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* addition of stdole2 and eventsink to winceunits. Patch by Ludo #22157
I btw doubt this kind of cross package including of units proper in
fpmake ?

git-svn-id: trunk@21474 -

marco 13 years ago
parent
commit
0b60e0dbcf
1 changed files with 2 additions and 0 deletions
  1. 2 0
      packages/winceunits/fpmake.pp

+ 2 - 0
packages/winceunits/fpmake.pp

@@ -36,6 +36,8 @@ begin
     T:=P.Targets.AddUnit('../winunits-base/src/ole2.pp', [wince]);
     T:=P.Targets.AddUnit('../winunits-base/src/ole2.pp', [wince]);
     T:=P.Targets.AddUnit('tlhelp32.pas', [wince]);
     T:=P.Targets.AddUnit('tlhelp32.pas', [wince]);
     T:=P.Targets.AddUnit('../winunits-base/src/comconst.pp', [wince]);
     T:=P.Targets.AddUnit('../winunits-base/src/comconst.pp', [wince]);
+    T:=P.Targets.AddUnit('../winunits-base/src/eventsink.pp', [wince]);
+    T:=P.Targets.AddUnit('../winunits-base/src/stdole2.pas', [wince]);
     T.ResourceStrings:=True;
     T.ResourceStrings:=True;
 
 
     T:=P.Targets.AddUnit('buildwinceunits.pp', [wince]);
     T:=P.Targets.AddUnit('buildwinceunits.pp', [wince]);