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* Fix errors in sourcezip generation:
in fcl-process, by adding src subdirectory also as include dir.
in winceunits, by removing activex from implicit unit list for wince target,
as it already is in the explicit unit list.

git-svn-id: trunk@42762 -

pierre 6 lat temu
rodzic
commit
3c04f20252
2 zmienionych plików z 1 dodań i 1 usunięć
  1. 1 0
      packages/fcl-process/fpmake.pp
  2. 0 1
      packages/winceunits/fpmake.pp

+ 1 - 0
packages/fcl-process/fpmake.pp

@@ -30,6 +30,7 @@ begin
       P.OSes := P.OSes - [java,android];
 
     P.SourcePath.Add('src');
+    P.IncludePath.Add('src',AllOSes);
     P.IncludePath.Add('src/unix',AllUnixOSes);
     P.IncludePath.Add('src/winall',AllWindowsOSes);
     P.IncludePath.Add('src/win',[win32,win64]);

+ 0 - 1
packages/winceunits/fpmake.pp

@@ -94,7 +94,6 @@ begin
     T:=P.Targets.AddImplicitUnit('tsp.pp', [wince]);
     T:=P.Targets.AddImplicitUnit('extapi.pp', [wince]);
     T:=P.Targets.AddImplicitUnit('imm.pp', [wince]);
-    T:=P.Targets.AddImplicitUnit('activex.pp', [wince]);
     T:=P.Targets.AddImplicitUnit('pnp.pas', [wince]);
     T:=P.Targets.AddImplicitUnit('storemgr.pas', [wince]);