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+ Meteor benchmark

git-svn-id: trunk@7197 -
daniel 18 ani în urmă
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4edf4de955
2 a modificat fișierele cu 888 adăugiri și 0 ștergeri
  1. 1 0
      .gitattributes
  2. 887 0
      tests/bench/shootout/src/meteorshower.pp

+ 1 - 0
.gitattributes

@@ -5538,6 +5538,7 @@ tests/bench/shootout/src/binarytrees.pp svneol=native#text/plain
 tests/bench/shootout/src/hello.pp svneol=native#text/plain
 tests/bench/shootout/src/knucleotide.pp svneol=native#text/plain
 tests/bench/shootout/src/mandelbrot.pp svneol=native#text/plain
+tests/bench/shootout/src/meteorshower.pp svneol=native#text/x-pascal
 tests/bench/shootout/src/nsieve.pp svneol=native#text/plain
 tests/bench/shootout/src/partialsums.pp svneol=native#text/plain
 tests/bench/shootout/src/recursive.pp svneol=native#text/plain

+ 887 - 0
tests/bench/shootout/src/meteorshower.pp

@@ -0,0 +1,887 @@
+program meteorshower;
+
+{Shootout Meteor puzzle implementation
+
+ by Daniel Mantione
+
+ mostly based on Ben St. John's implementation.}
+
+{$Q-}
+
+uses dos;
+
+const N_COL = 5;
+      N_ROW = 10;
+      N_CELL = N_COL * N_ROW;
+      N_PIECE_TYPE = 10;
+
+      N_ELEM=5;
+      N_ORIENT=12;
+      ALL_PIECE_MASK=[0..N_PIECE_TYPE-1];
+      SKIP_PIECE=5;
+
+      no_piece=high(byte);
+
+      L_EDGE_MASK=[0,5,10,15,20,25,30];
+      R_EDGE_MASK=[4,9,14,19,24,29];
+      TOP_ROW    = [0*N_COL..1*N_COL-1];
+      SECOND_ROW = [1*N_COL..2*N_COL-1];
+      THIRD_ROW  = [2*N_COL..3*N_COL-1];
+      FOURTH_ROW = [3*N_COL..4*N_COL-1];
+      FIFTH_ROW  = [4*N_COL..5*N_COL-1];
+      SIXTH_ROW  = [5*N_COL..6*N_COL-1];
+      LAST_ROW   = SIXTH_ROW;
+      ROW_0_MASK=[0..N_COL-1,10..N_COL+10-1,20..N_COL+20-1,30,31];
+      ROW_1_MASK=[5..N_COL+5-1,15..N_COL+15-1,25..N_COL+25-1];
+      BOARD_MASK=[0..29];
+
+
+type  bitvec=set of 0..31;
+      dimensions=(dimx,dimy);
+      parity=(even,odd);
+      goodbad=(good,bad,always_bad);
+      piecenr=type 0..N_PIECE_TYPE-1;
+      orientation=type 0..N_ORIENT-1;
+
+      piece_placement=record
+        vec:bitvec;
+        ipiece:piecenr;
+        row:byte;
+      end;
+
+type Soln=object
+       m_pieces:array[piecenr] of piece_placement;
+       m_npiece:byte;
+       m_cells:array[0..N_ROW-1,0..N_COL-1] of piecenr;
+       m_synched:boolean;
+       constructor init(fillval:byte);
+       procedure setCells;
+       function lessThan(var r:Soln):boolean;
+       procedure write(var f:text);
+       procedure fill(value:byte);
+       procedure spin(var spun:Soln);
+
+       function isEmpty:boolean;
+       procedure popPiece;inline;
+       procedure pushPiece(Avec:bitvec;AiPiece:piecenr;Arow:byte);
+     end;
+
+     instance=record
+       m_allowed:set of byte;
+       m_vec:bitvec;
+       m_offset:longint;
+     end;
+
+     TPts=array[0..N_ELEM-1,dimensions] of shortint;
+     piece=object
+       m_instance:array[parity] of instance;
+       procedure set_ok_positions(isOdd:parity;w,h:longint);
+     end;
+
+     OkPieces=record
+       nPieces:array[piecenr] of byte;
+       pieceVec:array[piecenr,orientation] of bitvec;
+     end;
+
+
+type  fixed=(OPEN, CLOSED);
+      islandinfo=record
+        has_bad:array[fixed,parity] of bitvec;
+        is_known:array[fixed,parity] of bitvec;
+        alwaysBad:array[parity] of bitvec;
+      end;
+
+const MAX_ISLAND_OFFSET=1024;
+
+type cacherec=record
+       krow,kpiecevec:word;
+       kboardvec:bitvec;
+     end;
+
+var s_basePiece:array[piecenr,orientation] of piece;
+    g_okPieces:array[0..N_ROW-1,0..N_COL-1] of OkPieces;
+    g_islandInfo:array[0..MAX_ISLAND_OFFSET-1] of islandinfo;
+    g_nIslandInfo:cardinal=0;
+    cache:array[0..1024*128-1] of cacherec;
+
+    m_curSoln,m_minSoln,m_maxSoln:Soln;
+    m_nSoln:cardinal;
+
+const basevecs:array [0..9] of bitvec= (
+        [0,1,2,3,8],
+        [0,1,3,6,7],
+        [0,1,2,7,12],
+        [0,1,2,5,10],
+        [0,2,5,6,10],
+        [0,1,2,6,7],
+        [0,1,5,10,15],
+        [0,1,2,5,7],
+        [0,1,2,7,8],
+        [0,1,2,3,7]
+      );
+
+
+constructor soln.init(fillval:byte);
+
+begin
+  fill(fillval);
+end;
+
+procedure Soln.fill(value:byte);
+
+begin
+   m_synched:=false;
+   fillchar(m_cells,N_CELL,value);
+end;
+
+function soln.isEmpty:boolean;
+
+begin
+  isempty:=m_nPiece=0;
+end;
+
+procedure soln.pushPiece(Avec:bitvec;AiPiece:piecenr;Arow:byte);
+
+begin
+  with m_pieces[m_npiece] do
+    begin
+      vec:=Avec;
+      iPiece:=AiPiece;
+      row:=Arow;
+    end;
+  inc(m_npiece);
+end;
+
+procedure soln.popPiece;inline;
+
+begin
+  dec(m_nPiece);
+  m_synched := false;
+end;
+
+procedure soln.write(var f:text);
+
+var x,y:byte;
+
+begin
+  for y:=0 to N_ROW-1 do
+    begin
+      {indent every second line}
+      if y mod 2=1 then
+        system.write(f,' ');
+      for x:=0 to N_COL-1 do
+        if m_cells[y,x]=no_piece then
+          system.write(f,'. ')
+        else
+          system.write(f,char(byte('0')+m_cells[y,x]),' ');
+      writeln(f);
+    end;
+end;
+
+
+procedure Soln.setCells;
+
+var c,i,x,y,newcells:byte;
+
+begin
+   if m_synched then
+     exit;
+   for i:=1 to m_nPiece do
+     with m_pieces[i-1] do
+       begin
+         newcells:=0;
+         c:=0;
+         for y:=row to N_ROW do
+           begin
+             for x:=0 to N_COL-1 do
+               begin
+                 if c in vec then
+                   begin
+                     m_cells[y,x]:=ipiece;
+                     inc(NewCells);
+                   end;
+                 inc(c);
+               end;
+             if NewCells=N_ELEM then
+               break;
+           end;
+       end;
+   m_synched:=true;
+end;
+
+function Soln.lessThan(var r:Soln):boolean;
+
+var x,y,lval,rval:byte;
+
+begin
+   if m_pieces[0].iPiece<>r.m_pieces[0].iPiece then
+     begin
+       lessthan:=m_pieces[0].iPiece < r.m_pieces[0].iPiece;
+       exit;
+     end;
+
+   setCells();
+   r.setCells();
+
+   for y:=0 to N_ROW-1 do
+      for x:=0 to N_COL-1 do
+        begin
+         lval:=m_cells[y,x];
+         rval:=r.m_cells[y,x];
+
+         if lval <> rval then
+           begin
+             lessthan:=lval<rval;
+             exit;
+           end;
+        end;
+
+   lessthan:=false; {solutions are equal}
+end;
+
+procedure Soln.spin(var spun:Soln);
+
+var x,y:byte;
+
+begin
+   setCells;
+   {swap cells}
+   for y:=0 to N_ROW-1 do
+      for x:=0 to N_COL-1 do
+        spun.m_cells[y,x]:=m_cells[N_ROW-y-1,N_COL-x-1];
+
+   {swap first and last pieces (the rest aren't used)}
+   spun.m_pieces[0].iPiece:=m_pieces[N_PIECE_TYPE-1].iPiece;
+   spun.m_synched:=true;
+end;
+
+function floor(top,bot:longint):longint;
+
+begin
+   floor:=top div bot;
+   {negative numbers should be rounded down, not towards zero}
+   if (floor*bot<>top) and ((top<0) xor (bot<=0)) then
+      dec(floor);
+end;
+
+const s_firstOne:array[0..31] of byte=(
+   0, 0, 1, 0,   2, 0, 1, 0,
+   3, 0, 1, 0,   2, 0, 1, 0,
+
+   4, 0, 1, 0,   2, 0, 1, 0,
+   3, 0, 1, 0,   2, 0, 1, 0
+);
+
+function first_set_bit(v:bitvec):cardinal;inline;
+
+{$ifdef endian_little}
+const l=0;
+      h=1;
+{$else}
+const l=1;
+      h=0;
+{$endif}
+
+var d:double;
+    u:array[0..1] of bitvec absolute d;
+
+begin
+  first_set_bit:=0;
+  if v<>[] then
+    begin
+      u[l]:=v;
+      u[h]:=[30,25,24,21,20];
+      d:=d-4503599627370496;
+      first_set_bit:=cardinal(u[h]) shr 20-$3ff;
+    end;
+end;
+
+function count_ones(v:bitvec):cardinal;inline;
+
+begin
+   count_ones:=0;
+   while v<>[] do
+     begin
+       inc(count_ones);
+       cardinal(v):=cardinal(v) and (cardinal(v)-1);
+     end;
+end;
+
+procedure setCoordList(vec:bitvec;var pts:Tpts);
+
+var iPt,n:longint;
+    x,y:byte;
+
+begin
+   iPt:=0;
+   n:=0;
+   for y:=0 to N_ROW-1 do
+     for x:=0 to N_COL-1 do
+       begin
+         if n in vec then
+           begin
+             pts[iPt,dimx]:=x;
+             pts[iPt,dimy]:=y;
+             inc(iPt);
+           end;
+         inc(n);
+         if n=32 then
+           exit;
+       end;
+end;
+
+function toBitVector(const pts:Tpts):bitvec;
+
+var x,y,iPt:byte;
+
+begin
+   tobitvector:=[];
+   for iPt:=low(pts) to high(pts) do
+     begin
+       x:=pts[iPt,dimx];
+       y:=pts[iPt,dimy];
+       include(tobitvector,y*N_COL+x);
+     end;
+end;
+
+procedure shiftUpLines(var pts:Tpts;shift:longint);
+
+var iPt:byte;
+
+begin
+   {vertical shifts have a twist}
+   for iPt:=low(pts) to high(pts) do
+     begin
+       if pts[iPt,dimy] and shift and 1<>0 then
+         inc(pts[iPt,dimx]);
+       dec(pts[iPt,dimy],shift);
+     end;
+end;
+
+function shiftToX0(var pts:Tpts;var Ainstance:instance;offsetRow:longint):shortint;
+
+var x,y,xmin,xmax,iPt,offset:shortint;
+
+begin
+   { .. determine shift}
+   xMin:=pts[0,dimx];
+   xMax:=xMin;
+   for iPt:=low(pts)+1 to high(pts) do
+     begin
+       x:=pts[iPt,dimx];
+       y:=pts[iPt,dimy];
+       if x<xMin then
+         xMin:=x
+       else if x > xMax then
+         xMax:=x;
+     end;
+
+   offset:=N_ELEM;
+   for iPt:=low(pts) to high(pts) do
+     begin
+      dec(pts[iPt,dimx],xMin);
+      {check offset -- leftmost cell on top line}
+      if (pts[iPt,dimy]=offsetRow) and (pts[iPt,dimx]<offset) then
+         offset:=pts[iPt,dimx];
+   end;
+
+   Ainstance.m_offset := offset;
+   Ainstance.m_vec := toBitVector(pts);
+   shifttox0:=xMax - xMin;
+end;
+
+function badregion(var to_fill:bitvec;rnew:bitvec):boolean;
+
+var region,even_region,odd_region:bitvec;
+    cell_count:cardinal;
+
+begin
+   {Grow empty region, until it doesn't change any more.}
+   repeat
+      region:=rnew;
+      even_region:=region*(ROW_0_MASK*([0..31]-L_EDGE_MASK));
+      odd_region:=region*(ROW_1_MASK*([0..31]-R_EDGE_MASK));
+
+      rnew:=to_fill*(rnew
+                    {simple grow up/down}
+                    +bitvec(cardinal(region) shr N_COL)
+                    +bitvec(cardinal(region) shl N_COL)
+                    {grow right/left}
+                    +bitvec(cardinal(region) and not cardinal(L_EDGE_MASK) shr 1)
+                    +bitvec(cardinal(region) and not cardinal(R_EDGE_MASK) shl 1)
+                    {tricky growth}
+                    +bitvec(cardinal(even_Region) shr (N_COL+1))
+                    +bitvec(cardinal(even_Region) shl (N_COL-1))
+                    +bitvec(cardinal(odd_Region) shr (N_COL-1))
+                    +bitvec(cardinal(odd_Region) shl (N_COL+1))
+                    );
+   until (rnew=to_fill) or (rnew=region);
+
+   {Subtract empty region from board.}
+   to_fill:=to_fill-rnew;
+
+   cell_count:=count_ones(to_fill);
+   {Optimize 'cell_count mod 5<>0' by hand...}
+   badregion:=cell_count<>((cell_count*$cccd) shr 18)*5;
+end;
+
+function has_bad_islands_single(boardVec:bitvec;row:longint):boolean;
+
+var tofill,startregion,bmask:bitvec;
+    isodd:boolean;
+
+begin
+   tofill:=[0..31]-boardvec;
+   isOdd:=row and 1<>0;
+   if isOdd then
+     begin
+       dec(row);
+       toFill:=bitvec(cardinal(tofill) shl N_COL); {shift to even aligned}
+       toFill:= tofill + TOP_ROW;
+     end;
+
+   startRegion := TOP_ROW;
+   bMask := BOARD_MASK; {all but the first two bits}
+   if row>=4 then
+      cardinal(bMask):=cardinal(bmask) shr ((row-4)*N_COL)
+   else if isOdd or (row = 0) then
+      startRegion := LAST_ROW;
+
+   toFill:=tofill*bMask;
+   startRegion:=startregion*toFill;
+
+   has_bad_islands_single:=true;
+   while toFill<>[] do
+     begin
+       if badRegion(toFill, startRegion) then
+         exit;
+       startRegion:=[first_set_bit(toFill)];
+     end;
+   has_bad_islands_single:=false;
+end;
+
+
+procedure piece.set_ok_positions(isOdd:parity;w,h:longint);
+
+var x,y,xpos,pos:byte;
+
+begin
+   pos:=byte(isodd)*N_COL;
+   with m_instance[isOdd] do
+     begin
+       m_allowed:=[];
+       y:=byte(isOdd);
+       while y<N_ROW-h do
+         begin
+           if m_offset<>0 then
+             inc(pos,m_offset);
+           for xPos:=0 to N_COL-1-m_offset do
+             begin
+               {check if the new position is on the board}
+               if (xPos<N_COL-w) and not has_bad_islands_single(bitvec(cardinal(m_vec) shl xPos),y) then
+                 begin
+                   {position is allowed}
+                   include(m_allowed,pos);
+                 end;
+               inc(pos);
+             end;
+           y:=y+2;
+           {Skip row with wrong parity:}
+           inc(pos,N_COL);
+         end;
+   end;
+end;
+
+procedure gen_orientation(vec:bitvec;iOrient:cardinal;var target:Piece);
+
+var pts:Tpts;
+    x,y,ymin,ymax,h,w:shortint;
+    rot,iPt:byte;
+    flip:boolean;
+
+begin
+   {get (x,y) coordinates}
+   setCoordList(vec, pts);
+
+   rot := iOrient mod 6;
+   flip := iOrient >= 6;
+   if flip then
+     for iPt:=0 to N_ELEM-1 do
+       pts[iPt,dimy]:=-pts[iPt,dimy];
+
+   {rotate as necessary}
+   while rot>0 do
+     begin
+       for iPt:=0 to N_ELEM-1 do
+         begin
+           x:=pts[iPt,dimx];
+           y:=pts[iPt,dimy];
+           pts[iPt,dimx]:=floor(2*x-3*y+1,4);
+           pts[iPt,dimy]:=floor(2*x+y+1,2);
+         end;
+      dec(rot);
+   end;
+
+   {determine vertical shift}
+   yMin := pts[0,dimy];
+   yMax := yMin;
+   for iPt:= 1 to N_ELEM-1 do
+     begin
+       y := pts[iPt,dimy];
+
+       if y < yMin then
+         yMin := y
+       else if y > yMax then
+         yMax := y;
+     end;
+   h:=yMax-yMin;
+
+   shiftUpLines(pts, yMin);
+   w := shiftToX0(pts, target.m_instance[EVEN], 0);
+   target.set_ok_positions(EVEN, w, h);
+   cardinal(target.m_instance[EVEN].m_vec) := cardinal(target.m_instance[EVEN].m_vec) shr target.m_instance[EVEN].m_offset;
+
+   {shift down one line}
+   shiftUpLines(pts, -1);
+   w := shiftToX0(pts, target.m_instance[ODD], 1);
+   {shift the bitmask back one line}
+   cardinal(target.m_instance[ODD].m_vec) :=cardinal(target.m_instance[ODD].m_vec) shr N_COL;
+   target.set_ok_positions(ODD, w, h);
+   cardinal(target.m_instance[ODD].m_vec):= cardinal(target.m_instance[ODD].m_vec) shr target.m_instance[ODD].m_offset;
+end;
+
+function getPiece(iPiece,iOrient:cardinal;iParity:parity):instance;inline;
+
+begin
+  getpiece:=s_basePiece[iPiece][iOrient].m_instance[iParity];
+end;
+
+procedure gen_all_orientations;
+
+var ipiece:piecenr;
+    iorient:orientation;
+    irow,icol:byte;
+    refpiece:bitvec;
+    n,npiece:byte;
+
+begin
+   for iPiece:=low(ipiece) to high(ipiece) do
+     begin
+       refPiece:=BaseVecs[iPiece];
+       for iOrient:=low(iorient) to high(iorient) do
+         begin
+           gen_orientation(refPiece, iOrient, s_basePiece[iPiece,iOrient]);
+           with s_basePiece[iPiece,iOrient] do
+             begin
+               if (iPiece=SKIP_PIECE) and (iOrient in [3..5,9..11]) then
+                 begin
+                   m_instance[odd].m_allowed := [];
+                   m_instance[even].m_allowed := [];
+                 end;
+             end;
+         end;
+     end;
+
+   for iPiece:=low(ipiece) to high(ipiece) do
+     begin
+      for iOrient:=low(iorient) to high(iorient) do
+        begin
+         n:=0;
+         for iRow:=0 to N_ROW-1 do
+           begin
+            with getPiece(iPiece, iOrient, parity(iRow and 1)) do
+              for iCol:=0 to N_COL-1 do
+                begin
+                  if n in m_allowed then
+                    begin
+                      nPiece:=g_okPieces[iRow,iCol].nPieces[iPiece];
+                      g_okPieces[iRow,iCol].pieceVec[iPiece,nPiece]:=bitvec(cardinal(m_vec) shl iCol);
+                      inc(g_okPieces[iRow,iCol].nPieces[iPiece]);
+                    end;
+                  inc(n);
+                end;
+          end
+      end
+   end
+end;
+
+procedure init_board;
+
+begin
+  m_cursoln.init(NO_PIECE);
+  m_minsoln.init(NO_PIECE);
+  m_maxsoln.init(NO_PIECE);
+  m_nsoln:=0;
+end;
+
+const g_firstRegion:array[0..31] of bitvec=(
+        [],      [0],      [1],       [0,1],
+        [2],     [0],      [1,2],     [0,1,2],
+        [3],     [0],      [1],       [0,1],
+        [2,3],   [0],      [1,2,3],   [0,1,2,3],
+        [4],     [0],      [1],       [0,1],
+        [2],     [0],      [1,2],     [0,1,2],
+        [3,4],   [0],      [1],       [1,2],
+        [2,3,4], [0],      [1,2,3,4], [0,1,2,3,4]
+);
+
+function calc_bad_islands(boardVec:bitvec;row:longint):goodbad;
+
+var tofill,boardmask,bottom,startregion:bitvec;
+    filled:boolean;
+
+begin
+   toFill:=[0..31]-boardVec;
+   {Compensate for odd rows.}
+   if row and 1<>0 then
+     begin
+       dec(row);
+       cardinal(toFill):=cardinal(tofill) shl N_COL;
+     end;
+
+   boardMask := BOARD_MASK; {all but the first two bits}
+   if row>4 then
+      cardinal(boardMask):=cardinal(boardmask) shr ((row-4)*N_COL);
+   toFill:=tofill*boardMask;
+
+   {a little pre-work to speed things up}
+   filled:=toFill*LAST_ROW=LAST_ROW;
+   bottom:=LAST_ROW;
+   while bottom*toFill=bottom do
+     begin
+       toFill:=tofill-bottom;
+       cardinal(bottom):=cardinal(bottom) shr N_COL;
+     end;
+
+   if filled or (row<4) then
+      startRegion := bottom * toFill
+   else
+     begin
+       startRegion := g_firstRegion[cardinal(toFill*TOP_ROW)];
+       if startRegion=[] then
+          begin
+            startRegion := bitvec(cardinal(toFill) shr N_COL)*TOP_ROW;
+            startRegion := g_firstRegion[cardinal(startRegion)];
+            cardinal(startRegion) := cardinal(startregion) shl N_COL;
+          end;
+        startRegion:=startregion+bitvec(cardinal(startRegion) shl N_COL)*toFill;
+     end;
+
+   while toFill<>[] do
+     begin
+       if badRegion(toFill, startRegion) then
+          begin
+            if toFill<>[] then
+              calc_bad_islands:=ALWAYS_BAD
+            else
+              calc_bad_islands:=BAD;
+            exit;
+          end;
+       startRegion := [first_set_bit(toFill)];
+     end;
+
+   calc_bad_islands:=GOOD;
+end;
+
+
+function has_bad_islands(boardvec:bitvec;row:longint):goodbad;
+
+var last_row:bitvec;
+    isodd:parity;
+    isclosed:fixed;
+
+begin
+   {skip over any filled rows}
+   while boardVec*TOP_ROW=TOP_ROW do
+     begin
+       cardinal(boardVec):=cardinal(boardvec) shr N_COL;
+       inc(row);
+     end;
+
+   has_bad_islands:=bad;
+   with g_islandInfo[cardinal(boardvec*(TOP_ROW+SECOND_ROW))] do
+     begin
+       last_row:=bitvec(cardinal(boardvec) shr (2*N_COL))*TOP_ROW;
+       isOdd:=parity(row and 1);
+
+       if not(cardinal(last_row) in alwaysBad[parity(row and 1)]) then
+         if boardVec*bitvec(cardinal(TOP_ROW) shl N_COL*3)=[] then
+           begin
+             isClosed:=fixed(row>6); {because we track 3 rows}
+               if not(cardinal(last_row) in is_known[isClosed,isOdd]) then
+                 if boardVec<>[] then
+                   begin
+                     has_bad_islands:=calc_bad_islands(boardvec,row);
+                     include(is_known[isClosed,isOdd],cardinal(last_row));
+                     if has_bad_islands<>good then
+                       include(is_known[isClosed,isOdd],cardinal(last_row));
+                   end
+                 else
+                   has_bad_islands:=good
+               else
+                 if not(cardinal(last_row) in has_bad[isClosed,isOdd]) then
+                   has_bad_islands:=good;
+           end
+         else
+           has_bad_islands:=calc_bad_islands(boardvec,row);
+     end;
+end;
+
+const g_flip:array[0..31] of bitvec=(
+        [],        [4],        [3],        [3,4],
+        [2],       [2,4],      [2,3],      [2,3,4],
+        [1],       [1,4],      [1,3],      [1,3,4],
+        [1,2],     [1,2,4],    [1,2,3],    [1,2,3,4],
+        [0],       [0,4],      [0,3],      [0,3,4],
+        [0,2],     [0,2,4],    [0,2,3],    [0,2,3,4],
+        [0,1],     [0,1,4],    [0,1,3],    [0,1,3,4],
+        [0,1,2],   [0,1,2,4],  [0,1,2,3],  [0,1,2,3,4]
+);
+
+function flipTwoRows(bits:bitvec):bitvec;inline;
+
+var flipped:cardinal;
+
+begin
+   flipped:=cardinal(g_flip[cardinal(bits) shr N_COL]) shl N_COL;
+   fliptworows:=bitvec(flipped or cardinal(g_flip[cardinal(bits*TOP_ROW)]));
+end;
+
+procedure mark_bad(var info:IslandInfo;n:byte;eo:parity;always:boolean);inline;
+
+begin
+  with info do
+   begin
+     include(has_bad[OPEN,eo],n);
+     include(has_bad[CLOSED,eo],n);
+
+     if always then
+       include(alwaysBad[eo],n);
+   end;
+end;
+
+procedure calc_always_bad;
+
+var i,iWord:cardinal;
+    boardvec:bitvec;
+    hasbad:goodbad;
+    always:boolean;
+    flipped:^islandinfo;
+
+begin
+   for iWord:=1 to MAX_ISLAND_OFFSET-1 do
+     begin
+      flipped := @g_islandInfo[cardinal(flipTwoRows(bitvec(iWord)))];
+      for i:=0 to 31 do
+        begin
+          boardvec:=bitvec((i shl (2*N_COL)) or iWord);
+          if not(i in g_islandInfo[iWord].is_known[OPEN,EVEN]) then
+            begin
+              hasBad:=calc_bad_islands(boardvec,0);
+              if hasBad<>good then
+                begin
+                 always:=hasBad=ALWAYS_BAD;
+                 mark_bad(g_islandInfo[iWord], i, EVEN, always);
+                 mark_bad(flipped^,cardinal(g_flip[i]), ODD, always);
+              end;
+            end;
+      end;
+      flipped^.is_known[OPEN,odd]:=[0..31];
+      g_islandInfo[iWord].is_known[OPEN,even]:=[0..31];
+   end
+end;
+
+procedure record_solution(var s:Soln);
+
+var spun:soln;
+
+begin
+   s.setcells;
+   inc(m_nSoln,2); {add solution and its rotation}
+
+   if m_minSoln.isEmpty then
+     begin
+       m_minSoln := s;
+       m_maxSoln := s;
+       exit;
+     end;
+
+   if s.lessThan(m_minSoln) then
+      m_minSoln := s
+   else if m_maxSoln.lessThan(s) then
+      m_maxSoln := s;
+
+   s.spin(spun);
+   if spun.lessThan(m_minSoln) then
+      m_minSoln := spun
+   else if m_maxSoln.lessThan(spun) then
+      m_maxSoln := spun;
+end;
+
+function gen_all_solutions(boardVec,placedPieces:bitvec;row:byte):cardinal;
+
+var ipiece:piecenr;
+    iorient:byte;
+    piece:bitvec;
+
+begin
+   while boardVec*TOP_ROW=TOP_ROW do
+     begin
+       cardinal(boardVec):=cardinal(boardvec) shr N_COL;
+       inc(row);
+     end;
+   gen_all_solutions:=0;
+   with cache[((cardinal(boardvec)*
+              (cardinal(placedpieces) {shl 3} + 1)
+              xor row shl 5)) mod 131071] do
+     if (krow<>row) or (bitvec(cardinal(kpiecevec))<>placedpieces) or (kboardvec<>boardvec) then
+       begin
+         with g_okpieces[row,s_firstOne[cardinal([0..N_COL-1]-boardVec)]] do
+           for ipiece:=0 to N_PIECE_TYPE-1 do
+             if not(ipiece in placedpieces) then
+               for iorient:=1 to npieces[ipiece] do {start with 1, npieces[x] can be zero}
+                 begin
+                   piece:=pieceVec[iPiece,iOrient-1];
+                   {check if piece conflicts with other pieces or if we get a bad island.}
+                   if (piece*boardVec=[]) and (has_bad_islands(boardVec+piece,row)=good) then
+                     begin
+                       m_curSoln.pushPiece(piece,iPiece,row);
+                       {recurse or record solution}
+                       if placedPieces+[ipiece]<>ALL_PIECE_MASK then
+                         inc(gen_all_solutions,gen_all_solutions(boardVec+piece,placedPieces+[ipiece],row))
+                       else
+                         begin
+                           record_solution(m_curSoln);
+                           inc(gen_all_solutions);
+                         end;
+                       m_curSoln.popPiece();
+                     end;
+                end;
+         if gen_all_solutions=0 then
+           begin
+             krow:=row;
+             kpiecevec:=word(cardinal(placedpieces));
+             kboardvec:=boardvec;
+           end;
+      end;
+end;
+
+begin
+   if paramcount > 2 then
+     halt(1); {spec says this is an error}
+
+   textrec(output).flushfunc:=nil;
+
+   gen_all_orientations;
+   calc_always_bad;
+   init_board;
+   filldword(cache,sizeof(cache) shr 2,$ffffffff);
+   gen_all_solutions([], [], 0);
+
+   writeln(m_nSoln,' solutions found');
+   writeln;
+   m_minSoln.write(output);
+   writeln;
+   m_maxSoln.write(output);
+   writeln;
+end.