Browse Source

* corrected a typo
* corrected link to example program for SetMouseHideWindow

Jonas Maebe 27 years ago
parent
commit
7666cd4efd
1 changed files with 6 additions and 6 deletions
  1. 6 6
      docs/mouse.tex

+ 6 - 6
docs/mouse.tex

@@ -18,8 +18,8 @@ both x and y by 8 (and add 1 if you want to have it 1 based).
 
 \item The real resolution of graphic modes and the one the mouse driver uses can
 differ. For example, mode 13h (320*200 pixels) is handled by the mouse driver
-as 640*200, so you will have to multiply the coordinates you give to the
-driver and divide the ones you get from it by 2.
+as 640*200, so you will have to multiply the X coordinates you give to the
+driver and divide the ones you get from it by 2 in that mode.
 
 \item By default the mouse unit is compiled with the conditional define
 MouseCheck. This causes every procedure/function of the unit to check the
@@ -29,7 +29,7 @@ mouse is found, you can recompile the mouse unit without this conditional
 define.
 
 \item
-You will notice that several procedures/functinos have longint sized
+You will notice that several procedures/functions have longint sized
 parameters while only the lower 16 bits are used. This is because FPC is
 a 32 bit compiler and consequently 32 bit parameters result in faster code.
 \end{itemize}
@@ -168,7 +168,7 @@ botto-right corner at (\var{xmax,ymax}),which causes the mouse cursor to be
 turned off when it is moved into it.
 
 When the mouse is moved into the specified region, it is turned off until you
-call \var{ShowMouse} again. However, when you've called \seep{ShowMouse}, you'll have to
+call \var{ShowMouse} again. However, once you've called \seep{ShowMouse}, you'll have to
 call \var{SetMouseHideWindow} again to redefine the hide window... 
 This may be annoying, but it's the way it's implemented in the mouse driver.
 
@@ -177,8 +177,8 @@ only the lower 16 bits are used.
 }{None.}{\seep{ShowMouse}, \seep{HideMouse}}
 
 
-\latex{nputlisting{mouseex/mouse1.pp}}
-\html{\input{mouseex/mouse1.tex}}
+\latex{nputlisting{mouseex/mouse9.pp}}
+\html{\input{mouseex/mouse9.tex}}
 
 \procedure{SetMousePos}{(x,y:Longint)}{
 \var{SetMosusePos} sets the position of the mouse cursor on the screen.