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* fix line endings

git-svn-id: trunk@8447 -
peter 18 years ago
parent
commit
856c7b5bb0
1 changed files with 966 additions and 966 deletions
  1. 966 966
      packages/extra/sdl/sdl_mixer_nosmpeg.pas

+ 966 - 966
packages/extra/sdl/sdl_mixer_nosmpeg.pas

@@ -1,967 +1,967 @@
-unit sdl_mixer_nosmpeg;
-{******************************************************************************}
-{ Copy of SDL_Mixer without smpeg dependency and mp3 support                    }
-{******************************************************************************}
-
-{$I jedi-sdl.inc}
-
-interface
-
-uses
-{$IFDEF __GPC__}
-  gpc,
-{$ENDIF}
-  sdl;
-
-const
-{$IFDEF WINDOWS}
-  SDL_MixerLibName = 'SDL_mixer.dll';
-{$ENDIF}
-
-{$IFDEF UNIX}
-{$IFDEF DARWIN}
-  SDL_MixerLibName = 'libSDL_mixer-1.2.0.dylib';
-{$ELSE}
-  {$IFDEF FPC}
-    SDL_MixerLibName = 'libSDL_mixer.so';
-  {$ELSE}
-    SDL_MixerLibName = 'libSDL_mixer-1.2.so.0';
-  {$ENDIF}
-{$ENDIF}
-{$ENDIF}
-
-{$IFDEF MACOS}
-  SDL_MixerLibName = 'SDL_mixer';
-{$ENDIF}
-
-  {* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL *}
-  SDL_MIXER_MAJOR_VERSION = 1;
-{$EXTERNALSYM MIX_MAJOR_VERSION}
-  SDL_MIXER_MINOR_VERSION = 2;
-{$EXTERNALSYM MIX_MINOR_VERSION}
-  SDL_MIXER_PATCHLEVEL    = 7;
-{$EXTERNALSYM MIX_PATCHLEVEL}
-
-  // Backwards compatibility
-  MIX_MAJOR_VERSION = SDL_MIXER_MAJOR_VERSION;
-  MIX_MINOR_VERSION = SDL_MIXER_MINOR_VERSION;
-  MIX_PATCHLEVEL    = SDL_MIXER_PATCHLEVEL;
-  
-  // SDL_Mixer.h constants
-  { The default mixer has 8 simultaneous mixing channels }
-{$IFNDEF MIX_CHANNELS}
-  MIX_CHANNELS = 8;
-{$ENDIF}
-{$EXTERNALSYM MIX_CHANNELS}
-  { Good default values for a PC soundcard }
-  MIX_DEFAULT_FREQUENCY = 22050;
-{$EXTERNALSYM MIX_DEFAULT_FREQUENCY}
-
-{$IFDEF IA32}
-  MIX_DEFAULT_FORMAT = AUDIO_S16LSB;
-{$ELSE}
-  MIX_DEFAULT_FORMAT = AUDIO_S16MSB;
-{$ENDIF}
-{$EXTERNALSYM MIX_DEFAULT_FORMAT}
-
-  MIX_DEFAULT_CHANNELS = 2;
-{$EXTERNALSYM MIX_DEFAULT_CHANNELS}
-  MIX_MAX_VOLUME = 128; { Volume of a chunk }
-{$EXTERNALSYM MIX_MAX_VOLUME}
-
-  PATH_MAX = 255;
-
-  // mikmod.h constants
-  {*
-  * Library version
-  *}
-  LIBMIKMOD_VERSION_MAJOR = 3;
-  LIBMIKMOD_VERSION_MINOR = 1;
-  LIBMIKMOD_REVISION = 8;
-  LIBMIKMOD_VERSION = ( ( LIBMIKMOD_VERSION_MAJOR shl 16 ) or
-    ( LIBMIKMOD_VERSION_MINOR shl 8 ) or
-    ( LIBMIKMOD_REVISION ) );
-
-type
-  //music_cmd.h types
-  PMusicCMD = ^TMusicCMD;
-  TMusicCMD = record
-    filename : array[ 0..PATH_MAX - 1 ] of char;
-    cmd : array[ 0..PATH_MAX - 1 ] of char;
-    pid : TSYS_ThreadHandle;
-  end;
-
-  //wavestream.h types
-  PWAVStream = ^TWAVStream;
-  TWAVStream = record
-    wavefp : Pointer;
-    start : longint;
-    stop : longint;
-    cvt : TSDL_AudioCVT;
-  end;
-
-  //playmidi.h types
-  PMidiEvent = ^TMidiEvent;
-  TMidiEvent = record
-    time : Longint;
-    channel : uint8;
-    type_ : uint8;
-    a : uint8;
-    b : uint8;
-  end;
-
-  PMidiSong = ^TMidiSong;
-  TMidiSong = record
-    samples : Longint;
-    events : PMidiEvent;
-  end;
-
-  //music_ogg.h types
-  POGG_Music = ^TOGG_Music;
-  TOGG_Music = record
-    playing : integer;
-    volume : integer;
-    //vf: OggVorbis_File;
-    section : integer;
-    cvt : TSDL_AudioCVT;
-    len_available : integer;
-    snd_available : PUint8;
-  end;
-
-  // mikmod.h types
-  {*
-  * Error codes
-  *}
-  TErrorEnum = (
-    MMERR_OPENING_FILE,
-    MMERR_OUT_OF_MEMORY,
-    MMERR_DYNAMIC_LINKING,
-    MMERR_SAMPLE_TOO_BIG,
-    MMERR_OUT_OF_HANDLES,
-    MMERR_UNKNOWN_WAVE_TYPE,
-    MMERR_LOADING_PATTERN,
-    MMERR_LOADING_TRACK,
-    MMERR_LOADING_HEADER,
-    MMERR_LOADING_SAMPLEINFO,
-    MMERR_NOT_A_MODULE,
-    MMERR_NOT_A_STREAM,
-    MMERR_MED_SYNTHSAMPLES,
-    MMERR_ITPACK_INVALID_DATA,
-    MMERR_DETECTING_DEVICE,
-    MMERR_INVALID_DEVICE,
-    MMERR_INITIALIZING_MIXER,
-    MMERR_OPENING_AUDIO,
-    MMERR_8BIT_ONLY,
-    MMERR_16BIT_ONLY,
-    MMERR_STEREO_ONLY,
-    MMERR_ULAW,
-    MMERR_NON_BLOCK,
-    MMERR_AF_AUDIO_PORT,
-    MMERR_AIX_CONFIG_INIT,
-    MMERR_AIX_CONFIG_CONTROL,
-    MMERR_AIX_CONFIG_START,
-    MMERR_GUS_SETTINGS,
-    MMERR_GUS_RESET,
-    MMERR_GUS_TIMER,
-    MMERR_HP_SETSAMPLESIZE,
-    MMERR_HP_SETSPEED,
-    MMERR_HP_CHANNELS,
-    MMERR_HP_AUDIO_OUTPUT,
-    MMERR_HP_AUDIO_DESC,
-    MMERR_HP_BUFFERSIZE,
-    MMERR_OSS_SETFRAGMENT,
-    MMERR_OSS_SETSAMPLESIZE,
-    MMERR_OSS_SETSTEREO,
-    MMERR_OSS_SETSPEED,
-    MMERR_SGI_SPEED,
-    MMERR_SGI_16BIT,
-    MMERR_SGI_8BIT,
-    MMERR_SGI_STEREO,
-    MMERR_SGI_MONO,
-    MMERR_SUN_INIT,
-    MMERR_OS2_MIXSETUP,
-    MMERR_OS2_SEMAPHORE,
-    MMERR_OS2_TIMER,
-    MMERR_OS2_THREAD,
-    MMERR_DS_PRIORITY,
-    MMERR_DS_BUFFER,
-    MMERR_DS_FORMAT,
-    MMERR_DS_NOTIFY,
-    MMERR_DS_EVENT,
-    MMERR_DS_THREAD,
-    MMERR_DS_UPDATE,
-    MMERR_WINMM_HANDLE,
-    MMERR_WINMM_ALLOCATED,
-    MMERR_WINMM_DEVICEID,
-    MMERR_WINMM_FORMAT,
-    MMERR_WINMM_UNKNOWN,
-    MMERR_MAC_SPEED,
-    MMERR_MAC_START,
-    MMERR_MAX
-    );
-
-  PMODULE = ^TMODULE;
-  TMODULE = record
-    (* general module information *)
-    //CHAR*       songname;    (* name of the song *)
-    //CHAR*       modtype;     (* string type of module loaded *)
-    //CHAR*       comment;     (* module comments *)
-    //UWORD       flags;       (* See module flags above *)
-    //UBYTE       numchn;      (* number of module channels *)
-    //UBYTE       numvoices;   (* max # voices used for full NNA playback *)
-    //UWORD       numpos;      (* number of positions in this song *)
-    //UWORD       numpat;      (* number of patterns in this song *)
-    //UWORD       numins;      (* number of instruments *)
-    //UWORD       numsmp;      (* number of samples *)
-    //type = record  INSTRUMENT* instruments; (* all instruments *)
-    //type = record  SAMPLE*     samples;     (* all samples *)
-    //UBYTE       realchn;     (* real number of channels used *)
-    //UBYTE       totalchn;    (* total number of channels used (incl NNAs) *)
-    (* playback settings *)
-    //UWORD       reppos;      (* restart position *)
-    //UBYTE       initspeed;   (* initial song speed *)
-    //UWORD       inittempo;   (* initial song tempo *)
-    //UBYTE       initvolume;  (* initial global volume (0 - 128) *)
-    //UWORD       panning : array[ 0..64- 1 ] of ; (* 64 panning positions *)
-    //UBYTE       chanvol : array[ 0..64- 1 ] of ; (* 64 channel positions *)
-    //UWORD       bpm;         (* current beats-per-minute speed *)
-    //UWORD       sngspd;      (* current song speed *)
-    //SWORD       volume;      (* song volume (0-128) (or user volume) *)
-    //BOOL        extspd;      (* extended speed flag (default enabled) *)
-    //BOOL        panflag;     (* panning flag (default enabled) *)
-    //BOOL        wrap;        (* wrap module ? (default disabled) *)
-    //BOOL        loop;		 (* allow module to loop ? (default enabled) *)
-    //BOOL        fadeout;	 (* volume fade out during last pattern *)
-    //UWORD       patpos;      (* current row number *)
-    //SWORD       sngpos;      (* current song position *)
-    //ULONG       sngtime;     (* current song time in 2^-10 seconds *)
-    //SWORD       relspd;      (* relative speed factor *)
-    (* internal module representation *)
-    //UWORD       numtrk;      (* number of tracks *)
-    //UBYTE**     tracks;      (* array of numtrk pointers to tracks *)
-    //UWORD*      patterns;    (* array of Patterns *)
-    //UWORD*      pattrows;    (* array of number of rows for each pattern *)
-    //UWORD*      positions;   (* all positions *)
-    //BOOL        forbid;      (* if true, no player updatenot  *)
-    //UWORD       numrow;      (* number of rows on current pattern *)
-    //UWORD       vbtick;      (* tick counter (counts from 0 to sngspd) *)
-    //UWORD       sngremainder;(* used for song time computation *)
-    //type = record MP_CONTROL*  control;     (* Effects Channel info (size pf.numchn) *)
-    //type = record MP_VOICE*    voice;       (* Audio Voice information (size md_numchn) *)
-    //UBYTE       globalslide; (* global volume slide rate *)
-    //UBYTE       pat_repcrazy;(* module has just looped to position -1 *)
-    //UWORD       patbrk;      (* position where to start a new pattern *)
-    //UBYTE       patdly;      (* patterndelay counter (command memory) *)
-    //UBYTE       patdly2;     (* patterndelay counter (real one) *)
-    //SWORD       posjmp;      (* flag to indicate a jump is needed... *)
-  end;
-
-  PUNIMOD = ^TUNIMOD;
-  TUNIMOD = TMODULE;
-
-  //SDL_mixer.h types
-  { The internal format for an audio chunk }
-  PMix_Chunk = ^TMix_Chunk;
-  TMix_Chunk = record
-    allocated : integer;
-    abuf : PUint8;
-    alen : Uint32;
-    volume : Uint8; { Per-sample volume, 0-128 }
-  end;
-  Mix_Chunk = TMix_Chunk;
-
-  { The different fading types supported }
-  TMix_Fading = (
-    MIX_NO_FADING,
-    MIX_FADING_OUT,
-    MIX_FADING_IN
-    );
-  Mix_Fading = TMix_Fading;
-
-  TMix_MusicType = (
-    MUS_NONE,
-    MUS_CMD,
-    MUS_WAV,
-    MUS_MOD,
-    MUS_MID,
-    MUS_OGG
-    );
-  Mix_MusicType = TMix_MusicType;
-
-  TMusicUnion = record
-    case Byte of
-      0 : ( cmd : PMusicCMD );
-      1 : ( wave : PWAVStream );
-      2 : ( module : PUNIMOD );
-      3 : ( midi : TMidiSong );
-      4 : ( ogg : POGG_music );
-  end;
-
-  P_Mix_Music = ^T_Mix_Music;
-  T_Mix_Music = record
-    type_ : TMix_MusicType;
-    data : TMusicUnion;
-    fading : TMix_Fading;
-    fade_volume : integer;
-    fade_step : integer;
-    fade_steps : integer;
-    error : integer;
-  end;
-
-  { The internal format for a music chunk interpreted via mikmod }
-  PMix_Music = ^TMix_Music;
-  TMix_Music = T_Mix_Music;
-
-  {$IFNDEF __GPC__}
-  TMixFunction = function( udata : Pointer; stream : PUint8; len : integer ) : Pointer; cdecl;
-  {$ELSE}
-  TMixFunction = function( udata : Pointer; stream : PUint8; len : integer ) : Pointer;
-  {$ENDIF}
-
-{ This macro can be used to fill a version structure with the compile-time
-  version of the SDL_mixer library. }
-procedure SDL_MIXER_VERSION(var X: TSDL_Version);
-{$EXTERNALSYM SDL_MIXER_VERSION}
-
-{ This function gets the version of the dynamically linked SDL_mixer library.
-     It should NOT be used to fill a version structure, instead you should use the
-     SDL_MIXER_VERSION() macro. }
-function Mix_Linked_Version : PSDL_version;
-cdecl; external {$IFDEF __GPC__}name 'Mix_Linked_Version'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_Linked_Version}
-
-{ Open the mixer with a certain audio format }
-function Mix_OpenAudio( frequency : integer; format : Uint16; channels :
-  integer; chunksize : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_OpenAudio'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_OpenAudio}
-
-{ Dynamically change the number of channels managed by the mixer.
-   If decreasing the number of channels, the upper channels are
-   stopped.
-   This function returns the new number of allocated channels.
- }
-function Mix_AllocateChannels( numchannels : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_AllocateChannels'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_AllocateChannels}
-
-{ Find out what the actual audio device parameters are.
-   This function returns 1 if the audio has been opened, 0 otherwise.
- }
-function Mix_QuerySpec( var frequency : integer; var format : Uint16; var channels : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_QuerySpec'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_QuerySpec}
-
-{ Load a wave file or a music (.mod .s3m .it .xm) file }
-function Mix_LoadWAV_RW( src : PSDL_RWops; freesrc : integer ) : PMix_Chunk;
-cdecl; external {$IFDEF __GPC__}name 'Mix_LoadWAV_RW'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_LoadWAV_RW}
-
-function Mix_LoadWAV( filename : PChar ) : PMix_Chunk;
-
-function Mix_LoadMUS( const filename : PChar ) : PMix_Music;
-cdecl; external {$IFDEF __GPC__}name 'Mix_LoadMUS'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_LoadMUS}
-
-(*#if 0 { This hasn't been hooked into music.c yet }
-{ Load a music file from an SDL_RWop object (MikMod-specific currently)
-   Matt Campbell ([email protected]) April 2000 }
-function Mix_LoadMUS_RW(SDL_RWops *rw) : PMix_Music;  cdecl;
-#endif*)
-
-{ Load a wave file of the mixer format from a memory buffer }
-function Mix_QuickLoad_WAV( mem : PUint8 ) : PMix_Chunk;
-cdecl; external {$IFDEF __GPC__}name 'Mix_QuickLoad_WAV'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_QuickLoad_WAV}
-
-{ Free an audio chunk previously loaded }
-procedure Mix_FreeChunk( chunk : PMix_Chunk );
-cdecl; external {$IFDEF __GPC__}name 'Mix_FreeChunk'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_FreeChunk}
-
-procedure Mix_FreeMusic( music : PMix_Music );
-cdecl; external {$IFDEF __GPC__}name 'Mix_FreeMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_FreeMusic}
-
-{ Find out the music format of a mixer music, or the currently playing
-   music, if 'music' is NULL.}
-function Mix_GetMusicType( music : PMix_Music ) : TMix_MusicType;
-cdecl; external {$IFDEF __GPC__}name 'Mix_GetMusicType'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_GetMusicType}
-
-{ Set a function that is called after all mixing is performed.
-   This can be used to provide real-time visual display of the audio stream
-   or add a custom mixer filter for the stream data.
-}
-procedure Mix_SetPostMix( mix_func : TMixFunction; arg : Pointer );
-cdecl; external {$IFDEF __GPC__}name 'Mix_SetPostMix'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_SetPostMix}
-
-{ Add your own music player or additional mixer function.
-   If 'mix_func' is NULL, the default music player is re-enabled.
- }
-procedure Mix_HookMusic( mix_func : TMixFunction; arg : Pointer );
- cdecl; external {$IFDEF __GPC__}name 'Mix_HookMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_HookMusic}
-
-{ Add your own callback when the music has finished playing.
- }
-procedure Mix_HookMusicFinished( music_finished : Pointer );
-cdecl; external {$IFDEF __GPC__}name 'Mix_HookMusicFinished'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_HookMusicFinished}
-
-{ Get a pointer to the user data for the current music hook }
-function Mix_GetMusicHookData : Pointer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_GetMusicHookData'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_GetMusicHookData}
-
-{* Add your own callback when a channel has finished playing. NULL
- * to disable callback.*}
-type
-  {$IFNDEF __GPC__}
-  TChannel_finished = procedure( channel: Integer ); cdecl;
-  {$ELSE}
-  TChannel_finished = procedure( channel: Integer );
-  {$ENDIF}
-
-procedure Mix_ChannelFinished( channel_finished : TChannel_finished );
-cdecl; external {$IFDEF __GPC__}name 'Mix_ChannelFinished'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_ChannelFinished}
-
-const
-  MIX_CHANNEL_POST = -2;
-
-  {* This is the format of a special effect callback:
-   *
-   *   myeffect(int chan, void *stream, int len, void *udata);
-   *
-   * (chan) is the channel number that your effect is affecting. (stream) is
-   *  the buffer of data to work upon. (len) is the size of (stream), and
-   *  (udata) is a user-defined bit of data, which you pass as the last arg of
-   *  Mix_RegisterEffect(), and is passed back unmolested to your callback.
-   *  Your effect changes the contents of (stream) based on whatever parameters
-   *  are significant, or just leaves it be, if you prefer. You can do whatever
-   *  you like to the buffer, though, and it will continue in its changed state
-   *  down the mixing pipeline, through any other effect functions, then finally
-   *  to be mixed with the rest of the channels and music for the final output
-   *  stream.
-   *}
-type
-  {$IFNDEF __GPC__}
-  TMix_EffectFunc = function( chan : integer; stream : Pointer; len : integer; udata : Pointer ) : Pointer; cdecl;
-  {$ELSE}
-  TMix_EffectFunc = function( chan : integer; stream : Pointer; len : integer; udata : Pointer ) : Pointer;
-  {$ENDIF}
-  {*
-   * This is a callback that signifies that a channel has finished all its
-   *  loops and has completed playback. This gets called if the buffer
-   *  plays out normally, or if you call Mix_HaltChannel(), implicitly stop
-   *  a channel via Mix_AllocateChannels(), or unregister a callback while
-   *  it's still playing.
-   *}
-  {$IFNDEF __GPC__}
-  TMix_EffectDone = function( chan : integer; udata : Pointer ) : Pointer; cdecl;
-  {$ELSE}
-  TMix_EffectDone = function( chan : integer; udata : Pointer ) : Pointer;
-  {$ENDIF}
-  {* Register a special effect function. At mixing time, the channel data is
-  *  copied into a buffer and passed through each registered effect function.
-  *  After it passes through all the functions, it is mixed into the final
-  *  output stream. The copy to buffer is performed once, then each effect
-  *  function performs on the output of the previous effect. Understand that
-  *  this extra copy to a buffer is not performed if there are no effects
-  *  registered for a given chunk, which saves CPU cycles, and any given
-  *  effect will be extra cycles, too, so it is crucial that your code run
-  *  fast. Also note that the data that your function is given is in the
-  *  format of the sound device, and not the format you gave to Mix_OpenAudio(),
-  *  although they may in reality be the same. This is an unfortunate but
-  *  necessary speed concern. Use Mix_QuerySpec() to determine if you can
-  *  handle the data before you register your effect, and take appropriate
-  *  actions.
-  * You may also specify a callback (Mix_EffectDone_t) that is called when
-  *  the channel finishes playing. This gives you a more fine-grained control
-  *  than Mix_ChannelFinished(), in case you need to free effect-specific
-  *  resources, etc. If you don't need this, you can specify NULL.
-  * You may set the callbacks before or after calling Mix_PlayChannel().
-  * Things like Mix_SetPanning() are just internal special effect functions,
-  *  so if you are using that, you've already incurred the overhead of a copy
-  *  to a separate buffer, and that these effects will be in the queue with
-  *  any functions you've registered. The list of registered effects for a
-  *  channel is reset when a chunk finishes playing, so you need to explicitly
-  *  set them with each call to Mix_PlayChannel*().
-  * You may also register a special effect function that is to be run after
-  *  final mixing occurs. The rules for these callbacks are identical to those
-  *  in Mix_RegisterEffect, but they are run after all the channels and the
-  *  music have been mixed into a single stream, whereas channel-specific
-  *  effects run on a given channel before any other mixing occurs. These
-  *  global effect callbacks are call "posteffects". Posteffects only have
-  *  their Mix_EffectDone_t function called when they are unregistered (since
-  *  the main output stream is never "done" in the same sense as a channel).
-  *  You must unregister them manually when you've had enough. Your callback
-  *  will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
-  *  processing is considered a posteffect.
-  *
-  * After all these effects have finished processing, the callback registered
-  *  through Mix_SetPostMix() runs, and then the stream goes to the audio
-  *  device.
-  *
-  * returns zero if error (no such channel), nonzero if added.
-  *  Error messages can be retrieved from Mix_GetError().
-  *}
-function Mix_RegisterEffect( chan : integer; f : TMix_EffectFunc; d : TMix_EffectDone; arg : Pointer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_RegisterEffect'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_RegisterEffect}
-
-{* You may not need to call this explicitly, unless you need to stop an
- *  effect from processing in the middle of a chunk's playback.
- * Posteffects are never implicitly unregistered as they are for channels,
- *  but they may be explicitly unregistered through this function by
- *  specifying MIX_CHANNEL_POST for a channel.
- * returns zero if error (no such channel or effect), nonzero if removed.
- *  Error messages can be retrieved from Mix_GetError().
- *}
-function Mix_UnregisterEffect( channel : integer; f : TMix_EffectFunc ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_UnregisterEffect'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_UnregisterEffect}
-
- {* You may not need to call this explicitly, unless you need to stop all
-  * effects from processing in the middle of a chunk's playback. Note that
-  * this will also shut off some internal effect processing, since
-  * Mix_SetPanning( ) and others may use this API under the hood.This is
-  * called internally when a channel completes playback.
-  * Posteffects are never implicitly unregistered as they are for channels,
-  * but they may be explicitly unregistered through this function by
-  * specifying MIX_CHANNEL_POST for a channel.
-  * returns zero if error( no such channel ), nonzero if all effects removed.
-  * Error messages can be retrieved from Mix_GetError( ).
-  *}
-function Mix_UnregisterAllEffects( channel : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_UnregisterAllEffects'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_UnregisterAllEffects}
-
-const
-  MIX_EFFECTSMAXSPEED = 'MIX_EFFECTSMAXSPEED';
-
-  {*
-  * These are the internally - defined mixing effects.They use the same API that
-  * effects defined in the application use, but are provided here as a
-  * convenience.Some effects can reduce their quality or use more memory in
-  * the name of speed; to enable this, make sure the environment variable
-  * MIX_EFFECTSMAXSPEED( see above ) is defined before you call
-  * Mix_OpenAudio( ).
-  * }
-
-  {* set the panning of a channel.The left and right channels are specified
-  * as integers between 0 and 255, quietest to loudest, respectively.
-  *
-  * Technically, this is just individual volume control for a sample with
-  * two( stereo )channels, so it can be used for more than just panning.
-  * if you want real panning, call it like this :
-  *
-  * Mix_SetPanning( channel, left, 255 - left );
-  *
-  * ...which isn't so hard.
-  *
-  * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
-  * the panning will be done to the final mixed stream before passing it on
-  * to the audio device.
-  *
-  * This uses the Mix_RegisterEffect( )API internally, and returns without
-  * registering the effect function if the audio device is not configured
-  * for stereo output.Setting both( left ) and ( right ) to 255 causes this
-  * effect to be unregistered, since that is the data's normal state.
-  *
-  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
-  * nonzero if panning effect enabled.Note that an audio device in mono
-  * mode is a no - op, but this call will return successful in that case .
-  * Error messages can be retrieved from Mix_GetError( ).
-  * }
-  function Mix_SetPanning( channel : integer; left : Uint8; right : Uint8  ) : integer;
-  cdecl; external {$IFDEF __GPC__}name 'Mix_SetPanning'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-  {$EXTERNALSYM Mix_SetPanning}
-  
-  { * set the position ofa channel.( angle ) is an integer from 0 to 360, that
-    * specifies the location of the sound in relation to the listener.( angle )
-    * will be reduced as neccesary( 540 becomes 180 degrees, -100 becomes 260 ).
-    * Angle 0 is due north, and rotates clockwise as the value increases.
-    * for efficiency, the precision of this effect may be limited( angles 1
-    * through 7 might all produce the same effect, 8 through 15 are equal, etc ).
-    * ( distance ) is an integer between 0 and 255 that specifies the space
-    * between the sound and the listener.The larger the number, the further
-    * away the sound is .Using 255 does not guarantee that the channel will be
-    * culled from the mixing process or be completely silent.For efficiency,
-    * the precision of this effect may be limited( distance 0 through 5 might
-    * all produce the same effect, 6 through 10 are equal, etc ).Setting( angle )
-    * and ( distance ) to 0 unregisters this effect, since the data would be
-    * unchanged.
-    *
-    * if you need more precise positional audio, consider using OpenAL for
-    * spatialized effects instead of SDL_mixer.This is only meant to be a
-    * basic effect for simple "3D" games.
-    *
-    * if the audio device is configured for mono output, then you won't get
-    * any effectiveness from the angle; however, distance attenuation on the
-  * channel will still occur.While this effect will function with stereo
-  * voices, it makes more sense to use voices with only one channel of sound,
-  * so when they are mixed through this effect, the positioning will sound
-  * correct.You can convert them to mono through SDL before giving them to
-  * the mixer in the first place if you like.
-  *
-  * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
-  * the positioning will be done to the final mixed stream before passing it
-  * on to the audio device.
-  *
-  * This is a convenience wrapper over Mix_SetDistance( ) and Mix_SetPanning( ).
-  *
-  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
-  * nonzero if position effect is enabled.
-  * Error messages can be retrieved from Mix_GetError( ).
-  * }
-  function Mix_SetPosition( channel :integer; angle : Sint16; distance : Uint8  ) : integer;
-  cdecl; external {$IFDEF __GPC__}name 'Mix_SetPosition'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-  {$EXTERNALSYM Mix_SetPosition}
-
-  {* set the "distance" of a channel.( distance ) is an integer from 0 to 255
-  * that specifies the location of the sound in relation to the listener.
-  * Distance 0 is overlapping the listener, and 255 is as far away as possible
-  * A distance of 255 does not guarantee silence; in such a case , you might
-  * want to try changing the chunk's volume, or just cull the sample from the
-  * mixing process with Mix_HaltChannel( ).
-    * for efficiency, the precision of this effect may be limited( distances 1
-    * through 7 might all produce the same effect, 8 through 15 are equal, etc ).
-    * ( distance ) is an integer between 0 and 255 that specifies the space
-    * between the sound and the listener.The larger the number, the further
-    * away the sound is .
-    * Setting( distance ) to 0 unregisters this effect, since the data would be
-    * unchanged.
-    * if you need more precise positional audio, consider using OpenAL for
-    * spatialized effects instead of SDL_mixer.This is only meant to be a
-    * basic effect for simple "3D" games.
-    *
-    * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
-    * the distance attenuation will be done to the final mixed stream before
-    * passing it on to the audio device.
-    *
-  * This uses the Mix_RegisterEffect( )API internally.
-  *
-  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
-  * nonzero if position effect is enabled.
-    * Error messages can be retrieved from Mix_GetError( ).
-    * }
-    function Mix_SetDistance( channel : integer; distance : Uint8 ) : integer;
-    cdecl; external {$IFDEF __GPC__}name 'Mix_SetDistance'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-    {$EXTERNALSYM Mix_SetDistance}
-  { *
-    * !!! FIXME : Haven't implemented, since the effect goes past the
-  * end of the sound buffer.Will have to think about this.
-  * - -ryan.
-  * /
-  { if 0
-  { * Causes an echo effect to be mixed into a sound.( echo ) is the amount
-  * of echo to mix.0 is no echo, 255 is infinite( and probably not
-  * what you want ).
-  *
-  * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
-  * the reverbing will be done to the final mixed stream before passing it on
-  * to the audio device.
-  *
-  * This uses the Mix_RegisterEffect( )API internally.If you specify an echo
-  * of zero, the effect is unregistered, as the data is already in that state.
-  *
-  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
-  * nonzero if reversing effect is enabled.
-    * Error messages can be retrieved from Mix_GetError( ).
-    *
-    extern no_parse_DECLSPEC int Mix_SetReverb( int channel, Uint8 echo );
-  #E ndif}
-  { * Causes a channel to reverse its stereo.This is handy if the user has his
-    * speakers hooked up backwards, or you would like to have a minor bit of
-  * psychedelia in your sound code. : )Calling this function with ( flip )
-  * set to non - zero reverses the chunks's usual channels. If (flip) is zero,
-  * the effect is unregistered.
-  *
-  * This uses the Mix_RegisterEffect( )API internally, and thus is probably
-  * more CPU intensive than having the user just plug in his speakers
-  * correctly.Mix_SetReverseStereo( )returns without registering the effect
-  * function if the audio device is not configured for stereo output.
-  *
-  * if you specify MIX_CHANNEL_POST for ( channel ), then this the effect is used
-  * on the final mixed stream before sending it on to the audio device( a
-  * posteffect ).
-  *
-  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
-  * nonzero if reversing effect is enabled.Note that an audio device in mono
-  * mode is a no - op, but this call will return successful in that case .
-  * Error messages can be retrieved from Mix_GetError( ).
-  * }
-  function Mix_SetReverseStereo( channel : integer; flip : integer ) : integer;
-  cdecl; external {$IFDEF __GPC__}name 'Mix_SetReverseStereo'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-  {$EXTERNALSYM Mix_SetReverseStereo}
-  { end of effects API. - -ryan. *}
-
-{ Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
-   them dynamically to the next sample if requested with a -1 value below.
-   Returns the number of reserved channels.
- }
-function Mix_ReserveChannels( num : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_ReserveChannels'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_ReserveChannels}
-
-{ Channel grouping functions }
-
-{ Attach a tag to a channel. A tag can be assigned to several mixer
-   channels, to form groups of channels.
-   If 'tag' is -1, the tag is removed (actually -1 is the tag used to
-   represent the group of all the channels).
-   Returns true if everything was OK.
- }
-function Mix_GroupChannel( which : integer; tag : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_GroupChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_GroupChannel}
-
-{ Assign several consecutive channels to a group }
-function Mix_GroupChannels( from : integer; to_ : integer; tag : integer ) :
-integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_GroupChannels'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_GroupChannels}
-
-{ Finds the first available channel in a group of channels }
-function Mix_GroupAvailable( tag : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_GroupAvailable'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_GroupAvailable}
-
-{ Returns the number of channels in a group. This is also a subtle
-   way to get the total number of channels when 'tag' is -1
- }
-function Mix_GroupCount( tag : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_GroupCount'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_GroupCount}
-
-{ Finds the "oldest" sample playing in a group of channels }
-function Mix_GroupOldest( tag : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_GroupOldest'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_GroupOldest}
-
-{ Finds the "most recent" (i.e. last) sample playing in a group of channels }
-function Mix_GroupNewer( tag : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_GroupNewer'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_GroupNewer}
-
-{ The same as above, but the sound is played at most 'ticks' milliseconds }
-function Mix_PlayChannelTimed( channel : integer; chunk : PMix_Chunk; loops : integer; ticks : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_PlayChannelTimed'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_PlayChannelTimed}
-
-{ Play an audio chunk on a specific channel.
-   If the specified channel is -1, play on the first free channel.
-   If 'loops' is greater than zero, loop the sound that many times.
-   If 'loops' is -1, loop inifinitely (~65000 times).
-   Returns which channel was used to play the sound.
-}
-function Mix_PlayChannel( channel : integer; chunk : PMix_Chunk; loops : integer ) : integer;
-
-function Mix_PlayMusic( music : PMix_Music; loops : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_PlayMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_PlayMusic}
-
-{ Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions }
-function Mix_FadeInMusic( music : PMix_Music; loops : integer; ms : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_FadeInMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_FadeInMusic}
-
-function Mix_FadeInChannelTimed( channel : integer; chunk : PMix_Chunk; loops : integer; ms : integer; ticks : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_FadeInChannelTimed'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_FadeInChannelTimed}
-
-function Mix_FadeInChannel( channel : integer; chunk : PMix_Chunk; loops : integer; ms : integer ) : integer;
-
-{ Set the volume in the range of 0-128 of a specific channel or chunk.
-   If the specified channel is -1, set volume for all channels.
-   Returns the original volume.
-   If the specified volume is -1, just return the current volume.
-}
-function Mix_Volume( channel : integer; volume : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_Volume'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_Volume}
-
-function Mix_VolumeChunk( chunk : PMix_Chunk; volume : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_VolumeChunk'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_VolumeChunk}
-
-function Mix_VolumeMusic( volume : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_VolumeMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_VolumeMusic}
-
-{ Halt playing of a particular channel }
-function Mix_HaltChannel( channel : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_HaltChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_HaltChannel}
-
-function Mix_HaltGroup( tag : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_HaltGroup'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_HaltGroup}
-
-function Mix_HaltMusic : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_HaltMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_HaltMusic}
-
-{ Change the expiration delay for a particular channel.
-   The sample will stop playing after the 'ticks' milliseconds have elapsed,
-   or remove the expiration if 'ticks' is -1
-}
-function Mix_ExpireChannel( channel : integer; ticks : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_ExpireChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_ExpireChannel}
-
-{ Halt a channel, fading it out progressively till it's silent
-   The ms parameter indicates the number of milliseconds the fading
-   will take.
- }
-function Mix_FadeOutChannel( which : integer; ms : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_FadeOutChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_FadeOutChannel}
-function Mix_FadeOutGroup( tag : integer; ms : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_FadeOutGroup'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_FadeOutGroup}
-function Mix_FadeOutMusic( ms : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_FadeOutMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_FadeOutMusic}
-
-{ Query the fading status of a channel }
-function Mix_FadingMusic : TMix_Fading;
-cdecl; external {$IFDEF __GPC__}name 'Mix_FadingMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_FadingMusic}
-
-function Mix_FadingChannel( which : integer ) : TMix_Fading;
-cdecl; external {$IFDEF __GPC__}name 'Mix_FadingChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_FadingChannel}
-
-{ Pause/Resume a particular channel }
-procedure Mix_Pause( channel : integer );
-cdecl; external {$IFDEF __GPC__}name 'Mix_Pause'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_Pause}
-
-procedure Mix_Resume( channel : integer );
-cdecl; external {$IFDEF __GPC__}name 'Mix_Resume'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_Resume}
-
-function Mix_Paused( channel : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_Paused'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_Paused}
-
-{ Pause/Resume the music stream }
-procedure Mix_PauseMusic;
-cdecl; external {$IFDEF __GPC__}name 'Mix_PauseMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_PauseMusic}
-
-procedure Mix_ResumeMusic;
-cdecl; external {$IFDEF __GPC__}name 'Mix_ResumeMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_ResumeMusic}
-
-procedure Mix_RewindMusic;
-cdecl; external {$IFDEF __GPC__}name 'Mix_RewindMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_RewindMusic}
-
-function Mix_PausedMusic : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_PausedMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_PausedMusic}
-
-{ Set the current position in the music stream.
-  This returns 0 if successful, or -1 if it failed or isn't implemented.
-  This function is only implemented for MOD music formats (set pattern
-  order number) and for OGG music (set position in seconds), at the
-  moment.
-}
-function Mix_SetMusicPosition( position : double ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_SetMusicPosition'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_SetMusicPosition}
-
-{ Check the status of a specific channel.
-   If the specified channel is -1, check all channels.
-}
-function Mix_Playing( channel : integer ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_Playing'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_Playing}
-
-function Mix_PlayingMusic : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_PlayingMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_PlayingMusic}
-
-{ Stop music and set external music playback command }
-function Mix_SetMusicCMD( const command : PChar ) : integer;
-cdecl; external {$IFDEF __GPC__}name 'Mix_SetMusicCMD'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_SetMusicCMD}
-
-{ Synchro value is set by MikMod from modules while playing }
-function Mix_SetSynchroValue( value : integer ) : integer; overload;
-cdecl; external {$IFDEF __GPC__}name 'Mix_SetSynchroValue'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_SetSynchroValue}
-
-function Mix_GetSynchroValue : integer; overload;
-cdecl; external {$IFDEF __GPC__}name 'Mix_GetSynchroValue'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_SetSynchroValue}
-
-{
-  Get the Mix_Chunk currently associated with a mixer channel
-    Returns nil if it's an invalid channel, or there's no chunk associated.
-}
-function Mix_GetChunk( channel : integer ) : PMix_Chunk;
-cdecl; external {$IFDEF __GPC__}name 'Mix_GetChunk'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_GetChunk}
-
-{ Close the mixer, halting all playing audio }
-procedure Mix_CloseAudio;
-cdecl; external {$IFDEF __GPC__}name 'Mix_CloseAudio'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Mix_CloseAudio}
-
-{ We'll use SDL for reporting errors }
-procedure Mix_SetError( fmt : PChar );
-
-function Mix_GetError : PChar;
-
-{------------------------------------------------------------------------------}
-{ initialization                                                               }
-{------------------------------------------------------------------------------}
-
-{------------------------------------------------------------------------------}
-
-implementation
-
-{$IFDEF __GPC__}
-  {$L 'sdl_mixer'}  { link sdl_mixer.dll.a or libsdl_mixer.so or libsdl_mixer.a }
-{$ENDIF}
-
-procedure SDL_MIXER_VERSION( var X : TSDL_version );
-begin
-  X.major := SDL_MIXER_MAJOR_VERSION;
-  X.minor := SDL_MIXER_MINOR_VERSION;
-  X.patch := SDL_MIXER_PATCHLEVEL;
-end;
-
-function Mix_LoadWAV( filename : PChar ) : PMix_Chunk;
-begin
-  result := Mix_LoadWAV_RW( SDL_RWFromFile( filename, 'rb' ), 1 );
-end;
-
-function Mix_PlayChannel( channel : integer; chunk : PMix_Chunk; loops : integer ) : integer;
-begin
-  result := Mix_PlayChannelTimed( channel, chunk, loops, -1 );
-end;
-
-function Mix_FadeInChannel( channel : integer; chunk : PMix_Chunk; loops :
-  integer; ms : integer ) : integer;
-begin
-  result := Mix_FadeInChannelTimed( channel, chunk, loops, ms, -1 );
-end;
-
-procedure Mix_SetError( fmt : PChar );
-begin
-  SDL_SetError( fmt );
-end;
-
-function Mix_GetError : PChar;
-begin
-  result := SDL_GetError;
-end;
-
+unit sdl_mixer_nosmpeg;
+{******************************************************************************}
+{ Copy of SDL_Mixer without smpeg dependency and mp3 support                    }
+{******************************************************************************}
+
+{$I jedi-sdl.inc}
+
+interface
+
+uses
+{$IFDEF __GPC__}
+  gpc,
+{$ENDIF}
+  sdl;
+
+const
+{$IFDEF WINDOWS}
+  SDL_MixerLibName = 'SDL_mixer.dll';
+{$ENDIF}
+
+{$IFDEF UNIX}
+{$IFDEF DARWIN}
+  SDL_MixerLibName = 'libSDL_mixer-1.2.0.dylib';
+{$ELSE}
+  {$IFDEF FPC}
+    SDL_MixerLibName = 'libSDL_mixer.so';
+  {$ELSE}
+    SDL_MixerLibName = 'libSDL_mixer-1.2.so.0';
+  {$ENDIF}
+{$ENDIF}
+{$ENDIF}
+
+{$IFDEF MACOS}
+  SDL_MixerLibName = 'SDL_mixer';
+{$ENDIF}
+
+  {* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL *}
+  SDL_MIXER_MAJOR_VERSION = 1;
+{$EXTERNALSYM MIX_MAJOR_VERSION}
+  SDL_MIXER_MINOR_VERSION = 2;
+{$EXTERNALSYM MIX_MINOR_VERSION}
+  SDL_MIXER_PATCHLEVEL    = 7;
+{$EXTERNALSYM MIX_PATCHLEVEL}
+
+  // Backwards compatibility
+  MIX_MAJOR_VERSION = SDL_MIXER_MAJOR_VERSION;
+  MIX_MINOR_VERSION = SDL_MIXER_MINOR_VERSION;
+  MIX_PATCHLEVEL    = SDL_MIXER_PATCHLEVEL;
+
+  // SDL_Mixer.h constants
+  { The default mixer has 8 simultaneous mixing channels }
+{$IFNDEF MIX_CHANNELS}
+  MIX_CHANNELS = 8;
+{$ENDIF}
+{$EXTERNALSYM MIX_CHANNELS}
+  { Good default values for a PC soundcard }
+  MIX_DEFAULT_FREQUENCY = 22050;
+{$EXTERNALSYM MIX_DEFAULT_FREQUENCY}
+
+{$IFDEF IA32}
+  MIX_DEFAULT_FORMAT = AUDIO_S16LSB;
+{$ELSE}
+  MIX_DEFAULT_FORMAT = AUDIO_S16MSB;
+{$ENDIF}
+{$EXTERNALSYM MIX_DEFAULT_FORMAT}
+
+  MIX_DEFAULT_CHANNELS = 2;
+{$EXTERNALSYM MIX_DEFAULT_CHANNELS}
+  MIX_MAX_VOLUME = 128; { Volume of a chunk }
+{$EXTERNALSYM MIX_MAX_VOLUME}
+
+  PATH_MAX = 255;
+
+  // mikmod.h constants
+  {*
+  * Library version
+  *}
+  LIBMIKMOD_VERSION_MAJOR = 3;
+  LIBMIKMOD_VERSION_MINOR = 1;
+  LIBMIKMOD_REVISION = 8;
+  LIBMIKMOD_VERSION = ( ( LIBMIKMOD_VERSION_MAJOR shl 16 ) or
+    ( LIBMIKMOD_VERSION_MINOR shl 8 ) or
+    ( LIBMIKMOD_REVISION ) );
+
+type
+  //music_cmd.h types
+  PMusicCMD = ^TMusicCMD;
+  TMusicCMD = record
+    filename : array[ 0..PATH_MAX - 1 ] of char;
+    cmd : array[ 0..PATH_MAX - 1 ] of char;
+    pid : TSYS_ThreadHandle;
+  end;
+
+  //wavestream.h types
+  PWAVStream = ^TWAVStream;
+  TWAVStream = record
+    wavefp : Pointer;
+    start : longint;
+    stop : longint;
+    cvt : TSDL_AudioCVT;
+  end;
+
+  //playmidi.h types
+  PMidiEvent = ^TMidiEvent;
+  TMidiEvent = record
+    time : Longint;
+    channel : uint8;
+    type_ : uint8;
+    a : uint8;
+    b : uint8;
+  end;
+
+  PMidiSong = ^TMidiSong;
+  TMidiSong = record
+    samples : Longint;
+    events : PMidiEvent;
+  end;
+
+  //music_ogg.h types
+  POGG_Music = ^TOGG_Music;
+  TOGG_Music = record
+    playing : integer;
+    volume : integer;
+    //vf: OggVorbis_File;
+    section : integer;
+    cvt : TSDL_AudioCVT;
+    len_available : integer;
+    snd_available : PUint8;
+  end;
+
+  // mikmod.h types
+  {*
+  * Error codes
+  *}
+  TErrorEnum = (
+    MMERR_OPENING_FILE,
+    MMERR_OUT_OF_MEMORY,
+    MMERR_DYNAMIC_LINKING,
+    MMERR_SAMPLE_TOO_BIG,
+    MMERR_OUT_OF_HANDLES,
+    MMERR_UNKNOWN_WAVE_TYPE,
+    MMERR_LOADING_PATTERN,
+    MMERR_LOADING_TRACK,
+    MMERR_LOADING_HEADER,
+    MMERR_LOADING_SAMPLEINFO,
+    MMERR_NOT_A_MODULE,
+    MMERR_NOT_A_STREAM,
+    MMERR_MED_SYNTHSAMPLES,
+    MMERR_ITPACK_INVALID_DATA,
+    MMERR_DETECTING_DEVICE,
+    MMERR_INVALID_DEVICE,
+    MMERR_INITIALIZING_MIXER,
+    MMERR_OPENING_AUDIO,
+    MMERR_8BIT_ONLY,
+    MMERR_16BIT_ONLY,
+    MMERR_STEREO_ONLY,
+    MMERR_ULAW,
+    MMERR_NON_BLOCK,
+    MMERR_AF_AUDIO_PORT,
+    MMERR_AIX_CONFIG_INIT,
+    MMERR_AIX_CONFIG_CONTROL,
+    MMERR_AIX_CONFIG_START,
+    MMERR_GUS_SETTINGS,
+    MMERR_GUS_RESET,
+    MMERR_GUS_TIMER,
+    MMERR_HP_SETSAMPLESIZE,
+    MMERR_HP_SETSPEED,
+    MMERR_HP_CHANNELS,
+    MMERR_HP_AUDIO_OUTPUT,
+    MMERR_HP_AUDIO_DESC,
+    MMERR_HP_BUFFERSIZE,
+    MMERR_OSS_SETFRAGMENT,
+    MMERR_OSS_SETSAMPLESIZE,
+    MMERR_OSS_SETSTEREO,
+    MMERR_OSS_SETSPEED,
+    MMERR_SGI_SPEED,
+    MMERR_SGI_16BIT,
+    MMERR_SGI_8BIT,
+    MMERR_SGI_STEREO,
+    MMERR_SGI_MONO,
+    MMERR_SUN_INIT,
+    MMERR_OS2_MIXSETUP,
+    MMERR_OS2_SEMAPHORE,
+    MMERR_OS2_TIMER,
+    MMERR_OS2_THREAD,
+    MMERR_DS_PRIORITY,
+    MMERR_DS_BUFFER,
+    MMERR_DS_FORMAT,
+    MMERR_DS_NOTIFY,
+    MMERR_DS_EVENT,
+    MMERR_DS_THREAD,
+    MMERR_DS_UPDATE,
+    MMERR_WINMM_HANDLE,
+    MMERR_WINMM_ALLOCATED,
+    MMERR_WINMM_DEVICEID,
+    MMERR_WINMM_FORMAT,
+    MMERR_WINMM_UNKNOWN,
+    MMERR_MAC_SPEED,
+    MMERR_MAC_START,
+    MMERR_MAX
+    );
+
+  PMODULE = ^TMODULE;
+  TMODULE = record
+    (* general module information *)
+    //CHAR*       songname;    (* name of the song *)
+    //CHAR*       modtype;     (* string type of module loaded *)
+    //CHAR*       comment;     (* module comments *)
+    //UWORD       flags;       (* See module flags above *)
+    //UBYTE       numchn;      (* number of module channels *)
+    //UBYTE       numvoices;   (* max # voices used for full NNA playback *)
+    //UWORD       numpos;      (* number of positions in this song *)
+    //UWORD       numpat;      (* number of patterns in this song *)
+    //UWORD       numins;      (* number of instruments *)
+    //UWORD       numsmp;      (* number of samples *)
+    //type = record  INSTRUMENT* instruments; (* all instruments *)
+    //type = record  SAMPLE*     samples;     (* all samples *)
+    //UBYTE       realchn;     (* real number of channels used *)
+    //UBYTE       totalchn;    (* total number of channels used (incl NNAs) *)
+    (* playback settings *)
+    //UWORD       reppos;      (* restart position *)
+    //UBYTE       initspeed;   (* initial song speed *)
+    //UWORD       inittempo;   (* initial song tempo *)
+    //UBYTE       initvolume;  (* initial global volume (0 - 128) *)
+    //UWORD       panning : array[ 0..64- 1 ] of ; (* 64 panning positions *)
+    //UBYTE       chanvol : array[ 0..64- 1 ] of ; (* 64 channel positions *)
+    //UWORD       bpm;         (* current beats-per-minute speed *)
+    //UWORD       sngspd;      (* current song speed *)
+    //SWORD       volume;      (* song volume (0-128) (or user volume) *)
+    //BOOL        extspd;      (* extended speed flag (default enabled) *)
+    //BOOL        panflag;     (* panning flag (default enabled) *)
+    //BOOL        wrap;        (* wrap module ? (default disabled) *)
+    //BOOL        loop;          (* allow module to loop ? (default enabled) *)
+    //BOOL        fadeout;       (* volume fade out during last pattern *)
+    //UWORD       patpos;      (* current row number *)
+    //SWORD       sngpos;      (* current song position *)
+    //ULONG       sngtime;     (* current song time in 2^-10 seconds *)
+    //SWORD       relspd;      (* relative speed factor *)
+    (* internal module representation *)
+    //UWORD       numtrk;      (* number of tracks *)
+    //UBYTE**     tracks;      (* array of numtrk pointers to tracks *)
+    //UWORD*      patterns;    (* array of Patterns *)
+    //UWORD*      pattrows;    (* array of number of rows for each pattern *)
+    //UWORD*      positions;   (* all positions *)
+    //BOOL        forbid;      (* if true, no player updatenot  *)
+    //UWORD       numrow;      (* number of rows on current pattern *)
+    //UWORD       vbtick;      (* tick counter (counts from 0 to sngspd) *)
+    //UWORD       sngremainder;(* used for song time computation *)
+    //type = record MP_CONTROL*  control;     (* Effects Channel info (size pf.numchn) *)
+    //type = record MP_VOICE*    voice;       (* Audio Voice information (size md_numchn) *)
+    //UBYTE       globalslide; (* global volume slide rate *)
+    //UBYTE       pat_repcrazy;(* module has just looped to position -1 *)
+    //UWORD       patbrk;      (* position where to start a new pattern *)
+    //UBYTE       patdly;      (* patterndelay counter (command memory) *)
+    //UBYTE       patdly2;     (* patterndelay counter (real one) *)
+    //SWORD       posjmp;      (* flag to indicate a jump is needed... *)
+  end;
+
+  PUNIMOD = ^TUNIMOD;
+  TUNIMOD = TMODULE;
+
+  //SDL_mixer.h types
+  { The internal format for an audio chunk }
+  PMix_Chunk = ^TMix_Chunk;
+  TMix_Chunk = record
+    allocated : integer;
+    abuf : PUint8;
+    alen : Uint32;
+    volume : Uint8; { Per-sample volume, 0-128 }
+  end;
+  Mix_Chunk = TMix_Chunk;
+
+  { The different fading types supported }
+  TMix_Fading = (
+    MIX_NO_FADING,
+    MIX_FADING_OUT,
+    MIX_FADING_IN
+    );
+  Mix_Fading = TMix_Fading;
+
+  TMix_MusicType = (
+    MUS_NONE,
+    MUS_CMD,
+    MUS_WAV,
+    MUS_MOD,
+    MUS_MID,
+    MUS_OGG
+    );
+  Mix_MusicType = TMix_MusicType;
+
+  TMusicUnion = record
+    case Byte of
+      0 : ( cmd : PMusicCMD );
+      1 : ( wave : PWAVStream );
+      2 : ( module : PUNIMOD );
+      3 : ( midi : TMidiSong );
+      4 : ( ogg : POGG_music );
+  end;
+
+  P_Mix_Music = ^T_Mix_Music;
+  T_Mix_Music = record
+    type_ : TMix_MusicType;
+    data : TMusicUnion;
+    fading : TMix_Fading;
+    fade_volume : integer;
+    fade_step : integer;
+    fade_steps : integer;
+    error : integer;
+  end;
+
+  { The internal format for a music chunk interpreted via mikmod }
+  PMix_Music = ^TMix_Music;
+  TMix_Music = T_Mix_Music;
+
+  {$IFNDEF __GPC__}
+  TMixFunction = function( udata : Pointer; stream : PUint8; len : integer ) : Pointer; cdecl;
+  {$ELSE}
+  TMixFunction = function( udata : Pointer; stream : PUint8; len : integer ) : Pointer;
+  {$ENDIF}
+
+{ This macro can be used to fill a version structure with the compile-time
+  version of the SDL_mixer library. }
+procedure SDL_MIXER_VERSION(var X: TSDL_Version);
+{$EXTERNALSYM SDL_MIXER_VERSION}
+
+{ This function gets the version of the dynamically linked SDL_mixer library.
+     It should NOT be used to fill a version structure, instead you should use the
+     SDL_MIXER_VERSION() macro. }
+function Mix_Linked_Version : PSDL_version;
+cdecl; external {$IFDEF __GPC__}name 'Mix_Linked_Version'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_Linked_Version}
+
+{ Open the mixer with a certain audio format }
+function Mix_OpenAudio( frequency : integer; format : Uint16; channels :
+  integer; chunksize : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_OpenAudio'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_OpenAudio}
+
+{ Dynamically change the number of channels managed by the mixer.
+   If decreasing the number of channels, the upper channels are
+   stopped.
+   This function returns the new number of allocated channels.
+ }
+function Mix_AllocateChannels( numchannels : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_AllocateChannels'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_AllocateChannels}
+
+{ Find out what the actual audio device parameters are.
+   This function returns 1 if the audio has been opened, 0 otherwise.
+ }
+function Mix_QuerySpec( var frequency : integer; var format : Uint16; var channels : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_QuerySpec'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_QuerySpec}
+
+{ Load a wave file or a music (.mod .s3m .it .xm) file }
+function Mix_LoadWAV_RW( src : PSDL_RWops; freesrc : integer ) : PMix_Chunk;
+cdecl; external {$IFDEF __GPC__}name 'Mix_LoadWAV_RW'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_LoadWAV_RW}
+
+function Mix_LoadWAV( filename : PChar ) : PMix_Chunk;
+
+function Mix_LoadMUS( const filename : PChar ) : PMix_Music;
+cdecl; external {$IFDEF __GPC__}name 'Mix_LoadMUS'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_LoadMUS}
+
+(*#if 0 { This hasn't been hooked into music.c yet }
+{ Load a music file from an SDL_RWop object (MikMod-specific currently)
+   Matt Campbell ([email protected]) April 2000 }
+function Mix_LoadMUS_RW(SDL_RWops *rw) : PMix_Music;  cdecl;
+#endif*)
+
+{ Load a wave file of the mixer format from a memory buffer }
+function Mix_QuickLoad_WAV( mem : PUint8 ) : PMix_Chunk;
+cdecl; external {$IFDEF __GPC__}name 'Mix_QuickLoad_WAV'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_QuickLoad_WAV}
+
+{ Free an audio chunk previously loaded }
+procedure Mix_FreeChunk( chunk : PMix_Chunk );
+cdecl; external {$IFDEF __GPC__}name 'Mix_FreeChunk'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_FreeChunk}
+
+procedure Mix_FreeMusic( music : PMix_Music );
+cdecl; external {$IFDEF __GPC__}name 'Mix_FreeMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_FreeMusic}
+
+{ Find out the music format of a mixer music, or the currently playing
+   music, if 'music' is NULL.}
+function Mix_GetMusicType( music : PMix_Music ) : TMix_MusicType;
+cdecl; external {$IFDEF __GPC__}name 'Mix_GetMusicType'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_GetMusicType}
+
+{ Set a function that is called after all mixing is performed.
+   This can be used to provide real-time visual display of the audio stream
+   or add a custom mixer filter for the stream data.
+}
+procedure Mix_SetPostMix( mix_func : TMixFunction; arg : Pointer );
+cdecl; external {$IFDEF __GPC__}name 'Mix_SetPostMix'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_SetPostMix}
+
+{ Add your own music player or additional mixer function.
+   If 'mix_func' is NULL, the default music player is re-enabled.
+ }
+procedure Mix_HookMusic( mix_func : TMixFunction; arg : Pointer );
+ cdecl; external {$IFDEF __GPC__}name 'Mix_HookMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_HookMusic}
+
+{ Add your own callback when the music has finished playing.
+ }
+procedure Mix_HookMusicFinished( music_finished : Pointer );
+cdecl; external {$IFDEF __GPC__}name 'Mix_HookMusicFinished'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_HookMusicFinished}
+
+{ Get a pointer to the user data for the current music hook }
+function Mix_GetMusicHookData : Pointer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_GetMusicHookData'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_GetMusicHookData}
+
+{* Add your own callback when a channel has finished playing. NULL
+ * to disable callback.*}
+type
+  {$IFNDEF __GPC__}
+  TChannel_finished = procedure( channel: Integer ); cdecl;
+  {$ELSE}
+  TChannel_finished = procedure( channel: Integer );
+  {$ENDIF}
+
+procedure Mix_ChannelFinished( channel_finished : TChannel_finished );
+cdecl; external {$IFDEF __GPC__}name 'Mix_ChannelFinished'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_ChannelFinished}
+
+const
+  MIX_CHANNEL_POST = -2;
+
+  {* This is the format of a special effect callback:
+   *
+   *   myeffect(int chan, void *stream, int len, void *udata);
+   *
+   * (chan) is the channel number that your effect is affecting. (stream) is
+   *  the buffer of data to work upon. (len) is the size of (stream), and
+   *  (udata) is a user-defined bit of data, which you pass as the last arg of
+   *  Mix_RegisterEffect(), and is passed back unmolested to your callback.
+   *  Your effect changes the contents of (stream) based on whatever parameters
+   *  are significant, or just leaves it be, if you prefer. You can do whatever
+   *  you like to the buffer, though, and it will continue in its changed state
+   *  down the mixing pipeline, through any other effect functions, then finally
+   *  to be mixed with the rest of the channels and music for the final output
+   *  stream.
+   *}
+type
+  {$IFNDEF __GPC__}
+  TMix_EffectFunc = function( chan : integer; stream : Pointer; len : integer; udata : Pointer ) : Pointer; cdecl;
+  {$ELSE}
+  TMix_EffectFunc = function( chan : integer; stream : Pointer; len : integer; udata : Pointer ) : Pointer;
+  {$ENDIF}
+  {*
+   * This is a callback that signifies that a channel has finished all its
+   *  loops and has completed playback. This gets called if the buffer
+   *  plays out normally, or if you call Mix_HaltChannel(), implicitly stop
+   *  a channel via Mix_AllocateChannels(), or unregister a callback while
+   *  it's still playing.
+   *}
+  {$IFNDEF __GPC__}
+  TMix_EffectDone = function( chan : integer; udata : Pointer ) : Pointer; cdecl;
+  {$ELSE}
+  TMix_EffectDone = function( chan : integer; udata : Pointer ) : Pointer;
+  {$ENDIF}
+  {* Register a special effect function. At mixing time, the channel data is
+  *  copied into a buffer and passed through each registered effect function.
+  *  After it passes through all the functions, it is mixed into the final
+  *  output stream. The copy to buffer is performed once, then each effect
+  *  function performs on the output of the previous effect. Understand that
+  *  this extra copy to a buffer is not performed if there are no effects
+  *  registered for a given chunk, which saves CPU cycles, and any given
+  *  effect will be extra cycles, too, so it is crucial that your code run
+  *  fast. Also note that the data that your function is given is in the
+  *  format of the sound device, and not the format you gave to Mix_OpenAudio(),
+  *  although they may in reality be the same. This is an unfortunate but
+  *  necessary speed concern. Use Mix_QuerySpec() to determine if you can
+  *  handle the data before you register your effect, and take appropriate
+  *  actions.
+  * You may also specify a callback (Mix_EffectDone_t) that is called when
+  *  the channel finishes playing. This gives you a more fine-grained control
+  *  than Mix_ChannelFinished(), in case you need to free effect-specific
+  *  resources, etc. If you don't need this, you can specify NULL.
+  * You may set the callbacks before or after calling Mix_PlayChannel().
+  * Things like Mix_SetPanning() are just internal special effect functions,
+  *  so if you are using that, you've already incurred the overhead of a copy
+  *  to a separate buffer, and that these effects will be in the queue with
+  *  any functions you've registered. The list of registered effects for a
+  *  channel is reset when a chunk finishes playing, so you need to explicitly
+  *  set them with each call to Mix_PlayChannel*().
+  * You may also register a special effect function that is to be run after
+  *  final mixing occurs. The rules for these callbacks are identical to those
+  *  in Mix_RegisterEffect, but they are run after all the channels and the
+  *  music have been mixed into a single stream, whereas channel-specific
+  *  effects run on a given channel before any other mixing occurs. These
+  *  global effect callbacks are call "posteffects". Posteffects only have
+  *  their Mix_EffectDone_t function called when they are unregistered (since
+  *  the main output stream is never "done" in the same sense as a channel).
+  *  You must unregister them manually when you've had enough. Your callback
+  *  will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
+  *  processing is considered a posteffect.
+  *
+  * After all these effects have finished processing, the callback registered
+  *  through Mix_SetPostMix() runs, and then the stream goes to the audio
+  *  device.
+  *
+  * returns zero if error (no such channel), nonzero if added.
+  *  Error messages can be retrieved from Mix_GetError().
+  *}
+function Mix_RegisterEffect( chan : integer; f : TMix_EffectFunc; d : TMix_EffectDone; arg : Pointer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_RegisterEffect'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_RegisterEffect}
+
+{* You may not need to call this explicitly, unless you need to stop an
+ *  effect from processing in the middle of a chunk's playback.
+ * Posteffects are never implicitly unregistered as they are for channels,
+ *  but they may be explicitly unregistered through this function by
+ *  specifying MIX_CHANNEL_POST for a channel.
+ * returns zero if error (no such channel or effect), nonzero if removed.
+ *  Error messages can be retrieved from Mix_GetError().
+ *}
+function Mix_UnregisterEffect( channel : integer; f : TMix_EffectFunc ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_UnregisterEffect'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_UnregisterEffect}
+
+ {* You may not need to call this explicitly, unless you need to stop all
+  * effects from processing in the middle of a chunk's playback. Note that
+  * this will also shut off some internal effect processing, since
+  * Mix_SetPanning( ) and others may use this API under the hood.This is
+  * called internally when a channel completes playback.
+  * Posteffects are never implicitly unregistered as they are for channels,
+  * but they may be explicitly unregistered through this function by
+  * specifying MIX_CHANNEL_POST for a channel.
+  * returns zero if error( no such channel ), nonzero if all effects removed.
+  * Error messages can be retrieved from Mix_GetError( ).
+  *}
+function Mix_UnregisterAllEffects( channel : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_UnregisterAllEffects'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_UnregisterAllEffects}
+
+const
+  MIX_EFFECTSMAXSPEED = 'MIX_EFFECTSMAXSPEED';
+
+  {*
+  * These are the internally - defined mixing effects.They use the same API that
+  * effects defined in the application use, but are provided here as a
+  * convenience.Some effects can reduce their quality or use more memory in
+  * the name of speed; to enable this, make sure the environment variable
+  * MIX_EFFECTSMAXSPEED( see above ) is defined before you call
+  * Mix_OpenAudio( ).
+  * }
+
+  {* set the panning of a channel.The left and right channels are specified
+  * as integers between 0 and 255, quietest to loudest, respectively.
+  *
+  * Technically, this is just individual volume control for a sample with
+  * two( stereo )channels, so it can be used for more than just panning.
+  * if you want real panning, call it like this :
+  *
+  * Mix_SetPanning( channel, left, 255 - left );
+  *
+  * ...which isn't so hard.
+  *
+  * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
+  * the panning will be done to the final mixed stream before passing it on
+  * to the audio device.
+  *
+  * This uses the Mix_RegisterEffect( )API internally, and returns without
+  * registering the effect function if the audio device is not configured
+  * for stereo output.Setting both( left ) and ( right ) to 255 causes this
+  * effect to be unregistered, since that is the data's normal state.
+  *
+  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
+  * nonzero if panning effect enabled.Note that an audio device in mono
+  * mode is a no - op, but this call will return successful in that case .
+  * Error messages can be retrieved from Mix_GetError( ).
+  * }
+  function Mix_SetPanning( channel : integer; left : Uint8; right : Uint8  ) : integer;
+  cdecl; external {$IFDEF __GPC__}name 'Mix_SetPanning'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+  {$EXTERNALSYM Mix_SetPanning}
+
+  { * set the position ofa channel.( angle ) is an integer from 0 to 360, that
+    * specifies the location of the sound in relation to the listener.( angle )
+    * will be reduced as neccesary( 540 becomes 180 degrees, -100 becomes 260 ).
+    * Angle 0 is due north, and rotates clockwise as the value increases.
+    * for efficiency, the precision of this effect may be limited( angles 1
+    * through 7 might all produce the same effect, 8 through 15 are equal, etc ).
+    * ( distance ) is an integer between 0 and 255 that specifies the space
+    * between the sound and the listener.The larger the number, the further
+    * away the sound is .Using 255 does not guarantee that the channel will be
+    * culled from the mixing process or be completely silent.For efficiency,
+    * the precision of this effect may be limited( distance 0 through 5 might
+    * all produce the same effect, 6 through 10 are equal, etc ).Setting( angle )
+    * and ( distance ) to 0 unregisters this effect, since the data would be
+    * unchanged.
+    *
+    * if you need more precise positional audio, consider using OpenAL for
+    * spatialized effects instead of SDL_mixer.This is only meant to be a
+    * basic effect for simple "3D" games.
+    *
+    * if the audio device is configured for mono output, then you won't get
+    * any effectiveness from the angle; however, distance attenuation on the
+  * channel will still occur.While this effect will function with stereo
+  * voices, it makes more sense to use voices with only one channel of sound,
+  * so when they are mixed through this effect, the positioning will sound
+  * correct.You can convert them to mono through SDL before giving them to
+  * the mixer in the first place if you like.
+  *
+  * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
+  * the positioning will be done to the final mixed stream before passing it
+  * on to the audio device.
+  *
+  * This is a convenience wrapper over Mix_SetDistance( ) and Mix_SetPanning( ).
+  *
+  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
+  * nonzero if position effect is enabled.
+  * Error messages can be retrieved from Mix_GetError( ).
+  * }
+  function Mix_SetPosition( channel :integer; angle : Sint16; distance : Uint8  ) : integer;
+  cdecl; external {$IFDEF __GPC__}name 'Mix_SetPosition'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+  {$EXTERNALSYM Mix_SetPosition}
+
+  {* set the "distance" of a channel.( distance ) is an integer from 0 to 255
+  * that specifies the location of the sound in relation to the listener.
+  * Distance 0 is overlapping the listener, and 255 is as far away as possible
+  * A distance of 255 does not guarantee silence; in such a case , you might
+  * want to try changing the chunk's volume, or just cull the sample from the
+  * mixing process with Mix_HaltChannel( ).
+    * for efficiency, the precision of this effect may be limited( distances 1
+    * through 7 might all produce the same effect, 8 through 15 are equal, etc ).
+    * ( distance ) is an integer between 0 and 255 that specifies the space
+    * between the sound and the listener.The larger the number, the further
+    * away the sound is .
+    * Setting( distance ) to 0 unregisters this effect, since the data would be
+    * unchanged.
+    * if you need more precise positional audio, consider using OpenAL for
+    * spatialized effects instead of SDL_mixer.This is only meant to be a
+    * basic effect for simple "3D" games.
+    *
+    * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
+    * the distance attenuation will be done to the final mixed stream before
+    * passing it on to the audio device.
+    *
+  * This uses the Mix_RegisterEffect( )API internally.
+  *
+  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
+  * nonzero if position effect is enabled.
+    * Error messages can be retrieved from Mix_GetError( ).
+    * }
+    function Mix_SetDistance( channel : integer; distance : Uint8 ) : integer;
+    cdecl; external {$IFDEF __GPC__}name 'Mix_SetDistance'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+    {$EXTERNALSYM Mix_SetDistance}
+  { *
+    * !!! FIXME : Haven't implemented, since the effect goes past the
+  * end of the sound buffer.Will have to think about this.
+  * - -ryan.
+  * /
+  { if 0
+  { * Causes an echo effect to be mixed into a sound.( echo ) is the amount
+  * of echo to mix.0 is no echo, 255 is infinite( and probably not
+  * what you want ).
+  *
+  * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
+  * the reverbing will be done to the final mixed stream before passing it on
+  * to the audio device.
+  *
+  * This uses the Mix_RegisterEffect( )API internally.If you specify an echo
+  * of zero, the effect is unregistered, as the data is already in that state.
+  *
+  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
+  * nonzero if reversing effect is enabled.
+    * Error messages can be retrieved from Mix_GetError( ).
+    *
+    extern no_parse_DECLSPEC int Mix_SetReverb( int channel, Uint8 echo );
+  #E ndif}
+  { * Causes a channel to reverse its stereo.This is handy if the user has his
+    * speakers hooked up backwards, or you would like to have a minor bit of
+  * psychedelia in your sound code. : )Calling this function with ( flip )
+  * set to non - zero reverses the chunks's usual channels. If (flip) is zero,
+  * the effect is unregistered.
+  *
+  * This uses the Mix_RegisterEffect( )API internally, and thus is probably
+  * more CPU intensive than having the user just plug in his speakers
+  * correctly.Mix_SetReverseStereo( )returns without registering the effect
+  * function if the audio device is not configured for stereo output.
+  *
+  * if you specify MIX_CHANNEL_POST for ( channel ), then this the effect is used
+  * on the final mixed stream before sending it on to the audio device( a
+  * posteffect ).
+  *
+  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
+  * nonzero if reversing effect is enabled.Note that an audio device in mono
+  * mode is a no - op, but this call will return successful in that case .
+  * Error messages can be retrieved from Mix_GetError( ).
+  * }
+  function Mix_SetReverseStereo( channel : integer; flip : integer ) : integer;
+  cdecl; external {$IFDEF __GPC__}name 'Mix_SetReverseStereo'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+  {$EXTERNALSYM Mix_SetReverseStereo}
+  { end of effects API. - -ryan. *}
+
+{ Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
+   them dynamically to the next sample if requested with a -1 value below.
+   Returns the number of reserved channels.
+ }
+function Mix_ReserveChannels( num : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_ReserveChannels'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_ReserveChannels}
+
+{ Channel grouping functions }
+
+{ Attach a tag to a channel. A tag can be assigned to several mixer
+   channels, to form groups of channels.
+   If 'tag' is -1, the tag is removed (actually -1 is the tag used to
+   represent the group of all the channels).
+   Returns true if everything was OK.
+ }
+function Mix_GroupChannel( which : integer; tag : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_GroupChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_GroupChannel}
+
+{ Assign several consecutive channels to a group }
+function Mix_GroupChannels( from : integer; to_ : integer; tag : integer ) :
+integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_GroupChannels'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_GroupChannels}
+
+{ Finds the first available channel in a group of channels }
+function Mix_GroupAvailable( tag : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_GroupAvailable'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_GroupAvailable}
+
+{ Returns the number of channels in a group. This is also a subtle
+   way to get the total number of channels when 'tag' is -1
+ }
+function Mix_GroupCount( tag : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_GroupCount'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_GroupCount}
+
+{ Finds the "oldest" sample playing in a group of channels }
+function Mix_GroupOldest( tag : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_GroupOldest'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_GroupOldest}
+
+{ Finds the "most recent" (i.e. last) sample playing in a group of channels }
+function Mix_GroupNewer( tag : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_GroupNewer'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_GroupNewer}
+
+{ The same as above, but the sound is played at most 'ticks' milliseconds }
+function Mix_PlayChannelTimed( channel : integer; chunk : PMix_Chunk; loops : integer; ticks : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_PlayChannelTimed'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_PlayChannelTimed}
+
+{ Play an audio chunk on a specific channel.
+   If the specified channel is -1, play on the first free channel.
+   If 'loops' is greater than zero, loop the sound that many times.
+   If 'loops' is -1, loop inifinitely (~65000 times).
+   Returns which channel was used to play the sound.
+}
+function Mix_PlayChannel( channel : integer; chunk : PMix_Chunk; loops : integer ) : integer;
+
+function Mix_PlayMusic( music : PMix_Music; loops : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_PlayMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_PlayMusic}
+
+{ Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions }
+function Mix_FadeInMusic( music : PMix_Music; loops : integer; ms : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_FadeInMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_FadeInMusic}
+
+function Mix_FadeInChannelTimed( channel : integer; chunk : PMix_Chunk; loops : integer; ms : integer; ticks : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_FadeInChannelTimed'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_FadeInChannelTimed}
+
+function Mix_FadeInChannel( channel : integer; chunk : PMix_Chunk; loops : integer; ms : integer ) : integer;
+
+{ Set the volume in the range of 0-128 of a specific channel or chunk.
+   If the specified channel is -1, set volume for all channels.
+   Returns the original volume.
+   If the specified volume is -1, just return the current volume.
+}
+function Mix_Volume( channel : integer; volume : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_Volume'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_Volume}
+
+function Mix_VolumeChunk( chunk : PMix_Chunk; volume : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_VolumeChunk'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_VolumeChunk}
+
+function Mix_VolumeMusic( volume : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_VolumeMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_VolumeMusic}
+
+{ Halt playing of a particular channel }
+function Mix_HaltChannel( channel : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_HaltChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_HaltChannel}
+
+function Mix_HaltGroup( tag : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_HaltGroup'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_HaltGroup}
+
+function Mix_HaltMusic : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_HaltMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_HaltMusic}
+
+{ Change the expiration delay for a particular channel.
+   The sample will stop playing after the 'ticks' milliseconds have elapsed,
+   or remove the expiration if 'ticks' is -1
+}
+function Mix_ExpireChannel( channel : integer; ticks : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_ExpireChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_ExpireChannel}
+
+{ Halt a channel, fading it out progressively till it's silent
+   The ms parameter indicates the number of milliseconds the fading
+   will take.
+ }
+function Mix_FadeOutChannel( which : integer; ms : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_FadeOutChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_FadeOutChannel}
+function Mix_FadeOutGroup( tag : integer; ms : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_FadeOutGroup'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_FadeOutGroup}
+function Mix_FadeOutMusic( ms : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_FadeOutMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_FadeOutMusic}
+
+{ Query the fading status of a channel }
+function Mix_FadingMusic : TMix_Fading;
+cdecl; external {$IFDEF __GPC__}name 'Mix_FadingMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_FadingMusic}
+
+function Mix_FadingChannel( which : integer ) : TMix_Fading;
+cdecl; external {$IFDEF __GPC__}name 'Mix_FadingChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_FadingChannel}
+
+{ Pause/Resume a particular channel }
+procedure Mix_Pause( channel : integer );
+cdecl; external {$IFDEF __GPC__}name 'Mix_Pause'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_Pause}
+
+procedure Mix_Resume( channel : integer );
+cdecl; external {$IFDEF __GPC__}name 'Mix_Resume'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_Resume}
+
+function Mix_Paused( channel : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_Paused'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_Paused}
+
+{ Pause/Resume the music stream }
+procedure Mix_PauseMusic;
+cdecl; external {$IFDEF __GPC__}name 'Mix_PauseMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_PauseMusic}
+
+procedure Mix_ResumeMusic;
+cdecl; external {$IFDEF __GPC__}name 'Mix_ResumeMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_ResumeMusic}
+
+procedure Mix_RewindMusic;
+cdecl; external {$IFDEF __GPC__}name 'Mix_RewindMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_RewindMusic}
+
+function Mix_PausedMusic : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_PausedMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_PausedMusic}
+
+{ Set the current position in the music stream.
+  This returns 0 if successful, or -1 if it failed or isn't implemented.
+  This function is only implemented for MOD music formats (set pattern
+  order number) and for OGG music (set position in seconds), at the
+  moment.
+}
+function Mix_SetMusicPosition( position : double ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_SetMusicPosition'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_SetMusicPosition}
+
+{ Check the status of a specific channel.
+   If the specified channel is -1, check all channels.
+}
+function Mix_Playing( channel : integer ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_Playing'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_Playing}
+
+function Mix_PlayingMusic : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_PlayingMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_PlayingMusic}
+
+{ Stop music and set external music playback command }
+function Mix_SetMusicCMD( const command : PChar ) : integer;
+cdecl; external {$IFDEF __GPC__}name 'Mix_SetMusicCMD'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_SetMusicCMD}
+
+{ Synchro value is set by MikMod from modules while playing }
+function Mix_SetSynchroValue( value : integer ) : integer; overload;
+cdecl; external {$IFDEF __GPC__}name 'Mix_SetSynchroValue'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_SetSynchroValue}
+
+function Mix_GetSynchroValue : integer; overload;
+cdecl; external {$IFDEF __GPC__}name 'Mix_GetSynchroValue'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_SetSynchroValue}
+
+{
+  Get the Mix_Chunk currently associated with a mixer channel
+    Returns nil if it's an invalid channel, or there's no chunk associated.
+}
+function Mix_GetChunk( channel : integer ) : PMix_Chunk;
+cdecl; external {$IFDEF __GPC__}name 'Mix_GetChunk'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_GetChunk}
+
+{ Close the mixer, halting all playing audio }
+procedure Mix_CloseAudio;
+cdecl; external {$IFDEF __GPC__}name 'Mix_CloseAudio'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
+{$EXTERNALSYM Mix_CloseAudio}
+
+{ We'll use SDL for reporting errors }
+procedure Mix_SetError( fmt : PChar );
+
+function Mix_GetError : PChar;
+
+{------------------------------------------------------------------------------}
+{ initialization                                                               }
+{------------------------------------------------------------------------------}
+
+{------------------------------------------------------------------------------}
+
+implementation
+
+{$IFDEF __GPC__}
+  {$L 'sdl_mixer'}  { link sdl_mixer.dll.a or libsdl_mixer.so or libsdl_mixer.a }
+{$ENDIF}
+
+procedure SDL_MIXER_VERSION( var X : TSDL_version );
+begin
+  X.major := SDL_MIXER_MAJOR_VERSION;
+  X.minor := SDL_MIXER_MINOR_VERSION;
+  X.patch := SDL_MIXER_PATCHLEVEL;
+end;
+
+function Mix_LoadWAV( filename : PChar ) : PMix_Chunk;
+begin
+  result := Mix_LoadWAV_RW( SDL_RWFromFile( filename, 'rb' ), 1 );
+end;
+
+function Mix_PlayChannel( channel : integer; chunk : PMix_Chunk; loops : integer ) : integer;
+begin
+  result := Mix_PlayChannelTimed( channel, chunk, loops, -1 );
+end;
+
+function Mix_FadeInChannel( channel : integer; chunk : PMix_Chunk; loops :
+  integer; ms : integer ) : integer;
+begin
+  result := Mix_FadeInChannelTimed( channel, chunk, loops, ms, -1 );
+end;
+
+procedure Mix_SetError( fmt : PChar );
+begin
+  SDL_SetError( fmt );
+end;
+
+function Mix_GetError : PChar;
+begin
+  result := SDL_GetError;
+end;
+
 end.