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@@ -234,7 +234,7 @@ var spost, alpha, alphainc : glFloat;
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I : Integer;
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I : Integer;
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begin
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begin
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alpha := 0.2;
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alpha := 0.2;
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-
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+ spost := 0.0;
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glEnable(GL_TEXTURE_2D); // Enable 2D Texture Mapping
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glEnable(GL_TEXTURE_2D); // Enable 2D Texture Mapping
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glDisable(GL_DEPTH_TEST); // Disable Depth Testing
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glDisable(GL_DEPTH_TEST); // Disable Depth Testing
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glBlendFunc(GL_SRC_ALPHA,GL_ONE); // Set Blending Mode
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glBlendFunc(GL_SRC_ALPHA,GL_ONE); // Set Blending Mode
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