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amiunits: rotating cube example program, tuned for low-end systems

git-svn-id: trunk@44641 -
Károly Balogh 5 years ago
parent
commit
d6a4347fae
2 changed files with 340 additions and 0 deletions
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      .gitattributes
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      packages/amunits/examples/amicube.pas

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.gitattributes

@@ -1084,6 +1084,7 @@ packages/amunits/Makefile svneol=native#text/plain
 packages/amunits/Makefile.fpc svneol=native#text/plain
 packages/amunits/Makefile.fpc.fpcmake svneol=native#text/plain
 packages/amunits/README.txt svneol=native#text/plain
+packages/amunits/examples/amicube.pas svneol=native#text/plain
 packages/amunits/examples/asltest.pas svneol=native#text/plain
 packages/amunits/examples/bezier.pas svneol=native#text/plain
 packages/amunits/examples/bezier2.pas svneol=native#text/plain

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packages/amunits/examples/amicube.pas

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+{
+    Copyright (c) 2020 Karoly Balogh
+
+    Rotating 3D cube in a Workbench window
+    Example program for Free Pascal's Amiga bindings
+    on legacy systems (OS1.x)
+
+    This example program is in the Public Domain under the terms of
+    Unlicense: http://unlicense.org/
+
+ **********************************************************************}
+{$MEMORY 32768,4096}
+program amicube;
+
+uses
+  exec, intuition, agraphics;
+
+type
+  tvertex = record
+    x: longint;
+    y: longint;
+    z: longint;
+    pad: longint;
+  end;
+
+const
+  cube: array[0..7] of tvertex = (
+     ( x: -1; y: -1; z: -1; pad: 0), // 0
+     ( x:  1; y: -1; z: -1; pad: 0), // 1
+     ( x:  1; y:  1; z: -1; pad: 0), // 2
+     ( x: -1; y:  1; z: -1; pad: 0), // 3
+
+     ( x: -1; y: -1; z:  1; pad: 0), // 4
+     ( x:  1; y: -1; z:  1; pad: 0), // 5
+     ( x:  1; y:  1; z:  1; pad: 0), // 6
+     ( x: -1; y:  1; z:  1; pad: 0)  // 7
+  );
+
+type
+  tface = record
+    v1, v2, v3: longint;
+    edge: longint;
+  end;
+
+const
+  faces: array[0..11] of tface = (
+    ( v1: 0; v2: 2; v3: 1; edge: 6),  // front
+    ( v1: 2; v2: 0; v3: 3; edge: 6),
+
+    ( v1: 0; v2: 1; v3: 4; edge: 5),  // top
+    ( v1: 1; v2: 5; v3: 4; edge: 3),
+
+    ( v1: 3; v2: 0; v3: 7; edge: 5),  // left
+    ( v1: 0; v2: 4; v3: 7; edge: 3),
+
+    ( v1: 1; v2: 2; v3: 5; edge: 5),  // right
+    ( v1: 1; v2: 6; v3: 5; edge: 6),
+
+    ( v1: 2; v2: 3; v3: 6; edge: 5),  // bottom
+    ( v1: 3; v2: 7; v3: 6; edge: 3),
+
+    ( v1: 4; v2: 5; v3: 6; edge: 3),  // back
+    ( v1: 6; v2: 7; v3: 4; edge: 3)
+  );
+
+const
+  sincos_table: array[0..255] of longint = (
+         0,  1608,  3216,  4821,  6424,  8022,  9616, 11204,
+     12785, 14359, 15924, 17479, 19024, 20557, 22078, 23586,
+     25079, 26557, 28020, 29465, 30893, 32302, 33692, 35061,
+     36409, 37736, 39039, 40319, 41575, 42806, 44011, 45189,
+     46340, 47464, 48558, 49624, 50659, 51664, 52638, 53580,
+     54490, 55367, 56211, 57021, 57797, 58537, 59243, 59913,
+     60546, 61144, 61704, 62227, 62713, 63161, 63571, 63943,
+     64276, 64570, 64826, 65042, 65219, 65357, 65456, 65515,
+     65535, 65515, 65456, 65357, 65219, 65042, 64826, 64570,
+     64276, 63943, 63571, 63161, 62713, 62227, 61704, 61144,
+     60546, 59913, 59243, 58537, 57797, 57021, 56211, 55367,
+     54490, 53580, 52638, 51664, 50659, 49624, 48558, 47464,
+     46340, 45189, 44011, 42806, 41575, 40319, 39039, 37736,
+     36409, 35061, 33692, 32302, 30893, 29465, 28020, 26557,
+     25079, 23586, 22078, 20557, 19024, 17479, 15924, 14359,
+     12785, 11204,  9616,  8022,  6424,  4821,  3216,  1608,
+         0, -1608, -3216, -4821, -6424, -8022, -9616,-11204,
+    -12785,-14359,-15924,-17479,-19024,-20557,-22078,-23586,
+    -25079,-26557,-28020,-29465,-30893,-32302,-33692,-35061,
+    -36409,-37736,-39039,-40319,-41575,-42806,-44011,-45189,
+    -46340,-47464,-48558,-49624,-50659,-51664,-52638,-53580,
+    -54490,-55367,-56211,-57021,-57797,-58537,-59243,-59913,
+    -60546,-61144,-61704,-62227,-62713,-63161,-63571,-63943,
+    -64276,-64570,-64826,-65042,-65219,-65357,-65456,-65515,
+    -65535,-65515,-65456,-65357,-65219,-65042,-64826,-64570,
+    -64276,-63943,-63571,-63161,-62713,-62227,-61704,-61144,
+    -60546,-59913,-59243,-58537,-57797,-57021,-56211,-55367,
+    -54490,-53580,-52638,-51664,-50659,-49624,-48558,-47464,
+    -46340,-45189,-44011,-42806,-41575,-40319,-39039,-37736,
+    -36409,-35061,-33692,-32302,-30893,-29465,-28020,-26557,
+    -25079,-23586,-22078,-20557,-19024,-17479,-15924,-14359,
+    -12785,-11204, -9616, -8022, -6424, -4821, -3216, -1608
+  );
+
+function sin(x: longint): longint; inline;
+begin
+  sin:=sincos_table[x and 255];
+end;
+
+function cos(x: longint): longint; inline;
+begin
+  cos:=sincos_table[(x + 64) and 255];
+end;
+
+function mulfp(a, b: longint): longint; inline;
+begin
+  mulfp:=sarint64((int64(a) * b),16);
+end;
+
+function divfp(a, b: longint): longint;
+begin
+  divfp:=(int64(a) shl 16) div b;
+end;
+
+procedure rotate_vertex(const v: tvertex; var vr: tvertex; xa, ya, za: longint);
+var
+  x,y,z: longint;
+  s,c: longint;
+begin
+  s   :=sin(ya);
+  c   :=cos(ya);
+  x   :=mulfp(c,v.x) - mulfp(s,v.z);
+  z   :=mulfp(s,v.x) + mulfp(c,v.z);
+  if za <> 0 then
+    begin
+      vr.x:=mulfp(cos(za),x)   + mulfp(sin(za),v.y);
+      y   :=mulfp(cos(za),v.y) - mulfp(sin(za),x);
+    end
+  else
+    begin
+      vr.x:=x;
+      y:=v.y;
+    end;
+  vr.z:=mulfp(cos(xa),z)   - mulfp(sin(xa),y);
+  vr.y:=mulfp(sin(xa),z)   + mulfp(cos(xa),y);
+end;
+
+procedure perspective_vertex(const v: tvertex; zc: longint; var xr,yr: longint);
+var
+  rzc: longint;
+begin
+  rzc:=divfp(1 shl 16,(v.z - zc));
+  xr:=mulfp(mulfp(v.x,zc),rzc);
+  yr:=mulfp(mulfp(v.y,zc),rzc);
+end;
+
+procedure init_cube;
+var
+  i: longint;
+begin
+  for i:=low(cube) to high(cube) do
+    begin
+      cube[i].x:=cube[i].x shl 16;
+      cube[i].y:=cube[i].y shl 16;
+      cube[i].z:=cube[i].z shl 16;
+    end;
+end;
+
+const
+  win_info: array[0..63] of char = '';
+
+var
+  win: PWindow;
+
+const
+  IDCMPS = IDCMP_CLOSEWINDOW or IDCMP_NEWSIZE or IDCMP_INTUITICKS;
+  WFLGS = WFLG_DRAGBAR or WFLG_DEPTHGADGET or WFLG_CLOSEGADGET or WFLG_SIZEGADGET or WFLG_ACTIVATE or WFLG_NOCAREREFRESH;
+  WINTITLE = 'FPC Amiga Cube';
+
+const
+  winlayout: TNewWindow = (
+    LeftEdge: 20;
+    TopEdge: 20;
+    Width: 240;
+    Height: 150;
+    DetailPen: 0;
+    BlockPen: 1;
+    IDCMPFlags: IDCMPS;
+    Flags: WFLGS;
+    FirstGadget: nil;
+    CheckMark: nil;
+    Title: WINTITLE;
+    Screen: nil;
+    BitMap: nil;
+    MinWidth: 0;
+    MinHeight: 0;
+    MaxWidth: 320;
+    MaxHeight: 200;
+    WType: WBENCHSCREEN_F;
+  );
+
+function open_win: PWindow;
+var
+  newwin: TNewWindow;
+begin
+  newwin:=winlayout;
+  open_win:=OpenWindow(@newwin);
+end;
+
+function min(a, b: smallint): smallint;
+begin
+  if a < b then
+    min:=a
+  else
+    min:=b;
+end;
+
+procedure win_redraw(mx, my: longint);
+var
+  sx,sy: string[16];
+  i,cx,cy,vx,vy: longint;
+  rcube: array[low(cube)..high(cube)] of tvertex;
+  vr: tvertex;
+  scale: longint;
+  wx,wy,ww,wh: longint;
+begin
+  wx:=win^.borderleft;
+  ww:=win^.width-(win^.borderleft+win^.borderright);
+  wy:=win^.bordertop;
+  wh:=win^.height-(win^.bordertop+win^.borderbottom);
+
+  scale:=(min(wh,ww) div 4) shl 16;
+  cx:=wx + ww div 2;
+  cy:=wy + wh div 2;
+  for i:=low(cube) to high(cube) do
+    begin
+      rotate_vertex(cube[i],vr,-my,-mx,0);
+      perspective_vertex(vr,3 shl 16,vx,vy);
+      rcube[i].x:=cx + sarlongint(mulfp(vx,scale),16);
+      rcube[i].y:=cy + sarlongint(mulfp(vy,scale div 2),16);
+      // the div 2 part above is a hack, to make the cube look
+      // less distorted on a 640x256 screen...
+    end;
+
+  str(mx,sx);
+  str(my,sy);
+  win_info:='Spinning... X:'+sx+' Y:'+sy;
+
+  SetAPen(win^.rport,0);
+  RectFill(win^.rport,wx,wy,wx+ww,wy+wh);
+  SetAPen(win^.rport,1);
+  gfxMove(win^.rport,wx+5,wy+10);
+
+  gfxText(win^.rport, win_info, strlen(win_info));
+
+  for i:=low(faces) to high(faces) do
+    begin
+      with faces[i] do
+        begin
+          if (edge and 1) > 0 then
+            begin
+              gfxMove(win^.rport,rcube[v1].x,rcube[v1].y);
+              draw(win^.rport,rcube[v2].x,rcube[v2].y);
+            end;
+          if (edge and 2) > 0 then
+            begin
+              gfxMove(win^.rport,rcube[v2].x,rcube[v2].y);
+              draw(win^.rport,rcube[v3].x,rcube[v3].y);
+            end;
+          if (edge and 4) > 0 then
+            begin
+              gfxMove(win^.rport,rcube[v3].x,rcube[v3].y);
+              draw(win^.rport,rcube[v1].x,rcube[v1].y);
+            end;
+        end;
+    end;
+end;
+
+procedure event_loop;
+var
+  quit: boolean;
+  IMsg: PIntuiMessage;
+
+  //ICode: Word;
+  //IQual: Word;
+  IClass: LongWord;
+  MouseX: LongInt;
+  MouseY: LongInt;
+  OldMouseX: LongInt;
+  OldMouseY: LongInt;
+begin
+  quit:=false;
+  OldMouseX:=-1;
+  OldMouseY:=-1;
+
+  repeat
+    IMsg:=PIntuiMessage(WaitPort(win^.UserPort));
+    IMsg:=PIntuiMessage(GetMsg(win^.UserPort));
+    while IMsg <> nil do
+      begin
+        //ICode:=IMsg^.Code;
+        //IQual:=IMsg^.Qualifier;
+        IClass:=IMsg^.iClass;
+        MouseX:=IMsg^.MouseX;
+        MouseY:=IMsg^.MouseY;
+        ReplyMsg(PMessage(IMsg));
+
+        case IClass of
+            IDCMP_NEWSIZE:
+                begin
+                  win_redraw(OldMouseX,OldMouseY);
+                end;
+            IDCMP_CLOSEWINDOW:
+                begin
+                  quit:=true;
+                end;
+            IDCMP_INTUITICKS:
+                begin
+                  if (MouseX <> OldMouseX) or (MouseY <> OldMouseY) then
+                    begin
+                      OldMouseX:=MouseX;
+                      OldMouseY:=MouseY;
+                      win_redraw(OldMouseX,OldMouseY);
+                    end;
+                end;
+        end;
+
+        IMsg:=PIntuiMessage(GetMsg(win^.UserPort));
+      end;
+  until quit;
+end;
+
+begin
+  init_cube;
+
+  win:=open_win;
+  if win <> nil then
+    begin
+      event_loop;
+      CloseWindow(win);
+    end;
+end.