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+{ This file is part of fpterm - a terminal emulator, written in Free Pascal
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+
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+ This unit defines the basic abstract input/output connection of the terminal.
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+ This could be a serial port, an Unix-like pseudoterminal, a telnet, an SSH
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+ connection, etc.
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+
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+ Copyright (C) 2024 Nikolay Nikolov <[email protected]>
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+
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+ This library is free software; you can redistribute it and/or modify it
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+ under the terms of the GNU Library General Public License as published by
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+ the Free Software Foundation; either version 2 of the License, or (at your
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+ option) any later version with the following modification:
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+
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+ As a special exception, the copyright holders of this library give you
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+ permission to link this library with independent modules to produce an
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+ executable, regardless of the license terms of these independent modules,and
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+ to copy and distribute the resulting executable under terms of your choice,
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+ provided that you also meet, for each linked independent module, the terms
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+ and conditions of the license of that module. An independent module is a
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+ module which is not derived from or based on this library. If you modify
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+ this library, you may extend this exception to your version of the library,
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+ but you are not obligated to do so. If you do not wish to do so, delete this
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+ exception statement from your version.
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+
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+ This program is distributed in the hope that it will be useful, but WITHOUT
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+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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+ FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License
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+ for more details.
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+
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+ You should have received a copy of the GNU Library General Public License
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+ along with this library; if not, write to the Free Software Foundation,
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+ Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1335, USA.
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+}
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+
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+unit System.Terminal.InputOutputConnection;
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+
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+{$mode objfpc}{$H+}
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+
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+interface
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+
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+type
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+
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+ { ITerminalInputOutputConnection }
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+
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+ ITerminalInputOutputConnection = interface
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+ function IsDataAvailable: Boolean;
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+ function IsClosed: Boolean;
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+
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+ function Read(var Buffer; Bytes: SizeUInt): SizeInt;
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+ procedure Write(const Buffer; Bytes: SizeUInt);
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+ procedure Resize(NewWidth, NewHeight: Integer);
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+ property DataAvailable: Boolean read IsDataAvailable;
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+ property Closed: Boolean read IsClosed;
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+ end;
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+
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+implementation
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+
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+end.
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+
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