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@@ -21,51 +21,32 @@
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Function fpc_SetJmp (Var S : Jmp_buf) : longint;assembler;nostackframe;[Public, alias : 'FPC_SETJMP'];compilerproc;
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asm
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// Temporarily store a0 into d0
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- move.l a0,d0
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+ move.l a0,d0
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// load S to a0
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- move.l 4(sp), a0
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- // save a0 (now in d0) to offset 40
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- move.l d0, 40(a0)
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- // save return address (PC) and pop S off the stack
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- move.l (sp)+, d0
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- move.l d0,(sp)
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- move.l d0, 8(a0)
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- // save FP
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+ move.l 4(sp),a0
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+
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+ // Save data registers d1..d7
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+ movem.l d1/d2/d3/d4/d5/d6/d7,12(a0)
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+ // Save address registers (a0-a5/a6, a0 is in d0 now)
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{$if defined(amiga)}
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- move.l a5, (a0)
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+ movem.l d0/a1/a2/a3/a4/a6,40(a0) { amiga uses a5 as fp }
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{$else}
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- move.l a6, (a0)
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+ movem.l d0/a1/a2/a3/a4/a5,40(a0)
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{$endif}
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+
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+ // save return address (PC) and pop S off the stack
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+ move.l (sp)+,d0
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+ move.l d0,(sp)
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+ move.l d0,8(a0)
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+ // save FP
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+ move.l fp,(a0)
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// save SP
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- move.l sp, d0
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+ move.l sp,d0
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// 4 bytes already popped, 4 to go.
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- addq.l #4, d0
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- move.l d0, 4(a0)
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- // save a1
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- move.l a1,d0
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- move.l d0,44(a0)
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- // save a2
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- move.l a2,d0
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- move.l d0,48(a0)
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- // save a3
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- move.l a3,d0
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- move.l d0,52(a0)
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- // save a4
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- move.l a4,d0
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- move.l d0,56(a0)
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- // save a5
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- move.l a5,d0
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- move.l d0,60(a0)
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- // save d1..d7
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- move.l d1, 12(a0)
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- move.l d2, 16(a0)
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- move.l d3, 20(a0)
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- move.l d4, 24(a0)
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- move.l d5, 28(a0)
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- move.l d6, 32(a0)
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- move.l d7, 36(a0)
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+ addq.l #4,d0
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+ move.l d0,4(a0)
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// restore a0
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- move.l 40(a0), a0
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+ move.l 40(a0),a0
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// return 0
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clr.l d0
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@@ -75,53 +56,23 @@ Procedure fpc_longJmp (Var S : Jmp_buf; value : longint); assembler;nostackframe
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asm
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// load S to a0
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move.l 4(sp),a0
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- // Restore address registers
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- // restore a1
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- move.l 44(a0),d0
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- move.l d0,a1
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- // restore a2
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- move.l 48(a0),d0
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- move.l d0,a2
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- // restore a3
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- move.l 52(a0),d0
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- move.l d0,a3
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- // restore a4
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- move.l 56(a0),d0
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- move.l d0,a4
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- // restore a5
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- move.l 60(a0),d0
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- move.l d0,a5
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- // restore d1..d7
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- move.l 12(a0),d1
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- move.l 16(a0),d2
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- move.l 20(a0),d3
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- move.l 24(a0),d4
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- move.l 28(a0),d5
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- move.l 32(a0),d6
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- move.l 36(a0),d7
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- // load value to d0
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- move.l 8(sp),d0
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- // Save temporarily into d1 slot
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- move.l d0,12(a0)
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// restore FP
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+ move.l (a0),fp
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+ // restore SP
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+ move.l 4(a0),sp
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+ // jump to PC
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+ move.l 8(a0),-(sp)
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+
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+ // Restore data registers
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+ movem.l 12(a0),d1/d2/d3/d4/d5/d6/d7
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+
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+ // Restore address registers
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{$if defined(amiga)}
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- move.l (a0), a5
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+ movem.l 40(a0),a0/a1/a2/a3/a4/a6 { amiga uses a5 as fp }
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{$else}
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- move.l (a0), a6
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+ movem.l 40(a0),a0/a1/a2/a3/a4/a5
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{$endif}
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- // restore SP
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- move.l 4(a0), sp
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- // jump to PC
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- move.l 8(a0),d0
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- move.l d0,-(sp)
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- // restore a0
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- move.l 40(a0),d0
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- move.l d0,-(sp)
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- // restore return value, now at 12(a0)
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- move.l 12(a0),d0
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- // restore a0 from stack
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- move.l (sp)+,a0
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- // new return pc is at (sp), so we can call rts
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- rts
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+
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+ // new return pc is at (sp)
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end;
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