{$MODE delphi} unit GLUT; interface {$MACRO ON} {$IFDEF Win32} {$DEFINE glut_dll := } {$DEFINE gldecl := stdcall;} {$DEFINE extdecl := stdcall;} uses windows, GL; {$ELSE} {$MESSAGE Unsupported platform.} {$ENDIF} function InitGLUTFromLibrary(libname: PChar): Boolean; // determines automatically which library to use: function InitGLUT: Boolean; var GLUTDumpUnresolvedFunctions, GLUTInitialized: Boolean; const // Display mode bit masks GLUT_RGB = 0; GLUT_RGBA = GLUT_RGB; GLUT_INDEX = 1; GLUT_SINGLE = 0; GLUT_DOUBLE = 2; GLUT_ACCUM = 4; GLUT_ALPHA = 8; GLUT_DEPTH = 16; GLUT_STENCIL = 32; GLUT_MULTISAMPLE = 128; GLUT_STEREO = 256; GLUT_LUMINANCE = 512; // Mouse buttons GLUT_LEFT_BUTTON = 0; GLUT_MIDDLE_BUTTON = 1; GLUT_RIGHT_BUTTON = 2; // Mouse button state GLUT_DOWN = 0; GLUT_UP = 1; // Keys ### // Enter / exit state GLUT_LEFT = 0; GLUT_ENTERED = 1; // Menu usage state GLUT_MENU_NOT_IN_USE = 0; GLUT_MENU_IN_USE = 1; // Visibility state GLUT_NOT_VISIBLE = 0; GLUT_VISIBLE = 1; // Window status state GLUT_HIDDEN = 0; GLUT_FULLY_RETAINED = 1; GLUT_PARTIALLY_RETAINED = 2; GLUT_FULLY_COVERED = 3; // Color index component selection values GLUT_RED = 0; GLUT_GREEN = 1; GLUT_BLUE = 2; // Layers for use GLUT_NORMAL = 0; GLUT_OVERLAY = 1; // Bitmap stuff### // glutGet parameters GLUT_WINDOW_X = 100; GLUT_WINDOW_Y = 101; GLUT_WINDOW_WIDTH = 102; GLUT_WINDOW_HEIGHT = 103; GLUT_WINDOW_BUFFER_SIZE = 104; GLUT_WINDOW_STENCIL_SIZE = 105; GLUT_WINDOW_DEPTH_SIZE = 106; GLUT_WINDOW_RED_SIZE = 107; GLUT_WINDOW_GREEN_SIZE = 108; GLUT_WINDOW_BLUE_SIZE = 109; GLUT_WINDOW_ALPHA_SIZE = 110; GLUT_WINDOW_ACCUM_RED_SIZE = 111; GLUT_WINDOW_ACCUM_GREEN_SIZE = 112; GLUT_WINDOW_ACCUM_BLUE_SIZE = 113; GLUT_WINDOW_ACCUM_ALPHA_SIZE = 114; GLUT_WINDOW_DOUBLEBUFFER = 115; GLUT_WINDOW_RGBA = 116; GLUT_WINDOW_PARENT = 117; GLUT_WINDOW_NUM_CHILDREN = 118; GLUT_WINDOW_COLORMAP_SIZE = 119; GLUT_WINDOW_NUM_SAMPLES = 120; GLUT_WINDOW_STEREO = 121; GLUT_WINDOW_CURSOR = 122; GLUT_SCREEN_WIDTH = 200; GLUT_SCREEN_HEIGHT = 201; GLUT_SCREEN_WIDTH_MM = 202; GLUT_SCREEN_HEIGHT_MM = 203; GLUT_MENU_NUM_ITEMS = 300; GLUT_DISPLAY_MODE_POSSIBLE = 400; GLUT_INIT_WINDOW_X = 500; GLUT_INIT_WINDOW_Y = 501; GLUT_INIT_WINDOW_WIDTH = 502; GLUT_INIT_WINDOW_HEIGHT = 503; GLUT_INIT_DISPLAY_MODE = 504; GLUT_ELAPSED_TIME = 700; GLUT_WINDOW_FORMAT_ID = 123; // glutDeviceGet parameters GLUT_HAS_KEYBOARD = 600; GLUT_HAS_MOUSE = 601; GLUT_HAS_SPACEBALL = 602; GLUT_HAS_DIAL_AND_BUTTON_BOX = 603; GLUT_HAS_TABLET = 604; GLUT_NUM_MOUSE_BUTTONS = 605; GLUT_NUM_SPACEBALL_BUTTONS = 606; GLUT_NUM_BUTTON_BOX_BUTTONS = 607; GLUT_NUM_DIALS = 608; GLUT_NUM_TABLET_BUTTONS = 609; GLUT_DEVICE_IGNORE_KEY_REPEAT = 610; GLUT_DEVICE_KEY_REPEAT = 611; GLUT_HAS_JOYSTICK = 612; GLUT_OWNS_JOYSTICK = 613; GLUT_JOYSTICK_BUTTONS = 614; GLUT_JOYSTICK_AXES = 615; GLUT_JOYSTICK_POLL_RATE = 616; // glutLayerGet parameters GLUT_OVERLAY_POSSIBLE = 800; GLUT_LAYER_IN_USE = 801; GLUT_HAS_OVERLAY = 802; GLUT_TRANSPARENT_INDEX = 803; GLUT_NORMAL_DAMAGED = 804; GLUT_OVERLAY_DAMAGED = 805; // glutVideoResizeGet parameters GLUT_VIDEO_RESIZE_POSSIBLE = 900; GLUT_VIDEO_RESIZE_IN_USE = 901; GLUT_VIDEO_RESIZE_X_DELTA = 902; GLUT_VIDEO_RESIZE_Y_DELTA = 903; GLUT_VIDEO_RESIZE_WIDTH_DELTA = 904; GLUT_VIDEO_RESIZE_HEIGHT_DELTA= 905; GLUT_VIDEO_RESIZE_X = 906; GLUT_VIDEO_RESIZE_Y = 907; GLUT_VIDEO_RESIZE_WIDTH = 908; GLUT_VIDEO_RESIZE_HEIGHT = 909; // glutGetModifiers return mask GLUT_ACTIVE_SHIFT = 1; GLUT_ACTIVE_CTRL = 2; GLUT_ACTIVE_ALT = 4; // Cursor stuff ### // GLUT window callback sub-API type TGlutDisplayFunc = procedure; extdecl TGlutReshapeFunc = procedure(width, height: Integer); extdecl TGlutTimerFunc = procedure(value: Integer); extdecl TGlutKeyboardFunc = procedure(key: char;x,y:Integer); extdecl TGlutIdleFunc = procedure; extdecl TGlutVisibilityFunc = procedure(state:Integer); extdecl // GLUT game mode sub-API {$ifdef GLUT_GAME} // glutGameModeGet const GLUT_GAME_MODE_ACTIVE = 0; GLUT_GAME_MODE_POSSIBLE = 1; GLUT_GAME_MODE_WIDTH = 2; GLUT_GAME_MODE_HEIGHT = 3; GLUT_GAME_MODE_PIXEL_DEPTH = 4; GLUT_GAME_MODE_REFRESH_RATE = 5; GLUT_GAME_MODE_DISPLAY_CHANGED= 6; {$endif GLUT_GAME} var // GLUT initialization sub-API glutInit: procedure(argcp: PInteger; argv: PPChar); glut_dll glutInitDisplayMode: procedure(mode: LongWord); glut_dll glutInitDisplayString: procedure(AString: PChar); glut_dll glutInitWindowPosition: procedure(x, y: Integer); glut_dll glutInitWindowSize: procedure(width, height: Integer); glut_dll glutMainLoop: procedure; glut_dll // GLUT window sub-API glutCreateWindow: function(title: PChar): Integer; glut_dll glutCreateSubWindow: function(win, x, y, width, height: Integer): Integer; glut_dll glutDestroyWindow: procedure(win: Integer); glut_dll glutPostRedisplay: procedure; glut_dll glutPostWindowRedisplay: procedure(win: Integer); glut_dll glutSwapBuffers: procedure; glut_dll glutGetWindow: function: Integer; glut_dll glutSetWindow: procedure(win: Integer); glut_dll glutSetWindowTitle: procedure(title: PChar); glut_dll glutSetIconTitle: procedure(title: PChar); glut_dll glutPositionWindow: procedure(x, y: Integer); glut_dll glutReshapeWindow: procedure(width, height: Integer); glut_dll glutPopWindow: procedure; glut_dll glutPushWindow: procedure; glut_dll glutIconifyWindow: procedure; glut_dll glutShowWindow: procedure; glut_dll glutHideWindow: procedure; glut_dll glutFullScreen: procedure; glut_dll glutSetCursor: procedure(cursor: Integer); glut_dll glutWarpPointer: procedure(x, y: Integer); glut_dll //overlays ### //menus ### // GLUT window callback sub-API glutDisplayFunc: procedure(func: TGlutDisplayFunc); glut_dll glutReshapeFunc: procedure(func: TGlutReshapeFunc); glut_dll glutTimerFunc: procedure(millis: LongWord; func: TGlutTimerFunc; value: longint); glut_dll glutKeyboardFunc : procedure(func: TGlutKeyboardFunc); glut_dll glutIdleFunc : procedure(func: TGlutIdleFunc); glut_dll glutVisibilityFunc : procedure(func: TGlutVisibilityFunc); glut_dll // GLUTAPI void APIENTRY glutDisplayFunc(void (GLUTCALLBACK * func)(void)); // GLUTAPI void APIENTRY glutReshapeFunc(void (GLUTCALLBACK * func)(int width, int height)); // GLUTAPI void APIENTRY glutKeyboardFunc(void (GLUTCALLBACK * func)(unsigned char key, int x, int y)); // GLUTAPI void APIENTRY glutMouseFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y)); // GLUTAPI void APIENTRY glutMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); // GLUTAPI void APIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); // GLUTAPI void APIENTRY glutEntryFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutVisibilityFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutIdleFunc(void (GLUTCALLBACK * func)(void)); // GLUTAPI void APIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK * func)(int value), int value); // GLUTAPI void APIENTRY glutMenuStateFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutSpecialFunc(void (GLUTCALLBACK * func)(int key, int x, int y)); // GLUTAPI void APIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK * func)(int x, int y, int z)); // GLUTAPI void APIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK * func)(int x, int y, int z)); // GLUTAPI void APIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK * func)(int button, int state)); // GLUTAPI void APIENTRY glutButtonBoxFunc(void (GLUTCALLBACK * func)(int button, int state)); // GLUTAPI void APIENTRY glutDialsFunc(void (GLUTCALLBACK * func)(int dial, int value)); // GLUTAPI void APIENTRY glutTabletMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); // GLUTAPI void APIENTRY glutTabletButtonFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y)); // GLUTAPI void APIENTRY glutMenuStatusFunc(void (GLUTCALLBACK * func)(int status, int x, int y)); // GLUTAPI void APIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK * func)(void)); // GLUTAPI void APIENTRY glutWindowStatusFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutKeyboardUpFunc(void (GLUTCALLBACK * func)(unsigned char key, int x, int y)); // GLUTAPI void APIENTRY glutSpecialUpFunc(void (GLUTCALLBACK * func)(int key, int x, int y)); // GLUTAPI void APIENTRY glutJoystickFunc(void (GLUTCALLBACK * func)(unsigned int buttonMask, int x, int y, int z), int pollInterval) // GLUT color index sub-API glutSetColor: procedure(index: Integer; red, green, blue: Single); glut_dll glutGetColor: function(ndx, component: Integer): Single; glut_dll glutCopyColormap: procedure(win: Integer); glut_dll // GLUT state retrieval sub-API glutGet: function(AType: GLEnum): Integer; glut_dll glutDeviceGet: function(AType: GLEnum): Integer; glut_dll glutExtensionSupported: function(name: PChar): Integer; glut_dll glutGetModifiers: function: Integer; glut_dll glutLayerGet: function(AType: GLEnum): Integer; glut_dll // fonts ### // pre-built models ### // video resize ### // debugging ### // device control ### // GLUT game mode sub-API {$ifdef GLUT_GAME} glutGameModeString: procedure(AString: PChar); glut_dll glutEnterGameMode: function: Integer; glut_dll glutLeaveGameMode: procedure; glut_dll glutGameModeGet: function(mode: GLEnum): Integer; glut_dll {$endif GLUT_GAME} implementation type HInstance = LongWord; var libGLUT: HInstance; function GetProc(handle: HInstance; name: PChar): Pointer; begin Result := GetProcAddress(handle, name); if (Result = nil) and GLUTDumpUnresolvedFunctions then WriteLn('Unresolved: ', name); end; function InitGLUTFromLibrary(libname: PChar): Boolean; begin Result := False; libGLUT := LoadLibrary(libname); if libGLUT = 0 then exit; // GLUT initialization sub-API glutInit := GetProc(libGLUT, 'glutInit'); glutInitDisplayMode := GetProc(libGLUT, 'glutInitDisplayMode'); glutInitDisplayString := GetProc(libGLUT, 'glutInitDisplayString'); glutInitWindowPosition := GetProc(libGLUT, 'glutInitWindowPosition'); glutInitWindowSize := GetProc(libGLUT, 'glutInitWindowSize'); glutMainLoop := GetProc(libGLUT, 'glutMainLoop'); // GLUT window sub-API glutCreateWindow := GetProc(libGLUT, 'glutCreateWindow'); glutCreateSubWindow := GetProc(libGLUT, 'glutCreateSubWindow'); glutDestroyWindow := GetProc(libGLUT, 'glutDestroyWindow'); glutPostRedisplay := GetProc(libGLUT, 'glutPostRedisplay'); glutPostWindowRedisplay := GetProc(libGLUT, 'glutPostWindowRedisplay'); glutSwapBuffers := GetProc(libGLUT, 'glutSwapBuffers'); glutGetWindow := GetProc(libGLUT, 'glutGetWindow'); glutSetWindow := GetProc(libGLUT, 'glutSetWindow'); glutSetWindowTitle := GetProc(libGLUT, 'glutSetWindowTitle'); glutSetIconTitle := GetProc(libGLUT, 'glutSetIconTitle'); glutPositionWindow := GetProc(libGLUT, 'glutPositionWindow'); glutReshapeWindow := GetProc(libGLUT, 'glutReshapeWindow'); glutPopWindow := GetProc(libGLUT, 'glutPopWindow'); glutPushWindow := GetProc(libGLUT, 'glutPushWindow'); glutIconifyWindow := GetProc(libGLUT, 'glutIconifyWindow'); glutShowWindow := GetProc(libGLUT, 'glutShowWindow'); glutHideWindow := GetProc(libGLUT, 'glutHideWindow'); glutFullScreen := GetProc(libGLUT, 'glutFullScreen'); glutSetCursor := GetProc(libGLUT, 'glutSetCursor'); glutWarpPointer := GetProc(libGLUT, 'glutWarpPointer'); //overlays ### //menus ### // GLUT window callback sub-API glutDisplayFunc := GetProc(libGLUT, 'glutDisplayFunc'); glutReshapeFunc := GetProc(libGLUT, 'glutReshapeFunc'); glutTimerFunc := GetProc(libGLUT, 'glutTimerFunc'); glutKeyboardFunc := GetProc(libGLUT, 'glutKeyboardFunc'); glutIdleFunc := GetProc(libGLUT, 'glutIdleFunc'); glutVisibilityFunc := GetProc(libGLUT, 'glutVisibilityFunc'); // GLUTAPI void APIENTRY glutDisplayFunc(void (GLUTCALLBACK * func)(void)); // GLUTAPI void APIENTRY glutReshapeFunc(void (GLUTCALLBACK * func)(int width, int height)); // GLUTAPI void APIENTRY glutKeyboardFunc(void (GLUTCALLBACK * func)(unsigned char key, int x, int y)); // GLUTAPI void APIENTRY glutMouseFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y)); // GLUTAPI void APIENTRY glutMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); // GLUTAPI void APIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); // GLUTAPI void APIENTRY glutEntryFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutVisibilityFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutIdleFunc(void (GLUTCALLBACK * func)(void)); // GLUTAPI void APIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK * func)(int value), int value); // GLUTAPI void APIENTRY glutMenuStateFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutSpecialFunc(void (GLUTCALLBACK * func)(int key, int x, int y)); // GLUTAPI void APIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK * func)(int x, int y, int z)); // GLUTAPI void APIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK * func)(int x, int y, int z)); // GLUTAPI void APIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK * func)(int button, int state)); // GLUTAPI void APIENTRY glutButtonBoxFunc(void (GLUTCALLBACK * func)(int button, int state)); // GLUTAPI void APIENTRY glutDialsFunc(void (GLUTCALLBACK * func)(int dial, int value)); // GLUTAPI void APIENTRY glutTabletMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); // GLUTAPI void APIENTRY glutTabletButtonFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y)); // GLUTAPI void APIENTRY glutMenuStatusFunc(void (GLUTCALLBACK * func)(int status, int x, int y)); // GLUTAPI void APIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK * func)(void)); // GLUTAPI void APIENTRY glutWindowStatusFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutKeyboardUpFunc(void (GLUTCALLBACK * func)(unsigned char key, int x, int y)); // GLUTAPI void APIENTRY glutSpecialUpFunc(void (GLUTCALLBACK * func)(int key, int x, int y)); // GLUTAPI void APIENTRY glutJoystickFunc(void (GLUTCALLBACK * func)(unsigned int buttonMask, int x, int y, int z), int pollInterval) // GLUT color index sub-API glutSetColor := GetProc(libGLUT, 'glutSetColor'); glutGetColor := GetProc(libGLUT, 'glutGetColor'); glutCopyColormap := GetProc(libGLUT, 'glutCopyColormap'); // GLUT state retrieval sub-API glutGet := GetProc(libGLUT, 'glutGet'); glutDeviceGet := GetProc(libGLUT, 'glutDeviceGet'); glutExtensionSupported := GetProc(libGLUT, 'glutExtensionSupported'); glutGetModifiers := GetProc(libGLUT, 'glutGetModifiers'); glutLayerGet := GetProc(libGLUT, 'glutLayerGet'); // fonts ### // pre-built models ### // video resize ### // debugging ### // device control ### // GLUT game mode sub-API {$ifdef GLUT_GAME} glutGameModeString := GetProc(libGLUT, 'glutGameModeString'); glutEnterGameMode := GetProc(libGLUT, 'glutEnterGameMode'); glutLeaveGameMode := GetProc(libGLUT, 'glutLeaveGameMode'); glutGameModeGet := GetProc(libGLUT, 'glutGameModeGet'); {$endif GLUT_GAME} GLUTInitialized := True; Result := True; end; function InitGLUT: Boolean; begin Result := InitGLUTFromLibrary('glut32.dll'); end; initialization InitGLUT; finalization if libGLUT <> 0 then FreeLibrary(libGLUT); end. { $Log$ Revision 1.3 2000-10-01 22:17:59 peter * new bounce demo Revision 1.1.2.2 2000/10/01 22:12:28 peter * new demo }