{$ifndef __G_ASYNCQUEUE_H__} {$define __G_ASYNCQUEUE_H__} // {$include gthread.inc} {* Asyncronous Queues, can be used to communicate between threads *} type PGAsyncQueue = pointer; {* Get a new GAsyncQueue with the ref_count 1 *} function g_async_queue_new:PGAsyncQueue;cdecl;external gliblib name 'g_async_queue_new'; {* Lock and unlock an GAsyncQueue, all functions lock the queue for * themselves, but in certain cirumstances you want to hold the lock longer, * thus you lock the queue, call the *_unlocked functions and unlock it again *} procedure g_async_queue_lock(queue:PGAsyncQueue);cdecl;external gliblib name 'g_async_queue_lock'; procedure g_async_queue_unlock(queue:PGAsyncQueue);cdecl;external gliblib name 'g_async_queue_unlock'; {* Ref and unref the GAsyncQueue. g_async_queue_unref_unlocked makes * no sense, as after the unreffing the Queue might be gone and can't * be unlocked. So you have a function to call, if you don't hold the * lock (g_async_queue_unref) and one to call, when you already hold * the lock (g_async_queue_unref_and_unlock). After that however, you * don't hold the lock anymore and the Queue might in fact be * destroyed, if you unrefed to zero *} procedure g_async_queue_ref(queue:PGAsyncQueue);cdecl;external gliblib name 'g_async_queue_ref'; procedure g_async_queue_ref_unlocked(queue:PGAsyncQueue);cdecl;external gliblib name 'g_async_queue_ref_unlocked'; procedure g_async_queue_unref(queue:PGAsyncQueue);cdecl;external gliblib name 'g_async_queue_unref'; procedure g_async_queue_unref_and_unlock(queue:PGAsyncQueue);cdecl;external gliblib name 'g_async_queue_unref_and_unlock'; {* Push data into the async queue. Must not be NULL *} procedure g_async_queue_push(queue:PGAsyncQueue; data:gpointer);cdecl;external gliblib name 'g_async_queue_push'; procedure g_async_queue_push_unlocked(queue:PGAsyncQueue; data:gpointer);cdecl;external gliblib name 'g_async_queue_push_unlocked'; {* Pop data from the async queue, when no data is there, the thread is blocked * until data arrives *} function g_async_queue_pop(queue:PGAsyncQueue):gpointer;cdecl;external gliblib name 'g_async_queue_pop'; function g_async_queue_pop_unlocked(queue:PGAsyncQueue):gpointer;cdecl;external gliblib name 'g_async_queue_pop_unlocked'; {* Try to pop data, NULL is returned in case of empty queue *} function g_async_queue_try_pop(queue:PGAsyncQueue):gpointer;cdecl;external gliblib name 'g_async_queue_try_pop'; function g_async_queue_try_pop_unlocked(queue:PGAsyncQueue):gpointer;cdecl;external gliblib name 'g_async_queue_try_pop_unlocked'; {* Wait for data until at maximum until end_time is reached, NULL is returned * in case of empty queue*} function g_async_queue_timed_pop(queue:PGAsyncQueue; end_time:PGTimeVal):gpointer;cdecl;external gliblib name 'g_async_queue_timed_pop'; function g_async_queue_timed_pop_unlocked(queue:PGAsyncQueue; end_time:PGTimeVal):gpointer;cdecl;external gliblib name 'g_async_queue_timed_pop_unlocked'; {* Return the length of the queue, negative values mean, that threads * are waiting, positve values mean, that there are entries in the * queue. Actually this function returns the length of the queue minus * the number of waiting threads, g_async_queue_length == 0 could also * mean 'n' entries in the queue and 'n' thread waiting, such can * happen due to locking of the queue or due to scheduling. *} function g_async_queue_length(queue:PGAsyncQueue):gint;cdecl;external gliblib name 'g_async_queue_length'; function g_async_queue_length_unlocked(queue:PGAsyncQueue):gint;cdecl;external gliblib name 'g_async_queue_length_unlocked'; {$endif}