{ This file is part of the Free Pascal run time library. A file in Amiga system run time library. Copyright (c) 1998-2003 by Nils Sjoholm member of the Amiga RTL development team. See the file COPYING.FPC, included in this distribution, for details about the copyright. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. **********************************************************************} {$I useamigasmartlink.inc} {$ifdef use_amiga_smartlink} {$smartlink on} {$endif use_amiga_smartlink} unit doublebuffer; { DoubleBuffer.p These routines provide a very simple double buffer mechanism, mainly by being a bit inflexible with the choice of screens and windows. The first thing to do is to set up a NewScreen structure, just like you would do for OpenScreen. This can be any sort of screen. Then call OpenDoubleBuffer, which will return a pointer to a full-screen, borderless backdrop window, or Nil if something went wrong. If you write into the window's RastPort, it won't be visible until you call SwapBuffers. By the way, you can always write into the same RastPort - you don't need to reinitialize after SwapBuffers. All the buffer swapping takes place at the level of BitMaps, so it's transparent to RastPorts. When you have finished, call CloseDoubleBuffer. If you close the window and screen seperately it might crash (I'm not sure), but you'll definitely lose memory. One last point: GfxBase must be open before you call OpenDoubleBuffer } { History: This is just an translation of DoubleBuffer.p from PCQ pascal to FPC Pascal. 28 Aug 2000. Added the define use_amiga_smartlink. 13 Jan 2003. Changed integer > smallint. 10 Feb 2003. nils.sjoholm@mailbox.swipnet.se } interface uses exec, intuition, graphics; { OpenDoubleBuffer opens the Screen described in "ns" without modification, then opens a full screen, borderless backdrop window on it. That way the window and screen normally share the same BitMap. Assuming all that went OK, it allocates an extra BitMap record and the Rasters to go along with it. Then it points the Window's BitMap, in its RastPort, at the extra bitmap. } Function OpenDoubleBuffer(ns : pNewScreen) : pWindow; { SwapBuffers swaps the PlanePtrs in the Window's and Screen's BitMap structure's, then calls ScrollVPort on the Screen's ViewPort to get everything going. } Procedure SwapBuffers(w : pWindow); { CloseDoubleBuffer resets the Window's BitMap to the Screen's BitMap (just in case), closes the Window and Screen, then deallocates the extra BitMap structure and Rasters. } Procedure CloseDoubleBuffer(w : pWindow); implementation Function OpenDoubleBuffer(ns : pNewScreen) : pWindow; var s : pScreen; w : pWindow; bm : pBitMap; i,j : smallint; nw : tNewWindow; rp : pRastPort; begin s := OpenScreen(ns); if s = Nil then OpenDoubleBuffer := Nil; ShowTitle(s, 0); with s^ do begin nw.LeftEdge := LeftEdge; nw.TopEdge := TopEdge; nw.Width := Width; nw.Height := Height; end; with nw do begin DetailPen := 0; BlockPen := 0; IDCMPFlags := 0; Flags := WFLG_BACKDROP + WFLG_BORDERLESS + WFLG_ACTIVATE; FirstGadget := Nil; CheckMark := Nil; Title := nil; Screen := s; BitMap := Nil; WType := CUSTOMSCREEN_f; end; w := OpenWindow(Addr(nw)); if w = Nil then begin CloseScreen(s); OpenDoubleBuffer := Nil; end; bm := AllocMem(SizeOf(tBitMap), MEMF_PUBLIC); if bm = Nil then begin CloseWindow(w); CloseScreen(s); OpenDoubleBuffer := Nil; end; bm^ := s^.BitMap; with bm^ do for i := 0 to Pred(Depth) do begin Planes[i] := AllocRaster(s^.Width, s^.Height); if Planes[i] = Nil then begin if i > 0 then for j := 0 to Pred(i) do FreeRaster(Planes[j], s^.Width, s^.Height); CloseWindow(w); CloseScreen(s); OpenDoubleBuffer := Nil; end; end; rp := w^.RPort; rp^.bitMap := bm; OpenDoubleBuffer := w; end; { SwapBuffers swaps the PlanePtrs in the Window's and Screen's BitMap structure's, then calls ScrollVPort on the Screen's ViewPort to get everything going. } Procedure SwapBuffers(w : pWindow); var s : pScreen; bm1, bm2 : pBitMap; rp : pRastPort; Temp : Array [0..7] of PLANEPTR; begin s := w^.WScreen; rp := w^.RPort; bm1 := rp^.bitMap; bm2 := addr(s^.BitMap); {Temp := bm2^.Planes; This is really stupid I can't assign bm2^.Planes to Temp, Sigh } Temp[0] := bm2^.Planes[0]; Temp[1] := bm2^.Planes[1]; Temp[2] := bm2^.Planes[2]; Temp[3] := bm2^.Planes[3]; Temp[4] := bm2^.Planes[4]; Temp[5] := bm2^.Planes[5]; Temp[6] := bm2^.Planes[6]; Temp[7] := bm2^.Planes[7]; bm2^.Planes := bm1^.Planes; { bm1^.Planes := Temp; And this one to, stupid } bm1^.Planes[0] := Temp[0]; bm1^.Planes[1] := Temp[1]; bm1^.Planes[2] := Temp[2]; bm1^.Planes[3] := Temp[3]; bm1^.Planes[4] := Temp[4]; bm1^.Planes[5] := Temp[5]; bm1^.Planes[6] := Temp[6]; bm1^.Planes[7] := Temp[7]; ScrollVPort(addr(s^.ViewPort)); end; { CloseDoubleBuffer resets the Window's BitMap to the Screen's BitMap (just in case), closes the Window and Screen, then deallocates the extra BitMap structure and Rasters. } Procedure CloseDoubleBuffer(w : pWindow); var s : pScreen; bm : pBitMap; i : longint; rp : pRastPort; begin s := w^.WScreen; rp := w^.RPort; bm := rp^.bitMap; rp^.bitMap := addr(s^.BitMap); with bm^ do for i := 0 to Pred(Depth) do FreeRaster(Planes[i], s^.Width, s^.Height); FreeMem(bm, SizeOf(tBitMap)); CloseWindow(w); CloseScreen(s); end; end.