{ Parsed from GameController.framework GCExtendedGamepadSnapshot.h } {$ifdef TYPES} type GCExtendedGamepadSnapshotPtr = ^GCExtendedGamepadSnapshot; {$endif} {$ifdef CLASSES} type GCExtendedGamepadSnapshot = objcclass external (GCExtendedGamepad) public procedure setSnapshotData(newValue: NSData); message 'setSnapshotData:'; function snapshotData: NSData; message 'snapshotData'; function initWithSnapshotData (data: NSData): instancetype; message 'initWithSnapshotData:'; function initWithController_snapshotData (controller__: GCController; data: NSData): instancetype; message 'initWithController:snapshotData:'; end; {$endif} {$ifdef TYPES} type GCExtendedGamepadSnapShotDataV100 = record version: cuint16; size: cuint16; dpadX: cfloat; dpadY: cfloat; buttonA: cfloat; buttonB: cfloat; buttonX: cfloat; buttonY: cfloat; leftShoulder: cfloat; rightShoulder: cfloat; leftThumbstickX: cfloat; leftThumbstickY: cfloat; rightThumbstickX: cfloat; rightThumbstickY: cfloat; leftTrigger: cfloat; rightTrigger: cfloat; end; type GCExtendedGamepadSnapShotDataV100Ptr = ^GCExtendedGamepadSnapShotDataV100; {$endif} {$ifdef FUNCTIONS} function GCExtendedGamepadSnapShotDataV100FromNSData(snapshotData: GCExtendedGamepadSnapShotDataV100Ptr; data: NSData): ObjCBOOL; cdecl; external; function NSDataFromGCExtendedGamepadSnapShotDataV100(snapshotData: GCExtendedGamepadSnapShotDataV100Ptr): NSData; cdecl; external; {$endif}