(* gba_sprites.pas 18/06/2006 4.28.18 ------------------------------------------------------------------------------ This lib is a raw porting of libgba library for gba (you can find it at http://www.devkitpro.org). As this is a direct port from c, I'm pretty sure that something could not work as you expect. I am even more sure that this code could be written better, so if you think that I have made some mistakes or you have some better implemented functions, let me know [francky74 (at) gmail (dot) com] Enjoy! Conversion by Legolas (http://itaprogaming.free.fr) for freepascal compiler (http://www.freepascal.org) Copyright (C) 2006 Francesco Lombardi This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ------------------------------------------------------------------------------ *) unit gba_sprites; {$i def.inc} interface uses gba_types, gba_regs; const OAM : POBJATTR = pointer($07000000); OBJ_BASE_ADR = pointer($06010000); BITMAP_OBJ_BASE_ADR = pointer($06014000); OBJ_ROT_SCALE_ON = (1 shl 8); OBJ_DISABLE = (1 shl 9); OBJ_DOUBLE = (1 shl 9); OBJ_MOSAIC = (1 shl 12); OBJ_256_COLOR = (1 shl 13); OBJ_16_COLOR = (0 shl 13); OBJ_HFLIP = (1 shl 12); OBJ_VFLIP = (1 shl 13); type SPRITE_SHAPES = ( SQUARE, WIDE, TALL ); TSpriteShapes = SPRITE_SHAPES; SPRITE_SIZECODE = ( Sprite_8x8, Sprite_16x16, Sprite_32x32, Sprite_64x64, Sprite_16x8, Sprite_32x8, Sprite_32x16, Sprite_64x32, Sprite_8x16, Sprite_8x32, Sprite_16x32, Sprite_32x64 ); TSpriteSizeCode = SPRITE_SIZECODE; function ObjY(m: integer): integer; inline; function ObjMode(m: integer): integer; inline; function ObjShape(m: integer): integer; inline; function ObjX(m: integer): integer; inline; function ObjRotScale(m: integer): integer; inline; function ObjSize(m: integer): integer; inline; function ObjChar(m: integer): integer; inline; function ObjPriority(m: integer): integer; inline; function ObjPalette(m: integer): integer; inline; {$define ObjTranslucent := ObjMode(1)} {$define ObjObjWindow := ObjMode(2)} {$define ObjSquare := ObjShape(0)} {$define ObjWide := ObjShape(1)} {$define ObjTall := ObjShape(2)} implementation function ObjY(m: integer): integer; inline; begin ObjY := ((m) and $00ff); end; function ObjMode(m: integer): integer; inline; begin ObjMode := ((m) shl 10); end; function ObjShape(m: integer): integer; inline; begin ObjShape := ((m) shl 14); end; function ObjX(m: integer): integer; inline; begin ObjX := ((m) and $01ff); end; function ObjRotScale(m: integer): integer; inline; begin ObjRotScale := ((m) shl 9); end; function ObjSize(m: integer): integer; inline; begin ObjSize := ((m) shl 14); end; function ObjChar(m: integer): integer; inline; begin ObjChar := ((m) and $03ff); end; function ObjPriority(m: integer): integer; inline; begin ObjPriority := ((m) shl 10); end; function ObjPalette(m: integer): integer; inline; begin ObjPalette := ((m) shl 12); end; end.