gl.pp 93 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064
  1. {
  2. $Id$
  3. Translation of the Mesa GL headers for FreePascal
  4. Copyright (C) 1999 Sebastian Guenther
  5. Mesa 3-D graphics library
  6. Version: 3.0
  7. Copyright (C) 1995-1998 Brian Paul
  8. This library is free software; you can redistribute it and/or
  9. modify it under the terms of the GNU Library General Public
  10. License as published by the Free Software Foundation; either
  11. version 2 of the License, or (at your option) any later version.
  12. This library is distributed in the hope that it will be useful,
  13. but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  15. Library General Public License for more details.
  16. You should have received a copy of the GNU Library General Public
  17. License along with this library; if not, write to the Free
  18. Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  19. }
  20. {$MODE delphi} // objfpc would not work because of direct proc var assignments
  21. {You have to enable Macros (compiler switch "-Sm") for compiling this unit!
  22. This is necessary for supporting different platforms with different calling
  23. conventions via a single unit.}
  24. unit GL;
  25. interface
  26. {$DEFINE GL1_0}
  27. {x$DEFINE GL1_1}
  28. {x$DEFINE GL1_2}
  29. {x$DEFINE MESA} {enable if you want to use some special mesa extensions}
  30. {x$DEFINE EXTENSIONS} {enable if you need one/all of extensions}
  31. {x$DEFINE SGI_EXTENSIONS} {enable if you need one/all of extensions}
  32. {$MACRO ON}
  33. {$IFDEF Win32}
  34. {$DEFINE ogl_dll := }
  35. uses Windows;
  36. {$ELSE}
  37. {$MESSAGE Unsupported platform.}
  38. {$ENDIF}
  39. // =======================================================
  40. // Unit specific extensions
  41. // =======================================================
  42. function InitGLFromLibrary(libname: PChar): Boolean;
  43. // determines automatically which libraries to use:
  44. function InitGL: Boolean;
  45. var
  46. GLDumpUnresolvedFunctions,
  47. GLInitialized: Boolean;
  48. // =======================================================
  49. // GL consts, types and functions
  50. // =======================================================
  51. // -------------------------------------------------------
  52. // GL types
  53. // -------------------------------------------------------
  54. type
  55. PSingle = ^Single;
  56. PDouble = ^Double;
  57. GLvoid = Pointer;
  58. GLboolean = Byte;
  59. GLbyte = ShortInt; // 1-byte signed
  60. GLshort = Integer; // 2-byte signed
  61. GLint = LongInt; // 4-byte signed
  62. GLubyte = Byte; // 1-byte unsigned
  63. GLushort = Word; // 2-byte unsigned
  64. GLuint = DWord; // 4-byte signed
  65. GLsizei = LongInt; // 4-byte signed
  66. GLfloat = Single; // single precision float
  67. GLclampf = Single; // single precision float in [0,1]
  68. GLdouble = Double; // double precision float
  69. GLclampd = Double; // double precision float in [0,1]
  70. GLenum = DWord;
  71. PGLBoolean = ^GLBoolean;
  72. PGLFloat = ^GLfloat;
  73. PGLDouble = ^GLDouble;
  74. type
  75. GLbitfield = DWord; { was an enum - no corresponding thing in pascal }
  76. const
  77. GL_CURRENT_BIT = $00000001;
  78. GL_POINT_BIT = $00000002;
  79. GL_LINE_BIT = $00000004;
  80. GL_POLYGON_BIT = $00000008;
  81. GL_POLYGON_STIPPLE_BIT= $00000010;
  82. GL_PIXEL_MODE_BIT = $00000020;
  83. GL_LIGHTING_BIT = $00000040;
  84. GL_FOG_BIT = $00000080;
  85. GL_DEPTH_BUFFER_BIT = $00000100;
  86. GL_ACCUM_BUFFER_BIT = $00000200;
  87. GL_STENCIL_BUFFER_BIT = $00000400;
  88. GL_VIEWPORT_BIT = $00000800;
  89. GL_TRANSFORM_BIT = $00001000;
  90. GL_ENABLE_BIT = $00002000;
  91. GL_COLOR_BUFFER_BIT = $00004000;
  92. GL_HINT_BIT = $00008000;
  93. GL_EVAL_BIT = $00010000;
  94. GL_LIST_BIT = $00020000;
  95. GL_TEXTURE_BIT = $00040000;
  96. GL_SCISSOR_BIT = $00080000;
  97. GL_ALL_ATTRIB_BITS = $000fffff;
  98. // -------------------------------------------------------
  99. // GL constants
  100. // -------------------------------------------------------
  101. {$IFDEF GL1_0}
  102. const
  103. GL_NO_ERROR = 0;
  104. // Boolean values
  105. GL_FALSE = 0;
  106. GL_TRUE = 1;
  107. // Data types
  108. GL_BYTE = $1400;
  109. GL_UNSIGNED_BYTE = $1401;
  110. GL_SHORT = $1402;
  111. GL_UNSIGNED_SHORT = $1403;
  112. GL_INT = $1404;
  113. GL_UNSIGNED_INT = $1405;
  114. GL_FLOAT = $1406;
  115. GL_DOUBLE = $140A;
  116. GL_2_BYTES = $1407;
  117. GL_3_BYTES = $1408;
  118. GL_4_BYTES = $1409;
  119. // Primitives
  120. GL_LINES = $0001;
  121. GL_POINTS = $0000;
  122. GL_LINE_STRIP = $0003;
  123. GL_LINE_LOOP = $0002;
  124. GL_TRIANGLES = $0004;
  125. GL_TRIANGLE_STRIP = $0005;
  126. GL_TRIANGLE_FAN = $0006;
  127. GL_QUADS = $0007;
  128. GL_QUAD_STRIP = $0008;
  129. GL_POLYGON = $0009;
  130. GL_EDGE_FLAG = $0B43;
  131. // Vertex arrays
  132. GL_VERTEX_ARRAY = $8074;
  133. GL_NORMAL_ARRAY = $8075;
  134. GL_COLOR_ARRAY = $8076;
  135. GL_INDEX_ARRAY = $8077;
  136. GL_TEXTURE_COORD_ARRAY = $8078;
  137. GL_EDGE_FLAG_ARRAY = $8079;
  138. GL_VERTEX_ARRAY_SIZE = $807A;
  139. GL_VERTEX_ARRAY_TYPE = $807B;
  140. GL_VERTEX_ARRAY_STRIDE = $807C;
  141. GL_NORMAL_ARRAY_TYPE = $807E;
  142. GL_NORMAL_ARRAY_STRIDE = $807F;
  143. GL_COLOR_ARRAY_SIZE = $8081;
  144. GL_COLOR_ARRAY_TYPE = $8082;
  145. GL_COLOR_ARRAY_STRIDE = $8083;
  146. GL_INDEX_ARRAY_TYPE = $8085;
  147. GL_INDEX_ARRAY_STRIDE = $8086;
  148. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  149. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  150. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  151. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  152. GL_VERTEX_ARRAY_POINTER = $808E;
  153. GL_NORMAL_ARRAY_POINTER = $808F;
  154. GL_COLOR_ARRAY_POINTER = $8090;
  155. GL_INDEX_ARRAY_POINTER = $8091;
  156. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  157. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  158. GL_V2F = $2A20;
  159. GL_V3F = $2A21;
  160. GL_C4UB_V2F = $2A22;
  161. GL_C4UB_V3F = $2A23;
  162. GL_C3F_V3F = $2A24;
  163. GL_N3F_V3F = $2A25;
  164. GL_C4F_N3F_V3F = $2A26;
  165. GL_T2F_V3F = $2A27;
  166. GL_T4F_V4F = $2A28;
  167. GL_T2F_C4UB_V3F = $2A29;
  168. GL_T2F_C3F_V3F = $2A2A;
  169. GL_T2F_N3F_V3F = $2A2B;
  170. GL_T2F_C4F_N3F_V3F = $2A2C;
  171. GL_T4F_C4F_N3F_V4F = $2A2D;
  172. // Matrix Mode
  173. GL_MATRIX_MODE = $0BA0;
  174. GL_MODELVIEW = $1700;
  175. GL_PROJECTION = $1701;
  176. GL_TEXTURE = $1702;
  177. // Points
  178. GL_POINT_SMOOTH = $0B10;
  179. GL_POINT_SIZE = $0B11;
  180. GL_POINT_SIZE_GRANULARITY = $0B13;
  181. GL_POINT_SIZE_RANGE = $0B12;
  182. // Lines
  183. GL_LINE_SMOOTH = $0B20;
  184. GL_LINE_STIPPLE = $0B24;
  185. GL_LINE_STIPPLE_PATTERN = $0B25;
  186. GL_LINE_STIPPLE_REPEAT = $0B26;
  187. GL_LINE_WIDTH = $0B21;
  188. GL_LINE_WIDTH_GRANULARITY = $0B23;
  189. GL_LINE_WIDTH_RANGE = $0B22;
  190. // Polygons
  191. GL_POINT = $1B00;
  192. GL_LINE = $1B01;
  193. GL_FILL = $1B02;
  194. GL_CCW = $0901;
  195. GL_CW = $0900;
  196. GL_FRONT = $0404;
  197. GL_BACK = $0405;
  198. GL_CULL_FACE = $0B44;
  199. GL_CULL_FACE_MODE = $0B45;
  200. GL_POLYGON_SMOOTH = $0B41;
  201. GL_POLYGON_STIPPLE = $0B42;
  202. GL_FRONT_FACE = $0B46;
  203. GL_POLYGON_MODE = $0B40;
  204. GL_POLYGON_OFFSET_FACTOR = $8038;
  205. GL_POLYGON_OFFSET_UNITS = $2A00;
  206. GL_POLYGON_OFFSET_POINT = $2A01;
  207. GL_POLYGON_OFFSET_LINE = $2A02;
  208. GL_POLYGON_OFFSET_FILL = $8037;
  209. // Display lists
  210. GL_COMPILE = $1300;
  211. GL_COMPILE_AND_EXECUTE = $1301;
  212. GL_LIST_BASE = $0B32;
  213. GL_LIST_INDEX = $0B33;
  214. GL_LIST_MODE = $0B30;
  215. // Depth buffer
  216. GL_NEVER = $0200;
  217. GL_LESS = $0201;
  218. GL_GEQUAL = $0206;
  219. GL_LEQUAL = $0203;
  220. GL_GREATER = $0204;
  221. GL_NOTEQUAL = $0205;
  222. GL_EQUAL = $0202;
  223. GL_ALWAYS = $0207;
  224. GL_DEPTH_TEST = $0B71;
  225. GL_DEPTH_BITS = $0D56;
  226. GL_DEPTH_CLEAR_VALUE = $0B73;
  227. GL_DEPTH_FUNC = $0B74;
  228. GL_DEPTH_RANGE = $0B70;
  229. GL_DEPTH_WRITEMASK = $0B72;
  230. GL_DEPTH_COMPONENT = $1902;
  231. // Lighting
  232. GL_LIGHTING = $0B50;
  233. GL_LIGHT0 = $4000;
  234. GL_LIGHT1 = $4001;
  235. GL_LIGHT2 = $4002;
  236. GL_LIGHT3 = $4003;
  237. GL_LIGHT4 = $4004;
  238. GL_LIGHT5 = $4005;
  239. GL_LIGHT6 = $4006;
  240. GL_LIGHT7 = $4007;
  241. GL_SPOT_EXPONENT = $1205;
  242. GL_SPOT_CUTOFF = $1206;
  243. GL_CONSTANT_ATTENUATION = $1207;
  244. GL_LINEAR_ATTENUATION = $1208;
  245. GL_QUADRATIC_ATTENUATION = $1209;
  246. GL_AMBIENT = $1200;
  247. GL_DIFFUSE = $1201;
  248. GL_SPECULAR = $1202;
  249. GL_SHININESS = $1601;
  250. GL_EMISSION = $1600;
  251. GL_POSITION = $1203;
  252. GL_SPOT_DIRECTION = $1204;
  253. GL_AMBIENT_AND_DIFFUSE = $1602;
  254. GL_COLOR_INDEXES = $1603;
  255. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  256. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  257. GL_LIGHT_MODEL_AMBIENT = $0B53;
  258. GL_FRONT_AND_BACK = $0408;
  259. GL_SHADE_MODEL = $0B54;
  260. GL_FLAT = $1D00;
  261. GL_SMOOTH = $1D01;
  262. GL_COLOR_MATERIAL = $0B57;
  263. GL_COLOR_MATERIAL_FACE = $0B55;
  264. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  265. GL_NORMALIZE = $0BA1;
  266. // User clipping planes
  267. GL_CLIP_PLANE0 = $3000;
  268. GL_CLIP_PLANE1 = $3001;
  269. GL_CLIP_PLANE2 = $3002;
  270. GL_CLIP_PLANE3 = $3003;
  271. GL_CLIP_PLANE4 = $3004;
  272. GL_CLIP_PLANE5 = $3005;
  273. // Accumulation buffer
  274. GL_ACCUM_RED_BITS = $0D58;
  275. GL_ACCUM_GREEN_BITS = $0D59;
  276. GL_ACCUM_BLUE_BITS = $0D5A;
  277. GL_ACCUM_ALPHA_BITS = $0D5B;
  278. GL_ACCUM_CLEAR_VALUE = $0B80;
  279. GL_ACCUM = $0100;
  280. GL_ADD = $0104;
  281. GL_LOAD = $0101;
  282. GL_MULT = $0103;
  283. GL_RETURN = $0102;
  284. // Alpha testing
  285. GL_ALPHA_TEST = $0BC0;
  286. GL_ALPHA_TEST_REF = $0BC2;
  287. GL_ALPHA_TEST_FUNC = $0BC1;
  288. // Blending
  289. GL_BLEND = $0BE2;
  290. GL_BLEND_SRC = $0BE1;
  291. GL_BLEND_DST = $0BE0;
  292. GL_ZERO = 0;
  293. GL_ONE = 1;
  294. GL_SRC_COLOR = $0300;
  295. GL_ONE_MINUS_SRC_COLOR = $0301;
  296. GL_DST_COLOR = $0306;
  297. GL_ONE_MINUS_DST_COLOR = $0307;
  298. GL_SRC_ALPHA = $0302;
  299. GL_ONE_MINUS_SRC_ALPHA = $0303;
  300. GL_DST_ALPHA = $0304;
  301. GL_ONE_MINUS_DST_ALPHA = $0305;
  302. GL_SRC_ALPHA_SATURATE = $0308;
  303. GL_CONSTANT_COLOR = $8001;
  304. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  305. GL_CONSTANT_ALPHA = $8003;
  306. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  307. // Render mode
  308. GL_FEEDBACK = $1C01;
  309. GL_RENDER = $1C00;
  310. GL_SELECT = $1C02;
  311. // Feedback
  312. GL_2D = $0600;
  313. GL_3D = $0601;
  314. GL_3D_COLOR = $0602;
  315. GL_3D_COLOR_TEXTURE = $0603;
  316. GL_4D_COLOR_TEXTURE = $0604;
  317. GL_POINT_TOKEN = $0701;
  318. GL_LINE_TOKEN = $0702;
  319. GL_LINE_RESET_TOKEN = $0707;
  320. GL_POLYGON_TOKEN = $0703;
  321. GL_BITMAP_TOKEN = $0704;
  322. GL_DRAW_PIXEL_TOKEN = $0705;
  323. GL_COPY_PIXEL_TOKEN = $0706;
  324. GL_PASS_THROUGH_TOKEN = $0700;
  325. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  326. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  327. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  328. // Selection
  329. GL_SELECTION_BUFFER_POINTER = $0DF3;
  330. GL_SELECTION_BUFFER_SIZE = $0DF4;
  331. // Fog
  332. GL_FOG = $0B60;
  333. GL_FOG_MODE = $0B65;
  334. GL_FOG_DENSITY = $0B62;
  335. GL_FOG_COLOR = $0B66;
  336. GL_FOG_INDEX = $0B61;
  337. GL_FOG_START = $0B63;
  338. GL_FOG_END = $0B64;
  339. GL_LINEAR = $2601;
  340. GL_EXP = $0800;
  341. GL_EXP2 = $0801;
  342. // Logic ops
  343. GL_LOGIC_OP = $0BF1;
  344. GL_INDEX_LOGIC_OP = $0BF1;
  345. GL_COLOR_LOGIC_OP = $0BF2;
  346. GL_LOGIC_OP_MODE = $0BF0;
  347. GL_CLEAR = $1500;
  348. GL_SET = $150F;
  349. GL_COPY = $1503;
  350. GL_COPY_INVERTED = $150C;
  351. GL_NOOP = $1505;
  352. GL_INVERT = $150A;
  353. GL_AND = $1501;
  354. GL_NAND = $150E;
  355. GL_OR = $1507;
  356. GL_NOR = $1508;
  357. GL_XOR = $1506;
  358. GL_EQUIV = $1509;
  359. GL_AND_REVERSE = $1502;
  360. GL_AND_INVERTED = $1504;
  361. GL_OR_REVERSE = $150B;
  362. GL_OR_INVERTED = $150D;
  363. // Stencil
  364. GL_STENCIL_TEST = $0B90;
  365. GL_STENCIL_WRITEMASK = $0B98;
  366. GL_STENCIL_BITS = $0D57;
  367. GL_STENCIL_FUNC = $0B92;
  368. GL_STENCIL_VALUE_MASK = $0B93;
  369. GL_STENCIL_REF = $0B97;
  370. GL_STENCIL_FAIL = $0B94;
  371. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  372. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  373. GL_STENCIL_CLEAR_VALUE = $0B91;
  374. GL_STENCIL_INDEX = $1901;
  375. GL_KEEP = $1E00;
  376. GL_REPLACE = $1E01;
  377. GL_INCR = $1E02;
  378. GL_DECR = $1E03;
  379. // Buffers, Pixel Drawing/Reading
  380. GL_NONE = 0;
  381. GL_LEFT = $0406;
  382. GL_RIGHT = $0407;
  383. //GL_FRONT = $0404;
  384. //GL_BACK = $0405;
  385. //GL_FRONT_AND_BACK = $0408;
  386. GL_FRONT_LEFT = $0400;
  387. GL_FRONT_RIGHT = $0401;
  388. GL_BACK_LEFT = $0402;
  389. GL_BACK_RIGHT = $0403;
  390. GL_AUX0 = $0409;
  391. GL_AUX1 = $040A;
  392. GL_AUX2 = $040B;
  393. GL_AUX3 = $040C;
  394. GL_COLOR_INDEX = $1900;
  395. GL_RED = $1903;
  396. GL_GREEN = $1904;
  397. GL_BLUE = $1905;
  398. GL_ALPHA = $1906;
  399. GL_LUMINANCE = $1909;
  400. GL_LUMINANCE_ALPHA = $190A;
  401. GL_ALPHA_BITS = $0D55;
  402. GL_RED_BITS = $0D52;
  403. GL_GREEN_BITS = $0D53;
  404. GL_BLUE_BITS = $0D54;
  405. GL_INDEX_BITS = $0D51;
  406. GL_SUBPIXEL_BITS = $0D50;
  407. GL_AUX_BUFFERS = $0C00;
  408. GL_READ_BUFFER = $0C02;
  409. GL_DRAW_BUFFER = $0C01;
  410. GL_DOUBLEBUFFER = $0C32;
  411. GL_STEREO = $0C33;
  412. GL_BITMAP = $1A00;
  413. GL_COLOR = $1800;
  414. GL_DEPTH = $1801;
  415. GL_STENCIL = $1802;
  416. GL_DITHER = $0BD0;
  417. GL_RGB = $1907;
  418. GL_RGBA = $1908;
  419. // Implementation limits
  420. GL_MAX_LIST_NESTING = $0B31;
  421. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  422. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  423. GL_MAX_NAME_STACK_DEPTH = $0D37;
  424. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  425. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  426. GL_MAX_EVAL_ORDER = $0D30;
  427. GL_MAX_LIGHTS = $0D31;
  428. GL_MAX_CLIP_PLANES = $0D32;
  429. GL_MAX_TEXTURE_SIZE = $0D33;
  430. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  431. GL_MAX_VIEWPORT_DIMS = $0D3A;
  432. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  433. // Gets
  434. GL_ATTRIB_STACK_DEPTH = $0BB0;
  435. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  436. GL_COLOR_CLEAR_VALUE = $0C22;
  437. GL_COLOR_WRITEMASK = $0C23;
  438. GL_CURRENT_INDEX = $0B01;
  439. GL_CURRENT_COLOR = $0B00;
  440. GL_CURRENT_NORMAL = $0B02;
  441. GL_CURRENT_RASTER_COLOR = $0B04;
  442. GL_CURRENT_RASTER_DISTANCE = $0B09;
  443. GL_CURRENT_RASTER_INDEX = $0B05;
  444. GL_CURRENT_RASTER_POSITION = $0B07;
  445. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  446. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  447. GL_CURRENT_TEXTURE_COORDS = $0B03;
  448. GL_INDEX_CLEAR_VALUE = $0C20;
  449. GL_INDEX_MODE = $0C30;
  450. GL_INDEX_WRITEMASK = $0C21;
  451. GL_MODELVIEW_MATRIX = $0BA6;
  452. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  453. GL_NAME_STACK_DEPTH = $0D70;
  454. GL_PROJECTION_MATRIX = $0BA7;
  455. GL_PROJECTION_STACK_DEPTH = $0BA4;
  456. GL_RENDER_MODE = $0C40;
  457. GL_RGBA_MODE = $0C31;
  458. GL_TEXTURE_MATRIX = $0BA8;
  459. GL_TEXTURE_STACK_DEPTH = $0BA5;
  460. GL_VIEWPORT = $0BA2;
  461. // Evaluators
  462. GL_AUTO_NORMAL = $0D80;
  463. GL_MAP1_COLOR_4 = $0D90;
  464. GL_MAP1_GRID_DOMAIN = $0DD0;
  465. GL_MAP1_GRID_SEGMENTS = $0DD1;
  466. GL_MAP1_INDEX = $0D91;
  467. GL_MAP1_NORMAL = $0D92;
  468. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  469. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  470. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  471. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  472. GL_MAP1_VERTEX_3 = $0D97;
  473. GL_MAP1_VERTEX_4 = $0D98;
  474. GL_MAP2_COLOR_4 = $0DB0;
  475. GL_MAP2_GRID_DOMAIN = $0DD2;
  476. GL_MAP2_GRID_SEGMENTS = $0DD3;
  477. GL_MAP2_INDEX = $0DB1;
  478. GL_MAP2_NORMAL = $0DB2;
  479. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  480. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  481. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  482. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  483. GL_MAP2_VERTEX_3 = $0DB7;
  484. GL_MAP2_VERTEX_4 = $0DB8;
  485. GL_COEFF = $0A00;
  486. GL_DOMAIN = $0A02;
  487. GL_ORDER = $0A01;
  488. // Hints
  489. GL_FOG_HINT = $0C54;
  490. GL_LINE_SMOOTH_HINT = $0C52;
  491. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  492. GL_POINT_SMOOTH_HINT = $0C51;
  493. GL_POLYGON_SMOOTH_HINT = $0C53;
  494. GL_DONT_CARE = $1100;
  495. GL_FASTEST = $1101;
  496. GL_NICEST = $1102;
  497. // Scissor box
  498. GL_SCISSOR_TEST = $0C11;
  499. GL_SCISSOR_BOX = $0C10;
  500. // Pixel Mode / Transfer
  501. GL_MAP_COLOR = $0D10;
  502. GL_MAP_STENCIL = $0D11;
  503. GL_INDEX_SHIFT = $0D12;
  504. GL_INDEX_OFFSET = $0D13;
  505. GL_RED_SCALE = $0D14;
  506. GL_RED_BIAS = $0D15;
  507. GL_GREEN_SCALE = $0D18;
  508. GL_GREEN_BIAS = $0D19;
  509. GL_BLUE_SCALE = $0D1A;
  510. GL_BLUE_BIAS = $0D1B;
  511. GL_ALPHA_SCALE = $0D1C;
  512. GL_ALPHA_BIAS = $0D1D;
  513. GL_DEPTH_SCALE = $0D1E;
  514. GL_DEPTH_BIAS = $0D1F;
  515. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  516. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  517. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  518. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  519. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  520. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  521. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  522. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  523. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  524. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  525. GL_PIXEL_MAP_S_TO_S = $0C71;
  526. GL_PIXEL_MAP_I_TO_I = $0C70;
  527. GL_PIXEL_MAP_I_TO_R = $0C72;
  528. GL_PIXEL_MAP_I_TO_G = $0C73;
  529. GL_PIXEL_MAP_I_TO_B = $0C74;
  530. GL_PIXEL_MAP_I_TO_A = $0C75;
  531. GL_PIXEL_MAP_R_TO_R = $0C76;
  532. GL_PIXEL_MAP_G_TO_G = $0C77;
  533. GL_PIXEL_MAP_B_TO_B = $0C78;
  534. GL_PIXEL_MAP_A_TO_A = $0C79;
  535. GL_PACK_ALIGNMENT = $0D05;
  536. GL_PACK_LSB_FIRST = $0D01;
  537. GL_PACK_ROW_LENGTH = $0D02;
  538. GL_PACK_SKIP_PIXELS = $0D04;
  539. GL_PACK_SKIP_ROWS = $0D03;
  540. GL_PACK_SWAP_BYTES = $0D00;
  541. GL_UNPACK_ALIGNMENT = $0CF5;
  542. GL_UNPACK_LSB_FIRST = $0CF1;
  543. GL_UNPACK_ROW_LENGTH = $0CF2;
  544. GL_UNPACK_SKIP_PIXELS = $0CF4;
  545. GL_UNPACK_SKIP_ROWS = $0CF3;
  546. GL_UNPACK_SWAP_BYTES = $0CF0;
  547. GL_ZOOM_X = $0D16;
  548. GL_ZOOM_Y = $0D17;
  549. // Texture mapping
  550. GL_TEXTURE_ENV = $2300;
  551. GL_TEXTURE_ENV_MODE = $2200;
  552. GL_TEXTURE_1D = $0DE0;
  553. GL_TEXTURE_2D = $0DE1;
  554. GL_TEXTURE_WRAP_S = $2802;
  555. GL_TEXTURE_WRAP_T = $2803;
  556. GL_TEXTURE_MAG_FILTER = $2800;
  557. GL_TEXTURE_MIN_FILTER = $2801;
  558. GL_TEXTURE_ENV_COLOR = $2201;
  559. GL_TEXTURE_GEN_S = $0C60;
  560. GL_TEXTURE_GEN_T = $0C61;
  561. GL_TEXTURE_GEN_MODE = $2500;
  562. GL_TEXTURE_BORDER_COLOR = $1004;
  563. GL_TEXTURE_WIDTH = $1000;
  564. GL_TEXTURE_HEIGHT = $1001;
  565. GL_TEXTURE_BORDER = $1005;
  566. GL_TEXTURE_COMPONENTS = $1003;
  567. GL_TEXTURE_RED_SIZE = $805C;
  568. GL_TEXTURE_GREEN_SIZE = $805D;
  569. GL_TEXTURE_BLUE_SIZE = $805E;
  570. GL_TEXTURE_ALPHA_SIZE = $805F;
  571. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  572. GL_TEXTURE_INTENSITY_SIZE = $8061;
  573. GL_NEAREST_MIPMAP_NEAREST = $2700;
  574. GL_NEAREST_MIPMAP_LINEAR = $2702;
  575. GL_LINEAR_MIPMAP_NEAREST = $2701;
  576. GL_LINEAR_MIPMAP_LINEAR = $2703;
  577. GL_OBJECT_LINEAR = $2401;
  578. GL_OBJECT_PLANE = $2501;
  579. GL_EYE_LINEAR = $2400;
  580. GL_EYE_PLANE = $2502;
  581. GL_SPHERE_MAP = $2402;
  582. GL_DECAL = $2101;
  583. GL_MODULATE = $2100;
  584. GL_NEAREST = $2600;
  585. GL_REPEAT = $2901;
  586. GL_CLAMP = $2900;
  587. GL_S = $2000;
  588. GL_T = $2001;
  589. GL_R = $2002;
  590. GL_Q = $2003;
  591. GL_TEXTURE_GEN_R = $0C62;
  592. GL_TEXTURE_GEN_Q = $0C63;
  593. {$ENDIF GL1_0}
  594. {$IFDEF GL1_1}
  595. const
  596. // GL 1.1 texturing
  597. GL_PROXY_TEXTURE_1D = $8063;
  598. GL_PROXY_TEXTURE_2D = $8064;
  599. GL_TEXTURE_PRIORITY = $8066;
  600. GL_TEXTURE_RESIDENT = $8067;
  601. GL_TEXTURE_BINDING_1D = $8068;
  602. GL_TEXTURE_BINDING_2D = $8069;
  603. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  604. // Internal texture formats (GL 1.1)
  605. GL_ALPHA4 = $803B;
  606. GL_ALPHA8 = $803C;
  607. GL_ALPHA12 = $803D;
  608. GL_ALPHA16 = $803E;
  609. GL_LUMINANCE4 = $803F;
  610. GL_LUMINANCE8 = $8040;
  611. GL_LUMINANCE12 = $8041;
  612. GL_LUMINANCE16 = $8042;
  613. GL_LUMINANCE4_ALPHA4 = $8043;
  614. GL_LUMINANCE6_ALPHA2 = $8044;
  615. GL_LUMINANCE8_ALPHA8 = $8045;
  616. GL_LUMINANCE12_ALPHA4 = $8046;
  617. GL_LUMINANCE12_ALPHA12 = $8047;
  618. GL_LUMINANCE16_ALPHA16 = $8048;
  619. GL_INTENSITY = $8049;
  620. GL_INTENSITY4 = $804A;
  621. GL_INTENSITY8 = $804B;
  622. GL_INTENSITY12 = $804C;
  623. GL_INTENSITY16 = $804D;
  624. GL_R3_G3_B2 = $2A10;
  625. GL_RGB4 = $804F;
  626. GL_RGB5 = $8050;
  627. GL_RGB8 = $8051;
  628. GL_RGB10 = $8052;
  629. GL_RGB12 = $8053;
  630. GL_RGB16 = $8054;
  631. GL_RGBA2 = $8055;
  632. GL_RGBA4 = $8056;
  633. GL_RGB5_A1 = $8057;
  634. GL_RGBA8 = $8058;
  635. GL_RGB10_A2 = $8059;
  636. GL_RGBA12 = $805A;
  637. GL_RGBA16 = $805B;
  638. {$ENDIF GL1_1}
  639. {$IFDEF GL1_2}
  640. const
  641. // GL 1.2 texturing
  642. GL_PACK_SKIP_IMAGES = $806B;
  643. GL_PACK_IMAGE_HEIGHT = $806C;
  644. GL_UNPACK_SKIP_IMAGES = $806D;
  645. GL_UNPACK_IMAGE_HEIGHT = $806E;
  646. GL_TEXTURE_3D = $806F;
  647. GL_PROXY_TEXTURE_3D = $8070;
  648. GL_TEXTURE_DEPTH = $8071;
  649. GL_TEXTURE_WRAP_R = $8072;
  650. GL_MAX_3D_TEXTURE_SIZE = $8073;
  651. GL_TEXTURE_BINDING_3D = $806A;
  652. const
  653. GL_RESCALE_NORMAL = $803A;
  654. GL_CLAMP_TO_EDGE = $812F;
  655. GL_MAX_ELEMENTS_VERTICES = $F0E8;
  656. GL_MAX_ELEMENTS_INDICES = $F0E9;
  657. GL_BGR = $80E0;
  658. GL_BGRA = $80E1;
  659. GL_UNSIGNED_BYTE_3_3_2 = $8032;
  660. GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
  661. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  662. GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
  663. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  664. GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
  665. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  666. GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
  667. GL_UNSIGNED_INT_8_8_8_8 = $8035;
  668. GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
  669. GL_UNSIGNED_INT_10_10_10_2 = $8036;
  670. GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
  671. GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
  672. GL_SINGLE_COLOR = $81F9;
  673. GL_SEPARATE_SPECULAR_COLOR = $81FA;
  674. GL_TEXTURE_MIN_LOD = $813A;
  675. GL_TEXTURE_MAX_LOD = $813B;
  676. GL_TEXTURE_BASE_LEVEL = $813C;
  677. GL_TEXTURE_MAX_LEVEL = $813D;
  678. {$ENDIF GL1_2}
  679. const
  680. // Utility
  681. GL_VENDOR = $1F00;
  682. GL_RENDERER = $1F01;
  683. GL_VERSION = $1F02;
  684. GL_EXTENSIONS = $1F03;
  685. // Errors
  686. GL_INVALID_VALUE = $0501;
  687. GL_INVALID_ENUM = $0500;
  688. GL_INVALID_OPERATION = $0502;
  689. GL_STACK_OVERFLOW = $0503;
  690. GL_STACK_UNDERFLOW = $0504;
  691. GL_OUT_OF_MEMORY = $0505;
  692. // -------------------------------------------------------
  693. // GL extensions constants
  694. // -------------------------------------------------------
  695. {$IFDEF EXTENSIONS}
  696. const
  697. // GL_EXT_blend_minmax and GL_EXT_blend_color
  698. GL_CONSTANT_COLOR_EXT = $8001;
  699. GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
  700. GL_CONSTANT_ALPHA_EXT = $8003;
  701. GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
  702. GL_BLEND_EQUATION_EXT = $8009;
  703. GL_MIN_EXT = $8007;
  704. GL_MAX_EXT = $8008;
  705. GL_FUNC_ADD_EXT = $8006;
  706. GL_FUNC_SUBTRACT_EXT = $800A;
  707. GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
  708. GL_BLEND_COLOR_EXT = $8005;
  709. // GL_EXT_polygon_offset
  710. GL_POLYGON_OFFSET_EXT = $8037;
  711. GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
  712. GL_POLYGON_OFFSET_BIAS_EXT = $8039;
  713. // GL_EXT_vertex_array
  714. GL_VERTEX_ARRAY_EXT = $8074;
  715. GL_NORMAL_ARRAY_EXT = $8075;
  716. GL_COLOR_ARRAY_EXT = $8076;
  717. GL_INDEX_ARRAY_EXT = $8077;
  718. GL_TEXTURE_COORD_ARRAY_EXT = $8078;
  719. GL_EDGE_FLAG_ARRAY_EXT = $8079;
  720. GL_VERTEX_ARRAY_SIZE_EXT = $807A;
  721. GL_VERTEX_ARRAY_TYPE_EXT = $807B;
  722. GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
  723. GL_VERTEX_ARRAY_COUNT_EXT = $807D;
  724. GL_NORMAL_ARRAY_TYPE_EXT = $807E;
  725. GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
  726. GL_NORMAL_ARRAY_COUNT_EXT = $8080;
  727. GL_COLOR_ARRAY_SIZE_EXT = $8081;
  728. GL_COLOR_ARRAY_TYPE_EXT = $8082;
  729. GL_COLOR_ARRAY_STRIDE_EXT = $8083;
  730. GL_COLOR_ARRAY_COUNT_EXT = $8084;
  731. GL_INDEX_ARRAY_TYPE_EXT = $8085;
  732. GL_INDEX_ARRAY_STRIDE_EXT = $8086;
  733. GL_INDEX_ARRAY_COUNT_EXT = $8087;
  734. GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
  735. GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
  736. GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
  737. GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
  738. GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
  739. GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
  740. GL_VERTEX_ARRAY_POINTER_EXT = $808E;
  741. GL_NORMAL_ARRAY_POINTER_EXT = $808F;
  742. GL_COLOR_ARRAY_POINTER_EXT = $8090;
  743. GL_INDEX_ARRAY_POINTER_EXT = $8091;
  744. GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
  745. GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
  746. // GL_EXT_texture_object
  747. GL_TEXTURE_PRIORITY_EXT = $8066;
  748. GL_TEXTURE_RESIDENT_EXT = $8067;
  749. GL_TEXTURE_1D_BINDING_EXT = $8068;
  750. GL_TEXTURE_2D_BINDING_EXT = $8069;
  751. // GL_EXT_texture3D
  752. GL_PACK_SKIP_IMAGES_EXT = $806B;
  753. GL_PACK_IMAGE_HEIGHT_EXT = $806C;
  754. GL_UNPACK_SKIP_IMAGES_EXT = $806D;
  755. GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
  756. GL_TEXTURE_3D_EXT = $806F;
  757. GL_PROXY_TEXTURE_3D_EXT = $8070;
  758. GL_TEXTURE_DEPTH_EXT = $8071;
  759. GL_TEXTURE_WRAP_R_EXT = $8072;
  760. GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
  761. GL_TEXTURE_3D_BINDING_EXT = $806A;
  762. // GL_EXT_paletted_texture
  763. GL_TABLE_TOO_LARGE_EXT = $8031;
  764. GL_COLOR_TABLE_FORMAT_EXT = $80D8;
  765. GL_COLOR_TABLE_WIDTH_EXT = $80D9;
  766. GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
  767. GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
  768. GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
  769. GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
  770. GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
  771. GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
  772. GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
  773. GL_COLOR_INDEX1_EXT = $80E2;
  774. GL_COLOR_INDEX2_EXT = $80E3;
  775. GL_COLOR_INDEX4_EXT = $80E4;
  776. GL_COLOR_INDEX8_EXT = $80E5;
  777. GL_COLOR_INDEX12_EXT = $80E6;
  778. GL_COLOR_INDEX16_EXT = $80E7;
  779. // GL_EXT_shared_texture_palette
  780. GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
  781. // GL_EXT_point_parameters
  782. GL_POINT_SIZE_MIN_EXT = $8126;
  783. GL_POINT_SIZE_MAX_EXT = $8127;
  784. GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
  785. GL_DISTANCE_ATTENUATION_EXT = $8129;
  786. // GL_EXT_rescale_normal
  787. GL_RESCALE_NORMAL_EXT = $803A;
  788. // GL_EXT_abgr
  789. GL_ABGR_EXT = $8000;
  790. const
  791. // GL_EXT_multitexture
  792. GL_SELECTED_TEXTURE_EXT = $83C0;
  793. GL_SELECTED_TEXTURE_COORD_SET_EXT = $83C1;
  794. GL_SELECTED_TEXTURE_TRANSFORM_EXT = $83C2;
  795. GL_MAX_TEXTURES_EXT = $83C3;
  796. GL_MAX_TEXTURE_COORD_SETS_EXT = $83C4;
  797. GL_TEXTURE_ENV_COORD_SET_EXT = $83C5;
  798. GL_TEXTURE0_EXT = $83C6;
  799. GL_TEXTURE1_EXT = $83C7;
  800. GL_TEXTURE2_EXT = $83C8;
  801. GL_TEXTURE3_EXT = $83C9;
  802. {$ENDIF EXTENSIONS}
  803. {$IFDEF SGI_EXTENSIONS}
  804. const
  805. // GL_SGIS_multitexture
  806. GL_SELECTED_TEXTURE_SGIS = $835C;
  807. GL_SELECTED_TEXTURE_COORD_SET_SGIS = $835D;
  808. GL_MAX_TEXTURES_SGIS = $835E;
  809. GL_TEXTURE0_SGIS = $835F;
  810. GL_TEXTURE1_SGIS = $8360;
  811. GL_TEXTURE2_SGIS = $8361;
  812. GL_TEXTURE3_SGIS = $8362;
  813. GL_TEXTURE_COORD_SET_SOURCE_SGIS = $8363;
  814. const
  815. // GL_SGIS_texture_edge_clamp
  816. GL_CLAMP_TO_EDGE_SGIS = $812F;
  817. {$ENDIF SGI_EXTENSIONS}
  818. {$IFDEF MESA}
  819. {$ENDIF MESA}
  820. // -------------------------------------------------------
  821. // GL procedures and functions
  822. // -------------------------------------------------------
  823. {$IFDEF GL1_0}
  824. var
  825. // Miscellaneous
  826. glClearIndex: procedure(c: Single); ogl_dll
  827. glClearColor: procedure(red, green, blue, alpha: GLclampf); ogl_dll
  828. glClear: procedure(mask: GLbitfield); ogl_dll
  829. glIndexMask: procedure(mask: LongWord); ogl_dll
  830. glColorMask: procedure(red, green, blue, alpha: GLboolean); ogl_dll
  831. glAlphaFunc: procedure(func: GLenum; ref: GLclampf); ogl_dll
  832. glBlendFunc: procedure(sfactor, dfactor: GLenum); ogl_dll
  833. glLogicOp: procedure(opcode: GLenum); ogl_dll
  834. glCullFace: procedure(mode: GLenum); ogl_dll
  835. glFrontFace: procedure(mode: GLenum); ogl_dll
  836. glPointSize: procedure(size: Single); ogl_dll
  837. glLineWidth: procedure(width: Single); ogl_dll
  838. glLineStipple: procedure(factor: LongInt; pattern: Word); ogl_dll
  839. glPolygonMode: procedure(face, mode: GLenum); ogl_dll
  840. glPolygonOffset: procedure(factor, units: Single); ogl_dll
  841. glPolygonStipple: procedure(var mask: Byte); ogl_dll
  842. glGetPolygonStipple: procedure(var mask: Byte); ogl_dll
  843. glEdgeFlag: procedure(flag: GLBoolean); ogl_dll
  844. glEdgeFlagv: procedure(var flag: GLBoolean); ogl_dll
  845. glScissor: procedure(x, y, width, height: LongInt); ogl_dll
  846. glClipPlane: procedure(plane: GLenum; var equation: Double); ogl_dll
  847. glGetClipPlane: procedure(plane: GLenum; var equation: Double); ogl_dll
  848. glDrawBuffer: procedure(mode: GLenum); ogl_dll
  849. glReadBuffer: procedure(mode: GLenum); ogl_dll
  850. glEnable: procedure(cap: LongInt); ogl_dll
  851. glDisable: procedure(cap: LongInt); ogl_dll
  852. glIsEnabled: function(cap: GLenum): GLBoolean; ogl_dll
  853. glGetBooleanv: procedure(pname: GLenum; params : PGLBoolean); ogl_dll
  854. glGetDoublev: procedure(pname: GLenum; params : PDouble); ogl_dll
  855. glGetFloatv: procedure(pname: GLenum; params : PSingle); ogl_dll
  856. glGetIntegerv: procedure(pname: GLenum; params : PLongInt); ogl_dll
  857. glPushAttrib: procedure(mask: GLbitfield); ogl_dll
  858. glPopAttrib: procedure; ogl_dll
  859. glRenderMode: function(mode: GLenum): LongInt; ogl_dll
  860. glGetError: function: GLenum; ogl_dll
  861. glGetString: function(name: GLenum): PChar; ogl_dll
  862. glFinish: procedure; ogl_dll
  863. glFlush: procedure; ogl_dll
  864. glHint: procedure(target, mode: GLenum); ogl_dll
  865. // Depth Buffer
  866. glClearDepth: procedure(depth: GLclampd); ogl_dll
  867. glDepthFunc: procedure(func: LongInt); ogl_dll
  868. glDepthMask: procedure(flag: GLBoolean); ogl_dll
  869. glDepthRange: procedure(near_val, far_val: GLclampd); ogl_dll
  870. // Accumulation Buffer
  871. glClearAccum: procedure(red, green, blue, alpha: Single); ogl_dll
  872. glAccum: procedure(op: GLenum; value: Single); ogl_dll
  873. // Tranformation
  874. glMatrixMode: procedure(mode: GLenum); ogl_dll
  875. glOrtho: procedure(left, right, bottom, top, near_val, far_val: Double); ogl_dll
  876. glFrustum: procedure(left, right, bottom, top, near_val, far_val: Double); ogl_dll
  877. glViewport: procedure(x, y, width, height: LongInt); ogl_dll
  878. glPushMatrix: procedure; ogl_dll
  879. glPopMatrix: procedure; ogl_dll
  880. glLoadIdentity: procedure; ogl_dll
  881. glLoadMatrixd: procedure(var m: Double); ogl_dll
  882. glLoadMatrixf: procedure(var m: PSingle); ogl_dll
  883. glMultMatrixd: procedure(var m: Double); ogl_dll
  884. glMultMatrixf: procedure(var m: Single); ogl_dll
  885. glRotated: procedure(angle, x, y, z: Double); ogl_dll
  886. glRotatef: procedure(angle, x, y, z: Single); ogl_dll
  887. glScaled: procedure(x, y, z: Double); ogl_dll
  888. glScalef: procedure(x, y, z: Single); ogl_dll
  889. glTranslated: procedure(x, y, z: Double); ogl_dll
  890. glTranslatef: procedure(x, y, z: Single); ogl_dll
  891. // Display Lists
  892. glIsList: function(list: LongWord): GLBoolean; ogl_dll
  893. glDeleteLists: procedure(list: LongWord; range: LongInt); ogl_dll
  894. glGenLists: function(range: LongInt): LongWord; ogl_dll
  895. glNewList: procedure(list: LongWord; mode: GLenum); ogl_dll
  896. glEndList: procedure; ogl_dll
  897. glCallList: procedure(list: LongWord); ogl_dll
  898. glCallLists: procedure(n: LongInt; AType: GLenum; var lists); ogl_dll
  899. glListBase: procedure(base: LongWord); ogl_dll
  900. // Drawing Functions
  901. glBegin: procedure(mode: GLenum); ogl_dll
  902. glEnd: procedure; ogl_dll
  903. glVertex2d: procedure(x, y: Double); ogl_dll
  904. glVertex2f: procedure(x, y: Single); ogl_dll
  905. glVertex2i: procedure(x, y: LongInt); ogl_dll
  906. glVertex2s: procedure(x, y: SmallInt); ogl_dll
  907. glVertex3d: procedure(x, y, z: Double); ogl_dll
  908. glVertex3f: procedure(x, y, z: Single); ogl_dll
  909. glVertex3i: procedure(x, y, z: LongInt); ogl_dll
  910. glVertex3s: procedure(x, y, z: SmallInt); ogl_dll
  911. glVertex4d: procedure(x, y, z, w: Double); ogl_dll
  912. glVertex4f: procedure(x, y, z, w: Single); ogl_dll
  913. glVertex4i: procedure(x, y, z, w: LongInt); ogl_dll
  914. glVertex4s: procedure(x, y, z, w: SmallInt); ogl_dll
  915. glVertex2dv: procedure(var v: Double); ogl_dll
  916. glVertex2fv: procedure(var v: Single); ogl_dll
  917. glVertex2iv: procedure(var v: LongInt); ogl_dll
  918. glVertex2sv: procedure(var v: SmallInt); ogl_dll
  919. glVertex3dv: procedure(var v: Double); ogl_dll
  920. glVertex3fv: procedure(var v: Single); ogl_dll
  921. glVertex3iv: procedure(var v: LongInt); ogl_dll
  922. glVertex3sv: procedure(var v: SmallInt); ogl_dll
  923. glVertex4dv: procedure(var v: Double); ogl_dll
  924. glVertex4fv: procedure(var v: Single); ogl_dll
  925. glVertex4iv: procedure(var v: LongInt); ogl_dll
  926. glVertex4sv: procedure(var v: SmallInt); ogl_dll
  927. glNormal3b: procedure(nx, ny, nz: Byte); ogl_dll
  928. glNormal3d: procedure(nx, ny, nz: Double); ogl_dll
  929. glNormal3f: procedure(nx, ny, nz: Single); ogl_dll
  930. glNormal3i: procedure(nx, ny, nz: LongInt); ogl_dll
  931. glNormal3s: procedure(nx, ny, nz: SmallInt); ogl_dll
  932. glNormal3bv: procedure(var v: ShortInt); ogl_dll
  933. glNormal3dv: procedure(var v: Double); ogl_dll
  934. glNormal3fv: procedure(var v: Single); ogl_dll
  935. glNormal3iv: procedure(var v: LongInt); ogl_dll
  936. glNormal3sv: procedure(var v: SmallInt); ogl_dll
  937. glIndexd: procedure(c: Double); ogl_dll
  938. glIndexf: procedure(c: Single); ogl_dll
  939. glIndexi: procedure(c: LongInt); ogl_dll
  940. glIndexs: procedure(c: SmallInt); ogl_dll
  941. glIndexdv: procedure(var c: Double); ogl_dll
  942. glIndexfv: procedure(var c: Single); ogl_dll
  943. glIndexiv: procedure(var c: LongInt); ogl_dll
  944. glIndexsv: procedure(var c: SmallInt); ogl_dll
  945. glColor3b: procedure (red, green, blue: ShortInt); ogl_dll
  946. glColor3d: procedure (red, green, blue: Double); ogl_dll
  947. glColor3f: procedure (red, green, blue: Single); ogl_dll
  948. glColor3i: procedure (red, green, blue: LongInt); ogl_dll
  949. glColor3s: procedure (red, green, blue: SmallInt); ogl_dll
  950. glColor3ub: procedure(red, green, blue: Byte); ogl_dll
  951. glColor3ui: procedure(red, green, blue: LongWord); ogl_dll
  952. glColor3us: procedure(red, green, blue: Word); ogl_dll
  953. glColor4b: procedure (red, green, blue, alpha: ShortInt); ogl_dll
  954. glColor4d: procedure (red, green, blue, alpha: Double); ogl_dll
  955. glColor4f: procedure (red, green, blue, alpha: Single); ogl_dll
  956. glColor4i: procedure (red, green, blue, alpha: LongInt); ogl_dll
  957. glColor4s: procedure (red, green, blue, alpha: SmallInt); ogl_dll
  958. glColor4ub: procedure(red, green, blue, alpha: Byte); ogl_dll
  959. glColor4ui: procedure(red, green, blue, alpha: LongWord); ogl_dll
  960. glColor4us: procedure(red, green, blue, alpha: Word); ogl_dll
  961. glColor3bv: procedure (var v: ShortInt); ogl_dll
  962. glColor3dv: procedure (var v: Double); ogl_dll
  963. glColor3fv: procedure (var v: Single); ogl_dll
  964. glColor3iv: procedure (var v: LongInt); ogl_dll
  965. glColor3sv: procedure (var v: SmallInt); ogl_dll
  966. glColor3ubv: procedure(var v: Byte); ogl_dll
  967. glColor3uiv: procedure(var v: LongWord); ogl_dll
  968. glColor3usv: procedure(var v: Word); ogl_dll
  969. glColor4bv: procedure (var v: ShortInt); ogl_dll
  970. glColor4dv: procedure (var v: Double); ogl_dll
  971. glColor4fv: procedure (var v: Single); ogl_dll
  972. glColor4iv: procedure (var v: LongInt); ogl_dll
  973. glColor4sv: procedure (var v: SmallInt); ogl_dll
  974. glColor4ubv: procedure(var v: Byte); ogl_dll
  975. glColor4uiv: procedure(var v: LongWord); ogl_dll
  976. glColor4usv: procedure(var v: Word); ogl_dll
  977. glTexCoord1d: procedure(s: Double); ogl_dll
  978. glTexCoord1f: procedure(s: Single); ogl_dll
  979. glTexCoord1i: procedure(s: LongInt); ogl_dll
  980. glTexCoord1s: procedure(s: SmallInt); ogl_dll
  981. glTexCoord2d: procedure(s, t: Double); ogl_dll
  982. glTexCoord2f: procedure(s, t: Single); ogl_dll
  983. glTexCoord2i: procedure(s, t: LongInt); ogl_dll
  984. glTexCoord2s: procedure(s, t: SmallInt); ogl_dll
  985. glTexCoord3d: procedure(s, t, r: Double); ogl_dll
  986. glTexCoord3f: procedure(s, t, r: Single); ogl_dll
  987. glTexCoord3i: procedure(s, t, r: LongInt); ogl_dll
  988. glTexCoord3s: procedure(s, t, r: SmallInt); ogl_dll
  989. glTexCoord4d: procedure(s, t, r, q: Double); ogl_dll
  990. glTexCoord4f: procedure(s, t, r, q: Single); ogl_dll
  991. glTexCoord4i: procedure(s, t, r, q: LongInt); ogl_dll
  992. glTexCoord4s: procedure(s, t, r, q: SmallInt); ogl_dll
  993. glTexCoord1dv: procedure(var v: Double); ogl_dll
  994. glTexCoord1fv: procedure(var v: Single); ogl_dll
  995. glTexCoord1iv: procedure(var v: LongInt); ogl_dll
  996. glTexCoord1sv: procedure(var v: SmallInt); ogl_dll
  997. glTexCoord2dv: procedure(var v: Double); ogl_dll
  998. glTexCoord2fv: procedure(var v: Single); ogl_dll
  999. glTexCoord2iv: procedure(var v: LongInt); ogl_dll
  1000. glTexCoord2sv: procedure(var v: SmallInt); ogl_dll
  1001. glTexCoord3dv: procedure(var v: Double); ogl_dll
  1002. glTexCoord3fv: procedure(var v: Single); ogl_dll
  1003. glTexCoord3iv: procedure(var v: LongInt); ogl_dll
  1004. glTexCoord3sv: procedure(var v: SmallInt); ogl_dll
  1005. glTexCoord4dv: procedure(var v: Double); ogl_dll
  1006. glTexCoord4fv: procedure(var v: Single); ogl_dll
  1007. glTexCoord4iv: procedure(var v: LongInt); ogl_dll
  1008. glTexCoord4sv: procedure(var v: SmallInt); ogl_dll
  1009. glRasterPos2d: procedure(x, y: Double); ogl_dll
  1010. glRasterPos2f: procedure(x, y: Single); ogl_dll
  1011. glRasterPos2i: procedure(x, y: LongInt); ogl_dll
  1012. glRasterPos2s: procedure(x, y: SmallInt); ogl_dll
  1013. glRasterPos3d: procedure(x, y, z: Double); ogl_dll
  1014. glRasterPos3f: procedure(x, y, z: Single); ogl_dll
  1015. glRasterPos3i: procedure(x, y, z: LongInt); ogl_dll
  1016. glRasterPos3s: procedure(x, y, z: SmallInt); ogl_dll
  1017. glRasterPos4d: procedure(x, y, z, w: Double); ogl_dll
  1018. glRasterPos4f: procedure(x, y, z, w: Single); ogl_dll
  1019. glRasterPos4i: procedure(x, y, z, w: LongInt); ogl_dll
  1020. glRasterPos4s: procedure(x, y, z, w: SmallInt); ogl_dll
  1021. glRasterPos2dv: procedure(var v: Double); ogl_dll
  1022. glRasterPos2fv: procedure(var v: Single); ogl_dll
  1023. glRasterPos2iv: procedure(var v: LongInt); ogl_dll
  1024. glRasterPos2sv: procedure(var v: SmallInt); ogl_dll
  1025. glRasterPos3dv: procedure(var v: Double); ogl_dll
  1026. glRasterPos3fv: procedure(var v: Single); ogl_dll
  1027. glRasterPos3iv: procedure(var v: LongInt); ogl_dll
  1028. glRasterPos3sv: procedure(var v: SmallInt); ogl_dll
  1029. glRasterPos4dv: procedure(var v: Double); ogl_dll
  1030. glRasterPos4fv: procedure(var v: Single); ogl_dll
  1031. glRasterPos4iv: procedure(var v: LongInt); ogl_dll
  1032. glRasterPos4sv: procedure(var v: SmallInt); ogl_dll
  1033. glRectd: procedure(x1, y1, x2, y2: Double); ogl_dll
  1034. glRectf: procedure(x1, y1, x2, y2: Single); ogl_dll
  1035. glRecti: procedure(x1, y1, x2, y2: LongInt); ogl_dll
  1036. glRects: procedure(x1, y1, x2, y2: SmallInt); ogl_dll
  1037. glRectdv: procedure(var v1, v2: Double); ogl_dll
  1038. glRectfv: procedure(var v1, v2: Single); ogl_dll
  1039. glRectiv: procedure(var v1, v2: LongInt); ogl_dll
  1040. glRectsv: procedure(var v1, v2: SmallInt); ogl_dll
  1041. // Lighting
  1042. glShadeModel: procedure(mode: GLenum); ogl_dll
  1043. glLightf: procedure(light, pname: GLenum; param: Single); ogl_dll
  1044. glLighti: procedure(light, pname: GLenum; param: LongInt); ogl_dll
  1045. glLightfv: procedure(light, pname: GLenum; params : PSingle); ogl_dll
  1046. glLightiv: procedure(light, pname: GLenum; params : PLongInt); ogl_dll
  1047. glGetLightfv: procedure(light, pname: GLenum; params : PSingle); ogl_dll
  1048. glGetLightiv: procedure(light, pname: GLenum; params : PLongInt); ogl_dll
  1049. glLightModelf: procedure(pname: GLenum; param: Single); ogl_dll
  1050. glLightModeli: procedure(pname: GLenum; param: LongInt); ogl_dll
  1051. glLightModelfv: procedure(pname: GLenum; params : PSingle); ogl_dll
  1052. glLightModeliv: procedure(pname: GLenum; params : PLongInt); ogl_dll
  1053. glMaterialf: procedure(face, pname: GLenum; param: Single); ogl_dll
  1054. glMateriali: procedure(face, pname: GLenum; param: LongInt); ogl_dll
  1055. glMaterialfv: procedure(face, pname: GLenum; params : PSingle); ogl_dll
  1056. glMaterialiv: procedure(face, pname: GLenum; params : PLongInt); ogl_dll
  1057. glGetMaterialfv: procedure(face, pname: GLenum; params : PSingle); ogl_dll
  1058. glGetMaterialiv: procedure(face, pname: GLenum; params : PLongInt); ogl_dll
  1059. glColorMaterial: procedure(face, mode: GLenum); ogl_dll
  1060. // Raster Functions
  1061. glPixelZoom: procedure(xfactor, yfactor: Single); ogl_dll
  1062. glPixelStoref: procedure(pname: GLenum; param: Single); ogl_dll
  1063. glPixelStorei: procedure(pname: GLenum; param: LongInt); ogl_dll
  1064. glPixelTransferf: procedure(pname: GLenum; param: Single); ogl_dll
  1065. glPixelTransferi: procedure(pname: GLenum; param: LongInt); ogl_dll
  1066. glPixelMapfv: procedure(map: GLenum; mapsize: LongInt; var values: Single); ogl_dll
  1067. glPixelMapuiv: procedure(map: GLenum; mapsize: LongInt; var values: LongWord); ogl_dll
  1068. glPixelMapusv: procedure(map: GLenum; mapsize: LongInt; var values: Word); ogl_dll
  1069. glGetPixelMapfv: procedure(map: GLenum; var values: Single); ogl_dll
  1070. glGetPixelMapuiv: procedure(map: GLenum; var values: LongWord); ogl_dll
  1071. glGetPixelMapusv: procedure(map: GLenum; var values: Word); ogl_dll
  1072. glBitmap: procedure(width, height: LongInt; xorig, yorig, xmove, ymove: Single; var bitmap); ogl_dll
  1073. glReadPixels: procedure(x, y, width, height: LongInt; format, AType: GLenum; var pixels); ogl_dll
  1074. glDrawPixels: procedure(width, height: LongInt; format, AType: GLenum; var pixels); ogl_dll
  1075. glCopyPixels: procedure(x, y, width, height: LongInt; AType: GLenum); ogl_dll
  1076. // Stenciling
  1077. glStencilFunc: procedure(func: GLenum; ref: LongInt; mask: LongWord); ogl_dll
  1078. glStencilMask: procedure(mask: LongWord); ogl_dll
  1079. glStencilOp: procedure(fail, zfail, zpass: GLenum); ogl_dll
  1080. glClearStencil: procedure(s: LongInt); ogl_dll
  1081. // Texture Mapping
  1082. glTexGend: procedure(cord, pname: GLenum; param: Double); ogl_dll
  1083. glTexGenf: procedure(cord, pname: GLenum; param: Single); ogl_dll
  1084. glTexGeni: procedure(cord, pname: GLenum; param: LongInt); ogl_dll
  1085. glTexGendv: procedure(cord, pname: GLenum; params : PDouble); ogl_dll
  1086. glTexGenfv: procedure(cord, pname: GLenum; params : PSingle); ogl_dll
  1087. glTexGeniv: procedure(cord, pname: GLenum; params : PLongInt); ogl_dll
  1088. glGetTexGendv: procedure(cord, pname: GLenum; params : PDouble); ogl_dll
  1089. glGetTexGenfv: procedure(cord, pname: GLenum; params : PSingle); ogl_dll
  1090. glGetTexGeniv: procedure(cord, pname: GLenum; params : PLongInt); ogl_dll
  1091. glTexEnvf: procedure(target, pname: GLenum; param: Single); ogl_dll
  1092. glTexEnvi: procedure(target, pname: GLenum; param: LongInt); ogl_dll
  1093. glTexEnvfv: procedure(target, pname: GLenum; params : PSingle); ogl_dll
  1094. glTexEnviv: procedure(target, pname: GLenum; params : PLongInt); ogl_dll
  1095. glGetTexEnvfv: procedure(target, pname: GLenum; params : PSingle); ogl_dll
  1096. glGetTexEnviv: procedure(target, pname: GLenum; params : PLongInt); ogl_dll
  1097. glTexParameterf: procedure(target, pname: GLenum; param: Single); ogl_dll
  1098. glTexParameteri: procedure(target, pname: GLenum; param: LongInt); ogl_dll
  1099. glTexParameterfv: procedure(target, pname: GLenum; params : PSingle); ogl_dll
  1100. glTexParameteriv: procedure(target, pname: GLenum; params : PLongInt); ogl_dll
  1101. glGetTexParameterfv: procedure(target, pname: GLenum; params : PSingle); ogl_dll
  1102. glGetTexParameteriv: procedure(target, pname: GLenum; params : PLongInt); ogl_dll
  1103. glGetTexLevelParameterfv: procedure(target: GLenum; level: LongInt; pname: GLenum; params : PSingle); ogl_dll
  1104. glGetTexLevelParameteriv: procedure(target: GLenum; level: LongInt; pname: GLenum; params : PLongInt); ogl_dll
  1105. glTexImage1D: procedure(target: GLenum; level, internalFormat, width, border: LongInt; format, AType: GLenum; var pixels); ogl_dll
  1106. glTexImage2D: procedure(target: GLenum; level, internalFormat, width, height, border: LongInt; format, AType: GLenum; var pixels); ogl_dll
  1107. glGetTexImage: procedure(target: GLenum; level: LongInt; format, AType: GLenum; var pixels); ogl_dll
  1108. // Evaluators
  1109. glMap1d: procedure(target: GLenum; u1, u2: Double; stride, order: LongInt; var points: Double); ogl_dll
  1110. glMap1f: procedure(target: GLenum; u1, u2: Single; stride, order: LongInt; var points: Single); ogl_dll
  1111. glMap2d: procedure(target: GLenum; u1, u2: Double; ustride, uorder: LongInt; v1, v2: Double; vstride, vorder: LongInt; var points: Double); ogl_dll
  1112. glMap2f: procedure(target: GLenum; u1, u2: Single; ustride, uorder: LongInt; v1, v2: Single; vstride, vorder: LongInt; var points: Single); ogl_dll
  1113. glGetMapdv: procedure(target, query: GLenum; var v: Double); ogl_dll
  1114. glGetMapfv: procedure(target, query: GLenum; var v: Single); ogl_dll
  1115. glGetMapiv: procedure(target, query: GLenum; var v: LongInt); ogl_dll
  1116. glEvalCoord1d: procedure(u: Double); ogl_dll
  1117. glEvalCoord1f: procedure(u: Single); ogl_dll
  1118. glEvalCoord1dv: procedure(var u: Double); ogl_dll
  1119. glEvalCoord1fv: procedure(var u: Single); ogl_dll
  1120. glEvalCoord2d: procedure(u, v: Double); ogl_dll
  1121. glEvalCoord2f: procedure(u, v: Single); ogl_dll
  1122. glEvalCoord2dv: procedure(var u, v: Double); ogl_dll
  1123. glEvalCoord2fv: procedure(var u, v: Single); ogl_dll
  1124. glMapGrid1d: procedure(un: LongInt; u1, u2: Double); ogl_dll
  1125. glMapGrid1f: procedure(un: LongInt; u1, u2: Single); ogl_dll
  1126. glMapGrid2d: procedure(un: LongInt; u1, u2: Double; vn: LongInt; v1, v2: Double); ogl_dll
  1127. glMapGrid2f: procedure(un: LongInt; u1, u2: Single; vn: LongInt; v1, v2: Single); ogl_dll
  1128. glEvalPoint1: procedure(i: LongInt); ogl_dll
  1129. glEvalPoint2: procedure(i, j: LongInt); ogl_dll
  1130. glEvalMesh1: procedure(mode: GLenum; i1, i2: LongInt); ogl_dll
  1131. glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: LongInt); ogl_dll
  1132. // Fog
  1133. glFogf: procedure(pname: GLenum; param: Single); ogl_dll
  1134. glFogi: procedure(pname: GLenum; param: LongInt); ogl_dll
  1135. glFogfv: procedure(pname: GLenum; params : PSingle); ogl_dll
  1136. glFogiv: procedure(pname: GLenum; params : PLongInt); ogl_dll
  1137. // Selection and Feedback
  1138. glFeedbackBuffer: procedure(size: LongInt; AType: GLenum; var buffer: Single); ogl_dll
  1139. glPassThrough: procedure(token: Single); ogl_dll
  1140. glSelectBuffer: procedure(size: LongInt; var buffer: LongWord); ogl_dll
  1141. glInitNames: procedure; ogl_dll
  1142. glLoadName: procedure(name: LongWord); ogl_dll
  1143. glPushName: procedure(name: LongWord); ogl_dll
  1144. glPopName: procedure; ogl_dll
  1145. {$ENDIF GL1_0}
  1146. {$IFDEF GL1_1}
  1147. var
  1148. // Miscellaneous
  1149. glEnableClientState: procedure(cap: GLenum); ogl_dll
  1150. glDisableClientState: procedure(cap: GLenum); ogl_dll
  1151. glPushClientAttrib: procedure(mask: GLbitfield); ogl_dll
  1152. glPopClientAttrib: procedure; ogl_dll
  1153. // Drawing Functions
  1154. glIndexub: procedure(c: Byte); ogl_dll
  1155. glIndexubv: procedure(var c: Byte); ogl_dll
  1156. // Vertex Arrays
  1157. glVertexPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); ogl_dll
  1158. glNormalPointer: procedure(AType: GLenum; stride: LongInt; var ptr); ogl_dll
  1159. glColorPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); ogl_dll
  1160. glIndexPointer: procedure(AType: GLenum; stride: LongInt; var ptr); ogl_dll
  1161. glTexCoordPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); ogl_dll
  1162. glEdgeFlagPointer: procedure(stride: LongInt; var ptr); ogl_dll
  1163. glGetPointerv: procedure(pname: GLenum; var params: Pointer); ogl_dll
  1164. glArrayElement: procedure(i: LongInt); ogl_dll
  1165. glDrawArrays: procedure(mode: GLenum; first, count: LongInt); ogl_dll
  1166. glDrawElements: procedure(mode: GLenum; count: Integer; AType: GLenum; var indices); ogl_dll
  1167. glInterleavedArrays: procedure(format: GLenum; stride: LongInt; var pointer); ogl_dll
  1168. // Texture Mapping
  1169. glGenTextures: procedure(n: LongInt; var textures: LongWord); ogl_dll
  1170. glDeleteTextures: procedure(n: LongInt; var textures: LongWord); ogl_dll
  1171. glBindTexture: procedure(target: GLenum; texture: LongWord); ogl_dll
  1172. glPrioritizeTextures: procedure(n: LongInt; var textures: LongWord; var priorities: GLclampf); ogl_dll
  1173. glAreTexturesResident: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean; ogl_dll
  1174. glIsTexture: function(texture: LongWord): Boolean; ogl_dll
  1175. glTexSubImage1D: procedure(target: GLenum; level, xoffset, width: LongInt; format, AType: GLenum; var pixels); ogl_dll
  1176. glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, width, height: LongInt; format, AType: GLenum; var pixels); ogl_dll
  1177. glCopyTexImage1D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, border: LongInt); ogl_dll
  1178. glCopyTexImage2D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, height, border: LongInt); ogl_dll
  1179. glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y, width: LongInt); ogl_dll
  1180. glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y, width, height: LongInt); ogl_dll
  1181. {$ENDIF GL1_1}
  1182. {$IFDEF GL1_2}
  1183. var
  1184. glDrawRangeElements: procedure(mode: GLenum; AStart, AEnd: LongWord; count: LongInt; AType: GLenum; var indices); ogl_dll
  1185. glTexImage3D: procedure(target: GLenum; level: LongInt; internalFormat: GLenum; width, height, depth, border: LongInt; format, AType: GLEnum; var pixels); ogl_dll
  1186. glTexSubImage3D: procedure(target: GLenum; level: LongInt; xoffset, yoffset, zoffset, width, height, depth: LongInt; format, AType: GLEnum; var pixels); ogl_dll
  1187. glCopyTexSubImage3D: procedure(target: GLenum; level: LongInt; xoffset, yoffset, zoffset, x, y, width, height: LongInt); ogl_dll
  1188. {$ENDIF GL1_2}
  1189. // -------------------------------------------------------
  1190. // GL Extensions
  1191. // -------------------------------------------------------
  1192. {$IFDEF EXTENSIONS}
  1193. var
  1194. // === 1.0 Extensions ===
  1195. // GL_EXT_blend_minmax
  1196. glBlendEquationEXT: procedure(mode: GLenum); ogl_dll
  1197. // GL_EXT_blend_color
  1198. glBlendColorEXT: procedure(red, green, blue, alpha: GLclampf); ogl_dll
  1199. // GL_EXT_polygon_offset
  1200. glPolygonOffsetEXT: procedure(factor, bias: Single); ogl_dll
  1201. // GL_EXT_vertex_array
  1202. glVertexPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); ogl_dll
  1203. glNormalPointerEXT: procedure(AType: GLenum; stride, count: LongInt; var ptr); ogl_dll
  1204. glColorPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); ogl_dll
  1205. glIndexPointerEXT: procedure(AType: GLenum; stride, count: LongInt; var ptr); ogl_dll
  1206. glTexCoordPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); ogl_dll
  1207. glEdgeFlagPointerEXT: procedure(stride, count: LongInt; var ptr: Boolean); ogl_dll
  1208. glGetPointervEXT: procedure(pname: GLenum; var params: Pointer); ogl_dll
  1209. glArrayElementEXT: procedure(i: LongInt); ogl_dll
  1210. glDrawArraysEXT: procedure(mode: GLEnum; first, count: LongInt); ogl_dll
  1211. // GL_EXT_texture_object
  1212. glGenTexturesEXT: procedure(n: LongInt; var textures: LongWord); ogl_dll
  1213. glDeleteTexturesEXT: procedure(n: LongInt; var textures: LongWord); ogl_dll
  1214. glBindTextureEXT: procedure(target: GLenum; texture: LongWord); ogl_dll
  1215. glPrioritizeTexturesEXT: procedure(n: LongInt; var textures: LongWord; var priorities: GLClampf); ogl_dll
  1216. glAreTexturesResidentEXT: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean; ogl_dll
  1217. glIsTextureEXT: function(texture: LongWord): Boolean; ogl_dll
  1218. // GL_EXT_texture3D
  1219. glTexImage3DEXT: procedure(target: GLenum; level: LongInt; internalFormat: GLenum; width, height, depth, border: LongInt; format, AType: GLenum; var pixels); ogl_dll
  1220. glTexSubImage3DEXT: procedure(target: GLenum; level, xoffset, yoffset, zoffset, width, height, depth: LongInt; format, AType: GLenum; var pixels); ogl_dll
  1221. glCopyTexSubImage3DEXT: procedure(target: GLenum; level, xoffset, yoffset, zoffset, x, y, width, height: LongInt); ogl_dll
  1222. // GL_EXT_color_table
  1223. glColorTableEXT: procedure(target, internalformat: GLenum; width: LongInt; format, AType: GLenum; var table); ogl_dll
  1224. glColorSubTableEXT: procedure(target: GLenum; start, count: LongInt; format, AType: GLEnum; var data); ogl_dll
  1225. glGetColorTableEXT: procedure(target, format, AType: GLenum; var table); ogl_dll
  1226. glGetColorTableParameterfvEXT: procedure(target, pname: GLenum; var params: Single); ogl_dll
  1227. glGetColorTableParameterivEXT: procedure(target, pname: GLenum; var params: LongInt); ogl_dll
  1228. {$ENDIF EXTENSIONS}
  1229. // library dependent extensions
  1230. {$IFDEF SGI_EXTENSIONS}
  1231. var
  1232. // GL_SGIS_multitexture
  1233. glMultiTexCoord1dSGIS: procedure(target: GLenum; s: Double); ogl_dll
  1234. glMultiTexCoord1dvSGIS: procedure(target: GLenum; var v: Double); ogl_dll
  1235. glMultiTexCoord1fSGIS: procedure(target: GLenum; s: Single); ogl_dll
  1236. glMultiTexCoord1fvSGIS: procedure(target: GLenum; var v: Single); ogl_dll
  1237. glMultiTexCoord1iSGIS: procedure(target: GLenum; s: LongInt); ogl_dll
  1238. glMultiTexCoord1ivSGIS: procedure(target: GLenum; var v: LongInt); ogl_dll
  1239. glMultiTexCoord1sSGIS: procedure(target: GLenum; s: ShortInt); ogl_dll
  1240. glMultiTexCoord1svSGIS: procedure(target: GLenum; var v: ShortInt); ogl_dll
  1241. glMultiTexCoord2dSGIS: procedure(target: GLenum; s, t: Double); ogl_dll
  1242. glMultiTexCoord2dvSGIS: procedure(target: GLenum; var v: Double); ogl_dll
  1243. glMultiTexCoord2fSGIS: procedure(target: GLenum; s, t: Single); ogl_dll
  1244. glMultiTexCoord2fvSGIS: procedure(target: GLenum; var v: Single); ogl_dll
  1245. glMultiTexCoord2iSGIS: procedure(target: GLenum; s, t: LongInt); ogl_dll
  1246. glMultiTexCoord2ivSGIS: procedure(target: GLenum; var v: LongInt); ogl_dll
  1247. glMultiTexCoord2sSGIS: procedure(target: GLenum; s, t: ShortInt); ogl_dll
  1248. glMultiTexCoord2svSGIS: procedure(target: GLenum; var v: ShortInt); ogl_dll
  1249. glMultiTexCoord3dSGIS: procedure(target: GLenum; s, t, r: Double); ogl_dll
  1250. glMultiTexCoord3dvSGIS: procedure(target: GLenum; var v: Double); ogl_dll
  1251. glMultiTexCoord3fSGIS: procedure(target: GLenum; s, t, r: Single); ogl_dll
  1252. glMultiTexCoord3fvSGIS: procedure(target: GLenum; var v: Single); ogl_dll
  1253. glMultiTexCoord3iSGIS: procedure(target: GLenum; s, t, r: LongInt); ogl_dll
  1254. glMultiTexCoord3ivSGIS: procedure(target: GLenum; var v: LongInt); ogl_dll
  1255. glMultiTexCoord3sSGIS: procedure(target: GLenum; s, t, r: ShortInt); ogl_dll
  1256. glMultiTexCoord3svSGIS: procedure(target: GLenum; var v: ShortInt); ogl_dll
  1257. glMultiTexCoord4dSGIS: procedure(target: GLenum; s, t, r, q: Double); ogl_dll
  1258. glMultiTexCoord4dvSGIS: procedure(target: GLenum; var v: Double); ogl_dll
  1259. glMultiTexCoord4fSGIS: procedure(target: GLenum; s, t, r, q: Single); ogl_dll
  1260. glMultiTexCoord4fvSGIS: procedure(target: GLenum; var v: Single); ogl_dll
  1261. glMultiTexCoord4iSGIS: procedure(target: GLenum; s, t, r, q: LongInt); ogl_dll
  1262. glMultiTexCoord4ivSGIS: procedure(target: GLenum; var v: LongInt); ogl_dll
  1263. glMultiTexCoord4sSGIS: procedure(target: GLenum; s, t, r, q: ShortInt); ogl_dll
  1264. glMultiTexCoord4svSGIS: procedure(target: GLenum; var v: ShortInt); ogl_dll
  1265. glMultiTexCoordPointerSGIS: procedure(target: GLenum; size: LongInt; AType: GLEnum; stride: LongInt; var APointer); ogl_dll
  1266. glSelectTextureSGIS: procedure(target: GLenum); ogl_dll
  1267. glSelectTextureCoordSetSGIS: procedure(target: GLenum); ogl_dll
  1268. // GL_EXT_multitexture
  1269. glMultiTexCoord1dEXT: procedure(target: GLenum; s: Double); ogl_dll
  1270. glMultiTexCoord1dvEXT: procedure(target: GLenum; var v: Double); ogl_dll
  1271. glMultiTexCoord1fEXT: procedure(target: GLenum; s: Single); ogl_dll
  1272. glMultiTexCoord1fvEXT: procedure(target: GLenum; var v: Single); ogl_dll
  1273. glMultiTexCoord1iEXT: procedure(target: GLenum; s: LongInt); ogl_dll
  1274. glMultiTexCoord1ivEXT: procedure(target: GLenum; var v: LongInt); ogl_dll
  1275. glMultiTexCoord1sEXT: procedure(target: GLenum; s: ShortInt); ogl_dll
  1276. glMultiTexCoord1svEXT: procedure(target: GLenum; var v: ShortInt); ogl_dll
  1277. glMultiTexCoord2dEXT: procedure(target: GLenum; s, t: Double); ogl_dll
  1278. glMultiTexCoord2dvEXT: procedure(target: GLenum; var v: Double); ogl_dll
  1279. glMultiTexCoord2fEXT: procedure(target: GLenum; s, t: Single); ogl_dll
  1280. glMultiTexCoord2fvEXT: procedure(target: GLenum; var v: Single); ogl_dll
  1281. glMultiTexCoord2iEXT: procedure(target: GLenum; s, t: LongInt); ogl_dll
  1282. glMultiTexCoord2ivEXT: procedure(target: GLenum; var v: LongInt); ogl_dll
  1283. glMultiTexCoord2sEXT: procedure(target: GLenum; s, t: ShortInt); ogl_dll
  1284. glMultiTexCoord2svEXT: procedure(target: GLenum; var v: ShortInt); ogl_dll
  1285. glMultiTexCoord3dEXT: procedure(target: GLenum; s, t, r: Double); ogl_dll
  1286. glMultiTexCoord3dvEXT: procedure(target: GLenum; var v: Double); ogl_dll
  1287. glMultiTexCoord3fEXT: procedure(target: GLenum; s, t, r: Single); ogl_dll
  1288. glMultiTexCoord3fvEXT: procedure(target: GLenum; var v: Single); ogl_dll
  1289. glMultiTexCoord3iEXT: procedure(target: GLenum; s, t, r: LongInt); ogl_dll
  1290. glMultiTexCoord3ivEXT: procedure(target: GLenum; var v: LongInt); ogl_dll
  1291. glMultiTexCoord3sEXT: procedure(target: GLenum; s, t, r: ShortInt); ogl_dll
  1292. glMultiTexCoord3svEXT: procedure(target: GLenum; var v: ShortInt); ogl_dll
  1293. glMultiTexCoord4dEXT: procedure(target: GLenum; s, t, r, q: Double); ogl_dll
  1294. glMultiTexCoord4dvEXT: procedure(target: GLenum; var v: Double); ogl_dll
  1295. glMultiTexCoord4fEXT: procedure(target: GLenum; s, t, r, q: Single); ogl_dll
  1296. glMultiTexCoord4fvEXT: procedure(target: GLenum; var v: Single); ogl_dll
  1297. glMultiTexCoord4iEXT: procedure(target: GLenum; s, t, r, q: LongInt); ogl_dll
  1298. glMultiTexCoord4ivEXT: procedure(target: GLenum; var v: LongInt); ogl_dll
  1299. glMultiTexCoord4sEXT: procedure(target: GLenum; s, t, r, q: ShortInt); ogl_dll
  1300. glMultiTexCoord4svEXT: procedure(target: GLenum; var v: ShortInt); ogl_dll
  1301. glInterleavedTextureCoordSetsEXT: procedure(factor: LongInt); ogl_dll
  1302. glSelectTextureEXT: procedure(target: GLenum); ogl_dll
  1303. glSelectTextureCoordSetEXT: procedure(target: GLenum); ogl_dll
  1304. glSelectTextureTransformEXT: procedure(target: GLenum); ogl_dll
  1305. // GL_EXT_point_parameters
  1306. glPointParameterfEXT: procedure(pname: GLenum; param: Single); ogl_dll
  1307. glPointParameterfvEXT: procedure(pname: GLenum; var params: Single); ogl_dll
  1308. {$ENDIF SGI_EXTENSIONS}
  1309. {$ifdef MESA}
  1310. var
  1311. // GL_MESA_window_pos
  1312. glWindowPos2iMESA: procedure(x, y: LongInt); ogl_dll
  1313. glWindowPos2sMESA: procedure(x, y: ShortInt); ogl_dll
  1314. glWindowPos2fMESA: procedure(x, y: Single); ogl_dll
  1315. glWindowPos2dMESA: procedure(x, y: Double); ogl_dll
  1316. glWindowPos2ivMESA: procedure(var p: LongInt); ogl_dll
  1317. glWindowPos2svMESA: procedure(var p: ShortInt); ogl_dll
  1318. glWindowPos2fvMESA: procedure(var p: Single); ogl_dll
  1319. glWindowPos2dvMESA: procedure(var p: Double); ogl_dll
  1320. glWindowPos3iMESA: procedure(x, y, z: LongInt); ogl_dll
  1321. glWindowPos3sMESA: procedure(x, y, z: ShortInt); ogl_dll
  1322. glWindowPos3fMESA: procedure(x, y, z: Single); ogl_dll
  1323. glWindowPos3dMESA: procedure(x, y, z: Double); ogl_dll
  1324. glWindowPos3ivMESA: procedure(var p: LongInt); ogl_dll
  1325. glWindowPos3svMESA: procedure(var p: ShortInt); ogl_dll
  1326. glWindowPos3fvMESA: procedure(var p: Single); ogl_dll
  1327. glWindowPos3dvMESA: procedure(var p: Double); ogl_dll
  1328. glWindowPos4iMESA: procedure(x, y, z, w: LongInt); ogl_dll
  1329. glWindowPos4sMESA: procedure(x, y, z, w: ShortInt); ogl_dll
  1330. glWindowPos4fMESA: procedure(x, y, z, w: Single); ogl_dll
  1331. glWindowPos4dMESA: procedure(x, y, z, w: Double); ogl_dll
  1332. glWindowPos4ivMESA: procedure(var p: LongInt); ogl_dll
  1333. glWindowPos4svMESA: procedure(var p: ShortInt); ogl_dll
  1334. glWindowPos4fvMESA: procedure(var p: Single); ogl_dll
  1335. glWindowPos4dvMESA: procedure(var p: Double); ogl_dll
  1336. // GL_MESA_resize_buffers
  1337. glResizeBuffersMESA: procedure; ogl_dll
  1338. {$endif MESA}
  1339. // =======================================================
  1340. // =======================================================
  1341. implementation
  1342. type
  1343. HInstance = LongWord;
  1344. var
  1345. libGL : HInstance;
  1346. function GetProc(handle: HInstance; name: PChar): Pointer;
  1347. begin
  1348. Result := GetProcAddress(handle, name);
  1349. if (Result = nil) and GLDumpUnresolvedFunctions then
  1350. WriteLn('Unresolved: ', name);
  1351. end;
  1352. function InitGLFromLibrary(libname: PChar): Boolean;
  1353. begin
  1354. Result := False;
  1355. libGL := LoadLibrary(libname);
  1356. if libGL = 0 then exit;
  1357. {$ifdef GL1_0}
  1358. // Miscellaneous
  1359. glClearIndex := GetProc(libGL, 'glClearIndex');
  1360. glClearColor := GetProc(libGL, 'glClearColor');
  1361. glClear := GetProc(libGL, 'glClear');
  1362. glIndexMask := GetProc(libGL, 'glIndexMask');
  1363. glColorMask := GetProc(libGL, 'glColorMask');
  1364. glAlphaFunc := GetProc(libGL, 'glAlphaFunc');
  1365. glBlendFunc := GetProc(libGL, 'glBlendFunc');
  1366. glLogicOp := GetProc(libGL, 'glLogicOp');
  1367. glCullFace := GetProc(libGL, 'glCullFace');
  1368. glFrontFace := GetProc(libGL, 'glFrontFace');
  1369. glPointSize := GetProc(libGL, 'glPointSize');
  1370. glLineWidth := GetProc(libGL, 'glLineWidth');
  1371. glLineStipple := GetProc(libGL, 'glLineStipple');
  1372. glPolygonMode := GetProc(libGL, 'glPolygonMode');
  1373. glPolygonOffset := GetProc(libGL, 'glPolygonOffset');
  1374. glPolygonStipple := GetProc(libGL, 'glPolygonStipple');
  1375. glGetPolygonStipple := GetProc(libGL, 'glGetPolygonStipple');
  1376. glEdgeFlag := GetProc(libGL, 'glEdgeFlag');
  1377. glEdgeFlagv := GetProc(libGL, 'glEdgeFlagv');
  1378. glScissor := GetProc(libGL, 'glScissor');
  1379. glClipPlane := GetProc(libGL, 'glClipPlane');
  1380. glGetClipPlane := GetProc(libGL, 'glGetClipPlane');
  1381. glDrawBuffer := GetProc(libGL, 'glDrawBuffer');
  1382. glReadBuffer := GetProc(libGL, 'glReadBuffer');
  1383. glEnable := GetProc(libGL, 'glEnable');
  1384. glDisable := GetProc(libGL, 'glDisable');
  1385. glIsEnabled := GetProc(libGL, 'glIsEnabled');
  1386. glGetBooleanv := GetProc(libGL, 'glGetBooleanv');
  1387. glGetDoublev := GetProc(libGL, 'glGetDoublev');
  1388. glGetFloatv := GetProc(libGL, 'glGetFloatv');
  1389. glGetIntegerv := GetProc(libGL, 'glGetIntegerv');
  1390. glPushAttrib := GetProc(libGL, 'glPushAttrib');
  1391. glPopAttrib := GetProc(libGL, 'glPopAttrib');
  1392. glRenderMode := GetProc(libGL, 'glRenderMode');
  1393. glGetError := GetProc(libGL, 'glGetError');
  1394. glGetString := GetProc(libGL, 'glGetString');
  1395. glFinish := GetProc(libGL, 'glFinish');
  1396. glFlush := GetProc(libGL, 'glFlush');
  1397. glHint := GetProc(libGL, 'glHint');
  1398. // Depth Buffer
  1399. glClearDepth := GetProc(libGL, 'glClearDepth');
  1400. glDepthFunc := GetProc(libGL, 'glDepthFunc');
  1401. glDepthMask := GetProc(libGL, 'glDepthMask');
  1402. glDepthRange := GetProc(libGL, 'glDepthRange');
  1403. // Accumulation Buffer
  1404. glClearAccum := GetProc(libGL, 'glClearAccum');
  1405. glAccum := GetProc(libGL, 'glAccum');
  1406. // Tranformation
  1407. glMatrixMode := GetProc(libGL, 'glMatrixMode');
  1408. glOrtho := GetProc(libGL, 'glOrtho');
  1409. glFrustum := GetProc(libGL, 'glFrustum');
  1410. glViewport := GetProc(libGL, 'glViewport');
  1411. glPushMatrix := GetProc(libGL, 'glPushMatrix');
  1412. glPopMatrix := GetProc(libGL, 'glPopMatrix');
  1413. glLoadIdentity := GetProc(libGL, 'glLoadIdentity');
  1414. glLoadMatrixd := GetProc(libGL, 'glLoadMatrixd');
  1415. glLoadMatrixf := GetProc(libGL, 'glLoadMatrixf');
  1416. glMultMatrixd := GetProc(libGL, 'glMultMatrixd');
  1417. glMultMatrixf := GetProc(libGL, 'glMultMatrixf');
  1418. glRotated := GetProc(libGL, 'glRotated');
  1419. glRotatef := GetProc(libGL, 'glRotatef');
  1420. glScaled := GetProc(libGL, 'glScaled');
  1421. glScalef := GetProc(libGL, 'glScalef');
  1422. glTranslated := GetProc(libGL, 'glTranslated');
  1423. glTranslatef := GetProc(libGL, 'glTranslatef');
  1424. // Display Lists
  1425. glIsList := GetProc(libGL, 'glIsList');
  1426. glDeleteLists := GetProc(libGL, 'glDeleteLists');
  1427. glGenLists := GetProc(libGL, 'glGenLists');
  1428. glNewList := GetProc(libGL, 'glNewList');
  1429. glEndList := GetProc(libGL, 'glEndList');
  1430. glCallList := GetProc(libGL, 'glCallList');
  1431. glCallLists := GetProc(libGL, 'glCallLists');
  1432. glListBase := GetProc(libGL, 'glListBase');
  1433. // Drawing Functions
  1434. glBegin := GetProc(libGL, 'glBegin');
  1435. glEnd := GetProc(libGL, 'glEnd');
  1436. glVertex2d := GetProc(libGL, 'glVertex2d');
  1437. glVertex2f := GetProc(libGL, 'glVertex2f');
  1438. glVertex2i := GetProc(libGL, 'glVertex2i');
  1439. glVertex2s := GetProc(libGL, 'glVertex2s');
  1440. glVertex3d := GetProc(libGL, 'glVertex3d');
  1441. glVertex3f := GetProc(libGL, 'glVertex3f');
  1442. glVertex3i := GetProc(libGL, 'glVertex3i');
  1443. glVertex3s := GetProc(libGL, 'glVertex3s');
  1444. glVertex4d := GetProc(libGL, 'glVertex4d');
  1445. glVertex4f := GetProc(libGL, 'glVertex4f');
  1446. glVertex4i := GetProc(libGL, 'glVertex4i');
  1447. glVertex4s := GetProc(libGL, 'glVertex4s');
  1448. glVertex2dv := GetProc(libGL, 'glVertex2dv');
  1449. glVertex2fv := GetProc(libGL, 'glVertex2fv');
  1450. glVertex2iv := GetProc(libGL, 'glVertex2iv');
  1451. glVertex2sv := GetProc(libGL, 'glVertex2sv');
  1452. glVertex3dv := GetProc(libGL, 'glVertex3dv');
  1453. glVertex3fv := GetProc(libGL, 'glVertex3fv');
  1454. glVertex3iv := GetProc(libGL, 'glVertex3iv');
  1455. glVertex3sv := GetProc(libGL, 'glVertex3sv');
  1456. glVertex4dv := GetProc(libGL, 'glVertex4dv');
  1457. glVertex4fv := GetProc(libGL, 'glVertex4fv');
  1458. glVertex4iv := GetProc(libGL, 'glVertex4iv');
  1459. glVertex4sv := GetProc(libGL, 'glVertex4sv');
  1460. glNormal3b := GetProc(libGL, 'glNormal3b');
  1461. glNormal3d := GetProc(libGL, 'glNormal3d');
  1462. glNormal3f := GetProc(libGL, 'glNormal3f');
  1463. glNormal3i := GetProc(libGL, 'glNormal3i');
  1464. glNormal3s := GetProc(libGL, 'glNormal3s');
  1465. glNormal3bv := GetProc(libGL, 'glNormal3bv');
  1466. glNormal3dv := GetProc(libGL, 'glNormal3dv');
  1467. glNormal3fv := GetProc(libGL, 'glNormal3fv');
  1468. glNormal3iv := GetProc(libGL, 'glNormal3iv');
  1469. glNormal3sv := GetProc(libGL, 'glNormal3sv');
  1470. glIndexd := GetProc(libGL, 'glIndexd');
  1471. glIndexf := GetProc(libGL, 'glIndexf');
  1472. glIndexi := GetProc(libGL, 'glIndexi');
  1473. glIndexs := GetProc(libGL, 'glIndexs');
  1474. glIndexdv := GetProc(libGL, 'glIndexdv');
  1475. glIndexfv := GetProc(libGL, 'glIndexfv');
  1476. glIndexiv := GetProc(libGL, 'glIndexiv');
  1477. glIndexsv := GetProc(libGL, 'glIndexsv');
  1478. glColor3b := GetProc(libGL, 'glColor3b');
  1479. glColor3d := GetProc(libGL, 'glColor3d');
  1480. glColor3f := GetProc(libGL, 'glColor3f');
  1481. glColor3i := GetProc(libGL, 'glColor3i');
  1482. glColor3s := GetProc(libGL, 'glColor3s');
  1483. glColor3ub := GetProc(libGL, 'glColor3ub');
  1484. glColor3ui := GetProc(libGL, 'glColor3ui');
  1485. glColor3us := GetProc(libGL, 'glColor3us');
  1486. glColor4b := GetProc(libGL, 'glColor4b');
  1487. glColor4d := GetProc(libGL, 'glColor4d');
  1488. glColor4f := GetProc(libGL, 'glColor4f');
  1489. glColor4i := GetProc(libGL, 'glColor4i');
  1490. glColor4s := GetProc(libGL, 'glColor4s');
  1491. glColor4ub := GetProc(libGL, 'glColor4ub');
  1492. glColor4ui := GetProc(libGL, 'glColor4ui');
  1493. glColor4us := GetProc(libGL, 'glColor4us');
  1494. glColor3bv := GetProc(libGL, 'glColor3bv');
  1495. glColor3dv := GetProc(libGL, 'glColor3dv');
  1496. glColor3fv := GetProc(libGL, 'glColor3fv');
  1497. glColor3iv := GetProc(libGL, 'glColor3iv');
  1498. glColor3sv := GetProc(libGL, 'glColor3sv');
  1499. glColor3ubv := GetProc(libGL, 'glColor3ubv');
  1500. glColor3uiv := GetProc(libGL, 'glColor3uiv');
  1501. glColor3usv := GetProc(libGL, 'glColor3usv');
  1502. glColor4bv := GetProc(libGL, 'glColor4bv');
  1503. glColor4dv := GetProc(libGL, 'glColor4dv');
  1504. glColor4fv := GetProc(libGL, 'glColor4fv');
  1505. glColor4iv := GetProc(libGL, 'glColor4iv');
  1506. glColor4sv := GetProc(libGL, 'glColor4sv');
  1507. glColor4ubv := GetProc(libGL, 'glColor4ubv');
  1508. glColor4uiv := GetProc(libGL, 'glColor4uiv');
  1509. glColor4usv := GetProc(libGL, 'glColor4usv');
  1510. glTexCoord1d := GetProc(libGL, 'glTexCoord1d');
  1511. glTexCoord1f := GetProc(libGL, 'glTexCoord1f');
  1512. glTexCoord1i := GetProc(libGL, 'glTexCoord1i');
  1513. glTexCoord1s := GetProc(libGL, 'glTexCoord1s');
  1514. glTexCoord2d := GetProc(libGL, 'glTexCoord2d');
  1515. glTexCoord2f := GetProc(libGL, 'glTexCoord2f');
  1516. glTexCoord2i := GetProc(libGL, 'glTexCoord2i');
  1517. glTexCoord2s := GetProc(libGL, 'glTexCoord2s');
  1518. glTexCoord3d := GetProc(libGL, 'glTexCoord3d');
  1519. glTexCoord3f := GetProc(libGL, 'glTexCoord3f');
  1520. glTexCoord3i := GetProc(libGL, 'glTexCoord3i');
  1521. glTexCoord3s := GetProc(libGL, 'glTexCoord3s');
  1522. glTexCoord4d := GetProc(libGL, 'glTexCoord4d');
  1523. glTexCoord4f := GetProc(libGL, 'glTexCoord4f');
  1524. glTexCoord4i := GetProc(libGL, 'glTexCoord4i');
  1525. glTexCoord4s := GetProc(libGL, 'glTexCoord4s');
  1526. glTexCoord1dv := GetProc(libGL, 'glTexCoord1dv');
  1527. glTexCoord1fv := GetProc(libGL, 'glTexCoord1fv');
  1528. glTexCoord1iv := GetProc(libGL, 'glTexCoord1iv');
  1529. glTexCoord1sv := GetProc(libGL, 'glTexCoord1sv');
  1530. glTexCoord2dv := GetProc(libGL, 'glTexCoord2dv');
  1531. glTexCoord2fv := GetProc(libGL, 'glTexCoord2fv');
  1532. glTexCoord2iv := GetProc(libGL, 'glTexCoord2iv');
  1533. glTexCoord2sv := GetProc(libGL, 'glTexCoord2sv');
  1534. glTexCoord3dv := GetProc(libGL, 'glTexCoord3dv');
  1535. glTexCoord3fv := GetProc(libGL, 'glTexCoord3fv');
  1536. glTexCoord3iv := GetProc(libGL, 'glTexCoord3iv');
  1537. glTexCoord3sv := GetProc(libGL, 'glTexCoord3sv');
  1538. glTexCoord4dv := GetProc(libGL, 'glTexCoord4dv');
  1539. glTexCoord4fv := GetProc(libGL, 'glTexCoord4fv');
  1540. glTexCoord4iv := GetProc(libGL, 'glTexCoord4iv');
  1541. glTexCoord4sv := GetProc(libGL, 'glTexCoord4sv');
  1542. glRasterPos2d := GetProc(libGL, 'glRasterPos2d');
  1543. glRasterPos2f := GetProc(libGL, 'glRasterPos2f');
  1544. glRasterPos2i := GetProc(libGL, 'glRasterPos2i');
  1545. glRasterPos2s := GetProc(libGL, 'glRasterPos2s');
  1546. glRasterPos3d := GetProc(libGL, 'glRasterPos3d');
  1547. glRasterPos3f := GetProc(libGL, 'glRasterPos3f');
  1548. glRasterPos3i := GetProc(libGL, 'glRasterPos3i');
  1549. glRasterPos3s := GetProc(libGL, 'glRasterPos3s');
  1550. glRasterPos4d := GetProc(libGL, 'glRasterPos4d');
  1551. glRasterPos4f := GetProc(libGL, 'glRasterPos4f');
  1552. glRasterPos4i := GetProc(libGL, 'glRasterPos4i');
  1553. glRasterPos4s := GetProc(libGL, 'glRasterPos4s');
  1554. glRasterPos2dv := GetProc(libGL, 'glRasterPos2dv');
  1555. glRasterPos2fv := GetProc(libGL, 'glRasterPos2fv');
  1556. glRasterPos2iv := GetProc(libGL, 'glRasterPos2iv');
  1557. glRasterPos2sv := GetProc(libGL, 'glRasterPos2sv');
  1558. glRasterPos3dv := GetProc(libGL, 'glRasterPos3dv');
  1559. glRasterPos3fv := GetProc(libGL, 'glRasterPos3fv');
  1560. glRasterPos3iv := GetProc(libGL, 'glRasterPos3iv');
  1561. glRasterPos3sv := GetProc(libGL, 'glRasterPos3sv');
  1562. glRasterPos4dv := GetProc(libGL, 'glRasterPos4dv');
  1563. glRasterPos4fv := GetProc(libGL, 'glRasterPos4fv');
  1564. glRasterPos4iv := GetProc(libGL, 'glRasterPos4iv');
  1565. glRasterPos4sv := GetProc(libGL, 'glRasterPos4sv');
  1566. glRectd := GetProc(libGL, 'glRectd');
  1567. glRectf := GetProc(libGL, 'glRectf');
  1568. glRecti := GetProc(libGL, 'glRecti');
  1569. glRects := GetProc(libGL, 'glRects');
  1570. glRectdv := GetProc(libGL, 'glRectdv');
  1571. glRectfv := GetProc(libGL, 'glRectfv');
  1572. glRectiv := GetProc(libGL, 'glRectiv');
  1573. glRectsv := GetProc(libGL, 'glRectsv');
  1574. // Lighting
  1575. glShadeModel := GetProc(libGL, 'glShadeModel');
  1576. glLightf := GetProc(libGL, 'glLightf');
  1577. glLighti := GetProc(libGL, 'glLighti');
  1578. glLightfv := GetProc(libGL, 'glLightfv');
  1579. glLightiv := GetProc(libGL, 'glLightiv');
  1580. glGetLightfv := GetProc(libGL, 'glGetLightfv');
  1581. glGetLightiv := GetProc(libGL, 'glGetLightiv');
  1582. glLightModelf := GetProc(libGL, 'glLightModelf');
  1583. glLightModeli := GetProc(libGL, 'glLightModeli');
  1584. glLightModelfv := GetProc(libGL, 'glLightModelfv');
  1585. glLightModeliv := GetProc(libGL, 'glLightModeliv');
  1586. glMaterialf := GetProc(libGL, 'glMaterialf');
  1587. glMateriali := GetProc(libGL, 'glMateriali');
  1588. glMaterialfv := GetProc(libGL, 'glMaterialfv');
  1589. glMaterialiv := GetProc(libGL, 'glMaterialiv');
  1590. glGetMaterialfv := GetProc(libGL, 'glGetMaterialfv');
  1591. glGetMaterialiv := GetProc(libGL, 'glGetMaterialiv');
  1592. glColorMaterial := GetProc(libGL, 'glColorMaterial');
  1593. // Raster Functions
  1594. glPixelZoom := GetProc(libGL, 'glPixelZoom');
  1595. glPixelStoref := GetProc(libGL, 'glPixelStoref');
  1596. glPixelStorei := GetProc(libGL, 'glPixelStorei');
  1597. glPixelTransferf := GetProc(libGL, 'glPixelTransferf');
  1598. glPixelTransferi := GetProc(libGL, 'glPixelTransferi');
  1599. glPixelMapfv := GetProc(libGL, 'glPixelMapfv');
  1600. glPixelMapuiv := GetProc(libGL, 'glPixelMapuiv');
  1601. glPixelMapusv := GetProc(libGL, 'glPixelMapusv');
  1602. glGetPixelMapfv := GetProc(libGL, 'glGetPixelMapfv');
  1603. glGetPixelMapuiv := GetProc(libGL, 'glGetPixelMapuiv');
  1604. glGetPixelMapusv := GetProc(libGL, 'glGetPixelMapusv');
  1605. glBitmap := GetProc(libGL, 'glBitmap');
  1606. glReadPixels := GetProc(libGL, 'glReadPixels');
  1607. glDrawPixels := GetProc(libGL, 'glDrawPixels');
  1608. glCopyPixels := GetProc(libGL, 'glCopyPixels');
  1609. // Stenciling
  1610. glStencilFunc := GetProc(libGL, 'glStencilFunc');
  1611. glStencilMask := GetProc(libGL, 'glStencilMask');
  1612. glStencilOp := GetProc(libGL, 'glStencilOp');
  1613. glClearStencil := GetProc(libGL, 'glClearStencil');
  1614. // Texture Mapping
  1615. glTexGend := GetProc(libGL, 'glTexGend');
  1616. glTexGenf := GetProc(libGL, 'glTexGenf');
  1617. glTexGeni := GetProc(libGL, 'glTexGeni');
  1618. glTexGendv := GetProc(libGL, 'glTexGendv');
  1619. glTexGenfv := GetProc(libGL, 'glTexGenfv');
  1620. glTexGeniv := GetProc(libGL, 'glTexGeniv');
  1621. glGetTexGendv := GetProc(libGL, 'glGetTexGendv');
  1622. glGetTexGenfv := GetProc(libGL, 'glGetTexGenfv');
  1623. glGetTexGeniv := GetProc(libGL, 'glGetTexGeniv');
  1624. glTexEnvf := GetProc(libGL, 'glTexEnvf');
  1625. glTexEnvi := GetProc(libGL, 'glTexEnvi');
  1626. glTexEnvfv := GetProc(libGL, 'glTexEnvfv');
  1627. glTexEnviv := GetProc(libGL, 'glTexEnviv');
  1628. glGetTexEnvfv := GetProc(libGL, 'glGetTexEnvfv');
  1629. glGetTexEnviv := GetProc(libGL, 'glGetTexEnviv');
  1630. glTexParameterf := GetProc(libGL, 'glTexParameterf');
  1631. glTexParameteri := GetProc(libGL, 'glTexParameteri');
  1632. glTexParameterfv := GetProc(libGL, 'glTexParameterfv');
  1633. glTexParameteriv := GetProc(libGL, 'glTexParameteriv');
  1634. glGetTexParameterfv := GetProc(libGL, 'glGetTexParameterfv');
  1635. glGetTexParameteriv := GetProc(libGL, 'glGetTexParameteriv');
  1636. glGetTexLevelParameterfv := GetProc(libGL, 'glGetTexLevelParameterfv');
  1637. glGetTexLevelParameteriv := GetProc(libGL, 'glGetTexLevelParameteriv');
  1638. glTexImage1D := GetProc(libGL, 'glTexImage1D');
  1639. glTexImage2D := GetProc(libGL, 'glTexImage2D');
  1640. glGetTexImage := GetProc(libGL, 'glGetTexImage');
  1641. // Evaluators
  1642. glMap1d := GetProc(libGL, 'glMap1d');
  1643. glMap1f := GetProc(libGL, 'glMap1f');
  1644. glMap2d := GetProc(libGL, 'glMap2d');
  1645. glMap2f := GetProc(libGL, 'glMap2f');
  1646. glGetMapdv := GetProc(libGL, 'glGetMapdv');
  1647. glGetMapfv := GetProc(libGL, 'glGetMapfv');
  1648. glGetMapiv := GetProc(libGL, 'glGetMapiv');
  1649. glEvalCoord1d := GetProc(libGL, 'glEvalCoord1d');
  1650. glEvalCoord1f := GetProc(libGL, 'glEvalCoord1f');
  1651. glEvalCoord1dv := GetProc(libGL, 'glEvalCoord1dv');
  1652. glEvalCoord1fv := GetProc(libGL, 'glEvalCoord1fv');
  1653. glEvalCoord2d := GetProc(libGL, 'glEvalCoord2d');
  1654. glEvalCoord2f := GetProc(libGL, 'glEvalCoord2f');
  1655. glEvalCoord2dv := GetProc(libGL, 'glEvalCoord2dv');
  1656. glEvalCoord2fv := GetProc(libGL, 'glEvalCoord2fv');
  1657. glMapGrid1d := GetProc(libGL, 'glMapGrid1d');
  1658. glMapGrid1f := GetProc(libGL, 'glMapGrid1f');
  1659. glMapGrid2d := GetProc(libGL, 'glMapGrid2d');
  1660. glMapGrid2f := GetProc(libGL, 'glMapGrid2f');
  1661. glEvalPoint1 := GetProc(libGL, 'glEvalPoint1');
  1662. glEvalPoint2 := GetProc(libGL, 'glEvalPoint2');
  1663. glEvalMesh1 := GetProc(libGL, 'glEvalMesh1');
  1664. glEvalMesh2 := GetProc(libGL, 'glEvalMesh2');
  1665. // Fog
  1666. glFogf := GetProc(libGL, 'glFogf');
  1667. glFogi := GetProc(libGL, 'glFogi');
  1668. glFogfv := GetProc(libGL, 'glFogfv');
  1669. glFogiv := GetProc(libGL, 'glFogiv');
  1670. // Selection and Feedback
  1671. glFeedbackBuffer := GetProc(libGL, 'glFeedbackBuffer');
  1672. glPassThrough := GetProc(libGL, 'glPassThrough');
  1673. glSelectBuffer := GetProc(libGL, 'glSelectBuffer');
  1674. glInitNames := GetProc(libGL, 'glInitNames');
  1675. glLoadName := GetProc(libGL, 'glLoadName');
  1676. glPushName := GetProc(libGL, 'glPushName');
  1677. glPopName := GetProc(libGL, 'glPopName');
  1678. {$endif GL1_0}
  1679. {$ifdef GL1_1}
  1680. // Miscellaneous
  1681. glEnableClientState := GetProc(libGL, 'glEnableClientState');
  1682. glDisableClientState := GetProc(libGL, 'glDisableClientState');
  1683. glPushClientAttrib := GetProc(libGL, 'glPushClientAttrib');
  1684. glPopClientAttrib := GetProc(libGL, 'glPopClientAttrib');
  1685. // Drawing Functions
  1686. glIndexub := GetProc(libGL, 'glIndexub');
  1687. glIndexubv := GetProc(libGL, 'glIndexubv');
  1688. // Vertex Arrays
  1689. glVertexPointer := GetProc(libGL, 'glVertexPointer');
  1690. glNormalPointer := GetProc(libGL, 'glNormalPointer');
  1691. glColorPointer := GetProc(libGL, 'glColorPointer');
  1692. glIndexPointer := GetProc(libGL, 'glIndexPointer');
  1693. glTexCoordPointer := GetProc(libGL, 'glTexCoordPointer');
  1694. glEdgeFlagPointer := GetProc(libGL, 'glEdgeFlagPointer');
  1695. glGetPointerv := GetProc(libGL, 'glGetPointerv');
  1696. glArrayElement := GetProc(libGL, 'glArrayElement');
  1697. glDrawArrays := GetProc(libGL, 'glDrawArrays');
  1698. glDrawElements := GetProc(libGL, 'glDrawElements');
  1699. glInterleavedArrays := GetProc(libGL, 'glInterleavedArrays');
  1700. // Texture Mapping
  1701. glGenTextures := GetProc(libGL, 'glGenTextures');
  1702. glDeleteTextures := GetProc(libGL, 'glDeleteTextures');
  1703. glBindTexture := GetProc(libGL, 'glBindTexture');
  1704. glPrioritizeTextures := GetProc(libGL, 'glPrioritizeTextures');
  1705. glAreTexturesResident := GetProc(libGL, 'glAreTexturesResident');
  1706. glIsTexture := GetProc(libGL, 'glIsTexture');
  1707. glTexSubImage1D := GetProc(libGL, 'glTexSubImage1D');
  1708. glTexSubImage2D := GetProc(libGL, 'glTexSubImage2D');
  1709. glCopyTexImage1D := GetProc(libGL, 'glCopyTexImage1D');
  1710. glCopyTexImage2D := GetProc(libGL, 'glCopyTexImage2D');
  1711. glCopyTexSubImage1D := GetProc(libGL, 'glCopyTexSubImage1D');
  1712. glCopyTexSubImage2D := GetProc(libGL, 'glCopyTexSubImage2D');
  1713. {$endif GL1_1}
  1714. {$ifdef GL1_2}
  1715. glDrawRangeElements := GetProc(libGL, 'glDrawRangeElements');
  1716. glTexImage3D := GetProc(libGL, 'glTexImage3D');
  1717. glTexSubImage3D := GetProc(libGL, 'glTexSubImage3D');
  1718. glCopyTexSubImage3D := GetProc(libGL, 'glCopyTexSubImage3D');
  1719. {$endif GL1_2}
  1720. {$ifdef EXTENSIONS}
  1721. // === 1.0 Extensions ===
  1722. // GL_EXT_blend_minmax
  1723. glBlendEquationEXT := GetProc(libGL, 'glBlendEquationEXT');
  1724. // GL_EXT_blend_color
  1725. glBlendColorEXT := GetProc(libGL, 'glBlendColorEXT');
  1726. // GL_EXT_polygon_offset
  1727. glPolygonOffsetEXT := GetProc(libGL, 'glPolygonOffsetEXT');
  1728. // GL_EXT_vertex_array
  1729. glVertexPointerEXT := GetProc(libGL, 'glVertexPointerEXT');
  1730. glNormalPointerEXT := GetProc(libGL, 'glNormalPointerEXT');
  1731. glColorPointerEXT := GetProc(libGL, 'glColorPointerEXT');
  1732. glIndexPointerEXT := GetProc(libGL, 'glIndexPointerEXT');
  1733. glTexCoordPointerEXT := GetProc(libGL, 'glTexCoordPointerEXT');
  1734. glEdgeFlagPointerEXT := GetProc(libGL, 'glEdgeFlagPointerEXT');
  1735. glGetPointervEXT := GetProc(libGL, 'glGetPointervEXT');
  1736. glArrayElementEXT := GetProc(libGL, 'glArrayElementEXT');
  1737. glDrawArraysEXT := GetProc(libGL, 'glDrawArraysEXT');
  1738. // GL_EXT_texture_object
  1739. glGenTexturesEXT := GetProc(libGL, 'glGenTexturesEXT');
  1740. glDeleteTexturesEXT := GetProc(libGL, 'glDeleteTexturesEXT');
  1741. glBindTextureEXT := GetProc(libGL, 'glBindTextureEXT');
  1742. glPrioritizeTexturesEXT := GetProc(libGL, 'glPrioritizeTexturesEXT');
  1743. glAreTexturesResidentEXT := GetProc(libGL, 'glAreTexturesResidentEXT');
  1744. glIsTextureEXT := GetProc(libGL, 'glIsTextureEXT');
  1745. // GL_EXT_texture3D
  1746. glTexImage3DEXT := GetProc(libGL, 'glTexImage3DEXT');
  1747. glTexSubImage3DEXT := GetProc(libGL, 'glTexSubImage3DEXT');
  1748. glCopyTexSubImage3DEXT := GetProc(libGL, 'glCopyTexSubImage3DEXT');
  1749. // GL_EXT_color_table
  1750. glColorTableEXT := GetProc(libGL, 'glColorTableEXT');
  1751. glColorSubTableEXT := GetProc(libGL, 'glColorSubTableEXT');
  1752. glGetColorTableEXT := GetProc(libGL, 'glGetColorTableEXT');
  1753. glGetColorTableParameterfvEXT := GetProc(libGL, 'glGetColorTableParameterfvEXT');
  1754. glGetColorTableParameterivEXT := GetProc(libGL, 'glGetColorTableParameterivEXT');
  1755. {$endif EXTENSIONS}
  1756. {$ifdef SGI_EXTENSIONS}
  1757. // GL_SGIS_multitexture
  1758. glMultiTexCoord1dSGIS := GetProc(libGL, 'glMultiTexCoord1dSGIS');
  1759. glMultiTexCoord1dvSGIS := GetProc(libGL, 'glMultiTexCoord1dvSGIS');
  1760. glMultiTexCoord1fSGIS := GetProc(libGL, 'glMultiTexCoord1fSGIS');
  1761. glMultiTexCoord1fvSGIS := GetProc(libGL, 'glMultiTexCoord1fvSGIS');
  1762. glMultiTexCoord1iSGIS := GetProc(libGL, 'glMultiTexCoord1iSGIS');
  1763. glMultiTexCoord1ivSGIS := GetProc(libGL, 'glMultiTexCoord1ivSGIS');
  1764. glMultiTexCoord1sSGIS := GetProc(libGL, 'glMultiTexCoord1sSGIS');
  1765. glMultiTexCoord1svSGIS := GetProc(libGL, 'glMultiTexCoord1svSGIS');
  1766. glMultiTexCoord2dSGIS := GetProc(libGL, 'glMultiTexCoord2dSGIS');
  1767. glMultiTexCoord2dvSGIS := GetProc(libGL, 'glMultiTexCoord2dvSGIS');
  1768. glMultiTexCoord2fSGIS := GetProc(libGL, 'glMultiTexCoord2fSGIS');
  1769. glMultiTexCoord2fvSGIS := GetProc(libGL, 'glMultiTexCoord2fvSGIS');
  1770. glMultiTexCoord2iSGIS := GetProc(libGL, 'glMultiTexCoord2iSGIS');
  1771. glMultiTexCoord2ivSGIS := GetProc(libGL, 'glMultiTexCoord2ivSGIS');
  1772. glMultiTexCoord2sSGIS := GetProc(libGL, 'glMultiTexCoord2sSGIS');
  1773. glMultiTexCoord2svSGIS := GetProc(libGL, 'glMultiTexCoord2svSGIS');
  1774. glMultiTexCoord3dSGIS := GetProc(libGL, 'glMultiTexCoord3dSGIS');
  1775. glMultiTexCoord3dvSGIS := GetProc(libGL, 'glMultiTexCoord3dvSGIS');
  1776. glMultiTexCoord3fSGIS := GetProc(libGL, 'glMultiTexCoord3fSGIS');
  1777. glMultiTexCoord3fvSGIS := GetProc(libGL, 'glMultiTexCoord3fvSGIS');
  1778. glMultiTexCoord3iSGIS := GetProc(libGL, 'glMultiTexCoord3iSGIS');
  1779. glMultiTexCoord3ivSGIS := GetProc(libGL, 'glMultiTexCoord3ivSGIS');
  1780. glMultiTexCoord3sSGIS := GetProc(libGL, 'glMultiTexCoord3sSGIS');
  1781. glMultiTexCoord3svSGIS := GetProc(libGL, 'glMultiTexCoord3svSGIS');
  1782. glMultiTexCoord4dSGIS := GetProc(libGL, 'glMultiTexCoord4dSGIS');
  1783. glMultiTexCoord4dvSGIS := GetProc(libGL, 'glMultiTexCoord4dvSGIS');
  1784. glMultiTexCoord4fSGIS := GetProc(libGL, 'glMultiTexCoord4fSGIS');
  1785. glMultiTexCoord4fvSGIS := GetProc(libGL, 'glMultiTexCoord4fvSGIS');
  1786. glMultiTexCoord4iSGIS := GetProc(libGL, 'glMultiTexCoord4iSGIS');
  1787. glMultiTexCoord4ivSGIS := GetProc(libGL, 'glMultiTexCoord4ivSGIS');
  1788. glMultiTexCoord4sSGIS := GetProc(libGL, 'glMultiTexCoord4sSGIS');
  1789. glMultiTexCoord4svSGIS := GetProc(libGL, 'glMultiTexCoord4svSGIS');
  1790. glMultiTexCoordPointerSGIS := GetProc(libGL, 'glMultiTexCoordPointerSGIS');
  1791. glSelectTextureSGIS := GetProc(libGL, 'glSelectTextureSGIS');
  1792. glSelectTextureCoordSetSGIS := GetProc(libGL, 'glSelectTextureCoordSetSGIS');
  1793. // GL_EXT_multitexture
  1794. glMultiTexCoord1dEXT := GetProc(libGL, 'glMultiTexCoord1dEXT');
  1795. glMultiTexCoord1dvEXT := GetProc(libGL, 'glMultiTexCoord1dvEXT');
  1796. glMultiTexCoord1fEXT := GetProc(libGL, 'glMultiTexCoord1fEXT');
  1797. glMultiTexCoord1fvEXT := GetProc(libGL, 'glMultiTexCoord1fvEXT');
  1798. glMultiTexCoord1iEXT := GetProc(libGL, 'glMultiTexCoord1iEXT');
  1799. glMultiTexCoord1ivEXT := GetProc(libGL, 'glMultiTexCoord1ivEXT');
  1800. glMultiTexCoord1sEXT := GetProc(libGL, 'glMultiTexCoord1sEXT');
  1801. glMultiTexCoord1svEXT := GetProc(libGL, 'glMultiTexCoord1svEXT');
  1802. glMultiTexCoord2dEXT := GetProc(libGL, 'glMultiTexCoord2dEXT');
  1803. glMultiTexCoord2dvEXT := GetProc(libGL, 'glMultiTexCoord2dvEXT');
  1804. glMultiTexCoord2fEXT := GetProc(libGL, 'glMultiTexCoord2fEXT');
  1805. glMultiTexCoord2fvEXT := GetProc(libGL, 'glMultiTexCoord2fvEXT');
  1806. glMultiTexCoord2iEXT := GetProc(libGL, 'glMultiTexCoord2iEXT');
  1807. glMultiTexCoord2ivEXT := GetProc(libGL, 'glMultiTexCoord2ivEXT');
  1808. glMultiTexCoord2sEXT := GetProc(libGL, 'glMultiTexCoord2sEXT');
  1809. glMultiTexCoord2svEXT := GetProc(libGL, 'glMultiTexCoord2svEXT');
  1810. glMultiTexCoord3dEXT := GetProc(libGL, 'glMultiTexCoord3dEXT');
  1811. glMultiTexCoord3dvEXT := GetProc(libGL, 'glMultiTexCoord3dvEXT');
  1812. glMultiTexCoord3fEXT := GetProc(libGL, 'glMultiTexCoord3fEXT');
  1813. glMultiTexCoord3fvEXT := GetProc(libGL, 'glMultiTexCoord3fvEXT');
  1814. glMultiTexCoord3iEXT := GetProc(libGL, 'glMultiTexCoord3iEXT');
  1815. glMultiTexCoord3ivEXT := GetProc(libGL, 'glMultiTexCoord3ivEXT');
  1816. glMultiTexCoord3sEXT := GetProc(libGL, 'glMultiTexCoord3sEXT');
  1817. glMultiTexCoord3svEXT := GetProc(libGL, 'glMultiTexCoord3svEXT');
  1818. glMultiTexCoord4dEXT := GetProc(libGL, 'glMultiTexCoord4dEXT');
  1819. glMultiTexCoord4dvEXT := GetProc(libGL, 'glMultiTexCoord4dvEXT');
  1820. glMultiTexCoord4fEXT := GetProc(libGL, 'glMultiTexCoord4fEXT');
  1821. glMultiTexCoord4fvEXT := GetProc(libGL, 'glMultiTexCoord4fvEXT');
  1822. glMultiTexCoord4iEXT := GetProc(libGL, 'glMultiTexCoord4iEXT');
  1823. glMultiTexCoord4ivEXT := GetProc(libGL, 'glMultiTexCoord4ivEXT');
  1824. glMultiTexCoord4sEXT := GetProc(libGL, 'glMultiTexCoord4sEXT');
  1825. glMultiTexCoord4svEXT := GetProc(libGL, 'glMultiTexCoord4svEXT');
  1826. glInterleavedTextureCoordSetsEXT := GetProc(libGL, 'glInterleavedTextureCoordSetsEXT');
  1827. glSelectTextureEXT := GetProc(libGL, 'glSelectTextureEXT');
  1828. glSelectTextureCoordSetEXT := GetProc(libGL, 'glSelectTextureCoordSetEXT');
  1829. glSelectTextureTransformEXT := GetProc(libGL, 'glSelectTextureTransformEXT');
  1830. // GL_EXT_point_parameters
  1831. glPointParameterfEXT := GetProc(libGL, 'glPointParameterfEXT');
  1832. glPointParameterfvEXT := GetProc(libGL, 'glPointParameterfvEXT');
  1833. {$endif SGI_EXTENSIONS}
  1834. {$ifdef MESA}
  1835. // GL_MESA_window_pos
  1836. glWindowPos2iMESA := GetProc(libGL, 'glWindowPos2iMESA');
  1837. glWindowPos2sMESA := GetProc(libGL, 'glWindowPos2sMESA');
  1838. glWindowPos2fMESA := GetProc(libGL, 'glWindowPos2fMESA');
  1839. glWindowPos2dMESA := GetProc(libGL, 'glWindowPos2dMESA');
  1840. glWindowPos2ivMESA := GetProc(libGL, 'glWindowPos2ivMESA');
  1841. glWindowPos2svMESA := GetProc(libGL, 'glWindowPos2svMESA');
  1842. glWindowPos2fvMESA := GetProc(libGL, 'glWindowPos2fvMESA');
  1843. glWindowPos2dvMESA := GetProc(libGL, 'glWindowPos2dvMESA');
  1844. glWindowPos3iMESA := GetProc(libGL, 'glWindowPos3iMESA');
  1845. glWindowPos3sMESA := GetProc(libGL, 'glWindowPos3sMESA');
  1846. glWindowPos3fMESA := GetProc(libGL, 'glWindowPos3fMESA');
  1847. glWindowPos3dMESA := GetProc(libGL, 'glWindowPos3dMESA');
  1848. glWindowPos3ivMESA := GetProc(libGL, 'glWindowPos3ivMESA');
  1849. glWindowPos3svMESA := GetProc(libGL, 'glWindowPos3svMESA');
  1850. glWindowPos3fvMESA := GetProc(libGL, 'glWindowPos3fvMESA');
  1851. glWindowPos3dvMESA := GetProc(libGL, 'glWindowPos3dvMESA');
  1852. glWindowPos4iMESA := GetProc(libGL, 'glWindowPos4iMESA');
  1853. glWindowPos4sMESA := GetProc(libGL, 'glWindowPos4sMESA');
  1854. glWindowPos4fMESA := GetProc(libGL, 'glWindowPos4fMESA');
  1855. glWindowPos4dMESA := GetProc(libGL, 'glWindowPos4dMESA');
  1856. glWindowPos4ivMESA := GetProc(libGL, 'glWindowPos4ivMESA');
  1857. glWindowPos4svMESA := GetProc(libGL, 'glWindowPos4svMESA');
  1858. glWindowPos4fvMESA := GetProc(libGL, 'glWindowPos4fvMESA');
  1859. glWindowPos4dvMESA := GetProc(libGL, 'glWindowPos4dvMESA');
  1860. // GL_MESA_resize_buffers
  1861. glResizeBuffersMESA := GetProc(libGL, 'glResizeBuffersMESA');
  1862. {$endif MESA}
  1863. GLInitialized := True;
  1864. Result := True;
  1865. end;
  1866. function InitGL: Boolean;
  1867. begin
  1868. Result := InitGLFromLibrary('opengl32.dll');
  1869. end;
  1870. initialization
  1871. InitGL;
  1872. finalization
  1873. if libGL <> 0 then FreeLibrary(libGL);
  1874. end.
  1875. {
  1876. $Log$
  1877. Revision 1.3 2000-10-01 22:17:59 peter
  1878. * new bounce demo
  1879. Revision 1.1.2.2 2000/10/01 22:12:28 peter
  1880. * new demo
  1881. Revision 1.1 2000/09/03 21:25:45 peter
  1882. * new updated version
  1883. * gtkglarea unit and demo
  1884. * win32 opengl headers
  1885. * morph3d demo
  1886. Revision 1.1 2000/07/13 06:34:17 michael
  1887. + Initial import
  1888. Revision 1.2 2000/05/31 00:34:28 alex
  1889. made templates work
  1890. }
  1891. {
  1892. $Log$
  1893. Revision 1.3 2000-10-01 22:17:59 peter
  1894. * new bounce demo
  1895. Revision 1.1.2.2 2000/10/01 22:12:28 peter
  1896. * new demo
  1897. }