gl.pp 91 KB

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  1. (*
  2. ** License Applicability. Except to the extent portions of this file are
  3. ** made subject to an alternative license as permitted in the SGI Free
  4. ** Software License B, Version 1.1 (the "License"), the contents of this
  5. ** file are subject only to the provisions of the License. You may not use
  6. ** this file except in compliance with the License. You may obtain a copy
  7. ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
  8. ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
  9. **
  10. ** http://oss.sgi.com/projects/FreeB
  11. **
  12. ** Note that, as provided in the License, the Software is distributed on an
  13. ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
  14. ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
  15. ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
  16. ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
  17. **
  18. ** Original Code. The Original Code is: OpenGL Sample Implementation,
  19. ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
  20. ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
  21. ** Copyright in any portions created by third parties is as indicated
  22. ** elsewhere herein. All Rights Reserved.
  23. **
  24. ** Additional Notice Provisions: This software was created using the
  25. ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
  26. ** not been independently verified as being compliant with the OpenGL(R)
  27. ** version 1.2.1 Specification.
  28. **
  29. ** (this unit actually only contains the 1.1 parts of the specification,
  30. ** the parts from the subsequence versions are in glext.pp)
  31. *)
  32. {******************************************************************************}
  33. { Converted to Delphi by Tom Nuydens ([email protected]) }
  34. {******************************************************************************}
  35. {$MODE Delphi}
  36. {$MACRO ON}
  37. {$IFDEF Windows}
  38. {$DEFINE extdecl := stdcall}
  39. {$ELSE}
  40. {$DEFINE extdecl := cdecl}
  41. {$IFDEF MorphOS}
  42. {$INLINE ON}
  43. {$DEFINE GL_UNIT}
  44. {$ELSE}
  45. {$IFNDEF OS2}
  46. {$LINKLIB c}
  47. {$ENDIF OS2}
  48. {$ENDIF}
  49. {$ENDIF}
  50. unit GL;
  51. interface
  52. uses
  53. SysUtils,
  54. {$IFDEF Windows}
  55. Windows, dynlibs
  56. {$ELSE Windows}
  57. {$IFDEF MorphOS}
  58. TinyGL
  59. {$ELSE MorphOS}
  60. dynlibs
  61. {$ENDIF MorphOS}
  62. {$ENDIF Windows};
  63. {$IFNDEF MORPHOS}
  64. var
  65. LibGL: TLibHandle;
  66. {$ENDIF MORPHOS}
  67. type
  68. GLenum = Cardinal; PGLenum = ^GLenum;
  69. GLboolean = Byte; PGLboolean = ^GLboolean;
  70. GLbitfield = Cardinal; PGLbitfield = ^GLbitfield;
  71. GLbyte = ShortInt; PGLbyte = ^GLbyte;
  72. GLshort = SmallInt; PGLshort = ^GLshort;
  73. GLint = Integer; PGLint = ^GLint;
  74. GLsizei = Integer; PGLsizei = ^GLsizei;
  75. GLubyte = Byte; PGLubyte = ^GLubyte;
  76. GLushort = Word; PGLushort = ^GLushort;
  77. GLuint = Cardinal; PGLuint = ^GLuint;
  78. GLfloat = Single; PGLfloat = ^GLfloat;
  79. GLclampf = Single; PGLclampf = ^GLclampf;
  80. GLdouble = Double; PGLdouble = ^GLdouble;
  81. GLclampd = Double; PGLclampd = ^GLclampd;
  82. { GLvoid = void; } PGLvoid = Pointer;
  83. PPGLvoid = ^PGLvoid;
  84. TGLenum = GLenum;
  85. TGLboolean = GLboolean;
  86. TGLbitfield = GLbitfield;
  87. TGLbyte = GLbyte;
  88. TGLshort = GLshort;
  89. TGLint = GLint;
  90. TGLsizei = GLsizei;
  91. TGLubyte = GLubyte;
  92. TGLushort = GLushort;
  93. TGLuint = GLuint;
  94. TGLfloat = GLfloat;
  95. TGLclampf = GLclampf;
  96. TGLdouble = GLdouble;
  97. TGLclampd = GLclampd;
  98. {******************************************************************************}
  99. const
  100. // Version
  101. GL_VERSION_1_1 = 1;
  102. // AccumOp
  103. GL_ACCUM = $0100;
  104. GL_LOAD = $0101;
  105. GL_RETURN = $0102;
  106. GL_MULT = $0103;
  107. GL_ADD = $0104;
  108. // AlphaFunction
  109. GL_NEVER = $0200;
  110. GL_LESS = $0201;
  111. GL_EQUAL = $0202;
  112. GL_LEQUAL = $0203;
  113. GL_GREATER = $0204;
  114. GL_NOTEQUAL = $0205;
  115. GL_GEQUAL = $0206;
  116. GL_ALWAYS = $0207;
  117. // AttribMask
  118. GL_CURRENT_BIT = $00000001;
  119. GL_POINT_BIT = $00000002;
  120. GL_LINE_BIT = $00000004;
  121. GL_POLYGON_BIT = $00000008;
  122. GL_POLYGON_STIPPLE_BIT = $00000010;
  123. GL_PIXEL_MODE_BIT = $00000020;
  124. GL_LIGHTING_BIT = $00000040;
  125. GL_FOG_BIT = $00000080;
  126. GL_DEPTH_BUFFER_BIT = $00000100;
  127. GL_ACCUM_BUFFER_BIT = $00000200;
  128. GL_STENCIL_BUFFER_BIT = $00000400;
  129. GL_VIEWPORT_BIT = $00000800;
  130. GL_TRANSFORM_BIT = $00001000;
  131. GL_ENABLE_BIT = $00002000;
  132. GL_COLOR_BUFFER_BIT = $00004000;
  133. GL_HINT_BIT = $00008000;
  134. GL_EVAL_BIT = $00010000;
  135. GL_LIST_BIT = $00020000;
  136. GL_TEXTURE_BIT = $00040000;
  137. GL_SCISSOR_BIT = $00080000;
  138. GL_ALL_ATTRIB_BITS = $000FFFFF;
  139. // BeginMode
  140. GL_POINTS = $0000;
  141. GL_LINES = $0001;
  142. GL_LINE_LOOP = $0002;
  143. GL_LINE_STRIP = $0003;
  144. GL_TRIANGLES = $0004;
  145. GL_TRIANGLE_STRIP = $0005;
  146. GL_TRIANGLE_FAN = $0006;
  147. GL_QUADS = $0007;
  148. GL_QUAD_STRIP = $0008;
  149. GL_POLYGON = $0009;
  150. // BlendingFactorDest
  151. GL_ZERO = 0;
  152. GL_ONE = 1;
  153. GL_SRC_COLOR = $0300;
  154. GL_ONE_MINUS_SRC_COLOR = $0301;
  155. GL_SRC_ALPHA = $0302;
  156. GL_ONE_MINUS_SRC_ALPHA = $0303;
  157. GL_DST_ALPHA = $0304;
  158. GL_ONE_MINUS_DST_ALPHA = $0305;
  159. // BlendingFactorSrc
  160. // GL_ZERO
  161. // GL_ONE
  162. GL_DST_COLOR = $0306;
  163. GL_ONE_MINUS_DST_COLOR = $0307;
  164. GL_SRC_ALPHA_SATURATE = $0308;
  165. // GL_SRC_ALPHA
  166. // GL_ONE_MINUS_SRC_ALPHA
  167. // GL_DST_ALPHA
  168. // GL_ONE_MINUS_DST_ALPHA
  169. // Boolean
  170. GL_TRUE = 1;
  171. GL_FALSE = 0;
  172. // ClearBufferMask
  173. // GL_COLOR_BUFFER_BIT
  174. // GL_ACCUM_BUFFER_BIT
  175. // GL_STENCIL_BUFFER_BIT
  176. // GL_DEPTH_BUFFER_BIT
  177. // ClientArrayType
  178. // GL_VERTEX_ARRAY
  179. // GL_NORMAL_ARRAY
  180. // GL_COLOR_ARRAY
  181. // GL_INDEX_ARRAY
  182. // GL_TEXTURE_COORD_ARRAY
  183. // GL_EDGE_FLAG_ARRAY
  184. // ClipPlaneName
  185. GL_CLIP_PLANE0 = $3000;
  186. GL_CLIP_PLANE1 = $3001;
  187. GL_CLIP_PLANE2 = $3002;
  188. GL_CLIP_PLANE3 = $3003;
  189. GL_CLIP_PLANE4 = $3004;
  190. GL_CLIP_PLANE5 = $3005;
  191. // ColorMaterialFace
  192. // GL_FRONT
  193. // GL_BACK
  194. // GL_FRONT_AND_BACK
  195. // ColorMaterialParameter
  196. // GL_AMBIENT
  197. // GL_DIFFUSE
  198. // GL_SPECULAR
  199. // GL_EMISSION
  200. // GL_AMBIENT_AND_DIFFUSE
  201. // ColorPointerType
  202. // GL_BYTE
  203. // GL_UNSIGNED_BYTE
  204. // GL_SHORT
  205. // GL_UNSIGNED_SHORT
  206. // GL_INT
  207. // GL_UNSIGNED_INT
  208. // GL_FLOAT
  209. // GL_DOUBLE
  210. // CullFaceMode
  211. // GL_FRONT
  212. // GL_BACK
  213. // GL_FRONT_AND_BACK
  214. // DataType
  215. GL_BYTE = $1400;
  216. GL_UNSIGNED_BYTE = $1401;
  217. GL_SHORT = $1402;
  218. GL_UNSIGNED_SHORT = $1403;
  219. GL_INT = $1404;
  220. GL_UNSIGNED_INT = $1405;
  221. GL_FLOAT = $1406;
  222. GL_2_BYTES = $1407;
  223. GL_3_BYTES = $1408;
  224. GL_4_BYTES = $1409;
  225. GL_DOUBLE = $140A;
  226. // DepthFunction
  227. // GL_NEVER
  228. // GL_LESS
  229. // GL_EQUAL
  230. // GL_LEQUAL
  231. // GL_GREATER
  232. // GL_NOTEQUAL
  233. // GL_GEQUAL
  234. // GL_ALWAYS
  235. // DrawBufferMode
  236. GL_NONE = 0;
  237. GL_FRONT_LEFT = $0400;
  238. GL_FRONT_RIGHT = $0401;
  239. GL_BACK_LEFT = $0402;
  240. GL_BACK_RIGHT = $0403;
  241. GL_FRONT = $0404;
  242. GL_BACK = $0405;
  243. GL_LEFT = $0406;
  244. GL_RIGHT = $0407;
  245. GL_FRONT_AND_BACK = $0408;
  246. GL_AUX0 = $0409;
  247. GL_AUX1 = $040A;
  248. GL_AUX2 = $040B;
  249. GL_AUX3 = $040C;
  250. // Enable
  251. // GL_FOG
  252. // GL_LIGHTING
  253. // GL_TEXTURE_1D
  254. // GL_TEXTURE_2D
  255. // GL_LINE_STIPPLE
  256. // GL_POLYGON_STIPPLE
  257. // GL_CULL_FACE
  258. // GL_ALPHA_TEST
  259. // GL_BLEND
  260. // GL_INDEX_LOGIC_OP
  261. // GL_COLOR_LOGIC_OP
  262. // GL_DITHER
  263. // GL_STENCIL_TEST
  264. // GL_DEPTH_TEST
  265. // GL_CLIP_PLANE0
  266. // GL_CLIP_PLANE1
  267. // GL_CLIP_PLANE2
  268. // GL_CLIP_PLANE3
  269. // GL_CLIP_PLANE4
  270. // GL_CLIP_PLANE5
  271. // GL_LIGHT0
  272. // GL_LIGHT1
  273. // GL_LIGHT2
  274. // GL_LIGHT3
  275. // GL_LIGHT4
  276. // GL_LIGHT5
  277. // GL_LIGHT6
  278. // GL_LIGHT7
  279. // GL_TEXTURE_GEN_S
  280. // GL_TEXTURE_GEN_T
  281. // GL_TEXTURE_GEN_R
  282. // GL_TEXTURE_GEN_Q
  283. // GL_MAP1_VERTEX_3
  284. // GL_MAP1_VERTEX_4
  285. // GL_MAP1_COLOR_4
  286. // GL_MAP1_INDEX
  287. // GL_MAP1_NORMAL
  288. // GL_MAP1_TEXTURE_COORD_1
  289. // GL_MAP1_TEXTURE_COORD_2
  290. // GL_MAP1_TEXTURE_COORD_3
  291. // GL_MAP1_TEXTURE_COORD_4
  292. // GL_MAP2_VERTEX_3
  293. // GL_MAP2_VERTEX_4
  294. // GL_MAP2_COLOR_4
  295. // GL_MAP2_INDEX
  296. // GL_MAP2_NORMAL
  297. // GL_MAP2_TEXTURE_COORD_1
  298. // GL_MAP2_TEXTURE_COORD_2
  299. // GL_MAP2_TEXTURE_COORD_3
  300. // GL_MAP2_TEXTURE_COORD_4
  301. // GL_POINT_SMOOTH
  302. // GL_LINE_SMOOTH
  303. // GL_POLYGON_SMOOTH
  304. // GL_SCISSOR_TEST
  305. // GL_COLOR_MATERIAL
  306. // GL_NORMALIZE
  307. // GL_AUTO_NORMAL
  308. // GL_VERTEX_ARRAY
  309. // GL_NORMAL_ARRAY
  310. // GL_COLOR_ARRAY
  311. // GL_INDEX_ARRAY
  312. // GL_TEXTURE_COORD_ARRAY
  313. // GL_EDGE_FLAG_ARRAY
  314. // GL_POLYGON_OFFSET_POINT
  315. // GL_POLYGON_OFFSET_LINE
  316. // GL_POLYGON_OFFSET_FILL
  317. // ErrorCode
  318. GL_NO_ERROR = 0;
  319. GL_INVALID_ENUM = $0500;
  320. GL_INVALID_VALUE = $0501;
  321. GL_INVALID_OPERATION = $0502;
  322. GL_STACK_OVERFLOW = $0503;
  323. GL_STACK_UNDERFLOW = $0504;
  324. GL_OUT_OF_MEMORY = $0505;
  325. // FeedBackMode
  326. GL_2D = $0600;
  327. GL_3D = $0601;
  328. GL_3D_COLOR = $0602;
  329. GL_3D_COLOR_TEXTURE = $0603;
  330. GL_4D_COLOR_TEXTURE = $0604;
  331. // FeedBackToken
  332. GL_PASS_THROUGH_TOKEN = $0700;
  333. GL_POINT_TOKEN = $0701;
  334. GL_LINE_TOKEN = $0702;
  335. GL_POLYGON_TOKEN = $0703;
  336. GL_BITMAP_TOKEN = $0704;
  337. GL_DRAW_PIXEL_TOKEN = $0705;
  338. GL_COPY_PIXEL_TOKEN = $0706;
  339. GL_LINE_RESET_TOKEN = $0707;
  340. // FogMode
  341. // GL_LINEAR
  342. GL_EXP = $0800;
  343. GL_EXP2 = $0801;
  344. // FogParameter
  345. // GL_FOG_COLOR
  346. // GL_FOG_DENSITY
  347. // GL_FOG_END
  348. // GL_FOG_INDEX
  349. // GL_FOG_MODE
  350. // GL_FOG_START
  351. // FrontFaceDirection
  352. GL_CW = $0900;
  353. GL_CCW = $0901;
  354. // GetMapTarget
  355. GL_COEFF = $0A00;
  356. GL_ORDER = $0A01;
  357. GL_DOMAIN = $0A02;
  358. // GetPixelMap
  359. // GL_PIXEL_MAP_I_TO_I
  360. // GL_PIXEL_MAP_S_TO_S
  361. // GL_PIXEL_MAP_I_TO_R
  362. // GL_PIXEL_MAP_I_TO_G
  363. // GL_PIXEL_MAP_I_TO_B
  364. // GL_PIXEL_MAP_I_TO_A
  365. // GL_PIXEL_MAP_R_TO_R
  366. // GL_PIXEL_MAP_G_TO_G
  367. // GL_PIXEL_MAP_B_TO_B
  368. // GL_PIXEL_MAP_A_TO_A
  369. // GetPointerTarget
  370. // GL_VERTEX_ARRAY_POINTER
  371. // GL_NORMAL_ARRAY_POINTER
  372. // GL_COLOR_ARRAY_POINTER
  373. // GL_INDEX_ARRAY_POINTER
  374. // GL_TEXTURE_COORD_ARRAY_POINTER
  375. // GL_EDGE_FLAG_ARRAY_POINTER
  376. // GetTarget
  377. GL_CURRENT_COLOR = $0B00;
  378. GL_CURRENT_INDEX = $0B01;
  379. GL_CURRENT_NORMAL = $0B02;
  380. GL_CURRENT_TEXTURE_COORDS = $0B03;
  381. GL_CURRENT_RASTER_COLOR = $0B04;
  382. GL_CURRENT_RASTER_INDEX = $0B05;
  383. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  384. GL_CURRENT_RASTER_POSITION = $0B07;
  385. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  386. GL_CURRENT_RASTER_DISTANCE = $0B09;
  387. GL_POINT_SMOOTH = $0B10;
  388. GL_POINT_SIZE = $0B11;
  389. GL_POINT_SIZE_RANGE = $0B12;
  390. GL_POINT_SIZE_GRANULARITY = $0B13;
  391. GL_LINE_SMOOTH = $0B20;
  392. GL_LINE_WIDTH = $0B21;
  393. GL_LINE_WIDTH_RANGE = $0B22;
  394. GL_LINE_WIDTH_GRANULARITY = $0B23;
  395. GL_LINE_STIPPLE = $0B24;
  396. GL_LINE_STIPPLE_PATTERN = $0B25;
  397. GL_LINE_STIPPLE_REPEAT = $0B26;
  398. GL_LIST_MODE = $0B30;
  399. GL_MAX_LIST_NESTING = $0B31;
  400. GL_LIST_BASE = $0B32;
  401. GL_LIST_INDEX = $0B33;
  402. GL_POLYGON_MODE = $0B40;
  403. GL_POLYGON_SMOOTH = $0B41;
  404. GL_POLYGON_STIPPLE = $0B42;
  405. GL_EDGE_FLAG = $0B43;
  406. GL_CULL_FACE = $0B44;
  407. GL_CULL_FACE_MODE = $0B45;
  408. GL_FRONT_FACE = $0B46;
  409. GL_LIGHTING = $0B50;
  410. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  411. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  412. GL_LIGHT_MODEL_AMBIENT = $0B53;
  413. GL_SHADE_MODEL = $0B54;
  414. GL_COLOR_MATERIAL_FACE = $0B55;
  415. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  416. GL_COLOR_MATERIAL = $0B57;
  417. GL_FOG = $0B60;
  418. GL_FOG_INDEX = $0B61;
  419. GL_FOG_DENSITY = $0B62;
  420. GL_FOG_START = $0B63;
  421. GL_FOG_END = $0B64;
  422. GL_FOG_MODE = $0B65;
  423. GL_FOG_COLOR = $0B66;
  424. GL_DEPTH_RANGE = $0B70;
  425. GL_DEPTH_TEST = $0B71;
  426. GL_DEPTH_WRITEMASK = $0B72;
  427. GL_DEPTH_CLEAR_VALUE = $0B73;
  428. GL_DEPTH_FUNC = $0B74;
  429. GL_ACCUM_CLEAR_VALUE = $0B80;
  430. GL_STENCIL_TEST = $0B90;
  431. GL_STENCIL_CLEAR_VALUE = $0B91;
  432. GL_STENCIL_FUNC = $0B92;
  433. GL_STENCIL_VALUE_MASK = $0B93;
  434. GL_STENCIL_FAIL = $0B94;
  435. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  436. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  437. GL_STENCIL_REF = $0B97;
  438. GL_STENCIL_WRITEMASK = $0B98;
  439. GL_MATRIX_MODE = $0BA0;
  440. GL_NORMALIZE = $0BA1;
  441. GL_VIEWPORT = $0BA2;
  442. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  443. GL_PROJECTION_STACK_DEPTH = $0BA4;
  444. GL_TEXTURE_STACK_DEPTH = $0BA5;
  445. GL_MODELVIEW_MATRIX = $0BA6;
  446. GL_PROJECTION_MATRIX = $0BA7;
  447. GL_TEXTURE_MATRIX = $0BA8;
  448. GL_ATTRIB_STACK_DEPTH = $0BB0;
  449. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  450. GL_ALPHA_TEST = $0BC0;
  451. GL_ALPHA_TEST_FUNC = $0BC1;
  452. GL_ALPHA_TEST_REF = $0BC2;
  453. GL_DITHER = $0BD0;
  454. GL_BLEND_DST = $0BE0;
  455. GL_BLEND_SRC = $0BE1;
  456. GL_BLEND = $0BE2;
  457. GL_LOGIC_OP_MODE = $0BF0;
  458. GL_INDEX_LOGIC_OP = $0BF1;
  459. GL_COLOR_LOGIC_OP = $0BF2;
  460. GL_AUX_BUFFERS = $0C00;
  461. GL_DRAW_BUFFER = $0C01;
  462. GL_READ_BUFFER = $0C02;
  463. GL_SCISSOR_BOX = $0C10;
  464. GL_SCISSOR_TEST = $0C11;
  465. GL_INDEX_CLEAR_VALUE = $0C20;
  466. GL_INDEX_WRITEMASK = $0C21;
  467. GL_COLOR_CLEAR_VALUE = $0C22;
  468. GL_COLOR_WRITEMASK = $0C23;
  469. GL_INDEX_MODE = $0C30;
  470. GL_RGBA_MODE = $0C31;
  471. GL_DOUBLEBUFFER = $0C32;
  472. GL_STEREO = $0C33;
  473. GL_RENDER_MODE = $0C40;
  474. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  475. GL_POINT_SMOOTH_HINT = $0C51;
  476. GL_LINE_SMOOTH_HINT = $0C52;
  477. GL_POLYGON_SMOOTH_HINT = $0C53;
  478. GL_FOG_HINT = $0C54;
  479. GL_TEXTURE_GEN_S = $0C60;
  480. GL_TEXTURE_GEN_T = $0C61;
  481. GL_TEXTURE_GEN_R = $0C62;
  482. GL_TEXTURE_GEN_Q = $0C63;
  483. GL_PIXEL_MAP_I_TO_I = $0C70;
  484. GL_PIXEL_MAP_S_TO_S = $0C71;
  485. GL_PIXEL_MAP_I_TO_R = $0C72;
  486. GL_PIXEL_MAP_I_TO_G = $0C73;
  487. GL_PIXEL_MAP_I_TO_B = $0C74;
  488. GL_PIXEL_MAP_I_TO_A = $0C75;
  489. GL_PIXEL_MAP_R_TO_R = $0C76;
  490. GL_PIXEL_MAP_G_TO_G = $0C77;
  491. GL_PIXEL_MAP_B_TO_B = $0C78;
  492. GL_PIXEL_MAP_A_TO_A = $0C79;
  493. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  494. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  495. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  496. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  497. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  498. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  499. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  500. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  501. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  502. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  503. GL_UNPACK_SWAP_BYTES = $0CF0;
  504. GL_UNPACK_LSB_FIRST = $0CF1;
  505. GL_UNPACK_ROW_LENGTH = $0CF2;
  506. GL_UNPACK_SKIP_ROWS = $0CF3;
  507. GL_UNPACK_SKIP_PIXELS = $0CF4;
  508. GL_UNPACK_ALIGNMENT = $0CF5;
  509. GL_PACK_SWAP_BYTES = $0D00;
  510. GL_PACK_LSB_FIRST = $0D01;
  511. GL_PACK_ROW_LENGTH = $0D02;
  512. GL_PACK_SKIP_ROWS = $0D03;
  513. GL_PACK_SKIP_PIXELS = $0D04;
  514. GL_PACK_ALIGNMENT = $0D05;
  515. GL_MAP_COLOR = $0D10;
  516. GL_MAP_STENCIL = $0D11;
  517. GL_INDEX_SHIFT = $0D12;
  518. GL_INDEX_OFFSET = $0D13;
  519. GL_RED_SCALE = $0D14;
  520. GL_RED_BIAS = $0D15;
  521. GL_ZOOM_X = $0D16;
  522. GL_ZOOM_Y = $0D17;
  523. GL_GREEN_SCALE = $0D18;
  524. GL_GREEN_BIAS = $0D19;
  525. GL_BLUE_SCALE = $0D1A;
  526. GL_BLUE_BIAS = $0D1B;
  527. GL_ALPHA_SCALE = $0D1C;
  528. GL_ALPHA_BIAS = $0D1D;
  529. GL_DEPTH_SCALE = $0D1E;
  530. GL_DEPTH_BIAS = $0D1F;
  531. GL_MAX_EVAL_ORDER = $0D30;
  532. GL_MAX_LIGHTS = $0D31;
  533. GL_MAX_CLIP_PLANES = $0D32;
  534. GL_MAX_TEXTURE_SIZE = $0D33;
  535. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  536. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  537. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  538. GL_MAX_NAME_STACK_DEPTH = $0D37;
  539. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  540. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  541. GL_MAX_VIEWPORT_DIMS = $0D3A;
  542. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  543. GL_SUBPIXEL_BITS = $0D50;
  544. GL_INDEX_BITS = $0D51;
  545. GL_RED_BITS = $0D52;
  546. GL_GREEN_BITS = $0D53;
  547. GL_BLUE_BITS = $0D54;
  548. GL_ALPHA_BITS = $0D55;
  549. GL_DEPTH_BITS = $0D56;
  550. GL_STENCIL_BITS = $0D57;
  551. GL_ACCUM_RED_BITS = $0D58;
  552. GL_ACCUM_GREEN_BITS = $0D59;
  553. GL_ACCUM_BLUE_BITS = $0D5A;
  554. GL_ACCUM_ALPHA_BITS = $0D5B;
  555. GL_NAME_STACK_DEPTH = $0D70;
  556. GL_AUTO_NORMAL = $0D80;
  557. GL_MAP1_COLOR_4 = $0D90;
  558. GL_MAP1_INDEX = $0D91;
  559. GL_MAP1_NORMAL = $0D92;
  560. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  561. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  562. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  563. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  564. GL_MAP1_VERTEX_3 = $0D97;
  565. GL_MAP1_VERTEX_4 = $0D98;
  566. GL_MAP2_COLOR_4 = $0DB0;
  567. GL_MAP2_INDEX = $0DB1;
  568. GL_MAP2_NORMAL = $0DB2;
  569. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  570. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  571. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  572. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  573. GL_MAP2_VERTEX_3 = $0DB7;
  574. GL_MAP2_VERTEX_4 = $0DB8;
  575. GL_MAP1_GRID_DOMAIN = $0DD0;
  576. GL_MAP1_GRID_SEGMENTS = $0DD1;
  577. GL_MAP2_GRID_DOMAIN = $0DD2;
  578. GL_MAP2_GRID_SEGMENTS = $0DD3;
  579. GL_TEXTURE_1D = $0DE0;
  580. GL_TEXTURE_2D = $0DE1;
  581. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  582. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  583. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  584. GL_SELECTION_BUFFER_POINTER = $0DF3;
  585. GL_SELECTION_BUFFER_SIZE = $0DF4;
  586. // GL_TEXTURE_BINDING_1D
  587. // GL_TEXTURE_BINDING_2D
  588. // GL_VERTEX_ARRAY
  589. // GL_NORMAL_ARRAY
  590. // GL_COLOR_ARRAY
  591. // GL_INDEX_ARRAY
  592. // GL_TEXTURE_COORD_ARRAY
  593. // GL_EDGE_FLAG_ARRAY
  594. // GL_VERTEX_ARRAY_SIZE
  595. // GL_VERTEX_ARRAY_TYPE
  596. // GL_VERTEX_ARRAY_STRIDE
  597. // GL_NORMAL_ARRAY_TYPE
  598. // GL_NORMAL_ARRAY_STRIDE
  599. // GL_COLOR_ARRAY_SIZE
  600. // GL_COLOR_ARRAY_TYPE
  601. // GL_COLOR_ARRAY_STRIDE
  602. // GL_INDEX_ARRAY_TYPE
  603. // GL_INDEX_ARRAY_STRIDE
  604. // GL_TEXTURE_COORD_ARRAY_SIZE
  605. // GL_TEXTURE_COORD_ARRAY_TYPE
  606. // GL_TEXTURE_COORD_ARRAY_STRIDE
  607. // GL_EDGE_FLAG_ARRAY_STRIDE
  608. // GL_POLYGON_OFFSET_FACTOR
  609. // GL_POLYGON_OFFSET_UNITS
  610. // GetTextureParameter
  611. // GL_TEXTURE_MAG_FILTER
  612. // GL_TEXTURE_MIN_FILTER
  613. // GL_TEXTURE_WRAP_S
  614. // GL_TEXTURE_WRAP_T
  615. GL_TEXTURE_WIDTH = $1000;
  616. GL_TEXTURE_HEIGHT = $1001;
  617. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  618. GL_TEXTURE_BORDER_COLOR = $1004;
  619. GL_TEXTURE_BORDER = $1005;
  620. // GL_TEXTURE_RED_SIZE
  621. // GL_TEXTURE_GREEN_SIZE
  622. // GL_TEXTURE_BLUE_SIZE
  623. // GL_TEXTURE_ALPHA_SIZE
  624. // GL_TEXTURE_LUMINANCE_SIZE
  625. // GL_TEXTURE_INTENSITY_SIZE
  626. // GL_TEXTURE_PRIORITY
  627. // GL_TEXTURE_RESIDENT
  628. // HintMode
  629. GL_DONT_CARE = $1100;
  630. GL_FASTEST = $1101;
  631. GL_NICEST = $1102;
  632. // HintTarget
  633. // GL_PERSPECTIVE_CORRECTION_HINT
  634. // GL_POINT_SMOOTH_HINT
  635. // GL_LINE_SMOOTH_HINT
  636. // GL_POLYGON_SMOOTH_HINT
  637. // GL_FOG_HINT
  638. // IndexPointerType
  639. // GL_SHORT
  640. // GL_INT
  641. // GL_FLOAT
  642. // GL_DOUBLE
  643. // LightModelParameter
  644. // GL_LIGHT_MODEL_AMBIENT
  645. // GL_LIGHT_MODEL_LOCAL_VIEWER
  646. // GL_LIGHT_MODEL_TWO_SIDE
  647. // LightName
  648. GL_LIGHT0 = $4000;
  649. GL_LIGHT1 = $4001;
  650. GL_LIGHT2 = $4002;
  651. GL_LIGHT3 = $4003;
  652. GL_LIGHT4 = $4004;
  653. GL_LIGHT5 = $4005;
  654. GL_LIGHT6 = $4006;
  655. GL_LIGHT7 = $4007;
  656. // LightParameter
  657. GL_AMBIENT = $1200;
  658. GL_DIFFUSE = $1201;
  659. GL_SPECULAR = $1202;
  660. GL_POSITION = $1203;
  661. GL_SPOT_DIRECTION = $1204;
  662. GL_SPOT_EXPONENT = $1205;
  663. GL_SPOT_CUTOFF = $1206;
  664. GL_CONSTANT_ATTENUATION = $1207;
  665. GL_LINEAR_ATTENUATION = $1208;
  666. GL_QUADRATIC_ATTENUATION = $1209;
  667. // InterleavedArrays
  668. // GL_V2F
  669. // GL_V3F
  670. // GL_C4UB_V2F
  671. // GL_C4UB_V3F
  672. // GL_C3F_V3F
  673. // GL_N3F_V3F
  674. // GL_C4F_N3F_V3F
  675. // GL_T2F_V3F
  676. // GL_T4F_V4F
  677. // GL_T2F_C4UB_V3F
  678. // GL_T2F_C3F_V3F
  679. // GL_T2F_N3F_V3F
  680. // GL_T2F_C4F_N3F_V3F
  681. // GL_T4F_C4F_N3F_V4F
  682. // ListMode
  683. GL_COMPILE = $1300;
  684. GL_COMPILE_AND_EXECUTE = $1301;
  685. // ListNameType
  686. // GL_BYTE
  687. // GL_UNSIGNED_BYTE
  688. // GL_SHORT
  689. // GL_UNSIGNED_SHORT
  690. // GL_INT
  691. // GL_UNSIGNED_INT
  692. // GL_FLOAT
  693. // GL_2_BYTES
  694. // GL_3_BYTES
  695. // GL_4_BYTES
  696. // LogicOp
  697. GL_CLEAR = $1500;
  698. GL_AND = $1501;
  699. GL_AND_REVERSE = $1502;
  700. GL_COPY = $1503;
  701. GL_AND_INVERTED = $1504;
  702. GL_NOOP = $1505;
  703. GL_XOR = $1506;
  704. GL_OR = $1507;
  705. GL_NOR = $1508;
  706. GL_EQUIV = $1509;
  707. GL_INVERT = $150A;
  708. GL_OR_REVERSE = $150B;
  709. GL_COPY_INVERTED = $150C;
  710. GL_OR_INVERTED = $150D;
  711. GL_NAND = $150E;
  712. GL_SET = $150F;
  713. // MapTarget
  714. // GL_MAP1_COLOR_4
  715. // GL_MAP1_INDEX
  716. // GL_MAP1_NORMAL
  717. // GL_MAP1_TEXTURE_COORD_1
  718. // GL_MAP1_TEXTURE_COORD_2
  719. // GL_MAP1_TEXTURE_COORD_3
  720. // GL_MAP1_TEXTURE_COORD_4
  721. // GL_MAP1_VERTEX_3
  722. // GL_MAP1_VERTEX_4
  723. // GL_MAP2_COLOR_4
  724. // GL_MAP2_INDEX
  725. // GL_MAP2_NORMAL
  726. // GL_MAP2_TEXTURE_COORD_1
  727. // GL_MAP2_TEXTURE_COORD_2
  728. // GL_MAP2_TEXTURE_COORD_3
  729. // GL_MAP2_TEXTURE_COORD_4
  730. // GL_MAP2_VERTEX_3
  731. // GL_MAP2_VERTEX_4
  732. // MaterialFace
  733. // GL_FRONT
  734. // GL_BACK
  735. // GL_FRONT_AND_BACK
  736. // MaterialParameter
  737. GL_EMISSION = $1600;
  738. GL_SHININESS = $1601;
  739. GL_AMBIENT_AND_DIFFUSE = $1602;
  740. GL_COLOR_INDEXES = $1603;
  741. // GL_AMBIENT
  742. // GL_DIFFUSE
  743. // GL_SPECULAR
  744. // MatrixMode
  745. GL_MODELVIEW = $1700;
  746. GL_PROJECTION = $1701;
  747. GL_TEXTURE = $1702;
  748. // MeshMode1
  749. // GL_POINT
  750. // GL_LINE
  751. // MeshMode2
  752. // GL_POINT
  753. // GL_LINE
  754. // GL_FILL
  755. // NormalPointerType
  756. // GL_BYTE
  757. // GL_SHORT
  758. // GL_INT
  759. // GL_FLOAT
  760. // GL_DOUBLE
  761. // PixelCopyType
  762. GL_COLOR = $1800;
  763. GL_DEPTH = $1801;
  764. GL_STENCIL = $1802;
  765. // PixelFormat
  766. GL_COLOR_INDEX = $1900;
  767. GL_STENCIL_INDEX = $1901;
  768. GL_DEPTH_COMPONENT = $1902;
  769. GL_RED = $1903;
  770. GL_GREEN = $1904;
  771. GL_BLUE = $1905;
  772. GL_ALPHA = $1906;
  773. GL_RGB = $1907;
  774. GL_RGBA = $1908;
  775. GL_LUMINANCE = $1909;
  776. GL_LUMINANCE_ALPHA = $190A;
  777. // PixelMap
  778. // GL_PIXEL_MAP_I_TO_I
  779. // GL_PIXEL_MAP_S_TO_S
  780. // GL_PIXEL_MAP_I_TO_R
  781. // GL_PIXEL_MAP_I_TO_G
  782. // GL_PIXEL_MAP_I_TO_B
  783. // GL_PIXEL_MAP_I_TO_A
  784. // GL_PIXEL_MAP_R_TO_R
  785. // GL_PIXEL_MAP_G_TO_G
  786. // GL_PIXEL_MAP_B_TO_B
  787. // GL_PIXEL_MAP_A_TO_A
  788. // PixelStore
  789. // GL_UNPACK_SWAP_BYTES
  790. // GL_UNPACK_LSB_FIRST
  791. // GL_UNPACK_ROW_LENGTH
  792. // GL_UNPACK_SKIP_ROWS
  793. // GL_UNPACK_SKIP_PIXELS
  794. // GL_UNPACK_ALIGNMENT
  795. // GL_PACK_SWAP_BYTES
  796. // GL_PACK_LSB_FIRST
  797. // GL_PACK_ROW_LENGTH
  798. // GL_PACK_SKIP_ROWS
  799. // GL_PACK_SKIP_PIXELS
  800. // GL_PACK_ALIGNMENT
  801. // PixelTransfer
  802. // GL_MAP_COLOR
  803. // GL_MAP_STENCIL
  804. // GL_INDEX_SHIFT
  805. // GL_INDEX_OFFSET
  806. // GL_RED_SCALE
  807. // GL_RED_BIAS
  808. // GL_GREEN_SCALE
  809. // GL_GREEN_BIAS
  810. // GL_BLUE_SCALE
  811. // GL_BLUE_BIAS
  812. // GL_ALPHA_SCALE
  813. // GL_ALPHA_BIAS
  814. // GL_DEPTH_SCALE
  815. // GL_DEPTH_BIAS
  816. // PixelType
  817. GL_BITMAP = $1A00;
  818. // GL_BYTE
  819. // GL_UNSIGNED_BYTE
  820. // GL_SHORT
  821. // GL_UNSIGNED_SHORT
  822. // GL_INT
  823. // GL_UNSIGNED_INT
  824. // GL_FLOAT
  825. // PolygonMode
  826. GL_POINT = $1B00;
  827. GL_LINE = $1B01;
  828. GL_FILL = $1B02;
  829. // ReadBufferMode
  830. // GL_FRONT_LEFT
  831. // GL_FRONT_RIGHT
  832. // GL_BACK_LEFT
  833. // GL_BACK_RIGHT
  834. // GL_FRONT
  835. // GL_BACK
  836. // GL_LEFT
  837. // GL_RIGHT
  838. // GL_AUX0
  839. // GL_AUX1
  840. // GL_AUX2
  841. // GL_AUX3
  842. // RenderingMode
  843. GL_RENDER = $1C00;
  844. GL_FEEDBACK = $1C01;
  845. GL_SELECT = $1C02;
  846. // ShadingModel
  847. GL_FLAT = $1D00;
  848. GL_SMOOTH = $1D01;
  849. // StencilFunction
  850. // GL_NEVER
  851. // GL_LESS
  852. // GL_EQUAL
  853. // GL_LEQUAL
  854. // GL_GREATER
  855. // GL_NOTEQUAL
  856. // GL_GEQUAL
  857. // GL_ALWAYS
  858. // StencilOp
  859. // GL_ZERO
  860. GL_KEEP = $1E00;
  861. GL_REPLACE = $1E01;
  862. GL_INCR = $1E02;
  863. GL_DECR = $1E03;
  864. // GL_INVERT
  865. // StringName
  866. GL_VENDOR = $1F00;
  867. GL_RENDERER = $1F01;
  868. GL_VERSION = $1F02;
  869. GL_EXTENSIONS = $1F03;
  870. // TextureCoordName
  871. GL_S = $2000;
  872. GL_T = $2001;
  873. GL_R = $2002;
  874. GL_Q = $2003;
  875. // TexCoordPointerType
  876. // GL_SHORT
  877. // GL_INT
  878. // GL_FLOAT
  879. // GL_DOUBLE
  880. // TextureEnvMode
  881. GL_MODULATE = $2100;
  882. GL_DECAL = $2101;
  883. // GL_BLEND
  884. // GL_REPLACE
  885. // TextureEnvParameter
  886. GL_TEXTURE_ENV_MODE = $2200;
  887. GL_TEXTURE_ENV_COLOR = $2201;
  888. // TextureEnvTarget
  889. GL_TEXTURE_ENV = $2300;
  890. // TextureGenMode
  891. GL_EYE_LINEAR = $2400;
  892. GL_OBJECT_LINEAR = $2401;
  893. GL_SPHERE_MAP = $2402;
  894. // TextureGenParameter
  895. GL_TEXTURE_GEN_MODE = $2500;
  896. GL_OBJECT_PLANE = $2501;
  897. GL_EYE_PLANE = $2502;
  898. // TextureMagFilter
  899. GL_NEAREST = $2600;
  900. GL_LINEAR = $2601;
  901. // TextureMinFilter
  902. // GL_NEAREST
  903. // GL_LINEAR
  904. GL_NEAREST_MIPMAP_NEAREST = $2700;
  905. GL_LINEAR_MIPMAP_NEAREST = $2701;
  906. GL_NEAREST_MIPMAP_LINEAR = $2702;
  907. GL_LINEAR_MIPMAP_LINEAR = $2703;
  908. // TextureParameterName
  909. GL_TEXTURE_MAG_FILTER = $2800;
  910. GL_TEXTURE_MIN_FILTER = $2801;
  911. GL_TEXTURE_WRAP_S = $2802;
  912. GL_TEXTURE_WRAP_T = $2803;
  913. // GL_TEXTURE_BORDER_COLOR
  914. // GL_TEXTURE_PRIORITY
  915. // TextureTarget
  916. // GL_TEXTURE_1D
  917. // GL_TEXTURE_2D
  918. // GL_PROXY_TEXTURE_1D
  919. // GL_PROXY_TEXTURE_2D
  920. // TextureWrapMode
  921. GL_CLAMP = $2900;
  922. GL_REPEAT = $2901;
  923. // VertexPointerType
  924. // GL_SHORT
  925. // GL_INT
  926. // GL_FLOAT
  927. // GL_DOUBLE
  928. // ClientAttribMask
  929. GL_CLIENT_PIXEL_STORE_BIT = $00000001;
  930. GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
  931. GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
  932. // polygon_offset
  933. GL_POLYGON_OFFSET_FACTOR = $8038;
  934. GL_POLYGON_OFFSET_UNITS = $2A00;
  935. GL_POLYGON_OFFSET_POINT = $2A01;
  936. GL_POLYGON_OFFSET_LINE = $2A02;
  937. GL_POLYGON_OFFSET_FILL = $8037;
  938. // texture
  939. GL_ALPHA4 = $803B;
  940. GL_ALPHA8 = $803C;
  941. GL_ALPHA12 = $803D;
  942. GL_ALPHA16 = $803E;
  943. GL_LUMINANCE4 = $803F;
  944. GL_LUMINANCE8 = $8040;
  945. GL_LUMINANCE12 = $8041;
  946. GL_LUMINANCE16 = $8042;
  947. GL_LUMINANCE4_ALPHA4 = $8043;
  948. GL_LUMINANCE6_ALPHA2 = $8044;
  949. GL_LUMINANCE8_ALPHA8 = $8045;
  950. GL_LUMINANCE12_ALPHA4 = $8046;
  951. GL_LUMINANCE12_ALPHA12 = $8047;
  952. GL_LUMINANCE16_ALPHA16 = $8048;
  953. GL_INTENSITY = $8049;
  954. GL_INTENSITY4 = $804A;
  955. GL_INTENSITY8 = $804B;
  956. GL_INTENSITY12 = $804C;
  957. GL_INTENSITY16 = $804D;
  958. GL_R3_G3_B2 = $2A10;
  959. GL_RGB4 = $804F;
  960. GL_RGB5 = $8050;
  961. GL_RGB8 = $8051;
  962. GL_RGB10 = $8052;
  963. GL_RGB12 = $8053;
  964. GL_RGB16 = $8054;
  965. GL_RGBA2 = $8055;
  966. GL_RGBA4 = $8056;
  967. GL_RGB5_A1 = $8057;
  968. GL_RGBA8 = $8058;
  969. GL_RGB10_A2 = $8059;
  970. GL_RGBA12 = $805A;
  971. GL_RGBA16 = $805B;
  972. GL_TEXTURE_RED_SIZE = $805C;
  973. GL_TEXTURE_GREEN_SIZE = $805D;
  974. GL_TEXTURE_BLUE_SIZE = $805E;
  975. GL_TEXTURE_ALPHA_SIZE = $805F;
  976. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  977. GL_TEXTURE_INTENSITY_SIZE = $8061;
  978. GL_PROXY_TEXTURE_1D = $8063;
  979. GL_PROXY_TEXTURE_2D = $8064;
  980. // texture_object
  981. GL_TEXTURE_PRIORITY = $8066;
  982. GL_TEXTURE_RESIDENT = $8067;
  983. GL_TEXTURE_BINDING_1D = $8068;
  984. GL_TEXTURE_BINDING_2D = $8069;
  985. // vertex_array
  986. GL_VERTEX_ARRAY = $8074;
  987. GL_NORMAL_ARRAY = $8075;
  988. GL_COLOR_ARRAY = $8076;
  989. GL_INDEX_ARRAY = $8077;
  990. GL_TEXTURE_COORD_ARRAY = $8078;
  991. GL_EDGE_FLAG_ARRAY = $8079;
  992. GL_VERTEX_ARRAY_SIZE = $807A;
  993. GL_VERTEX_ARRAY_TYPE = $807B;
  994. GL_VERTEX_ARRAY_STRIDE = $807C;
  995. GL_NORMAL_ARRAY_TYPE = $807E;
  996. GL_NORMAL_ARRAY_STRIDE = $807F;
  997. GL_COLOR_ARRAY_SIZE = $8081;
  998. GL_COLOR_ARRAY_TYPE = $8082;
  999. GL_COLOR_ARRAY_STRIDE = $8083;
  1000. GL_INDEX_ARRAY_TYPE = $8085;
  1001. GL_INDEX_ARRAY_STRIDE = $8086;
  1002. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  1003. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  1004. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  1005. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  1006. GL_VERTEX_ARRAY_POINTER = $808E;
  1007. GL_NORMAL_ARRAY_POINTER = $808F;
  1008. GL_COLOR_ARRAY_POINTER = $8090;
  1009. GL_INDEX_ARRAY_POINTER = $8091;
  1010. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  1011. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  1012. GL_V2F = $2A20;
  1013. GL_V3F = $2A21;
  1014. GL_C4UB_V2F = $2A22;
  1015. GL_C4UB_V3F = $2A23;
  1016. GL_C3F_V3F = $2A24;
  1017. GL_N3F_V3F = $2A25;
  1018. GL_C4F_N3F_V3F = $2A26;
  1019. GL_T2F_V3F = $2A27;
  1020. GL_T4F_V4F = $2A28;
  1021. GL_T2F_C4UB_V3F = $2A29;
  1022. GL_T2F_C3F_V3F = $2A2A;
  1023. GL_T2F_N3F_V3F = $2A2B;
  1024. GL_T2F_C4F_N3F_V3F = $2A2C;
  1025. GL_T4F_C4F_N3F_V4F = $2A2D;
  1026. // For compatibility with OpenGL v1.0
  1027. GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
  1028. GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
  1029. {******************************************************************************}
  1030. {$IFDEF MORPHOS}
  1031. { MorphOS GL works differently due to different dynamic-library handling on Amiga-like }
  1032. { systems, so its headers are included here. }
  1033. {$INCLUDE tinyglh.inc}
  1034. {$ELSE MORPHOS}
  1035. var
  1036. glAccum: procedure(op: GLenum; value: GLfloat); extdecl;
  1037. glAlphaFunc: procedure(func: GLenum; ref: GLclampf); extdecl;
  1038. glAreTexturesResident: function (n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; extdecl;
  1039. glArrayElement: procedure(i: GLint); extdecl;
  1040. glBegin: procedure(mode: GLenum); extdecl;
  1041. glBindTexture: procedure(target: GLenum; texture: GLuint); extdecl;
  1042. glBitmap: procedure (width, height: GLsizei; xorig, yorig: GLfloat; xmove, ymove: GLfloat; const bitmap: PGLubyte); extdecl;
  1043. glBlendFunc: procedure(sfactor, dfactor: GLenum); extdecl;
  1044. glCallList: procedure(list: GLuint); extdecl;
  1045. glCallLists: procedure(n: GLsizei; atype: GLenum; const lists: Pointer); extdecl;
  1046. glClear: procedure(mask: GLbitfield); extdecl;
  1047. glClearAccum: procedure(red, green, blue, alpha: GLfloat); extdecl;
  1048. glClearColor: procedure(red, green, blue, alpha: GLclampf); extdecl;
  1049. glClearDepth: procedure(depth: GLclampd); extdecl;
  1050. glClearIndex: procedure(c: GLfloat); extdecl;
  1051. glClearStencil: procedure(s: GLint); extdecl;
  1052. glClipPlane: procedure(plane: GLenum; const equation: PGLdouble); extdecl;
  1053. glColor3b: procedure(red, green, blue: GLbyte); extdecl;
  1054. glColor3bv: procedure(const v: PGLbyte); extdecl;
  1055. glColor3d: procedure(red, green, blue: GLdouble); extdecl;
  1056. glColor3dv: procedure(const v: PGLdouble); extdecl;
  1057. glColor3f: procedure(red, green, blue: GLfloat); extdecl;
  1058. glColor3fv: procedure(const v: PGLfloat); extdecl;
  1059. glColor3i: procedure(red, green, blue: GLint); extdecl;
  1060. glColor3iv: procedure(const v: PGLint); extdecl;
  1061. glColor3s: procedure(red, green, blue: GLshort); extdecl;
  1062. glColor3sv: procedure(const v: PGLshort); extdecl;
  1063. glColor3ub: procedure(red, green, blue: GLubyte); extdecl;
  1064. glColor3ubv: procedure(const v: PGLubyte); extdecl;
  1065. glColor3ui: procedure(red, green, blue: GLuint); extdecl;
  1066. glColor3uiv: procedure(const v: PGLuint); extdecl;
  1067. glColor3us: procedure(red, green, blue: GLushort); extdecl;
  1068. glColor3usv: procedure(const v: PGLushort); extdecl;
  1069. glColor4b: procedure(red, green, blue, alpha: GLbyte); extdecl;
  1070. glColor4bv: procedure(const v: PGLbyte); extdecl;
  1071. glColor4d: procedure(red, green, blue, alpha: GLdouble); extdecl;
  1072. glColor4dv: procedure(const v: PGLdouble); extdecl;
  1073. glColor4f: procedure(red, green, blue, alpha: GLfloat); extdecl;
  1074. glColor4fv: procedure(const v: PGLfloat); extdecl;
  1075. glColor4i: procedure(red, green, blue, alpha: GLint); extdecl;
  1076. glColor4iv: procedure(const v: PGLint); extdecl;
  1077. glColor4s: procedure(red, green, blue, alpha: GLshort); extdecl;
  1078. glColor4sv: procedure(const v: PGLshort); extdecl;
  1079. glColor4ub: procedure(red, green, blue, alpha: GLubyte); extdecl;
  1080. glColor4ubv: procedure(const v: PGLubyte); extdecl;
  1081. glColor4ui: procedure(red, green, blue, alpha: GLuint); extdecl;
  1082. glColor4uiv: procedure(const v: PGLuint); extdecl;
  1083. glColor4us: procedure(red, green, blue, alpha: GLushort); extdecl;
  1084. glColor4usv: procedure(const v: PGLushort); extdecl;
  1085. glColorMask: procedure(red, green, blue, alpha: GLboolean); extdecl;
  1086. glColorMaterial: procedure(face, mode: GLenum); extdecl;
  1087. glColorPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); extdecl;
  1088. glCopyPixels: procedure(x, y: GLint; width, height: GLsizei; atype: GLenum); extdecl;
  1089. glCopyTexImage1D: procedure (target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint); extdecl;
  1090. glCopyTexImage2D: procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); extdecl;
  1091. glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei); extdecl;
  1092. glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei); extdecl;
  1093. glCullFace: procedure(mode: GLenum); extdecl;
  1094. glDeleteLists: procedure(list: GLuint; range: GLsizei); extdecl;
  1095. glDeleteTextures: procedure(n: GLsizei; const textures: PGLuint); extdecl;
  1096. glDepthFunc: procedure(func: GLenum); extdecl;
  1097. glDepthMask: procedure(flag: GLboolean); extdecl;
  1098. glDepthRange: procedure(zNear, zFar: GLclampd); extdecl;
  1099. glDisable: procedure(cap: GLenum); extdecl;
  1100. glDisableClientState: procedure(aarray: GLenum); extdecl;
  1101. glDrawArrays: procedure(mode: GLenum; first: GLint; count: GLsizei); extdecl;
  1102. glDrawBuffer: procedure(mode: GLenum); extdecl;
  1103. glDrawElements: procedure(mode: GLenum; count: GLsizei; atype: GLenum; const indices: Pointer); extdecl;
  1104. glDrawPixels: procedure(width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); extdecl;
  1105. glEdgeFlag: procedure(flag: GLboolean); extdecl;
  1106. glEdgeFlagPointer: procedure(stride: GLsizei; const pointer: Pointer); extdecl;
  1107. glEdgeFlagv: procedure(const flag: PGLboolean); extdecl;
  1108. glEnable: procedure(cap: GLenum); extdecl;
  1109. glEnableClientState: procedure(aarray: GLenum); extdecl;
  1110. glEnd: procedure; extdecl;
  1111. glEndList: procedure; extdecl;
  1112. glEvalCoord1d: procedure(u: GLdouble); extdecl;
  1113. glEvalCoord1dv: procedure(const u: PGLdouble); extdecl;
  1114. glEvalCoord1f: procedure(u: GLfloat); extdecl;
  1115. glEvalCoord1fv: procedure(const u: PGLfloat); extdecl;
  1116. glEvalCoord2d: procedure(u, v: GLdouble); extdecl;
  1117. glEvalCoord2dv: procedure(const u: PGLdouble); extdecl;
  1118. glEvalCoord2f: procedure(u, v: GLfloat); extdecl;
  1119. glEvalCoord2fv: procedure(const u: PGLfloat); extdecl;
  1120. glEvalMesh1: procedure(mode: GLenum; i1, i2: GLint); extdecl;
  1121. glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: GLint); extdecl;
  1122. glEvalPoint1: procedure(i: GLint); extdecl;
  1123. glEvalPoint2: procedure(i, j: GLint); extdecl;
  1124. glFeedbackBuffer: procedure(size: GLsizei; atype: GLenum; buffer: PGLfloat); extdecl;
  1125. glFinish: procedure; extdecl;
  1126. glFlush: procedure; extdecl;
  1127. glFogf: procedure(pname: GLenum; param: GLfloat); extdecl;
  1128. glFogfv: procedure(pname: GLenum; const params: PGLfloat); extdecl;
  1129. glFogi: procedure(pname: GLenum; param: GLint); extdecl;
  1130. glFogiv: procedure(pname: GLenum; const params: PGLint); extdecl;
  1131. glFrontFace: procedure(mode: GLenum); extdecl;
  1132. glFrustum: procedure(left, right, bottom, top, zNear, zFar: GLdouble); extdecl;
  1133. glGenLists: function(range: GLsizei): GLuint; extdecl;
  1134. glGenTextures: procedure(n: GLsizei; textures: PGLuint); extdecl;
  1135. glGetBooleanv: procedure(pname: GLenum; params: PGLboolean); extdecl;
  1136. glGetClipPlane: procedure(plane: GLenum; equation: PGLdouble); extdecl;
  1137. glGetDoublev: procedure(pname: GLenum; params: PGLdouble); extdecl;
  1138. glGetError: function: GLenum; extdecl;
  1139. glGetFloatv: procedure(pname: GLenum; params: PGLfloat); extdecl;
  1140. glGetIntegerv: procedure(pname: GLenum; params: PGLint); extdecl;
  1141. glGetLightfv: procedure(light, pname: GLenum; params: PGLfloat); extdecl;
  1142. glGetLightiv: procedure(light, pname: GLenum; params: PGLint); extdecl;
  1143. glGetMapdv: procedure(target, query: GLenum; v: PGLdouble); extdecl;
  1144. glGetMapfv: procedure(target, query: GLenum; v: PGLfloat); extdecl;
  1145. glGetMapiv: procedure(target, query: GLenum; v: PGLint); extdecl;
  1146. glGetMaterialfv: procedure(face, pname: GLenum; params: PGLfloat); extdecl;
  1147. glGetMaterialiv: procedure(face, pname: GLenum; params: PGLint); extdecl;
  1148. glGetPixelMapfv: procedure(map: GLenum; values: PGLfloat); extdecl;
  1149. glGetPixelMapuiv: procedure(map: GLenum; values: PGLuint); extdecl;
  1150. glGetPixelMapusv: procedure(map: GLenum; values: PGLushort); extdecl;
  1151. glGetPointerv: procedure(pname: GLenum; params: Pointer); extdecl;
  1152. glGetPolygonStipple: procedure(mask: PGLubyte); extdecl;
  1153. glGetString: function(name: GLenum): PChar; extdecl;
  1154. glGetTexEnvfv: procedure(target, pname: GLenum; params: PGLfloat); extdecl;
  1155. glGetTexEnviv: procedure(target, pname: GLenum; params: PGLint); extdecl;
  1156. glGetTexGendv: procedure(coord, pname: GLenum; params: PGLdouble); extdecl;
  1157. glGetTexGenfv: procedure(coord, pname: GLenum; params: PGLfloat); extdecl;
  1158. glGetTexGeniv: procedure(coord, pname: GLenum; params: PGLint); extdecl;
  1159. glGetTexImage: procedure(target: GLenum; level: GLint; format: GLenum; atype: GLenum; pixels: Pointer); extdecl;
  1160. glGetTexLevelParameterfv: procedure(target: GLenum; level: GLint; pname: GLenum; params: Pointer); extdecl;
  1161. glGetTexLevelParameteriv: procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); extdecl;
  1162. glGetTexParameterfv: procedure(target, pname: GLenum; params: PGLfloat); extdecl;
  1163. glGetTexParameteriv: procedure(target, pname: GLenum; params: PGLint); extdecl;
  1164. glHint: procedure(target, mode: GLenum); extdecl;
  1165. glIndexMask: procedure(mask: GLuint); extdecl;
  1166. glIndexPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); extdecl;
  1167. glIndexd: procedure(c: GLdouble); extdecl;
  1168. glIndexdv: procedure(const c: PGLdouble); extdecl;
  1169. glIndexf: procedure(c: GLfloat); extdecl;
  1170. glIndexfv: procedure(const c: PGLfloat); extdecl;
  1171. glIndexi: procedure(c: GLint); extdecl;
  1172. glIndexiv: procedure(const c: PGLint); extdecl;
  1173. glIndexs: procedure(c: GLshort); extdecl;
  1174. glIndexsv: procedure(const c: PGLshort); extdecl;
  1175. glIndexub: procedure(c: GLubyte); extdecl;
  1176. glIndexubv: procedure(const c: PGLubyte); extdecl;
  1177. glInitNames: procedure; extdecl;
  1178. glInterleavedArrays: procedure(format: GLenum; stride: GLsizei; const pointer: Pointer); extdecl;
  1179. glIsEnabled: function(cap: GLenum): GLboolean; extdecl;
  1180. glIsList: function(list: GLuint): GLboolean; extdecl;
  1181. glIsTexture: function(texture: GLuint): GLboolean; extdecl;
  1182. glLightModelf: procedure(pname: GLenum; param: GLfloat); extdecl;
  1183. glLightModelfv: procedure(pname: GLenum; const params: PGLfloat); extdecl;
  1184. glLightModeli: procedure(pname: GLenum; param: GLint); extdecl;
  1185. glLightModeliv: procedure(pname: GLenum; const params: PGLint); extdecl;
  1186. glLightf: procedure(light, pname: GLenum; param: GLfloat); extdecl;
  1187. glLightfv: procedure(light, pname: GLenum; const params: PGLfloat); extdecl;
  1188. glLighti: procedure(light, pname: GLenum; param: GLint); extdecl;
  1189. glLightiv: procedure(light, pname: GLenum; const params: PGLint); extdecl;
  1190. glLineStipple: procedure(factor: GLint; pattern: GLushort); extdecl;
  1191. glLineWidth: procedure(width: GLfloat); extdecl;
  1192. glListBase: procedure(base: GLuint); extdecl;
  1193. glLoadIdentity: procedure; extdecl;
  1194. glLoadMatrixd: procedure(const m: PGLdouble); extdecl;
  1195. glLoadMatrixf: procedure(const m: PGLfloat); extdecl;
  1196. glLoadName: procedure(name: GLuint); extdecl;
  1197. glLogicOp: procedure(opcode: GLenum); extdecl;
  1198. glMap1d: procedure(target: GLenum; u1, u2: GLdouble; stride, order: GLint; const points: PGLdouble); extdecl;
  1199. glMap1f: procedure(target: GLenum; u1, u2: GLfloat; stride, order: GLint; const points: PGLfloat); extdecl;
  1200. glMap2d: procedure(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; const points: PGLdouble); extdecl;
  1201. glMap2f: procedure(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; const points: PGLfloat); extdecl;
  1202. glMapGrid1d: procedure(un: GLint; u1, u2: GLdouble); extdecl;
  1203. glMapGrid1f: procedure(un: GLint; u1, u2: GLfloat); extdecl;
  1204. glMapGrid2d: procedure(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble); extdecl;
  1205. glMapGrid2f: procedure(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat); extdecl;
  1206. glMaterialf: procedure(face, pname: GLenum; param: GLfloat); extdecl;
  1207. glMaterialfv: procedure(face, pname: GLenum; const params: PGLfloat); extdecl;
  1208. glMateriali: procedure(face, pname: GLenum; param: GLint); extdecl;
  1209. glMaterialiv: procedure(face, pname: GLenum; const params: PGLint); extdecl;
  1210. glMatrixMode: procedure(mode: GLenum); extdecl;
  1211. glMultMatrixd: procedure(const m: PGLdouble); extdecl;
  1212. glMultMatrixf: procedure(const m: PGLfloat); extdecl;
  1213. glNewList: procedure(list: GLuint; mode: GLenum); extdecl;
  1214. glNormal3b: procedure(nx, ny, nz: GLbyte); extdecl;
  1215. glNormal3bv: procedure(const v: PGLbyte); extdecl;
  1216. glNormal3d: procedure(nx, ny, nz: GLdouble); extdecl;
  1217. glNormal3dv: procedure(const v: PGLdouble); extdecl;
  1218. glNormal3f: procedure(nx, ny, nz: GLfloat); extdecl;
  1219. glNormal3fv: procedure(const v: PGLfloat); extdecl;
  1220. glNormal3i: procedure(nx, ny, nz: GLint); extdecl;
  1221. glNormal3iv: procedure(const v: PGLint); extdecl;
  1222. glNormal3s: procedure(nx, ny, nz: GLshort); extdecl;
  1223. glNormal3sv: procedure(const v: PGLshort); extdecl;
  1224. glNormalPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); extdecl;
  1225. glOrtho: procedure(left, right, bottom, top, zNear, zFar: GLdouble); extdecl;
  1226. glPassThrough: procedure(token: GLfloat); extdecl;
  1227. glPixelMapfv: procedure(map: GLenum; mapsize: GLint; const values: PGLfloat); extdecl;
  1228. glPixelMapuiv: procedure(map: GLenum; mapsize: GLint; const values: PGLuint); extdecl;
  1229. glPixelMapusv: procedure(map: GLenum; mapsize: GLint; const values: PGLushort); extdecl;
  1230. glPixelStoref: procedure(pname: GLenum; param: GLfloat); extdecl;
  1231. glPixelStorei: procedure(pname: GLenum; param: GLint); extdecl;
  1232. glPixelTransferf: procedure(pname: GLenum; param: GLfloat); extdecl;
  1233. glPixelTransferi: procedure(pname: GLenum; param: GLint); extdecl;
  1234. glPixelZoom: procedure(xfactor, yfactor: GLfloat); extdecl;
  1235. glPointSize: procedure(size: GLfloat); extdecl;
  1236. glPolygonMode: procedure(face, mode: GLenum); extdecl;
  1237. glPolygonOffset: procedure(factor, units: GLfloat); extdecl;
  1238. glPolygonStipple: procedure(const mask: PGLubyte); extdecl;
  1239. glPopAttrib: procedure; extdecl;
  1240. glPopClientAttrib: procedure; extdecl;
  1241. glPopMatrix: procedure; extdecl;
  1242. glPopName: procedure; extdecl;
  1243. glPrioritizeTextures: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); extdecl;
  1244. glPushAttrib: procedure(mask: GLbitfield); extdecl;
  1245. glPushClientAttrib: procedure(mask: GLbitfield); extdecl;
  1246. glPushMatrix: procedure; extdecl;
  1247. glPushName: procedure(name: GLuint); extdecl;
  1248. glRasterPos2d: procedure(x, y: GLdouble); extdecl;
  1249. glRasterPos2dv: procedure(const v: PGLdouble); extdecl;
  1250. glRasterPos2f: procedure(x, y: GLfloat); extdecl;
  1251. glRasterPos2fv: procedure(const v: PGLfloat); extdecl;
  1252. glRasterPos2i: procedure(x, y: GLint); extdecl;
  1253. glRasterPos2iv: procedure(const v: PGLint); extdecl;
  1254. glRasterPos2s: procedure(x, y: GLshort); extdecl;
  1255. glRasterPos2sv: procedure(const v: PGLshort); extdecl;
  1256. glRasterPos3d: procedure(x, y, z: GLdouble); extdecl;
  1257. glRasterPos3dv: procedure(const v: PGLdouble); extdecl;
  1258. glRasterPos3f: procedure(x, y, z: GLfloat); extdecl;
  1259. glRasterPos3fv: procedure(const v: PGLfloat); extdecl;
  1260. glRasterPos3i: procedure(x, y, z: GLint); extdecl;
  1261. glRasterPos3iv: procedure(const v: PGLint); extdecl;
  1262. glRasterPos3s: procedure(x, y, z: GLshort); extdecl;
  1263. glRasterPos3sv: procedure(const v: PGLshort); extdecl;
  1264. glRasterPos4d: procedure(x, y, z, w: GLdouble); extdecl;
  1265. glRasterPos4dv: procedure(const v: PGLdouble); extdecl;
  1266. glRasterPos4f: procedure(x, y, z, w: GLfloat); extdecl;
  1267. glRasterPos4fv: procedure(const v: PGLfloat); extdecl;
  1268. glRasterPos4i: procedure(x, y, z, w: GLint); extdecl;
  1269. glRasterPos4iv: procedure(const v: PGLint); extdecl;
  1270. glRasterPos4s: procedure(x, y, z, w: GLshort); extdecl;
  1271. glRasterPos4sv: procedure(const v: PGLshort); extdecl;
  1272. glReadBuffer: procedure(mode: GLenum); extdecl;
  1273. glReadPixels: procedure(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); extdecl;
  1274. glRectd: procedure(x1, y1, x2, y2: GLdouble); extdecl;
  1275. glRectdv: procedure(const v1: PGLdouble; const v2: PGLdouble); extdecl;
  1276. glRectf: procedure(x1, y1, x2, y2: GLfloat); extdecl;
  1277. glRectfv: procedure(const v1: PGLfloat; const v2: PGLfloat); extdecl;
  1278. glRecti: procedure(x1, y1, x2, y2: GLint); extdecl;
  1279. glRectiv: procedure(const v1: PGLint; const v2: PGLint); extdecl;
  1280. glRects: procedure(x1, y1, x2, y2: GLshort); extdecl;
  1281. glRectsv: procedure(const v1: PGLshort; const v2: PGLshort); extdecl;
  1282. glRenderMode: function(mode: GLint): GLint; extdecl;
  1283. glRotated: procedure(angle, x, y, z: GLdouble); extdecl;
  1284. glRotatef: procedure(angle, x, y, z: GLfloat); extdecl;
  1285. glScaled: procedure(x, y, z: GLdouble); extdecl;
  1286. glScalef: procedure(x, y, z: GLfloat); extdecl;
  1287. glScissor: procedure(x, y: GLint; width, height: GLsizei); extdecl;
  1288. glSelectBuffer: procedure(size: GLsizei; buffer: PGLuint); extdecl;
  1289. glShadeModel: procedure(mode: GLenum); extdecl;
  1290. glStencilFunc: procedure(func: GLenum; ref: GLint; mask: GLuint); extdecl;
  1291. glStencilMask: procedure(mask: GLuint); extdecl;
  1292. glStencilOp: procedure(fail, zfail, zpass: GLenum); extdecl;
  1293. glTexCoord1d: procedure(s: GLdouble); extdecl;
  1294. glTexCoord1dv: procedure(const v: PGLdouble); extdecl;
  1295. glTexCoord1f: procedure(s: GLfloat); extdecl;
  1296. glTexCoord1fv: procedure(const v: PGLfloat); extdecl;
  1297. glTexCoord1i: procedure(s: GLint); extdecl;
  1298. glTexCoord1iv: procedure(const v: PGLint); extdecl;
  1299. glTexCoord1s: procedure(s: GLshort); extdecl;
  1300. glTexCoord1sv: procedure(const v: PGLshort); extdecl;
  1301. glTexCoord2d: procedure(s, t: GLdouble); extdecl;
  1302. glTexCoord2dv: procedure(const v: PGLdouble); extdecl;
  1303. glTexCoord2f: procedure(s, t: GLfloat); extdecl;
  1304. glTexCoord2fv: procedure(const v: PGLfloat); extdecl;
  1305. glTexCoord2i: procedure(s, t: GLint); extdecl;
  1306. glTexCoord2iv: procedure(const v: PGLint); extdecl;
  1307. glTexCoord2s: procedure(s, t: GLshort); extdecl;
  1308. glTexCoord2sv: procedure(const v: PGLshort); extdecl;
  1309. glTexCoord3d: procedure(s, t, r: GLdouble); extdecl;
  1310. glTexCoord3dv: procedure(const v: PGLdouble); extdecl;
  1311. glTexCoord3f: procedure(s, t, r: GLfloat); extdecl;
  1312. glTexCoord3fv: procedure(const v: PGLfloat); extdecl;
  1313. glTexCoord3i: procedure(s, t, r: GLint); extdecl;
  1314. glTexCoord3iv: procedure(const v: PGLint); extdecl;
  1315. glTexCoord3s: procedure(s, t, r: GLshort); extdecl;
  1316. glTexCoord3sv: procedure(const v: PGLshort); extdecl;
  1317. glTexCoord4d: procedure(s, t, r, q: GLdouble); extdecl;
  1318. glTexCoord4dv: procedure(const v: PGLdouble); extdecl;
  1319. glTexCoord4f: procedure(s, t, r, q: GLfloat); extdecl;
  1320. glTexCoord4fv: procedure(const v: PGLfloat); extdecl;
  1321. glTexCoord4i: procedure(s, t, r, q: GLint); extdecl;
  1322. glTexCoord4iv: procedure(const v: PGLint); extdecl;
  1323. glTexCoord4s: procedure(s, t, r, q: GLshort); extdecl;
  1324. glTexCoord4sv: procedure(const v: PGLshort); extdecl;
  1325. glTexCoordPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); extdecl;
  1326. glTexEnvf: procedure(target: GLenum; pname: GLenum; param: GLfloat); extdecl;
  1327. glTexEnvfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); extdecl;
  1328. glTexEnvi: procedure(target: GLenum; pname: GLenum; param: GLint); extdecl;
  1329. glTexEnviv: procedure(target: GLenum; pname: GLenum; const params: PGLint); extdecl;
  1330. glTexGend: procedure(coord: GLenum; pname: GLenum; param: GLdouble); extdecl;
  1331. glTexGendv: procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); extdecl;
  1332. glTexGenf: procedure(coord: GLenum; pname: GLenum; param: GLfloat); extdecl;
  1333. glTexGenfv: procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); extdecl;
  1334. glTexGeni: procedure(coord: GLenum; pname: GLenum; param: GLint); extdecl;
  1335. glTexGeniv: procedure(coord: GLenum; pname: GLenum; const params: PGLint); extdecl;
  1336. glTexImage1D: procedure(target: GLenum; level: GLInt; internalformat: GLEnum; width: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); extdecl;
  1337. glTexImage2D: procedure(target: GLenum; level: GLInt; internalformat: GLEnum; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); extdecl;
  1338. glTexParameterf: procedure(target: GLenum; pname: GLenum; param: GLfloat); extdecl;
  1339. glTexParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); extdecl;
  1340. glTexParameteri: procedure(target: GLenum; pname: GLenum; param: GLint); extdecl;
  1341. glTexParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); extdecl;
  1342. glTexSubImage1D: procedure(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; const pixels: Pointer); extdecl;
  1343. glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); extdecl;
  1344. glTranslated: procedure(x, y, z: GLdouble); extdecl;
  1345. glTranslatef: procedure(x, y, z: GLfloat); extdecl;
  1346. glVertex2d: procedure(x, y: GLdouble); extdecl;
  1347. glVertex2dv: procedure(const v: PGLdouble); extdecl;
  1348. glVertex2f: procedure(x, y: GLfloat); extdecl;
  1349. glVertex2fv: procedure(const v: PGLfloat); extdecl;
  1350. glVertex2i: procedure(x, y: GLint); extdecl;
  1351. glVertex2iv: procedure(const v: PGLint); extdecl;
  1352. glVertex2s: procedure(x, y: GLshort); extdecl;
  1353. glVertex2sv: procedure(const v: PGLshort); extdecl;
  1354. glVertex3d: procedure(x, y, z: GLdouble); extdecl;
  1355. glVertex3dv: procedure(const v: PGLdouble); extdecl;
  1356. glVertex3f: procedure(x, y, z: GLfloat); extdecl;
  1357. glVertex3fv: procedure(const v: PGLfloat); extdecl;
  1358. glVertex3i: procedure(x, y, z: GLint); extdecl;
  1359. glVertex3iv: procedure(const v: PGLint); extdecl;
  1360. glVertex3s: procedure(x, y, z: GLshort); extdecl;
  1361. glVertex3sv: procedure(const v: PGLshort); extdecl;
  1362. glVertex4d: procedure(x, y, z, w: GLdouble); extdecl;
  1363. glVertex4dv: procedure(const v: PGLdouble); extdecl;
  1364. glVertex4f: procedure(x, y, z, w: GLfloat); extdecl;
  1365. glVertex4fv: procedure(const v: PGLfloat); extdecl;
  1366. glVertex4i: procedure(x, y, z, w: GLint); extdecl;
  1367. glVertex4iv: procedure(const v: PGLint); extdecl;
  1368. glVertex4s: procedure(x, y, z, w: GLshort); extdecl;
  1369. glVertex4sv: procedure(const v: PGLshort); extdecl;
  1370. glVertexPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); extdecl;
  1371. glViewport: procedure(x, y: GLint; width, height: GLsizei); extdecl;
  1372. {$IFDEF Windows}
  1373. ChoosePixelFormat: function(DC: HDC; p2: PPixelFormatDescriptor): Integer; extdecl;
  1374. {$ENDIF}
  1375. {$ENDIF MORPHOS}
  1376. type
  1377. // EXT_vertex_array
  1378. PFNGLARRAYELEMENTEXTPROC = procedure(i: GLint); extdecl;
  1379. PFNGLDRAWARRAYSEXTPROC = procedure(mode: GLenum; first: GLint; count: GLsizei); extdecl;
  1380. PFNGLVERTEXPOINTEREXTPROC = procedure(size: GLint; atype: GLenum;
  1381. stride, count: GLsizei; const pointer: Pointer); extdecl;
  1382. PFNGLNORMALPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei;
  1383. const pointer: Pointer); extdecl;
  1384. PFNGLCOLORPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; stride, count: GLsizei;
  1385. const pointer: Pointer); extdecl;
  1386. PFNGLINDEXPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei;
  1387. const pointer: Pointer); extdecl;
  1388. PFNGLTEXCOORDPOINTEREXTPROC = procedure(size: GLint; atype: GLenum;
  1389. stride, count: GLsizei; const pointer: Pointer); extdecl;
  1390. PFNGLEDGEFLAGPOINTEREXTPROC = procedure(stride, count: GLsizei;
  1391. const pointer: PGLboolean); extdecl;
  1392. PFNGLGETPOINTERVEXTPROC = procedure(pname: GLenum; params: Pointer); extdecl;
  1393. PFNGLARRAYELEMENTARRAYEXTPROC = procedure(mode: GLenum; count: GLsizei;
  1394. const pi: Pointer); extdecl;
  1395. // WIN_swap_hint
  1396. PFNGLADDSWAPHINTRECTWINPROC = procedure(x, y: GLint; width, height: GLsizei); extdecl;
  1397. // EXT_paletted_texture
  1398. PFNGLCOLORTABLEEXTPROC = procedure(target, internalFormat: GLenum; width: GLsizei;
  1399. format, atype: GLenum; const data: Pointer); extdecl;
  1400. PFNGLCOLORSUBTABLEEXTPROC = procedure(target: GLenum; start, count: GLsizei;
  1401. format, atype: GLenum; const data: Pointer); extdecl;
  1402. PFNGLGETCOLORTABLEEXTPROC = procedure(target, format, atype: GLenum; data: Pointer); extdecl;
  1403. PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = procedure(target, pname: GLenum; params: PGLint); extdecl;
  1404. PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = procedure(target, pname: GLenum; params: PGLfloat); extdecl;
  1405. procedure LoadOpenGL(const dll: String);
  1406. procedure FreeOpenGL;
  1407. implementation
  1408. {$if defined(cpui386) or defined(cpux86_64)}
  1409. uses
  1410. math;
  1411. {$endif}
  1412. {$ifdef windows}
  1413. function WinChoosePixelFormat(DC: HDC; p2: PPixelFormatDescriptor): Integer; extdecl; external 'gdi32' name 'ChoosePixelFormat';
  1414. {$endif}
  1415. {$IFDEF MORPHOS}
  1416. { MorphOS GL works differently due to different dynamic-library handling on Amiga-like }
  1417. { systems, so its functions are included here. }
  1418. {$INCLUDE tinygl.inc}
  1419. {$ENDIF MORPHOS}
  1420. procedure FreeOpenGL;
  1421. begin
  1422. {$IFDEF MORPHOS}
  1423. // MorphOS's GL will closed down by TinyGL unit, nothing is needed here.
  1424. {$ELSE MORPHOS}
  1425. @glAccum := nil;
  1426. @glAlphaFunc := nil;
  1427. @glAreTexturesResident := nil;
  1428. @glArrayElement := nil;
  1429. @glBegin := nil;
  1430. @glBindTexture := nil;
  1431. @glBitmap := nil;
  1432. @glBlendFunc := nil;
  1433. @glCallList := nil;
  1434. @glCallLists := nil;
  1435. @glClear := nil;
  1436. @glClearAccum := nil;
  1437. @glClearColor := nil;
  1438. @glClearDepth := nil;
  1439. @glClearIndex := nil;
  1440. @glClearStencil := nil;
  1441. @glClipPlane := nil;
  1442. @glColor3b := nil;
  1443. @glColor3bv := nil;
  1444. @glColor3d := nil;
  1445. @glColor3dv := nil;
  1446. @glColor3f := nil;
  1447. @glColor3fv := nil;
  1448. @glColor3i := nil;
  1449. @glColor3iv := nil;
  1450. @glColor3s := nil;
  1451. @glColor3sv := nil;
  1452. @glColor3ub := nil;
  1453. @glColor3ubv := nil;
  1454. @glColor3ui := nil;
  1455. @glColor3uiv := nil;
  1456. @glColor3us := nil;
  1457. @glColor3usv := nil;
  1458. @glColor4b := nil;
  1459. @glColor4bv := nil;
  1460. @glColor4d := nil;
  1461. @glColor4dv := nil;
  1462. @glColor4f := nil;
  1463. @glColor4fv := nil;
  1464. @glColor4i := nil;
  1465. @glColor4iv := nil;
  1466. @glColor4s := nil;
  1467. @glColor4sv := nil;
  1468. @glColor4ub := nil;
  1469. @glColor4ubv := nil;
  1470. @glColor4ui := nil;
  1471. @glColor4uiv := nil;
  1472. @glColor4us := nil;
  1473. @glColor4usv := nil;
  1474. @glColorMask := nil;
  1475. @glColorMaterial := nil;
  1476. @glColorPointer := nil;
  1477. @glCopyPixels := nil;
  1478. @glCopyTexImage1D := nil;
  1479. @glCopyTexImage2D := nil;
  1480. @glCopyTexSubImage1D := nil;
  1481. @glCopyTexSubImage2D := nil;
  1482. @glCullFace := nil;
  1483. @glDeleteLists := nil;
  1484. @glDeleteTextures := nil;
  1485. @glDepthFunc := nil;
  1486. @glDepthMask := nil;
  1487. @glDepthRange := nil;
  1488. @glDisable := nil;
  1489. @glDisableClientState := nil;
  1490. @glDrawArrays := nil;
  1491. @glDrawBuffer := nil;
  1492. @glDrawElements := nil;
  1493. @glDrawPixels := nil;
  1494. @glEdgeFlag := nil;
  1495. @glEdgeFlagPointer := nil;
  1496. @glEdgeFlagv := nil;
  1497. @glEnable := nil;
  1498. @glEnableClientState := nil;
  1499. @glEnd := nil;
  1500. @glEndList := nil;
  1501. @glEvalCoord1d := nil;
  1502. @glEvalCoord1dv := nil;
  1503. @glEvalCoord1f := nil;
  1504. @glEvalCoord1fv := nil;
  1505. @glEvalCoord2d := nil;
  1506. @glEvalCoord2dv := nil;
  1507. @glEvalCoord2f := nil;
  1508. @glEvalCoord2fv := nil;
  1509. @glEvalMesh1 := nil;
  1510. @glEvalMesh2 := nil;
  1511. @glEvalPoint1 := nil;
  1512. @glEvalPoint2 := nil;
  1513. @glFeedbackBuffer := nil;
  1514. @glFinish := nil;
  1515. @glFlush := nil;
  1516. @glFogf := nil;
  1517. @glFogfv := nil;
  1518. @glFogi := nil;
  1519. @glFogiv := nil;
  1520. @glFrontFace := nil;
  1521. @glFrustum := nil;
  1522. @glGenLists := nil;
  1523. @glGenTextures := nil;
  1524. @glGetBooleanv := nil;
  1525. @glGetClipPlane := nil;
  1526. @glGetDoublev := nil;
  1527. @glGetError := nil;
  1528. @glGetFloatv := nil;
  1529. @glGetIntegerv := nil;
  1530. @glGetLightfv := nil;
  1531. @glGetLightiv := nil;
  1532. @glGetMapdv := nil;
  1533. @glGetMapfv := nil;
  1534. @glGetMapiv := nil;
  1535. @glGetMaterialfv := nil;
  1536. @glGetMaterialiv := nil;
  1537. @glGetPixelMapfv := nil;
  1538. @glGetPixelMapuiv := nil;
  1539. @glGetPixelMapusv := nil;
  1540. @glGetPointerv := nil;
  1541. @glGetPolygonStipple := nil;
  1542. @glGetString := nil;
  1543. @glGetTexEnvfv := nil;
  1544. @glGetTexEnviv := nil;
  1545. @glGetTexGendv := nil;
  1546. @glGetTexGenfv := nil;
  1547. @glGetTexGeniv := nil;
  1548. @glGetTexImage := nil;
  1549. @glGetTexLevelParameterfv := nil;
  1550. @glGetTexLevelParameteriv := nil;
  1551. @glGetTexParameterfv := nil;
  1552. @glGetTexParameteriv := nil;
  1553. @glHint := nil;
  1554. @glIndexMask := nil;
  1555. @glIndexPointer := nil;
  1556. @glIndexd := nil;
  1557. @glIndexdv := nil;
  1558. @glIndexf := nil;
  1559. @glIndexfv := nil;
  1560. @glIndexi := nil;
  1561. @glIndexiv := nil;
  1562. @glIndexs := nil;
  1563. @glIndexsv := nil;
  1564. @glIndexub := nil;
  1565. @glIndexubv := nil;
  1566. @glInitNames := nil;
  1567. @glInterleavedArrays := nil;
  1568. @glIsEnabled := nil;
  1569. @glIsList := nil;
  1570. @glIsTexture := nil;
  1571. @glLightModelf := nil;
  1572. @glLightModelfv := nil;
  1573. @glLightModeli := nil;
  1574. @glLightModeliv := nil;
  1575. @glLightf := nil;
  1576. @glLightfv := nil;
  1577. @glLighti := nil;
  1578. @glLightiv := nil;
  1579. @glLineStipple := nil;
  1580. @glLineWidth := nil;
  1581. @glListBase := nil;
  1582. @glLoadIdentity := nil;
  1583. @glLoadMatrixd := nil;
  1584. @glLoadMatrixf := nil;
  1585. @glLoadName := nil;
  1586. @glLogicOp := nil;
  1587. @glMap1d := nil;
  1588. @glMap1f := nil;
  1589. @glMap2d := nil;
  1590. @glMap2f := nil;
  1591. @glMapGrid1d := nil;
  1592. @glMapGrid1f := nil;
  1593. @glMapGrid2d := nil;
  1594. @glMapGrid2f := nil;
  1595. @glMaterialf := nil;
  1596. @glMaterialfv := nil;
  1597. @glMateriali := nil;
  1598. @glMaterialiv := nil;
  1599. @glMatrixMode := nil;
  1600. @glMultMatrixd := nil;
  1601. @glMultMatrixf := nil;
  1602. @glNewList := nil;
  1603. @glNormal3b := nil;
  1604. @glNormal3bv := nil;
  1605. @glNormal3d := nil;
  1606. @glNormal3dv := nil;
  1607. @glNormal3f := nil;
  1608. @glNormal3fv := nil;
  1609. @glNormal3i := nil;
  1610. @glNormal3iv := nil;
  1611. @glNormal3s := nil;
  1612. @glNormal3sv := nil;
  1613. @glNormalPointer := nil;
  1614. @glOrtho := nil;
  1615. @glPassThrough := nil;
  1616. @glPixelMapfv := nil;
  1617. @glPixelMapuiv := nil;
  1618. @glPixelMapusv := nil;
  1619. @glPixelStoref := nil;
  1620. @glPixelStorei := nil;
  1621. @glPixelTransferf := nil;
  1622. @glPixelTransferi := nil;
  1623. @glPixelZoom := nil;
  1624. @glPointSize := nil;
  1625. @glPolygonMode := nil;
  1626. @glPolygonOffset := nil;
  1627. @glPolygonStipple := nil;
  1628. @glPopAttrib := nil;
  1629. @glPopClientAttrib := nil;
  1630. @glPopMatrix := nil;
  1631. @glPopName := nil;
  1632. @glPrioritizeTextures := nil;
  1633. @glPushAttrib := nil;
  1634. @glPushClientAttrib := nil;
  1635. @glPushMatrix := nil;
  1636. @glPushName := nil;
  1637. @glRasterPos2d := nil;
  1638. @glRasterPos2dv := nil;
  1639. @glRasterPos2f := nil;
  1640. @glRasterPos2fv := nil;
  1641. @glRasterPos2i := nil;
  1642. @glRasterPos2iv := nil;
  1643. @glRasterPos2s := nil;
  1644. @glRasterPos2sv := nil;
  1645. @glRasterPos3d := nil;
  1646. @glRasterPos3dv := nil;
  1647. @glRasterPos3f := nil;
  1648. @glRasterPos3fv := nil;
  1649. @glRasterPos3i := nil;
  1650. @glRasterPos3iv := nil;
  1651. @glRasterPos3s := nil;
  1652. @glRasterPos3sv := nil;
  1653. @glRasterPos4d := nil;
  1654. @glRasterPos4dv := nil;
  1655. @glRasterPos4f := nil;
  1656. @glRasterPos4fv := nil;
  1657. @glRasterPos4i := nil;
  1658. @glRasterPos4iv := nil;
  1659. @glRasterPos4s := nil;
  1660. @glRasterPos4sv := nil;
  1661. @glReadBuffer := nil;
  1662. @glReadPixels := nil;
  1663. @glRectd := nil;
  1664. @glRectdv := nil;
  1665. @glRectf := nil;
  1666. @glRectfv := nil;
  1667. @glRecti := nil;
  1668. @glRectiv := nil;
  1669. @glRects := nil;
  1670. @glRectsv := nil;
  1671. @glRenderMode := nil;
  1672. @glRotated := nil;
  1673. @glRotatef := nil;
  1674. @glScaled := nil;
  1675. @glScalef := nil;
  1676. @glScissor := nil;
  1677. @glSelectBuffer := nil;
  1678. @glShadeModel := nil;
  1679. @glStencilFunc := nil;
  1680. @glStencilMask := nil;
  1681. @glStencilOp := nil;
  1682. @glTexCoord1d := nil;
  1683. @glTexCoord1dv := nil;
  1684. @glTexCoord1f := nil;
  1685. @glTexCoord1fv := nil;
  1686. @glTexCoord1i := nil;
  1687. @glTexCoord1iv := nil;
  1688. @glTexCoord1s := nil;
  1689. @glTexCoord1sv := nil;
  1690. @glTexCoord2d := nil;
  1691. @glTexCoord2dv := nil;
  1692. @glTexCoord2f := nil;
  1693. @glTexCoord2fv := nil;
  1694. @glTexCoord2i := nil;
  1695. @glTexCoord2iv := nil;
  1696. @glTexCoord2s := nil;
  1697. @glTexCoord2sv := nil;
  1698. @glTexCoord3d := nil;
  1699. @glTexCoord3dv := nil;
  1700. @glTexCoord3f := nil;
  1701. @glTexCoord3fv := nil;
  1702. @glTexCoord3i := nil;
  1703. @glTexCoord3iv := nil;
  1704. @glTexCoord3s := nil;
  1705. @glTexCoord3sv := nil;
  1706. @glTexCoord4d := nil;
  1707. @glTexCoord4dv := nil;
  1708. @glTexCoord4f := nil;
  1709. @glTexCoord4fv := nil;
  1710. @glTexCoord4i := nil;
  1711. @glTexCoord4iv := nil;
  1712. @glTexCoord4s := nil;
  1713. @glTexCoord4sv := nil;
  1714. @glTexCoordPointer := nil;
  1715. @glTexEnvf := nil;
  1716. @glTexEnvfv := nil;
  1717. @glTexEnvi := nil;
  1718. @glTexEnviv := nil;
  1719. @glTexGend := nil;
  1720. @glTexGendv := nil;
  1721. @glTexGenf := nil;
  1722. @glTexGenfv := nil;
  1723. @glTexGeni := nil;
  1724. @glTexGeniv := nil;
  1725. @glTexImage1D := nil;
  1726. @glTexImage2D := nil;
  1727. @glTexParameterf := nil;
  1728. @glTexParameterfv := nil;
  1729. @glTexParameteri := nil;
  1730. @glTexParameteriv := nil;
  1731. @glTexSubImage1D := nil;
  1732. @glTexSubImage2D := nil;
  1733. @glTranslated := nil;
  1734. @glTranslatef := nil;
  1735. @glVertex2d := nil;
  1736. @glVertex2dv := nil;
  1737. @glVertex2f := nil;
  1738. @glVertex2fv := nil;
  1739. @glVertex2i := nil;
  1740. @glVertex2iv := nil;
  1741. @glVertex2s := nil;
  1742. @glVertex2sv := nil;
  1743. @glVertex3d := nil;
  1744. @glVertex3dv := nil;
  1745. @glVertex3f := nil;
  1746. @glVertex3fv := nil;
  1747. @glVertex3i := nil;
  1748. @glVertex3iv := nil;
  1749. @glVertex3s := nil;
  1750. @glVertex3sv := nil;
  1751. @glVertex4d := nil;
  1752. @glVertex4dv := nil;
  1753. @glVertex4f := nil;
  1754. @glVertex4fv := nil;
  1755. @glVertex4i := nil;
  1756. @glVertex4iv := nil;
  1757. @glVertex4s := nil;
  1758. @glVertex4sv := nil;
  1759. @glVertexPointer := nil;
  1760. @glViewport := nil;
  1761. {$IFDEF Windows}
  1762. @ChoosePixelFormat := nil;
  1763. {$ENDIF}
  1764. if (LibGL <> 0) then
  1765. FreeLibrary(LibGL);
  1766. {$ENDIF MORPHOS}
  1767. end;
  1768. procedure LoadOpenGL(const dll: String);
  1769. {$IFDEF MORPHOS}
  1770. begin
  1771. // MorphOS's GL has own initialization in TinyGL unit, nothing is needed here.
  1772. end;
  1773. {$ELSE MORPHOS}
  1774. var
  1775. MethodName: string = '';
  1776. function GetGLProcAddress(Lib: PtrInt; ProcName: PChar): Pointer;
  1777. begin
  1778. MethodName:=ProcName;
  1779. Result:=GetProcAddress(Lib, ProcName);
  1780. end;
  1781. begin
  1782. FreeOpenGL;
  1783. LibGL := LoadLibrary(PChar(dll));
  1784. if LibGL = 0 then raise Exception.Create('Could not load OpenGL from ' + dll);
  1785. try
  1786. @glAccum := GetGLProcAddress(LibGL, 'glAccum');
  1787. @glAlphaFunc := GetGLProcAddress(LibGL, 'glAlphaFunc');
  1788. @glAreTexturesResident := GetGLProcAddress(LibGL, 'glAreTexturesResident');
  1789. @glArrayElement := GetGLProcAddress(LibGL, 'glArrayElement');
  1790. @glBegin := GetGLProcAddress(LibGL, 'glBegin');
  1791. @glBindTexture := GetGLProcAddress(LibGL, 'glBindTexture');
  1792. @glBitmap := GetGLProcAddress(LibGL, 'glBitmap');
  1793. @glBlendFunc := GetGLProcAddress(LibGL, 'glBlendFunc');
  1794. @glCallList := GetGLProcAddress(LibGL, 'glCallList');
  1795. @glCallLists := GetGLProcAddress(LibGL, 'glCallLists');
  1796. @glClear := GetGLProcAddress(LibGL, 'glClear');
  1797. @glClearAccum := GetGLProcAddress(LibGL, 'glClearAccum');
  1798. @glClearColor := GetGLProcAddress(LibGL, 'glClearColor');
  1799. @glClearDepth := GetGLProcAddress(LibGL, 'glClearDepth');
  1800. @glClearIndex := GetGLProcAddress(LibGL, 'glClearIndex');
  1801. @glClearStencil := GetGLProcAddress(LibGL, 'glClearStencil');
  1802. @glClipPlane := GetGLProcAddress(LibGL, 'glClipPlane');
  1803. @glColor3b := GetGLProcAddress(LibGL, 'glColor3b');
  1804. @glColor3bv := GetGLProcAddress(LibGL, 'glColor3bv');
  1805. @glColor3d := GetGLProcAddress(LibGL, 'glColor3d');
  1806. @glColor3dv := GetGLProcAddress(LibGL, 'glColor3dv');
  1807. @glColor3f := GetGLProcAddress(LibGL, 'glColor3f');
  1808. @glColor3fv := GetGLProcAddress(LibGL, 'glColor3fv');
  1809. @glColor3i := GetGLProcAddress(LibGL, 'glColor3i');
  1810. @glColor3iv := GetGLProcAddress(LibGL, 'glColor3iv');
  1811. @glColor3s := GetGLProcAddress(LibGL, 'glColor3s');
  1812. @glColor3sv := GetGLProcAddress(LibGL, 'glColor3sv');
  1813. @glColor3ub := GetGLProcAddress(LibGL, 'glColor3ub');
  1814. @glColor3ubv := GetGLProcAddress(LibGL, 'glColor3ubv');
  1815. @glColor3ui := GetGLProcAddress(LibGL, 'glColor3ui');
  1816. @glColor3uiv := GetGLProcAddress(LibGL, 'glColor3uiv');
  1817. @glColor3us := GetGLProcAddress(LibGL, 'glColor3us');
  1818. @glColor3usv := GetGLProcAddress(LibGL, 'glColor3usv');
  1819. @glColor4b := GetGLProcAddress(LibGL, 'glColor4b');
  1820. @glColor4bv := GetGLProcAddress(LibGL, 'glColor4bv');
  1821. @glColor4d := GetGLProcAddress(LibGL, 'glColor4d');
  1822. @glColor4dv := GetGLProcAddress(LibGL, 'glColor4dv');
  1823. @glColor4f := GetGLProcAddress(LibGL, 'glColor4f');
  1824. @glColor4fv := GetGLProcAddress(LibGL, 'glColor4fv');
  1825. @glColor4i := GetGLProcAddress(LibGL, 'glColor4i');
  1826. @glColor4iv := GetGLProcAddress(LibGL, 'glColor4iv');
  1827. @glColor4s := GetGLProcAddress(LibGL, 'glColor4s');
  1828. @glColor4sv := GetGLProcAddress(LibGL, 'glColor4sv');
  1829. @glColor4ub := GetGLProcAddress(LibGL, 'glColor4ub');
  1830. @glColor4ubv := GetGLProcAddress(LibGL, 'glColor4ubv');
  1831. @glColor4ui := GetGLProcAddress(LibGL, 'glColor4ui');
  1832. @glColor4uiv := GetGLProcAddress(LibGL, 'glColor4uiv');
  1833. @glColor4us := GetGLProcAddress(LibGL, 'glColor4us');
  1834. @glColor4usv := GetGLProcAddress(LibGL, 'glColor4usv');
  1835. @glColorMask := GetGLProcAddress(LibGL, 'glColorMask');
  1836. @glColorMaterial := GetGLProcAddress(LibGL, 'glColorMaterial');
  1837. @glColorPointer := GetGLProcAddress(LibGL, 'glColorPointer');
  1838. @glCopyPixels := GetGLProcAddress(LibGL, 'glCopyPixels');
  1839. @glCopyTexImage1D := GetGLProcAddress(LibGL, 'glCopyTexImage1D');
  1840. @glCopyTexImage2D := GetGLProcAddress(LibGL, 'glCopyTexImage2D');
  1841. @glCopyTexSubImage1D := GetGLProcAddress(LibGL, 'glCopyTexSubImage1D');
  1842. @glCopyTexSubImage2D := GetGLProcAddress(LibGL, 'glCopyTexSubImage2D');
  1843. @glCullFace := GetGLProcAddress(LibGL, 'glCullFace');
  1844. @glDeleteLists := GetGLProcAddress(LibGL, 'glDeleteLists');
  1845. @glDeleteTextures := GetGLProcAddress(LibGL, 'glDeleteTextures');
  1846. @glDepthFunc := GetGLProcAddress(LibGL, 'glDepthFunc');
  1847. @glDepthMask := GetGLProcAddress(LibGL, 'glDepthMask');
  1848. @glDepthRange := GetGLProcAddress(LibGL, 'glDepthRange');
  1849. @glDisable := GetGLProcAddress(LibGL, 'glDisable');
  1850. @glDisableClientState := GetGLProcAddress(LibGL, 'glDisableClientState');
  1851. @glDrawArrays := GetGLProcAddress(LibGL, 'glDrawArrays');
  1852. @glDrawBuffer := GetGLProcAddress(LibGL, 'glDrawBuffer');
  1853. @glDrawElements := GetGLProcAddress(LibGL, 'glDrawElements');
  1854. @glDrawPixels := GetGLProcAddress(LibGL, 'glDrawPixels');
  1855. @glEdgeFlag := GetGLProcAddress(LibGL, 'glEdgeFlag');
  1856. @glEdgeFlagPointer := GetGLProcAddress(LibGL, 'glEdgeFlagPointer');
  1857. @glEdgeFlagv := GetGLProcAddress(LibGL, 'glEdgeFlagv');
  1858. @glEnable := GetGLProcAddress(LibGL, 'glEnable');
  1859. @glEnableClientState := GetGLProcAddress(LibGL, 'glEnableClientState');
  1860. @glEnd := GetGLProcAddress(LibGL, 'glEnd');
  1861. @glEndList := GetGLProcAddress(LibGL, 'glEndList');
  1862. @glEvalCoord1d := GetGLProcAddress(LibGL, 'glEvalCoord1d');
  1863. @glEvalCoord1dv := GetGLProcAddress(LibGL, 'glEvalCoord1dv');
  1864. @glEvalCoord1f := GetGLProcAddress(LibGL, 'glEvalCoord1f');
  1865. @glEvalCoord1fv := GetGLProcAddress(LibGL, 'glEvalCoord1fv');
  1866. @glEvalCoord2d := GetGLProcAddress(LibGL, 'glEvalCoord2d');
  1867. @glEvalCoord2dv := GetGLProcAddress(LibGL, 'glEvalCoord2dv');
  1868. @glEvalCoord2f := GetGLProcAddress(LibGL, 'glEvalCoord2f');
  1869. @glEvalCoord2fv := GetGLProcAddress(LibGL, 'glEvalCoord2fv');
  1870. @glEvalMesh1 := GetGLProcAddress(LibGL, 'glEvalMesh1');
  1871. @glEvalMesh2 := GetGLProcAddress(LibGL, 'glEvalMesh2');
  1872. @glEvalPoint1 := GetGLProcAddress(LibGL, 'glEvalPoint1');
  1873. @glEvalPoint2 := GetGLProcAddress(LibGL, 'glEvalPoint2');
  1874. @glFeedbackBuffer := GetGLProcAddress(LibGL, 'glFeedbackBuffer');
  1875. @glFinish := GetGLProcAddress(LibGL, 'glFinish');
  1876. @glFlush := GetGLProcAddress(LibGL, 'glFlush');
  1877. @glFogf := GetGLProcAddress(LibGL, 'glFogf');
  1878. @glFogfv := GetGLProcAddress(LibGL, 'glFogfv');
  1879. @glFogi := GetGLProcAddress(LibGL, 'glFogi');
  1880. @glFogiv := GetGLProcAddress(LibGL, 'glFogiv');
  1881. @glFrontFace := GetGLProcAddress(LibGL, 'glFrontFace');
  1882. @glFrustum := GetGLProcAddress(LibGL, 'glFrustum');
  1883. @glGenLists := GetGLProcAddress(LibGL, 'glGenLists');
  1884. @glGenTextures := GetGLProcAddress(LibGL, 'glGenTextures');
  1885. @glGetBooleanv := GetGLProcAddress(LibGL, 'glGetBooleanv');
  1886. @glGetClipPlane := GetGLProcAddress(LibGL, 'glGetClipPlane');
  1887. @glGetDoublev := GetGLProcAddress(LibGL, 'glGetDoublev');
  1888. @glGetError := GetGLProcAddress(LibGL, 'glGetError');
  1889. @glGetFloatv := GetGLProcAddress(LibGL, 'glGetFloatv');
  1890. @glGetIntegerv := GetGLProcAddress(LibGL, 'glGetIntegerv');
  1891. @glGetLightfv := GetGLProcAddress(LibGL, 'glGetLightfv');
  1892. @glGetLightiv := GetGLProcAddress(LibGL, 'glGetLightiv');
  1893. @glGetMapdv := GetGLProcAddress(LibGL, 'glGetMapdv');
  1894. @glGetMapfv := GetGLProcAddress(LibGL, 'glGetMapfv');
  1895. @glGetMapiv := GetGLProcAddress(LibGL, 'glGetMapiv');
  1896. @glGetMaterialfv := GetGLProcAddress(LibGL, 'glGetMaterialfv');
  1897. @glGetMaterialiv := GetGLProcAddress(LibGL, 'glGetMaterialiv');
  1898. @glGetPixelMapfv := GetGLProcAddress(LibGL, 'glGetPixelMapfv');
  1899. @glGetPixelMapuiv := GetGLProcAddress(LibGL, 'glGetPixelMapuiv');
  1900. @glGetPixelMapusv := GetGLProcAddress(LibGL, 'glGetPixelMapusv');
  1901. @glGetPointerv := GetGLProcAddress(LibGL, 'glGetPointerv');
  1902. @glGetPolygonStipple := GetGLProcAddress(LibGL, 'glGetPolygonStipple');
  1903. @glGetString := GetGLProcAddress(LibGL, 'glGetString');
  1904. @glGetTexEnvfv := GetGLProcAddress(LibGL, 'glGetTexEnvfv');
  1905. @glGetTexEnviv := GetGLProcAddress(LibGL, 'glGetTexEnviv');
  1906. @glGetTexGendv := GetGLProcAddress(LibGL, 'glGetTexGendv');
  1907. @glGetTexGenfv := GetGLProcAddress(LibGL, 'glGetTexGenfv');
  1908. @glGetTexGeniv := GetGLProcAddress(LibGL, 'glGetTexGeniv');
  1909. @glGetTexImage := GetGLProcAddress(LibGL, 'glGetTexImage');
  1910. @glGetTexLevelParameterfv := GetGLProcAddress(LibGL, 'glGetTexLevelParameterfv');
  1911. @glGetTexLevelParameteriv := GetGLProcAddress(LibGL, 'glGetTexLevelParameteriv');
  1912. @glGetTexParameterfv := GetGLProcAddress(LibGL, 'glGetTexParameterfv');
  1913. @glGetTexParameteriv := GetGLProcAddress(LibGL, 'glGetTexParameteriv');
  1914. @glHint := GetGLProcAddress(LibGL, 'glHint');
  1915. @glIndexMask := GetGLProcAddress(LibGL, 'glIndexMask');
  1916. @glIndexPointer := GetGLProcAddress(LibGL, 'glIndexPointer');
  1917. @glIndexd := GetGLProcAddress(LibGL, 'glIndexd');
  1918. @glIndexdv := GetGLProcAddress(LibGL, 'glIndexdv');
  1919. @glIndexf := GetGLProcAddress(LibGL, 'glIndexf');
  1920. @glIndexfv := GetGLProcAddress(LibGL, 'glIndexfv');
  1921. @glIndexi := GetGLProcAddress(LibGL, 'glIndexi');
  1922. @glIndexiv := GetGLProcAddress(LibGL, 'glIndexiv');
  1923. @glIndexs := GetGLProcAddress(LibGL, 'glIndexs');
  1924. @glIndexsv := GetGLProcAddress(LibGL, 'glIndexsv');
  1925. @glIndexub := GetGLProcAddress(LibGL, 'glIndexub');
  1926. @glIndexubv := GetGLProcAddress(LibGL, 'glIndexubv');
  1927. @glInitNames := GetGLProcAddress(LibGL, 'glInitNames');
  1928. @glInterleavedArrays := GetGLProcAddress(LibGL, 'glInterleavedArrays');
  1929. @glIsEnabled := GetGLProcAddress(LibGL, 'glIsEnabled');
  1930. @glIsList := GetGLProcAddress(LibGL, 'glIsList');
  1931. @glIsTexture := GetGLProcAddress(LibGL, 'glIsTexture');
  1932. @glLightModelf := GetGLProcAddress(LibGL, 'glLightModelf');
  1933. @glLightModelfv := GetGLProcAddress(LibGL, 'glLightModelfv');
  1934. @glLightModeli := GetGLProcAddress(LibGL, 'glLightModeli');
  1935. @glLightModeliv := GetGLProcAddress(LibGL, 'glLightModeliv');
  1936. @glLightf := GetGLProcAddress(LibGL, 'glLightf');
  1937. @glLightfv := GetGLProcAddress(LibGL, 'glLightfv');
  1938. @glLighti := GetGLProcAddress(LibGL, 'glLighti');
  1939. @glLightiv := GetGLProcAddress(LibGL, 'glLightiv');
  1940. @glLineStipple := GetGLProcAddress(LibGL, 'glLineStipple');
  1941. @glLineWidth := GetGLProcAddress(LibGL, 'glLineWidth');
  1942. @glListBase := GetGLProcAddress(LibGL, 'glListBase');
  1943. @glLoadIdentity := GetGLProcAddress(LibGL, 'glLoadIdentity');
  1944. @glLoadMatrixd := GetGLProcAddress(LibGL, 'glLoadMatrixd');
  1945. @glLoadMatrixf := GetGLProcAddress(LibGL, 'glLoadMatrixf');
  1946. @glLoadName := GetGLProcAddress(LibGL, 'glLoadName');
  1947. @glLogicOp := GetGLProcAddress(LibGL, 'glLogicOp');
  1948. @glMap1d := GetGLProcAddress(LibGL, 'glMap1d');
  1949. @glMap1f := GetGLProcAddress(LibGL, 'glMap1f');
  1950. @glMap2d := GetGLProcAddress(LibGL, 'glMap2d');
  1951. @glMap2f := GetGLProcAddress(LibGL, 'glMap2f');
  1952. @glMapGrid1d := GetGLProcAddress(LibGL, 'glMapGrid1d');
  1953. @glMapGrid1f := GetGLProcAddress(LibGL, 'glMapGrid1f');
  1954. @glMapGrid2d := GetGLProcAddress(LibGL, 'glMapGrid2d');
  1955. @glMapGrid2f := GetGLProcAddress(LibGL, 'glMapGrid2f');
  1956. @glMaterialf := GetGLProcAddress(LibGL, 'glMaterialf');
  1957. @glMaterialfv := GetGLProcAddress(LibGL, 'glMaterialfv');
  1958. @glMateriali := GetGLProcAddress(LibGL, 'glMateriali');
  1959. @glMaterialiv := GetGLProcAddress(LibGL, 'glMaterialiv');
  1960. @glMatrixMode := GetGLProcAddress(LibGL, 'glMatrixMode');
  1961. @glMultMatrixd := GetGLProcAddress(LibGL, 'glMultMatrixd');
  1962. @glMultMatrixf := GetGLProcAddress(LibGL, 'glMultMatrixf');
  1963. @glNewList := GetGLProcAddress(LibGL, 'glNewList');
  1964. @glNormal3b := GetGLProcAddress(LibGL, 'glNormal3b');
  1965. @glNormal3bv := GetGLProcAddress(LibGL, 'glNormal3bv');
  1966. @glNormal3d := GetGLProcAddress(LibGL, 'glNormal3d');
  1967. @glNormal3dv := GetGLProcAddress(LibGL, 'glNormal3dv');
  1968. @glNormal3f := GetGLProcAddress(LibGL, 'glNormal3f');
  1969. @glNormal3fv := GetGLProcAddress(LibGL, 'glNormal3fv');
  1970. @glNormal3i := GetGLProcAddress(LibGL, 'glNormal3i');
  1971. @glNormal3iv := GetGLProcAddress(LibGL, 'glNormal3iv');
  1972. @glNormal3s := GetGLProcAddress(LibGL, 'glNormal3s');
  1973. @glNormal3sv := GetGLProcAddress(LibGL, 'glNormal3sv');
  1974. @glNormalPointer := GetGLProcAddress(LibGL, 'glNormalPointer');
  1975. @glOrtho := GetGLProcAddress(LibGL, 'glOrtho');
  1976. @glPassThrough := GetGLProcAddress(LibGL, 'glPassThrough');
  1977. @glPixelMapfv := GetGLProcAddress(LibGL, 'glPixelMapfv');
  1978. @glPixelMapuiv := GetGLProcAddress(LibGL, 'glPixelMapuiv');
  1979. @glPixelMapusv := GetGLProcAddress(LibGL, 'glPixelMapusv');
  1980. @glPixelStoref := GetGLProcAddress(LibGL, 'glPixelStoref');
  1981. @glPixelStorei := GetGLProcAddress(LibGL, 'glPixelStorei');
  1982. @glPixelTransferf := GetGLProcAddress(LibGL, 'glPixelTransferf');
  1983. @glPixelTransferi := GetGLProcAddress(LibGL, 'glPixelTransferi');
  1984. @glPixelZoom := GetGLProcAddress(LibGL, 'glPixelZoom');
  1985. @glPointSize := GetGLProcAddress(LibGL, 'glPointSize');
  1986. @glPolygonMode := GetGLProcAddress(LibGL, 'glPolygonMode');
  1987. @glPolygonOffset := GetGLProcAddress(LibGL, 'glPolygonOffset');
  1988. @glPolygonStipple := GetGLProcAddress(LibGL, 'glPolygonStipple');
  1989. @glPopAttrib := GetGLProcAddress(LibGL, 'glPopAttrib');
  1990. @glPopClientAttrib := GetGLProcAddress(LibGL, 'glPopClientAttrib');
  1991. @glPopMatrix := GetGLProcAddress(LibGL, 'glPopMatrix');
  1992. @glPopName := GetGLProcAddress(LibGL, 'glPopName');
  1993. @glPrioritizeTextures := GetGLProcAddress(LibGL, 'glPrioritizeTextures');
  1994. @glPushAttrib := GetGLProcAddress(LibGL, 'glPushAttrib');
  1995. @glPushClientAttrib := GetGLProcAddress(LibGL, 'glPushClientAttrib');
  1996. @glPushMatrix := GetGLProcAddress(LibGL, 'glPushMatrix');
  1997. @glPushName := GetGLProcAddress(LibGL, 'glPushName');
  1998. @glRasterPos2d := GetGLProcAddress(LibGL, 'glRasterPos2d');
  1999. @glRasterPos2dv := GetGLProcAddress(LibGL, 'glRasterPos2dv');
  2000. @glRasterPos2f := GetGLProcAddress(LibGL, 'glRasterPos2f');
  2001. @glRasterPos2fv := GetGLProcAddress(LibGL, 'glRasterPos2fv');
  2002. @glRasterPos2i := GetGLProcAddress(LibGL, 'glRasterPos2i');
  2003. @glRasterPos2iv := GetGLProcAddress(LibGL, 'glRasterPos2iv');
  2004. @glRasterPos2s := GetGLProcAddress(LibGL, 'glRasterPos2s');
  2005. @glRasterPos2sv := GetGLProcAddress(LibGL, 'glRasterPos2sv');
  2006. @glRasterPos3d := GetGLProcAddress(LibGL, 'glRasterPos3d');
  2007. @glRasterPos3dv := GetGLProcAddress(LibGL, 'glRasterPos3dv');
  2008. @glRasterPos3f := GetGLProcAddress(LibGL, 'glRasterPos3f');
  2009. @glRasterPos3fv := GetGLProcAddress(LibGL, 'glRasterPos3fv');
  2010. @glRasterPos3i := GetGLProcAddress(LibGL, 'glRasterPos3i');
  2011. @glRasterPos3iv := GetGLProcAddress(LibGL, 'glRasterPos3iv');
  2012. @glRasterPos3s := GetGLProcAddress(LibGL, 'glRasterPos3s');
  2013. @glRasterPos3sv := GetGLProcAddress(LibGL, 'glRasterPos3sv');
  2014. @glRasterPos4d := GetGLProcAddress(LibGL, 'glRasterPos4d');
  2015. @glRasterPos4dv := GetGLProcAddress(LibGL, 'glRasterPos4dv');
  2016. @glRasterPos4f := GetGLProcAddress(LibGL, 'glRasterPos4f');
  2017. @glRasterPos4fv := GetGLProcAddress(LibGL, 'glRasterPos4fv');
  2018. @glRasterPos4i := GetGLProcAddress(LibGL, 'glRasterPos4i');
  2019. @glRasterPos4iv := GetGLProcAddress(LibGL, 'glRasterPos4iv');
  2020. @glRasterPos4s := GetGLProcAddress(LibGL, 'glRasterPos4s');
  2021. @glRasterPos4sv := GetGLProcAddress(LibGL, 'glRasterPos4sv');
  2022. @glReadBuffer := GetGLProcAddress(LibGL, 'glReadBuffer');
  2023. @glReadPixels := GetGLProcAddress(LibGL, 'glReadPixels');
  2024. @glRectd := GetGLProcAddress(LibGL, 'glRectd');
  2025. @glRectdv := GetGLProcAddress(LibGL, 'glRectdv');
  2026. @glRectf := GetGLProcAddress(LibGL, 'glRectf');
  2027. @glRectfv := GetGLProcAddress(LibGL, 'glRectfv');
  2028. @glRecti := GetGLProcAddress(LibGL, 'glRecti');
  2029. @glRectiv := GetGLProcAddress(LibGL, 'glRectiv');
  2030. @glRects := GetGLProcAddress(LibGL, 'glRects');
  2031. @glRectsv := GetGLProcAddress(LibGL, 'glRectsv');
  2032. @glRenderMode := GetGLProcAddress(LibGL, 'glRenderMode');
  2033. @glRotated := GetGLProcAddress(LibGL, 'glRotated');
  2034. @glRotatef := GetGLProcAddress(LibGL, 'glRotatef');
  2035. @glScaled := GetGLProcAddress(LibGL, 'glScaled');
  2036. @glScalef := GetGLProcAddress(LibGL, 'glScalef');
  2037. @glScissor := GetGLProcAddress(LibGL, 'glScissor');
  2038. @glSelectBuffer := GetGLProcAddress(LibGL, 'glSelectBuffer');
  2039. @glShadeModel := GetGLProcAddress(LibGL, 'glShadeModel');
  2040. @glStencilFunc := GetGLProcAddress(LibGL, 'glStencilFunc');
  2041. @glStencilMask := GetGLProcAddress(LibGL, 'glStencilMask');
  2042. @glStencilOp := GetGLProcAddress(LibGL, 'glStencilOp');
  2043. @glTexCoord1d := GetGLProcAddress(LibGL, 'glTexCoord1d');
  2044. @glTexCoord1dv := GetGLProcAddress(LibGL, 'glTexCoord1dv');
  2045. @glTexCoord1f := GetGLProcAddress(LibGL, 'glTexCoord1f');
  2046. @glTexCoord1fv := GetGLProcAddress(LibGL, 'glTexCoord1fv');
  2047. @glTexCoord1i := GetGLProcAddress(LibGL, 'glTexCoord1i');
  2048. @glTexCoord1iv := GetGLProcAddress(LibGL, 'glTexCoord1iv');
  2049. @glTexCoord1s := GetGLProcAddress(LibGL, 'glTexCoord1s');
  2050. @glTexCoord1sv := GetGLProcAddress(LibGL, 'glTexCoord1sv');
  2051. @glTexCoord2d := GetGLProcAddress(LibGL, 'glTexCoord2d');
  2052. @glTexCoord2dv := GetGLProcAddress(LibGL, 'glTexCoord2dv');
  2053. @glTexCoord2f := GetGLProcAddress(LibGL, 'glTexCoord2f');
  2054. @glTexCoord2fv := GetGLProcAddress(LibGL, 'glTexCoord2fv');
  2055. @glTexCoord2i := GetGLProcAddress(LibGL, 'glTexCoord2i');
  2056. @glTexCoord2iv := GetGLProcAddress(LibGL, 'glTexCoord2iv');
  2057. @glTexCoord2s := GetGLProcAddress(LibGL, 'glTexCoord2s');
  2058. @glTexCoord2sv := GetGLProcAddress(LibGL, 'glTexCoord2sv');
  2059. @glTexCoord3d := GetGLProcAddress(LibGL, 'glTexCoord3d');
  2060. @glTexCoord3dv := GetGLProcAddress(LibGL, 'glTexCoord3dv');
  2061. @glTexCoord3f := GetGLProcAddress(LibGL, 'glTexCoord3f');
  2062. @glTexCoord3fv := GetGLProcAddress(LibGL, 'glTexCoord3fv');
  2063. @glTexCoord3i := GetGLProcAddress(LibGL, 'glTexCoord3i');
  2064. @glTexCoord3iv := GetGLProcAddress(LibGL, 'glTexCoord3iv');
  2065. @glTexCoord3s := GetGLProcAddress(LibGL, 'glTexCoord3s');
  2066. @glTexCoord3sv := GetGLProcAddress(LibGL, 'glTexCoord3sv');
  2067. @glTexCoord4d := GetGLProcAddress(LibGL, 'glTexCoord4d');
  2068. @glTexCoord4dv := GetGLProcAddress(LibGL, 'glTexCoord4dv');
  2069. @glTexCoord4f := GetGLProcAddress(LibGL, 'glTexCoord4f');
  2070. @glTexCoord4fv := GetGLProcAddress(LibGL, 'glTexCoord4fv');
  2071. @glTexCoord4i := GetGLProcAddress(LibGL, 'glTexCoord4i');
  2072. @glTexCoord4iv := GetGLProcAddress(LibGL, 'glTexCoord4iv');
  2073. @glTexCoord4s := GetGLProcAddress(LibGL, 'glTexCoord4s');
  2074. @glTexCoord4sv := GetGLProcAddress(LibGL, 'glTexCoord4sv');
  2075. @glTexCoordPointer := GetGLProcAddress(LibGL, 'glTexCoordPointer');
  2076. @glTexEnvf := GetGLProcAddress(LibGL, 'glTexEnvf');
  2077. @glTexEnvfv := GetGLProcAddress(LibGL, 'glTexEnvfv');
  2078. @glTexEnvi := GetGLProcAddress(LibGL, 'glTexEnvi');
  2079. @glTexEnviv := GetGLProcAddress(LibGL, 'glTexEnviv');
  2080. @glTexGend := GetGLProcAddress(LibGL, 'glTexGend');
  2081. @glTexGendv := GetGLProcAddress(LibGL, 'glTexGendv');
  2082. @glTexGenf := GetGLProcAddress(LibGL, 'glTexGenf');
  2083. @glTexGenfv := GetGLProcAddress(LibGL, 'glTexGenfv');
  2084. @glTexGeni := GetGLProcAddress(LibGL, 'glTexGeni');
  2085. @glTexGeniv := GetGLProcAddress(LibGL, 'glTexGeniv');
  2086. @glTexImage1D := GetGLProcAddress(LibGL, 'glTexImage1D');
  2087. @glTexImage2D := GetGLProcAddress(LibGL, 'glTexImage2D');
  2088. @glTexParameterf := GetGLProcAddress(LibGL, 'glTexParameterf');
  2089. @glTexParameterfv := GetGLProcAddress(LibGL, 'glTexParameterfv');
  2090. @glTexParameteri := GetGLProcAddress(LibGL, 'glTexParameteri');
  2091. @glTexParameteriv := GetGLProcAddress(LibGL, 'glTexParameteriv');
  2092. @glTexSubImage1D := GetGLProcAddress(LibGL, 'glTexSubImage1D');
  2093. @glTexSubImage2D := GetGLProcAddress(LibGL, 'glTexSubImage2D');
  2094. @glTranslated := GetGLProcAddress(LibGL, 'glTranslated');
  2095. @glTranslatef := GetGLProcAddress(LibGL, 'glTranslatef');
  2096. @glVertex2d := GetGLProcAddress(LibGL, 'glVertex2d');
  2097. @glVertex2dv := GetGLProcAddress(LibGL, 'glVertex2dv');
  2098. @glVertex2f := GetGLProcAddress(LibGL, 'glVertex2f');
  2099. @glVertex2fv := GetGLProcAddress(LibGL, 'glVertex2fv');
  2100. @glVertex2i := GetGLProcAddress(LibGL, 'glVertex2i');
  2101. @glVertex2iv := GetGLProcAddress(LibGL, 'glVertex2iv');
  2102. @glVertex2s := GetGLProcAddress(LibGL, 'glVertex2s');
  2103. @glVertex2sv := GetGLProcAddress(LibGL, 'glVertex2sv');
  2104. @glVertex3d := GetGLProcAddress(LibGL, 'glVertex3d');
  2105. @glVertex3dv := GetGLProcAddress(LibGL, 'glVertex3dv');
  2106. @glVertex3f := GetGLProcAddress(LibGL, 'glVertex3f');
  2107. @glVertex3fv := GetGLProcAddress(LibGL, 'glVertex3fv');
  2108. @glVertex3i := GetGLProcAddress(LibGL, 'glVertex3i');
  2109. @glVertex3iv := GetGLProcAddress(LibGL, 'glVertex3iv');
  2110. @glVertex3s := GetGLProcAddress(LibGL, 'glVertex3s');
  2111. @glVertex3sv := GetGLProcAddress(LibGL, 'glVertex3sv');
  2112. @glVertex4d := GetGLProcAddress(LibGL, 'glVertex4d');
  2113. @glVertex4dv := GetGLProcAddress(LibGL, 'glVertex4dv');
  2114. @glVertex4f := GetGLProcAddress(LibGL, 'glVertex4f');
  2115. @glVertex4fv := GetGLProcAddress(LibGL, 'glVertex4fv');
  2116. @glVertex4i := GetGLProcAddress(LibGL, 'glVertex4i');
  2117. @glVertex4iv := GetGLProcAddress(LibGL, 'glVertex4iv');
  2118. @glVertex4s := GetGLProcAddress(LibGL, 'glVertex4s');
  2119. @glVertex4sv := GetGLProcAddress(LibGL, 'glVertex4sv');
  2120. @glVertexPointer := GetGLProcAddress(LibGL, 'glVertexPointer');
  2121. @glViewport := GetGLProcAddress(LibGL, 'glViewport');
  2122. except
  2123. raise Exception.Create('Failed loading ' + MethodName +' from ' + dll);
  2124. end;
  2125. {$IFDEF Windows}
  2126. try
  2127. @ChoosePixelFormat := GetGLProcAddress(LibGL, 'ChoosePixelFormat');
  2128. if not Assigned(ChoosePixelFormat) then
  2129. @ChoosePixelFormat := @WinChoosePixelFormat;
  2130. except
  2131. raise Exception.Create('Unable to select pixel format');
  2132. end;
  2133. {$ENDIF}
  2134. end;
  2135. {$ENDIF MORPHOS}
  2136. initialization
  2137. { according to bug 7570, this is necessary on all x86 platforms,
  2138. maybe we've to fix the sse control word as well }
  2139. { Yes, at least for darwin/x86_64 (JM) }
  2140. {$if defined(cpui386) or defined(cpux86_64)}
  2141. SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,exOverflow, exUnderflow, exPrecision]);
  2142. {$endif}
  2143. {$if defined(Windows)}
  2144. LoadOpenGL('opengl32.dll');
  2145. {$elseif defined(OS2)}
  2146. LoadOpenGL('opengl.dll');
  2147. {$elseif defined(darwin)}
  2148. LoadOpenGL('/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib');
  2149. {$elseif defined(MorphOS)}
  2150. InitTinyGLLibrary;
  2151. {$elseif defined(haiku) or defined(OpenBSD)}
  2152. LoadOpenGL('libGL.so');
  2153. {$else}
  2154. LoadOpenGL('libGL.so.1');
  2155. {$endif}
  2156. finalization
  2157. FreeOpenGL;
  2158. end.