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- <OL>
- <!-- IDXSTART -->
- <LI><A HREF="#WhatIsFP">What is Free Pascal (FPC)?</A></LI>
- <LI><A HREF="#versions">Which versions exist, and which one should I use?</A></LI>
- <LI><A HREF="#FPandGNUPascal">Free Pascal and GNU Pascal - a comparison</A></LI>
- <LI><A HREF="#WhereToGetFP">Where can I get the compiler ?</A></LI>
- <LI><A HREF="#PortabilityTips">What are the considerations in porting</A></LI>
- <LI><A HREF="#OOP">I tried to compile my Delphi code with the Free Pascal</A></LI>
- <LI><A HREF="#HOMEWORK">I have to write a program for homework. Can you help?</A></LI>
- <LI><A HREF="#HowcanIbuildaunit">How can I build a unit?</A></LI>
- <LI><A HREF="#TurboVision">Will Free Pascal support TV (Turbo Vision) in the future?</A></LI>
- <LI><A HREF="#CompileSystemUnit">How can I compile the system unit?</A></LI>
- <LI><A HREF="#Internalerror9999">I get an internal error 9999 or 10?</A></LI>
- <LI><A HREF="#Howdoesfunctionoverloadingwork">How does function overloading work?</A></LI>
- <LI><A HREF="#HowToCallCFuncuntions">How can I call C functions?</A></LI>
- <LI><A HREF="#HowToUseGraph">How can I use the graph unit with Free Pascal?</A></LI>
- <LI><A HREF="#WrongColors">Why do I get wrong colors when using the graph unit?</A></LI>
- <LI><A HREF="#IntegratedAssemblerSyntax">Integrated Assembler syntax</A></LI>
- <LI><A HREF="#HowToAccessDosMemory">How can I access DOS memory / How can I do graphics programming?</A></LI>
- <LI><A HREF="#FPwithoutfpu">How can I run Free Pascal without a math coprocessor?</A></LI>
- <LI><A HREF="#AccessingMoreThan4MB">How do I reserve more than 2 megabytes of RAM?</A></LI>
- <LI><A HREF="#accessioports">How can I access I/O ports?</A></LI>
- <LI><A HREF="#ImusingWin95">I'm using the Dos compiler under Windows 95</A></LI>
- <LI><A HREF="#ImusingOS2">I'm using OS/2</A></LI>
- <LI><A HREF="#dpmi">INSTALL.EXE of Dos version 0.99.10 reports "Load error: no DPMI"</A></LI>
- <LI><A HREF="#instal10NT">INSTALL.EXE of version 1.0 for Dos returns an error (-2) in Windows NT 4.0</A></LI>
- <LI><A HREF="#instal106os2">INSTALL.EXE of version 1.0.6 or below returns an unknown error (-1) under OS/2</A>
- <BR>or<BR>
- <A HREF="#instal106os2">INSTALL.EXE of version 1.0.6 or above complains about missing TZ variable under OS/2</A></LI>
- <LI><A HREF="#snapshot">I want a new version NOW</A></LI>
- <LI><A HREF="#ideinst">Where can I find a text mode IDE?</A></LI>
- <LI><A HREF="#ideconfig">How do I configure the Dos IDE?</A></LI>
- <LI><A HREF="#binariesbig">Why are the generated binaries so big?</A></LI>
- <LI><A HREF="#systemnotfound">Unit system, syslinux, sysos2 or syswin32 not found errors</A></LI>
- <LI><A HREF="#KnownBugs">Known bugs</A></LI>
- <LI><A HREF="#ErrorPos">How can I find where an error occurred using the addresses a crashed program prints?</A></LI>
- <!-- IDXEND -->
- </OL>
- <OL>
- <LI><A NAME="WhatIsFP"></A><H3>What is Free Pascal (FPC)?</H3>
- <P>
- Originally named FPK-Pascal, the Free Pascal compiler is a 32 bit Turbo
- Pascal compatible Pascal compiler for DOS, Linux, Win32, OS/2 and (based on
- an older version) the AmigaOS. More operating systems (BeOS and FreeBSD/ELF are in
- advanced stages of development) are in the works.
- </P>
- <P>
- The compiler is written in Pascal and is able to compile its own sources.
- The source files are included.
- </P>
- <P>
- Free Pascal is modest regarding its minimal system requirements (386-25 Mhz for
- the Intel version and ideally a 68020 processor for the Motorola
- version). At least 2 megabytes of RAM are required. To remake the compiler
- more than 16MB is recommended.
- </P>
- <p>
- Short history:
- <UL>
- <LI>6/1993: project start
- <LI>10/1993: first little programs work
- <LI>3/1995: the compiler compiles the own sources
- <LI>3/1996: released to the internet
- <LI>7/2000: 1.0 version
- </UL>
- </p>
- <LI><A NAME="versions"></A><H3>Which versions exist, and which one should I use?</H3>
- <p>
- FPC's version numbering changed a few times over the years. Versions before 0.99.5 are considered archaic.
- After the release of 0.99.5 a system in version numbering was introduced, and that system was changed slightly changed after the
- 1.0 release.
- </p>
- <b>Versioning for versions 0.99.5 - 1.0</b>
- <P>
- Compilers with an <b>even</b> last number are <b>release</b> versions(e.g. 0.99.8, 0.99.10, 0.99.12, 0.99.14 1.0.0)<br>
- Compilers and packages with an <b>odd</b> last number are <b>development</b> versions (e.g. 0.99.9, 0.99.11, 0.99.13, 0.99.15)
- </P>
- <P>
- 0.99.5 is an exception to this rule, since <b>0.99.5 IS a release</b> (a release prior to the introduction of this odd/even system).
- </P>
- <P>
- Letters behind the version number (0.99.12b, 0.99.5d) indicate release versions with some bugs and problems in the original release
- (respectively 0.99.12 and 0.99.5) fixed.
- </P>
- <p>
- <b>Versioning after 1.0</b>
- </p>
- <P>
- Together with the release of 1.0 the version numbering has been slightly changed,
- and a system in versioning resembling the Linux kernel's has been introduced.
- The main difference is that the difference between a release version is now in the
- second number (1.0.x vs 1.1.x) instead of the third number (0.99.14 vs 0.99.15), and
- the third number now becomes the patch level, replacing the postfixed letter in the old system.
- </p>
- <p>
- <ul>
- <li>Releases that only fix bugs in version 1.0 will be numbered 1.0.x</li>
- <li>New development (the so called snapshots) have version number 1.1.x. The meaning
- of the third version number x in the new development branch is not defined yet, it could be used for test releases or to signal major changes. </li>
- <li>Eventually the 1.1.x versions, when stabilized will be released as version 1.2. Fixes on the 1.2 release will be numbered 1.2.x</lI>
- <li>The new development after the 1.2 release will be numbered 1.3.x and so on</li>
- <li>When really big changes are implemented, the version will be updated in the major number. This could be case with
- e.g. a codegenerator rewrite with support for other processors</li>
- </ul>
- </P
- <P>
- Normally you would want to use a release. Releases are considered stable, and
- easier to support (the bugs, quirks and unintended "features" are well
- known after a period of time, and workarounds exist).
- </P>
- <P>
- Development snapshots (which are generated daily) reflect the current status of the compiler.
- Development versions probably have new features and larger bugs fixed since the last release,
- but might have some temporary stability drawbacks (which are usually fixed by the next day).
- </P>
- <P>
- Most support for development snapshots are basically the advise to
- upgrade to newer snapshot in which the bugs are hopefully fixed.
- Since version 0.99.8 the stability of the compiler steadily increased
- and development snapshots are often quite useful for certain categories of users. Ask in the maillists if it
- is worth the trouble in your case if you're not sure.
- </P>
- <P>
- <b>The current release version is 1.00</b> for the OS/2, Linux, Windows and Dos (Go32V2) targets and 0.99.5d for the 680x0 based systems (Amiga and Atari ST).
- The development versions (snapshots) are numbered 1.1.x at the moment</b>
- </p>
- <p>
- We advise all users to upgrade to the newest version for their target. (1.0 for intel processors, and 0.99.5d for Motorola)
- </P>
- <LI><A NAME="FPandGNUPascal"></A><H3>Free Pascal and GNU Pascal - a comparison</H3>
- <DL>
- <DT><B>Aim:</B></DT>
- <DD>Free Pascal tries to implement a Borland compatible pascal compiler
- on as many platforms as possible. GNU Pascal tries to implement a portable
- pascal compiler based on POSIX.</DD>
- <DT><B>Version:</B></DT>
- <DD>Currently, Free Pascal is at version 1.00 for the Intel version
- and version 0.99.5d for the Motorola/Intel version. Version 0.99.5d differs
- from version 0.99.5 in that all run time library fixes have been
- applied, as well as all known code generation bugs. Version 1.00
- differs from version 0.99.5d in that all parser bugfixes have also
- been applied and also a lot of Delphi 2 and Delphi 3 extensions have
- been implemented. GNU Pascal is at version 2.8.1 (but this numbering is
- not really an indication, it follows the GNU
- C numbering, since it is a derivation of it)</DD>
- <DT><B>Operating systems:</B></DT>
- <DD>Free pascal runs on a limited number of systems : DOS, Win32, Linux,
- OS/2 and AmigaOS and is for the moment limited to the Intel and Motorola
- architectures. GNU Pascal runs basically on any system that can run GNU C.
- </DD>
- <DT><B>Sources:</B></DT>
- <DD>Free Pascal is entirely written in Pascal (about 6 Mb of source code),
- while GNU Pascal is written in C (it's an adaptation of the GNU C compiler:
- 2.8 Mb code + 8 MB of GNU C code)</DD>
- <DT><B>Language:</B></DT>
- <DD>Free Pascal supports the Borland Pascal dialect Borland, and implements
- the Delphi Object Pascal language. GNU Pascal supports ISO 7185, ISO 10206,
- (most of) Borland Pascal 7.0</DD>
- <DT><B>Extensions:</B></DT>
- <DD>Free Pascal implements method, function and operator overloading.
- GNU Pascal implements operator overloading.</DD>
- <DT><B>License:</B></DT>
- <DD>Both compilers come under the GNU GPL.</DD>
- <DT><B>Author:</B></DT>
- <DD>Free Pascal was started by Florian Klaempfl, Germany ([email protected]),
- GNU Pascal was started by Jukka Virtanen, Finland ([email protected]).</DD>
- </DL>
- <BR>
- <LI><A NAME="WhereToGetFP"></A><H3>Where can I get the compiler ?</H3>
- <P>
- Free Pascal is available for download from all <A HREF="download.html"> official mirrors</A>
- </P>
- <LI><A NAME="PortabilityTips"></A><H3>What are the considerations in porting
- code to other processors?</H3>
- <P>
- Because the compiler now supports processors other than the Intel, it is
- important to take a few precautions so that your code will execute
- correctly on all processors.
- </P>
- <UL>
- <LI>Limit your use of asm statements unless it is time critical code</LI>
- <LI>Don't use the packed directive unless you know exactly what you are
- doing. Most processors require alignment of data, and using packed on
- objects,classes and records may break this requirement. If this is the
- case your code will simply crash on the target processors.</LI>
- <LI>Clean up at the end of your program, i.e. close all files on exit,
- as some operating systems don't like it when some files are left opened. </LI>
- <LI>Try not to rely on the endian of the specific machines when doing
- arithmetic operations. Furthermore, reading and writing of binary data
- to/from files will probably require byte swaps across different endian
- machines (swap is your friend in this case). This is even more important
- if you write binary data to files. </LI>
- <LI>Try limiting your local variables in subroutines to 32K, as this
- is the limit of some processors, use dynamic allocation instead. </LI>
- <LI>Try limiting the size of parameters passed to subroutines to 32K,
- as this is the limit of some processors, use const or var parameters
- instead. </LI>
- </UL><BR>
- <LI><A NAME="OOP"></A><H3>I tried to compile my Delphi code with the Free Pascal
- Compiler, but it seems that it doesn't recognize Delphi style OOP.</H3>
- <P>
- The compiler supports the Delphi OOP. Make sure you use
- the -S2 or -Sd switches (see the manuals for the meaning of these switches).
- For a list of Delphi incompabilities also check the manual.
- </P>
- <LI><A NAME="HOMEWORK"></A><H3>I have to write a program for homework. Can you help?</H3>
- <P>
- No. Please, don't send us mail about homework, we are no teachers.
- The Free Pascal development team tries to give good support for the Free
- Pascal compiler and are trying to always reply to emails. If we get
- emails like this, this becomes harder and harder.
- </P>
- <LI><A NAME="HowcanIbuildaunit"></A><H3>How can I build a unit?</H3>
- <P>
- It works like in Turbo Pascal. The first keyword in the file must be
- UNIT (not case sensitive). The compiler will generate two files: <TT>XXX.PPU</TT>
- and <TT>XXX.O</TT>. The PPU file contains the interface information for
- the compiler and the O-file the machine code (an object file, whose precise
- structure depends on the assembler you used). To use this unit in another
- unit or program, you must include its name in the USES clause of your program.
- </P>
- <LI><A NAME="TurboVision"></A><H3>Will Free Pascal support TV (Turbo Vision) in the future?</H3>
- <P>
- A Turbo Vision port, called Free Vision, has progressed nicely lately. It's
- already very usable, we are even writing an IDE in it. Due to copyrights
- problem the FreeVision source code is not available at the moment. You can
- download the IDE from the <A HREF="develop.html#snapshot">development</A> page. and get an idea of the look and feel though.
- </P>
- <LI><A NAME="CompileSystemUnit"></A><H3>How can I compile the system unit?</H3>
- <P>
- To recompile the system unit, it is recommended to have GNU make installed.
- typing 'make' in the rtl source directory will then recompile all RTL units
- including the system unit.
- You may choose to descend into the directory of your OS (e.g. rtl/go32v2)
- and do a 'make' there.
- </P>
- <P>
- It is possible to do all this manually, but you need more detailed knowledge
- of the RTL tree structure for that.
- </P>
- <LI><A NAME="Internalerror9999"></A><H3>I get an internal error 9999 or 10?</H3>
- <P>
- The latest versions of the Free Pascal Compiler come with an error handling
- routine which catches the segmentation fault and lets the compiler to exit
- gracefully. This is reported as an internal error 9999.
- Please try to reproduce the error and send <A HREF="bugs.html">us</A>
- a bug report.
- </P>
- <P>
- (For the curious, IE 9999 is not a specific bug. It is a safety measure which
- terminates if during compiling a certain condition is not met, which can be
- caused by several bugs. So if you report the bug, and get IE 9999 later in
- a different piece or part of sourcecode, it could be a completely different
- bug. <b>IE 10</b> is something similar. It is a safety measure that is triggered
- when the estimated number of registers needed to evaluate an expression proves
- wrong. Just like IE 9999, two IE 10 problems are often independant of eachother.)
- </P>
- <LI><A NAME="Howdoesfunctionoverloadingwork"></A><H3>How does function overloading work?</H3>
- <P>
- function overloading is implemented, like in C++:
- </P>
- <PRE>
- procedure a(i : integer);
- begin
- end;
- procedure a(s : string);
- begin
- end;
- begin
- a('asdfdasf');
- a(1234);
- end.
- </PRE>
- <P>
- You must be careful. If one of your overloaded functions is in the interface
- part of your unit, then all overloaded functions must be in the interface
- part. If you leave one out, the compiler will complain with a 'This overloaded
- function can't be local' message. Overloaded functions must differ in their
- parameters, it's not enough if their return types are different.
- </P>
- <LI><A NAME="HowToCallCFuncuntions"></A><H3>How can I call C functions?</H3>
- <P>
- C calling convention is implemented as follows: The compiler pushes
- the parameters from right to left, but the procedure has to clear the stack.
- For calling the C function strcmp declare the following:
- </P>
- <PRE>
- function strcmp(s1 : pchar;s2 : pchar) : integer;cdecl;external;
- Since 0.99.5, the older [C]; won't work!
- </PRE>
- <LI><A NAME="HowToUseGraph"></A><H3>How can I use the graph unit with Free Pascal?</H3>
- <P>
- Since 0.99.12, the graph unit is available both for Dos and Linux. Under Dos,
- it only supported VESA modes though. Since version 0.99.14, a new more system
- independant graph unit is included (although the only extra supported OS is
- Win32 and this is only rudimentary support) which also supports standard VGA.
- </P>
- <P>
- Since version 1.0, we also have a completely platform independent way of selecting
- resolutions and bitdepths. You are strongly encouraged to use it, because other ways
- will probably fail on one or other platform. See the documentation of the graph unit
- for more information.
- <LI><A NAME="WrongColors"></A><H3>Why do I get wrong colors when using the graph unit?</H3>
- <P>
- If you use <TT>detect</TT> as graphdriver, you will end up with the highest supported
- bitdepth. Since the graph unit currently only supports up to 16 bits per pixel modes and
- since this bitdepth is supported by all graphics cards made in at least the last 5 years, you
- will most likely get a 16 bit mode.
- </P>
- <P>
- The main problem is that in 16 (and 15, 24, 32, ...) bit modes, the colors aren't set anymore
- using an index in a palette (the palettized way is called "indexed color"). In these modes, the
- color number itself determines what color you get on screen and you can't change this color. The
- color is encoded as follows (for most graphics cards on PC's at least):
- </P>
- <UL>
- <LI>15 bit color: lower 5 bits are blue intensity, next come 5 bits of green and then 5 bits of red. The
- highest bit of the word is ignored.
- <LI>16 bit color: lower 5 bits are blue intensite, next come *6* bits of green and then 5 bits of red.
- </UL>
- <P>
- This means that either you have to rewrite your program so it can work with this so-called "direct color"
- scheme, or that you have to use <TT>D8BIT</TT> as graphdriver and <TT>DetectMode</TT> as graphmode. This will ensure that
- you end up with a 256 (indexed) color mode. If there are no 256 color modes supported, then graphresult
- will contain the value <TT>GrNotDetected</TT> after you called InitGraph and you can retry with graphdriver <TT>D4BIT</TT>. Make sure you use
- the constant names (D8BIT, D4BIT, ...) and not their actual numeric values, because those values can
- change with the next release! That the very reason why such symbolic constants exist.
- </P>
- <LI><A NAME="IntegratedAssemblerSyntax"></A><H3>Integrated Assembler syntax</H3>
- <P>
- The default assembler syntax (AT&T style) is different from the
- one in Borland Pascal (Intel style).
- </P>
- <P>
- However, as of version 0.99.0, the
- compiler supports Intel style assembly syntax.
- See the documentation for more info on how to use different assembler styles.
- </P>
- <P>
- A description of the AT&T syntax can be found in the DJGPP FAQ <A HREF="http://www.delorie.com/djgpp/v2faq/faq102.html#Syntax">http://www.delorie.com/djgpp/v2faq/faq102.html#Syntax</A>
- or in Brennan's Guide to Inline Assembly <A HREF="http://www.rt66.com/%7Ebrennan/djgpp/djgpp asm.html">http://www.rt66.com/%7Ebrennan/djgpp/djgpp asm.html</A>.
- The documentation also contains a chapter where the difference between
- the Intel and AT&T style assembly is explained.
- </P>
- <P>
- Or you can use the convertor program at <A HREF="http://rcs.urz.tu-dresden.de/schoenfu/zip/asmtrans.zip">http://rcs.urz.tu-dresden.de/schoenfu/zip/asmtrans.zip
- </A>.
- </P>
- <LI><A NAME="HowToAccessDosMemory"></A><H3>How can I access DOS memory / How can I do graphics programming?</H3>
- <P>
- You can do like in TP, via absolute or mem[]. For larger memory blocks use the
- dosmemput/dosmemget routines in Go32 unit.
- </P>
- <LI><A NAME="FPwithoutfpu"></A><H3>How can I run Free Pascal without a math coprocessor?</H3>
- <P>
- On the Intel version the emulator is automatically loaded by the compiler
- if you add the following commands to your autoexec.bat:
- </P>
- <P>
- <PRE>
- SET 387=N
- SET EMU386=C:\PP\BIN\GO32V2\WEMU387.DXE
- </PRE>
- (don't forget to replace the <TT>C:\PP</TT> with the directory where you installed FPC)
- </P>
- <LI><A NAME="AccessingMoreThan4MB"></A><H3>How do I reserve more than 2 megabytes of RAM?</H3>
- <P>
- By default Free Pascal allocates only 2MB of RAM for your application. If it just allocated all
- it could get, people running Windows would have problems as Windows would
- increase the swap file size to give the program more memory on and on,
- until the swap file drive would be full.
- </P>
- <P>
- You can specify the size of the heap with -Chxxxx. The default value
- is -Ch4000000. Try -Ch10000000, provided you got enough swap space.
- </P>
- <P>
- However, the heap size doesn't really matter anymore, since the Heap
- is able to grow: if you've used all the available heap space, the
- program will try to get more memory from the OS, so the heap is limited
- to the maximum amount of free memory provided by the OS.
- </P>
- <P>
- It is only handy if you know you will need at least a certain amount of memory.
- You can then specify this value using the -Ch parameter, so your program will
- allocate it at once on startup. This is slightly faster than growing the heap
- a number of times.
- </P>
- <LI><A NAME="accessioports"></A><H3>How can I access I/O ports?</H3>
- <P>
- With versions before 0.99.10: if you're under DOS you can use the <TT>outport*</TT> and <TT>inport*</TT>
- procedures of the go32 unit.
- </P>
- <P>
- Since version 0.99.8, the Port array is supported like in TP, as long as you
- use the ports unit in your program (not available under Win32).
- </P>
- <P>
- I/O port access is possible under Linux, but that requires root privileges. Check
- the manuals for the IOPerm, ReadPort and WritePort procedures. (Unit Linux)
- </P>
- <LI><A NAME="ImusingWin95"></A><H3>I'm using the Dos compiler under Windows 95</H3>
- <P>
- There is a problem with the Dos compiler and Win 95 on computers with less
- than 16 MB. First set in the properties of the DOS box the DPMI memory
- size to max value. Now try to start a demo program in the DOS box, e.g.
- HELLO (starting takes some time). If this works you will be able to get
- the compiler to work by recompiling it with a smaller heap size, perhaps
- 2 or 4 MB (option -Chxxxx).
- </P>
- <LI><A NAME="ImusingOS2"></A><H3>I'm using OS/2</H3>
- <P>
- Problems have been reported that the GO32v2 compiler does not run on
- some OS/2 installations. You can use the native OS/2 compiler (strongly
- preferred solution) or maybe compile a GO32v1 compiler yourself. However,
- the GO32v2 version should generally work under OS/2 as well.
- </P>
- <LI><A NAME="dpmi"></A><H3>INSTALL.EXE of Dos version 0.99.10 reports "Load error: no DPMI"</H3>
- <p>
- The file cwsdpmi.exe is missing in the main directory of the zip archive.
- The above message pops up if no other DPMI services are available.
- Such services are for example available in a Dos window of Windows.
- You can either extract that file from basego32.zip or download it from
- <a href="http://www.brain.uni-freiburg.de/%7Eklaus/cwsdpmi.exe">
- http://www.brain.uni-freiburg.de/%7Eklaus/cwsdpmi.exe</a>.
- Put it into the same directory as install.exe and run install again.
- </p>
- <LI><A NAME="instal10NT"></A><H3>INSTALL.EXE of version 1.0 for Dos returns an error (-2) in Windows NT 4.0</H3>
- <P>
- This is caused by long file names in some of the .ZIPs of the dosversion. A new installer
- will be generated that ignores the packages with long file names in it. Currently it is still being tested.
- Alternatively, one could use the installer from the Win32 1.0 version under NT. This has the additional benefit
- that the archives with long filenames can be selected and installed too.
- </P>
- <P>
- The exact cause of this problem is that a NT 4.0 dosbox doesn't support long file names for dos programs.
- Windows 95,98 and 2000 don't exhibit this problem.
- </P>
- <P>
- <ul>
- <li>The current ZIPs on ftp have been updated with the new installer.</lI>
- <lI>Dosw32100.zip, has now default the win32 installer, and the go32v2
- installer packaged as installd.exe.
- <li>If you already downloaded one of the large Dos zips, repeated downloading
- is not necessary, just download a new installer:<ul>
- <li><a href="ftp://ftp.freepascal.org/pub/fpc/dist/dos-1.00/separate/install.exe">Plain dos installer. For dos without a 32-bit windows loaded or OS/2</a></lI>
- <li><a href="ftp://ftp.freepascal.org/pub/fpc/dist/win32-1.00/separate/install.exe">Win32 installer, for all win32 targets (win 95,98,NT en 2000) including their dosboxes</a></li>
- </ul></lI>
- <li>If you downloaded an OS/2 version, and experience problems, you can try to download the new dos installer</lI>
- </ul>
- </P>
- <LI><A NAME="instal106os2"></A><H3>INSTALL.EXE of version 1.0.6 or below fails with an unknown error (-1) under OS/2</H3>
- <P>
- or
- </P>
- <H3>INSTALL.EXE of version 1.0.6 or above complains about missing TZ variable under OS/2</H3>
- <P>
- You are most probably using an older version of OS/2 (like OS/2 Warp 3.0)
- and don't have TZ variable in your environment. The easiest solution is to add
- "SET TZ=..." (e.g. "SET TZ=CET-1CEST,3,-1,0,7200,10,-1,0,10800,3600" for most
- of western and central Europe) line to your CONFIG.SYS, and restart OS/2.
- The proper setting for you can be found e.g. using the TZCALC tool from
- <A HREF="http://hobbes.nmsu.edu/pub/os2/apps/internet/time/time868f.zip">TIME868</A>
- package.
- </P>
- </LI>
- <LI><A NAME="snapshot"></A><H3>I want a new version NOW</H3>
- <P>
- In the time between the release of new official versions, you
- can have a look at and test developer versions (so-called "snapshots").
- Be warned though: this is work under progress, so in addition to
- old bugs fixed and new features added, this may also contain new bugs.
- </P>
- <P>
- Snapshots are generated automatically each night from the current
- source at that moment. Sometimes this may fail due to bigger changes
- not yet fully implemented. If your version doesn't work, try again one
- or two days later. You're advised not to download the GO32v1 version for Dos,
- since it's not supported any more.
- </p>
- <p>The latest snapshot can always be downloaded from the
- <a href="develop.html#snapshot">development</a> web page.
- </p>
- <p>
- To install a snapshot, extract the zip archive into the existing
- program directory of the last official version of Free Pascal (after
- making a backup of the original of course). You can also extract it into an
- empty directory and then move the files to the program directory,
- overwriting existing files. Make sure that you extract the ZIP archive
- such that the included directory structure remains intact. For example
- if you use PKUNZIP, use "pkunzip -d" instead of just "pkunzip".
- Note that snpashots also contain a new RTL which most likely can't be
- used with the previous release version, so backup your old RTL as well.
- </p>
- <LI><A NAME="ideinst"></A><H3>Where can I find a text mode IDE?</H3>
- <p>
- The development of the IDE (integrated development environment)
- is not yet finished. However a working test version of the IDE is available
- as snapshot. It requires the latest compiler snapshot be installed on
- top of the current official version for your particular platform (1.00
- for GO32v2 or Win32). So if you have not already done that, first install the latest official
- version (e.g. file dos100.zip or dos100full.zip, you find these in
- the <a href="download.html">download</a> section).
- </p>
- <p>
- Then get and extract the latest snapshot for your platform (e.g. snapshot.zip)
- into the directory containing the official version.
- Next, do the same with one of the IDE snapshots.
- For more details on where to find and how to install a snapshot,
- please see the previous FAQ item. For additional instructions
- for required IDE configuration please also read the next FAQ item.
- </p>
- <LI><A NAME="ideconfig"></A><H3>How do I configure the Dos IDE?</H3>
- <p>
- Once you have installed the IDE (see the previous FAQ item),
- it requires two configuration changes before it can compile.
- This is due to the fact that the IDE includes its own compiler;
- it does not use ppc386.exe and thus it also does not use the
- configuration in the file ppc386.cfg.
- </p>
- <p>
- Start fp.exe, select Target from the Compile menu and then check GO32v2.
- Next, choose Directories in the Otions menu and in the line "Unit directories"
- enter the path to your copy of the rtl directory, usually c:\pp\rtl\go32v2.
- If you have done everything correct and it still doesn't work,
- you may have grabbed a snapshot that has a bug; in this case
- try again one or two days later or ask for help on one of the
- <A HREF="maillist.html">mailing lists</A>.
- </p>
- <LI><A NAME="binariesbig"></A><H3>Why are the generated binaries so big?</H3>
- <p>
- There are several reasons and remedies for this:
- </p>
- <p>
- <ol>
- <li>
- <p>If you are using 0.99.12: Due to some problems with the binary writer, 0.99.12 wasn't
- released with smartlinkable RTLs. Smartlinking causes only actually used procedures,
- functions and constants to be linked in.</p>
- <p>
- You can remedy this by using a development version and creating a smartlinking
- RTL. See the <a href="makecyc.html">make cycle faq</a> or use a later release if available (0.99.14 and later do include a smartlinkable RTL). To turn on the generation of smartlinkable units, use the -Cx command line option when compiling
- your units. To turn on the linking of previously generated smarlinkable units, use the -XX (-XS in 0.99.12 and earlier) command line option when compiling a program.
- </p></li>
- <li>Normally, all symbol information is included in the resulting program (for
- easier debugging). You can remove this by using the -Xs command line
- option when compiling your program (it won't do anything when compiling
- units)</li>
- <lI>You can use UPX to pack the .EXEs (just like e.g. pklite) for Dos (GO32v2)
- and Windows targets. Look <A HREF="http://wildsau.idv.uni-linz.ac.at/mfx/upx.html">here</A> for
- more info.</lI>
- <lI>You can use LXLITE for packing EMX binaries, but you won't be able to run
- them under DOS (with extender) any more then. It might even not be possible
- to use them on lower OS/2 versions (like 2.x) depending on chosen type
- of compression. LXLITE can be found e.g. on <A HREF="http://hobbes.nmsu.edu">Hobbes</A>, search
- for LXLITE.</li></li>
- <li>Turn on optimalisations, both for supplied packages (RTL, API, FV, FCL) and for
- your own code, this will also decrease the code size.
- </ol>
- </p>
- <LI><A NAME="systemnotfound"></A><H3>Unit system, syslinux, sysos2 or syswin32 not found errors</H3>
- <p>
- System (syslinux, sysos2 or syswin32, depending on platform) is Pascal's base unit which is implicitely used
- in all programs. This unit defines several standard procedures and structures, and must
- be found to be able to compile any pascal program by FPC.
- </p>
- <p>
- The location of the system.ppu and syslinux.o files are determined by the -Fu
- switch which can be specified commandline, but is usually in the ppc386.cfg
- configuration file.
- </p>
- <p>
- If the compiler can't find this unit there are three possible causes:
- </p>
- <ol>
- <lI>The ppc386.cfg isn't in the same path as the compiler executable (go32v2, win32 and OS/2)
- or can't be found as "/etc/ppc386.cfg" or ".ppc386.cfg" in your homedirectory (Linux).
- <li>The ppc386.cfg doesn't contain the -Fu line, or a wrong one.
- See the <a href="makecyc.html">make cycle faq</a>, especially the chapters
- about the ppc386.cfg and the directory structure.
- <li>The files ARE found but the wrong version or platform. Correct ppc386.cfg to
- point to the right versions or reinstall the right versions (this can happen
- if you try to use a <A HREF="#snapshot">snapshot</A> compiler while the -Fu
- statemnt in the used ppc386.cfg still points to the RTL that came with the
- official release compiler).
- </ol>
- <p>
- A handy trick can be executing "ppc386 programname -vt", this shows
- where the compiler is currently looking for
- the system unit's files. You might
- want to pipe this through more (Dos, OS/2, Windows) or less (Linux), since it can generate more than one screen information:
- </p>
- <P>
- <pre>
- Dos, OS/2, Windows:
- ppc386 programname -vt |more<br>
- Linux:
- ppc386 programname -vt |less<br>
- </pre>
- </P>
- <LI><A NAME="KnownBugs"></A><H3>Known bugs</H3>
- <P>
- Go to the <A HREF="bugs.html">bugs page</A>
- </P>
- <LI><A NAME="ErrorPos"></A><H3>How can I find where an error occurred using the addresses a crashed program prints?</H3>
- <OL>
- <LI>Starting with version 1.00, the easiest possibility is to recompile
- your program with -gl debugging option. This way unit LineInfo is
- automatically linked in, and the printout after a program crash then
- contains source line numbers in addition to addresses. To see RTL functions in the backtrace
- with their real name, you have to recompile the RTL with -gl too.</LI>
- <LI>For older versions, or more comprehensive checking, compile the program
- with debugging information (use the -g command line option)</LI>
- <LI>Load the program in the debugger (gdb(w) for 0.99.12b and earlier, gdbpas(w)
- for 0.99.14 and later) using
- <pre>gdb(pas)(w) --directory=<src dirs> myprog.exe</pre>
- Notes:
- <UL>
- <LI>Under Linux/Unix, don't add the ".exe" after myprog</LI>
- <LI>"<TT>src dirs</TT>" is a list of directories containing the source code
- files of myprog and the units it uses seperated by semi-colons (";").
- The current directory is automatically included.</LI>
- </UL>
- <LI>Once inside the debugger, you can (optionally) set the command line options
- that will be passed to your program using the command "<TT>set args <option1
- option2 ...></TT>"</LI>
- <LI>To start the program, type "<TT>run</TT>" and press enter</LI>
- <LI>After the program has crashed, the address of the instruction where the crash
- occurred will be shown.
- The debugger will try to display the source code line corresponding with this
- address. Note that this can be inside a procedure of the RTL, so the source
- may not always be available and most likely the RTL wasn't compiled with
- debugging information.</LI>
- <LI>If you then type "<TT>bt</TT>" (BackTrace), the addreses in the call stack will
- be shown (the addresses of the procedures which were called before the program
- got to the current address). You can see which source code lines these present
- using the command <pre>info line *<address></pre>For example:<pre>info line *0x05bd8</pre> </LI>
- </OL>
- </ol>
- <BR></TD>
- </TR>
- </TABLE>
- </BODY>
- </HTML>
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