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- {** OpenGL ES 2.0 headers
- **
- ** Ported/Translated for FreePascal by Benjamin 'BeRo' Rosseaux
- ** [email protected] - http://www.rosseaux.com
- **
- ** EGL part:
- **
- ** Copyright (c) 2007-2009 The Khronos Group Inc.
- **
- ** Permission is hereby granted, free of charge, to any person obtaining a
- ** copy of this software and/or associated documentation files (the
- ** "Materials"), to deal in the Materials without restriction, including
- ** without limitation the rights to use, copy, modify, merge, publish,
- ** distribute, sublicense, and/or sell copies of the Materials, and to
- ** permit persons to whom the Materials are furnished to do so, subject to
- ** the following conditions:
- **
- ** The above copyright notice and this permission notice shall be included
- ** in all copies or substantial portions of the Materials.
- **
- ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
- **
- ** GLESv2 part:
- **
- ** This document is licensed under the SGI Free Software B License Version
- ** 2.0. For details, see http://oss.sgi.com/projects/FreeB/
- **}
- unit gles20;
- {$mode objfpc}
- {$ifdef linux}
- {$define EGL}
- { undefine X for other Linux windowmanagers }
- {$define X}
- {$endif}
- {$ifdef windows}
- {$define EGL}
- {$endif}
- interface
- uses SysUtils,dynlibs{$ifdef X},x,xlib{$endif}{$ifdef windows},Windows{$endif};
- {$IFDEF FPC}
- {$PACKRECORDS C}
- {$ENDIF}
- Type
- Pchar = ^char;
- {$ifdef EGL}
- type
- PEGLConfig = ^EGLConfig;
- PEGLint = ^EGLint;
- EGLint = {$ifdef win64}int64{$else}longint{$endif}; // Why int64 only on win64 and not even on 64-bit linux???
- EGLConfig = pointer;
- { EGL Types }
- { EGLint is defined in eglplatform.h }
- type
- {$ifdef X}
- EGLNativeDisplayType = PDisplay;
- EGLNativeWindowType = TWindow;
- EGLNativePixmapType = TPixmap;
- {$else X}
- {$ifdef windows}
- EGLNativeDisplayType = HDC;
- EGLNativeWindowType = HWND;
- EGLNativePixmapType = HBITMAP;
- {$else windows}
- TNativeDisplayType = record
- { Opaque }
- end;
- PNativeDisplayType = ^TNativeDisplayType;
- EGLNativeDisplayType = PNativeDisplayType;
- EGLNativeWindowType = pointer;
- EGLNativePixmapType = pointer;
- {$endif windows}
- {$endif X}
- EGLBoolean = dword;
- EGLenum = dword;
- EGLContext = pointer;
- EGLDisplay = pointer;
- EGLSurface = pointer;
- EGLClientBuffer = pointer;
- { EGL Versioning }
- const
- EGL_VERSION_1_0 = 1;
- EGL_VERSION_1_1 = 1;
- EGL_VERSION_1_2 = 1;
- EGL_VERSION_1_3 = 1;
- EGL_VERSION_1_4 = 1;
- { EGL Enumerants. Bitmasks and other exceptional cases aside, most
- * enums are assigned unique values starting at 0x3000.
- }
- { EGL aliases }
- EGL_FALSE = 0;
- EGL_TRUE = 1;
- { Out-of-band handle values }
- { was #define dname def_expr }
- function EGL_DEFAULT_DISPLAY : EGLNativeDisplayType;
- { was #define dname def_expr }
- function EGL_NO_CONTEXT : EGLContext;
- { was #define dname def_expr }
- function EGL_NO_DISPLAY : EGLDisplay;
- { was #define dname def_expr }
- function EGL_NO_SURFACE : EGLSurface;
- { Out-of-band attribute value }
- { was #define dname def_expr }
- function EGL_DONT_CARE : EGLint;
- { Errors / GetError return values }
- const
- EGL_SUCCESS = $3000;
- EGL_NOT_INITIALIZED = $3001;
- EGL_BAD_ACCESS = $3002;
- EGL_BAD_ALLOC = $3003;
- EGL_BAD_ATTRIBUTE = $3004;
- EGL_BAD_CONFIG = $3005;
- EGL_BAD_CONTEXT = $3006;
- EGL_BAD_CURRENT_SURFACE = $3007;
- EGL_BAD_DISPLAY = $3008;
- EGL_BAD_MATCH = $3009;
- EGL_BAD_NATIVE_PIXMAP = $300A;
- EGL_BAD_NATIVE_WINDOW = $300B;
- EGL_BAD_PARAMETER = $300C;
- EGL_BAD_SURFACE = $300D;
- { EGL 1.1 - IMG_power_management }
- EGL_CONTEXT_LOST = $300E;
- { Reserved 0x300F-0x301F for additional errors }
- { Config attributes }
- EGL_BUFFER_SIZE = $3020;
- EGL_ALPHA_SIZE = $3021;
- EGL_BLUE_SIZE = $3022;
- EGL_GREEN_SIZE = $3023;
- EGL_RED_SIZE = $3024;
- EGL_DEPTH_SIZE = $3025;
- EGL_STENCIL_SIZE = $3026;
- EGL_CONFIG_CAVEAT = $3027;
- EGL_CONFIG_ID = $3028;
- EGL_LEVEL = $3029;
- EGL_MAX_PBUFFER_HEIGHT = $302A;
- EGL_MAX_PBUFFER_PIXELS = $302B;
- EGL_MAX_PBUFFER_WIDTH = $302C;
- EGL_NATIVE_RENDERABLE = $302D;
- EGL_NATIVE_VISUAL_ID = $302E;
- EGL_NATIVE_VISUAL_TYPE = $302F;
- EGL_PRESERVED_RESOURCES = $3030;
- EGL_SAMPLES = $3031;
- EGL_SAMPLE_BUFFERS = $3032;
- EGL_SURFACE_TYPE = $3033;
- EGL_TRANSPARENT_TYPE = $3034;
- EGL_TRANSPARENT_BLUE_VALUE = $3035;
- EGL_TRANSPARENT_GREEN_VALUE = $3036;
- EGL_TRANSPARENT_RED_VALUE = $3037;
- { Attrib list terminator }
- EGL_NONE = $3038;
- EGL_BIND_TO_TEXTURE_RGB = $3039;
- EGL_BIND_TO_TEXTURE_RGBA = $303A;
- EGL_MIN_SWAP_INTERVAL = $303B;
- EGL_MAX_SWAP_INTERVAL = $303C;
- EGL_LUMINANCE_SIZE = $303D;
- EGL_ALPHA_MASK_SIZE = $303E;
- EGL_COLOR_BUFFER_TYPE = $303F;
- EGL_RENDERABLE_TYPE = $3040;
- { Pseudo-attribute (not queryable) }
- EGL_MATCH_NATIVE_PIXMAP = $3041;
- EGL_CONFORMANT = $3042;
- { Reserved 0x3041-0x304F for additional config attributes }
- { Config attribute values }
- { EGL_CONFIG_CAVEAT value }
- EGL_SLOW_CONFIG = $3050;
- { EGL_CONFIG_CAVEAT value }
- EGL_NON_CONFORMANT_CONFIG = $3051;
- { EGL_TRANSPARENT_TYPE value }
- EGL_TRANSPARENT_RGB = $3052;
- { EGL_COLOR_BUFFER_TYPE value }
- EGL_RGB_BUFFER = $308E;
- { EGL_COLOR_BUFFER_TYPE value }
- EGL_LUMINANCE_BUFFER = $308F;
- { More config attribute values, for EGL_TEXTURE_FORMAT }
- EGL_NO_TEXTURE = $305C;
- EGL_TEXTURE_RGB = $305D;
- EGL_TEXTURE_RGBA = $305E;
- EGL_TEXTURE_2D = $305F;
- { Config attribute mask bits }
- { EGL_SURFACE_TYPE mask bits }
- EGL_PBUFFER_BIT = $0001;
- { EGL_SURFACE_TYPE mask bits }
- EGL_PIXMAP_BIT = $0002;
- { EGL_SURFACE_TYPE mask bits }
- EGL_WINDOW_BIT = $0004;
- { EGL_SURFACE_TYPE mask bits }
- EGL_VG_COLORSPACE_LINEAR_BIT = $0020;
- { EGL_SURFACE_TYPE mask bits }
- EGL_VG_ALPHA_FORMAT_PRE_BIT = $0040;
- { EGL_SURFACE_TYPE mask bits }
- EGL_MULTISAMPLE_RESOLVE_BOX_BIT = $0200;
- { EGL_SURFACE_TYPE mask bits }
- EGL_SWAP_BEHAVIOR_PRESERVED_BIT = $0400;
- { EGL_RENDERABLE_TYPE mask bits }
- EGL_OPENGL_ES_BIT = $0001;
- { EGL_RENDERABLE_TYPE mask bits }
- EGL_OPENVG_BIT = $0002;
- { EGL_RENDERABLE_TYPE mask bits }
- EGL_OPENGL_ES2_BIT = $0004;
- { EGL_RENDERABLE_TYPE mask bits }
- EGL_OPENGL_BIT = $0008;
- { QueryString targets }
- EGL_VENDOR = $3053;
- EGL_VERSION = $3054;
- EGL_EXTENSIONS = $3055;
- EGL_CLIENT_APIS = $308D;
- { QuerySurface / SurfaceAttrib / CreatePbufferSurface targets }
- EGL_HEIGHT = $3056;
- EGL_WIDTH = $3057;
- EGL_LARGEST_PBUFFER = $3058;
- EGL_TEXTURE_FORMAT = $3080;
- EGL_TEXTURE_TARGET = $3081;
- EGL_MIPMAP_TEXTURE = $3082;
- EGL_MIPMAP_LEVEL = $3083;
- EGL_RENDER_BUFFER = $3086;
- EGL_VG_COLORSPACE = $3087;
- EGL_VG_ALPHA_FORMAT = $3088;
- EGL_HORIZONTAL_RESOLUTION = $3090;
- EGL_VERTICAL_RESOLUTION = $3091;
- EGL_PIXEL_ASPECT_RATIO = $3092;
- EGL_SWAP_BEHAVIOR = $3093;
- EGL_MULTISAMPLE_RESOLVE = $3099;
- { EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets }
- EGL_BACK_BUFFER = $3084;
- EGL_SINGLE_BUFFER = $3085;
- { OpenVG color spaces }
- { EGL_VG_COLORSPACE value }
- EGL_VG_COLORSPACE_sRGB = $3089;
- { EGL_VG_COLORSPACE value }
- EGL_VG_COLORSPACE_LINEAR = $308A;
- { OpenVG alpha formats }
- { EGL_ALPHA_FORMAT value }
- EGL_VG_ALPHA_FORMAT_NONPRE = $308B;
- { EGL_ALPHA_FORMAT value }
- EGL_VG_ALPHA_FORMAT_PRE = $308C;
- { Constant scale factor by which fractional display resolutions &
- * aspect ratio are scaled when queried as integer values.
- }
- EGL_DISPLAY_SCALING = 10000;
- { Unknown display resolution/aspect ratio }
- { was #define dname def_expr }
- function EGL_UNKNOWN : EGLint;
- { Back buffer swap behaviors }
- { EGL_SWAP_BEHAVIOR value }
- const
- EGL_BUFFER_PRESERVED = $3094;
- { EGL_SWAP_BEHAVIOR value }
- EGL_BUFFER_DESTROYED = $3095;
- { CreatePbufferFromClientBuffer buffer types }
- EGL_OPENVG_IMAGE = $3096;
- { QueryContext targets }
- EGL_CONTEXT_CLIENT_TYPE = $3097;
- { CreateContext attributes }
- EGL_CONTEXT_CLIENT_VERSION = $3098;
- { Multisample resolution behaviors }
- { EGL_MULTISAMPLE_RESOLVE value }
- EGL_MULTISAMPLE_RESOLVE_DEFAULT = $309A;
- { EGL_MULTISAMPLE_RESOLVE value }
- EGL_MULTISAMPLE_RESOLVE_BOX = $309B;
- { BindAPI/QueryAPI targets }
- EGL_OPENGL_ES_API = $30A0;
- EGL_OPENVG_API = $30A1;
- EGL_OPENGL_API = $30A2;
- { GetCurrentSurface targets }
- EGL_DRAW = $3059;
- EGL_READ = $305A;
- { WaitNative engines }
- EGL_CORE_NATIVE_ENGINE = $305B;
- { EGL 1.2 tokens renamed for consistency in EGL 1.3 }
- EGL_COLORSPACE = EGL_VG_COLORSPACE;
- EGL_ALPHA_FORMAT = EGL_VG_ALPHA_FORMAT;
- EGL_COLORSPACE_sRGB = EGL_VG_COLORSPACE_sRGB;
- EGL_COLORSPACE_LINEAR = EGL_VG_COLORSPACE_LINEAR;
- EGL_ALPHA_FORMAT_NONPRE = EGL_VG_ALPHA_FORMAT_NONPRE;
- EGL_ALPHA_FORMAT_PRE = EGL_VG_ALPHA_FORMAT_PRE;
- { EGL extensions must request enum blocks from the Khronos
- * API Registrar, who maintains the enumerant registry. Submit
- * a bug in Khronos Bugzilla against task "Registry".
- }
- { EGL Functions }
- var
- eglGetError : function:EGLint;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglGetDisplay : function(display_id:EGLNativeDisplayType):EGLDisplay;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglInitialize : function(dpy:EGLDisplay; major:pEGLint; minor:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglTerminate : function(dpy:EGLDisplay):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- eglQueryString : function(dpy:EGLDisplay; name:EGLint):pchar;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglGetConfigs : function(dpy:EGLDisplay; configs:pEGLConfig; config_size:EGLint; num_config:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- eglChooseConfig : function(dpy:EGLDisplay; attrib_list:pEGLint; configs:pEGLConfig; config_size:EGLint; num_config:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglGetConfigAttrib : function(dpy:EGLDisplay; config:EGLConfig; attribute:EGLint; value:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- eglCreateWindowSurface : function(dpy:EGLDisplay; config:EGLConfig; win:EGLNativeWindowType; attrib_list:pEGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- eglCreatePbufferSurface : function(dpy:EGLDisplay; config:EGLConfig; attrib_list:pEGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- eglCreatePixmapSurface : function(dpy:EGLDisplay; config:EGLConfig; pixmap:EGLNativePixmapType; attrib_list:pEGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglDestroySurface : function(dpy:EGLDisplay; surface:EGLSurface):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglQuerySurface : function(dpy:EGLDisplay; surface:EGLSurface; attribute:EGLint; value:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglBindAPI : function(api:EGLenum):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglQueryAPI : function:EGLenum;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglWaitClient : function:EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglReleaseThread : function:EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- eglCreatePbufferFromClientBuffer : function(dpy:EGLDisplay; buftype:EGLenum; buffer:EGLClientBuffer; config:EGLConfig; attrib_list:pEGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglSurfaceAttrib : function(dpy:EGLDisplay; surface:EGLSurface; attribute:EGLint; value:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglBindTexImage : function(dpy:EGLDisplay; surface:EGLSurface; buffer:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglReleaseTexImage : function(dpy:EGLDisplay; surface:EGLSurface; buffer:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglSwapInterval : function(dpy:EGLDisplay; interval:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- eglCreateContext : function(dpy:EGLDisplay; config:EGLConfig; share_context:EGLContext; attrib_list:pEGLint):EGLContext;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglDestroyContext : function(dpy:EGLDisplay; ctx:EGLContext):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglMakeCurrent : function(dpy:EGLDisplay; draw:EGLSurface; read:EGLSurface; ctx:EGLContext):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglGetCurrentContext : function:EGLContext;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglGetCurrentSurface : function(readdraw:EGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglGetCurrentDisplay : function:EGLDisplay;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglQueryContext : function(dpy:EGLDisplay; ctx:EGLContext; attribute:EGLint; value:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglWaitGL : function:EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglWaitNative : function(engine:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglSwapBuffers : function(dpy:EGLDisplay; surface:EGLSurface):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- eglCopyBuffers : function(dpy:EGLDisplay; surface:EGLSurface; target:EGLNativePixmapType):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- { This is a generic function pointer type, whose name indicates it must
- * be cast to the proper type *and calling convention* before use.
- }
- type
- __eglMustCastToProperFunctionPointerType = procedure (_para1:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- { Now, define eglGetProcAddress using the generic function ptr. type }
- (* Const before type ignored *)
- var
- eglGetProcAddress : function(procname:pchar):__eglMustCastToProperFunctionPointerType;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- { Header file version number }
- { Current version at http://www.khronos.org/registry/egl/ }
- const
- EGL_EGLEXT_VERSION = 3;
- EGL_KHR_config_attribs = 1;
- { EGLConfig attribute }
- EGL_CONFORMANT_KHR = $3042;
- { EGL_SURFACE_TYPE bitfield }
- EGL_VG_COLORSPACE_LINEAR_BIT_KHR = $0020;
- { EGL_SURFACE_TYPE bitfield }
- EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR = $0040;
- EGL_KHR_lock_surface = 1;
- { EGL_LOCK_USAGE_HINT_KHR bitfield }
- EGL_READ_SURFACE_BIT_KHR = $0001;
- { EGL_LOCK_USAGE_HINT_KHR bitfield }
- EGL_WRITE_SURFACE_BIT_KHR = $0002;
- { EGL_SURFACE_TYPE bitfield }
- EGL_LOCK_SURFACE_BIT_KHR = $0080;
- { EGL_SURFACE_TYPE bitfield }
- EGL_OPTIMAL_FORMAT_BIT_KHR = $0100;
- { EGLConfig attribute }
- EGL_MATCH_FORMAT_KHR = $3043;
- { EGL_MATCH_FORMAT_KHR value }
- EGL_FORMAT_RGB_565_EXACT_KHR = $30C0;
- { EGL_MATCH_FORMAT_KHR value }
- EGL_FORMAT_RGB_565_KHR = $30C1;
- { EGL_MATCH_FORMAT_KHR value }
- EGL_FORMAT_RGBA_8888_EXACT_KHR = $30C2;
- { EGL_MATCH_FORMAT_KHR value }
- EGL_FORMAT_RGBA_8888_KHR = $30C3;
- { eglLockSurfaceKHR attribute }
- EGL_MAP_PRESERVE_PIXELS_KHR = $30C4;
- { eglLockSurfaceKHR attribute }
- EGL_LOCK_USAGE_HINT_KHR = $30C5;
- { eglQuerySurface attribute }
- EGL_BITMAP_POINTER_KHR = $30C6;
- { eglQuerySurface attribute }
- EGL_BITMAP_PITCH_KHR = $30C7;
- { eglQuerySurface attribute }
- EGL_BITMAP_ORIGIN_KHR = $30C8;
- { eglQuerySurface attribute }
- EGL_BITMAP_PIXEL_RED_OFFSET_KHR = $30C9;
- { eglQuerySurface attribute }
- EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR = $30CA;
- { eglQuerySurface attribute }
- EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR = $30CB;
- { eglQuerySurface attribute }
- EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR = $30CC;
- { eglQuerySurface attribute }
- EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR = $30CD;
- { EGL_BITMAP_ORIGIN_KHR value }
- EGL_LOWER_LEFT_KHR = $30CE;
- { EGL_BITMAP_ORIGIN_KHR value }
- EGL_UPPER_LEFT_KHR = $30CF;
- (* Const before type ignored *)
- const
- EGL_KHR_image = 1;
- { eglCreateImageKHR target }
- EGL_NATIVE_PIXMAP_KHR = $30B0;
- type
- EGLImageKHR = pointer;
- { was #define dname def_expr }
- function EGL_NO_IMAGE_KHR : EGLImageKHR;
- (* Const before type ignored *)
- const
- EGL_KHR_vg_parent_image = 1;
- { eglCreateImageKHR target }
- EGL_VG_PARENT_IMAGE_KHR = $30BA;
- EGL_KHR_gl_texture_2D_image = 1;
- { eglCreateImageKHR target }
- EGL_GL_TEXTURE_2D_KHR = $30B1;
- { eglCreateImageKHR attribute }
- EGL_GL_TEXTURE_LEVEL_KHR = $30BC;
- EGL_KHR_gl_texture_cubemap_image = 1;
- { eglCreateImageKHR target }
- EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR = $30B3;
- { eglCreateImageKHR target }
- EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR = $30B4;
- { eglCreateImageKHR target }
- EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR = $30B5;
- { eglCreateImageKHR target }
- EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR = $30B6;
- { eglCreateImageKHR target }
- EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR = $30B7;
- { eglCreateImageKHR target }
- EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR = $30B8;
- EGL_KHR_gl_texture_3D_image = 1;
- { eglCreateImageKHR target }
- EGL_GL_TEXTURE_3D_KHR = $30B2;
- { eglCreateImageKHR attribute }
- EGL_GL_TEXTURE_ZOFFSET_KHR = $30BD;
- EGL_KHR_gl_renderbuffer_image = 1;
- { eglCreateImageKHR target }
- EGL_GL_RENDERBUFFER_KHR = $30B9;
- EGL_KHR_image_base = 1;
- { Most interfaces defined by EGL_KHR_image_pixmap above }
- { eglCreateImageKHR attribute }
- EGL_IMAGE_PRESERVED_KHR = $30D2;
- EGL_KHR_image_pixmap = 1;
- { Interfaces defined by EGL_KHR_image above }
- {$endif EGL}
-
- type
- PGLubyte = ^GLubyte;
- PGLboolean = ^GLboolean;
- PGLenum = ^GLenum;
- PGLfloat = ^GLfloat;
- PGLint = ^GLint;
- PGLsizei = ^GLsizei;
- PGLuint = ^GLuint;
- {-------------------------------------------------------------------------
- * Data type definitions
- *----------------------------------------------------------------------- }
- GLvoid = pointer;
- TGLvoid = GLvoid;
- GLenum = dword;
- TGLenum = GLenum;
- GLboolean = byte;
- TGLboolean = GLboolean;
- GLbitfield = dword;
- TGLbitfield = GLbitfield;
- GLbyte = shortint;
- TGLbyte = GLbyte;
- GLshort = smallint;
- TGLshort = GLshort;
- GLint = longint;
- TGLint = GLint;
- GLsizei = longint;
- TGLsizei = GLsizei;
- GLubyte = byte;
- TGLubyte = GLubyte;
- GLushort = word;
- TGLushort = GLushort;
- GLuint = longword;
- TGLuint = GLuint;
- GLfloat = single;
- TGLfloat = GLfloat;
- GLclampf = single;
- TGLclampf = GLclampf;
- GLfixed = longint;
- TGLfixed = GLfixed;
- { GL types for handling large vertex buffer objects }
- GLintptr = ptrint;
- GLsizeiptr = ptrint;
- { OpenGL ES core versions }
- const
- GL_ES_VERSION_2_0 = 1;
- { ClearBufferMask }
- GL_DEPTH_BUFFER_BIT = $00000100;
- GL_STENCIL_BUFFER_BIT = $00000400;
- GL_COLOR_BUFFER_BIT = $00004000;
- { Boolean }
- GL_FALSE = 0;
- GL_TRUE = 1;
- { BeginMode }
- GL_POINTS = $0000;
- GL_LINES = $0001;
- GL_LINE_LOOP = $0002;
- GL_LINE_STRIP = $0003;
- GL_TRIANGLES = $0004;
- GL_TRIANGLE_STRIP = $0005;
- GL_TRIANGLE_FAN = $0006;
- { AlphaFunction (not supported in ES20) }
- { GL_NEVER }
- { GL_LESS }
- { GL_EQUAL }
- { GL_LEQUAL }
- { GL_GREATER }
- { GL_NOTEQUAL }
- { GL_GEQUAL }
- { GL_ALWAYS }
- { BlendingFactorDest }
- GL_ZERO = 0;
- GL_ONE = 1;
- GL_SRC_COLOR = $0300;
- GL_ONE_MINUS_SRC_COLOR = $0301;
- GL_SRC_ALPHA = $0302;
- GL_ONE_MINUS_SRC_ALPHA = $0303;
- GL_DST_ALPHA = $0304;
- GL_ONE_MINUS_DST_ALPHA = $0305;
- { BlendingFactorSrc }
- { GL_ZERO }
- { GL_ONE }
- GL_DST_COLOR = $0306;
- GL_ONE_MINUS_DST_COLOR = $0307;
- GL_SRC_ALPHA_SATURATE = $0308;
- { GL_SRC_ALPHA }
- { GL_ONE_MINUS_SRC_ALPHA }
- { GL_DST_ALPHA }
- { GL_ONE_MINUS_DST_ALPHA }
- { BlendEquationSeparate }
- GL_FUNC_ADD = $8006;
- GL_BLEND_EQUATION = $8009;
- { same as BLEND_EQUATION }
- GL_BLEND_EQUATION_RGB = $8009;
- GL_BLEND_EQUATION_ALPHA = $883D;
- { BlendSubtract }
- GL_FUNC_SUBTRACT = $800A;
- GL_FUNC_REVERSE_SUBTRACT = $800B;
- { Separate Blend Functions }
- GL_BLEND_DST_RGB = $80C8;
- GL_BLEND_SRC_RGB = $80C9;
- GL_BLEND_DST_ALPHA = $80CA;
- GL_BLEND_SRC_ALPHA = $80CB;
- GL_CONSTANT_COLOR = $8001;
- GL_ONE_MINUS_CONSTANT_COLOR = $8002;
- GL_CONSTANT_ALPHA = $8003;
- GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
- GL_BLEND_COLOR = $8005;
- { Buffer Objects }
- GL_ARRAY_BUFFER = $8892;
- GL_ELEMENT_ARRAY_BUFFER = $8893;
- GL_ARRAY_BUFFER_BINDING = $8894;
- GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
- GL_STREAM_DRAW = $88E0;
- GL_STATIC_DRAW = $88E4;
- GL_DYNAMIC_DRAW = $88E8;
- GL_BUFFER_SIZE = $8764;
- GL_BUFFER_USAGE = $8765;
- GL_CURRENT_VERTEX_ATTRIB = $8626;
- { CullFaceMode }
- GL_FRONT = $0404;
- GL_BACK = $0405;
- GL_FRONT_AND_BACK = $0408;
- { DepthFunction }
- { GL_NEVER }
- { GL_LESS }
- { GL_EQUAL }
- { GL_LEQUAL }
- { GL_GREATER }
- { GL_NOTEQUAL }
- { GL_GEQUAL }
- { GL_ALWAYS }
- { EnableCap }
- GL_TEXTURE_2D = $0DE1;
- GL_CULL_FACE = $0B44;
- GL_BLEND = $0BE2;
- GL_DITHER = $0BD0;
- GL_STENCIL_TEST = $0B90;
- GL_DEPTH_TEST = $0B71;
- GL_SCISSOR_TEST = $0C11;
- GL_POLYGON_OFFSET_FILL = $8037;
- GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
- GL_SAMPLE_COVERAGE = $80A0;
- { ErrorCode }
- GL_NO_ERROR = 0;
- GL_INVALID_ENUM = $0500;
- GL_INVALID_VALUE = $0501;
- GL_INVALID_OPERATION = $0502;
- GL_OUT_OF_MEMORY = $0505;
- { FrontFaceDirection }
- GL_CW = $0900;
- GL_CCW = $0901;
- { GetPName }
- GL_LINE_WIDTH = $0B21;
- GL_ALIASED_POINT_SIZE_RANGE = $846D;
- GL_ALIASED_LINE_WIDTH_RANGE = $846E;
- GL_CULL_FACE_MODE = $0B45;
- GL_FRONT_FACE = $0B46;
- GL_DEPTH_RANGE = $0B70;
- GL_DEPTH_WRITEMASK = $0B72;
- GL_DEPTH_CLEAR_VALUE = $0B73;
- GL_DEPTH_FUNC = $0B74;
- GL_STENCIL_CLEAR_VALUE = $0B91;
- GL_STENCIL_FUNC = $0B92;
- GL_STENCIL_FAIL = $0B94;
- GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
- GL_STENCIL_PASS_DEPTH_PASS = $0B96;
- GL_STENCIL_REF = $0B97;
- GL_STENCIL_VALUE_MASK = $0B93;
- GL_STENCIL_WRITEMASK = $0B98;
- GL_STENCIL_BACK_FUNC = $8800;
- GL_STENCIL_BACK_FAIL = $8801;
- GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
- GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
- GL_STENCIL_BACK_REF = $8CA3;
- GL_STENCIL_BACK_VALUE_MASK = $8CA4;
- GL_STENCIL_BACK_WRITEMASK = $8CA5;
- GL_VIEWPORT = $0BA2;
- GL_SCISSOR_BOX = $0C10;
- { GL_SCISSOR_TEST }
- GL_COLOR_CLEAR_VALUE = $0C22;
- GL_COLOR_WRITEMASK = $0C23;
- GL_UNPACK_ALIGNMENT = $0CF5;
- GL_PACK_ALIGNMENT = $0D05;
- GL_MAX_TEXTURE_SIZE = $0D33;
- GL_MAX_VIEWPORT_DIMS = $0D3A;
- GL_SUBPIXEL_BITS = $0D50;
- GL_RED_BITS = $0D52;
- GL_GREEN_BITS = $0D53;
- GL_BLUE_BITS = $0D54;
- GL_ALPHA_BITS = $0D55;
- GL_DEPTH_BITS = $0D56;
- GL_STENCIL_BITS = $0D57;
- GL_POLYGON_OFFSET_UNITS = $2A00;
- { GL_POLYGON_OFFSET_FILL }
- GL_POLYGON_OFFSET_FACTOR = $8038;
- GL_TEXTURE_BINDING_2D = $8069;
- GL_SAMPLE_BUFFERS = $80A8;
- GL_SAMPLES = $80A9;
- GL_SAMPLE_COVERAGE_VALUE = $80AA;
- GL_SAMPLE_COVERAGE_INVERT = $80AB;
- { GetTextureParameter }
- { GL_TEXTURE_MAG_FILTER }
- { GL_TEXTURE_MIN_FILTER }
- { GL_TEXTURE_WRAP_S }
- { GL_TEXTURE_WRAP_T }
- GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
- GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
- { HintMode }
- GL_DONT_CARE = $1100;
- GL_FASTEST = $1101;
- GL_NICEST = $1102;
- { HintTarget }
- GL_GENERATE_MIPMAP_HINT = $8192;
- { DataType }
- GL_BYTE = $1400;
- GL_UNSIGNED_BYTE = $1401;
- GL_SHORT = $1402;
- GL_UNSIGNED_SHORT = $1403;
- GL_INT = $1404;
- GL_UNSIGNED_INT = $1405;
- GL_FLOAT = $1406;
- GL_FIXED = $140C;
- { PixelFormat }
- GL_DEPTH_COMPONENT = $1902;
- GL_ALPHA = $1906;
- GL_RGB = $1907;
- GL_RGBA = $1908;
- GL_LUMINANCE = $1909;
- GL_LUMINANCE_ALPHA = $190A;
- { PixelType }
- { GL_UNSIGNED_BYTE }
- GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
- GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
- GL_UNSIGNED_SHORT_5_6_5 = $8363;
- { Shaders }
- GL_FRAGMENT_SHADER = $8B30;
- GL_VERTEX_SHADER = $8B31;
- GL_MAX_VERTEX_ATTRIBS = $8869;
- GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
- GL_MAX_VARYING_VECTORS = $8DFC;
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
- GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
- GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
- GL_SHADER_TYPE = $8B4F;
- GL_DELETE_STATUS = $8B80;
- GL_LINK_STATUS = $8B82;
- GL_VALIDATE_STATUS = $8B83;
- GL_ATTACHED_SHADERS = $8B85;
- GL_ACTIVE_UNIFORMS = $8B86;
- GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
- GL_ACTIVE_ATTRIBUTES = $8B89;
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
- GL_SHADING_LANGUAGE_VERSION = $8B8C;
- GL_CURRENT_PROGRAM = $8B8D;
- { StencilFunction }
- GL_NEVER = $0200;
- GL_LESS = $0201;
- GL_EQUAL = $0202;
- GL_LEQUAL = $0203;
- GL_GREATER = $0204;
- GL_NOTEQUAL = $0205;
- GL_GEQUAL = $0206;
- GL_ALWAYS = $0207;
- { StencilOp }
- { GL_ZERO }
- GL_KEEP = $1E00;
- GL_REPLACE = $1E01;
- GL_INCR = $1E02;
- GL_DECR = $1E03;
- GL_INVERT = $150A;
- GL_INCR_WRAP = $8507;
- GL_DECR_WRAP = $8508;
- { StringName }
- GL_VENDOR = $1F00;
- GL_RENDERER = $1F01;
- GL_VERSION = $1F02;
- GL_EXTENSIONS = $1F03;
- { TextureMagFilter }
- GL_NEAREST = $2600;
- GL_LINEAR = $2601;
- { TextureMinFilter }
- { GL_NEAREST }
- { GL_LINEAR }
- GL_NEAREST_MIPMAP_NEAREST = $2700;
- GL_LINEAR_MIPMAP_NEAREST = $2701;
- GL_NEAREST_MIPMAP_LINEAR = $2702;
- GL_LINEAR_MIPMAP_LINEAR = $2703;
- { TextureParameterName }
- GL_TEXTURE_MAG_FILTER = $2800;
- GL_TEXTURE_MIN_FILTER = $2801;
- GL_TEXTURE_WRAP_S = $2802;
- GL_TEXTURE_WRAP_T = $2803;
- { TextureTarget }
- { GL_TEXTURE_2D }
- GL_TEXTURE = $1702;
- GL_TEXTURE_CUBE_MAP = $8513;
- GL_TEXTURE_BINDING_CUBE_MAP = $8514;
- GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
- GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
- { TextureUnit }
- GL_TEXTURE0 = $84C0;
- GL_TEXTURE1 = $84C1;
- GL_TEXTURE2 = $84C2;
- GL_TEXTURE3 = $84C3;
- GL_TEXTURE4 = $84C4;
- GL_TEXTURE5 = $84C5;
- GL_TEXTURE6 = $84C6;
- GL_TEXTURE7 = $84C7;
- GL_TEXTURE8 = $84C8;
- GL_TEXTURE9 = $84C9;
- GL_TEXTURE10 = $84CA;
- GL_TEXTURE11 = $84CB;
- GL_TEXTURE12 = $84CC;
- GL_TEXTURE13 = $84CD;
- GL_TEXTURE14 = $84CE;
- GL_TEXTURE15 = $84CF;
- GL_TEXTURE16 = $84D0;
- GL_TEXTURE17 = $84D1;
- GL_TEXTURE18 = $84D2;
- GL_TEXTURE19 = $84D3;
- GL_TEXTURE20 = $84D4;
- GL_TEXTURE21 = $84D5;
- GL_TEXTURE22 = $84D6;
- GL_TEXTURE23 = $84D7;
- GL_TEXTURE24 = $84D8;
- GL_TEXTURE25 = $84D9;
- GL_TEXTURE26 = $84DA;
- GL_TEXTURE27 = $84DB;
- GL_TEXTURE28 = $84DC;
- GL_TEXTURE29 = $84DD;
- GL_TEXTURE30 = $84DE;
- GL_TEXTURE31 = $84DF;
- GL_ACTIVE_TEXTURE = $84E0;
- { TextureWrapMode }
- GL_REPEAT = $2901;
- GL_CLAMP_TO_EDGE = $812F;
- GL_MIRRORED_REPEAT = $8370;
- { Uniform Types }
- GL_FLOAT_VEC2 = $8B50;
- GL_FLOAT_VEC3 = $8B51;
- GL_FLOAT_VEC4 = $8B52;
- GL_INT_VEC2 = $8B53;
- GL_INT_VEC3 = $8B54;
- GL_INT_VEC4 = $8B55;
- GL_BOOL = $8B56;
- GL_BOOL_VEC2 = $8B57;
- GL_BOOL_VEC3 = $8B58;
- GL_BOOL_VEC4 = $8B59;
- GL_FLOAT_MAT2 = $8B5A;
- GL_FLOAT_MAT3 = $8B5B;
- GL_FLOAT_MAT4 = $8B5C;
- GL_SAMPLER_2D = $8B5E;
- GL_SAMPLER_CUBE = $8B60;
- { Vertex Arrays }
- GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
- GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
- GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
- GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
- GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
- { Read Format }
- GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
- GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
- { Shader Source }
- GL_COMPILE_STATUS = $8B81;
- GL_INFO_LOG_LENGTH = $8B84;
- GL_SHADER_SOURCE_LENGTH = $8B88;
- GL_SHADER_COMPILER = $8DFA;
- { Shader Binary }
- GL_SHADER_BINARY_FORMATS = $8DF8;
- GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
- { Shader Precision-Specified Types }
- GL_LOW_FLOAT = $8DF0;
- GL_MEDIUM_FLOAT = $8DF1;
- GL_HIGH_FLOAT = $8DF2;
- GL_LOW_INT = $8DF3;
- GL_MEDIUM_INT = $8DF4;
- GL_HIGH_INT = $8DF5;
- { Framebuffer Object. }
- GL_FRAMEBUFFER = $8D40;
- GL_RENDERBUFFER = $8D41;
- GL_RGBA4 = $8056;
- GL_RGB5_A1 = $8057;
- GL_RGB565 = $8D62;
- GL_DEPTH_COMPONENT16 = $81A5;
- GL_STENCIL_INDEX = $1901;
- GL_STENCIL_INDEX8 = $8D48;
- GL_RENDERBUFFER_WIDTH = $8D42;
- GL_RENDERBUFFER_HEIGHT = $8D43;
- GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
- GL_RENDERBUFFER_RED_SIZE = $8D50;
- GL_RENDERBUFFER_GREEN_SIZE = $8D51;
- GL_RENDERBUFFER_BLUE_SIZE = $8D52;
- GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
- GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
- GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
- GL_COLOR_ATTACHMENT0 = $8CE0;
- GL_DEPTH_ATTACHMENT = $8D00;
- GL_STENCIL_ATTACHMENT = $8D20;
- GL_NONE = 0;
- GL_FRAMEBUFFER_COMPLETE = $8CD5;
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = $8CD9;
- GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
- GL_FRAMEBUFFER_BINDING = $8CA6;
- GL_RENDERBUFFER_BINDING = $8CA7;
- GL_MAX_RENDERBUFFER_SIZE = $84E8;
- GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
- {-------------------------------------------------------------------------
- * GL core functions.
- *----------------------------------------------------------------------- }
- var
- glActiveTexture : procedure(texture:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glAttachShader : procedure(_program:GLuint; shader:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glBindAttribLocation : procedure(_program:GLuint; index:GLuint; name:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glBindBuffer : procedure(target:GLenum; buffer:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glBindFramebuffer : procedure(target:GLenum; framebuffer:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glBindRenderbuffer : procedure(target:GLenum; renderbuffer:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glBindTexture : procedure(target:GLenum; texture:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glBlendColor : procedure(red:GLclampf; green:GLclampf; blue:GLclampf; alpha:GLclampf);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glBlendEquation : procedure(mode:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glBlendEquationSeparate : procedure(modeRGB:GLenum; modeAlpha:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glBlendFunc : procedure(sfactor:GLenum; dfactor:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glBlendFuncSeparate : procedure(srcRGB:GLenum; dstRGB:GLenum; srcAlpha:GLenum; dstAlpha:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glBufferData : procedure(target:GLenum; size:GLsizeiptr; data:pointer; usage:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glBufferSubData : procedure(target:GLenum; offset:GLintptr; size:GLsizeiptr; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glCheckFramebufferStatus : function(target:GLenum):GLenum;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glClear : procedure(mask:GLbitfield);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glClearColor : procedure(red:GLclampf; green:GLclampf; blue:GLclampf; alpha:GLclampf);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glClearDepthf : procedure(depth:GLclampf);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glClearStencil : procedure(s:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glColorMask : procedure(red:GLboolean; green:GLboolean; blue:GLboolean; alpha:GLboolean);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glCompileShader : procedure(shader:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glCompressedTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei;
- border:GLint; imageSize:GLsizei; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glCompressedTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei;
- height:GLsizei; format:GLenum; imageSize:GLsizei; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glCopyTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; x:GLint; y:GLint;
- width:GLsizei; height:GLsizei; border:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glCopyTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; x:GLint;
- y:GLint; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glCreateProgram : function:GLuint;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glCreateShader : function(_type:GLenum):GLuint;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glCullFace : procedure(mode:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glDeleteBuffers : procedure(n:GLsizei; buffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glDeleteFramebuffers : procedure(n:GLsizei; framebuffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glDeleteProgram : procedure(_program:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glDeleteRenderbuffers : procedure(n:GLsizei; renderbuffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glDeleteShader : procedure(shader:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glDeleteTextures : procedure(n:GLsizei; textures:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glDepthFunc : procedure(func:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glDepthMask : procedure(flag:GLboolean);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glDepthRangef : procedure(zNear:GLclampf; zFar:GLclampf);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glDetachShader : procedure(_program:GLuint; shader:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glDisable : procedure(cap:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glDisableVertexAttribArray : procedure(index:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glDrawArrays : procedure(mode:GLenum; first:GLint; count:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glDrawElements : procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glEnable : procedure(cap:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glEnableVertexAttribArray : procedure(index:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glFinish : procedure;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glFlush : procedure;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glFramebufferRenderbuffer : procedure(target:GLenum; attachment:GLenum; renderbuffertarget:GLenum; renderbuffer:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glFramebufferTexture2D : procedure(target:GLenum; attachment:GLenum; textarget:GLenum; texture:GLuint; level:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glFrontFace : procedure(mode:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGenBuffers : procedure(n:GLsizei; buffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGenerateMipmap : procedure(target:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGenFramebuffers : procedure(n:GLsizei; framebuffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGenRenderbuffers : procedure(n:GLsizei; renderbuffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGenTextures : procedure(n:GLsizei; textures:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetActiveAttrib : procedure(_program:GLuint; index:GLuint; bufsize:GLsizei; length:pGLsizei; size:pGLint;
- _type:pGLenum; name:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetActiveUniform : procedure(_program:GLuint; index:GLuint; bufsize:GLsizei; length:pGLsizei; size:pGLint;
- _type:pGLenum; name:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetAttachedShaders : procedure(_program:GLuint; maxcount:GLsizei; count:pGLsizei; shaders:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glGetAttribLocation : function(_program:GLuint; name:pchar):longint;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetBooleanv : procedure(pname:GLenum; params:pGLboolean);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetBufferParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetError : function:GLenum;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetFloatv : procedure(pname:GLenum; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetFramebufferAttachmentParameteriv : procedure(target:GLenum; attachment:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetIntegerv : procedure(pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetProgramiv : procedure(_program:GLuint; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetProgramInfoLog : procedure(_program:GLuint; bufsize:GLsizei; length:pGLsizei; infolog:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetRenderbufferParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetShaderiv : procedure(shader:GLuint; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetShaderInfoLog : procedure(shader:GLuint; bufsize:GLsizei; length:pGLsizei; infolog:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetShaderPrecisionFormat : procedure(shadertype:GLenum; precisiontype:GLenum; range:pGLint; precision:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetShaderSource : procedure(shader:GLuint; bufsize:GLsizei; length:pGLsizei; source:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glGetString : function(name:GLenum):PGLubyte;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetUniformfv : procedure(_program:GLuint; location:GLint; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetUniformiv : procedure(_program:GLuint; location:GLint; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glGetUniformLocation : function(_program:GLuint; name:pchar):longint;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetVertexAttribfv : procedure(index:GLuint; pname:GLenum; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetVertexAttribiv : procedure(index:GLuint; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetVertexAttribPointerv : procedure(index:GLuint; pname:GLenum; pointer:Ppointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glHint : procedure(target:GLenum; mode:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glIsBuffer : function(buffer:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glIsEnabled : function(cap:GLenum):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glIsFramebuffer : function(framebuffer:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glIsProgram : function(_program:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glIsRenderbuffer : function(renderbuffer:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glIsShader : function(shader:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glIsTexture : function(texture:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glLineWidth : procedure(width:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glLinkProgram : procedure(_program:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glPixelStorei : procedure(pname:GLenum; param:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glPolygonOffset : procedure(factor:GLfloat; units:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glReadPixels : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei; format:GLenum;
- _type:GLenum; pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glReleaseShaderCompiler : procedure;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glRenderbufferStorage : procedure(target:GLenum; internalformat:GLenum; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glSampleCoverage : procedure(value:GLclampf; invert:GLboolean);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glScissor : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- (* Const before type ignored *)
- glShaderBinary : procedure(n:GLsizei; shaders:pGLuint; binaryformat:GLenum; binary:pointer; length:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- (* Const before type ignored *)
- glShaderSource : procedure(shader:GLuint; count:GLsizei; _string:Ppchar; length:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glStencilFunc : procedure(func:GLenum; ref:GLint; mask:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glStencilFuncSeparate : procedure(face:GLenum; func:GLenum; ref:GLint; mask:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glStencilMask : procedure(mask:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glStencilMaskSeparate : procedure(face:GLenum; mask:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glStencilOp : procedure(fail:GLenum; zfail:GLenum; zpass:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glStencilOpSeparate : procedure(face:GLenum; fail:GLenum; zfail:GLenum; zpass:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei;
- border:GLint; format:GLenum; _type:GLenum; pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glTexParameterf : procedure(target:GLenum; pname:GLenum; param:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glTexParameteri : procedure(target:GLenum; pname:GLenum; param:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei;
- height:GLsizei; format:GLenum; _type:GLenum; pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glUniform1f : procedure(location:GLint; x:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glUniform1fv : procedure(location:GLint; count:GLsizei; v:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glUniform1i : procedure(location:GLint; x:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glUniform1iv : procedure(location:GLint; count:GLsizei; v:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glUniform2f : procedure(location:GLint; x:GLfloat; y:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glUniform2fv : procedure(location:GLint; count:GLsizei; v:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glUniform2i : procedure(location:GLint; x:GLint; y:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glUniform2iv : procedure(location:GLint; count:GLsizei; v:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glUniform3f : procedure(location:GLint; x:GLfloat; y:GLfloat; z:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glUniform3fv : procedure(location:GLint; count:GLsizei; v:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glUniform3i : procedure(location:GLint; x:GLint; y:GLint; z:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glUniform3iv : procedure(location:GLint; count:GLsizei; v:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glUniform4f : procedure(location:GLint; x:GLfloat; y:GLfloat; z:GLfloat; w:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glUniform4fv : procedure(location:GLint; count:GLsizei; v:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glUniform4i : procedure(location:GLint; x:GLint; y:GLint; z:GLint; w:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glUniform4iv : procedure(location:GLint; count:GLsizei; v:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glUniformMatrix2fv : procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glUniformMatrix3fv : procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glUniformMatrix4fv : procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glUseProgram : procedure(_program:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glValidateProgram : procedure(_program:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glVertexAttrib1f : procedure(indx:GLuint; x:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glVertexAttrib1fv : procedure(indx:GLuint; values:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glVertexAttrib2f : procedure(indx:GLuint; x:GLfloat; y:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glVertexAttrib2fv : procedure(indx:GLuint; values:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glVertexAttrib3f : procedure(indx:GLuint; x:GLfloat; y:GLfloat; z:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glVertexAttrib3fv : procedure(indx:GLuint; values:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glVertexAttrib4f : procedure(indx:GLuint; x:GLfloat; y:GLfloat; z:GLfloat; w:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glVertexAttrib4fv : procedure(indx:GLuint; values:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glVertexAttribPointer : procedure(indx:GLuint; size:GLint; _type:GLenum; normalized:GLboolean; stride:GLsizei;
- ptr:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glViewport : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- {------------------------------------------------------------------------*
- * IMG extension tokens
- *------------------------------------------------------------------------ }
- { GL_IMG_binary_shader }
- const
- GL_SGX_BINARY_IMG = $8C0A;
- { GL_IMG_texture_compression_pvrtc }
- GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = $8C00;
- GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = $8C01;
- GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = $8C02;
- GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = $8C03;
- GL_BGRA = $80E1;
- {------------------------------------------------------------------------*
- * IMG extension functions
- *------------------------------------------------------------------------ }
- { GL_IMG_binary_shader }
- GL_IMG_binary_shader = 1;
- { GL_IMG_texture_compression_pvrtc }
- GL_IMG_texture_compression_pvrtc = 1;
- {
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- }
- {------------------------------------------------------------------------*
- * OES extension tokens
- *------------------------------------------------------------------------ }
- { GL_OES_compressed_ETC1_RGB8_texture }
- GL_ETC1_RGB8_OES = $8D64;
- { GL_OES_compressed_paletted_texture }
- GL_PALETTE4_RGB8_OES = $8B90;
- GL_PALETTE4_RGBA8_OES = $8B91;
- GL_PALETTE4_R5_G6_B5_OES = $8B92;
- GL_PALETTE4_RGBA4_OES = $8B93;
- GL_PALETTE4_RGB5_A1_OES = $8B94;
- GL_PALETTE8_RGB8_OES = $8B95;
- GL_PALETTE8_RGBA8_OES = $8B96;
- GL_PALETTE8_R5_G6_B5_OES = $8B97;
- GL_PALETTE8_RGBA4_OES = $8B98;
- GL_PALETTE8_RGB5_A1_OES = $8B99;
- { GL_OES_depth24 }
- GL_DEPTH_COMPONENT24_OES = $81A6;
- { GL_OES_depth32 }
- GL_DEPTH_COMPONENT32_OES = $81A7;
- { GL_OES_depth_texture }
- { No new tokens introduced by this extension. }
- { GL_OES_EGL_image }
- type
- GLeglImageOES = pointer;
- { GL_OES_get_program_binary }
- const
- GL_PROGRAM_BINARY_LENGTH_OES = $8741;
- GL_NUM_PROGRAM_BINARY_FORMATS_OES = $87FE;
- GL_PROGRAM_BINARY_FORMATS_OES = $87FF;
- { GL_OES_mapbuffer }
- GL_WRITE_ONLY_OES = $88B9;
- GL_BUFFER_ACCESS_OES = $88BB;
- GL_BUFFER_MAPPED_OES = $88BC;
- GL_BUFFER_MAP_POINTER_OES = $88BD;
- { GL_OES_packed_depth_stencil }
- GL_DEPTH_STENCIL_OES = $84F9;
- GL_UNSIGNED_INT_24_8_OES = $84FA;
- GL_DEPTH24_STENCIL8_OES = $88F0;
- { GL_OES_rgb8_rgba8 }
- GL_RGB8_OES = $8051;
- GL_RGBA8_OES = $8058;
- { GL_OES_standard_derivatives }
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = $8B8B;
- { GL_OES_stencil1 }
- GL_STENCIL_INDEX1_OES = $8D46;
- { GL_OES_stencil4 }
- GL_STENCIL_INDEX4_OES = $8D47;
- { GL_OES_texture3D }
- GL_TEXTURE_WRAP_R_OES = $8072;
- GL_TEXTURE_3D_OES = $806F;
- GL_TEXTURE_BINDING_3D_OES = $806A;
- GL_MAX_3D_TEXTURE_SIZE_OES = $8073;
- GL_SAMPLER_3D_OES = $8B5F;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = $8CD4;
- { GL_OES_texture_half_float }
- GL_HALF_FLOAT_OES = $8D61;
- { GL_OES_vertex_half_float }
- { GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. }
- { GL_OES_vertex_type_10_10_10_2 }
- GL_UNSIGNED_INT_10_10_10_2_OES = $8DF6;
- GL_INT_10_10_10_2_OES = $8DF7;
- {------------------------------------------------------------------------*
- * AMD extension tokens
- *------------------------------------------------------------------------ }
- { GL_AMD_compressed_3DC_texture }
- GL_3DC_X_AMD = $87F9;
- GL_3DC_XY_AMD = $87FA;
- { GL_AMD_compressed_ATC_texture }
- GL_ATC_RGB_AMD = $8C92;
- GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = $8C93;
- GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = $87EE;
- { GL_AMD_program_binary_Z400 }
- GL_Z400_BINARY_AMD = $8740;
- { GL_AMD_performance_monitor }
- {$define GL_AMD_performance_monitor}
- GL_COUNTER_TYPE_AMD = $8BC0;
- GL_COUNTER_RANGE_AMD = $8BC1;
- GL_UNSIGNED_INT64_AMD = $8BC2;
- GL_PERCENTAGE_AMD = $8BC3;
- GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
- GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
- GL_PERFMON_RESULT_AMD = $8BC6;
- {------------------------------------------------------------------------*
- * EXT extension tokens
- *------------------------------------------------------------------------ }
- { GL_EXT_texture_filter_anisotropic }
- GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
- { GL_EXT_texture_type_2_10_10_10_REV }
- GL_UNSIGNED_INT_2_10_10_10_REV_EXT = $8368;
- {------------------------------------------------------------------------*
- * OES extension functions
- *------------------------------------------------------------------------ }
- { GL_OES_compressed_ETC1_RGB8_texture }
- GL_OES_compressed_ETC1_RGB8_texture = 1;
- { GL_OES_compressed_paletted_texture }
- GL_OES_compressed_paletted_texture = 1;
- { GL_OES_EGL_image }
- var
- glEGLImageTargetTexture2DOES : procedure(target:GLenum; image:GLeglImageOES);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glEGLImageTargetRenderbufferStorageOES : procedure(target:GLenum; image:GLeglImageOES);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- { GL_OES_depth24 }
- const
- GL_OES_depth24 = 1;
- { GL_OES_depth32 }
- GL_OES_depth32 = 1;
- { GL_OES_depth_texture }
- GL_OES_depth_texture = 1;
- { GL_OES_element_index_uint }
- GL_OES_element_index_uint = 1;
- { GL_OES_fbo_render_mipmap }
- GL_OES_fbo_render_mipmap = 1;
- { GL_OES_fragment_precision_high }
- GL_OES_fragment_precision_high = 1;
- { GL_OES_get_program_binary }
- var
- glGetProgramBinaryOES : procedure(_program:GLuint; bufSize:GLsizei; length:pGLsizei; binaryFormat:pGLenum; binary:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glProgramBinaryOES : procedure(_program:GLuint; binaryFormat:GLenum; binary:pointer; length:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- { GL_OES_mapbuffer }
- const
- GL_OES_mapbuffer = 1;
- var
- glMapBufferOES : function(target:GLenum; access:GLenum):pointer;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glUnmapBufferOES : function(target:GLenum):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetBufferPointervOES : procedure(target:GLenum; pname:GLenum; params:Ppointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- type
- PFNGLMAPBUFFEROESPROC = pointer;
- { GL_OES_packed_depth_stencil }
- const
- GL_OES_packed_depth_stencil = 1;
- { GL_OES_rgb8_rgba8 }
- GL_OES_rgb8_rgba8 = 1;
- { GL_OES_standard_derivatives }
- GL_OES_standard_derivatives = 1;
- { GL_OES_stencil1 }
- GL_OES_stencil1 = 1;
- { GL_OES_stencil4 }
- GL_OES_stencil4 = 1;
- { GL_OES_texture_3D }
- GL_OES_texture_3D = 1;
- (* Const before type ignored *)
- var
- glTexImage3DOES : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei;
- depth:GLsizei; border:GLint; format:GLenum; _type:GLenum; pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glTexSubImage3DOES : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
- width:GLsizei; height:GLsizei; depth:GLsizei; format:GLenum; _type:GLenum;
- pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glCopyTexSubImage3DOES : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
- x:GLint; y:GLint; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glCompressedTexImage3DOES : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei;
- depth:GLsizei; border:GLint; imageSize:GLsizei; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- glCompressedTexSubImage3DOES : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
- width:GLsizei; height:GLsizei; depth:GLsizei; format:GLenum; imageSize:GLsizei;
- data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glFramebufferTexture3DOES : procedure(target:GLenum; attachment:GLenum; textarget:GLenum; texture:GLuint; level:GLint;
- zoffset:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- (* Const before type ignored *)
- (* Const before type ignored *)
- (* Const before type ignored *)
- (* Const before type ignored *)
- { GL_OES_texture_float_linear }
- const
- GL_OES_texture_float_linear = 1;
- { GL_OES_texture_half_float_linear }
- GL_OES_texture_half_float_linear = 1;
- { GL_OES_texture_float }
- GL_OES_texture_float = 1;
- { GL_OES_texture_half_float }
- GL_OES_texture_half_float = 1;
- { GL_OES_texture_npot }
- GL_OES_texture_npot = 1;
- { GL_OES_vertex_half_float }
- GL_OES_vertex_half_float = 1;
- { GL_OES_vertex_type_10_10_10_2 }
- GL_OES_vertex_type_10_10_10_2 = 1;
- {------------------------------------------------------------------------*
- * AMD extension functions
- *------------------------------------------------------------------------ }
- { GL_AMD_compressed_3DC_texture }
- GL_AMD_compressed_3DC_texture = 1;
- { GL_AMD_compressed_ATC_texture }
- GL_AMD_compressed_ATC_texture = 1;
- { GL_AMD_program_binary_Z400 }
- GL_AMD_program_binary_Z400 = 1;
- { AMD_performance_monitor }
- GL_AMD_performance_monitor = 1;
- var
- glGetPerfMonitorGroupsAMD : procedure(numGroups:pGLint; groupsSize:GLsizei; groups:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetPerfMonitorCountersAMD : procedure(group:GLuint; numCounters:pGLint; maxActiveCounters:pGLint; counterSize:GLsizei; counters:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetPerfMonitorGroupStringAMD : procedure(group:GLuint; bufSize:GLsizei; length:pGLsizei; groupString:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetPerfMonitorCounterStringAMD : procedure(group:GLuint; counter:GLuint; bufSize:GLsizei; length:pGLsizei; counterString:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetPerfMonitorCounterInfoAMD : procedure(group:GLuint; counter:GLuint; pname:GLenum; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGenPerfMonitorsAMD : procedure(n:GLsizei; monitors:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glDeletePerfMonitorsAMD : procedure(n:GLsizei; monitors:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glSelectPerfMonitorCountersAMD : procedure(monitor:GLuint; enable:GLboolean; group:GLuint; numCounters:GLint; countersList:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glBeginPerfMonitorAMD : procedure(monitor:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glEndPerfMonitorAMD : procedure(monitor:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- glGetPerfMonitorCounterDataAMD : procedure(monitor:GLuint; pname:GLenum; dataSize:GLsizei; data:pGLuint; bytesWritten:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
- {------------------------------------------------------------------------*
- * EXT extension functions
- *------------------------------------------------------------------------ }
- { GL_EXT_texture_filter_anisotropic }
- const
- GL_EXT_texture_filter_anisotropic = 1;
- { GL_EXT_texture_type_2_10_10_10_REV }
- GL_EXT_texture_type_2_10_10_10_REV = 1;
- function glGetProcAddress(ahlib:tlibhandle;ProcName:pchar):pointer;
- implementation
- function glGetProcAddress(ahlib:tlibhandle;ProcName:pchar):pointer;
- begin
- result:=dynlibs.GetProcAddress(ahlib,ProcName);
- {$ifdef EGL}
- if assigned(eglGetProcAddress) and not assigned(result) then
- result:=eglGetProcAddress(ProcName);
- {$endif}
- end;
- {$ifdef EGL}
- { was #define dname def_expr }
- function EGL_DEFAULT_DISPLAY : EGLNativeDisplayType;
- begin
- EGL_DEFAULT_DISPLAY:=EGLNativeDisplayType(0);
- end;
- { was #define dname def_expr }
- function EGL_NO_CONTEXT : EGLContext;
- begin
- EGL_NO_CONTEXT:=EGLContext(0);
- end;
- { was #define dname def_expr }
- function EGL_NO_DISPLAY : EGLDisplay;
- begin
- EGL_NO_DISPLAY:=EGLDisplay(0);
- end;
- { was #define dname def_expr }
- function EGL_NO_SURFACE : EGLSurface;
- begin
- EGL_NO_SURFACE:=EGLSurface(0);
- end;
- { was #define dname def_expr }
- function EGL_DONT_CARE : EGLint;
- begin
- EGL_DONT_CARE:=EGLint(-(1));
- end;
- { was #define dname def_expr }
- function EGL_UNKNOWN : EGLint;
- begin
- EGL_UNKNOWN:=EGLint(-(1));
- end;
- { was #define dname def_expr }
- function EGL_NO_IMAGE_KHR : EGLImageKHR;
- begin
- EGL_NO_IMAGE_KHR:=EGLImageKHR(0);
- end;
- var
- EGLLib : tlibhandle;
- procedure FreeEGL;
- begin
- if EGLLib<>0 then
- FreeLibrary(EGLLib);
- eglGetError:=nil;
- eglGetDisplay:=nil;
- eglInitialize:=nil;
- eglTerminate:=nil;
- eglQueryString:=nil;
- eglGetConfigs:=nil;
- eglChooseConfig:=nil;
- eglGetConfigAttrib:=nil;
- eglCreateWindowSurface:=nil;
- eglCreatePbufferSurface:=nil;
- eglCreatePixmapSurface:=nil;
- eglDestroySurface:=nil;
- eglQuerySurface:=nil;
- eglBindAPI:=nil;
- eglQueryAPI:=nil;
- eglWaitClient:=nil;
- eglReleaseThread:=nil;
- eglCreatePbufferFromClientBuffer:=nil;
- eglSurfaceAttrib:=nil;
- eglBindTexImage:=nil;
- eglReleaseTexImage:=nil;
- eglSwapInterval:=nil;
- eglCreateContext:=nil;
- eglDestroyContext:=nil;
- eglMakeCurrent:=nil;
- eglGetCurrentContext:=nil;
- eglGetCurrentSurface:=nil;
- eglGetCurrentDisplay:=nil;
- eglQueryContext:=nil;
- eglWaitGL:=nil;
- eglWaitNative:=nil;
- eglSwapBuffers:=nil;
- eglCopyBuffers:=nil;
- eglGetProcAddress:=nil;
- end;
- procedure LoadEGL(lib : pchar);
- begin
- FreeEGL;
- EGLLib:=dynlibs.LoadLibrary(lib);
- if EGLLib=0 then
- raise Exception.Create(format('Could not load library: %s',[lib]));
- pointer(eglGetProcAddress):=GetProcAddress(EGLLib,'glGetProcAddress');
-
- pointer(eglGetError):=glGetProcAddress(EGLLib,'eglGetError');
- pointer(eglGetDisplay):=glGetProcAddress(EGLLib,'eglGetDisplay');
- pointer(eglInitialize):=glGetProcAddress(EGLLib,'eglInitialize');
- pointer(eglTerminate):=glGetProcAddress(EGLLib,'eglTerminate');
- pointer(eglQueryString):=glGetProcAddress(EGLLib,'eglQueryString');
- pointer(eglGetConfigs):=glGetProcAddress(EGLLib,'eglGetConfigs');
- pointer(eglChooseConfig):=glGetProcAddress(EGLLib,'eglChooseConfig');
- pointer(eglGetConfigAttrib):=glGetProcAddress(EGLLib,'eglGetConfigAttrib');
- pointer(eglCreateWindowSurface):=glGetProcAddress(EGLLib,'eglCreateWindowSurface');
- pointer(eglCreatePbufferSurface):=glGetProcAddress(EGLLib,'eglCreatePbufferSurface');
- pointer(eglCreatePixmapSurface):=glGetProcAddress(EGLLib,'eglCreatePixmapSurface');
- pointer(eglDestroySurface):=glGetProcAddress(EGLLib,'eglDestroySurface');
- pointer(eglQuerySurface):=glGetProcAddress(EGLLib,'eglQuerySurface');
- pointer(eglBindAPI):=glGetProcAddress(EGLLib,'eglBindAPI');
- pointer(eglQueryAPI):=glGetProcAddress(EGLLib,'eglQueryAPI');
- pointer(eglWaitClient):=glGetProcAddress(EGLLib,'eglWaitClient');
- pointer(eglReleaseThread):=glGetProcAddress(EGLLib,'eglReleaseThread');
- pointer(eglCreatePbufferFromClientBuffer):=glGetProcAddress(EGLLib,'eglCreatePbufferFromClientBuffer');
- pointer(eglSurfaceAttrib):=glGetProcAddress(EGLLib,'eglSurfaceAttrib');
- pointer(eglBindTexImage):=glGetProcAddress(EGLLib,'eglBindTexImage');
- pointer(eglReleaseTexImage):=glGetProcAddress(EGLLib,'eglReleaseTexImage');
- pointer(eglSwapInterval):=glGetProcAddress(EGLLib,'eglSwapInterval');
- pointer(eglCreateContext):=glGetProcAddress(EGLLib,'eglCreateContext');
- pointer(eglDestroyContext):=glGetProcAddress(EGLLib,'eglDestroyContext');
- pointer(eglMakeCurrent):=glGetProcAddress(EGLLib,'eglMakeCurrent');
- pointer(eglGetCurrentContext):=glGetProcAddress(EGLLib,'eglGetCurrentContext');
- pointer(eglGetCurrentSurface):=glGetProcAddress(EGLLib,'eglGetCurrentSurface');
- pointer(eglGetCurrentDisplay):=glGetProcAddress(EGLLib,'eglGetCurrentDisplay');
- pointer(eglQueryContext):=glGetProcAddress(EGLLib,'eglQueryContext');
- pointer(eglWaitGL):=glGetProcAddress(EGLLib,'eglWaitGL');
- pointer(eglWaitNative):=glGetProcAddress(EGLLib,'eglWaitNative');
- pointer(eglSwapBuffers):=glGetProcAddress(EGLLib,'eglSwapBuffers');
- pointer(eglCopyBuffers):=glGetProcAddress(EGLLib,'eglCopyBuffers');
- end;
- {$endif EGL}
- var
- GLESv2Lib : tlibhandle;
- procedure FreeGLESv2;
- begin
- if GLESv2Lib<>0 then
- FreeLibrary(GLESv2Lib);
- glActiveTexture:=nil;
- glAttachShader:=nil;
- glBindAttribLocation:=nil;
- glBindBuffer:=nil;
- glBindFramebuffer:=nil;
- glBindRenderbuffer:=nil;
- glBindTexture:=nil;
- glBlendColor:=nil;
- glBlendEquation:=nil;
- glBlendEquationSeparate:=nil;
- glBlendFunc:=nil;
- glBlendFuncSeparate:=nil;
- glBufferData:=nil;
- glBufferSubData:=nil;
- glCheckFramebufferStatus:=nil;
- glClear:=nil;
- glClearColor:=nil;
- glClearDepthf:=nil;
- glClearStencil:=nil;
- glColorMask:=nil;
- glCompileShader:=nil;
- glCompressedTexImage2D:=nil;
- glCompressedTexSubImage2D:=nil;
- glCopyTexImage2D:=nil;
- glCopyTexSubImage2D:=nil;
- glCreateProgram:=nil;
- glCreateShader:=nil;
- glCullFace:=nil;
- glDeleteBuffers:=nil;
- glDeleteFramebuffers:=nil;
- glDeleteProgram:=nil;
- glDeleteRenderbuffers:=nil;
- glDeleteShader:=nil;
- glDeleteTextures:=nil;
- glDepthFunc:=nil;
- glDepthMask:=nil;
- glDepthRangef:=nil;
- glDetachShader:=nil;
- glDisable:=nil;
- glDisableVertexAttribArray:=nil;
- glDrawArrays:=nil;
- glDrawElements:=nil;
- glEnable:=nil;
- glEnableVertexAttribArray:=nil;
- glFinish:=nil;
- glFlush:=nil;
- glFramebufferRenderbuffer:=nil;
- glFramebufferTexture2D:=nil;
- glFrontFace:=nil;
- glGenBuffers:=nil;
- glGenerateMipmap:=nil;
- glGenFramebuffers:=nil;
- glGenRenderbuffers:=nil;
- glGenTextures:=nil;
- glGetActiveAttrib:=nil;
- glGetActiveUniform:=nil;
- glGetAttachedShaders:=nil;
- glGetAttribLocation:=nil;
- glGetBooleanv:=nil;
- glGetBufferParameteriv:=nil;
- glGetError:=nil;
- glGetFloatv:=nil;
- glGetFramebufferAttachmentParameteriv:=nil;
- glGetIntegerv:=nil;
- glGetProgramiv:=nil;
- glGetProgramInfoLog:=nil;
- glGetRenderbufferParameteriv:=nil;
- glGetShaderiv:=nil;
- glGetShaderInfoLog:=nil;
- glGetShaderPrecisionFormat:=nil;
- glGetShaderSource:=nil;
- glGetString:=nil;
- glGetTexParameterfv:=nil;
- glGetTexParameteriv:=nil;
- glGetUniformfv:=nil;
- glGetUniformiv:=nil;
- glGetUniformLocation:=nil;
- glGetVertexAttribfv:=nil;
- glGetVertexAttribiv:=nil;
- glGetVertexAttribPointerv:=nil;
- glHint:=nil;
- glIsBuffer:=nil;
- glIsEnabled:=nil;
- glIsFramebuffer:=nil;
- glIsProgram:=nil;
- glIsRenderbuffer:=nil;
- glIsShader:=nil;
- glIsTexture:=nil;
- glLineWidth:=nil;
- glLinkProgram:=nil;
- glPixelStorei:=nil;
- glPolygonOffset:=nil;
- glReadPixels:=nil;
- glReleaseShaderCompiler:=nil;
- glRenderbufferStorage:=nil;
- glSampleCoverage:=nil;
- glScissor:=nil;
- glShaderBinary:=nil;
- glShaderSource:=nil;
- glStencilFunc:=nil;
- glStencilFuncSeparate:=nil;
- glStencilMask:=nil;
- glStencilMaskSeparate:=nil;
- glStencilOp:=nil;
- glStencilOpSeparate:=nil;
- glTexImage2D:=nil;
- glTexParameterf:=nil;
- glTexParameterfv:=nil;
- glTexParameteri:=nil;
- glTexParameteriv:=nil;
- glTexSubImage2D:=nil;
- glUniform1f:=nil;
- glUniform1fv:=nil;
- glUniform1i:=nil;
- glUniform1iv:=nil;
- glUniform2f:=nil;
- glUniform2fv:=nil;
- glUniform2i:=nil;
- glUniform2iv:=nil;
- glUniform3f:=nil;
- glUniform3fv:=nil;
- glUniform3i:=nil;
- glUniform3iv:=nil;
- glUniform4f:=nil;
- glUniform4fv:=nil;
- glUniform4i:=nil;
- glUniform4iv:=nil;
- glUniformMatrix2fv:=nil;
- glUniformMatrix3fv:=nil;
- glUniformMatrix4fv:=nil;
- glUseProgram:=nil;
- glValidateProgram:=nil;
- glVertexAttrib1f:=nil;
- glVertexAttrib1fv:=nil;
- glVertexAttrib2f:=nil;
- glVertexAttrib2fv:=nil;
- glVertexAttrib3f:=nil;
- glVertexAttrib3fv:=nil;
- glVertexAttrib4f:=nil;
- glVertexAttrib4fv:=nil;
- glVertexAttribPointer:=nil;
- glViewport:=nil;
- glEGLImageTargetTexture2DOES:=nil;
- glEGLImageTargetRenderbufferStorageOES:=nil;
- glGetProgramBinaryOES:=nil;
- glProgramBinaryOES:=nil;
- glMapBufferOES:=nil;
- glUnmapBufferOES:=nil;
- glGetBufferPointervOES:=nil;
- glTexImage3DOES:=nil;
- glTexSubImage3DOES:=nil;
- glCopyTexSubImage3DOES:=nil;
- glCompressedTexImage3DOES:=nil;
- glCompressedTexSubImage3DOES:=nil;
- glFramebufferTexture3DOES:=nil;
- glGetPerfMonitorGroupsAMD:=nil;
- glGetPerfMonitorCountersAMD:=nil;
- glGetPerfMonitorGroupStringAMD:=nil;
- glGetPerfMonitorCounterStringAMD:=nil;
- glGetPerfMonitorCounterInfoAMD:=nil;
- glGenPerfMonitorsAMD:=nil;
- glDeletePerfMonitorsAMD:=nil;
- glSelectPerfMonitorCountersAMD:=nil;
- glBeginPerfMonitorAMD:=nil;
- glEndPerfMonitorAMD:=nil;
- glGetPerfMonitorCounterDataAMD:=nil;
- end;
- procedure LoadGLESv2(lib : pchar);
- begin
- FreeGLESv2;
- GLESv2Lib:=dynlibs.LoadLibrary(lib);
- if GLESv2Lib=0 then
- raise Exception.Create(format('Could not load library: %s',[lib]));
- pointer(glActiveTexture):=glGetProcAddress(GLESv2Lib,'glActiveTexture');
- pointer(glAttachShader):=glGetProcAddress(GLESv2Lib,'glAttachShader');
- pointer(glBindAttribLocation):=glGetProcAddress(GLESv2Lib,'glBindAttribLocation');
- pointer(glBindBuffer):=glGetProcAddress(GLESv2Lib,'glBindBuffer');
- pointer(glBindFramebuffer):=glGetProcAddress(GLESv2Lib,'glBindFramebuffer');
- pointer(glBindRenderbuffer):=glGetProcAddress(GLESv2Lib,'glBindRenderbuffer');
- pointer(glBindTexture):=glGetProcAddress(GLESv2Lib,'glBindTexture');
- pointer(glBlendColor):=glGetProcAddress(GLESv2Lib,'glBlendColor');
- pointer(glBlendEquation):=glGetProcAddress(GLESv2Lib,'glBlendEquation');
- pointer(glBlendEquationSeparate):=glGetProcAddress(GLESv2Lib,'glBlendEquationSeparate');
- pointer(glBlendFunc):=glGetProcAddress(GLESv2Lib,'glBlendFunc');
- pointer(glBlendFuncSeparate):=glGetProcAddress(GLESv2Lib,'glBlendFuncSeparate');
- pointer(glBufferData):=glGetProcAddress(GLESv2Lib,'glBufferData');
- pointer(glBufferSubData):=glGetProcAddress(GLESv2Lib,'glBufferSubData');
- pointer(glCheckFramebufferStatus):=glGetProcAddress(GLESv2Lib,'glCheckFramebufferStatus');
- pointer(glClear):=glGetProcAddress(GLESv2Lib,'glClear');
- pointer(glClearColor):=glGetProcAddress(GLESv2Lib,'glClearColor');
- pointer(glClearDepthf):=glGetProcAddress(GLESv2Lib,'glClearDepthf');
- pointer(glClearStencil):=glGetProcAddress(GLESv2Lib,'glClearStencil');
- pointer(glColorMask):=glGetProcAddress(GLESv2Lib,'glColorMask');
- pointer(glCompileShader):=glGetProcAddress(GLESv2Lib,'glCompileShader');
- pointer(glCompressedTexImage2D):=glGetProcAddress(GLESv2Lib,'glCompressedTexImage2D');
- pointer(glCompressedTexSubImage2D):=glGetProcAddress(GLESv2Lib,'glCompressedTexSubImage2D');
- pointer(glCopyTexImage2D):=glGetProcAddress(GLESv2Lib,'glCopyTexImage2D');
- pointer(glCopyTexSubImage2D):=glGetProcAddress(GLESv2Lib,'glCopyTexSubImage2D');
- pointer(glCreateProgram):=glGetProcAddress(GLESv2Lib,'glCreateProgram');
- pointer(glCreateShader):=glGetProcAddress(GLESv2Lib,'glCreateShader');
- pointer(glCullFace):=glGetProcAddress(GLESv2Lib,'glCullFace');
- pointer(glDeleteBuffers):=glGetProcAddress(GLESv2Lib,'glDeleteBuffers');
- pointer(glDeleteFramebuffers):=glGetProcAddress(GLESv2Lib,'glDeleteFramebuffers');
- pointer(glDeleteProgram):=glGetProcAddress(GLESv2Lib,'glDeleteProgram');
- pointer(glDeleteRenderbuffers):=glGetProcAddress(GLESv2Lib,'glDeleteRenderbuffers');
- pointer(glDeleteShader):=glGetProcAddress(GLESv2Lib,'glDeleteShader');
- pointer(glDeleteTextures):=glGetProcAddress(GLESv2Lib,'glDeleteTextures');
- pointer(glDepthFunc):=glGetProcAddress(GLESv2Lib,'glDepthFunc');
- pointer(glDepthMask):=glGetProcAddress(GLESv2Lib,'glDepthMask');
- pointer(glDepthRangef):=glGetProcAddress(GLESv2Lib,'glDepthRangef');
- pointer(glDetachShader):=glGetProcAddress(GLESv2Lib,'glDetachShader');
- pointer(glDisable):=glGetProcAddress(GLESv2Lib,'glDisable');
- pointer(glDisableVertexAttribArray):=glGetProcAddress(GLESv2Lib,'glDisableVertexAttribArray');
- pointer(glDrawArrays):=glGetProcAddress(GLESv2Lib,'glDrawArrays');
- pointer(glDrawElements):=glGetProcAddress(GLESv2Lib,'glDrawElements');
- pointer(glEnable):=glGetProcAddress(GLESv2Lib,'glEnable');
- pointer(glEnableVertexAttribArray):=glGetProcAddress(GLESv2Lib,'glEnableVertexAttribArray');
- pointer(glFinish):=glGetProcAddress(GLESv2Lib,'glFinish');
- pointer(glFlush):=glGetProcAddress(GLESv2Lib,'glFlush');
- pointer(glFramebufferRenderbuffer):=glGetProcAddress(GLESv2Lib,'glFramebufferRenderbuffer');
- pointer(glFramebufferTexture2D):=glGetProcAddress(GLESv2Lib,'glFramebufferTexture2D');
- pointer(glFrontFace):=glGetProcAddress(GLESv2Lib,'glFrontFace');
- pointer(glGenBuffers):=glGetProcAddress(GLESv2Lib,'glGenBuffers');
- pointer(glGenerateMipmap):=glGetProcAddress(GLESv2Lib,'glGenerateMipmap');
- pointer(glGenFramebuffers):=glGetProcAddress(GLESv2Lib,'glGenFramebuffers');
- pointer(glGenRenderbuffers):=glGetProcAddress(GLESv2Lib,'glGenRenderbuffers');
- pointer(glGenTextures):=glGetProcAddress(GLESv2Lib,'glGenTextures');
- pointer(glGetActiveAttrib):=glGetProcAddress(GLESv2Lib,'glGetActiveAttrib');
- pointer(glGetActiveUniform):=glGetProcAddress(GLESv2Lib,'glGetActiveUniform');
- pointer(glGetAttachedShaders):=glGetProcAddress(GLESv2Lib,'glGetAttachedShaders');
- pointer(glGetAttribLocation):=glGetProcAddress(GLESv2Lib,'glGetAttribLocation');
- pointer(glGetBooleanv):=glGetProcAddress(GLESv2Lib,'glGetBooleanv');
- pointer(glGetBufferParameteriv):=glGetProcAddress(GLESv2Lib,'glGetBufferParameteriv');
- pointer(glGetError):=glGetProcAddress(GLESv2Lib,'glGetError');
- pointer(glGetFloatv):=glGetProcAddress(GLESv2Lib,'glGetFloatv');
- pointer(glGetFramebufferAttachmentParameteriv):=glGetProcAddress(GLESv2Lib,'glGetFramebufferAttachmentParameteriv');
- pointer(glGetIntegerv):=glGetProcAddress(GLESv2Lib,'glGetIntegerv');
- pointer(glGetProgramiv):=glGetProcAddress(GLESv2Lib,'glGetProgramiv');
- pointer(glGetProgramInfoLog):=glGetProcAddress(GLESv2Lib,'glGetProgramInfoLog');
- pointer(glGetRenderbufferParameteriv):=glGetProcAddress(GLESv2Lib,'glGetRenderbufferParameteriv');
- pointer(glGetShaderiv):=glGetProcAddress(GLESv2Lib,'glGetShaderiv');
- pointer(glGetShaderInfoLog):=glGetProcAddress(GLESv2Lib,'glGetShaderInfoLog');
- pointer(glGetShaderPrecisionFormat):=glGetProcAddress(GLESv2Lib,'glGetShaderPrecisionFormat');
- pointer(glGetShaderSource):=glGetProcAddress(GLESv2Lib,'glGetShaderSource');
- pointer(glGetString):=glGetProcAddress(GLESv2Lib,'glGetString');
- pointer(glGetTexParameterfv):=glGetProcAddress(GLESv2Lib,'glGetTexParameterfv');
- pointer(glGetTexParameteriv):=glGetProcAddress(GLESv2Lib,'glGetTexParameteriv');
- pointer(glGetUniformfv):=glGetProcAddress(GLESv2Lib,'glGetUniformfv');
- pointer(glGetUniformiv):=glGetProcAddress(GLESv2Lib,'glGetUniformiv');
- pointer(glGetUniformLocation):=glGetProcAddress(GLESv2Lib,'glGetUniformLocation');
- pointer(glGetVertexAttribfv):=glGetProcAddress(GLESv2Lib,'glGetVertexAttribfv');
- pointer(glGetVertexAttribiv):=glGetProcAddress(GLESv2Lib,'glGetVertexAttribiv');
- pointer(glGetVertexAttribPointerv):=glGetProcAddress(GLESv2Lib,'glGetVertexAttribPointerv');
- pointer(glHint):=glGetProcAddress(GLESv2Lib,'glHint');
- pointer(glIsBuffer):=glGetProcAddress(GLESv2Lib,'glIsBuffer');
- pointer(glIsEnabled):=glGetProcAddress(GLESv2Lib,'glIsEnabled');
- pointer(glIsFramebuffer):=glGetProcAddress(GLESv2Lib,'glIsFramebuffer');
- pointer(glIsProgram):=glGetProcAddress(GLESv2Lib,'glIsProgram');
- pointer(glIsRenderbuffer):=glGetProcAddress(GLESv2Lib,'glIsRenderbuffer');
- pointer(glIsShader):=glGetProcAddress(GLESv2Lib,'glIsShader');
- pointer(glIsTexture):=glGetProcAddress(GLESv2Lib,'glIsTexture');
- pointer(glLineWidth):=glGetProcAddress(GLESv2Lib,'glLineWidth');
- pointer(glLinkProgram):=glGetProcAddress(GLESv2Lib,'glLinkProgram');
- pointer(glPixelStorei):=glGetProcAddress(GLESv2Lib,'glPixelStorei');
- pointer(glPolygonOffset):=glGetProcAddress(GLESv2Lib,'glPolygonOffset');
- pointer(glReadPixels):=glGetProcAddress(GLESv2Lib,'glReadPixels');
- pointer(glReleaseShaderCompiler):=glGetProcAddress(GLESv2Lib,'glReleaseShaderCompiler');
- pointer(glRenderbufferStorage):=glGetProcAddress(GLESv2Lib,'glRenderbufferStorage');
- pointer(glSampleCoverage):=glGetProcAddress(GLESv2Lib,'glSampleCoverage');
- pointer(glScissor):=glGetProcAddress(GLESv2Lib,'glScissor');
- pointer(glShaderBinary):=glGetProcAddress(GLESv2Lib,'glShaderBinary');
- pointer(glShaderSource):=glGetProcAddress(GLESv2Lib,'glShaderSource');
- pointer(glStencilFunc):=glGetProcAddress(GLESv2Lib,'glStencilFunc');
- pointer(glStencilFuncSeparate):=glGetProcAddress(GLESv2Lib,'glStencilFuncSeparate');
- pointer(glStencilMask):=glGetProcAddress(GLESv2Lib,'glStencilMask');
- pointer(glStencilMaskSeparate):=glGetProcAddress(GLESv2Lib,'glStencilMaskSeparate');
- pointer(glStencilOp):=glGetProcAddress(GLESv2Lib,'glStencilOp');
- pointer(glStencilOpSeparate):=glGetProcAddress(GLESv2Lib,'glStencilOpSeparate');
- pointer(glTexImage2D):=glGetProcAddress(GLESv2Lib,'glTexImage2D');
- pointer(glTexParameterf):=glGetProcAddress(GLESv2Lib,'glTexParameterf');
- pointer(glTexParameterfv):=glGetProcAddress(GLESv2Lib,'glTexParameterfv');
- pointer(glTexParameteri):=glGetProcAddress(GLESv2Lib,'glTexParameteri');
- pointer(glTexParameteriv):=glGetProcAddress(GLESv2Lib,'glTexParameteriv');
- pointer(glTexSubImage2D):=glGetProcAddress(GLESv2Lib,'glTexSubImage2D');
- pointer(glUniform1f):=glGetProcAddress(GLESv2Lib,'glUniform1f');
- pointer(glUniform1fv):=glGetProcAddress(GLESv2Lib,'glUniform1fv');
- pointer(glUniform1i):=glGetProcAddress(GLESv2Lib,'glUniform1i');
- pointer(glUniform1iv):=glGetProcAddress(GLESv2Lib,'glUniform1iv');
- pointer(glUniform2f):=glGetProcAddress(GLESv2Lib,'glUniform2f');
- pointer(glUniform2fv):=glGetProcAddress(GLESv2Lib,'glUniform2fv');
- pointer(glUniform2i):=glGetProcAddress(GLESv2Lib,'glUniform2i');
- pointer(glUniform2iv):=glGetProcAddress(GLESv2Lib,'glUniform2iv');
- pointer(glUniform3f):=glGetProcAddress(GLESv2Lib,'glUniform3f');
- pointer(glUniform3fv):=glGetProcAddress(GLESv2Lib,'glUniform3fv');
- pointer(glUniform3i):=glGetProcAddress(GLESv2Lib,'glUniform3i');
- pointer(glUniform3iv):=glGetProcAddress(GLESv2Lib,'glUniform3iv');
- pointer(glUniform4f):=glGetProcAddress(GLESv2Lib,'glUniform4f');
- pointer(glUniform4fv):=glGetProcAddress(GLESv2Lib,'glUniform4fv');
- pointer(glUniform4i):=glGetProcAddress(GLESv2Lib,'glUniform4i');
- pointer(glUniform4iv):=glGetProcAddress(GLESv2Lib,'glUniform4iv');
- pointer(glUniformMatrix2fv):=glGetProcAddress(GLESv2Lib,'glUniformMatrix2fv');
- pointer(glUniformMatrix3fv):=glGetProcAddress(GLESv2Lib,'glUniformMatrix3fv');
- pointer(glUniformMatrix4fv):=glGetProcAddress(GLESv2Lib,'glUniformMatrix4fv');
- pointer(glUseProgram):=glGetProcAddress(GLESv2Lib,'glUseProgram');
- pointer(glValidateProgram):=glGetProcAddress(GLESv2Lib,'glValidateProgram');
- pointer(glVertexAttrib1f):=glGetProcAddress(GLESv2Lib,'glVertexAttrib1f');
- pointer(glVertexAttrib1fv):=glGetProcAddress(GLESv2Lib,'glVertexAttrib1fv');
- pointer(glVertexAttrib2f):=glGetProcAddress(GLESv2Lib,'glVertexAttrib2f');
- pointer(glVertexAttrib2fv):=glGetProcAddress(GLESv2Lib,'glVertexAttrib2fv');
- pointer(glVertexAttrib3f):=glGetProcAddress(GLESv2Lib,'glVertexAttrib3f');
- pointer(glVertexAttrib3fv):=glGetProcAddress(GLESv2Lib,'glVertexAttrib3fv');
- pointer(glVertexAttrib4f):=glGetProcAddress(GLESv2Lib,'glVertexAttrib4f');
- pointer(glVertexAttrib4fv):=glGetProcAddress(GLESv2Lib,'glVertexAttrib4fv');
- pointer(glVertexAttribPointer):=glGetProcAddress(GLESv2Lib,'glVertexAttribPointer');
- pointer(glViewport):=glGetProcAddress(GLESv2Lib,'glViewport');
- pointer(glEGLImageTargetTexture2DOES):=glGetProcAddress(GLESv2Lib,'glEGLImageTargetTexture2DOES');
- pointer(glEGLImageTargetRenderbufferStorageOES):=glGetProcAddress(GLESv2Lib,'glEGLImageTargetRenderbufferStorageOES');
- pointer(glGetProgramBinaryOES):=glGetProcAddress(GLESv2Lib,'glGetProgramBinaryOES');
- pointer(glProgramBinaryOES):=glGetProcAddress(GLESv2Lib,'glProgramBinaryOES');
- pointer(glMapBufferOES):=glGetProcAddress(GLESv2Lib,'glMapBufferOES');
- pointer(glUnmapBufferOES):=glGetProcAddress(GLESv2Lib,'glUnmapBufferOES');
- pointer(glGetBufferPointervOES):=glGetProcAddress(GLESv2Lib,'glGetBufferPointervOES');
- pointer(glTexImage3DOES):=glGetProcAddress(GLESv2Lib,'glTexImage3DOES');
- pointer(glTexSubImage3DOES):=glGetProcAddress(GLESv2Lib,'glTexSubImage3DOES');
- pointer(glCopyTexSubImage3DOES):=glGetProcAddress(GLESv2Lib,'glCopyTexSubImage3DOES');
- pointer(glCompressedTexImage3DOES):=glGetProcAddress(GLESv2Lib,'glCompressedTexImage3DOES');
- pointer(glCompressedTexSubImage3DOES):=glGetProcAddress(GLESv2Lib,'glCompressedTexSubImage3DOES');
- pointer(glFramebufferTexture3DOES):=glGetProcAddress(GLESv2Lib,'glFramebufferTexture3DOES');
- pointer(glGetPerfMonitorGroupsAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorGroupsAMD');
- pointer(glGetPerfMonitorCountersAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorCountersAMD');
- pointer(glGetPerfMonitorGroupStringAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorGroupStringAMD');
- pointer(glGetPerfMonitorCounterStringAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorCounterStringAMD');
- pointer(glGetPerfMonitorCounterInfoAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorCounterInfoAMD');
- pointer(glGenPerfMonitorsAMD):=glGetProcAddress(GLESv2Lib,'glGenPerfMonitorsAMD');
- pointer(glDeletePerfMonitorsAMD):=glGetProcAddress(GLESv2Lib,'glDeletePerfMonitorsAMD');
- pointer(glSelectPerfMonitorCountersAMD):=glGetProcAddress(GLESv2Lib,'glSelectPerfMonitorCountersAMD');
- pointer(glBeginPerfMonitorAMD):=glGetProcAddress(GLESv2Lib,'glBeginPerfMonitorAMD');
- pointer(glEndPerfMonitorAMD):=glGetProcAddress(GLESv2Lib,'glEndPerfMonitorAMD');
- pointer(glGetPerfMonitorCounterDataAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorCounterDataAMD');
- end;
- initialization
- {$ifdef EGL}
- EGLLib:=0;
- LoadEGL({$ifdef windows}'libEGL.dll'{$else}'libEGL.so'{$endif});
- {$endif}
- GLESv2Lib:=0;
- LoadGLESv2({$ifdef darwin}'/System/Library/Frameworks/OpenGLES.framework/OpenGLES'{$else}{$ifdef windows}'libGLESv2.dll'{$else}'libGLESv2.so'{$endif}{$endif});
- finalization
- FreeGLESv2;
- {$ifdef EGL}
- FreeEGL;
- {$endif}
- end.
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