gles20.pas 86 KB

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  1. {** OpenGL ES 2.0 headers
  2. **
  3. ** Ported/Translated for FreePascal by Benjamin 'BeRo' Rosseaux
  4. ** [email protected] - http://www.rosseaux.com
  5. **
  6. ** EGL part:
  7. **
  8. ** Copyright (c) 2007-2009 The Khronos Group Inc.
  9. **
  10. ** Permission is hereby granted, free of charge, to any person obtaining a
  11. ** copy of this software and/or associated documentation files (the
  12. ** "Materials"), to deal in the Materials without restriction, including
  13. ** without limitation the rights to use, copy, modify, merge, publish,
  14. ** distribute, sublicense, and/or sell copies of the Materials, and to
  15. ** permit persons to whom the Materials are furnished to do so, subject to
  16. ** the following conditions:
  17. **
  18. ** The above copyright notice and this permission notice shall be included
  19. ** in all copies or substantial portions of the Materials.
  20. **
  21. ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  22. ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  23. ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  24. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  25. ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  26. ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  27. ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
  28. **
  29. ** GLESv2 part:
  30. **
  31. ** This document is licensed under the SGI Free Software B License Version
  32. ** 2.0. For details, see http://oss.sgi.com/projects/FreeB/
  33. **}
  34. unit gles20;
  35. {$mode objfpc}
  36. {$ifdef linux}
  37. {$define EGL}
  38. { undefine X for other Linux windowmanagers }
  39. {$define X}
  40. {$endif}
  41. {$ifdef windows}
  42. {$define EGL}
  43. {$endif}
  44. interface
  45. uses SysUtils,dynlibs{$ifdef X},x,xlib{$endif}{$ifdef windows},Windows{$endif};
  46. {$IFDEF FPC}
  47. {$PACKRECORDS C}
  48. {$ENDIF}
  49. Type
  50. Pchar = ^char;
  51. {$ifdef EGL}
  52. type
  53. PEGLConfig = ^EGLConfig;
  54. PEGLint = ^EGLint;
  55. EGLint = {$ifdef win64}int64{$else}longint{$endif}; // Why int64 only on win64 and not even on 64-bit linux???
  56. EGLConfig = pointer;
  57. { EGL Types }
  58. { EGLint is defined in eglplatform.h }
  59. type
  60. {$ifdef X}
  61. EGLNativeDisplayType = PDisplay;
  62. EGLNativeWindowType = TWindow;
  63. EGLNativePixmapType = TPixmap;
  64. {$else X}
  65. {$ifdef windows}
  66. EGLNativeDisplayType = HDC;
  67. EGLNativeWindowType = HWND;
  68. EGLNativePixmapType = HBITMAP;
  69. {$else windows}
  70. TNativeDisplayType = record
  71. { Opaque }
  72. end;
  73. PNativeDisplayType = ^TNativeDisplayType;
  74. EGLNativeDisplayType = PNativeDisplayType;
  75. EGLNativeWindowType = pointer;
  76. EGLNativePixmapType = pointer;
  77. {$endif windows}
  78. {$endif X}
  79. EGLBoolean = dword;
  80. EGLenum = dword;
  81. EGLContext = pointer;
  82. EGLDisplay = pointer;
  83. EGLSurface = pointer;
  84. EGLClientBuffer = pointer;
  85. { EGL Versioning }
  86. const
  87. EGL_VERSION_1_0 = 1;
  88. EGL_VERSION_1_1 = 1;
  89. EGL_VERSION_1_2 = 1;
  90. EGL_VERSION_1_3 = 1;
  91. EGL_VERSION_1_4 = 1;
  92. { EGL Enumerants. Bitmasks and other exceptional cases aside, most
  93. * enums are assigned unique values starting at 0x3000.
  94. }
  95. { EGL aliases }
  96. EGL_FALSE = 0;
  97. EGL_TRUE = 1;
  98. { Out-of-band handle values }
  99. { was #define dname def_expr }
  100. function EGL_DEFAULT_DISPLAY : EGLNativeDisplayType;
  101. { was #define dname def_expr }
  102. function EGL_NO_CONTEXT : EGLContext;
  103. { was #define dname def_expr }
  104. function EGL_NO_DISPLAY : EGLDisplay;
  105. { was #define dname def_expr }
  106. function EGL_NO_SURFACE : EGLSurface;
  107. { Out-of-band attribute value }
  108. { was #define dname def_expr }
  109. function EGL_DONT_CARE : EGLint;
  110. { Errors / GetError return values }
  111. const
  112. EGL_SUCCESS = $3000;
  113. EGL_NOT_INITIALIZED = $3001;
  114. EGL_BAD_ACCESS = $3002;
  115. EGL_BAD_ALLOC = $3003;
  116. EGL_BAD_ATTRIBUTE = $3004;
  117. EGL_BAD_CONFIG = $3005;
  118. EGL_BAD_CONTEXT = $3006;
  119. EGL_BAD_CURRENT_SURFACE = $3007;
  120. EGL_BAD_DISPLAY = $3008;
  121. EGL_BAD_MATCH = $3009;
  122. EGL_BAD_NATIVE_PIXMAP = $300A;
  123. EGL_BAD_NATIVE_WINDOW = $300B;
  124. EGL_BAD_PARAMETER = $300C;
  125. EGL_BAD_SURFACE = $300D;
  126. { EGL 1.1 - IMG_power_management }
  127. EGL_CONTEXT_LOST = $300E;
  128. { Reserved 0x300F-0x301F for additional errors }
  129. { Config attributes }
  130. EGL_BUFFER_SIZE = $3020;
  131. EGL_ALPHA_SIZE = $3021;
  132. EGL_BLUE_SIZE = $3022;
  133. EGL_GREEN_SIZE = $3023;
  134. EGL_RED_SIZE = $3024;
  135. EGL_DEPTH_SIZE = $3025;
  136. EGL_STENCIL_SIZE = $3026;
  137. EGL_CONFIG_CAVEAT = $3027;
  138. EGL_CONFIG_ID = $3028;
  139. EGL_LEVEL = $3029;
  140. EGL_MAX_PBUFFER_HEIGHT = $302A;
  141. EGL_MAX_PBUFFER_PIXELS = $302B;
  142. EGL_MAX_PBUFFER_WIDTH = $302C;
  143. EGL_NATIVE_RENDERABLE = $302D;
  144. EGL_NATIVE_VISUAL_ID = $302E;
  145. EGL_NATIVE_VISUAL_TYPE = $302F;
  146. EGL_PRESERVED_RESOURCES = $3030;
  147. EGL_SAMPLES = $3031;
  148. EGL_SAMPLE_BUFFERS = $3032;
  149. EGL_SURFACE_TYPE = $3033;
  150. EGL_TRANSPARENT_TYPE = $3034;
  151. EGL_TRANSPARENT_BLUE_VALUE = $3035;
  152. EGL_TRANSPARENT_GREEN_VALUE = $3036;
  153. EGL_TRANSPARENT_RED_VALUE = $3037;
  154. { Attrib list terminator }
  155. EGL_NONE = $3038;
  156. EGL_BIND_TO_TEXTURE_RGB = $3039;
  157. EGL_BIND_TO_TEXTURE_RGBA = $303A;
  158. EGL_MIN_SWAP_INTERVAL = $303B;
  159. EGL_MAX_SWAP_INTERVAL = $303C;
  160. EGL_LUMINANCE_SIZE = $303D;
  161. EGL_ALPHA_MASK_SIZE = $303E;
  162. EGL_COLOR_BUFFER_TYPE = $303F;
  163. EGL_RENDERABLE_TYPE = $3040;
  164. { Pseudo-attribute (not queryable) }
  165. EGL_MATCH_NATIVE_PIXMAP = $3041;
  166. EGL_CONFORMANT = $3042;
  167. { Reserved 0x3041-0x304F for additional config attributes }
  168. { Config attribute values }
  169. { EGL_CONFIG_CAVEAT value }
  170. EGL_SLOW_CONFIG = $3050;
  171. { EGL_CONFIG_CAVEAT value }
  172. EGL_NON_CONFORMANT_CONFIG = $3051;
  173. { EGL_TRANSPARENT_TYPE value }
  174. EGL_TRANSPARENT_RGB = $3052;
  175. { EGL_COLOR_BUFFER_TYPE value }
  176. EGL_RGB_BUFFER = $308E;
  177. { EGL_COLOR_BUFFER_TYPE value }
  178. EGL_LUMINANCE_BUFFER = $308F;
  179. { More config attribute values, for EGL_TEXTURE_FORMAT }
  180. EGL_NO_TEXTURE = $305C;
  181. EGL_TEXTURE_RGB = $305D;
  182. EGL_TEXTURE_RGBA = $305E;
  183. EGL_TEXTURE_2D = $305F;
  184. { Config attribute mask bits }
  185. { EGL_SURFACE_TYPE mask bits }
  186. EGL_PBUFFER_BIT = $0001;
  187. { EGL_SURFACE_TYPE mask bits }
  188. EGL_PIXMAP_BIT = $0002;
  189. { EGL_SURFACE_TYPE mask bits }
  190. EGL_WINDOW_BIT = $0004;
  191. { EGL_SURFACE_TYPE mask bits }
  192. EGL_VG_COLORSPACE_LINEAR_BIT = $0020;
  193. { EGL_SURFACE_TYPE mask bits }
  194. EGL_VG_ALPHA_FORMAT_PRE_BIT = $0040;
  195. { EGL_SURFACE_TYPE mask bits }
  196. EGL_MULTISAMPLE_RESOLVE_BOX_BIT = $0200;
  197. { EGL_SURFACE_TYPE mask bits }
  198. EGL_SWAP_BEHAVIOR_PRESERVED_BIT = $0400;
  199. { EGL_RENDERABLE_TYPE mask bits }
  200. EGL_OPENGL_ES_BIT = $0001;
  201. { EGL_RENDERABLE_TYPE mask bits }
  202. EGL_OPENVG_BIT = $0002;
  203. { EGL_RENDERABLE_TYPE mask bits }
  204. EGL_OPENGL_ES2_BIT = $0004;
  205. { EGL_RENDERABLE_TYPE mask bits }
  206. EGL_OPENGL_BIT = $0008;
  207. { QueryString targets }
  208. EGL_VENDOR = $3053;
  209. EGL_VERSION = $3054;
  210. EGL_EXTENSIONS = $3055;
  211. EGL_CLIENT_APIS = $308D;
  212. { QuerySurface / SurfaceAttrib / CreatePbufferSurface targets }
  213. EGL_HEIGHT = $3056;
  214. EGL_WIDTH = $3057;
  215. EGL_LARGEST_PBUFFER = $3058;
  216. EGL_TEXTURE_FORMAT = $3080;
  217. EGL_TEXTURE_TARGET = $3081;
  218. EGL_MIPMAP_TEXTURE = $3082;
  219. EGL_MIPMAP_LEVEL = $3083;
  220. EGL_RENDER_BUFFER = $3086;
  221. EGL_VG_COLORSPACE = $3087;
  222. EGL_VG_ALPHA_FORMAT = $3088;
  223. EGL_HORIZONTAL_RESOLUTION = $3090;
  224. EGL_VERTICAL_RESOLUTION = $3091;
  225. EGL_PIXEL_ASPECT_RATIO = $3092;
  226. EGL_SWAP_BEHAVIOR = $3093;
  227. EGL_MULTISAMPLE_RESOLVE = $3099;
  228. { EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets }
  229. EGL_BACK_BUFFER = $3084;
  230. EGL_SINGLE_BUFFER = $3085;
  231. { OpenVG color spaces }
  232. { EGL_VG_COLORSPACE value }
  233. EGL_VG_COLORSPACE_sRGB = $3089;
  234. { EGL_VG_COLORSPACE value }
  235. EGL_VG_COLORSPACE_LINEAR = $308A;
  236. { OpenVG alpha formats }
  237. { EGL_ALPHA_FORMAT value }
  238. EGL_VG_ALPHA_FORMAT_NONPRE = $308B;
  239. { EGL_ALPHA_FORMAT value }
  240. EGL_VG_ALPHA_FORMAT_PRE = $308C;
  241. { Constant scale factor by which fractional display resolutions &
  242. * aspect ratio are scaled when queried as integer values.
  243. }
  244. EGL_DISPLAY_SCALING = 10000;
  245. { Unknown display resolution/aspect ratio }
  246. { was #define dname def_expr }
  247. function EGL_UNKNOWN : EGLint;
  248. { Back buffer swap behaviors }
  249. { EGL_SWAP_BEHAVIOR value }
  250. const
  251. EGL_BUFFER_PRESERVED = $3094;
  252. { EGL_SWAP_BEHAVIOR value }
  253. EGL_BUFFER_DESTROYED = $3095;
  254. { CreatePbufferFromClientBuffer buffer types }
  255. EGL_OPENVG_IMAGE = $3096;
  256. { QueryContext targets }
  257. EGL_CONTEXT_CLIENT_TYPE = $3097;
  258. { CreateContext attributes }
  259. EGL_CONTEXT_CLIENT_VERSION = $3098;
  260. { Multisample resolution behaviors }
  261. { EGL_MULTISAMPLE_RESOLVE value }
  262. EGL_MULTISAMPLE_RESOLVE_DEFAULT = $309A;
  263. { EGL_MULTISAMPLE_RESOLVE value }
  264. EGL_MULTISAMPLE_RESOLVE_BOX = $309B;
  265. { BindAPI/QueryAPI targets }
  266. EGL_OPENGL_ES_API = $30A0;
  267. EGL_OPENVG_API = $30A1;
  268. EGL_OPENGL_API = $30A2;
  269. { GetCurrentSurface targets }
  270. EGL_DRAW = $3059;
  271. EGL_READ = $305A;
  272. { WaitNative engines }
  273. EGL_CORE_NATIVE_ENGINE = $305B;
  274. { EGL 1.2 tokens renamed for consistency in EGL 1.3 }
  275. EGL_COLORSPACE = EGL_VG_COLORSPACE;
  276. EGL_ALPHA_FORMAT = EGL_VG_ALPHA_FORMAT;
  277. EGL_COLORSPACE_sRGB = EGL_VG_COLORSPACE_sRGB;
  278. EGL_COLORSPACE_LINEAR = EGL_VG_COLORSPACE_LINEAR;
  279. EGL_ALPHA_FORMAT_NONPRE = EGL_VG_ALPHA_FORMAT_NONPRE;
  280. EGL_ALPHA_FORMAT_PRE = EGL_VG_ALPHA_FORMAT_PRE;
  281. { EGL extensions must request enum blocks from the Khronos
  282. * API Registrar, who maintains the enumerant registry. Submit
  283. * a bug in Khronos Bugzilla against task "Registry".
  284. }
  285. { EGL Functions }
  286. var
  287. eglGetError : function:EGLint;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  288. eglGetDisplay : function(display_id:EGLNativeDisplayType):EGLDisplay;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  289. eglInitialize : function(dpy:EGLDisplay; major:pEGLint; minor:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  290. eglTerminate : function(dpy:EGLDisplay):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  291. (* Const before type ignored *)
  292. eglQueryString : function(dpy:EGLDisplay; name:EGLint):pchar;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  293. eglGetConfigs : function(dpy:EGLDisplay; configs:pEGLConfig; config_size:EGLint; num_config:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  294. (* Const before type ignored *)
  295. eglChooseConfig : function(dpy:EGLDisplay; attrib_list:pEGLint; configs:pEGLConfig; config_size:EGLint; num_config:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  296. eglGetConfigAttrib : function(dpy:EGLDisplay; config:EGLConfig; attribute:EGLint; value:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  297. (* Const before type ignored *)
  298. eglCreateWindowSurface : function(dpy:EGLDisplay; config:EGLConfig; win:EGLNativeWindowType; attrib_list:pEGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  299. (* Const before type ignored *)
  300. eglCreatePbufferSurface : function(dpy:EGLDisplay; config:EGLConfig; attrib_list:pEGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  301. (* Const before type ignored *)
  302. eglCreatePixmapSurface : function(dpy:EGLDisplay; config:EGLConfig; pixmap:EGLNativePixmapType; attrib_list:pEGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  303. eglDestroySurface : function(dpy:EGLDisplay; surface:EGLSurface):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  304. eglQuerySurface : function(dpy:EGLDisplay; surface:EGLSurface; attribute:EGLint; value:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  305. eglBindAPI : function(api:EGLenum):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  306. eglQueryAPI : function:EGLenum;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  307. eglWaitClient : function:EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  308. eglReleaseThread : function:EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  309. (* Const before type ignored *)
  310. eglCreatePbufferFromClientBuffer : function(dpy:EGLDisplay; buftype:EGLenum; buffer:EGLClientBuffer; config:EGLConfig; attrib_list:pEGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  311. eglSurfaceAttrib : function(dpy:EGLDisplay; surface:EGLSurface; attribute:EGLint; value:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  312. eglBindTexImage : function(dpy:EGLDisplay; surface:EGLSurface; buffer:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  313. eglReleaseTexImage : function(dpy:EGLDisplay; surface:EGLSurface; buffer:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  314. eglSwapInterval : function(dpy:EGLDisplay; interval:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  315. (* Const before type ignored *)
  316. eglCreateContext : function(dpy:EGLDisplay; config:EGLConfig; share_context:EGLContext; attrib_list:pEGLint):EGLContext;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  317. eglDestroyContext : function(dpy:EGLDisplay; ctx:EGLContext):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  318. eglMakeCurrent : function(dpy:EGLDisplay; draw:EGLSurface; read:EGLSurface; ctx:EGLContext):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  319. eglGetCurrentContext : function:EGLContext;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  320. eglGetCurrentSurface : function(readdraw:EGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  321. eglGetCurrentDisplay : function:EGLDisplay;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  322. eglQueryContext : function(dpy:EGLDisplay; ctx:EGLContext; attribute:EGLint; value:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  323. eglWaitGL : function:EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  324. eglWaitNative : function(engine:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  325. eglSwapBuffers : function(dpy:EGLDisplay; surface:EGLSurface):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  326. eglCopyBuffers : function(dpy:EGLDisplay; surface:EGLSurface; target:EGLNativePixmapType):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  327. { This is a generic function pointer type, whose name indicates it must
  328. * be cast to the proper type *and calling convention* before use.
  329. }
  330. type
  331. __eglMustCastToProperFunctionPointerType = procedure (_para1:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  332. { Now, define eglGetProcAddress using the generic function ptr. type }
  333. (* Const before type ignored *)
  334. var
  335. eglGetProcAddress : function(procname:pchar):__eglMustCastToProperFunctionPointerType;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  336. { Header file version number }
  337. { Current version at http://www.khronos.org/registry/egl/ }
  338. const
  339. EGL_EGLEXT_VERSION = 3;
  340. EGL_KHR_config_attribs = 1;
  341. { EGLConfig attribute }
  342. EGL_CONFORMANT_KHR = $3042;
  343. { EGL_SURFACE_TYPE bitfield }
  344. EGL_VG_COLORSPACE_LINEAR_BIT_KHR = $0020;
  345. { EGL_SURFACE_TYPE bitfield }
  346. EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR = $0040;
  347. EGL_KHR_lock_surface = 1;
  348. { EGL_LOCK_USAGE_HINT_KHR bitfield }
  349. EGL_READ_SURFACE_BIT_KHR = $0001;
  350. { EGL_LOCK_USAGE_HINT_KHR bitfield }
  351. EGL_WRITE_SURFACE_BIT_KHR = $0002;
  352. { EGL_SURFACE_TYPE bitfield }
  353. EGL_LOCK_SURFACE_BIT_KHR = $0080;
  354. { EGL_SURFACE_TYPE bitfield }
  355. EGL_OPTIMAL_FORMAT_BIT_KHR = $0100;
  356. { EGLConfig attribute }
  357. EGL_MATCH_FORMAT_KHR = $3043;
  358. { EGL_MATCH_FORMAT_KHR value }
  359. EGL_FORMAT_RGB_565_EXACT_KHR = $30C0;
  360. { EGL_MATCH_FORMAT_KHR value }
  361. EGL_FORMAT_RGB_565_KHR = $30C1;
  362. { EGL_MATCH_FORMAT_KHR value }
  363. EGL_FORMAT_RGBA_8888_EXACT_KHR = $30C2;
  364. { EGL_MATCH_FORMAT_KHR value }
  365. EGL_FORMAT_RGBA_8888_KHR = $30C3;
  366. { eglLockSurfaceKHR attribute }
  367. EGL_MAP_PRESERVE_PIXELS_KHR = $30C4;
  368. { eglLockSurfaceKHR attribute }
  369. EGL_LOCK_USAGE_HINT_KHR = $30C5;
  370. { eglQuerySurface attribute }
  371. EGL_BITMAP_POINTER_KHR = $30C6;
  372. { eglQuerySurface attribute }
  373. EGL_BITMAP_PITCH_KHR = $30C7;
  374. { eglQuerySurface attribute }
  375. EGL_BITMAP_ORIGIN_KHR = $30C8;
  376. { eglQuerySurface attribute }
  377. EGL_BITMAP_PIXEL_RED_OFFSET_KHR = $30C9;
  378. { eglQuerySurface attribute }
  379. EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR = $30CA;
  380. { eglQuerySurface attribute }
  381. EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR = $30CB;
  382. { eglQuerySurface attribute }
  383. EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR = $30CC;
  384. { eglQuerySurface attribute }
  385. EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR = $30CD;
  386. { EGL_BITMAP_ORIGIN_KHR value }
  387. EGL_LOWER_LEFT_KHR = $30CE;
  388. { EGL_BITMAP_ORIGIN_KHR value }
  389. EGL_UPPER_LEFT_KHR = $30CF;
  390. (* Const before type ignored *)
  391. const
  392. EGL_KHR_image = 1;
  393. { eglCreateImageKHR target }
  394. EGL_NATIVE_PIXMAP_KHR = $30B0;
  395. type
  396. EGLImageKHR = pointer;
  397. { was #define dname def_expr }
  398. function EGL_NO_IMAGE_KHR : EGLImageKHR;
  399. (* Const before type ignored *)
  400. const
  401. EGL_KHR_vg_parent_image = 1;
  402. { eglCreateImageKHR target }
  403. EGL_VG_PARENT_IMAGE_KHR = $30BA;
  404. EGL_KHR_gl_texture_2D_image = 1;
  405. { eglCreateImageKHR target }
  406. EGL_GL_TEXTURE_2D_KHR = $30B1;
  407. { eglCreateImageKHR attribute }
  408. EGL_GL_TEXTURE_LEVEL_KHR = $30BC;
  409. EGL_KHR_gl_texture_cubemap_image = 1;
  410. { eglCreateImageKHR target }
  411. EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR = $30B3;
  412. { eglCreateImageKHR target }
  413. EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR = $30B4;
  414. { eglCreateImageKHR target }
  415. EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR = $30B5;
  416. { eglCreateImageKHR target }
  417. EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR = $30B6;
  418. { eglCreateImageKHR target }
  419. EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR = $30B7;
  420. { eglCreateImageKHR target }
  421. EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR = $30B8;
  422. EGL_KHR_gl_texture_3D_image = 1;
  423. { eglCreateImageKHR target }
  424. EGL_GL_TEXTURE_3D_KHR = $30B2;
  425. { eglCreateImageKHR attribute }
  426. EGL_GL_TEXTURE_ZOFFSET_KHR = $30BD;
  427. EGL_KHR_gl_renderbuffer_image = 1;
  428. { eglCreateImageKHR target }
  429. EGL_GL_RENDERBUFFER_KHR = $30B9;
  430. EGL_KHR_image_base = 1;
  431. { Most interfaces defined by EGL_KHR_image_pixmap above }
  432. { eglCreateImageKHR attribute }
  433. EGL_IMAGE_PRESERVED_KHR = $30D2;
  434. EGL_KHR_image_pixmap = 1;
  435. { Interfaces defined by EGL_KHR_image above }
  436. {$endif EGL}
  437. type
  438. PGLubyte = ^GLubyte;
  439. PGLboolean = ^GLboolean;
  440. PGLenum = ^GLenum;
  441. PGLfloat = ^GLfloat;
  442. PGLint = ^GLint;
  443. PGLsizei = ^GLsizei;
  444. PGLuint = ^GLuint;
  445. {-------------------------------------------------------------------------
  446. * Data type definitions
  447. *----------------------------------------------------------------------- }
  448. GLvoid = pointer;
  449. TGLvoid = GLvoid;
  450. GLenum = dword;
  451. TGLenum = GLenum;
  452. GLboolean = byte;
  453. TGLboolean = GLboolean;
  454. GLbitfield = dword;
  455. TGLbitfield = GLbitfield;
  456. GLbyte = shortint;
  457. TGLbyte = GLbyte;
  458. GLshort = smallint;
  459. TGLshort = GLshort;
  460. GLint = longint;
  461. TGLint = GLint;
  462. GLsizei = longint;
  463. TGLsizei = GLsizei;
  464. GLubyte = byte;
  465. TGLubyte = GLubyte;
  466. GLushort = word;
  467. TGLushort = GLushort;
  468. GLuint = longword;
  469. TGLuint = GLuint;
  470. GLfloat = single;
  471. TGLfloat = GLfloat;
  472. GLclampf = single;
  473. TGLclampf = GLclampf;
  474. GLfixed = longint;
  475. TGLfixed = GLfixed;
  476. { GL types for handling large vertex buffer objects }
  477. GLintptr = ptrint;
  478. GLsizeiptr = ptrint;
  479. { OpenGL ES core versions }
  480. const
  481. GL_ES_VERSION_2_0 = 1;
  482. { ClearBufferMask }
  483. GL_DEPTH_BUFFER_BIT = $00000100;
  484. GL_STENCIL_BUFFER_BIT = $00000400;
  485. GL_COLOR_BUFFER_BIT = $00004000;
  486. { Boolean }
  487. GL_FALSE = 0;
  488. GL_TRUE = 1;
  489. { BeginMode }
  490. GL_POINTS = $0000;
  491. GL_LINES = $0001;
  492. GL_LINE_LOOP = $0002;
  493. GL_LINE_STRIP = $0003;
  494. GL_TRIANGLES = $0004;
  495. GL_TRIANGLE_STRIP = $0005;
  496. GL_TRIANGLE_FAN = $0006;
  497. { AlphaFunction (not supported in ES20) }
  498. { GL_NEVER }
  499. { GL_LESS }
  500. { GL_EQUAL }
  501. { GL_LEQUAL }
  502. { GL_GREATER }
  503. { GL_NOTEQUAL }
  504. { GL_GEQUAL }
  505. { GL_ALWAYS }
  506. { BlendingFactorDest }
  507. GL_ZERO = 0;
  508. GL_ONE = 1;
  509. GL_SRC_COLOR = $0300;
  510. GL_ONE_MINUS_SRC_COLOR = $0301;
  511. GL_SRC_ALPHA = $0302;
  512. GL_ONE_MINUS_SRC_ALPHA = $0303;
  513. GL_DST_ALPHA = $0304;
  514. GL_ONE_MINUS_DST_ALPHA = $0305;
  515. { BlendingFactorSrc }
  516. { GL_ZERO }
  517. { GL_ONE }
  518. GL_DST_COLOR = $0306;
  519. GL_ONE_MINUS_DST_COLOR = $0307;
  520. GL_SRC_ALPHA_SATURATE = $0308;
  521. { GL_SRC_ALPHA }
  522. { GL_ONE_MINUS_SRC_ALPHA }
  523. { GL_DST_ALPHA }
  524. { GL_ONE_MINUS_DST_ALPHA }
  525. { BlendEquationSeparate }
  526. GL_FUNC_ADD = $8006;
  527. GL_BLEND_EQUATION = $8009;
  528. { same as BLEND_EQUATION }
  529. GL_BLEND_EQUATION_RGB = $8009;
  530. GL_BLEND_EQUATION_ALPHA = $883D;
  531. { BlendSubtract }
  532. GL_FUNC_SUBTRACT = $800A;
  533. GL_FUNC_REVERSE_SUBTRACT = $800B;
  534. { Separate Blend Functions }
  535. GL_BLEND_DST_RGB = $80C8;
  536. GL_BLEND_SRC_RGB = $80C9;
  537. GL_BLEND_DST_ALPHA = $80CA;
  538. GL_BLEND_SRC_ALPHA = $80CB;
  539. GL_CONSTANT_COLOR = $8001;
  540. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  541. GL_CONSTANT_ALPHA = $8003;
  542. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  543. GL_BLEND_COLOR = $8005;
  544. { Buffer Objects }
  545. GL_ARRAY_BUFFER = $8892;
  546. GL_ELEMENT_ARRAY_BUFFER = $8893;
  547. GL_ARRAY_BUFFER_BINDING = $8894;
  548. GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
  549. GL_STREAM_DRAW = $88E0;
  550. GL_STATIC_DRAW = $88E4;
  551. GL_DYNAMIC_DRAW = $88E8;
  552. GL_BUFFER_SIZE = $8764;
  553. GL_BUFFER_USAGE = $8765;
  554. GL_CURRENT_VERTEX_ATTRIB = $8626;
  555. { CullFaceMode }
  556. GL_FRONT = $0404;
  557. GL_BACK = $0405;
  558. GL_FRONT_AND_BACK = $0408;
  559. { DepthFunction }
  560. { GL_NEVER }
  561. { GL_LESS }
  562. { GL_EQUAL }
  563. { GL_LEQUAL }
  564. { GL_GREATER }
  565. { GL_NOTEQUAL }
  566. { GL_GEQUAL }
  567. { GL_ALWAYS }
  568. { EnableCap }
  569. GL_TEXTURE_2D = $0DE1;
  570. GL_CULL_FACE = $0B44;
  571. GL_BLEND = $0BE2;
  572. GL_DITHER = $0BD0;
  573. GL_STENCIL_TEST = $0B90;
  574. GL_DEPTH_TEST = $0B71;
  575. GL_SCISSOR_TEST = $0C11;
  576. GL_POLYGON_OFFSET_FILL = $8037;
  577. GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
  578. GL_SAMPLE_COVERAGE = $80A0;
  579. { ErrorCode }
  580. GL_NO_ERROR = 0;
  581. GL_INVALID_ENUM = $0500;
  582. GL_INVALID_VALUE = $0501;
  583. GL_INVALID_OPERATION = $0502;
  584. GL_OUT_OF_MEMORY = $0505;
  585. { FrontFaceDirection }
  586. GL_CW = $0900;
  587. GL_CCW = $0901;
  588. { GetPName }
  589. GL_LINE_WIDTH = $0B21;
  590. GL_ALIASED_POINT_SIZE_RANGE = $846D;
  591. GL_ALIASED_LINE_WIDTH_RANGE = $846E;
  592. GL_CULL_FACE_MODE = $0B45;
  593. GL_FRONT_FACE = $0B46;
  594. GL_DEPTH_RANGE = $0B70;
  595. GL_DEPTH_WRITEMASK = $0B72;
  596. GL_DEPTH_CLEAR_VALUE = $0B73;
  597. GL_DEPTH_FUNC = $0B74;
  598. GL_STENCIL_CLEAR_VALUE = $0B91;
  599. GL_STENCIL_FUNC = $0B92;
  600. GL_STENCIL_FAIL = $0B94;
  601. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  602. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  603. GL_STENCIL_REF = $0B97;
  604. GL_STENCIL_VALUE_MASK = $0B93;
  605. GL_STENCIL_WRITEMASK = $0B98;
  606. GL_STENCIL_BACK_FUNC = $8800;
  607. GL_STENCIL_BACK_FAIL = $8801;
  608. GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
  609. GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
  610. GL_STENCIL_BACK_REF = $8CA3;
  611. GL_STENCIL_BACK_VALUE_MASK = $8CA4;
  612. GL_STENCIL_BACK_WRITEMASK = $8CA5;
  613. GL_VIEWPORT = $0BA2;
  614. GL_SCISSOR_BOX = $0C10;
  615. { GL_SCISSOR_TEST }
  616. GL_COLOR_CLEAR_VALUE = $0C22;
  617. GL_COLOR_WRITEMASK = $0C23;
  618. GL_UNPACK_ALIGNMENT = $0CF5;
  619. GL_PACK_ALIGNMENT = $0D05;
  620. GL_MAX_TEXTURE_SIZE = $0D33;
  621. GL_MAX_VIEWPORT_DIMS = $0D3A;
  622. GL_SUBPIXEL_BITS = $0D50;
  623. GL_RED_BITS = $0D52;
  624. GL_GREEN_BITS = $0D53;
  625. GL_BLUE_BITS = $0D54;
  626. GL_ALPHA_BITS = $0D55;
  627. GL_DEPTH_BITS = $0D56;
  628. GL_STENCIL_BITS = $0D57;
  629. GL_POLYGON_OFFSET_UNITS = $2A00;
  630. { GL_POLYGON_OFFSET_FILL }
  631. GL_POLYGON_OFFSET_FACTOR = $8038;
  632. GL_TEXTURE_BINDING_2D = $8069;
  633. GL_SAMPLE_BUFFERS = $80A8;
  634. GL_SAMPLES = $80A9;
  635. GL_SAMPLE_COVERAGE_VALUE = $80AA;
  636. GL_SAMPLE_COVERAGE_INVERT = $80AB;
  637. { GetTextureParameter }
  638. { GL_TEXTURE_MAG_FILTER }
  639. { GL_TEXTURE_MIN_FILTER }
  640. { GL_TEXTURE_WRAP_S }
  641. { GL_TEXTURE_WRAP_T }
  642. GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
  643. GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
  644. { HintMode }
  645. GL_DONT_CARE = $1100;
  646. GL_FASTEST = $1101;
  647. GL_NICEST = $1102;
  648. { HintTarget }
  649. GL_GENERATE_MIPMAP_HINT = $8192;
  650. { DataType }
  651. GL_BYTE = $1400;
  652. GL_UNSIGNED_BYTE = $1401;
  653. GL_SHORT = $1402;
  654. GL_UNSIGNED_SHORT = $1403;
  655. GL_INT = $1404;
  656. GL_UNSIGNED_INT = $1405;
  657. GL_FLOAT = $1406;
  658. GL_FIXED = $140C;
  659. { PixelFormat }
  660. GL_DEPTH_COMPONENT = $1902;
  661. GL_ALPHA = $1906;
  662. GL_RGB = $1907;
  663. GL_RGBA = $1908;
  664. GL_LUMINANCE = $1909;
  665. GL_LUMINANCE_ALPHA = $190A;
  666. { PixelType }
  667. { GL_UNSIGNED_BYTE }
  668. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  669. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  670. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  671. { Shaders }
  672. GL_FRAGMENT_SHADER = $8B30;
  673. GL_VERTEX_SHADER = $8B31;
  674. GL_MAX_VERTEX_ATTRIBS = $8869;
  675. GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
  676. GL_MAX_VARYING_VECTORS = $8DFC;
  677. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
  678. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
  679. GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
  680. GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
  681. GL_SHADER_TYPE = $8B4F;
  682. GL_DELETE_STATUS = $8B80;
  683. GL_LINK_STATUS = $8B82;
  684. GL_VALIDATE_STATUS = $8B83;
  685. GL_ATTACHED_SHADERS = $8B85;
  686. GL_ACTIVE_UNIFORMS = $8B86;
  687. GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
  688. GL_ACTIVE_ATTRIBUTES = $8B89;
  689. GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
  690. GL_SHADING_LANGUAGE_VERSION = $8B8C;
  691. GL_CURRENT_PROGRAM = $8B8D;
  692. { StencilFunction }
  693. GL_NEVER = $0200;
  694. GL_LESS = $0201;
  695. GL_EQUAL = $0202;
  696. GL_LEQUAL = $0203;
  697. GL_GREATER = $0204;
  698. GL_NOTEQUAL = $0205;
  699. GL_GEQUAL = $0206;
  700. GL_ALWAYS = $0207;
  701. { StencilOp }
  702. { GL_ZERO }
  703. GL_KEEP = $1E00;
  704. GL_REPLACE = $1E01;
  705. GL_INCR = $1E02;
  706. GL_DECR = $1E03;
  707. GL_INVERT = $150A;
  708. GL_INCR_WRAP = $8507;
  709. GL_DECR_WRAP = $8508;
  710. { StringName }
  711. GL_VENDOR = $1F00;
  712. GL_RENDERER = $1F01;
  713. GL_VERSION = $1F02;
  714. GL_EXTENSIONS = $1F03;
  715. { TextureMagFilter }
  716. GL_NEAREST = $2600;
  717. GL_LINEAR = $2601;
  718. { TextureMinFilter }
  719. { GL_NEAREST }
  720. { GL_LINEAR }
  721. GL_NEAREST_MIPMAP_NEAREST = $2700;
  722. GL_LINEAR_MIPMAP_NEAREST = $2701;
  723. GL_NEAREST_MIPMAP_LINEAR = $2702;
  724. GL_LINEAR_MIPMAP_LINEAR = $2703;
  725. { TextureParameterName }
  726. GL_TEXTURE_MAG_FILTER = $2800;
  727. GL_TEXTURE_MIN_FILTER = $2801;
  728. GL_TEXTURE_WRAP_S = $2802;
  729. GL_TEXTURE_WRAP_T = $2803;
  730. { TextureTarget }
  731. { GL_TEXTURE_2D }
  732. GL_TEXTURE = $1702;
  733. GL_TEXTURE_CUBE_MAP = $8513;
  734. GL_TEXTURE_BINDING_CUBE_MAP = $8514;
  735. GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
  736. GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
  737. GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
  738. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
  739. GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
  740. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
  741. GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
  742. { TextureUnit }
  743. GL_TEXTURE0 = $84C0;
  744. GL_TEXTURE1 = $84C1;
  745. GL_TEXTURE2 = $84C2;
  746. GL_TEXTURE3 = $84C3;
  747. GL_TEXTURE4 = $84C4;
  748. GL_TEXTURE5 = $84C5;
  749. GL_TEXTURE6 = $84C6;
  750. GL_TEXTURE7 = $84C7;
  751. GL_TEXTURE8 = $84C8;
  752. GL_TEXTURE9 = $84C9;
  753. GL_TEXTURE10 = $84CA;
  754. GL_TEXTURE11 = $84CB;
  755. GL_TEXTURE12 = $84CC;
  756. GL_TEXTURE13 = $84CD;
  757. GL_TEXTURE14 = $84CE;
  758. GL_TEXTURE15 = $84CF;
  759. GL_TEXTURE16 = $84D0;
  760. GL_TEXTURE17 = $84D1;
  761. GL_TEXTURE18 = $84D2;
  762. GL_TEXTURE19 = $84D3;
  763. GL_TEXTURE20 = $84D4;
  764. GL_TEXTURE21 = $84D5;
  765. GL_TEXTURE22 = $84D6;
  766. GL_TEXTURE23 = $84D7;
  767. GL_TEXTURE24 = $84D8;
  768. GL_TEXTURE25 = $84D9;
  769. GL_TEXTURE26 = $84DA;
  770. GL_TEXTURE27 = $84DB;
  771. GL_TEXTURE28 = $84DC;
  772. GL_TEXTURE29 = $84DD;
  773. GL_TEXTURE30 = $84DE;
  774. GL_TEXTURE31 = $84DF;
  775. GL_ACTIVE_TEXTURE = $84E0;
  776. { TextureWrapMode }
  777. GL_REPEAT = $2901;
  778. GL_CLAMP_TO_EDGE = $812F;
  779. GL_MIRRORED_REPEAT = $8370;
  780. { Uniform Types }
  781. GL_FLOAT_VEC2 = $8B50;
  782. GL_FLOAT_VEC3 = $8B51;
  783. GL_FLOAT_VEC4 = $8B52;
  784. GL_INT_VEC2 = $8B53;
  785. GL_INT_VEC3 = $8B54;
  786. GL_INT_VEC4 = $8B55;
  787. GL_BOOL = $8B56;
  788. GL_BOOL_VEC2 = $8B57;
  789. GL_BOOL_VEC3 = $8B58;
  790. GL_BOOL_VEC4 = $8B59;
  791. GL_FLOAT_MAT2 = $8B5A;
  792. GL_FLOAT_MAT3 = $8B5B;
  793. GL_FLOAT_MAT4 = $8B5C;
  794. GL_SAMPLER_2D = $8B5E;
  795. GL_SAMPLER_CUBE = $8B60;
  796. { Vertex Arrays }
  797. GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
  798. GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
  799. GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
  800. GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
  801. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
  802. GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
  803. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
  804. { Read Format }
  805. GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
  806. GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
  807. { Shader Source }
  808. GL_COMPILE_STATUS = $8B81;
  809. GL_INFO_LOG_LENGTH = $8B84;
  810. GL_SHADER_SOURCE_LENGTH = $8B88;
  811. GL_SHADER_COMPILER = $8DFA;
  812. { Shader Binary }
  813. GL_SHADER_BINARY_FORMATS = $8DF8;
  814. GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
  815. { Shader Precision-Specified Types }
  816. GL_LOW_FLOAT = $8DF0;
  817. GL_MEDIUM_FLOAT = $8DF1;
  818. GL_HIGH_FLOAT = $8DF2;
  819. GL_LOW_INT = $8DF3;
  820. GL_MEDIUM_INT = $8DF4;
  821. GL_HIGH_INT = $8DF5;
  822. { Framebuffer Object. }
  823. GL_FRAMEBUFFER = $8D40;
  824. GL_RENDERBUFFER = $8D41;
  825. GL_RGBA4 = $8056;
  826. GL_RGB5_A1 = $8057;
  827. GL_RGB565 = $8D62;
  828. GL_DEPTH_COMPONENT16 = $81A5;
  829. GL_STENCIL_INDEX = $1901;
  830. GL_STENCIL_INDEX8 = $8D48;
  831. GL_RENDERBUFFER_WIDTH = $8D42;
  832. GL_RENDERBUFFER_HEIGHT = $8D43;
  833. GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
  834. GL_RENDERBUFFER_RED_SIZE = $8D50;
  835. GL_RENDERBUFFER_GREEN_SIZE = $8D51;
  836. GL_RENDERBUFFER_BLUE_SIZE = $8D52;
  837. GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
  838. GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
  839. GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
  840. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
  841. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
  842. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
  843. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
  844. GL_COLOR_ATTACHMENT0 = $8CE0;
  845. GL_DEPTH_ATTACHMENT = $8D00;
  846. GL_STENCIL_ATTACHMENT = $8D20;
  847. GL_NONE = 0;
  848. GL_FRAMEBUFFER_COMPLETE = $8CD5;
  849. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
  850. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
  851. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = $8CD9;
  852. GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
  853. GL_FRAMEBUFFER_BINDING = $8CA6;
  854. GL_RENDERBUFFER_BINDING = $8CA7;
  855. GL_MAX_RENDERBUFFER_SIZE = $84E8;
  856. GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
  857. {-------------------------------------------------------------------------
  858. * GL core functions.
  859. *----------------------------------------------------------------------- }
  860. var
  861. glActiveTexture : procedure(texture:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  862. glAttachShader : procedure(_program:GLuint; shader:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  863. (* Const before type ignored *)
  864. glBindAttribLocation : procedure(_program:GLuint; index:GLuint; name:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  865. glBindBuffer : procedure(target:GLenum; buffer:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  866. glBindFramebuffer : procedure(target:GLenum; framebuffer:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  867. glBindRenderbuffer : procedure(target:GLenum; renderbuffer:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  868. glBindTexture : procedure(target:GLenum; texture:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  869. glBlendColor : procedure(red:GLclampf; green:GLclampf; blue:GLclampf; alpha:GLclampf);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  870. glBlendEquation : procedure(mode:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  871. glBlendEquationSeparate : procedure(modeRGB:GLenum; modeAlpha:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  872. glBlendFunc : procedure(sfactor:GLenum; dfactor:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  873. glBlendFuncSeparate : procedure(srcRGB:GLenum; dstRGB:GLenum; srcAlpha:GLenum; dstAlpha:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  874. (* Const before type ignored *)
  875. glBufferData : procedure(target:GLenum; size:GLsizeiptr; data:pointer; usage:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  876. (* Const before type ignored *)
  877. glBufferSubData : procedure(target:GLenum; offset:GLintptr; size:GLsizeiptr; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  878. glCheckFramebufferStatus : function(target:GLenum):GLenum;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  879. glClear : procedure(mask:GLbitfield);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  880. glClearColor : procedure(red:GLclampf; green:GLclampf; blue:GLclampf; alpha:GLclampf);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  881. glClearDepthf : procedure(depth:GLclampf);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  882. glClearStencil : procedure(s:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  883. glColorMask : procedure(red:GLboolean; green:GLboolean; blue:GLboolean; alpha:GLboolean);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  884. glCompileShader : procedure(shader:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  885. (* Const before type ignored *)
  886. glCompressedTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei;
  887. border:GLint; imageSize:GLsizei; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  888. (* Const before type ignored *)
  889. glCompressedTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei;
  890. height:GLsizei; format:GLenum; imageSize:GLsizei; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  891. glCopyTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; x:GLint; y:GLint;
  892. width:GLsizei; height:GLsizei; border:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  893. glCopyTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; x:GLint;
  894. y:GLint; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  895. glCreateProgram : function:GLuint;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  896. glCreateShader : function(_type:GLenum):GLuint;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  897. glCullFace : procedure(mode:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  898. (* Const before type ignored *)
  899. glDeleteBuffers : procedure(n:GLsizei; buffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  900. (* Const before type ignored *)
  901. glDeleteFramebuffers : procedure(n:GLsizei; framebuffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  902. glDeleteProgram : procedure(_program:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  903. (* Const before type ignored *)
  904. glDeleteRenderbuffers : procedure(n:GLsizei; renderbuffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  905. glDeleteShader : procedure(shader:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  906. (* Const before type ignored *)
  907. glDeleteTextures : procedure(n:GLsizei; textures:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  908. glDepthFunc : procedure(func:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  909. glDepthMask : procedure(flag:GLboolean);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  910. glDepthRangef : procedure(zNear:GLclampf; zFar:GLclampf);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  911. glDetachShader : procedure(_program:GLuint; shader:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  912. glDisable : procedure(cap:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  913. glDisableVertexAttribArray : procedure(index:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  914. glDrawArrays : procedure(mode:GLenum; first:GLint; count:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  915. (* Const before type ignored *)
  916. glDrawElements : procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  917. glEnable : procedure(cap:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  918. glEnableVertexAttribArray : procedure(index:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  919. glFinish : procedure;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  920. glFlush : procedure;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  921. glFramebufferRenderbuffer : procedure(target:GLenum; attachment:GLenum; renderbuffertarget:GLenum; renderbuffer:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  922. glFramebufferTexture2D : procedure(target:GLenum; attachment:GLenum; textarget:GLenum; texture:GLuint; level:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  923. glFrontFace : procedure(mode:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  924. glGenBuffers : procedure(n:GLsizei; buffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  925. glGenerateMipmap : procedure(target:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  926. glGenFramebuffers : procedure(n:GLsizei; framebuffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  927. glGenRenderbuffers : procedure(n:GLsizei; renderbuffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  928. glGenTextures : procedure(n:GLsizei; textures:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  929. glGetActiveAttrib : procedure(_program:GLuint; index:GLuint; bufsize:GLsizei; length:pGLsizei; size:pGLint;
  930. _type:pGLenum; name:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  931. glGetActiveUniform : procedure(_program:GLuint; index:GLuint; bufsize:GLsizei; length:pGLsizei; size:pGLint;
  932. _type:pGLenum; name:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  933. glGetAttachedShaders : procedure(_program:GLuint; maxcount:GLsizei; count:pGLsizei; shaders:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  934. (* Const before type ignored *)
  935. glGetAttribLocation : function(_program:GLuint; name:pchar):longint;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  936. glGetBooleanv : procedure(pname:GLenum; params:pGLboolean);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  937. glGetBufferParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  938. glGetError : function:GLenum;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  939. glGetFloatv : procedure(pname:GLenum; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  940. glGetFramebufferAttachmentParameteriv : procedure(target:GLenum; attachment:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  941. glGetIntegerv : procedure(pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  942. glGetProgramiv : procedure(_program:GLuint; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  943. glGetProgramInfoLog : procedure(_program:GLuint; bufsize:GLsizei; length:pGLsizei; infolog:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  944. glGetRenderbufferParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  945. glGetShaderiv : procedure(shader:GLuint; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  946. glGetShaderInfoLog : procedure(shader:GLuint; bufsize:GLsizei; length:pGLsizei; infolog:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  947. glGetShaderPrecisionFormat : procedure(shadertype:GLenum; precisiontype:GLenum; range:pGLint; precision:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  948. glGetShaderSource : procedure(shader:GLuint; bufsize:GLsizei; length:pGLsizei; source:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  949. (* Const before type ignored *)
  950. glGetString : function(name:GLenum):PGLubyte;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  951. glGetTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  952. glGetTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  953. glGetUniformfv : procedure(_program:GLuint; location:GLint; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  954. glGetUniformiv : procedure(_program:GLuint; location:GLint; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  955. (* Const before type ignored *)
  956. glGetUniformLocation : function(_program:GLuint; name:pchar):longint;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  957. glGetVertexAttribfv : procedure(index:GLuint; pname:GLenum; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  958. glGetVertexAttribiv : procedure(index:GLuint; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  959. glGetVertexAttribPointerv : procedure(index:GLuint; pname:GLenum; pointer:Ppointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  960. glHint : procedure(target:GLenum; mode:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  961. glIsBuffer : function(buffer:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  962. glIsEnabled : function(cap:GLenum):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  963. glIsFramebuffer : function(framebuffer:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  964. glIsProgram : function(_program:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  965. glIsRenderbuffer : function(renderbuffer:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  966. glIsShader : function(shader:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  967. glIsTexture : function(texture:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  968. glLineWidth : procedure(width:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  969. glLinkProgram : procedure(_program:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  970. glPixelStorei : procedure(pname:GLenum; param:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  971. glPolygonOffset : procedure(factor:GLfloat; units:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  972. glReadPixels : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei; format:GLenum;
  973. _type:GLenum; pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  974. glReleaseShaderCompiler : procedure;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  975. glRenderbufferStorage : procedure(target:GLenum; internalformat:GLenum; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  976. glSampleCoverage : procedure(value:GLclampf; invert:GLboolean);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  977. glScissor : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  978. (* Const before type ignored *)
  979. (* Const before type ignored *)
  980. glShaderBinary : procedure(n:GLsizei; shaders:pGLuint; binaryformat:GLenum; binary:pointer; length:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  981. (* Const before type ignored *)
  982. (* Const before type ignored *)
  983. glShaderSource : procedure(shader:GLuint; count:GLsizei; _string:Ppchar; length:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  984. glStencilFunc : procedure(func:GLenum; ref:GLint; mask:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  985. glStencilFuncSeparate : procedure(face:GLenum; func:GLenum; ref:GLint; mask:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  986. glStencilMask : procedure(mask:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  987. glStencilMaskSeparate : procedure(face:GLenum; mask:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  988. glStencilOp : procedure(fail:GLenum; zfail:GLenum; zpass:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  989. glStencilOpSeparate : procedure(face:GLenum; fail:GLenum; zfail:GLenum; zpass:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  990. (* Const before type ignored *)
  991. glTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei;
  992. border:GLint; format:GLenum; _type:GLenum; pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  993. glTexParameterf : procedure(target:GLenum; pname:GLenum; param:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  994. (* Const before type ignored *)
  995. glTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  996. glTexParameteri : procedure(target:GLenum; pname:GLenum; param:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  997. (* Const before type ignored *)
  998. glTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  999. (* Const before type ignored *)
  1000. glTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei;
  1001. height:GLsizei; format:GLenum; _type:GLenum; pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1002. glUniform1f : procedure(location:GLint; x:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1003. (* Const before type ignored *)
  1004. glUniform1fv : procedure(location:GLint; count:GLsizei; v:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1005. glUniform1i : procedure(location:GLint; x:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1006. (* Const before type ignored *)
  1007. glUniform1iv : procedure(location:GLint; count:GLsizei; v:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1008. glUniform2f : procedure(location:GLint; x:GLfloat; y:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1009. (* Const before type ignored *)
  1010. glUniform2fv : procedure(location:GLint; count:GLsizei; v:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1011. glUniform2i : procedure(location:GLint; x:GLint; y:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1012. (* Const before type ignored *)
  1013. glUniform2iv : procedure(location:GLint; count:GLsizei; v:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1014. glUniform3f : procedure(location:GLint; x:GLfloat; y:GLfloat; z:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1015. (* Const before type ignored *)
  1016. glUniform3fv : procedure(location:GLint; count:GLsizei; v:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1017. glUniform3i : procedure(location:GLint; x:GLint; y:GLint; z:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1018. (* Const before type ignored *)
  1019. glUniform3iv : procedure(location:GLint; count:GLsizei; v:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1020. glUniform4f : procedure(location:GLint; x:GLfloat; y:GLfloat; z:GLfloat; w:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1021. (* Const before type ignored *)
  1022. glUniform4fv : procedure(location:GLint; count:GLsizei; v:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1023. glUniform4i : procedure(location:GLint; x:GLint; y:GLint; z:GLint; w:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1024. (* Const before type ignored *)
  1025. glUniform4iv : procedure(location:GLint; count:GLsizei; v:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1026. (* Const before type ignored *)
  1027. glUniformMatrix2fv : procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1028. (* Const before type ignored *)
  1029. glUniformMatrix3fv : procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1030. (* Const before type ignored *)
  1031. glUniformMatrix4fv : procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1032. glUseProgram : procedure(_program:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1033. glValidateProgram : procedure(_program:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1034. glVertexAttrib1f : procedure(indx:GLuint; x:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1035. (* Const before type ignored *)
  1036. glVertexAttrib1fv : procedure(indx:GLuint; values:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1037. glVertexAttrib2f : procedure(indx:GLuint; x:GLfloat; y:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1038. (* Const before type ignored *)
  1039. glVertexAttrib2fv : procedure(indx:GLuint; values:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1040. glVertexAttrib3f : procedure(indx:GLuint; x:GLfloat; y:GLfloat; z:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1041. (* Const before type ignored *)
  1042. glVertexAttrib3fv : procedure(indx:GLuint; values:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1043. glVertexAttrib4f : procedure(indx:GLuint; x:GLfloat; y:GLfloat; z:GLfloat; w:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1044. (* Const before type ignored *)
  1045. glVertexAttrib4fv : procedure(indx:GLuint; values:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1046. (* Const before type ignored *)
  1047. glVertexAttribPointer : procedure(indx:GLuint; size:GLint; _type:GLenum; normalized:GLboolean; stride:GLsizei;
  1048. ptr:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1049. glViewport : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1050. {------------------------------------------------------------------------*
  1051. * IMG extension tokens
  1052. *------------------------------------------------------------------------ }
  1053. { GL_IMG_binary_shader }
  1054. const
  1055. GL_SGX_BINARY_IMG = $8C0A;
  1056. { GL_IMG_texture_compression_pvrtc }
  1057. GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = $8C00;
  1058. GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = $8C01;
  1059. GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = $8C02;
  1060. GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = $8C03;
  1061. GL_BGRA = $80E1;
  1062. {------------------------------------------------------------------------*
  1063. * IMG extension functions
  1064. *------------------------------------------------------------------------ }
  1065. { GL_IMG_binary_shader }
  1066. GL_IMG_binary_shader = 1;
  1067. { GL_IMG_texture_compression_pvrtc }
  1068. GL_IMG_texture_compression_pvrtc = 1;
  1069. {
  1070. * This document is licensed under the SGI Free Software B License Version
  1071. * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
  1072. }
  1073. {------------------------------------------------------------------------*
  1074. * OES extension tokens
  1075. *------------------------------------------------------------------------ }
  1076. { GL_OES_compressed_ETC1_RGB8_texture }
  1077. GL_ETC1_RGB8_OES = $8D64;
  1078. { GL_OES_compressed_paletted_texture }
  1079. GL_PALETTE4_RGB8_OES = $8B90;
  1080. GL_PALETTE4_RGBA8_OES = $8B91;
  1081. GL_PALETTE4_R5_G6_B5_OES = $8B92;
  1082. GL_PALETTE4_RGBA4_OES = $8B93;
  1083. GL_PALETTE4_RGB5_A1_OES = $8B94;
  1084. GL_PALETTE8_RGB8_OES = $8B95;
  1085. GL_PALETTE8_RGBA8_OES = $8B96;
  1086. GL_PALETTE8_R5_G6_B5_OES = $8B97;
  1087. GL_PALETTE8_RGBA4_OES = $8B98;
  1088. GL_PALETTE8_RGB5_A1_OES = $8B99;
  1089. { GL_OES_depth24 }
  1090. GL_DEPTH_COMPONENT24_OES = $81A6;
  1091. { GL_OES_depth32 }
  1092. GL_DEPTH_COMPONENT32_OES = $81A7;
  1093. { GL_OES_depth_texture }
  1094. { No new tokens introduced by this extension. }
  1095. { GL_OES_EGL_image }
  1096. type
  1097. GLeglImageOES = pointer;
  1098. { GL_OES_get_program_binary }
  1099. const
  1100. GL_PROGRAM_BINARY_LENGTH_OES = $8741;
  1101. GL_NUM_PROGRAM_BINARY_FORMATS_OES = $87FE;
  1102. GL_PROGRAM_BINARY_FORMATS_OES = $87FF;
  1103. { GL_OES_mapbuffer }
  1104. GL_WRITE_ONLY_OES = $88B9;
  1105. GL_BUFFER_ACCESS_OES = $88BB;
  1106. GL_BUFFER_MAPPED_OES = $88BC;
  1107. GL_BUFFER_MAP_POINTER_OES = $88BD;
  1108. { GL_OES_packed_depth_stencil }
  1109. GL_DEPTH_STENCIL_OES = $84F9;
  1110. GL_UNSIGNED_INT_24_8_OES = $84FA;
  1111. GL_DEPTH24_STENCIL8_OES = $88F0;
  1112. { GL_OES_rgb8_rgba8 }
  1113. GL_RGB8_OES = $8051;
  1114. GL_RGBA8_OES = $8058;
  1115. { GL_OES_standard_derivatives }
  1116. GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = $8B8B;
  1117. { GL_OES_stencil1 }
  1118. GL_STENCIL_INDEX1_OES = $8D46;
  1119. { GL_OES_stencil4 }
  1120. GL_STENCIL_INDEX4_OES = $8D47;
  1121. { GL_OES_texture3D }
  1122. GL_TEXTURE_WRAP_R_OES = $8072;
  1123. GL_TEXTURE_3D_OES = $806F;
  1124. GL_TEXTURE_BINDING_3D_OES = $806A;
  1125. GL_MAX_3D_TEXTURE_SIZE_OES = $8073;
  1126. GL_SAMPLER_3D_OES = $8B5F;
  1127. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = $8CD4;
  1128. { GL_OES_texture_half_float }
  1129. GL_HALF_FLOAT_OES = $8D61;
  1130. { GL_OES_vertex_half_float }
  1131. { GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. }
  1132. { GL_OES_vertex_type_10_10_10_2 }
  1133. GL_UNSIGNED_INT_10_10_10_2_OES = $8DF6;
  1134. GL_INT_10_10_10_2_OES = $8DF7;
  1135. {------------------------------------------------------------------------*
  1136. * AMD extension tokens
  1137. *------------------------------------------------------------------------ }
  1138. { GL_AMD_compressed_3DC_texture }
  1139. GL_3DC_X_AMD = $87F9;
  1140. GL_3DC_XY_AMD = $87FA;
  1141. { GL_AMD_compressed_ATC_texture }
  1142. GL_ATC_RGB_AMD = $8C92;
  1143. GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = $8C93;
  1144. GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = $87EE;
  1145. { GL_AMD_program_binary_Z400 }
  1146. GL_Z400_BINARY_AMD = $8740;
  1147. { GL_AMD_performance_monitor }
  1148. {$define GL_AMD_performance_monitor}
  1149. GL_COUNTER_TYPE_AMD = $8BC0;
  1150. GL_COUNTER_RANGE_AMD = $8BC1;
  1151. GL_UNSIGNED_INT64_AMD = $8BC2;
  1152. GL_PERCENTAGE_AMD = $8BC3;
  1153. GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
  1154. GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
  1155. GL_PERFMON_RESULT_AMD = $8BC6;
  1156. {------------------------------------------------------------------------*
  1157. * EXT extension tokens
  1158. *------------------------------------------------------------------------ }
  1159. { GL_EXT_texture_filter_anisotropic }
  1160. GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
  1161. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
  1162. { GL_EXT_texture_type_2_10_10_10_REV }
  1163. GL_UNSIGNED_INT_2_10_10_10_REV_EXT = $8368;
  1164. {------------------------------------------------------------------------*
  1165. * OES extension functions
  1166. *------------------------------------------------------------------------ }
  1167. { GL_OES_compressed_ETC1_RGB8_texture }
  1168. GL_OES_compressed_ETC1_RGB8_texture = 1;
  1169. { GL_OES_compressed_paletted_texture }
  1170. GL_OES_compressed_paletted_texture = 1;
  1171. { GL_OES_EGL_image }
  1172. var
  1173. glEGLImageTargetTexture2DOES : procedure(target:GLenum; image:GLeglImageOES);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1174. glEGLImageTargetRenderbufferStorageOES : procedure(target:GLenum; image:GLeglImageOES);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1175. { GL_OES_depth24 }
  1176. const
  1177. GL_OES_depth24 = 1;
  1178. { GL_OES_depth32 }
  1179. GL_OES_depth32 = 1;
  1180. { GL_OES_depth_texture }
  1181. GL_OES_depth_texture = 1;
  1182. { GL_OES_element_index_uint }
  1183. GL_OES_element_index_uint = 1;
  1184. { GL_OES_fbo_render_mipmap }
  1185. GL_OES_fbo_render_mipmap = 1;
  1186. { GL_OES_fragment_precision_high }
  1187. GL_OES_fragment_precision_high = 1;
  1188. { GL_OES_get_program_binary }
  1189. var
  1190. glGetProgramBinaryOES : procedure(_program:GLuint; bufSize:GLsizei; length:pGLsizei; binaryFormat:pGLenum; binary:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1191. (* Const before type ignored *)
  1192. glProgramBinaryOES : procedure(_program:GLuint; binaryFormat:GLenum; binary:pointer; length:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1193. (* Const before type ignored *)
  1194. { GL_OES_mapbuffer }
  1195. const
  1196. GL_OES_mapbuffer = 1;
  1197. var
  1198. glMapBufferOES : function(target:GLenum; access:GLenum):pointer;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1199. glUnmapBufferOES : function(target:GLenum):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1200. glGetBufferPointervOES : procedure(target:GLenum; pname:GLenum; params:Ppointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1201. type
  1202. PFNGLMAPBUFFEROESPROC = pointer;
  1203. { GL_OES_packed_depth_stencil }
  1204. const
  1205. GL_OES_packed_depth_stencil = 1;
  1206. { GL_OES_rgb8_rgba8 }
  1207. GL_OES_rgb8_rgba8 = 1;
  1208. { GL_OES_standard_derivatives }
  1209. GL_OES_standard_derivatives = 1;
  1210. { GL_OES_stencil1 }
  1211. GL_OES_stencil1 = 1;
  1212. { GL_OES_stencil4 }
  1213. GL_OES_stencil4 = 1;
  1214. { GL_OES_texture_3D }
  1215. GL_OES_texture_3D = 1;
  1216. (* Const before type ignored *)
  1217. var
  1218. glTexImage3DOES : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei;
  1219. depth:GLsizei; border:GLint; format:GLenum; _type:GLenum; pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1220. (* Const before type ignored *)
  1221. glTexSubImage3DOES : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
  1222. width:GLsizei; height:GLsizei; depth:GLsizei; format:GLenum; _type:GLenum;
  1223. pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1224. glCopyTexSubImage3DOES : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
  1225. x:GLint; y:GLint; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1226. (* Const before type ignored *)
  1227. glCompressedTexImage3DOES : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei;
  1228. depth:GLsizei; border:GLint; imageSize:GLsizei; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1229. (* Const before type ignored *)
  1230. glCompressedTexSubImage3DOES : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
  1231. width:GLsizei; height:GLsizei; depth:GLsizei; format:GLenum; imageSize:GLsizei;
  1232. data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1233. glFramebufferTexture3DOES : procedure(target:GLenum; attachment:GLenum; textarget:GLenum; texture:GLuint; level:GLint;
  1234. zoffset:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1235. (* Const before type ignored *)
  1236. (* Const before type ignored *)
  1237. (* Const before type ignored *)
  1238. (* Const before type ignored *)
  1239. { GL_OES_texture_float_linear }
  1240. const
  1241. GL_OES_texture_float_linear = 1;
  1242. { GL_OES_texture_half_float_linear }
  1243. GL_OES_texture_half_float_linear = 1;
  1244. { GL_OES_texture_float }
  1245. GL_OES_texture_float = 1;
  1246. { GL_OES_texture_half_float }
  1247. GL_OES_texture_half_float = 1;
  1248. { GL_OES_texture_npot }
  1249. GL_OES_texture_npot = 1;
  1250. { GL_OES_vertex_half_float }
  1251. GL_OES_vertex_half_float = 1;
  1252. { GL_OES_vertex_type_10_10_10_2 }
  1253. GL_OES_vertex_type_10_10_10_2 = 1;
  1254. {------------------------------------------------------------------------*
  1255. * AMD extension functions
  1256. *------------------------------------------------------------------------ }
  1257. { GL_AMD_compressed_3DC_texture }
  1258. GL_AMD_compressed_3DC_texture = 1;
  1259. { GL_AMD_compressed_ATC_texture }
  1260. GL_AMD_compressed_ATC_texture = 1;
  1261. { GL_AMD_program_binary_Z400 }
  1262. GL_AMD_program_binary_Z400 = 1;
  1263. { AMD_performance_monitor }
  1264. GL_AMD_performance_monitor = 1;
  1265. var
  1266. glGetPerfMonitorGroupsAMD : procedure(numGroups:pGLint; groupsSize:GLsizei; groups:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1267. glGetPerfMonitorCountersAMD : procedure(group:GLuint; numCounters:pGLint; maxActiveCounters:pGLint; counterSize:GLsizei; counters:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1268. glGetPerfMonitorGroupStringAMD : procedure(group:GLuint; bufSize:GLsizei; length:pGLsizei; groupString:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1269. glGetPerfMonitorCounterStringAMD : procedure(group:GLuint; counter:GLuint; bufSize:GLsizei; length:pGLsizei; counterString:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1270. glGetPerfMonitorCounterInfoAMD : procedure(group:GLuint; counter:GLuint; pname:GLenum; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1271. glGenPerfMonitorsAMD : procedure(n:GLsizei; monitors:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1272. glDeletePerfMonitorsAMD : procedure(n:GLsizei; monitors:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1273. glSelectPerfMonitorCountersAMD : procedure(monitor:GLuint; enable:GLboolean; group:GLuint; numCounters:GLint; countersList:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1274. glBeginPerfMonitorAMD : procedure(monitor:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1275. glEndPerfMonitorAMD : procedure(monitor:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1276. glGetPerfMonitorCounterDataAMD : procedure(monitor:GLuint; pname:GLenum; dataSize:GLsizei; data:pGLuint; bytesWritten:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif}
  1277. {------------------------------------------------------------------------*
  1278. * EXT extension functions
  1279. *------------------------------------------------------------------------ }
  1280. { GL_EXT_texture_filter_anisotropic }
  1281. const
  1282. GL_EXT_texture_filter_anisotropic = 1;
  1283. { GL_EXT_texture_type_2_10_10_10_REV }
  1284. GL_EXT_texture_type_2_10_10_10_REV = 1;
  1285. function glGetProcAddress(ahlib:tlibhandle;ProcName:pchar):pointer;
  1286. implementation
  1287. function glGetProcAddress(ahlib:tlibhandle;ProcName:pchar):pointer;
  1288. begin
  1289. result:=dynlibs.GetProcAddress(ahlib,ProcName);
  1290. {$ifdef EGL}
  1291. if assigned(eglGetProcAddress) and not assigned(result) then
  1292. result:=eglGetProcAddress(ProcName);
  1293. {$endif}
  1294. end;
  1295. {$ifdef EGL}
  1296. { was #define dname def_expr }
  1297. function EGL_DEFAULT_DISPLAY : EGLNativeDisplayType;
  1298. begin
  1299. EGL_DEFAULT_DISPLAY:=EGLNativeDisplayType(0);
  1300. end;
  1301. { was #define dname def_expr }
  1302. function EGL_NO_CONTEXT : EGLContext;
  1303. begin
  1304. EGL_NO_CONTEXT:=EGLContext(0);
  1305. end;
  1306. { was #define dname def_expr }
  1307. function EGL_NO_DISPLAY : EGLDisplay;
  1308. begin
  1309. EGL_NO_DISPLAY:=EGLDisplay(0);
  1310. end;
  1311. { was #define dname def_expr }
  1312. function EGL_NO_SURFACE : EGLSurface;
  1313. begin
  1314. EGL_NO_SURFACE:=EGLSurface(0);
  1315. end;
  1316. { was #define dname def_expr }
  1317. function EGL_DONT_CARE : EGLint;
  1318. begin
  1319. EGL_DONT_CARE:=EGLint(-(1));
  1320. end;
  1321. { was #define dname def_expr }
  1322. function EGL_UNKNOWN : EGLint;
  1323. begin
  1324. EGL_UNKNOWN:=EGLint(-(1));
  1325. end;
  1326. { was #define dname def_expr }
  1327. function EGL_NO_IMAGE_KHR : EGLImageKHR;
  1328. begin
  1329. EGL_NO_IMAGE_KHR:=EGLImageKHR(0);
  1330. end;
  1331. var
  1332. EGLLib : tlibhandle;
  1333. procedure FreeEGL;
  1334. begin
  1335. if EGLLib<>0 then
  1336. FreeLibrary(EGLLib);
  1337. eglGetError:=nil;
  1338. eglGetDisplay:=nil;
  1339. eglInitialize:=nil;
  1340. eglTerminate:=nil;
  1341. eglQueryString:=nil;
  1342. eglGetConfigs:=nil;
  1343. eglChooseConfig:=nil;
  1344. eglGetConfigAttrib:=nil;
  1345. eglCreateWindowSurface:=nil;
  1346. eglCreatePbufferSurface:=nil;
  1347. eglCreatePixmapSurface:=nil;
  1348. eglDestroySurface:=nil;
  1349. eglQuerySurface:=nil;
  1350. eglBindAPI:=nil;
  1351. eglQueryAPI:=nil;
  1352. eglWaitClient:=nil;
  1353. eglReleaseThread:=nil;
  1354. eglCreatePbufferFromClientBuffer:=nil;
  1355. eglSurfaceAttrib:=nil;
  1356. eglBindTexImage:=nil;
  1357. eglReleaseTexImage:=nil;
  1358. eglSwapInterval:=nil;
  1359. eglCreateContext:=nil;
  1360. eglDestroyContext:=nil;
  1361. eglMakeCurrent:=nil;
  1362. eglGetCurrentContext:=nil;
  1363. eglGetCurrentSurface:=nil;
  1364. eglGetCurrentDisplay:=nil;
  1365. eglQueryContext:=nil;
  1366. eglWaitGL:=nil;
  1367. eglWaitNative:=nil;
  1368. eglSwapBuffers:=nil;
  1369. eglCopyBuffers:=nil;
  1370. eglGetProcAddress:=nil;
  1371. end;
  1372. procedure LoadEGL(lib : pchar);
  1373. begin
  1374. FreeEGL;
  1375. EGLLib:=dynlibs.LoadLibrary(lib);
  1376. if EGLLib=0 then
  1377. raise Exception.Create(format('Could not load library: %s',[lib]));
  1378. pointer(eglGetProcAddress):=GetProcAddress(EGLLib,'glGetProcAddress');
  1379. pointer(eglGetError):=glGetProcAddress(EGLLib,'eglGetError');
  1380. pointer(eglGetDisplay):=glGetProcAddress(EGLLib,'eglGetDisplay');
  1381. pointer(eglInitialize):=glGetProcAddress(EGLLib,'eglInitialize');
  1382. pointer(eglTerminate):=glGetProcAddress(EGLLib,'eglTerminate');
  1383. pointer(eglQueryString):=glGetProcAddress(EGLLib,'eglQueryString');
  1384. pointer(eglGetConfigs):=glGetProcAddress(EGLLib,'eglGetConfigs');
  1385. pointer(eglChooseConfig):=glGetProcAddress(EGLLib,'eglChooseConfig');
  1386. pointer(eglGetConfigAttrib):=glGetProcAddress(EGLLib,'eglGetConfigAttrib');
  1387. pointer(eglCreateWindowSurface):=glGetProcAddress(EGLLib,'eglCreateWindowSurface');
  1388. pointer(eglCreatePbufferSurface):=glGetProcAddress(EGLLib,'eglCreatePbufferSurface');
  1389. pointer(eglCreatePixmapSurface):=glGetProcAddress(EGLLib,'eglCreatePixmapSurface');
  1390. pointer(eglDestroySurface):=glGetProcAddress(EGLLib,'eglDestroySurface');
  1391. pointer(eglQuerySurface):=glGetProcAddress(EGLLib,'eglQuerySurface');
  1392. pointer(eglBindAPI):=glGetProcAddress(EGLLib,'eglBindAPI');
  1393. pointer(eglQueryAPI):=glGetProcAddress(EGLLib,'eglQueryAPI');
  1394. pointer(eglWaitClient):=glGetProcAddress(EGLLib,'eglWaitClient');
  1395. pointer(eglReleaseThread):=glGetProcAddress(EGLLib,'eglReleaseThread');
  1396. pointer(eglCreatePbufferFromClientBuffer):=glGetProcAddress(EGLLib,'eglCreatePbufferFromClientBuffer');
  1397. pointer(eglSurfaceAttrib):=glGetProcAddress(EGLLib,'eglSurfaceAttrib');
  1398. pointer(eglBindTexImage):=glGetProcAddress(EGLLib,'eglBindTexImage');
  1399. pointer(eglReleaseTexImage):=glGetProcAddress(EGLLib,'eglReleaseTexImage');
  1400. pointer(eglSwapInterval):=glGetProcAddress(EGLLib,'eglSwapInterval');
  1401. pointer(eglCreateContext):=glGetProcAddress(EGLLib,'eglCreateContext');
  1402. pointer(eglDestroyContext):=glGetProcAddress(EGLLib,'eglDestroyContext');
  1403. pointer(eglMakeCurrent):=glGetProcAddress(EGLLib,'eglMakeCurrent');
  1404. pointer(eglGetCurrentContext):=glGetProcAddress(EGLLib,'eglGetCurrentContext');
  1405. pointer(eglGetCurrentSurface):=glGetProcAddress(EGLLib,'eglGetCurrentSurface');
  1406. pointer(eglGetCurrentDisplay):=glGetProcAddress(EGLLib,'eglGetCurrentDisplay');
  1407. pointer(eglQueryContext):=glGetProcAddress(EGLLib,'eglQueryContext');
  1408. pointer(eglWaitGL):=glGetProcAddress(EGLLib,'eglWaitGL');
  1409. pointer(eglWaitNative):=glGetProcAddress(EGLLib,'eglWaitNative');
  1410. pointer(eglSwapBuffers):=glGetProcAddress(EGLLib,'eglSwapBuffers');
  1411. pointer(eglCopyBuffers):=glGetProcAddress(EGLLib,'eglCopyBuffers');
  1412. end;
  1413. {$endif EGL}
  1414. var
  1415. GLESv2Lib : tlibhandle;
  1416. procedure FreeGLESv2;
  1417. begin
  1418. if GLESv2Lib<>0 then
  1419. FreeLibrary(GLESv2Lib);
  1420. glActiveTexture:=nil;
  1421. glAttachShader:=nil;
  1422. glBindAttribLocation:=nil;
  1423. glBindBuffer:=nil;
  1424. glBindFramebuffer:=nil;
  1425. glBindRenderbuffer:=nil;
  1426. glBindTexture:=nil;
  1427. glBlendColor:=nil;
  1428. glBlendEquation:=nil;
  1429. glBlendEquationSeparate:=nil;
  1430. glBlendFunc:=nil;
  1431. glBlendFuncSeparate:=nil;
  1432. glBufferData:=nil;
  1433. glBufferSubData:=nil;
  1434. glCheckFramebufferStatus:=nil;
  1435. glClear:=nil;
  1436. glClearColor:=nil;
  1437. glClearDepthf:=nil;
  1438. glClearStencil:=nil;
  1439. glColorMask:=nil;
  1440. glCompileShader:=nil;
  1441. glCompressedTexImage2D:=nil;
  1442. glCompressedTexSubImage2D:=nil;
  1443. glCopyTexImage2D:=nil;
  1444. glCopyTexSubImage2D:=nil;
  1445. glCreateProgram:=nil;
  1446. glCreateShader:=nil;
  1447. glCullFace:=nil;
  1448. glDeleteBuffers:=nil;
  1449. glDeleteFramebuffers:=nil;
  1450. glDeleteProgram:=nil;
  1451. glDeleteRenderbuffers:=nil;
  1452. glDeleteShader:=nil;
  1453. glDeleteTextures:=nil;
  1454. glDepthFunc:=nil;
  1455. glDepthMask:=nil;
  1456. glDepthRangef:=nil;
  1457. glDetachShader:=nil;
  1458. glDisable:=nil;
  1459. glDisableVertexAttribArray:=nil;
  1460. glDrawArrays:=nil;
  1461. glDrawElements:=nil;
  1462. glEnable:=nil;
  1463. glEnableVertexAttribArray:=nil;
  1464. glFinish:=nil;
  1465. glFlush:=nil;
  1466. glFramebufferRenderbuffer:=nil;
  1467. glFramebufferTexture2D:=nil;
  1468. glFrontFace:=nil;
  1469. glGenBuffers:=nil;
  1470. glGenerateMipmap:=nil;
  1471. glGenFramebuffers:=nil;
  1472. glGenRenderbuffers:=nil;
  1473. glGenTextures:=nil;
  1474. glGetActiveAttrib:=nil;
  1475. glGetActiveUniform:=nil;
  1476. glGetAttachedShaders:=nil;
  1477. glGetAttribLocation:=nil;
  1478. glGetBooleanv:=nil;
  1479. glGetBufferParameteriv:=nil;
  1480. glGetError:=nil;
  1481. glGetFloatv:=nil;
  1482. glGetFramebufferAttachmentParameteriv:=nil;
  1483. glGetIntegerv:=nil;
  1484. glGetProgramiv:=nil;
  1485. glGetProgramInfoLog:=nil;
  1486. glGetRenderbufferParameteriv:=nil;
  1487. glGetShaderiv:=nil;
  1488. glGetShaderInfoLog:=nil;
  1489. glGetShaderPrecisionFormat:=nil;
  1490. glGetShaderSource:=nil;
  1491. glGetString:=nil;
  1492. glGetTexParameterfv:=nil;
  1493. glGetTexParameteriv:=nil;
  1494. glGetUniformfv:=nil;
  1495. glGetUniformiv:=nil;
  1496. glGetUniformLocation:=nil;
  1497. glGetVertexAttribfv:=nil;
  1498. glGetVertexAttribiv:=nil;
  1499. glGetVertexAttribPointerv:=nil;
  1500. glHint:=nil;
  1501. glIsBuffer:=nil;
  1502. glIsEnabled:=nil;
  1503. glIsFramebuffer:=nil;
  1504. glIsProgram:=nil;
  1505. glIsRenderbuffer:=nil;
  1506. glIsShader:=nil;
  1507. glIsTexture:=nil;
  1508. glLineWidth:=nil;
  1509. glLinkProgram:=nil;
  1510. glPixelStorei:=nil;
  1511. glPolygonOffset:=nil;
  1512. glReadPixels:=nil;
  1513. glReleaseShaderCompiler:=nil;
  1514. glRenderbufferStorage:=nil;
  1515. glSampleCoverage:=nil;
  1516. glScissor:=nil;
  1517. glShaderBinary:=nil;
  1518. glShaderSource:=nil;
  1519. glStencilFunc:=nil;
  1520. glStencilFuncSeparate:=nil;
  1521. glStencilMask:=nil;
  1522. glStencilMaskSeparate:=nil;
  1523. glStencilOp:=nil;
  1524. glStencilOpSeparate:=nil;
  1525. glTexImage2D:=nil;
  1526. glTexParameterf:=nil;
  1527. glTexParameterfv:=nil;
  1528. glTexParameteri:=nil;
  1529. glTexParameteriv:=nil;
  1530. glTexSubImage2D:=nil;
  1531. glUniform1f:=nil;
  1532. glUniform1fv:=nil;
  1533. glUniform1i:=nil;
  1534. glUniform1iv:=nil;
  1535. glUniform2f:=nil;
  1536. glUniform2fv:=nil;
  1537. glUniform2i:=nil;
  1538. glUniform2iv:=nil;
  1539. glUniform3f:=nil;
  1540. glUniform3fv:=nil;
  1541. glUniform3i:=nil;
  1542. glUniform3iv:=nil;
  1543. glUniform4f:=nil;
  1544. glUniform4fv:=nil;
  1545. glUniform4i:=nil;
  1546. glUniform4iv:=nil;
  1547. glUniformMatrix2fv:=nil;
  1548. glUniformMatrix3fv:=nil;
  1549. glUniformMatrix4fv:=nil;
  1550. glUseProgram:=nil;
  1551. glValidateProgram:=nil;
  1552. glVertexAttrib1f:=nil;
  1553. glVertexAttrib1fv:=nil;
  1554. glVertexAttrib2f:=nil;
  1555. glVertexAttrib2fv:=nil;
  1556. glVertexAttrib3f:=nil;
  1557. glVertexAttrib3fv:=nil;
  1558. glVertexAttrib4f:=nil;
  1559. glVertexAttrib4fv:=nil;
  1560. glVertexAttribPointer:=nil;
  1561. glViewport:=nil;
  1562. glEGLImageTargetTexture2DOES:=nil;
  1563. glEGLImageTargetRenderbufferStorageOES:=nil;
  1564. glGetProgramBinaryOES:=nil;
  1565. glProgramBinaryOES:=nil;
  1566. glMapBufferOES:=nil;
  1567. glUnmapBufferOES:=nil;
  1568. glGetBufferPointervOES:=nil;
  1569. glTexImage3DOES:=nil;
  1570. glTexSubImage3DOES:=nil;
  1571. glCopyTexSubImage3DOES:=nil;
  1572. glCompressedTexImage3DOES:=nil;
  1573. glCompressedTexSubImage3DOES:=nil;
  1574. glFramebufferTexture3DOES:=nil;
  1575. glGetPerfMonitorGroupsAMD:=nil;
  1576. glGetPerfMonitorCountersAMD:=nil;
  1577. glGetPerfMonitorGroupStringAMD:=nil;
  1578. glGetPerfMonitorCounterStringAMD:=nil;
  1579. glGetPerfMonitorCounterInfoAMD:=nil;
  1580. glGenPerfMonitorsAMD:=nil;
  1581. glDeletePerfMonitorsAMD:=nil;
  1582. glSelectPerfMonitorCountersAMD:=nil;
  1583. glBeginPerfMonitorAMD:=nil;
  1584. glEndPerfMonitorAMD:=nil;
  1585. glGetPerfMonitorCounterDataAMD:=nil;
  1586. end;
  1587. procedure LoadGLESv2(lib : pchar);
  1588. begin
  1589. FreeGLESv2;
  1590. GLESv2Lib:=dynlibs.LoadLibrary(lib);
  1591. if GLESv2Lib=0 then
  1592. raise Exception.Create(format('Could not load library: %s',[lib]));
  1593. pointer(glActiveTexture):=glGetProcAddress(GLESv2Lib,'glActiveTexture');
  1594. pointer(glAttachShader):=glGetProcAddress(GLESv2Lib,'glAttachShader');
  1595. pointer(glBindAttribLocation):=glGetProcAddress(GLESv2Lib,'glBindAttribLocation');
  1596. pointer(glBindBuffer):=glGetProcAddress(GLESv2Lib,'glBindBuffer');
  1597. pointer(glBindFramebuffer):=glGetProcAddress(GLESv2Lib,'glBindFramebuffer');
  1598. pointer(glBindRenderbuffer):=glGetProcAddress(GLESv2Lib,'glBindRenderbuffer');
  1599. pointer(glBindTexture):=glGetProcAddress(GLESv2Lib,'glBindTexture');
  1600. pointer(glBlendColor):=glGetProcAddress(GLESv2Lib,'glBlendColor');
  1601. pointer(glBlendEquation):=glGetProcAddress(GLESv2Lib,'glBlendEquation');
  1602. pointer(glBlendEquationSeparate):=glGetProcAddress(GLESv2Lib,'glBlendEquationSeparate');
  1603. pointer(glBlendFunc):=glGetProcAddress(GLESv2Lib,'glBlendFunc');
  1604. pointer(glBlendFuncSeparate):=glGetProcAddress(GLESv2Lib,'glBlendFuncSeparate');
  1605. pointer(glBufferData):=glGetProcAddress(GLESv2Lib,'glBufferData');
  1606. pointer(glBufferSubData):=glGetProcAddress(GLESv2Lib,'glBufferSubData');
  1607. pointer(glCheckFramebufferStatus):=glGetProcAddress(GLESv2Lib,'glCheckFramebufferStatus');
  1608. pointer(glClear):=glGetProcAddress(GLESv2Lib,'glClear');
  1609. pointer(glClearColor):=glGetProcAddress(GLESv2Lib,'glClearColor');
  1610. pointer(glClearDepthf):=glGetProcAddress(GLESv2Lib,'glClearDepthf');
  1611. pointer(glClearStencil):=glGetProcAddress(GLESv2Lib,'glClearStencil');
  1612. pointer(glColorMask):=glGetProcAddress(GLESv2Lib,'glColorMask');
  1613. pointer(glCompileShader):=glGetProcAddress(GLESv2Lib,'glCompileShader');
  1614. pointer(glCompressedTexImage2D):=glGetProcAddress(GLESv2Lib,'glCompressedTexImage2D');
  1615. pointer(glCompressedTexSubImage2D):=glGetProcAddress(GLESv2Lib,'glCompressedTexSubImage2D');
  1616. pointer(glCopyTexImage2D):=glGetProcAddress(GLESv2Lib,'glCopyTexImage2D');
  1617. pointer(glCopyTexSubImage2D):=glGetProcAddress(GLESv2Lib,'glCopyTexSubImage2D');
  1618. pointer(glCreateProgram):=glGetProcAddress(GLESv2Lib,'glCreateProgram');
  1619. pointer(glCreateShader):=glGetProcAddress(GLESv2Lib,'glCreateShader');
  1620. pointer(glCullFace):=glGetProcAddress(GLESv2Lib,'glCullFace');
  1621. pointer(glDeleteBuffers):=glGetProcAddress(GLESv2Lib,'glDeleteBuffers');
  1622. pointer(glDeleteFramebuffers):=glGetProcAddress(GLESv2Lib,'glDeleteFramebuffers');
  1623. pointer(glDeleteProgram):=glGetProcAddress(GLESv2Lib,'glDeleteProgram');
  1624. pointer(glDeleteRenderbuffers):=glGetProcAddress(GLESv2Lib,'glDeleteRenderbuffers');
  1625. pointer(glDeleteShader):=glGetProcAddress(GLESv2Lib,'glDeleteShader');
  1626. pointer(glDeleteTextures):=glGetProcAddress(GLESv2Lib,'glDeleteTextures');
  1627. pointer(glDepthFunc):=glGetProcAddress(GLESv2Lib,'glDepthFunc');
  1628. pointer(glDepthMask):=glGetProcAddress(GLESv2Lib,'glDepthMask');
  1629. pointer(glDepthRangef):=glGetProcAddress(GLESv2Lib,'glDepthRangef');
  1630. pointer(glDetachShader):=glGetProcAddress(GLESv2Lib,'glDetachShader');
  1631. pointer(glDisable):=glGetProcAddress(GLESv2Lib,'glDisable');
  1632. pointer(glDisableVertexAttribArray):=glGetProcAddress(GLESv2Lib,'glDisableVertexAttribArray');
  1633. pointer(glDrawArrays):=glGetProcAddress(GLESv2Lib,'glDrawArrays');
  1634. pointer(glDrawElements):=glGetProcAddress(GLESv2Lib,'glDrawElements');
  1635. pointer(glEnable):=glGetProcAddress(GLESv2Lib,'glEnable');
  1636. pointer(glEnableVertexAttribArray):=glGetProcAddress(GLESv2Lib,'glEnableVertexAttribArray');
  1637. pointer(glFinish):=glGetProcAddress(GLESv2Lib,'glFinish');
  1638. pointer(glFlush):=glGetProcAddress(GLESv2Lib,'glFlush');
  1639. pointer(glFramebufferRenderbuffer):=glGetProcAddress(GLESv2Lib,'glFramebufferRenderbuffer');
  1640. pointer(glFramebufferTexture2D):=glGetProcAddress(GLESv2Lib,'glFramebufferTexture2D');
  1641. pointer(glFrontFace):=glGetProcAddress(GLESv2Lib,'glFrontFace');
  1642. pointer(glGenBuffers):=glGetProcAddress(GLESv2Lib,'glGenBuffers');
  1643. pointer(glGenerateMipmap):=glGetProcAddress(GLESv2Lib,'glGenerateMipmap');
  1644. pointer(glGenFramebuffers):=glGetProcAddress(GLESv2Lib,'glGenFramebuffers');
  1645. pointer(glGenRenderbuffers):=glGetProcAddress(GLESv2Lib,'glGenRenderbuffers');
  1646. pointer(glGenTextures):=glGetProcAddress(GLESv2Lib,'glGenTextures');
  1647. pointer(glGetActiveAttrib):=glGetProcAddress(GLESv2Lib,'glGetActiveAttrib');
  1648. pointer(glGetActiveUniform):=glGetProcAddress(GLESv2Lib,'glGetActiveUniform');
  1649. pointer(glGetAttachedShaders):=glGetProcAddress(GLESv2Lib,'glGetAttachedShaders');
  1650. pointer(glGetAttribLocation):=glGetProcAddress(GLESv2Lib,'glGetAttribLocation');
  1651. pointer(glGetBooleanv):=glGetProcAddress(GLESv2Lib,'glGetBooleanv');
  1652. pointer(glGetBufferParameteriv):=glGetProcAddress(GLESv2Lib,'glGetBufferParameteriv');
  1653. pointer(glGetError):=glGetProcAddress(GLESv2Lib,'glGetError');
  1654. pointer(glGetFloatv):=glGetProcAddress(GLESv2Lib,'glGetFloatv');
  1655. pointer(glGetFramebufferAttachmentParameteriv):=glGetProcAddress(GLESv2Lib,'glGetFramebufferAttachmentParameteriv');
  1656. pointer(glGetIntegerv):=glGetProcAddress(GLESv2Lib,'glGetIntegerv');
  1657. pointer(glGetProgramiv):=glGetProcAddress(GLESv2Lib,'glGetProgramiv');
  1658. pointer(glGetProgramInfoLog):=glGetProcAddress(GLESv2Lib,'glGetProgramInfoLog');
  1659. pointer(glGetRenderbufferParameteriv):=glGetProcAddress(GLESv2Lib,'glGetRenderbufferParameteriv');
  1660. pointer(glGetShaderiv):=glGetProcAddress(GLESv2Lib,'glGetShaderiv');
  1661. pointer(glGetShaderInfoLog):=glGetProcAddress(GLESv2Lib,'glGetShaderInfoLog');
  1662. pointer(glGetShaderPrecisionFormat):=glGetProcAddress(GLESv2Lib,'glGetShaderPrecisionFormat');
  1663. pointer(glGetShaderSource):=glGetProcAddress(GLESv2Lib,'glGetShaderSource');
  1664. pointer(glGetString):=glGetProcAddress(GLESv2Lib,'glGetString');
  1665. pointer(glGetTexParameterfv):=glGetProcAddress(GLESv2Lib,'glGetTexParameterfv');
  1666. pointer(glGetTexParameteriv):=glGetProcAddress(GLESv2Lib,'glGetTexParameteriv');
  1667. pointer(glGetUniformfv):=glGetProcAddress(GLESv2Lib,'glGetUniformfv');
  1668. pointer(glGetUniformiv):=glGetProcAddress(GLESv2Lib,'glGetUniformiv');
  1669. pointer(glGetUniformLocation):=glGetProcAddress(GLESv2Lib,'glGetUniformLocation');
  1670. pointer(glGetVertexAttribfv):=glGetProcAddress(GLESv2Lib,'glGetVertexAttribfv');
  1671. pointer(glGetVertexAttribiv):=glGetProcAddress(GLESv2Lib,'glGetVertexAttribiv');
  1672. pointer(glGetVertexAttribPointerv):=glGetProcAddress(GLESv2Lib,'glGetVertexAttribPointerv');
  1673. pointer(glHint):=glGetProcAddress(GLESv2Lib,'glHint');
  1674. pointer(glIsBuffer):=glGetProcAddress(GLESv2Lib,'glIsBuffer');
  1675. pointer(glIsEnabled):=glGetProcAddress(GLESv2Lib,'glIsEnabled');
  1676. pointer(glIsFramebuffer):=glGetProcAddress(GLESv2Lib,'glIsFramebuffer');
  1677. pointer(glIsProgram):=glGetProcAddress(GLESv2Lib,'glIsProgram');
  1678. pointer(glIsRenderbuffer):=glGetProcAddress(GLESv2Lib,'glIsRenderbuffer');
  1679. pointer(glIsShader):=glGetProcAddress(GLESv2Lib,'glIsShader');
  1680. pointer(glIsTexture):=glGetProcAddress(GLESv2Lib,'glIsTexture');
  1681. pointer(glLineWidth):=glGetProcAddress(GLESv2Lib,'glLineWidth');
  1682. pointer(glLinkProgram):=glGetProcAddress(GLESv2Lib,'glLinkProgram');
  1683. pointer(glPixelStorei):=glGetProcAddress(GLESv2Lib,'glPixelStorei');
  1684. pointer(glPolygonOffset):=glGetProcAddress(GLESv2Lib,'glPolygonOffset');
  1685. pointer(glReadPixels):=glGetProcAddress(GLESv2Lib,'glReadPixels');
  1686. pointer(glReleaseShaderCompiler):=glGetProcAddress(GLESv2Lib,'glReleaseShaderCompiler');
  1687. pointer(glRenderbufferStorage):=glGetProcAddress(GLESv2Lib,'glRenderbufferStorage');
  1688. pointer(glSampleCoverage):=glGetProcAddress(GLESv2Lib,'glSampleCoverage');
  1689. pointer(glScissor):=glGetProcAddress(GLESv2Lib,'glScissor');
  1690. pointer(glShaderBinary):=glGetProcAddress(GLESv2Lib,'glShaderBinary');
  1691. pointer(glShaderSource):=glGetProcAddress(GLESv2Lib,'glShaderSource');
  1692. pointer(glStencilFunc):=glGetProcAddress(GLESv2Lib,'glStencilFunc');
  1693. pointer(glStencilFuncSeparate):=glGetProcAddress(GLESv2Lib,'glStencilFuncSeparate');
  1694. pointer(glStencilMask):=glGetProcAddress(GLESv2Lib,'glStencilMask');
  1695. pointer(glStencilMaskSeparate):=glGetProcAddress(GLESv2Lib,'glStencilMaskSeparate');
  1696. pointer(glStencilOp):=glGetProcAddress(GLESv2Lib,'glStencilOp');
  1697. pointer(glStencilOpSeparate):=glGetProcAddress(GLESv2Lib,'glStencilOpSeparate');
  1698. pointer(glTexImage2D):=glGetProcAddress(GLESv2Lib,'glTexImage2D');
  1699. pointer(glTexParameterf):=glGetProcAddress(GLESv2Lib,'glTexParameterf');
  1700. pointer(glTexParameterfv):=glGetProcAddress(GLESv2Lib,'glTexParameterfv');
  1701. pointer(glTexParameteri):=glGetProcAddress(GLESv2Lib,'glTexParameteri');
  1702. pointer(glTexParameteriv):=glGetProcAddress(GLESv2Lib,'glTexParameteriv');
  1703. pointer(glTexSubImage2D):=glGetProcAddress(GLESv2Lib,'glTexSubImage2D');
  1704. pointer(glUniform1f):=glGetProcAddress(GLESv2Lib,'glUniform1f');
  1705. pointer(glUniform1fv):=glGetProcAddress(GLESv2Lib,'glUniform1fv');
  1706. pointer(glUniform1i):=glGetProcAddress(GLESv2Lib,'glUniform1i');
  1707. pointer(glUniform1iv):=glGetProcAddress(GLESv2Lib,'glUniform1iv');
  1708. pointer(glUniform2f):=glGetProcAddress(GLESv2Lib,'glUniform2f');
  1709. pointer(glUniform2fv):=glGetProcAddress(GLESv2Lib,'glUniform2fv');
  1710. pointer(glUniform2i):=glGetProcAddress(GLESv2Lib,'glUniform2i');
  1711. pointer(glUniform2iv):=glGetProcAddress(GLESv2Lib,'glUniform2iv');
  1712. pointer(glUniform3f):=glGetProcAddress(GLESv2Lib,'glUniform3f');
  1713. pointer(glUniform3fv):=glGetProcAddress(GLESv2Lib,'glUniform3fv');
  1714. pointer(glUniform3i):=glGetProcAddress(GLESv2Lib,'glUniform3i');
  1715. pointer(glUniform3iv):=glGetProcAddress(GLESv2Lib,'glUniform3iv');
  1716. pointer(glUniform4f):=glGetProcAddress(GLESv2Lib,'glUniform4f');
  1717. pointer(glUniform4fv):=glGetProcAddress(GLESv2Lib,'glUniform4fv');
  1718. pointer(glUniform4i):=glGetProcAddress(GLESv2Lib,'glUniform4i');
  1719. pointer(glUniform4iv):=glGetProcAddress(GLESv2Lib,'glUniform4iv');
  1720. pointer(glUniformMatrix2fv):=glGetProcAddress(GLESv2Lib,'glUniformMatrix2fv');
  1721. pointer(glUniformMatrix3fv):=glGetProcAddress(GLESv2Lib,'glUniformMatrix3fv');
  1722. pointer(glUniformMatrix4fv):=glGetProcAddress(GLESv2Lib,'glUniformMatrix4fv');
  1723. pointer(glUseProgram):=glGetProcAddress(GLESv2Lib,'glUseProgram');
  1724. pointer(glValidateProgram):=glGetProcAddress(GLESv2Lib,'glValidateProgram');
  1725. pointer(glVertexAttrib1f):=glGetProcAddress(GLESv2Lib,'glVertexAttrib1f');
  1726. pointer(glVertexAttrib1fv):=glGetProcAddress(GLESv2Lib,'glVertexAttrib1fv');
  1727. pointer(glVertexAttrib2f):=glGetProcAddress(GLESv2Lib,'glVertexAttrib2f');
  1728. pointer(glVertexAttrib2fv):=glGetProcAddress(GLESv2Lib,'glVertexAttrib2fv');
  1729. pointer(glVertexAttrib3f):=glGetProcAddress(GLESv2Lib,'glVertexAttrib3f');
  1730. pointer(glVertexAttrib3fv):=glGetProcAddress(GLESv2Lib,'glVertexAttrib3fv');
  1731. pointer(glVertexAttrib4f):=glGetProcAddress(GLESv2Lib,'glVertexAttrib4f');
  1732. pointer(glVertexAttrib4fv):=glGetProcAddress(GLESv2Lib,'glVertexAttrib4fv');
  1733. pointer(glVertexAttribPointer):=glGetProcAddress(GLESv2Lib,'glVertexAttribPointer');
  1734. pointer(glViewport):=glGetProcAddress(GLESv2Lib,'glViewport');
  1735. pointer(glEGLImageTargetTexture2DOES):=glGetProcAddress(GLESv2Lib,'glEGLImageTargetTexture2DOES');
  1736. pointer(glEGLImageTargetRenderbufferStorageOES):=glGetProcAddress(GLESv2Lib,'glEGLImageTargetRenderbufferStorageOES');
  1737. pointer(glGetProgramBinaryOES):=glGetProcAddress(GLESv2Lib,'glGetProgramBinaryOES');
  1738. pointer(glProgramBinaryOES):=glGetProcAddress(GLESv2Lib,'glProgramBinaryOES');
  1739. pointer(glMapBufferOES):=glGetProcAddress(GLESv2Lib,'glMapBufferOES');
  1740. pointer(glUnmapBufferOES):=glGetProcAddress(GLESv2Lib,'glUnmapBufferOES');
  1741. pointer(glGetBufferPointervOES):=glGetProcAddress(GLESv2Lib,'glGetBufferPointervOES');
  1742. pointer(glTexImage3DOES):=glGetProcAddress(GLESv2Lib,'glTexImage3DOES');
  1743. pointer(glTexSubImage3DOES):=glGetProcAddress(GLESv2Lib,'glTexSubImage3DOES');
  1744. pointer(glCopyTexSubImage3DOES):=glGetProcAddress(GLESv2Lib,'glCopyTexSubImage3DOES');
  1745. pointer(glCompressedTexImage3DOES):=glGetProcAddress(GLESv2Lib,'glCompressedTexImage3DOES');
  1746. pointer(glCompressedTexSubImage3DOES):=glGetProcAddress(GLESv2Lib,'glCompressedTexSubImage3DOES');
  1747. pointer(glFramebufferTexture3DOES):=glGetProcAddress(GLESv2Lib,'glFramebufferTexture3DOES');
  1748. pointer(glGetPerfMonitorGroupsAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorGroupsAMD');
  1749. pointer(glGetPerfMonitorCountersAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorCountersAMD');
  1750. pointer(glGetPerfMonitorGroupStringAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorGroupStringAMD');
  1751. pointer(glGetPerfMonitorCounterStringAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorCounterStringAMD');
  1752. pointer(glGetPerfMonitorCounterInfoAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorCounterInfoAMD');
  1753. pointer(glGenPerfMonitorsAMD):=glGetProcAddress(GLESv2Lib,'glGenPerfMonitorsAMD');
  1754. pointer(glDeletePerfMonitorsAMD):=glGetProcAddress(GLESv2Lib,'glDeletePerfMonitorsAMD');
  1755. pointer(glSelectPerfMonitorCountersAMD):=glGetProcAddress(GLESv2Lib,'glSelectPerfMonitorCountersAMD');
  1756. pointer(glBeginPerfMonitorAMD):=glGetProcAddress(GLESv2Lib,'glBeginPerfMonitorAMD');
  1757. pointer(glEndPerfMonitorAMD):=glGetProcAddress(GLESv2Lib,'glEndPerfMonitorAMD');
  1758. pointer(glGetPerfMonitorCounterDataAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorCounterDataAMD');
  1759. end;
  1760. initialization
  1761. {$ifdef EGL}
  1762. EGLLib:=0;
  1763. LoadEGL({$ifdef windows}'libEGL.dll'{$else}'libEGL.so'{$endif});
  1764. {$endif}
  1765. GLESv2Lib:=0;
  1766. LoadGLESv2({$ifdef darwin}'/System/Library/Frameworks/OpenGLES.framework/OpenGLES'{$else}{$ifdef windows}'libGLESv2.dll'{$else}'libGLESv2.so'{$endif}{$endif});
  1767. finalization
  1768. FreeGLESv2;
  1769. {$ifdef EGL}
  1770. FreeEGL;
  1771. {$endif}
  1772. end.