123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156 |
- %
- % $Id$
- % This file is part of the FPC documentation.
- % Copyright (C) 1998, by Michael Van Canneyt
- %
- % The FPC documentation is free text; you can redistribute it and/or
- % modify it under the terms of the GNU Library General Public License as
- % published by the Free Software Foundation; either version 2 of the
- % License, or (at your option) any later version.
- %
- % The FPC Documentation is distributed in the hope that it will be useful,
- % but WITHOUT ANY WARRANTY; without even the implied warranty of
- % MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- % Library General Public License for more details.
- %
- % You should have received a copy of the GNU Library General Public
- % License along with the FPC documentation; see the file COPYING.LIB. If not,
- % write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- % Boston, MA 02111-1307, USA.
- %
- \chapter{The MOUSE unit}
- \label{ch:mouse}
- This chapter describes the \var{mouse} unit. It is implemented for \dos only.
- By default, the \var{Mouse} unit is compiled with the \var{MOUSECHECK}
- symbol defined.
- This ensures that all functions check if the mouse is installed or not, and
- to exit gracefully if the mouse isn't installed.
- You may wish to undefine the symbol in the source code, and recompile the
- unit, to disable this behaviour.
- The first section lists constants, types and variables introduced in the mouse unit
- and the second section lists all functions and procedures in alphabetical
- order.
- \section{Constants, Types and variables}
- The \var{MouseFound} variable is set by the \seef{CheckMouse} function.
- \begin{verbatim}
- Var
- MouseFound:Boolean;
- \end{verbatim}
- \section{Functionas and Procedures}
- \Functionl{Check\_Mouse}{CheckMouse}{Boolean}
- {\var{Check\_Mouse} checks if the mousedriver is present and sets the
- \var{MouseFound} variable to \var{True} if so.}
- {None.}{}
- \Procedurel{Hide\_Mouse}{HideMouse}
- {\var{Hide\_Mouse} hides the mouse pointer.}{None.}{\seep{ShowMouse}}
- \Function{IsRPressed}{Boolean}
- { \var{IsRPressed} returns \var{True} if the right mouse button is pressed,
- \var{False} otherwise}{\seef{IsLPressed}}
- \Function{IsLPressed}{Boolean}
- { \var{IsRPressed} returns \var{True} if the left mouse button is pressed,
- \var{False} otherwise}{\seef{IsRPressed}}
- \procedure{Micky}{(Horizontal,Vertical: Longint)}
- {\var{Micky} sets the mouse speed in horizontal and vertical
- directions}
- {None}
- {}
- \procedurel{Mouse\_Ascii}{MouseAscii}{(Ascii:LongInt)}
- {\var{Mouse\_Ascii} sets the mouse ascii in text
- mode.}
- {None.}
- {\seep{MouseShape}}
- \Function{MouseButtons}{longint}
- { \var{MouseButtons} returns which mouse buttons are pressed. The pressed
- buttones are bit encoded in bits 0-2}{None.}{\seef{MouseX}, \seef{MouseY}}
- \procedurel{Mouse\_Cur}{MouseCur}{(X,Y:Longint)}
- {\var{Mouse\_Cur} sets mouse pointer on \var{X,Y} where \var{X} is the
- horizontal coordinate, \var{Y} is the vertical coordinate. You The
- coordinates are those you would set in text mode, multiplied by 8.}
- {None}{\seep{ReadMouse}}
- \functionl{Mouse\_Press}{MousePress}{(var x,y: Longint; button: Longint)}{Longint}
- {\var{Mouse\_Press} returns which buttons were pressed after the last call to
- this function. It returns the same data as the \seep{ReadMouse}
- procedure}
- {None.}
- {\seep{ReadMouse}, \seef{MouseRelease}}
- \functionl{Mouse\_Release}{MouseRelease}{(var Row,Col : Longint;Button : Longint)}{integer}
- {\var{Mouse\_Release} returns which button was released after last the call to
- this function. It returns the position in \var{Row,Col} (text coordinates) and
- the button number in \var{Button} }
- {None.}
- {\seef{MousePress}, \seep{ReadMouse}}
- \procedurel{Mouse\_Shape}{MouseShape}{(BackColor,ForColor,Ascii:LongInt)}
- {\var{Mouse\_Shape} changes the shape and color of the text mouse cursor.
- The colors are specified in \var{BackColor}, \var{ForColor}, and
- \var{Ascii} is (Guys ??)}
- {None.}
- {\seep{MouseAscii}}
- \Function{MouseX}{Longint}
- {\var{MouseX} returns the mouses X coordinate in textmode units.}{None.}
- {\seef{MouseY}, \seef{MouseButtons}}
- \procedurel{Mouse\_XRange}{MouseXRange}{(Min,Max: Longint)}
- {\var{Mouse\_XRange} sets the mouses x range, i.e. the minimal (in
- \var{Min}) and maximal (in \var{Max}) values that the x-coordinate of the
- mouse pointer can take.}
- {None.}
- {\seep{MouseYRange}, \seep{MWindow}}
- \Function{MouseY}{Longint}
- {\var{MouseY} returns the mouses X coordinate in textmode units.}{None.}
- {\seef{MouseY}, \seef{MouseButtons}}
- \procedurel{Mouse\_YRange}{MouseYRange}{(Min,Max: Longint)}
- {\var{Mouse\_YRange} sets the mouses y range, i.e. the minimal (in
- \var{Min}) and maximal (in \var{Max}) values that the y-coordinate of the
- mouse pointer can take.}
- {None.}
- {\seep{MouseXRange}, \seep{MWindow}}
- \procedure{MWindow}{(x1,y1,x2,y2: Longint)}
- {\var{MWindow} defines a rectangle (with corners at \var{(x1,y1)} and
- \var{(x2,y2)}) on the screen, outside which the mouse cannot be moved.}
- {None.}{\seep{MouseXRange}, \seep{MouseYRange}}
- \procedurel{Read\_Mouse}{ReadMouse}{(var X,Y:Longint;var Buttons:Longint)}
- {\var{Read\_Mouse} reads the mouse position in pixels and returns the
- horizontal position in \var{X} and the vertical position in \var{Y}.
- (you should divide by 8 to get the text position), and reads the
- button states. It is a bitwise combination of
- \begin{description}
- \item [1] \ for the left button
- \item [2] \ for the right button
- \item [7] \ for the middle button
- \end{description}
- }{None.}{\seep{MouseCur}}
- \Procedurel{Show\_Mouse}{ShowMouse}
- {\var{Show\_Mouse} shows the mouse pointer both on text or graphics screens.}
- {None.}{\seep{HideMouse}}
- \procedurel{Unseen\_Mouse}{(x1,y1,x2,y2: Longint)}
- { \var{Unseen\_Mouse} defines a rectangle (with corner points \var{(X1,Y1)}
- and \var{(X2,Y2)} on the screen in which the mouse will disappear if comes
- over it.}{None.}{}
|