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|
- { Pascal Translation: Gorazd Krosl, <[email protected]>, October 2009 }
- {
- Modified for use with Free Pascal
- Version 308
- Please report any bugs to <[email protected]>
- }
- {$ifc not defined MACOSALLINCLUDE or not MACOSALLINCLUDE}
- {$mode macpas}
- {$modeswitch cblocks}
- {$packenum 1}
- {$macro on}
- {$inline on}
- {$calling mwpascal}
- {$IFNDEF FPC_DOTTEDUNITS}
- unit macgl;
- {$ENDIF FPC_DOTTEDUNITS}
- interface
- {$setc UNIVERSAL_INTERFACES_VERSION := $0400}
- {$setc GAP_INTERFACES_VERSION := $0308}
- {$ifc not defined USE_CFSTR_CONSTANT_MACROS}
- {$setc USE_CFSTR_CONSTANT_MACROS := TRUE}
- {$endc}
- {$ifc defined CPUPOWERPC and defined CPUI386}
- {$error Conflicting initial definitions for CPUPOWERPC and CPUI386}
- {$endc}
- {$ifc defined FPC_BIG_ENDIAN and defined FPC_LITTLE_ENDIAN}
- {$error Conflicting initial definitions for FPC_BIG_ENDIAN and FPC_LITTLE_ENDIAN}
- {$endc}
- {$ifc not defined __ppc__ and defined CPUPOWERPC32}
- {$setc __ppc__ := 1}
- {$elsec}
- {$setc __ppc__ := 0}
- {$endc}
- {$ifc not defined __ppc64__ and defined CPUPOWERPC64}
- {$setc __ppc64__ := 1}
- {$elsec}
- {$setc __ppc64__ := 0}
- {$endc}
- {$ifc not defined __i386__ and defined CPUI386}
- {$setc __i386__ := 1}
- {$elsec}
- {$setc __i386__ := 0}
- {$endc}
- {$ifc not defined __x86_64__ and defined CPUX86_64}
- {$setc __x86_64__ := 1}
- {$elsec}
- {$setc __x86_64__ := 0}
- {$endc}
- {$ifc not defined __arm__ and defined CPUARM}
- {$setc __arm__ := 1}
- {$elsec}
- {$setc __arm__ := 0}
- {$endc}
- {$ifc not defined __arm64__ and defined CPUAARCH64}
- {$setc __arm64__ := 1}
- {$elsec}
- {$setc __arm64__ := 0}
- {$endc}
- {$ifc defined cpu64}
- {$setc __LP64__ := 1}
- {$elsec}
- {$setc __LP64__ := 0}
- {$endc}
- {$ifc defined __ppc__ and __ppc__ and defined __i386__ and __i386__}
- {$error Conflicting definitions for __ppc__ and __i386__}
- {$endc}
- {$ifc defined __ppc__ and __ppc__}
- {$setc TARGET_CPU_PPC := TRUE}
- {$setc TARGET_CPU_PPC64 := FALSE}
- {$setc TARGET_CPU_X86 := FALSE}
- {$setc TARGET_CPU_X86_64 := FALSE}
- {$setc TARGET_CPU_ARM := FALSE}
- {$setc TARGET_CPU_ARM64 := FALSE}
- {$setc TARGET_OS_MAC := TRUE}
- {$setc TARGET_OS_IPHONE := FALSE}
- {$setc TARGET_IPHONE_SIMULATOR := FALSE}
- {$setc TARGET_OS_EMBEDDED := FALSE}
- {$elifc defined __ppc64__ and __ppc64__}
- {$setc TARGET_CPU_PPC := FALSE}
- {$setc TARGET_CPU_PPC64 := TRUE}
- {$setc TARGET_CPU_X86 := FALSE}
- {$setc TARGET_CPU_X86_64 := FALSE}
- {$setc TARGET_CPU_ARM := FALSE}
- {$setc TARGET_CPU_ARM64 := FALSE}
- {$setc TARGET_OS_MAC := TRUE}
- {$setc TARGET_OS_IPHONE := FALSE}
- {$setc TARGET_IPHONE_SIMULATOR := FALSE}
- {$setc TARGET_OS_EMBEDDED := FALSE}
- {$elifc defined __i386__ and __i386__}
- {$setc TARGET_CPU_PPC := FALSE}
- {$setc TARGET_CPU_PPC64 := FALSE}
- {$setc TARGET_CPU_X86 := TRUE}
- {$setc TARGET_CPU_X86_64 := FALSE}
- {$setc TARGET_CPU_ARM := FALSE}
- {$setc TARGET_CPU_ARM64 := FALSE}
- {$ifc defined iphonesim}
- {$setc TARGET_OS_MAC := FALSE}
- {$setc TARGET_OS_IPHONE := TRUE}
- {$setc TARGET_IPHONE_SIMULATOR := TRUE}
- {$elsec}
- {$setc TARGET_OS_MAC := TRUE}
- {$setc TARGET_OS_IPHONE := FALSE}
- {$setc TARGET_IPHONE_SIMULATOR := FALSE}
- {$endc}
- {$setc TARGET_OS_EMBEDDED := FALSE}
- {$elifc defined __x86_64__ and __x86_64__}
- {$setc TARGET_CPU_PPC := FALSE}
- {$setc TARGET_CPU_PPC64 := FALSE}
- {$setc TARGET_CPU_X86 := FALSE}
- {$setc TARGET_CPU_X86_64 := TRUE}
- {$setc TARGET_CPU_ARM := FALSE}
- {$setc TARGET_CPU_ARM64 := FALSE}
- {$ifc defined iphonesim}
- {$setc TARGET_OS_MAC := FALSE}
- {$setc TARGET_OS_IPHONE := TRUE}
- {$setc TARGET_IPHONE_SIMULATOR := TRUE}
- {$elsec}
- {$setc TARGET_OS_MAC := TRUE}
- {$setc TARGET_OS_IPHONE := FALSE}
- {$setc TARGET_IPHONE_SIMULATOR := FALSE}
- {$endc}
- {$setc TARGET_OS_EMBEDDED := FALSE}
- {$elifc defined __arm__ and __arm__}
- {$setc TARGET_CPU_PPC := FALSE}
- {$setc TARGET_CPU_PPC64 := FALSE}
- {$setc TARGET_CPU_X86 := FALSE}
- {$setc TARGET_CPU_X86_64 := FALSE}
- {$setc TARGET_CPU_ARM := TRUE}
- {$setc TARGET_CPU_ARM64 := FALSE}
- {$setc TARGET_OS_MAC := FALSE}
- {$setc TARGET_OS_IPHONE := TRUE}
- {$setc TARGET_IPHONE_SIMULATOR := FALSE}
- {$setc TARGET_OS_EMBEDDED := TRUE}
- {$elifc defined __arm64__ and __arm64__}
- {$setc TARGET_CPU_PPC := FALSE}
- {$setc TARGET_CPU_PPC64 := FALSE}
- {$setc TARGET_CPU_X86 := FALSE}
- {$setc TARGET_CPU_X86_64 := FALSE}
- {$setc TARGET_CPU_ARM := FALSE}
- {$setc TARGET_CPU_ARM64 := TRUE}
- {$ifc defined ios}
- {$setc TARGET_OS_MAC := FALSE}
- {$setc TARGET_OS_IPHONE := TRUE}
- {$setc TARGET_OS_EMBEDDED := TRUE}
- {$elsec}
- {$setc TARGET_OS_MAC := TRUE}
- {$setc TARGET_OS_IPHONE := FALSE}
- {$setc TARGET_OS_EMBEDDED := FALSE}
- {$endc}
- {$setc TARGET_IPHONE_SIMULATOR := FALSE}
- {$elsec}
- {$error __ppc__ nor __ppc64__ nor __i386__ nor __x86_64__ nor __arm__ nor __arm64__ is defined.}
- {$endc}
- {$ifc defined __LP64__ and __LP64__ }
- {$setc TARGET_CPU_64 := TRUE}
- {$elsec}
- {$setc TARGET_CPU_64 := FALSE}
- {$endc}
- {$ifc defined FPC_BIG_ENDIAN}
- {$setc TARGET_RT_BIG_ENDIAN := TRUE}
- {$setc TARGET_RT_LITTLE_ENDIAN := FALSE}
- {$elifc defined FPC_LITTLE_ENDIAN}
- {$setc TARGET_RT_BIG_ENDIAN := FALSE}
- {$setc TARGET_RT_LITTLE_ENDIAN := TRUE}
- {$elsec}
- {$error Neither FPC_BIG_ENDIAN nor FPC_LITTLE_ENDIAN are defined.}
- {$endc}
- {$setc ACCESSOR_CALLS_ARE_FUNCTIONS := TRUE}
- {$setc CALL_NOT_IN_CARBON := FALSE}
- {$setc OLDROUTINENAMES := FALSE}
- {$setc OPAQUE_TOOLBOX_STRUCTS := TRUE}
- {$setc OPAQUE_UPP_TYPES := TRUE}
- {$setc OTCARBONAPPLICATION := TRUE}
- {$setc OTKERNEL := FALSE}
- {$setc PM_USE_SESSION_APIS := TRUE}
- {$setc TARGET_API_MAC_CARBON := TRUE}
- {$setc TARGET_API_MAC_OS8 := FALSE}
- {$setc TARGET_API_MAC_OSX := TRUE}
- {$setc TARGET_CARBON := TRUE}
- {$setc TARGET_CPU_68K := FALSE}
- {$setc TARGET_CPU_MIPS := FALSE}
- {$setc TARGET_CPU_SPARC := FALSE}
- {$setc TARGET_OS_UNIX := FALSE}
- {$setc TARGET_OS_WIN32 := FALSE}
- {$setc TARGET_RT_MAC_68881 := FALSE}
- {$setc TARGET_RT_MAC_CFM := FALSE}
- {$setc TARGET_RT_MAC_MACHO := TRUE}
- {$setc TYPED_FUNCTION_POINTERS := TRUE}
- {$setc TYPE_BOOL := FALSE}
- {$setc TYPE_EXTENDED := FALSE}
- {$setc TYPE_LONGLONG := TRUE}
- {$IFDEF FPC_DOTTEDUNITS}
- uses MacOsApi.MacTypes;
- {$ELSE FPC_DOTTEDUNITS}
- uses MacTypes;
- {$ENDIF FPC_DOTTEDUNITS}
- {$endc} {not MACOSALLINCLUDE}
- {$ifc TARGET_OS_MAC}
- {$ALIGN POWER}
- //#ifndef __gl_h_
- //#define __gl_h_
- {
- ** License Applicability. Except to the extent portions of this file are
- ** made subject to an alternative license as permitted in the SGI Free
- ** Software License B, Version 1.1 (the "License"), the contents of this
- ** file are subject only to the provisions of the License. You may not use
- ** this file except in compliance with the License. You may obtain a copy
- ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
- ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
- **
- ** http://oss.sgi.com/projects/FreeB
- **
- ** Note that, as provided in the License, the Software is distributed on an
- ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
- ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
- ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
- ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
- **
- ** Original Code. The Original Code is: OpenGL Sample Implementation,
- ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
- ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
- ** Copyright in any portions created by third parties is as indicated
- ** elsewhere herein. All Rights Reserved.
- **
- ** Additional Notice Provisions: This software was created using the
- ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
- ** not been independently verified as being compliant with the OpenGL(R)
- ** version 1.2.1 Specification.
- }
- // switches to providing function pointers
- //#define GL_GLEXT_FUNCTION_POINTERS 1
- type
- GLenum = UInt32;
- PGLenum = ^GLenum;
-
- GLboolean = UInt8;
- PGLboolean = ^GLboolean;
-
- GLbitfield = UInt32;
- PGLbitfield = ^GLbitfield;
-
- GLbyte = SInt8;
- PGLbyte = ^GLbyte;
-
- GLshort = SInt16;
- PGLshort = ^GLshort;
-
- GLint = SInt32;
- PGLint = ^GLint;
-
- GLsizei = SInt32;
- PGLsizei = ^GLsizei;
-
- GLubyte = UInt8;
- PGLubyte = ^GLubyte;
-
- GLushort = UInt16;
- PGLushort = ^GLushort;
-
- GLuint = UInt32;
- PGLuint = ^GLuint;
-
- GLfloat = Float32;
- PGLfloat = ^GLfloat;
-
- GLclampf = Float32;
- PGLclampf = ^GLclampf;
-
- GLdouble = Float64;
- PGLdouble = ^GLdouble;
-
- GLclampd = Float64;
- PGLclampd = ^GLclampd;
-
- // GLvoid = void;
- type
- GLintptr = SIGNEDLONG;
- GLsizeiptr = SIGNEDLONG;
- {$ifc undefined GL_TYPEDEFS_2_0}
- {$setc GL_TYPEDEFS_2_0 := TRUE}
- type
- GLchar = AnsiChar;
- {$endc}
- {***********************************************************}
- { Version }
- {$setc GL_VERSION_1_1 := TRUE}
- {$setc GL_VERSION_1_2 := TRUE}
- {$setc GL_VERSION_1_3 := TRUE}
- {$setc GL_VERSION_1_4 := TRUE}
- {$setc GL_VERSION_1_5 := TRUE}
- {$setc GL_VERSION_2_0 := TRUE}
- {$setc GL_VERSION_2_1 := TRUE}
- { AccumOp }
- const GL_ACCUM = $0100;
- const GL_LOAD = $0101;
- const GL_RETURN = $0102;
- const GL_MULT = $0103;
- const GL_ADD = $0104;
- { AlphaFunction }
- const GL_NEVER = $0200;
- const GL_LESS = $0201;
- const GL_EQUAL = $0202;
- const GL_LEQUAL = $0203;
- const GL_GREATER = $0204;
- const GL_NOTEQUAL = $0205;
- const GL_GEQUAL = $0206;
- const GL_ALWAYS = $0207;
- { AttribMask }
- const GL_CURRENT_BIT = $00000001;
- const GL_POINT_BIT = $00000002;
- const GL_LINE_BIT = $00000004;
- const GL_POLYGON_BIT = $00000008;
- const GL_POLYGON_STIPPLE_BIT = $00000010;
- const GL_PIXEL_MODE_BIT = $00000020;
- const GL_LIGHTING_BIT = $00000040;
- const GL_FOG_BIT = $00000080;
- const GL_DEPTH_BUFFER_BIT = $00000100;
- const GL_ACCUM_BUFFER_BIT = $00000200;
- const GL_STENCIL_BUFFER_BIT = $00000400;
- const GL_VIEWPORT_BIT = $00000800;
- const GL_TRANSFORM_BIT = $00001000;
- const GL_ENABLE_BIT = $00002000;
- const GL_COLOR_BUFFER_BIT = $00004000;
- const GL_HINT_BIT = $00008000;
- const GL_EVAL_BIT = $00010000;
- const GL_LIST_BIT = $00020000;
- const GL_TEXTURE_BIT = $00040000;
- const GL_SCISSOR_BIT = $00080000;
- const GL_ALL_ATTRIB_BITS = $000fffff;
- { BeginMode }
- const GL_POINTS = $0000;
- const GL_LINES = $0001;
- const GL_LINE_LOOP = $0002;
- const GL_LINE_STRIP = $0003;
- const GL_TRIANGLES = $0004;
- const GL_TRIANGLE_STRIP = $0005;
- const GL_TRIANGLE_FAN = $0006;
- const GL_QUADS = $0007;
- const GL_QUAD_STRIP = $0008;
- const GL_POLYGON = $0009;
- { BlendEquationMode }
- { GL_LOGIC_OP }
- { GL_FUNC_ADD }
- { GL_MIN }
- { GL_MAX }
- { GL_FUNC_SUBTRACT }
- { GL_FUNC_REVERSE_SUBTRACT }
- { BlendingFactorDest }
- const
- GL_ZERO = 0;
- const
- GL_ONE = 1;
- const GL_SRC_COLOR = $0300;
- const GL_ONE_MINUS_SRC_COLOR = $0301;
- const GL_SRC_ALPHA = $0302;
- const GL_ONE_MINUS_SRC_ALPHA = $0303;
- const GL_DST_ALPHA = $0304;
- const GL_ONE_MINUS_DST_ALPHA = $0305;
- { GL_CONSTANT_COLOR }
- { GL_ONE_MINUS_CONSTANT_COLOR }
- { GL_CONSTANT_ALPHA }
- { GL_ONE_MINUS_CONSTANT_ALPHA }
- { BlendingFactorSrc }
- { GL_ZERO }
- { GL_ONE }
- const GL_DST_COLOR = $0306;
- const GL_ONE_MINUS_DST_COLOR = $0307;
- const GL_SRC_ALPHA_SATURATE = $0308;
- { GL_SRC_ALPHA }
- { GL_ONE_MINUS_SRC_ALPHA }
- { GL_DST_ALPHA }
- { GL_ONE_MINUS_DST_ALPHA }
- { GL_CONSTANT_COLOR }
- { GL_ONE_MINUS_CONSTANT_COLOR }
- { GL_CONSTANT_ALPHA }
- { GL_ONE_MINUS_CONSTANT_ALPHA }
- { Boolean }
- const
- GL_TRUE = 1;
- const
- GL_FALSE = 0;
- { ClearBufferMask }
- { GL_COLOR_BUFFER_BIT }
- { GL_ACCUM_BUFFER_BIT }
- { GL_STENCIL_BUFFER_BIT }
- { GL_DEPTH_BUFFER_BIT }
- { ClientArrayType }
- { GL_VERTEX_ARRAY }
- { GL_NORMAL_ARRAY }
- { GL_COLOR_ARRAY }
- { GL_INDEX_ARRAY }
- { GL_TEXTURE_COORD_ARRAY }
- { GL_EDGE_FLAG_ARRAY }
- { ClipPlaneName }
- const GL_CLIP_PLANE0 = $3000;
- const GL_CLIP_PLANE1 = $3001;
- const GL_CLIP_PLANE2 = $3002;
- const GL_CLIP_PLANE3 = $3003;
- const GL_CLIP_PLANE4 = $3004;
- const GL_CLIP_PLANE5 = $3005;
- { ColorMaterialFace }
- { GL_FRONT }
- { GL_BACK }
- { GL_FRONT_AND_BACK }
- { ColorMaterialParameter }
- { GL_AMBIENT }
- { GL_DIFFUSE }
- { GL_SPECULAR }
- { GL_EMISSION }
- { GL_AMBIENT_AND_DIFFUSE }
- { ColorPointerType }
- { GL_BYTE }
- { GL_UNSIGNED_BYTE }
- { GL_SHORT }
- { GL_UNSIGNED_SHORT }
- { GL_INT }
- { GL_UNSIGNED_INT }
- { GL_FLOAT }
- { GL_DOUBLE }
- { ColorTableParameterPName }
- { GL_COLOR_TABLE_SCALE }
- { GL_COLOR_TABLE_BIAS }
- { ColorTableTarget }
- { GL_COLOR_TABLE }
- { GL_POST_CONVOLUTION_COLOR_TABLE }
- { GL_POST_COLOR_MATRIX_COLOR_TABLE }
- { GL_PROXY_COLOR_TABLE }
- { GL_PROXY_POST_CONVOLUTION_COLOR_TABLE }
- { GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE }
- { ConvolutionBorderMode }
- { GL_REDUCE }
- { GL_IGNORE_BORDER }
- { GL_CONSTANT_BORDER }
- { ConvolutionParameter }
- { GL_CONVOLUTION_BORDER_MODE }
- { GL_CONVOLUTION_FILTER_SCALE }
- { GL_CONVOLUTION_FILTER_BIAS }
- { ConvolutionTarget }
- { GL_CONVOLUTION_1D }
- { GL_CONVOLUTION_2D }
- { CullFaceMode }
- { GL_FRONT }
- { GL_BACK }
- { GL_FRONT_AND_BACK }
- { DataType }
- const GL_BYTE = $1400;
- const GL_UNSIGNED_BYTE = $1401;
- const GL_SHORT = $1402;
- const GL_UNSIGNED_SHORT = $1403;
- const GL_INT = $1404;
- const GL_UNSIGNED_INT = $1405;
- const GL_FLOAT = $1406;
- const GL_2_BYTES = $1407;
- const GL_3_BYTES = $1408;
- const GL_4_BYTES = $1409;
- const GL_DOUBLE = $140A;
- { DepthFunction }
- { GL_NEVER }
- { GL_LESS }
- { GL_EQUAL }
- { GL_LEQUAL }
- { GL_GREATER }
- { GL_NOTEQUAL }
- { GL_GEQUAL }
- { GL_ALWAYS }
- { DrawBufferMode }
- const
- GL_NONE = 0;
- const GL_FRONT_LEFT = $0400;
- const GL_FRONT_RIGHT = $0401;
- const GL_BACK_LEFT = $0402;
- const GL_BACK_RIGHT = $0403;
- const GL_FRONT = $0404;
- const GL_BACK = $0405;
- const GL_LEFT = $0406;
- const GL_RIGHT = $0407;
- const GL_FRONT_AND_BACK = $0408;
- const GL_AUX0 = $0409;
- const GL_AUX1 = $040A;
- const GL_AUX2 = $040B;
- const GL_AUX3 = $040C;
- { Enable }
- { GL_FOG }
- { GL_LIGHTING }
- { GL_TEXTURE_1D }
- { GL_TEXTURE_2D }
- { GL_LINE_STIPPLE }
- { GL_POLYGON_STIPPLE }
- { GL_CULL_FACE }
- { GL_ALPHA_TEST }
- { GL_BLEND }
- { GL_INDEX_LOGIC_OP }
- { GL_COLOR_LOGIC_OP }
- { GL_DITHER }
- { GL_STENCIL_TEST }
- { GL_DEPTH_TEST }
- { GL_CLIP_PLANE0 }
- { GL_CLIP_PLANE1 }
- { GL_CLIP_PLANE2 }
- { GL_CLIP_PLANE3 }
- { GL_CLIP_PLANE4 }
- { GL_CLIP_PLANE5 }
- { GL_LIGHT0 }
- { GL_LIGHT1 }
- { GL_LIGHT2 }
- { GL_LIGHT3 }
- { GL_LIGHT4 }
- { GL_LIGHT5 }
- { GL_LIGHT6 }
- { GL_LIGHT7 }
- { GL_TEXTURE_GEN_S }
- { GL_TEXTURE_GEN_T }
- { GL_TEXTURE_GEN_R }
- { GL_TEXTURE_GEN_Q }
- { GL_MAP1_VERTEX_3 }
- { GL_MAP1_VERTEX_4 }
- { GL_MAP1_COLOR_4 }
- { GL_MAP1_INDEX }
- { GL_MAP1_NORMAL }
- { GL_MAP1_TEXTURE_COORD_1 }
- { GL_MAP1_TEXTURE_COORD_2 }
- { GL_MAP1_TEXTURE_COORD_3 }
- { GL_MAP1_TEXTURE_COORD_4 }
- { GL_MAP2_VERTEX_3 }
- { GL_MAP2_VERTEX_4 }
- { GL_MAP2_COLOR_4 }
- { GL_MAP2_INDEX }
- { GL_MAP2_NORMAL }
- { GL_MAP2_TEXTURE_COORD_1 }
- { GL_MAP2_TEXTURE_COORD_2 }
- { GL_MAP2_TEXTURE_COORD_3 }
- { GL_MAP2_TEXTURE_COORD_4 }
- { GL_POINT_SMOOTH }
- { GL_LINE_SMOOTH }
- { GL_POLYGON_SMOOTH }
- { GL_SCISSOR_TEST }
- { GL_COLOR_MATERIAL }
- { GL_NORMALIZE }
- { GL_AUTO_NORMAL }
- { GL_VERTEX_ARRAY }
- { GL_NORMAL_ARRAY }
- { GL_COLOR_ARRAY }
- { GL_INDEX_ARRAY }
- { GL_TEXTURE_COORD_ARRAY }
- { GL_EDGE_FLAG_ARRAY }
- { GL_POLYGON_OFFSET_POINT }
- { GL_POLYGON_OFFSET_LINE }
- { GL_POLYGON_OFFSET_FILL }
- { GL_COLOR_TABLE }
- { GL_POST_CONVOLUTION_COLOR_TABLE }
- { GL_POST_COLOR_MATRIX_COLOR_TABLE }
- { GL_CONVOLUTION_1D }
- { GL_CONVOLUTION_2D }
- { GL_SEPARABLE_2D }
- { GL_HISTOGRAM }
- { GL_MINMAX }
- { GL_RESCALE_NORMAL }
- { GL_TEXTURE_3D }
- { ErrorCode }
- const
- GL_NO_ERROR = 0;
- const GL_INVALID_ENUM = $0500;
- const GL_INVALID_VALUE = $0501;
- const GL_INVALID_OPERATION = $0502;
- const GL_STACK_OVERFLOW = $0503;
- const GL_STACK_UNDERFLOW = $0504;
- const GL_OUT_OF_MEMORY = $0505;
- { GL_TABLE_TOO_LARGE }
- { FeedBackMode }
- const GL_2D = $0600;
- const GL_3D = $0601;
- const GL_3D_COLOR = $0602;
- const GL_3D_COLOR_TEXTURE = $0603;
- const GL_4D_COLOR_TEXTURE = $0604;
- { FeedBackToken }
- const GL_PASS_THROUGH_TOKEN = $0700;
- const GL_POINT_TOKEN = $0701;
- const GL_LINE_TOKEN = $0702;
- const GL_POLYGON_TOKEN = $0703;
- const GL_BITMAP_TOKEN = $0704;
- const GL_DRAW_PIXEL_TOKEN = $0705;
- const GL_COPY_PIXEL_TOKEN = $0706;
- const GL_LINE_RESET_TOKEN = $0707;
- { FogMode }
- { GL_LINEAR }
- const GL_EXP = $0800;
- const GL_EXP2 = $0801;
- { FogParameter }
- { GL_FOG_COLOR }
- { GL_FOG_DENSITY }
- { GL_FOG_END }
- { GL_FOG_INDEX }
- { GL_FOG_MODE }
- { GL_FOG_START }
- { FrontFaceDirection }
- const GL_CW = $0900;
- const GL_CCW = $0901;
- { GetColorTableParameterPName }
- { GL_COLOR_TABLE_SCALE }
- { GL_COLOR_TABLE_BIAS }
- { GL_COLOR_TABLE_FORMAT }
- { GL_COLOR_TABLE_WIDTH }
- { GL_COLOR_TABLE_RED_SIZE }
- { GL_COLOR_TABLE_GREEN_SIZE }
- { GL_COLOR_TABLE_BLUE_SIZE }
- { GL_COLOR_TABLE_ALPHA_SIZE }
- { GL_COLOR_TABLE_LUMINANCE_SIZE }
- { GL_COLOR_TABLE_INTENSITY_SIZE }
- { GetConvolutionParameterPName }
- { GL_CONVOLUTION_BORDER_COLOR }
- { GL_CONVOLUTION_BORDER_MODE }
- { GL_CONVOLUTION_FILTER_SCALE }
- { GL_CONVOLUTION_FILTER_BIAS }
- { GL_CONVOLUTION_FORMAT }
- { GL_CONVOLUTION_WIDTH }
- { GL_CONVOLUTION_HEIGHT }
- { GL_MAX_CONVOLUTION_WIDTH }
- { GL_MAX_CONVOLUTION_HEIGHT }
- { GetHistogramParameterPName }
- { GL_HISTOGRAM_WIDTH }
- { GL_HISTOGRAM_FORMAT }
- { GL_HISTOGRAM_RED_SIZE }
- { GL_HISTOGRAM_GREEN_SIZE }
- { GL_HISTOGRAM_BLUE_SIZE }
- { GL_HISTOGRAM_ALPHA_SIZE }
- { GL_HISTOGRAM_LUMINANCE_SIZE }
- { GL_HISTOGRAM_SINK }
- { GetMapTarget }
- const GL_COEFF = $0A00;
- const GL_ORDER = $0A01;
- const GL_DOMAIN = $0A02;
- { GetMinmaxParameterPName }
- { GL_MINMAX_FORMAT }
- { GL_MINMAX_SINK }
- { GetPixelMap }
- { GL_PIXEL_MAP_I_TO_I }
- { GL_PIXEL_MAP_S_TO_S }
- { GL_PIXEL_MAP_I_TO_R }
- { GL_PIXEL_MAP_I_TO_G }
- { GL_PIXEL_MAP_I_TO_B }
- { GL_PIXEL_MAP_I_TO_A }
- { GL_PIXEL_MAP_R_TO_R }
- { GL_PIXEL_MAP_G_TO_G }
- { GL_PIXEL_MAP_B_TO_B }
- { GL_PIXEL_MAP_A_TO_A }
- { GetPointerTarget }
- { GL_VERTEX_ARRAY_POINTER }
- { GL_NORMAL_ARRAY_POINTER }
- { GL_COLOR_ARRAY_POINTER }
- { GL_INDEX_ARRAY_POINTER }
- { GL_TEXTURE_COORD_ARRAY_POINTER }
- { GL_EDGE_FLAG_ARRAY_POINTER }
- { GetTarget }
- const GL_CURRENT_COLOR = $0B00;
- const GL_CURRENT_INDEX = $0B01;
- const GL_CURRENT_NORMAL = $0B02;
- const GL_CURRENT_TEXTURE_COORDS = $0B03;
- const GL_CURRENT_RASTER_COLOR = $0B04;
- const GL_CURRENT_RASTER_INDEX = $0B05;
- const GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
- const GL_CURRENT_RASTER_POSITION = $0B07;
- const GL_CURRENT_RASTER_POSITION_VALID = $0B08;
- const GL_CURRENT_RASTER_DISTANCE = $0B09;
- const GL_POINT_SMOOTH = $0B10;
- const GL_POINT_SIZE = $0B11;
- const GL_POINT_SIZE_RANGE = $0B12;
- const GL_POINT_SIZE_GRANULARITY = $0B13;
- const GL_LINE_SMOOTH = $0B20;
- const GL_LINE_WIDTH = $0B21;
- const GL_LINE_WIDTH_RANGE = $0B22;
- const GL_LINE_WIDTH_GRANULARITY = $0B23;
- const GL_LINE_STIPPLE = $0B24;
- const GL_LINE_STIPPLE_PATTERN = $0B25;
- const GL_LINE_STIPPLE_REPEAT = $0B26;
- { GL_SMOOTH_POINT_SIZE_RANGE }
- { GL_SMOOTH_POINT_SIZE_GRANULARITY }
- { GL_SMOOTH_LINE_WIDTH_RANGE }
- { GL_SMOOTH_LINE_WIDTH_GRANULARITY }
- { GL_ALIASED_POINT_SIZE_RANGE }
- { GL_ALIASED_LINE_WIDTH_RANGE }
- const GL_LIST_MODE = $0B30;
- const GL_MAX_LIST_NESTING = $0B31;
- const GL_LIST_BASE = $0B32;
- const GL_LIST_INDEX = $0B33;
- const GL_POLYGON_MODE = $0B40;
- const GL_POLYGON_SMOOTH = $0B41;
- const GL_POLYGON_STIPPLE = $0B42;
- const GL_EDGE_FLAG = $0B43;
- const GL_CULL_FACE = $0B44;
- const GL_CULL_FACE_MODE = $0B45;
- const GL_FRONT_FACE = $0B46;
- const GL_LIGHTING = $0B50;
- const GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
- const GL_LIGHT_MODEL_TWO_SIDE = $0B52;
- const GL_LIGHT_MODEL_AMBIENT = $0B53;
- const GL_SHADE_MODEL = $0B54;
- const GL_COLOR_MATERIAL_FACE = $0B55;
- const GL_COLOR_MATERIAL_PARAMETER = $0B56;
- const GL_COLOR_MATERIAL = $0B57;
- const GL_FOG = $0B60;
- const GL_FOG_INDEX = $0B61;
- const GL_FOG_DENSITY = $0B62;
- const GL_FOG_START = $0B63;
- const GL_FOG_END = $0B64;
- const GL_FOG_MODE = $0B65;
- const GL_FOG_COLOR = $0B66;
- const GL_DEPTH_RANGE = $0B70;
- const GL_DEPTH_TEST = $0B71;
- const GL_DEPTH_WRITEMASK = $0B72;
- const GL_DEPTH_CLEAR_VALUE = $0B73;
- const GL_DEPTH_FUNC = $0B74;
- const GL_ACCUM_CLEAR_VALUE = $0B80;
- const GL_STENCIL_TEST = $0B90;
- const GL_STENCIL_CLEAR_VALUE = $0B91;
- const GL_STENCIL_FUNC = $0B92;
- const GL_STENCIL_VALUE_MASK = $0B93;
- const GL_STENCIL_FAIL = $0B94;
- const GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
- const GL_STENCIL_PASS_DEPTH_PASS = $0B96;
- const GL_STENCIL_REF = $0B97;
- const GL_STENCIL_WRITEMASK = $0B98;
- const GL_MATRIX_MODE = $0BA0;
- const GL_NORMALIZE = $0BA1;
- const GL_VIEWPORT = $0BA2;
- const GL_MODELVIEW_STACK_DEPTH = $0BA3;
- const GL_PROJECTION_STACK_DEPTH = $0BA4;
- const GL_TEXTURE_STACK_DEPTH = $0BA5;
- const GL_MODELVIEW_MATRIX = $0BA6;
- const GL_PROJECTION_MATRIX = $0BA7;
- const GL_TEXTURE_MATRIX = $0BA8;
- const GL_ATTRIB_STACK_DEPTH = $0BB0;
- const GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
- const GL_ALPHA_TEST = $0BC0;
- const GL_ALPHA_TEST_FUNC = $0BC1;
- const GL_ALPHA_TEST_REF = $0BC2;
- const GL_DITHER = $0BD0;
- const GL_BLEND_DST = $0BE0;
- const GL_BLEND_SRC = $0BE1;
- const GL_BLEND = $0BE2;
- const GL_LOGIC_OP_MODE = $0BF0;
- const GL_INDEX_LOGIC_OP = $0BF1;
- { For compatibility with OpenGL v1.0 }
- const GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
- const GL_COLOR_LOGIC_OP = $0BF2;
- const GL_AUX_BUFFERS = $0C00;
- const GL_DRAW_BUFFER = $0C01;
- const GL_READ_BUFFER = $0C02;
- const GL_SCISSOR_BOX = $0C10;
- const GL_SCISSOR_TEST = $0C11;
- const GL_INDEX_CLEAR_VALUE = $0C20;
- const GL_INDEX_WRITEMASK = $0C21;
- const GL_COLOR_CLEAR_VALUE = $0C22;
- const GL_COLOR_WRITEMASK = $0C23;
- const GL_INDEX_MODE = $0C30;
- const GL_RGBA_MODE = $0C31;
- const GL_DOUBLEBUFFER = $0C32;
- const GL_STEREO = $0C33;
- const GL_RENDER_MODE = $0C40;
- const GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
- const GL_POINT_SMOOTH_HINT = $0C51;
- const GL_LINE_SMOOTH_HINT = $0C52;
- const GL_POLYGON_SMOOTH_HINT = $0C53;
- const GL_FOG_HINT = $0C54;
- const GL_TEXTURE_GEN_S = $0C60;
- const GL_TEXTURE_GEN_T = $0C61;
- const GL_TEXTURE_GEN_R = $0C62;
- const GL_TEXTURE_GEN_Q = $0C63;
- const GL_PIXEL_MAP_I_TO_I = $0C70;
- const GL_PIXEL_MAP_S_TO_S = $0C71;
- const GL_PIXEL_MAP_I_TO_R = $0C72;
- const GL_PIXEL_MAP_I_TO_G = $0C73;
- const GL_PIXEL_MAP_I_TO_B = $0C74;
- const GL_PIXEL_MAP_I_TO_A = $0C75;
- const GL_PIXEL_MAP_R_TO_R = $0C76;
- const GL_PIXEL_MAP_G_TO_G = $0C77;
- const GL_PIXEL_MAP_B_TO_B = $0C78;
- const GL_PIXEL_MAP_A_TO_A = $0C79;
- const GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
- const GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
- const GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
- const GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
- const GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
- const GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
- const GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
- const GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
- const GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
- const GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
- const GL_UNPACK_SWAP_BYTES = $0CF0;
- const GL_UNPACK_LSB_FIRST = $0CF1;
- const GL_UNPACK_ROW_LENGTH = $0CF2;
- const GL_UNPACK_SKIP_ROWS = $0CF3;
- const GL_UNPACK_SKIP_PIXELS = $0CF4;
- const GL_UNPACK_ALIGNMENT = $0CF5;
- const GL_PACK_SWAP_BYTES = $0D00;
- const GL_PACK_LSB_FIRST = $0D01;
- const GL_PACK_ROW_LENGTH = $0D02;
- const GL_PACK_SKIP_ROWS = $0D03;
- const GL_PACK_SKIP_PIXELS = $0D04;
- const GL_PACK_ALIGNMENT = $0D05;
- const GL_MAP_COLOR = $0D10;
- const GL_MAP_STENCIL = $0D11;
- const GL_INDEX_SHIFT = $0D12;
- const GL_INDEX_OFFSET = $0D13;
- const GL_RED_SCALE = $0D14;
- const GL_RED_BIAS = $0D15;
- const GL_ZOOM_X = $0D16;
- const GL_ZOOM_Y = $0D17;
- const GL_GREEN_SCALE = $0D18;
- const GL_GREEN_BIAS = $0D19;
- const GL_BLUE_SCALE = $0D1A;
- const GL_BLUE_BIAS = $0D1B;
- const GL_ALPHA_SCALE = $0D1C;
- const GL_ALPHA_BIAS = $0D1D;
- const GL_DEPTH_SCALE = $0D1E;
- const GL_DEPTH_BIAS = $0D1F;
- const GL_MAX_EVAL_ORDER = $0D30;
- const GL_MAX_LIGHTS = $0D31;
- const GL_MAX_CLIP_PLANES = $0D32;
- const GL_MAX_TEXTURE_SIZE = $0D33;
- const GL_MAX_PIXEL_MAP_TABLE = $0D34;
- const GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
- const GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
- const GL_MAX_NAME_STACK_DEPTH = $0D37;
- const GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
- const GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
- const GL_MAX_VIEWPORT_DIMS = $0D3A;
- const GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
- const GL_SUBPIXEL_BITS = $0D50;
- const GL_INDEX_BITS = $0D51;
- const GL_RED_BITS = $0D52;
- const GL_GREEN_BITS = $0D53;
- const GL_BLUE_BITS = $0D54;
- const GL_ALPHA_BITS = $0D55;
- const GL_DEPTH_BITS = $0D56;
- const GL_STENCIL_BITS = $0D57;
- const GL_ACCUM_RED_BITS = $0D58;
- const GL_ACCUM_GREEN_BITS = $0D59;
- const GL_ACCUM_BLUE_BITS = $0D5A;
- const GL_ACCUM_ALPHA_BITS = $0D5B;
- const GL_NAME_STACK_DEPTH = $0D70;
- const GL_AUTO_NORMAL = $0D80;
- const GL_MAP1_COLOR_4 = $0D90;
- const GL_MAP1_INDEX = $0D91;
- const GL_MAP1_NORMAL = $0D92;
- const GL_MAP1_TEXTURE_COORD_1 = $0D93;
- const GL_MAP1_TEXTURE_COORD_2 = $0D94;
- const GL_MAP1_TEXTURE_COORD_3 = $0D95;
- const GL_MAP1_TEXTURE_COORD_4 = $0D96;
- const GL_MAP1_VERTEX_3 = $0D97;
- const GL_MAP1_VERTEX_4 = $0D98;
- const GL_MAP2_COLOR_4 = $0DB0;
- const GL_MAP2_INDEX = $0DB1;
- const GL_MAP2_NORMAL = $0DB2;
- const GL_MAP2_TEXTURE_COORD_1 = $0DB3;
- const GL_MAP2_TEXTURE_COORD_2 = $0DB4;
- const GL_MAP2_TEXTURE_COORD_3 = $0DB5;
- const GL_MAP2_TEXTURE_COORD_4 = $0DB6;
- const GL_MAP2_VERTEX_3 = $0DB7;
- const GL_MAP2_VERTEX_4 = $0DB8;
- const GL_MAP1_GRID_DOMAIN = $0DD0;
- const GL_MAP1_GRID_SEGMENTS = $0DD1;
- const GL_MAP2_GRID_DOMAIN = $0DD2;
- const GL_MAP2_GRID_SEGMENTS = $0DD3;
- const GL_TEXTURE_1D = $0DE0;
- const GL_TEXTURE_2D = $0DE1;
- const GL_FEEDBACK_BUFFER_POINTER = $0DF0;
- const GL_FEEDBACK_BUFFER_SIZE = $0DF1;
- const GL_FEEDBACK_BUFFER_TYPE = $0DF2;
- const GL_SELECTION_BUFFER_POINTER = $0DF3;
- const GL_SELECTION_BUFFER_SIZE = $0DF4;
- { GL_TEXTURE_BINDING_1D }
- { GL_TEXTURE_BINDING_2D }
- { GL_TEXTURE_BINDING_3D }
- { GL_VERTEX_ARRAY }
- { GL_NORMAL_ARRAY }
- { GL_COLOR_ARRAY }
- { GL_INDEX_ARRAY }
- { GL_TEXTURE_COORD_ARRAY }
- { GL_EDGE_FLAG_ARRAY }
- { GL_VERTEX_ARRAY_SIZE }
- { GL_VERTEX_ARRAY_TYPE }
- { GL_VERTEX_ARRAY_STRIDE }
- { GL_NORMAL_ARRAY_TYPE }
- { GL_NORMAL_ARRAY_STRIDE }
- { GL_COLOR_ARRAY_SIZE }
- { GL_COLOR_ARRAY_TYPE }
- { GL_COLOR_ARRAY_STRIDE }
- { GL_INDEX_ARRAY_TYPE }
- { GL_INDEX_ARRAY_STRIDE }
- { GL_TEXTURE_COORD_ARRAY_SIZE }
- { GL_TEXTURE_COORD_ARRAY_TYPE }
- { GL_TEXTURE_COORD_ARRAY_STRIDE }
- { GL_EDGE_FLAG_ARRAY_STRIDE }
- { GL_POLYGON_OFFSET_FACTOR }
- { GL_POLYGON_OFFSET_UNITS }
- { GL_COLOR_TABLE }
- { GL_POST_CONVOLUTION_COLOR_TABLE }
- { GL_POST_COLOR_MATRIX_COLOR_TABLE }
- { GL_CONVOLUTION_1D }
- { GL_CONVOLUTION_2D }
- { GL_SEPARABLE_2D }
- { GL_POST_CONVOLUTION_RED_SCALE }
- { GL_POST_CONVOLUTION_GREEN_SCALE }
- { GL_POST_CONVOLUTION_BLUE_SCALE }
- { GL_POST_CONVOLUTION_ALPHA_SCALE }
- { GL_POST_CONVOLUTION_RED_BIAS }
- { GL_POST_CONVOLUTION_GREEN_BIAS }
- { GL_POST_CONVOLUTION_BLUE_BIAS }
- { GL_POST_CONVOLUTION_ALPHA_BIAS }
- { GL_COLOR_MATRIX }
- { GL_COLOR_MATRIX_STACK_DEPTH }
- { GL_MAX_COLOR_MATRIX_STACK_DEPTH }
- { GL_POST_COLOR_MATRIX_RED_SCALE }
- { GL_POST_COLOR_MATRIX_GREEN_SCALE }
- { GL_POST_COLOR_MATRIX_BLUE_SCALE }
- { GL_POST_COLOR_MATRIX_ALPHA_SCALE }
- { GL_POST_COLOR_MATRIX_RED_BIAS }
- { GL_POST_COLOR_MATRIX_GREEN_BIAS }
- { GL_POST_COLOR_MATRIX_BLUE_BIAS }
- { GL_POST_COLOR_MATRIX_ALPHA_BIAS }
- { GL_HISTOGRAM }
- { GL_MINMAX }
- { GL_MAX_ELEMENTS_VERTICES }
- { GL_MAX_ELEMENTS_INDICES }
- { GL_RESCALE_NORMAL }
- { GL_LIGHT_MODEL_COLOR_CONTROL }
- { GL_PACK_SKIP_IMAGES }
- { GL_PACK_IMAGE_HEIGHT }
- { GL_UNPACK_SKIP_IMAGES }
- { GL_UNPACK_IMAGE_HEIGHT }
- { GL_TEXTURE_3D }
- { GL_MAX_3D_TEXTURE_SIZE }
- { GL_BLEND_COLOR }
- { GL_BLEND_EQUATION }
- { GetTextureParameter }
- { GL_TEXTURE_MAG_FILTER }
- { GL_TEXTURE_MIN_FILTER }
- { GL_TEXTURE_WRAP_S }
- { GL_TEXTURE_WRAP_T }
- const GL_TEXTURE_WIDTH = $1000;
- const GL_TEXTURE_HEIGHT = $1001;
- { For compatibility with OpenGL v1.0 }
- const GL_TEXTURE_INTERNAL_FORMAT = $1003;
- const GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
- const GL_TEXTURE_BORDER_COLOR = $1004;
- const GL_TEXTURE_BORDER = $1005;
- { GL_TEXTURE_RED_SIZE }
- { GL_TEXTURE_GREEN_SIZE }
- { GL_TEXTURE_BLUE_SIZE }
- { GL_TEXTURE_ALPHA_SIZE }
- { GL_TEXTURE_LUMINANCE_SIZE }
- { GL_TEXTURE_INTENSITY_SIZE }
- { GL_TEXTURE_PRIORITY }
- { GL_TEXTURE_RESIDENT }
- { GL_TEXTURE_DEPTH }
- { GL_TEXTURE_WRAP_R }
- { GL_TEXTURE_MIN_LOD }
- { GL_TEXTURE_MAX_LOD }
- { GL_TEXTURE_BASE_LEVEL }
- { GL_TEXTURE_MAX_LEVEL }
- { HintMode }
- const GL_DONT_CARE = $1100;
- const GL_FASTEST = $1101;
- const GL_NICEST = $1102;
- { HintTarget }
- { GL_PERSPECTIVE_CORRECTION_HINT }
- { GL_POINT_SMOOTH_HINT }
- { GL_LINE_SMOOTH_HINT }
- { GL_POLYGON_SMOOTH_HINT }
- { GL_FOG_HINT }
- { HistogramTarget }
- { GL_HISTOGRAM }
- { GL_PROXY_HISTOGRAM }
- { IndexPointerType }
- { GL_SHORT }
- { GL_INT }
- { GL_FLOAT }
- { GL_DOUBLE }
- { LightModelColorControl }
- { GL_SINGLE_COLOR }
- { GL_SEPARATE_SPECULAR_COLOR }
- { LightModelParameter }
- { GL_LIGHT_MODEL_AMBIENT }
- { GL_LIGHT_MODEL_LOCAL_VIEWER }
- { GL_LIGHT_MODEL_TWO_SIDE }
- { GL_LIGHT_MODEL_COLOR_CONTROL }
- { LightName }
- const GL_LIGHT0 = $4000;
- const GL_LIGHT1 = $4001;
- const GL_LIGHT2 = $4002;
- const GL_LIGHT3 = $4003;
- const GL_LIGHT4 = $4004;
- const GL_LIGHT5 = $4005;
- const GL_LIGHT6 = $4006;
- const GL_LIGHT7 = $4007;
- { LightParameter }
- const GL_AMBIENT = $1200;
- const GL_DIFFUSE = $1201;
- const GL_SPECULAR = $1202;
- const GL_POSITION = $1203;
- const GL_SPOT_DIRECTION = $1204;
- const GL_SPOT_EXPONENT = $1205;
- const GL_SPOT_CUTOFF = $1206;
- const GL_CONSTANT_ATTENUATION = $1207;
- const GL_LINEAR_ATTENUATION = $1208;
- const GL_QUADRATIC_ATTENUATION = $1209;
- { InterleavedArrays }
- { GL_V2F }
- { GL_V3F }
- { GL_C4UB_V2F }
- { GL_C4UB_V3F }
- { GL_C3F_V3F }
- { GL_N3F_V3F }
- { GL_C4F_N3F_V3F }
- { GL_T2F_V3F }
- { GL_T4F_V4F }
- { GL_T2F_C4UB_V3F }
- { GL_T2F_C3F_V3F }
- { GL_T2F_N3F_V3F }
- { GL_T2F_C4F_N3F_V3F }
- { GL_T4F_C4F_N3F_V4F }
- { ListMode }
- const GL_COMPILE = $1300;
- const GL_COMPILE_AND_EXECUTE = $1301;
- { ListNameType }
- { GL_BYTE }
- { GL_UNSIGNED_BYTE }
- { GL_SHORT }
- { GL_UNSIGNED_SHORT }
- { GL_INT }
- { GL_UNSIGNED_INT }
- { GL_FLOAT }
- { GL_2_BYTES }
- { GL_3_BYTES }
- { GL_4_BYTES }
- { LogicOp }
- const GL_CLEAR = $1500;
- const GL_AND = $1501;
- const GL_AND_REVERSE = $1502;
- const GL_COPY = $1503;
- const GL_AND_INVERTED = $1504;
- const GL_NOOP = $1505;
- const GL_XOR = $1506;
- const GL_OR = $1507;
- const GL_NOR = $1508;
- const GL_EQUIV = $1509;
- const GL_INVERT = $150A;
- const GL_OR_REVERSE = $150B;
- const GL_COPY_INVERTED = $150C;
- const GL_OR_INVERTED = $150D;
- const GL_NAND = $150E;
- const GL_SET = $150F;
- { MapTarget }
- { GL_MAP1_COLOR_4 }
- { GL_MAP1_INDEX }
- { GL_MAP1_NORMAL }
- { GL_MAP1_TEXTURE_COORD_1 }
- { GL_MAP1_TEXTURE_COORD_2 }
- { GL_MAP1_TEXTURE_COORD_3 }
- { GL_MAP1_TEXTURE_COORD_4 }
- { GL_MAP1_VERTEX_3 }
- { GL_MAP1_VERTEX_4 }
- { GL_MAP2_COLOR_4 }
- { GL_MAP2_INDEX }
- { GL_MAP2_NORMAL }
- { GL_MAP2_TEXTURE_COORD_1 }
- { GL_MAP2_TEXTURE_COORD_2 }
- { GL_MAP2_TEXTURE_COORD_3 }
- { GL_MAP2_TEXTURE_COORD_4 }
- { GL_MAP2_VERTEX_3 }
- { GL_MAP2_VERTEX_4 }
- { MaterialFace }
- { GL_FRONT }
- { GL_BACK }
- { GL_FRONT_AND_BACK }
- { MaterialParameter }
- const GL_EMISSION = $1600;
- const GL_SHININESS = $1601;
- const GL_AMBIENT_AND_DIFFUSE = $1602;
- const GL_COLOR_INDEXES = $1603;
- { GL_AMBIENT }
- { GL_DIFFUSE }
- { GL_SPECULAR }
- { MatrixMode }
- const GL_MODELVIEW = $1700;
- const GL_PROJECTION = $1701;
- const GL_TEXTURE = $1702;
- { MeshMode1 }
- { GL_POINT }
- { GL_LINE }
- { MeshMode2 }
- { GL_POINT }
- { GL_LINE }
- { GL_FILL }
- { MinmaxTarget }
- { GL_MINMAX }
- { NormalPointerType }
- { GL_BYTE }
- { GL_SHORT }
- { GL_INT }
- { GL_FLOAT }
- { GL_DOUBLE }
- { PixelCopyType }
- const GL_COLOR = $1800;
- const GL_DEPTH = $1801;
- const GL_STENCIL = $1802;
- { PixelFormat }
- const GL_COLOR_INDEX = $1900;
- const GL_STENCIL_INDEX = $1901;
- const GL_DEPTH_COMPONENT = $1902;
- const GL_RED = $1903;
- const GL_GREEN = $1904;
- const GL_BLUE = $1905;
- const GL_ALPHA = $1906;
- const GL_RGB = $1907;
- const GL_RGBA = $1908;
- const GL_LUMINANCE = $1909;
- const GL_LUMINANCE_ALPHA = $190A;
- { GL_ABGR }
- { PixelInternalFormat }
- { GL_ALPHA4 }
- { GL_ALPHA8 }
- { GL_ALPHA12 }
- { GL_ALPHA16 }
- { GL_LUMINANCE4 }
- { GL_LUMINANCE8 }
- { GL_LUMINANCE12 }
- { GL_LUMINANCE16 }
- { GL_LUMINANCE4_ALPHA4 }
- { GL_LUMINANCE6_ALPHA2 }
- { GL_LUMINANCE8_ALPHA8 }
- { GL_LUMINANCE12_ALPHA4 }
- { GL_LUMINANCE12_ALPHA12 }
- { GL_LUMINANCE16_ALPHA16 }
- { GL_INTENSITY }
- { GL_INTENSITY4 }
- { GL_INTENSITY8 }
- { GL_INTENSITY12 }
- { GL_INTENSITY16 }
- { GL_R3_G3_B2 }
- { GL_RGB4 }
- { GL_RGB5 }
- { GL_RGB8 }
- { GL_RGB10 }
- { GL_RGB12 }
- { GL_RGB16 }
- { GL_RGBA2 }
- { GL_RGBA4 }
- { GL_RGB5_A1 }
- { GL_RGBA8 }
- { GL_RGB10_A2 }
- { GL_RGBA12 }
- { GL_RGBA16 }
- { PixelMap }
- { GL_PIXEL_MAP_I_TO_I }
- { GL_PIXEL_MAP_S_TO_S }
- { GL_PIXEL_MAP_I_TO_R }
- { GL_PIXEL_MAP_I_TO_G }
- { GL_PIXEL_MAP_I_TO_B }
- { GL_PIXEL_MAP_I_TO_A }
- { GL_PIXEL_MAP_R_TO_R }
- { GL_PIXEL_MAP_G_TO_G }
- { GL_PIXEL_MAP_B_TO_B }
- { GL_PIXEL_MAP_A_TO_A }
- { PixelStore }
- { GL_UNPACK_SWAP_BYTES }
- { GL_UNPACK_LSB_FIRST }
- { GL_UNPACK_ROW_LENGTH }
- { GL_UNPACK_SKIP_ROWS }
- { GL_UNPACK_SKIP_PIXELS }
- { GL_UNPACK_ALIGNMENT }
- { GL_PACK_SWAP_BYTES }
- { GL_PACK_LSB_FIRST }
- { GL_PACK_ROW_LENGTH }
- { GL_PACK_SKIP_ROWS }
- { GL_PACK_SKIP_PIXELS }
- { GL_PACK_ALIGNMENT }
- { GL_PACK_SKIP_IMAGES }
- { GL_PACK_IMAGE_HEIGHT }
- { GL_UNPACK_SKIP_IMAGES }
- { GL_UNPACK_IMAGE_HEIGHT }
- { PixelTransfer }
- { GL_MAP_COLOR }
- { GL_MAP_STENCIL }
- { GL_INDEX_SHIFT }
- { GL_INDEX_OFFSET }
- { GL_RED_SCALE }
- { GL_RED_BIAS }
- { GL_GREEN_SCALE }
- { GL_GREEN_BIAS }
- { GL_BLUE_SCALE }
- { GL_BLUE_BIAS }
- { GL_ALPHA_SCALE }
- { GL_ALPHA_BIAS }
- { GL_DEPTH_SCALE }
- { GL_DEPTH_BIAS }
- { GL_POST_CONVOLUTION_RED_SCALE }
- { GL_POST_CONVOLUTION_GREEN_SCALE }
- { GL_POST_CONVOLUTION_BLUE_SCALE }
- { GL_POST_CONVOLUTION_ALPHA_SCALE }
- { GL_POST_CONVOLUTION_RED_BIAS }
- { GL_POST_CONVOLUTION_GREEN_BIAS }
- { GL_POST_CONVOLUTION_BLUE_BIAS }
- { GL_POST_CONVOLUTION_ALPHA_BIAS }
- { GL_POST_COLOR_MATRIX_RED_SCALE }
- { GL_POST_COLOR_MATRIX_GREEN_SCALE }
- { GL_POST_COLOR_MATRIX_BLUE_SCALE }
- { GL_POST_COLOR_MATRIX_ALPHA_SCALE }
- { GL_POST_COLOR_MATRIX_RED_BIAS }
- { GL_POST_COLOR_MATRIX_GREEN_BIAS }
- { GL_POST_COLOR_MATRIX_BLUE_BIAS }
- { GL_POST_COLOR_MATRIX_ALPHA_BIAS }
- { PixelType }
- const GL_BITMAP = $1A00;
- { GL_BYTE }
- { GL_UNSIGNED_BYTE }
- { GL_SHORT }
- { GL_UNSIGNED_SHORT }
- { GL_INT }
- { GL_UNSIGNED_INT }
- { GL_FLOAT }
- { GL_BGR }
- { GL_BGRA }
- { GL_UNSIGNED_BYTE_3_3_2 }
- { GL_UNSIGNED_SHORT_4_4_4_4 }
- { GL_UNSIGNED_SHORT_5_5_5_1 }
- { GL_UNSIGNED_INT_8_8_8_8 }
- { GL_UNSIGNED_INT_10_10_10_2 }
- { GL_UNSIGNED_SHORT_5_6_5 }
- { GL_UNSIGNED_BYTE_2_3_3_REV }
- { GL_UNSIGNED_SHORT_5_6_5_REV }
- { GL_UNSIGNED_SHORT_4_4_4_4_REV }
- { GL_UNSIGNED_SHORT_1_5_5_5_REV }
- { GL_UNSIGNED_INT_8_8_8_8_REV }
- { GL_UNSIGNED_INT_2_10_10_10_REV }
- { PolygonMode }
- const GL_POINT = $1B00;
- const GL_LINE = $1B01;
- const GL_FILL = $1B02;
- { ReadBufferMode }
- { GL_FRONT_LEFT }
- { GL_FRONT_RIGHT }
- { GL_BACK_LEFT }
- { GL_BACK_RIGHT }
- { GL_FRONT }
- { GL_BACK }
- { GL_LEFT }
- { GL_RIGHT }
- { GL_AUX0 }
- { GL_AUX1 }
- { GL_AUX2 }
- { GL_AUX3 }
- { RenderingMode }
- const GL_RENDER = $1C00;
- const GL_FEEDBACK = $1C01;
- const GL_SELECT = $1C02;
- { SeparableTarget }
- { GL_SEPARABLE_2D }
- { ShadingModel }
- const GL_FLAT = $1D00;
- const GL_SMOOTH = $1D01;
- { StencilFunction }
- { GL_NEVER }
- { GL_LESS }
- { GL_EQUAL }
- { GL_LEQUAL }
- { GL_GREATER }
- { GL_NOTEQUAL }
- { GL_GEQUAL }
- { GL_ALWAYS }
- { StencilOp }
- { GL_ZERO }
- const GL_KEEP = $1E00;
- const GL_REPLACE = $1E01;
- const GL_INCR = $1E02;
- const GL_DECR = $1E03;
- { GL_INVERT }
- { StringName }
- const GL_VENDOR = $1F00;
- const GL_RENDERER = $1F01;
- const GL_VERSION = $1F02;
- const GL_EXTENSIONS = $1F03;
- { TextureCoordName }
- const GL_S = $2000;
- const GL_T = $2001;
- const GL_R = $2002;
- const GL_Q = $2003;
- { TexCoordPointerType }
- { GL_SHORT }
- { GL_INT }
- { GL_FLOAT }
- { GL_DOUBLE }
- { TextureEnvMode }
- const GL_MODULATE = $2100;
- const GL_DECAL = $2101;
- { GL_BLEND }
- { GL_REPLACE }
- { TextureEnvParameter }
- const GL_TEXTURE_ENV_MODE = $2200;
- const GL_TEXTURE_ENV_COLOR = $2201;
- { TextureEnvTarget }
- const GL_TEXTURE_ENV = $2300;
- { TextureGenMode }
- const GL_EYE_LINEAR = $2400;
- const GL_OBJECT_LINEAR = $2401;
- const GL_SPHERE_MAP = $2402;
- { TextureGenParameter }
- const GL_TEXTURE_GEN_MODE = $2500;
- const GL_OBJECT_PLANE = $2501;
- const GL_EYE_PLANE = $2502;
- { TextureMagFilter }
- const GL_NEAREST = $2600;
- const GL_LINEAR = $2601;
- { TextureMinFilter }
- { GL_NEAREST }
- { GL_LINEAR }
- const GL_NEAREST_MIPMAP_NEAREST = $2700;
- const GL_LINEAR_MIPMAP_NEAREST = $2701;
- const GL_NEAREST_MIPMAP_LINEAR = $2702;
- const GL_LINEAR_MIPMAP_LINEAR = $2703;
- { TextureParameterName }
- const GL_TEXTURE_MAG_FILTER = $2800;
- const GL_TEXTURE_MIN_FILTER = $2801;
- const GL_TEXTURE_WRAP_S = $2802;
- const GL_TEXTURE_WRAP_T = $2803;
- { GL_TEXTURE_BORDER_COLOR }
- { GL_TEXTURE_PRIORITY }
- { GL_TEXTURE_WRAP_R }
- { GL_TEXTURE_MIN_LOD }
- { GL_TEXTURE_MAX_LOD }
- { GL_TEXTURE_BASE_LEVEL }
- { GL_TEXTURE_MAX_LEVEL }
- { TextureTarget }
- { GL_TEXTURE_1D }
- { GL_TEXTURE_2D }
- { GL_PROXY_TEXTURE_1D }
- { GL_PROXY_TEXTURE_2D }
- { GL_TEXTURE_3D }
- { GL_PROXY_TEXTURE_3D }
- { TextureWrapMode }
- const GL_CLAMP = $2900;
- const GL_REPEAT = $2901;
- { GL_CLAMP_TO_EDGE }
- { VertexPointerType }
- { GL_SHORT }
- { GL_INT }
- { GL_FLOAT }
- { GL_DOUBLE }
- { ClientAttribMask }
- const GL_CLIENT_PIXEL_STORE_BIT = $00000001;
- const GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
- const GL_CLIENT_ALL_ATTRIB_BITS = $ffffffff;
- { polygon_offset }
- const GL_POLYGON_OFFSET_FACTOR = $8038;
- const GL_POLYGON_OFFSET_UNITS = $2A00;
- const GL_POLYGON_OFFSET_POINT = $2A01;
- const GL_POLYGON_OFFSET_LINE = $2A02;
- const GL_POLYGON_OFFSET_FILL = $8037;
- { texture }
- const GL_ALPHA4 = $803B;
- const GL_ALPHA8 = $803C;
- const GL_ALPHA12 = $803D;
- const GL_ALPHA16 = $803E;
- const GL_LUMINANCE4 = $803F;
- const GL_LUMINANCE8 = $8040;
- const GL_LUMINANCE12 = $8041;
- const GL_LUMINANCE16 = $8042;
- const GL_LUMINANCE4_ALPHA4 = $8043;
- const GL_LUMINANCE6_ALPHA2 = $8044;
- const GL_LUMINANCE8_ALPHA8 = $8045;
- const GL_LUMINANCE12_ALPHA4 = $8046;
- const GL_LUMINANCE12_ALPHA12 = $8047;
- const GL_LUMINANCE16_ALPHA16 = $8048;
- const GL_INTENSITY = $8049;
- const GL_INTENSITY4 = $804A;
- const GL_INTENSITY8 = $804B;
- const GL_INTENSITY12 = $804C;
- const GL_INTENSITY16 = $804D;
- const GL_R3_G3_B2 = $2A10;
- const GL_RGB4 = $804F;
- const GL_RGB5 = $8050;
- const GL_RGB8 = $8051;
- const GL_RGB10 = $8052;
- const GL_RGB12 = $8053;
- const GL_RGB16 = $8054;
- const GL_RGBA2 = $8055;
- const GL_RGBA4 = $8056;
- const GL_RGB5_A1 = $8057;
- const GL_RGBA8 = $8058;
- const GL_RGB10_A2 = $8059;
- const GL_RGBA12 = $805A;
- const GL_RGBA16 = $805B;
- const GL_TEXTURE_RED_SIZE = $805C;
- const GL_TEXTURE_GREEN_SIZE = $805D;
- const GL_TEXTURE_BLUE_SIZE = $805E;
- const GL_TEXTURE_ALPHA_SIZE = $805F;
- const GL_TEXTURE_LUMINANCE_SIZE = $8060;
- const GL_TEXTURE_INTENSITY_SIZE = $8061;
- const GL_PROXY_TEXTURE_1D = $8063;
- const GL_PROXY_TEXTURE_2D = $8064;
- { texture_object }
- const GL_TEXTURE_PRIORITY = $8066;
- const GL_TEXTURE_RESIDENT = $8067;
- const GL_TEXTURE_BINDING_1D = $8068;
- const GL_TEXTURE_BINDING_2D = $8069;
- const GL_TEXTURE_BINDING_3D = $806A;
- { vertex_array }
- const GL_VERTEX_ARRAY = $8074;
- const GL_NORMAL_ARRAY = $8075;
- const GL_COLOR_ARRAY = $8076;
- const GL_INDEX_ARRAY = $8077;
- const GL_TEXTURE_COORD_ARRAY = $8078;
- const GL_EDGE_FLAG_ARRAY = $8079;
- const GL_VERTEX_ARRAY_SIZE = $807A;
- const GL_VERTEX_ARRAY_TYPE = $807B;
- const GL_VERTEX_ARRAY_STRIDE = $807C;
- const GL_NORMAL_ARRAY_TYPE = $807E;
- const GL_NORMAL_ARRAY_STRIDE = $807F;
- const GL_COLOR_ARRAY_SIZE = $8081;
- const GL_COLOR_ARRAY_TYPE = $8082;
- const GL_COLOR_ARRAY_STRIDE = $8083;
- const GL_INDEX_ARRAY_TYPE = $8085;
- const GL_INDEX_ARRAY_STRIDE = $8086;
- const GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
- const GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
- const GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
- const GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
- const GL_VERTEX_ARRAY_POINTER = $808E;
- const GL_NORMAL_ARRAY_POINTER = $808F;
- const GL_COLOR_ARRAY_POINTER = $8090;
- const GL_INDEX_ARRAY_POINTER = $8091;
- const GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
- const GL_EDGE_FLAG_ARRAY_POINTER = $8093;
- const GL_V2F = $2A20;
- const GL_V3F = $2A21;
- const GL_C4UB_V2F = $2A22;
- const GL_C4UB_V3F = $2A23;
- const GL_C3F_V3F = $2A24;
- const GL_N3F_V3F = $2A25;
- const GL_C4F_N3F_V3F = $2A26;
- const GL_T2F_V3F = $2A27;
- const GL_T4F_V4F = $2A28;
- const GL_T2F_C4UB_V3F = $2A29;
- const GL_T2F_C3F_V3F = $2A2A;
- const GL_T2F_N3F_V3F = $2A2B;
- const GL_T2F_C4F_N3F_V3F = $2A2C;
- const GL_T4F_C4F_N3F_V4F = $2A2D;
- { bgra }
- const GL_BGR = $80E0;
- const GL_BGRA = $80E1;
- { blend_color }
- const GL_CONSTANT_COLOR = $8001;
- const GL_ONE_MINUS_CONSTANT_COLOR = $8002;
- const GL_CONSTANT_ALPHA = $8003;
- const GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
- const GL_BLEND_COLOR = $8005;
- { blend_minmax }
- const GL_FUNC_ADD = $8006;
- const GL_MIN = $8007;
- const GL_MAX = $8008;
- const GL_BLEND_EQUATION = $8009;
- { blend_equation_separate }
- const GL_BLEND_EQUATION_RGB = $8009;
- const GL_BLEND_EQUATION_ALPHA = $883D;
- { blend_subtract }
- const GL_FUNC_SUBTRACT = $800A;
- const GL_FUNC_REVERSE_SUBTRACT = $800B;
- { color_matrix }
- const GL_COLOR_MATRIX = $80B1;
- const GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
- const GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
- const GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
- const GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
- const GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
- const GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
- const GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
- const GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
- const GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
- const GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
- { color_table }
- const GL_COLOR_TABLE = $80D0;
- const GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
- const GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
- const GL_PROXY_COLOR_TABLE = $80D3;
- const GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
- const GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
- const GL_COLOR_TABLE_SCALE = $80D6;
- const GL_COLOR_TABLE_BIAS = $80D7;
- const GL_COLOR_TABLE_FORMAT = $80D8;
- const GL_COLOR_TABLE_WIDTH = $80D9;
- const GL_COLOR_TABLE_RED_SIZE = $80DA;
- const GL_COLOR_TABLE_GREEN_SIZE = $80DB;
- const GL_COLOR_TABLE_BLUE_SIZE = $80DC;
- const GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
- const GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
- const GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
- { convolution }
- const GL_CONVOLUTION_1D = $8010;
- const GL_CONVOLUTION_2D = $8011;
- const GL_SEPARABLE_2D = $8012;
- const GL_CONVOLUTION_BORDER_MODE = $8013;
- const GL_CONVOLUTION_FILTER_SCALE = $8014;
- const GL_CONVOLUTION_FILTER_BIAS = $8015;
- const GL_REDUCE = $8016;
- const GL_CONVOLUTION_FORMAT = $8017;
- const GL_CONVOLUTION_WIDTH = $8018;
- const GL_CONVOLUTION_HEIGHT = $8019;
- const GL_MAX_CONVOLUTION_WIDTH = $801A;
- const GL_MAX_CONVOLUTION_HEIGHT = $801B;
- const GL_POST_CONVOLUTION_RED_SCALE = $801C;
- const GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
- const GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
- const GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
- const GL_POST_CONVOLUTION_RED_BIAS = $8020;
- const GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
- const GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
- const GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
- const GL_CONSTANT_BORDER = $8151;
- const GL_REPLICATE_BORDER = $8153;
- const GL_CONVOLUTION_BORDER_COLOR = $8154;
- { draw_range_elements }
- const GL_MAX_ELEMENTS_VERTICES = $80E8;
- const GL_MAX_ELEMENTS_INDICES = $80E9;
- { histogram }
- const GL_HISTOGRAM = $8024;
- const GL_PROXY_HISTOGRAM = $8025;
- const GL_HISTOGRAM_WIDTH = $8026;
- const GL_HISTOGRAM_FORMAT = $8027;
- const GL_HISTOGRAM_RED_SIZE = $8028;
- const GL_HISTOGRAM_GREEN_SIZE = $8029;
- const GL_HISTOGRAM_BLUE_SIZE = $802A;
- const GL_HISTOGRAM_ALPHA_SIZE = $802B;
- const GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
- const GL_HISTOGRAM_SINK = $802D;
- const GL_MINMAX = $802E;
- const GL_MINMAX_FORMAT = $802F;
- const GL_MINMAX_SINK = $8030;
- const GL_TABLE_TOO_LARGE = $8031;
- { packed_pixels }
- const GL_UNSIGNED_BYTE_3_3_2 = $8032;
- const GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
- const GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
- const GL_UNSIGNED_INT_8_8_8_8 = $8035;
- const GL_UNSIGNED_INT_10_10_10_2 = $8036;
- const GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
- const GL_UNSIGNED_SHORT_5_6_5 = $8363;
- const GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
- const GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
- const GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
- const GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
- const GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
- { rescale_normal }
- const GL_RESCALE_NORMAL = $803A;
- { separate_specular_color }
- const GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
- const GL_SINGLE_COLOR = $81F9;
- const GL_SEPARATE_SPECULAR_COLOR = $81FA;
- { texture3D }
- const GL_PACK_SKIP_IMAGES = $806B;
- const GL_PACK_IMAGE_HEIGHT = $806C;
- const GL_UNPACK_SKIP_IMAGES = $806D;
- const GL_UNPACK_IMAGE_HEIGHT = $806E;
- const GL_TEXTURE_3D = $806F;
- const GL_PROXY_TEXTURE_3D = $8070;
- const GL_TEXTURE_DEPTH = $8071;
- const GL_TEXTURE_WRAP_R = $8072;
- const GL_MAX_3D_TEXTURE_SIZE = $8073;
- { texture_edge_clamp }
- const GL_CLAMP_TO_EDGE = $812F;
- const GL_CLAMP_TO_BORDER = $812D;
- { texture_lod }
- const GL_TEXTURE_MIN_LOD = $813A;
- const GL_TEXTURE_MAX_LOD = $813B;
- const GL_TEXTURE_BASE_LEVEL = $813C;
- const GL_TEXTURE_MAX_LEVEL = $813D;
- { GetTarget1_2 }
- const GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
- const GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
- const GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
- const GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
- const GL_ALIASED_POINT_SIZE_RANGE = $846D;
- const GL_ALIASED_LINE_WIDTH_RANGE = $846E;
- const GL_TEXTURE0 = $84C0;
- const GL_TEXTURE1 = $84C1;
- const GL_TEXTURE2 = $84C2;
- const GL_TEXTURE3 = $84C3;
- const GL_TEXTURE4 = $84C4;
- const GL_TEXTURE5 = $84C5;
- const GL_TEXTURE6 = $84C6;
- const GL_TEXTURE7 = $84C7;
- const GL_TEXTURE8 = $84C8;
- const GL_TEXTURE9 = $84C9;
- const GL_TEXTURE10 = $84CA;
- const GL_TEXTURE11 = $84CB;
- const GL_TEXTURE12 = $84CC;
- const GL_TEXTURE13 = $84CD;
- const GL_TEXTURE14 = $84CE;
- const GL_TEXTURE15 = $84CF;
- const GL_TEXTURE16 = $84D0;
- const GL_TEXTURE17 = $84D1;
- const GL_TEXTURE18 = $84D2;
- const GL_TEXTURE19 = $84D3;
- const GL_TEXTURE20 = $84D4;
- const GL_TEXTURE21 = $84D5;
- const GL_TEXTURE22 = $84D6;
- const GL_TEXTURE23 = $84D7;
- const GL_TEXTURE24 = $84D8;
- const GL_TEXTURE25 = $84D9;
- const GL_TEXTURE26 = $84DA;
- const GL_TEXTURE27 = $84DB;
- const GL_TEXTURE28 = $84DC;
- const GL_TEXTURE29 = $84DD;
- const GL_TEXTURE30 = $84DE;
- const GL_TEXTURE31 = $84DF;
- const GL_ACTIVE_TEXTURE = $84E0;
- const GL_CLIENT_ACTIVE_TEXTURE = $84E1;
- const GL_MAX_TEXTURE_UNITS = $84E2;
- const GL_COMBINE = $8570;
- const GL_COMBINE_RGB = $8571;
- const GL_COMBINE_ALPHA = $8572;
- const GL_RGB_SCALE = $8573;
- const GL_ADD_SIGNED = $8574;
- const GL_INTERPOLATE = $8575;
- const GL_CONSTANT = $8576;
- const GL_PRIMARY_COLOR = $8577;
- const GL_PREVIOUS = $8578;
- const GL_SUBTRACT = $84E7;
- const GL_SRC0_RGB = $8580;
- const GL_SRC1_RGB = $8581;
- const GL_SRC2_RGB = $8582;
- const GL_SRC3_RGB = $8583;
- const GL_SRC4_RGB = $8584;
- const GL_SRC5_RGB = $8585;
- const GL_SRC6_RGB = $8586;
- const GL_SRC7_RGB = $8587;
- const GL_SRC0_ALPHA = $8588;
- const GL_SRC1_ALPHA = $8589;
- const GL_SRC2_ALPHA = $858A;
- const GL_SRC3_ALPHA = $858B;
- const GL_SRC4_ALPHA = $858C;
- const GL_SRC5_ALPHA = $858D;
- const GL_SRC6_ALPHA = $858E;
- const GL_SRC7_ALPHA = $858F;
- { Obsolete }
- const GL_SOURCE0_RGB = $8580;
- const GL_SOURCE1_RGB = $8581;
- const GL_SOURCE2_RGB = $8582;
- const GL_SOURCE3_RGB = $8583;
- const GL_SOURCE4_RGB = $8584;
- const GL_SOURCE5_RGB = $8585;
- const GL_SOURCE6_RGB = $8586;
- const GL_SOURCE7_RGB = $8587;
- const GL_SOURCE0_ALPHA = $8588;
- const GL_SOURCE1_ALPHA = $8589;
- const GL_SOURCE2_ALPHA = $858A;
- const GL_SOURCE3_ALPHA = $858B;
- const GL_SOURCE4_ALPHA = $858C;
- const GL_SOURCE5_ALPHA = $858D;
- const GL_SOURCE6_ALPHA = $858E;
- const GL_SOURCE7_ALPHA = $858F;
- const GL_OPERAND0_RGB = $8590;
- const GL_OPERAND1_RGB = $8591;
- const GL_OPERAND2_RGB = $8592;
- const GL_OPERAND3_RGB = $8593;
- const GL_OPERAND4_RGB = $8594;
- const GL_OPERAND5_RGB = $8595;
- const GL_OPERAND6_RGB = $8596;
- const GL_OPERAND7_RGB = $8597;
- const GL_OPERAND0_ALPHA = $8598;
- const GL_OPERAND1_ALPHA = $8599;
- const GL_OPERAND2_ALPHA = $859A;
- const GL_OPERAND3_ALPHA = $859B;
- const GL_OPERAND4_ALPHA = $859C;
- const GL_OPERAND5_ALPHA = $859D;
- const GL_OPERAND6_ALPHA = $859E;
- const GL_OPERAND7_ALPHA = $859F;
- const GL_DOT3_RGB = $86AE;
- const GL_DOT3_RGBA = $86AF;
- const GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
- const GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
- const GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
- const GL_TRANSPOSE_COLOR_MATRIX = $84E6;
- const GL_NORMAL_MAP = $8511;
- const GL_REFLECTION_MAP = $8512;
- const GL_TEXTURE_CUBE_MAP = $8513;
- const GL_TEXTURE_BINDING_CUBE_MAP = $8514;
- const GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
- const GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
- const GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
- const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
- const GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
- const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
- const GL_PROXY_TEXTURE_CUBE_MAP = $851B;
- const GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
- const GL_COMPRESSED_ALPHA = $84E9;
- const GL_COMPRESSED_LUMINANCE = $84EA;
- const GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
- const GL_COMPRESSED_INTENSITY = $84EC;
- const GL_COMPRESSED_RGB = $84ED;
- const GL_COMPRESSED_RGBA = $84EE;
- const GL_TEXTURE_COMPRESSION_HINT = $84EF;
- const GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
- const GL_TEXTURE_COMPRESSED = $86A1;
- const GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
- const GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
- const GL_MULTISAMPLE = $809D;
- const GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
- const GL_SAMPLE_ALPHA_TO_ONE = $809F;
- const GL_SAMPLE_COVERAGE = $80A0;
- const GL_SAMPLE_BUFFERS = $80A8;
- const GL_SAMPLES = $80A9;
- const GL_SAMPLE_COVERAGE_VALUE = $80AA;
- const GL_SAMPLE_COVERAGE_INVERT = $80AB;
- const GL_MULTISAMPLE_BIT = $20000000;
- const GL_DEPTH_COMPONENT16 = $81A5;
- const GL_DEPTH_COMPONENT24 = $81A6;
- const GL_DEPTH_COMPONENT32 = $81A7;
- const GL_TEXTURE_DEPTH_SIZE = $884A;
- const GL_DEPTH_TEXTURE_MODE = $884B;
- const GL_TEXTURE_COMPARE_MODE = $884C;
- const GL_TEXTURE_COMPARE_FUNC = $884D;
- const GL_COMPARE_R_TO_TEXTURE = $884E;
- { occlusion_query }
- const GL_QUERY_COUNTER_BITS = $8864;
- const GL_CURRENT_QUERY = $8865;
- const GL_QUERY_RESULT = $8866;
- const GL_QUERY_RESULT_AVAILABLE = $8867;
- const GL_SAMPLES_PASSED = $8914;
- const GL_FOG_COORD_SRC = $8450;
- const GL_FOG_COORD = $8451;
- const GL_FRAGMENT_DEPTH = $8452;
- const GL_CURRENT_FOG_COORD = $8453;
- const GL_FOG_COORD_ARRAY_TYPE = $8454;
- const GL_FOG_COORD_ARRAY_STRIDE = $8455;
- const GL_FOG_COORD_ARRAY_POINTER = $8456;
- const GL_FOG_COORD_ARRAY = $8457;
- { Obsolete }
- const GL_FOG_COORDINATE_SOURCE = $8450;
- const GL_FOG_COORDINATE = $8451;
- const GL_CURRENT_FOG_COORDINATE = $8453;
- const GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
- const GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
- const GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
- const GL_FOG_COORDINATE_ARRAY = $8457;
- const GL_COLOR_SUM = $8458;
- const GL_CURRENT_SECONDARY_COLOR = $8459;
- const GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
- const GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
- const GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
- const GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
- const GL_SECONDARY_COLOR_ARRAY = $845E;
- const GL_POINT_SIZE_MIN = $8126;
- const GL_POINT_SIZE_MAX = $8127;
- const GL_POINT_FADE_THRESHOLD_SIZE = $8128;
- const GL_POINT_DISTANCE_ATTENUATION = $8129;
- const GL_BLEND_DST_RGB = $80C8;
- const GL_BLEND_SRC_RGB = $80C9;
- const GL_BLEND_DST_ALPHA = $80CA;
- const GL_BLEND_SRC_ALPHA = $80CB;
- const GL_GENERATE_MIPMAP = $8191;
- const GL_GENERATE_MIPMAP_HINT = $8192;
- const GL_INCR_WRAP = $8507;
- const GL_DECR_WRAP = $8508;
- const GL_MIRRORED_REPEAT = $8370;
- const GL_MAX_TEXTURE_LOD_BIAS = $84FD;
- const GL_TEXTURE_FILTER_CONTROL = $8500;
- const GL_TEXTURE_LOD_BIAS = $8501;
- { vertex_buffer_object }
- const GL_ARRAY_BUFFER = $8892;
- const GL_ELEMENT_ARRAY_BUFFER = $8893;
- const GL_ARRAY_BUFFER_BINDING = $8894;
- const GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
- const GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
- const GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
- const GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
- const GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
- const GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
- const GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
- const GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
- const GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
- const GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
- const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
- const GL_STREAM_DRAW = $88E0;
- const GL_STREAM_READ = $88E1;
- const GL_STREAM_COPY = $88E2;
- const GL_STATIC_DRAW = $88E4;
- const GL_STATIC_READ = $88E5;
- const GL_STATIC_COPY = $88E6;
- const GL_DYNAMIC_DRAW = $88E8;
- const GL_DYNAMIC_READ = $88E9;
- const GL_DYNAMIC_COPY = $88EA;
- const GL_READ_ONLY = $88B8;
- const GL_WRITE_ONLY = $88B9;
- const GL_READ_WRITE = $88BA;
- const GL_BUFFER_SIZE = $8764;
- const GL_BUFFER_USAGE = $8765;
- const GL_BUFFER_ACCESS = $88BB;
- const GL_BUFFER_MAPPED = $88BC;
- const GL_BUFFER_MAP_POINTER = $88BD;
- { Obsolete }
- const GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
- { OpenGL 2.0 }
- const GL_CURRENT_PROGRAM = $8B8D;
- const GL_SHADER_TYPE = $8B4F;
- const GL_DELETE_STATUS = $8B80;
- const GL_COMPILE_STATUS = $8B81;
- const GL_LINK_STATUS = $8B82;
- const GL_VALIDATE_STATUS = $8B83;
- const GL_INFO_LOG_LENGTH = $8B84;
- const GL_ATTACHED_SHADERS = $8B85;
- const GL_ACTIVE_UNIFORMS = $8B86;
- const GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
- const GL_SHADER_SOURCE_LENGTH = $8B88;
- const GL_FLOAT_VEC2 = $8B50;
- const GL_FLOAT_VEC3 = $8B51;
- const GL_FLOAT_VEC4 = $8B52;
- const GL_INT_VEC2 = $8B53;
- const GL_INT_VEC3 = $8B54;
- const GL_INT_VEC4 = $8B55;
- const GL_BOOL = $8B56;
- const GL_BOOL_VEC2 = $8B57;
- const GL_BOOL_VEC3 = $8B58;
- const GL_BOOL_VEC4 = $8B59;
- const GL_FLOAT_MAT2 = $8B5A;
- const GL_FLOAT_MAT3 = $8B5B;
- const GL_FLOAT_MAT4 = $8B5C;
- const GL_SAMPLER_1D = $8B5D;
- const GL_SAMPLER_2D = $8B5E;
- const GL_SAMPLER_3D = $8B5F;
- const GL_SAMPLER_CUBE = $8B60;
- const GL_SAMPLER_1D_SHADOW = $8B61;
- const GL_SAMPLER_2D_SHADOW = $8B62;
- const GL_SHADING_LANGUAGE_VERSION = $8B8C;
- const GL_VERTEX_SHADER = $8B31;
- const GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
- const GL_MAX_VARYING_FLOATS = $8B4B;
- const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
- const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
- const GL_ACTIVE_ATTRIBUTES = $8B89;
- const GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
- const GL_FRAGMENT_SHADER = $8B30;
- const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
- const GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
- const GL_MAX_VERTEX_ATTRIBS = $8869;
- const GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
- const GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
- const GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
- const GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
- const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
- const GL_CURRENT_VERTEX_ATTRIB = $8626;
- const GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
- const GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
- const GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
- const GL_MAX_TEXTURE_COORDS = $8871;
- const GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
- const GL_MAX_DRAW_BUFFERS = $8824;
- const GL_DRAW_BUFFER0 = $8825;
- const GL_DRAW_BUFFER1 = $8826;
- const GL_DRAW_BUFFER2 = $8827;
- const GL_DRAW_BUFFER3 = $8828;
- const GL_DRAW_BUFFER4 = $8829;
- const GL_DRAW_BUFFER5 = $882A;
- const GL_DRAW_BUFFER6 = $882B;
- const GL_DRAW_BUFFER7 = $882C;
- const GL_DRAW_BUFFER8 = $882D;
- const GL_DRAW_BUFFER9 = $882E;
- const GL_DRAW_BUFFER10 = $882F;
- const GL_DRAW_BUFFER11 = $8830;
- const GL_DRAW_BUFFER12 = $8831;
- const GL_DRAW_BUFFER13 = $8832;
- const GL_DRAW_BUFFER14 = $8833;
- const GL_DRAW_BUFFER15 = $8834;
- const GL_POINT_SPRITE = $8861;
- const GL_COORD_REPLACE = $8862;
- const GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
- const GL_LOWER_LEFT = $8CA1;
- const GL_UPPER_LEFT = $8CA2;
- const GL_STENCIL_BACK_FUNC = $8800;
- const GL_STENCIL_BACK_VALUE_MASK = $8CA4;
- const GL_STENCIL_BACK_REF = $8CA3;
- const GL_STENCIL_BACK_FAIL = $8801;
- const GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
- const GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
- const GL_STENCIL_BACK_WRITEMASK = $8CA5;
- { OpenGL 2.1 }
- const GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
- const GL_PIXEL_PACK_BUFFER = $88EB;
- const GL_PIXEL_UNPACK_BUFFER = $88EC;
- const GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
- const GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
- const GL_FLOAT_MAT2x3 = $8B65;
- const GL_FLOAT_MAT2x4 = $8B66;
- const GL_FLOAT_MAT3x2 = $8B67;
- const GL_FLOAT_MAT3x4 = $8B68;
- const GL_FLOAT_MAT4x2 = $8B69;
- const GL_FLOAT_MAT4x3 = $8B6A;
- const GL_SRGB = $8C40;
- const GL_SRGB8 = $8C41;
- const GL_SRGB_ALPHA = $8C42;
- const GL_SRGB8_ALPHA8 = $8C43;
- const GL_SLUMINANCE_ALPHA = $8C44;
- const GL_SLUMINANCE8_ALPHA8 = $8C45;
- const GL_SLUMINANCE = $8C46;
- const GL_SLUMINANCE8 = $8C47;
- const GL_COMPRESSED_SRGB = $8C48;
- const GL_COMPRESSED_SRGB_ALPHA = $8C49;
- const GL_COMPRESSED_SLUMINANCE = $8C4A;
- const GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
- {***********************************************************}
- {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS}
- type
- glAccumProcPtr = procedure( op: GLenum; value: GLfloat );
- glAlphaFuncProcPtr = procedure( func: GLenum; ref: GLclampf );
- glAreTexturesResidentProcPtr = function( n: GLsizei; const textures: PGLuint; residences: PGLboolean ): GLboolean;
- glArrayElementProcPtr = procedure( i: GLint );
- glBeginProcPtr = procedure( mode: GLenum );
- glBindTextureProcPtr = procedure( target: GLenum; texture: GLuint );
- glBitmapProcPtr = procedure( width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte );
- glBlendColorProcPtr = procedure( red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf );
- glBlendEquationProcPtr = procedure( mode: GLenum );
- glBlendEquationSeparateProcPtr = procedure( modeRGB: GLenum; modeAlpha: GLenum );
- glBlendFuncProcPtr = procedure( sfactor: GLenum; dfactor: GLenum );
- glCallListProcPtr = procedure( list: GLuint );
- glCallListsProcPtr = procedure( n: GLsizei; typ: GLenum; lists: univ ptr );
- glClearProcPtr = procedure( mask: GLbitfield );
- glClearAccumProcPtr = procedure( red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat );
- glClearColorProcPtr = procedure( red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf );
- glClearDepthProcPtr = procedure( depth: GLclampd );
- glClearIndexProcPtr = procedure( c: GLfloat );
- glClearStencilProcPtr = procedure( s: GLint );
- glClipPlaneProcPtr = procedure( plane: GLenum; const equation: PGLdouble );
- glColor3bProcPtr = procedure( red: GLbyte; green: GLbyte; blue: GLbyte );
- glColor3bvProcPtr = procedure( const v: PGLbyte );
- glColor3dProcPtr = procedure( red: GLdouble; green: GLdouble; blue: GLdouble );
- glColor3dvProcPtr = procedure( const v: PGLdouble );
- glColor3fProcPtr = procedure( red: GLfloat; green: GLfloat; blue: GLfloat );
- glColor3fvProcPtr = procedure( const v: PGLfloat );
- glColor3iProcPtr = procedure( red: GLint; green: GLint; blue: GLint );
- glColor3ivProcPtr = procedure( const v: PGLint );
- glColor3sProcPtr = procedure( red: GLshort; green: GLshort; blue: GLshort );
- glColor3svProcPtr = procedure( const v: PGLshort );
- glColor3ubProcPtr = procedure( red: GLubyte; green: GLubyte; blue: GLubyte );
- glColor3ubvProcPtr = procedure( const v: PGLubyte );
- glColor3uiProcPtr = procedure( red: GLuint; green: GLuint; blue: GLuint );
- glColor3uivProcPtr = procedure( const v: PGLuint );
- glColor3usProcPtr = procedure( red: GLushort; green: GLushort; blue: GLushort );
- glColor3usvProcPtr = procedure( const v: PGLushort );
- glColor4bProcPtr = procedure( red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte );
- glColor4bvProcPtr = procedure( const v: PGLbyte );
- glColor4dProcPtr = procedure( red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble );
- glColor4dvProcPtr = procedure( const v: PGLdouble );
- glColor4fProcPtr = procedure( red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat );
- glColor4fvProcPtr = procedure( const v: PGLfloat );
- glColor4iProcPtr = procedure( red: GLint; green: GLint; blue: GLint; alpha: GLint );
- glColor4ivProcPtr = procedure( const v: PGLint );
- glColor4sProcPtr = procedure( red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort );
- glColor4svProcPtr = procedure( const v: PGLshort );
- glColor4ubProcPtr = procedure( red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte );
- glColor4ubvProcPtr = procedure( const v: PGLubyte );
- glColor4uiProcPtr = procedure( red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint );
- glColor4uivProcPtr = procedure( const v: PGLuint );
- glColor4usProcPtr = procedure( red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort );
- glColor4usvProcPtr = procedure( const v: PGLushort );
- glColorMaskProcPtr = procedure( red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean );
- glColorMaterialProcPtr = procedure( face: GLenum; mode: GLenum );
- glColorPointerProcPtr = procedure( size: GLint; typ: GLenum; stride: GLsizei; pointr: UnivPtr );
- glColorSubTableProcPtr = procedure( target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; typ: GLenum; const data: UnivPtr );
- glColorTableProcPtr = procedure( target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; typ: GLenum; const table: UnivPtr );
- glColorTableParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLfloat );
- glColorTableParameterivProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLint );
- glConvolutionFilter1DProcPtr = procedure( target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; typ: GLenum; const image: UnivPtr );
- glConvolutionFilter2DProcPtr = procedure( target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const image: UnivPtr );
- glConvolutionParameterfProcPtr = procedure( target: GLenum; pname: GLenum; params: GLfloat );
- glConvolutionParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLfloat );
- glConvolutionParameteriProcPtr = procedure( target: GLenum; pname: GLenum; params: GLint );
- glConvolutionParameterivProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLint );
- glCopyColorSubTableProcPtr = procedure( target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei );
- glCopyColorTableProcPtr = procedure( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei );
- glCopyConvolutionFilter1DProcPtr = procedure( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei );
- glCopyConvolutionFilter2DProcPtr = procedure( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei );
- glCopyPixelsProcPtr = procedure( x: GLint; y: GLint; width: GLsizei; height: GLsizei; typ: GLenum );
- glCopyTexImage1DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint );
- glCopyTexImage2DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint );
- glCopyTexSubImage1DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei );
- glCopyTexSubImage2DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei );
- glCopyTexSubImage3DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei );
- glCullFaceProcPtr = procedure( mode: GLenum );
- glDeleteListsProcPtr = procedure( list: GLuint; range: GLsizei );
- glDeleteTexturesProcPtr = procedure( n: GLsizei; const textures: PGLuint );
- glDepthFuncProcPtr = procedure( func: GLenum );
- glDepthMaskProcPtr = procedure( flag: GLboolean );
- glDepthRangeProcPtr = procedure( zNear: GLclampd; zFar: GLclampd );
- glDisableProcPtr = procedure( cap: GLenum );
- glDisableClientStateProcPtr = procedure( arry: GLenum );
- glDrawArraysProcPtr = procedure( mode: GLenum; first: GLint; count: GLsizei );
- glDrawBufferProcPtr = procedure( mode: GLenum );
- glDrawElementsProcPtr = procedure( mode: GLenum; count: GLsizei; typ: GLenum; const indices: UnivPtr );
- glDrawPixelsProcPtr = procedure( width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr );
- glDrawRangeElementsProcPtr = procedure( mode: GLenum; start: GLuint; finish: GLuint; count: GLsizei; typ: GLenum; const indices: UnivPtr );
- glEdgeFlagProcPtr = procedure( flag: GLboolean );
- glEdgeFlagPointerProcPtr = procedure( stride: GLsizei; const pointr: UnivPtr );
- glEdgeFlagvProcPtr = procedure( const flag: PGLboolean );
- glEnableProcPtr = procedure( cap: GLenum );
- glEnableClientStateProcPtr = procedure( arry: GLenum );
- glEndProcPtr = procedure;
- glEndListProcPtr = procedure;
- glEvalCoord1dProcPtr = procedure( u: GLdouble );
- glEvalCoord1dvProcPtr = procedure( const u: PGLdouble );
- glEvalCoord1fProcPtr = procedure( u: GLfloat );
- glEvalCoord1fvProcPtr = procedure( const u: PGLfloat );
- glEvalCoord2dProcPtr = procedure( u: GLdouble; v: GLdouble );
- glEvalCoord2dvProcPtr = procedure( const u: PGLdouble );
- glEvalCoord2fProcPtr = procedure( u: GLfloat; v: GLfloat );
- glEvalCoord2fvProcPtr = procedure( const u: PGLfloat );
- glEvalMesh1ProcPtr = procedure( mode: GLenum; i1: GLint; i2: GLint );
- glEvalMesh2ProcPtr = procedure( mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint );
- glEvalPoint1ProcPtr = procedure( i: GLint );
- glEvalPoint2ProcPtr = procedure( i: GLint; j: GLint );
- glFeedbackBufferProcPtr = procedure( size: GLsizei; typ: GLenum; buffer: PGLfloat );
- glFinishProcPtr = procedure;
- glFlushProcPtr = procedure;
- glFogfProcPtr = procedure( pname: GLenum; param: GLfloat );
- glFogfvProcPtr = procedure( pname: GLenum; const params: PGLfloat );
- glFogiProcPtr = procedure( pname: GLenum; param: GLint );
- glFogivProcPtr = procedure( pname: GLenum; const params: PGLint );
- glFrontFaceProcPtr = procedure( mode: GLenum );
- glFrustumProcPtr = procedure( left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble );
- glGenListsProcPtr = function( range: GLsizei ): GLuint;
- glGenTexturesProcPtr = procedure( n: GLsizei; textures: PGLuint );
- glGetBooleanvProcPtr = procedure( pname: GLenum; params: PGLboolean );
- glGetClipPlaneProcPtr = procedure( plane: GLenum; equation: PGLdouble );
- glGetColorTableProcPtr = procedure( target: GLenum; format: GLenum; typ: GLenum; table: UnivPtr );
- glGetColorTableParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat );
- glGetColorTableParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
- glGetConvolutionFilterProcPtr = procedure( target: GLenum; format: GLenum; typ: GLenum; image: UnivPtr );
- glGetConvolutionParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat );
- glGetConvolutionParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
- glGetDoublevProcPtr = procedure( pname: GLenum; params: PGLdouble );
- glGetErrorProcPtr = function: GLenum;
- glGetFloatvProcPtr = procedure( pname: GLenum; params: PGLfloat );
- glGetHistogramProcPtr = procedure( target: GLenum; reset: GLboolean; format: GLenum; typ: GLenum; values: UnivPtr );
- glGetHistogramParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat );
- glGetHistogramParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
- glGetIntegervProcPtr = procedure( pname: GLenum; params: PGLint );
- glGetLightfvProcPtr = procedure( light: GLenum; pname: GLenum; params: PGLfloat );
- glGetLightivProcPtr = procedure( light: GLenum; pname: GLenum; params: PGLint );
- glGetMapdvProcPtr = procedure( target: GLenum; query: GLenum; v: PGLdouble );
- glGetMapfvProcPtr = procedure( target: GLenum; query: GLenum; v: PGLfloat );
- glGetMapivProcPtr = procedure( target: GLenum; query: GLenum; v: PGLint );
- glGetMaterialfvProcPtr = procedure( face: GLenum; pname: GLenum; params: PGLfloat );
- glGetMaterialivProcPtr = procedure( face: GLenum; pname: GLenum; params: PGLint );
- glGetMinmaxProcPtr = procedure( target: GLenum; reset: GLboolean; format: GLenum; typ: GLenum; values: UnivPtr );
- glGetMinmaxParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat );
- glGetMinmaxParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
- glGetPixelMapfvProcPtr = procedure( map: GLenum; values: PGLfloat );
- glGetPixelMapuivProcPtr = procedure( map: GLenum; values: PGLuint );
- glGetPixelMapusvProcPtr = procedure( map: GLenum; values: PGLushort );
- glGetPointervProcPtr = procedure( pname: GLenum; params: UnivPtr );
- glGetPolygonStippleProcPtr = procedure( mask: PGLubyte );
- glGetSeparableFilterProcPtr = procedure( target: GLenum; format: GLenum; typ: GLenum; row: UnivPtr; column: UnivPtr; span: UnivPtr );
- glGetStringProcPtr = function( name: GLenum ): PAnsiChar;
- glGetTexEnvfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat );
- glGetTexEnvivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
- glGetTexGendvProcPtr = procedure( coord: GLenum; pname: GLenum; params: PGLdouble );
- glGetTexGenfvProcPtr = procedure( coord: GLenum; pname: GLenum; params: PGLfloat );
- glGetTexGenivProcPtr = procedure( coord: GLenum; pname: GLenum; params: PGLint );
- glGetTexImageProcPtr = procedure( target: GLenum; level: GLint; format: GLenum; typ: GLenum; pixels: UnivPtr );
- glGetTexLevelParameterfvProcPtr = procedure( target: GLenum; level: GLint; pname: GLenum; params: PGLfloat );
- glGetTexLevelParameterivProcPtr = procedure( target: GLenum; level: GLint; pname: GLenum; params: PGLint );
- glGetTexParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat );
- glGetTexParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
- glHintProcPtr = procedure( target: GLenum; mode: GLenum );
- glHistogramProcPtr = procedure( target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean );
- glIndexMaskProcPtr = procedure( mask: GLuint );
- glIndexPointerProcPtr = procedure( typ: GLenum; stride: GLsizei; const pointr: UnivPtr );
- glIndexdProcPtr = procedure( c: GLdouble );
- glIndexdvProcPtr = procedure( const c: PGLdouble );
- glIndexfProcPtr = procedure( c: GLfloat );
- glIndexfvProcPtr = procedure( const c: PGLfloat );
- glIndexiProcPtr = procedure( c: GLint );
- glIndexivProcPtr = procedure( const c: PGLint );
- glIndexsProcPtr = procedure( c: GLshort );
- glIndexsvProcPtr = procedure( const c: PGLshort );
- glIndexubProcPtr = procedure( c: GLubyte );
- glIndexubvProcPtr = procedure( const c: PGLubyte );
- glInitNamesProcPtr = procedure;
- glInterleavedArraysProcPtr = procedure( format: GLenum; stride: GLsizei; const pointr: UnivPtr );
- glIsEnabledProcPtr = function( cap: GLenum ): GLboolean;
- glIsListProcPtr = function( list: GLuint ): GLboolean;
- glIsTextureProcPtr = function( texture: GLuint ): GLboolean;
- glLightModelfProcPtr = procedure( pname: GLenum; param: GLfloat );
- glLightModelfvProcPtr = procedure( pname: GLenum; const params: PGLfloat );
- glLightModeliProcPtr = procedure( pname: GLenum; param: GLint );
- glLightModelivProcPtr = procedure( pname: GLenum; const params: PGLint );
- glLightfProcPtr = procedure( light: GLenum; pname: GLenum; param: GLfloat );
- glLightfvProcPtr = procedure( light: GLenum; pname: GLenum; const params: PGLfloat );
- glLightiProcPtr = procedure( light: GLenum; pname: GLenum; param: GLint );
- glLightivProcPtr = procedure( light: GLenum; pname: GLenum; const params: PGLint );
- glLineStippleProcPtr = procedure( factor: GLint; pattern: GLushort );
- glLineWidthProcPtr = procedure( width: GLfloat );
- glListBaseProcPtr = procedure( base: GLuint );
- glLoadIdentityProcPtr = procedure;
- glLoadMatrixdProcPtr = procedure( const m: PGLdouble );
- glLoadMatrixfProcPtr = procedure( const m: PGLfloat );
- glLoadNameProcPtr = procedure( name: GLuint );
- glLogicOpProcPtr = procedure( opcode: GLenum );
- glMap1dProcPtr = procedure( target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble );
- glMap1fProcPtr = procedure( target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat );
- glMap2dProcPtr = procedure( target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble );
- glMap2fProcPtr = procedure( target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat );
- glMapGrid1dProcPtr = procedure( un: GLint; u1: GLdouble; u2: GLdouble );
- glMapGrid1fProcPtr = procedure( un: GLint; u1: GLfloat; u2: GLfloat );
- glMapGrid2dProcPtr = procedure( un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble );
- glMapGrid2fProcPtr = procedure( un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat );
- glMaterialfProcPtr = procedure( face: GLenum; pname: GLenum; param: GLfloat );
- glMaterialfvProcPtr = procedure( face: GLenum; pname: GLenum; const params: PGLfloat );
- glMaterialiProcPtr = procedure( face: GLenum; pname: GLenum; param: GLint );
- glMaterialivProcPtr = procedure( face: GLenum; pname: GLenum; const params: PGLint );
- glMatrixModeProcPtr = procedure( mode: GLenum );
- glMinmaxProcPtr = procedure( target: GLenum; internalformat: GLenum; sink: GLboolean );
- glMultMatrixdProcPtr = procedure( const m: PGLdouble );
- glMultMatrixfProcPtr = procedure( const m: PGLfloat );
- glNewListProcPtr = procedure( list: GLuint; mode: GLenum );
- glNormal3bProcPtr = procedure( nx: GLbyte; ny: GLbyte; nz: GLbyte );
- glNormal3bvProcPtr = procedure( const v: PGLbyte );
- glNormal3dProcPtr = procedure( nx: GLdouble; ny: GLdouble; nz: GLdouble );
- glNormal3dvProcPtr = procedure( const v: PGLdouble );
- glNormal3fProcPtr = procedure( nx: GLfloat; ny: GLfloat; nz: GLfloat );
- glNormal3fvProcPtr = procedure( const v: PGLfloat );
- glNormal3iProcPtr = procedure( nx: GLint; ny: GLint; nz: GLint );
- glNormal3ivProcPtr = procedure( const v: PGLint );
- glNormal3sProcPtr = procedure( nx: GLshort; ny: GLshort; nz: GLshort );
- glNormal3svProcPtr = procedure( const v: PGLshort );
- glNormalPointerProcPtr = procedure( typ: GLenum; stride: GLsizei; const pointr: UnivPtr );
- glOrthoProcPtr = procedure( left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble );
- glPassThroughProcPtr = procedure( token: GLfloat );
- glPixelMapfvProcPtr = procedure( map: GLenum; mapsize: GLint; const values: PGLfloat );
- glPixelMapuivProcPtr = procedure( map: GLenum; mapsize: GLint; const values: PGLuint );
- glPixelMapusvProcPtr = procedure( map: GLenum; mapsize: GLint; const values: PGLushort );
- glPixelStorefProcPtr = procedure( pname: GLenum; param: GLfloat );
- glPixelStoreiProcPtr = procedure( pname: GLenum; param: GLint );
- glPixelTransferfProcPtr = procedure( pname: GLenum; param: GLfloat );
- glPixelTransferiProcPtr = procedure( pname: GLenum; param: GLint );
- glPixelZoomProcPtr = procedure( xfactor: GLfloat; yfactor: GLfloat );
- glPointSizeProcPtr = procedure( size: GLfloat );
- glPolygonModeProcPtr = procedure( face: GLenum; mode: GLenum );
- glPolygonOffsetProcPtr = procedure( factor: GLfloat; units: GLfloat );
- glPolygonStippleProcPtr = procedure( const mask: PGLubyte );
- glPopAttribProcPtr = procedure;
- glPopClientAttribProcPtr = procedure;
- glPopMatrixProcPtr = procedure;
- glPopNameProcPtr = procedure;
- glPrioritizeTexturesProcPtr = procedure( n: GLsizei; const textures: PGLuint; const priorities: PGLclampf );
- glPushAttribProcPtr = procedure( mask: GLbitfield );
- glPushClientAttribProcPtr = procedure( mask: GLbitfield );
- glPushMatrixProcPtr = procedure;
- glPushNameProcPtr = procedure( name: GLuint );
- glRasterPos2dProcPtr = procedure( x: GLdouble; y: GLdouble );
- glRasterPos2dvProcPtr = procedure( const v: PGLdouble );
- glRasterPos2fProcPtr = procedure( x: GLfloat; y: GLfloat );
- glRasterPos2fvProcPtr = procedure( const v: PGLfloat );
- glRasterPos2iProcPtr = procedure( x: GLint; y: GLint );
- glRasterPos2ivProcPtr = procedure( const v: PGLint );
- glRasterPos2sProcPtr = procedure( x: GLshort; y: GLshort );
- glRasterPos2svProcPtr = procedure( const v: PGLshort );
- glRasterPos3dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble );
- glRasterPos3dvProcPtr = procedure( const v: PGLdouble );
- glRasterPos3fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat );
- glRasterPos3fvProcPtr = procedure( const v: PGLfloat );
- glRasterPos3iProcPtr = procedure( x: GLint; y: GLint; z: GLint );
- glRasterPos3ivProcPtr = procedure( const v: PGLint );
- glRasterPos3sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort );
- glRasterPos3svProcPtr = procedure( const v: PGLshort );
- glRasterPos4dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble );
- glRasterPos4dvProcPtr = procedure( const v: PGLdouble );
- glRasterPos4fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat );
- glRasterPos4fvProcPtr = procedure( const v: PGLfloat );
- glRasterPos4iProcPtr = procedure( x: GLint; y: GLint; z: GLint; w: GLint );
- glRasterPos4ivProcPtr = procedure( const v: PGLint );
- glRasterPos4sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort; w: GLshort );
- glRasterPos4svProcPtr = procedure( const v: PGLshort );
- glReadBufferProcPtr = procedure( mode: GLenum );
- glReadPixelsProcPtr = procedure( x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; pixels: UnivPtr );
- glRectdProcPtr = procedure( x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble );
- glRectdvProcPtr = procedure( const v1: PGLdouble; const v2: PGLdouble );
- glRectfProcPtr = procedure( x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat );
- glRectfvProcPtr = procedure( const v1: PGLfloat; const v2: PGLfloat );
- glRectiProcPtr = procedure( x1: GLint; y1: GLint; x2: GLint; y2: GLint );
- glRectivProcPtr = procedure( const v1: PGLint; const v2: PGLint );
- glRectsProcPtr = procedure( x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort );
- glRectsvProcPtr = procedure( const v1: PGLshort; const v2: PGLshort );
- glRenderModeProcPtr = function( mode: GLenum ): GLint;
- glResetHistogramProcPtr = procedure( target: GLenum );
- glResetMinmaxProcPtr = procedure( target: GLenum );
- glRotatedProcPtr = procedure( angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble );
- glRotatefProcPtr = procedure( angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat );
- glScaledProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble );
- glScalefProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat );
- glScissorProcPtr = procedure( x: GLint; y: GLint; width: GLsizei; height: GLsizei );
- glSelectBufferProcPtr = procedure( size: GLsizei; buffer: PGLuint );
- glSeparableFilter2DProcPtr = procedure( target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const row: UnivPtr; const column: UnivPtr );
- glShadeModelProcPtr = procedure( mode: GLenum );
- glStencilFuncProcPtr = procedure( func: GLenum; ref: GLint; mask: GLuint );
- glStencilMaskProcPtr = procedure( mask: GLuint );
- glStencilOpProcPtr = procedure( fail: GLenum; zfail: GLenum; zpass: GLenum );
- glTexCoord1dProcPtr = procedure( s: GLdouble );
- glTexCoord1dvProcPtr = procedure( const v: PGLdouble );
- glTexCoord1fProcPtr = procedure( s: GLfloat );
- glTexCoord1fvProcPtr = procedure( const v: PGLfloat );
- glTexCoord1iProcPtr = procedure( s: GLint );
- glTexCoord1ivProcPtr = procedure( const v: PGLint );
- glTexCoord1sProcPtr = procedure( s: GLshort );
- glTexCoord1svProcPtr = procedure( const v: PGLshort );
- glTexCoord2dProcPtr = procedure( s: GLdouble; t: GLdouble );
- glTexCoord2dvProcPtr = procedure( const v: PGLdouble );
- glTexCoord2fProcPtr = procedure( s: GLfloat; t: GLfloat );
- glTexCoord2fvProcPtr = procedure( const v: PGLfloat );
- glTexCoord2iProcPtr = procedure( s: GLint; t: GLint );
- glTexCoord2ivProcPtr = procedure( const v: PGLint );
- glTexCoord2sProcPtr = procedure( s: GLshort; t: GLshort );
- glTexCoord2svProcPtr = procedure( const v: PGLshort );
- glTexCoord3dProcPtr = procedure( s: GLdouble; t: GLdouble; r: GLdouble );
- glTexCoord3dvProcPtr = procedure( const v: PGLdouble );
- glTexCoord3fProcPtr = procedure( s: GLfloat; t: GLfloat; r: GLfloat );
- glTexCoord3fvProcPtr = procedure( const v: PGLfloat );
- glTexCoord3iProcPtr = procedure( s: GLint; t: GLint; r: GLint );
- glTexCoord3ivProcPtr = procedure( const v: PGLint );
- glTexCoord3sProcPtr = procedure( s: GLshort; t: GLshort; r: GLshort );
- glTexCoord3svProcPtr = procedure( const v: PGLshort );
- glTexCoord4dProcPtr = procedure( s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble );
- glTexCoord4dvProcPtr = procedure( const v: PGLdouble );
- glTexCoord4fProcPtr = procedure( s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat );
- glTexCoord4fvProcPtr = procedure( const v: PGLfloat );
- glTexCoord4iProcPtr = procedure( s: GLint; t: GLint; r: GLint; q: GLint );
- glTexCoord4ivProcPtr = procedure( const v: PGLint );
- glTexCoord4sProcPtr = procedure( s: GLshort; t: GLshort; r: GLshort; q: GLshort );
- glTexCoord4svProcPtr = procedure( const v: PGLshort );
- glTexCoordPointerProcPtr = procedure( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr );
- glTexEnvfProcPtr = procedure( target: GLenum; pname: GLenum; param: GLfloat );
- glTexEnvfvProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLfloat );
- glTexEnviProcPtr = procedure( target: GLenum; pname: GLenum; param: GLint );
- glTexEnvivProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLint );
- glTexGendProcPtr = procedure( coord: GLenum; pname: GLenum; param: GLdouble );
- glTexGendvProcPtr = procedure( coord: GLenum; pname: GLenum; const params: PGLdouble );
- glTexGenfProcPtr = procedure( coord: GLenum; pname: GLenum; param: GLfloat );
- glTexGenfvProcPtr = procedure( coord: GLenum; pname: GLenum; const params: PGLfloat );
- glTexGeniProcPtr = procedure( coord: GLenum; pname: GLenum; param: GLint );
- glTexGenivProcPtr = procedure( coord: GLenum; pname: GLenum; const params: PGLint );
- glTexImage1DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr );
- glTexImage2DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr );
- glTexImage3DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr );
- glTexParameterfProcPtr = procedure( target: GLenum; pname: GLenum; param: GLfloat );
- glTexParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLfloat );
- glTexParameteriProcPtr = procedure( target: GLenum; pname: GLenum; param: GLint );
- glTexParameterivProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLint );
- glTexSubImage1DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr );
- glTexSubImage2DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr );
- glTexSubImage3DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr );
- glTranslatedProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble );
- glTranslatefProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat );
- glVertex2dProcPtr = procedure( x: GLdouble; y: GLdouble );
- glVertex2dvProcPtr = procedure( const v: PGLdouble );
- glVertex2fProcPtr = procedure( x: GLfloat; y: GLfloat );
- glVertex2fvProcPtr = procedure( const v: PGLfloat );
- glVertex2iProcPtr = procedure( x: GLint; y: GLint );
- glVertex2ivProcPtr = procedure( const v: PGLint );
- glVertex2sProcPtr = procedure( x: GLshort; y: GLshort );
- glVertex2svProcPtr = procedure( const v: PGLshort );
- glVertex3dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble );
- glVertex3dvProcPtr = procedure( const v: PGLdouble );
- glVertex3fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat );
- glVertex3fvProcPtr = procedure( const v: PGLfloat );
- glVertex3iProcPtr = procedure( x: GLint; y: GLint; z: GLint );
- glVertex3ivProcPtr = procedure( const v: PGLint );
- glVertex3sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort );
- glVertex3svProcPtr = procedure( const v: PGLshort );
- glVertex4dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble );
- glVertex4dvProcPtr = procedure( const v: PGLdouble );
- glVertex4fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat );
- glVertex4fvProcPtr = procedure( const v: PGLfloat );
- glVertex4iProcPtr = procedure( x: GLint; y: GLint; z: GLint; w: GLint );
- glVertex4ivProcPtr = procedure( const v: PGLint );
- glVertex4sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort; w: GLshort );
- glVertex4svProcPtr = procedure( const v: PGLshort );
- glVertexPointerProcPtr = procedure( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr );
- glViewportProcPtr = procedure( x: GLint; y: GLint; width: GLsizei; height: GLsizei );
- type
- glSampleCoverageProcPtr = procedure( value: GLclampf; invert: GLboolean );
- glSamplePassProcPtr = procedure( pass: GLenum );
- type
- glLoadTransposeMatrixfProcPtr = procedure( const m: PGLfloat );
- glLoadTransposeMatrixdProcPtr = procedure( const m: PGLdouble );
- glMultTransposeMatrixfProcPtr = procedure( const m: PGLfloat );
- glMultTransposeMatrixdProcPtr = procedure( const m: PGLdouble );
- type
- glCompressedTexImage3DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr );
- glCompressedTexImage2DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr );
- glCompressedTexImage1DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr );
- glCompressedTexSubImage3DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr );
- glCompressedTexSubImage2DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr );
- glCompressedTexSubImage1DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr );
- glGetCompressedTexImageProcPtr = procedure( target: GLenum; lod: GLint; img: UnivPtr );
- type
- glActiveTextureProcPtr = procedure( texture: GLenum );
- glClientActiveTextureProcPtr = procedure( texture: GLenum );
- glMultiTexCoord1dProcPtr = procedure( target: GLenum; s: GLdouble );
- glMultiTexCoord1dvProcPtr = procedure( target: GLenum; const v: PGLdouble );
- glMultiTexCoord1fProcPtr = procedure( target: GLenum; s: GLfloat );
- glMultiTexCoord1fvProcPtr = procedure( target: GLenum; const v: PGLfloat );
- glMultiTexCoord1iProcPtr = procedure( target: GLenum; s: GLint );
- glMultiTexCoord1ivProcPtr = procedure( target: GLenum; const v: PGLint );
- glMultiTexCoord1sProcPtr = procedure( target: GLenum; s: GLshort );
- glMultiTexCoord1svProcPtr = procedure( target: GLenum; const v: PGLshort );
- glMultiTexCoord2dProcPtr = procedure( target: GLenum; s: GLdouble; t: GLdouble );
- glMultiTexCoord2dvProcPtr = procedure( target: GLenum; const v: PGLdouble );
- glMultiTexCoord2fProcPtr = procedure( target: GLenum; s: GLfloat; t: GLfloat );
- glMultiTexCoord2fvProcPtr = procedure( target: GLenum; const v: PGLfloat );
- glMultiTexCoord2iProcPtr = procedure( target: GLenum; s: GLint; t: GLint );
- glMultiTexCoord2ivProcPtr = procedure( target: GLenum; const v: PGLint );
- glMultiTexCoord2sProcPtr = procedure( target: GLenum; s: GLshort; t: GLshort );
- glMultiTexCoord2svProcPtr = procedure( target: GLenum; const v: PGLshort );
- glMultiTexCoord3dProcPtr = procedure( target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble );
- glMultiTexCoord3dvProcPtr = procedure( target: GLenum; const v: PGLdouble );
- glMultiTexCoord3fProcPtr = procedure( target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat );
- glMultiTexCoord3fvProcPtr = procedure( target: GLenum; const v: PGLfloat );
- glMultiTexCoord3iProcPtr = procedure( target: GLenum; s: GLint; t: GLint; r: GLint );
- glMultiTexCoord3ivProcPtr = procedure( target: GLenum; const v: PGLint );
- glMultiTexCoord3sProcPtr = procedure( target: GLenum; s: GLshort; t: GLshort; r: GLshort );
- glMultiTexCoord3svProcPtr = procedure( target: GLenum; const v: PGLshort );
- glMultiTexCoord4dProcPtr = procedure( target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble );
- glMultiTexCoord4dvProcPtr = procedure( target: GLenum; const v: PGLdouble );
- glMultiTexCoord4fProcPtr = procedure( target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat );
- glMultiTexCoord4fvProcPtr = procedure( target: GLenum; const v: PGLfloat );
- glMultiTexCoord4iProcPtr = procedure( target: GLenum; GLint; s: GLint; t: GLint; r: GLint );
- glMultiTexCoord4ivProcPtr = procedure( target: GLenum; const v: PGLint );
- glMultiTexCoord4sProcPtr = procedure( target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort );
- glMultiTexCoord4svProcPtr = procedure( target: GLenum; const v: PGLshort );
- type
- glFogCoordfProcPtr = procedure( coord: GLfloat );
- glFogCoordfvProcPtr = procedure( const coord: PGLfloat );
- glFogCoorddProcPtr = procedure( coord: GLdouble );
- glFogCoorddvProcPtr = procedure( const coord: PGLdouble );
- glFogCoordPointerProcPtr = procedure( typ: GLenum; stride: GLsizei; const pointr: UnivPtr );
- type
- glSecondaryColor3bProcPtr = procedure( red: GLbyte; green: GLbyte; blue: GLbyte );
- glSecondaryColor3bvProcPtr = procedure( const v: PGLbyte );
- glSecondaryColor3dProcPtr = procedure( red: GLdouble; green: GLdouble; blue: GLdouble );
- glSecondaryColor3dvProcPtr = procedure( const v: PGLdouble );
- glSecondaryColor3fProcPtr = procedure( red: GLfloat; green: GLfloat; blue: GLfloat );
- glSecondaryColor3fvProcPtr = procedure( const v: PGLfloat );
- glSecondaryColor3iProcPtr = procedure( red: GLint; green: GLint; blue: GLint );
- glSecondaryColor3ivProcPtr = procedure( const v: PGLint );
- glSecondaryColor3sProcPtr = procedure( red: GLshort; green: GLshort; blue: GLshort );
- glSecondaryColor3svProcPtr = procedure( const v: PGLshort );
- glSecondaryColor3ubProcPtr = procedure( red: GLubyte; green: GLubyte; blue: GLubyte );
- glSecondaryColor3ubvProcPtr = procedure( const v: PGLubyte );
- glSecondaryColor3uiProcPtr = procedure( red: GLuint; green: GLuint; blue: GLuint );
- glSecondaryColor3uivProcPtr = procedure( const v: PGLuint );
- glSecondaryColor3usProcPtr = procedure( red: GLushort; green: GLushort; blue: GLushort );
- glSecondaryColor3usvProcPtr = procedure( const v: PGLushort );
- glSecondaryColorPointerProcPtr = procedure( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr );
- type
- glPointParameterfProcPtr = procedure( pname: GLenum; param: GLfloat );
- glPointParameterfvProcPtr = procedure( pname: GLenum; const params: PGLfloat );
- glPointParameteriProcPtr = procedure( pname: GLenum; param: GLint );
- glPointParameterivProcPtr = procedure( pname: GLenum; const params: PGLint );
- type
- glBlendFuncSeparateProcPtr = procedure( srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum );
- type
- glMultiDrawArraysProcPtr = procedure( mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei );
- glMultiDrawElementsProcPtr = procedure( mode: GLenum; const count: PGLsizei; typ: GLenum; {const} indices: UnivPtrPtr; primcount: GLsizei );
- type
- glWindowPos2dProcPtr = procedure( x: GLdouble; y: GLdouble );
- glWindowPos2dvProcPtr = procedure( const v: PGLdouble );
- glWindowPos2fProcPtr = procedure( x: GLfloat; y: GLfloat );
- glWindowPos2fvProcPtr = procedure( const v: PGLfloat );
- glWindowPos2iProcPtr = procedure( x: GLint; y: GLint );
- glWindowPos2ivProcPtr = procedure( const v: PGLint );
- glWindowPos2sProcPtr = procedure( x: GLshort; y: GLshort );
- glWindowPos2svProcPtr = procedure( const v: PGLshort );
- glWindowPos3dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble );
- glWindowPos3dvProcPtr = procedure( const v: PGLdouble );
- glWindowPos3fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat );
- glWindowPos3fvProcPtr = procedure( const v: PGLfloat );
- glWindowPos3iProcPtr = procedure( x: GLint; y: GLint; z: GLint );
- glWindowPos3ivProcPtr = procedure( const v: PGLint );
- glWindowPos3sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort );
- glWindowPos3svProcPtr = procedure( const v: PGLshort );
- type
- glGenQueriesProcPtr = procedure( n: GLsizei; ids: PGLuint );
- glDeleteQueriesProcPtr = procedure( n: GLsizei; const ids: PGLuint );
- glIsQueryProcPtr = function( id: GLuint ): GLboolean;
- glBeginQueryProcPtr = procedure( target: GLenum; id: GLuint );
- glEndQueryProcPtr = procedure( target: GLenum );
- glGetQueryivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
- glGetQueryObjectivProcPtr = procedure( id: GLuint; pname: GLenum; params: PGLint );
- glGetQueryObjectuivProcPtr = procedure( id: GLuint; pname: GLenum; params: PGLuint );
- type
- glBindBufferProcPtr = procedure( target: GLenum; buffer: GLuint );
- glDeleteBuffersProcPtr = procedure( n: GLsizei; const buffers: PGLuint );
- glGenBuffersProcPtr = procedure( n: GLsizei; buffers: PGLuint );
- glIsBufferProcPtr = function( buffer: GLuint ): GLboolean;
- glBufferDataProcPtr = procedure( target: GLenum; size: GLsizeiptr; const data: UnivPtr; usage: GLenum );
- glBufferSubDataProcPtr = procedure( target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: UnivPtr );
- glGetBufferSubDataProcPtr = procedure( target: GLenum; offset: GLintptr; size: GLsizeiptr; data: UnivPtr );
- glMapBufferProcPtr = function( target: GLenum; access: GLenum ): UnivPtr;
- glUnmapBufferProcPtr = function( target: GLenum ): GLboolean;
- glGetBufferParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
- glGetBufferPointervProcPtr = procedure( target: GLenum; pname: GLenum; params: UnivPtrPtr );
- type
- glDrawBuffersProcPtr = procedure( n: GLsizei; const bufs: PGLenum );
- glVertexAttrib1dProcPtr = procedure( index: GLuint; x: GLdouble );
- glVertexAttrib1dvProcPtr = procedure( index: GLuint; const v: PGLdouble );
- glVertexAttrib1fProcPtr = procedure( index: GLuint; x: GLfloat );
- glVertexAttrib1fvProcPtr = procedure( index: GLuint; const v: PGLfloat );
- glVertexAttrib1sProcPtr = procedure( index: GLuint; x: GLshort );
- glVertexAttrib1svProcPtr = procedure( index: GLuint; const v: PGLshort );
- glVertexAttrib2dProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble );
- glVertexAttrib2dvProcPtr = procedure( index: GLuint; const v: PGLdouble );
- glVertexAttrib2fProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat );
- glVertexAttrib2fvProcPtr = procedure( index: GLuint; const v: PGLfloat );
- glVertexAttrib2sProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort );
- glVertexAttrib2svProcPtr = procedure( index: GLuint; const v: PGLshort );
- glVertexAttrib3dProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble );
- glVertexAttrib3dvProcPtr = procedure( index: GLuint; const v: PGLdouble );
- glVertexAttrib3fProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat );
- glVertexAttrib3fvProcPtr = procedure( index: GLuint; const v: PGLfloat );
- glVertexAttrib3sProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort; z: GLshort );
- glVertexAttrib3svProcPtr = procedure( index: GLuint; const v: PGLshort );
- glVertexAttrib4NbvProcPtr = procedure( index: GLuint; const v: PGLbyte );
- glVertexAttrib4NivProcPtr = procedure( index: GLuint; const v: PGLint );
- glVertexAttrib4NsvProcPtr = procedure( index: GLuint; const v: PGLshort );
- glVertexAttrib4NubProcPtr = procedure( index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte );
- glVertexAttrib4NubvProcPtr = procedure( index: GLuint; const v: PGLubyte );
- glVertexAttrib4NuivProcPtr = procedure( index: GLuint; const v: PGLuint );
- glVertexAttrib4NusvProcPtr = procedure( index: GLuint; const v: PGLushort );
- glVertexAttrib4bvProcPtr = procedure( index: GLuint; const v: PGLbyte );
- glVertexAttrib4dProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble );
- glVertexAttrib4dvProcPtr = procedure( index: GLuint; const v: PGLdouble );
- glVertexAttrib4fProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat );
- glVertexAttrib4fvProcPtr = procedure( index: GLuint; const v: PGLfloat );
- glVertexAttrib4ivProcPtr = procedure( index: GLuint; const v: PGLint );
- glVertexAttrib4sProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort );
- glVertexAttrib4svProcPtr = procedure( index: GLuint; const v: PGLshort );
- glVertexAttrib4ubvProcPtr = procedure( index: GLuint; const v: PGLubyte );
- glVertexAttrib4uivProcPtr = procedure( index: GLuint; const v: PGLuint );
- glVertexAttrib4usvProcPtr = procedure( index: GLuint; const v: PGLushort );
- glVertexAttribPointerProcPtr = procedure( index: GLuint; size: GLint; typ: GLenum; normalized: GLboolean; stride: GLsizei; const pointr: UnivPtr );
- glEnableVertexAttribArrayProcPtr = procedure( index: GLuint );
- glDisableVertexAttribArrayProcPtr = procedure( index: GLuint );
- glGetVertexAttribdvProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLdouble );
- glGetVertexAttribfvProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLfloat );
- glGetVertexAttribivProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLint );
- glGetVertexAttribPointervProcPtr = procedure( index: GLuint; pname: GLenum; pointr: UnivPtrPtr );
- glDeleteShaderProcPtr = procedure( shader: GLuint );
- glDetachShaderProcPtr = procedure( program_: GLuint; shader: GLuint );
- glCreateShaderProcPtr = function( typ: GLenum ): GLuint;
- glShaderSourceProcPtr = procedure( shader: GLuint; count: GLsizei; {const} strng: PPAnsiChar; const length: PGLint );
- glCompileShaderProcPtr = procedure( shader: GLuint );
- glCreateProgramProcPtr = function: GLuint;
- glAttachShaderProcPtr = procedure( program_: GLuint; shader: GLuint );
- glLinkProgramProcPtr = procedure( program_: GLuint );
- glUseProgramProcPtr = procedure( program_: GLuint );
- glDeleteProgramProcPtr = procedure( program_: GLuint );
- glValidateProgramProcPtr = procedure( program_: GLuint );
- glUniform1fProcPtr = procedure( location: GLint; v0: GLfloat );
- glUniform2fProcPtr = procedure( location: GLint; v0: GLfloat; v1: GLfloat );
- glUniform3fProcPtr = procedure( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat );
- glUniform4fProcPtr = procedure( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat );
- glUniform1iProcPtr = procedure( location: GLint; v0: GLint );
- glUniform2iProcPtr = procedure( location: GLint; v0: GLint; v1: GLint );
- glUniform3iProcPtr = procedure( location: GLint; v0: GLint; v1: GLint; v2: GLint );
- glUniform4iProcPtr = procedure( location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint );
- glUniform1fvProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat );
- glUniform2fvProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat );
- glUniform3fvProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat );
- glUniform4fvProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat );
- glUniform1ivProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint );
- glUniform2ivProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint );
- glUniform3ivProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint );
- glUniform4ivProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint );
- glUniformMatrix2fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
- glUniformMatrix3fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
- glUniformMatrix4fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
- glIsShaderProcPtr = function( shader: GLuint ): GLboolean;
- glIsProgramProcPtr = function( program_: GLuint ): GLboolean;
- glGetShaderivProcPtr = procedure( shader: GLuint; pname: GLenum; params: PGLint );
- glGetProgramivProcPtr = procedure( program_: GLuint; pname: GLenum; params: PGLint );
- glGetAttachedShadersProcPtr = procedure( program_: GLuint; maxCount: GLsizei; count: PGLsizei; shaders: PGLuint );
- glGetShaderInfoLogProcPtr = procedure( shader: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PAnsiChar );
- glGetProgramInfoLogProcPtr = procedure( program_: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PAnsiChar );
- glGetUniformLocationProcPtr = function( program_: GLuint; const name: PAnsiChar ): GLint;
- glGetActiveUniformProcPtr = procedure( program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PAnsiChar );
- glGetUniformfvProcPtr = procedure( program_: GLuint; location: GLint; params: PGLfloat );
- glGetUniformivProcPtr = procedure( program_: GLuint; location: GLint; params: PGLint );
- glGetShaderSourceProcPtr = procedure( shader: GLuint; bufSize: GLsizei; length: PGLsizei; source: PAnsiChar );
- glBindAttribLocationProcPtr = procedure( program_: GLuint; index: GLuint; const name: PAnsiChar );
- glGetActiveAttribProcPtr = procedure( program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PAnsiChar );
- glGetAttribLocationProcPtr = function( program_: GLuint; const name: PAnsiChar ): GLint;
- glStencilFuncSeparateProcPtr = procedure( face: GLenum; func: GLenum; ref: GLint; mask: GLuint );
- glStencilOpSeparateProcPtr = procedure( face: GLenum; fail: GLenum; zfail: GLenum; zpass: GLenum );
- glStencilMaskSeparateProcPtr = procedure( face: GLenum; mask: GLuint );
- type
- glUniformMatrix2x3fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
- glUniformMatrix3x2fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
- glUniformMatrix2x4fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
- glUniformMatrix4x2fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
- glUniformMatrix3x4fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
- glUniformMatrix4x3fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
- {$elsec} { GL_GLEXT_FUNCTION_POINTERS }
- procedure glAccum( op: GLenum; value: GLfloat ); external name '_glAccum';
- procedure glAlphaFunc( func: GLenum; ref: GLclampf ); external name '_glAlphaFunc';
- function glAreTexturesResident( n: GLsizei; const textures: PGLuint; residences: PGLboolean ): GLboolean; external name '_glAreTexturesResident';
- procedure glArrayElement( i: GLint ); external name '_glArrayElement';
- procedure glBegin( mode: GLenum ); external name '_glBegin';
- procedure glBindTexture( target: GLenum; texture: GLuint ); external name '_glBindTexture';
- procedure glBitmap( width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte ); external name '_glBitmap';
- procedure glBlendColor( red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf ); external name '_glBlendColor';
- procedure glBlendEquation( mode: GLenum ); external name '_glBlendEquation';
- procedure glBlendEquationSeparate( modeRGB: GLenum; modeAlpha: GLenum ); external name '_glBlendEquationSeparate';
- procedure glBlendFunc( sfactor: GLenum; dfactor: GLenum ); external name '_glBlendFunc';
- procedure glCallList( list: GLuint ); external name '_glCallList';
- procedure glCallLists( n: GLsizei; typ: GLenum; const lists: UnivPtr ); external name '_glCallLists';
- procedure glClear( mask: GLbitfield ); external name '_glClear';
- procedure glClearAccum( red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat ); external name '_glClearAccum';
- procedure glClearColor( red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf ); external name '_glClearColor';
- procedure glClearDepth( depth: GLclampd ); external name '_glClearDepth';
- procedure glClearIndex( c: GLfloat ); external name '_glClearIndex';
- procedure glClearStencil( s: GLint ); external name '_glClearStencil';
- procedure glClipPlane( plane: GLenum; const equation: PGLdouble ); external name '_glClipPlane';
- procedure glColor3b( red: GLbyte; green: GLbyte; blue: GLbyte ); external name '_glColor3b';
- procedure glColor3bv( const v: PGLbyte ); external name '_glColor3bv';
- procedure glColor3d( red: GLdouble; green: GLdouble; blue: GLdouble ); external name '_glColor3d';
- procedure glColor3dv( const v: PGLdouble ); external name '_glColor3dv';
- procedure glColor3f( red: GLfloat; green: GLfloat; blue: GLfloat ); external name '_glColor3f';
- procedure glColor3fv( const v: PGLfloat ); external name '_glColor3fv';
- procedure glColor3i( red: GLint; green: GLint; blue: GLint ); external name '_glColor3i';
- procedure glColor3iv( const v: PGLint ); external name '_glColor3iv';
- procedure glColor3s( red: GLshort; green: GLshort; blue: GLshort ); external name '_glColor3s';
- procedure glColor3sv( const v: PGLshort ); external name '_glColor3sv';
- procedure glColor3ub( red: GLubyte; green: GLubyte; blue: GLubyte ); external name '_glColor3ub';
- procedure glColor3ubv( const v: PGLubyte ); external name '_glColor3ubv';
- procedure glColor3ui( red: GLuint; green: GLuint; blue: GLuint ); external name '_glColor3ui';
- procedure glColor3uiv( const v: PGLuint ); external name '_glColor3uiv';
- procedure glColor3us( red: GLushort; green: GLushort; blue: GLushort ); external name '_glColor3us';
- procedure glColor3usv( const v: PGLushort ); external name '_glColor3usv';
- procedure glColor4b( red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte ); external name '_glColor4b';
- procedure glColor4bv( const v: PGLbyte ); external name '_glColor4bv';
- procedure glColor4d( red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble ); external name '_glColor4d';
- procedure glColor4dv( const v: PGLdouble ); external name '_glColor4dv';
- procedure glColor4f( red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat ); external name '_glColor4f';
- procedure glColor4fv( const v: PGLfloat ); external name '_glColor4fv';
- procedure glColor4i( red: GLint; green: GLint; blue: GLint; alpha: GLint ); external name '_glColor4i';
- procedure glColor4iv( const v: PGLint ); external name '_glColor4iv';
- procedure glColor4s( red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort ); external name '_glColor4s';
- procedure glColor4sv( const v: PGLshort ); external name '_glColor4sv';
- procedure glColor4ub( red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte ); external name '_glColor4ub';
- procedure glColor4ubv( const v: PGLubyte ); external name '_glColor4ubv';
- procedure glColor4ui( red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint ); external name '_glColor4ui';
- procedure glColor4uiv( const v: PGLuint ); external name '_glColor4uiv';
- procedure glColor4us( red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort ); external name '_glColor4us';
- procedure glColor4usv( const v: PGLushort ); external name '_glColor4usv';
- procedure glColorMask( red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean ); external name '_glColorMask';
- procedure glColorMaterial( face: GLenum; mode: GLenum ); external name '_glColorMaterial';
- procedure glColorPointer( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glColorPointer';
- procedure glColorSubTable( target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; typ: GLenum; const data: UnivPtr ); external name '_glColorSubTable';
- procedure glColorTable( target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; typ: GLenum; const table: UnivPtr ); external name '_glColorTable';
- procedure glColorTableParameterfv( target: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glColorTableParameterfv';
- procedure glColorTableParameteriv( target: GLenum; pname: GLenum; const params: PGLint ); external name '_glColorTableParameteriv';
- procedure glConvolutionFilter1D( target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; typ: GLenum; const image: UnivPtr ); external name '_glConvolutionFilter1D';
- procedure glConvolutionFilter2D( target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const image: UnivPtr ); external name '_glConvolutionFilter2D';
- procedure glConvolutionParameterf( target: GLenum; pname: GLenum; params: GLfloat ); external name '_glConvolutionParameterf';
- procedure glConvolutionParameterfv( target: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glConvolutionParameterfv';
- procedure glConvolutionParameteri( target: GLenum; pname: GLenum; params: GLint ); external name '_glConvolutionParameteri';
- procedure glConvolutionParameteriv( target: GLenum; pname: GLenum; const params: PGLint ); external name '_glConvolutionParameteriv';
- procedure glCopyColorSubTable( target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei ); external name '_glCopyColorSubTable';
- procedure glCopyColorTable( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei ); external name '_glCopyColorTable';
- procedure glCopyConvolutionFilter1D( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei ); external name '_glCopyConvolutionFilter1D';
- procedure glCopyConvolutionFilter2D( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glCopyConvolutionFilter2D';
- procedure glCopyPixels( x: GLint; y: GLint; width: GLsizei; height: GLsizei; typ: GLenum ); external name '_glCopyPixels';
- procedure glCopyTexImage1D( target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint ); external name '_glCopyTexImage1D';
- procedure glCopyTexImage2D( target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint ); external name '_glCopyTexImage2D';
- procedure glCopyTexSubImage1D( target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei ); external name '_glCopyTexSubImage1D';
- procedure glCopyTexSubImage2D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glCopyTexSubImage2D';
- procedure glCopyTexSubImage3D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glCopyTexSubImage3D';
- procedure glCullFace( mode: GLenum ); external name '_glCullFace';
- procedure glDeleteLists( list: GLuint; range: GLsizei ); external name '_glDeleteLists';
- procedure glDeleteTextures( n: GLsizei; const textures: PGLuint ); external name '_glDeleteTextures';
- procedure glDepthFunc( func: GLenum ); external name '_glDepthFunc';
- procedure glDepthMask( flag: GLboolean ); external name '_glDepthMask';
- procedure glDepthRange( zNear: GLclampd; zFar: GLclampd ); external name '_glDepthRange';
- procedure glDisable( cap: GLenum ); external name '_glDisable';
- procedure glDisableClientState( arry: GLenum ); external name '_glDisableClientState';
- procedure glDrawArrays( mode: GLenum; first: GLint; count: GLsizei ); external name '_glDrawArrays';
- procedure glDrawBuffer( mode: GLenum ); external name '_glDrawBuffer';
- procedure glDrawElements( mode: GLenum; count: GLsizei; typ: GLenum; const indices: UnivPtr ); external name '_glDrawElements';
- procedure glDrawPixels( width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glDrawPixels';
- procedure glDrawRangeElements( mode: GLenum; start: GLuint; finish: GLuint; count: GLsizei; typ: GLenum; const indices: UnivPtr ); external name '_glDrawRangeElements';
- procedure glEdgeFlag( flag: GLboolean ); external name '_glEdgeFlag';
- procedure glEdgeFlagPointer( stride: GLsizei; const pointr: UnivPtr ); external name '_glEdgeFlagPointer';
- procedure glEdgeFlagv( const flag: PGLboolean ); external name '_glEdgeFlagv';
- procedure glEnable( cap: GLenum ); external name '_glEnable';
- procedure glEnableClientState( arry: GLenum ); external name '_glEnableClientState';
- procedure glEnd; external name '_glEnd';
- procedure glEndList; external name '_glEndList';
- procedure glEvalCoord1d( u: GLdouble ); external name '_glEvalCoord1d';
- procedure glEvalCoord1dv( const u: PGLdouble ); external name '_glEvalCoord1dv';
- procedure glEvalCoord1f( u: GLfloat ); external name '_glEvalCoord1f';
- procedure glEvalCoord1fv( const u: PGLfloat ); external name '_glEvalCoord1fv';
- procedure glEvalCoord2d( u: GLdouble; v: GLdouble ); external name '_glEvalCoord2d';
- procedure glEvalCoord2dv( const u: PGLdouble ); external name '_glEvalCoord2dv';
- procedure glEvalCoord2f( u: GLfloat; v: GLfloat ); external name '_glEvalCoord2f';
- procedure glEvalCoord2fv( const u: PGLfloat ); external name '_glEvalCoord2fv';
- procedure glEvalMesh1( mode: GLenum; i1: GLint; i2: GLint ); external name '_glEvalMesh1';
- procedure glEvalMesh2( mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint ); external name '_glEvalMesh2';
- procedure glEvalPoint1( i: GLint ); external name '_glEvalPoint1';
- procedure glEvalPoint2( i: GLint; j: GLint ); external name '_glEvalPoint2';
- procedure glFeedbackBuffer( size: GLsizei; typ: GLenum; buffer: PGLfloat ); external name '_glFeedbackBuffer';
- procedure glFinish; external name '_glFinish';
- procedure glFlush; external name '_glFlush';
- procedure glFogf( pname: GLenum; param: GLfloat ); external name '_glFogf';
- procedure glFogfv( pname: GLenum; const params: PGLfloat ); external name '_glFogfv';
- procedure glFogi( pname: GLenum; param: GLint ); external name '_glFogi';
- procedure glFogiv( pname: GLenum; const params: PGLint ); external name '_glFogiv';
- procedure glFrontFace( mode: GLenum ); external name '_glFrontFace';
- procedure glFrustum( left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble ); external name '_glFrustum';
- function glGenLists( range: GLsizei ): GLuint; external name '_glGenLists';
- procedure glGenTextures( n: GLsizei; textures: PGLuint ); external name '_glGenTextures';
- procedure glGetBooleanv( pname: GLenum; params: PGLboolean ); external name '_glGetBooleanv';
- procedure glGetClipPlane( plane: GLenum; equation: PGLdouble ); external name '_glGetClipPlane';
- procedure glGetColorTable( target: GLenum; format: GLenum; typ: GLenum; table: UnivPtr ); external name '_glGetColorTable';
- procedure glGetColorTableParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetColorTableParameterfv';
- procedure glGetColorTableParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetColorTableParameteriv';
- procedure glGetConvolutionFilter( target: GLenum; format: GLenum; typ: GLenum; image: UnivPtr ); external name '_glGetConvolutionFilter';
- procedure glGetConvolutionParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetConvolutionParameterfv';
- procedure glGetConvolutionParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetConvolutionParameteriv';
- procedure glGetDoublev( pname: GLenum; params: PGLdouble ); external name '_glGetDoublev';
- function glGetError: GLenum; external name '_glGetError';
- procedure glGetFloatv( pname: GLenum; params: PGLfloat ); external name '_glGetFloatv';
- procedure glGetHistogram( target: GLenum; reset: GLboolean; format: GLenum; typ: GLenum; values: UnivPtr ); external name '_glGetHistogram';
- procedure glGetHistogramParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetHistogramParameterfv';
- procedure glGetHistogramParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetHistogramParameteriv';
- procedure glGetIntegerv( pname: GLenum; params: PGLint ); external name '_glGetIntegerv';
- procedure glGetLightfv( light: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetLightfv';
- procedure glGetLightiv( light: GLenum; pname: GLenum; params: PGLint ); external name '_glGetLightiv';
- procedure glGetMapdv( target: GLenum; query: GLenum; v: PGLdouble ); external name '_glGetMapdv';
- procedure glGetMapfv( target: GLenum; query: GLenum; v: PGLfloat ); external name '_glGetMapfv';
- procedure glGetMapiv( target: GLenum; query: GLenum; v: PGLint ); external name '_glGetMapiv';
- procedure glGetMaterialfv( face: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetMaterialfv';
- procedure glGetMaterialiv( face: GLenum; pname: GLenum; params: PGLint ); external name '_glGetMaterialiv';
- procedure glGetMinmax( target: GLenum; reset: GLboolean; format: GLenum; typ: GLenum; values: UnivPtr ); external name '_glGetMinmax';
- procedure glGetMinmaxParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetMinmaxParameterfv';
- procedure glGetMinmaxParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetMinmaxParameteriv';
- procedure glGetPixelMapfv( map: GLenum; values: PGLfloat ); external name '_glGetPixelMapfv';
- procedure glGetPixelMapuiv( map: GLenum; values: PGLuint ); external name '_glGetPixelMapuiv';
- procedure glGetPixelMapusv( map: GLenum; values: PGLushort ); external name '_glGetPixelMapusv';
- procedure glGetPointerv( pname: GLenum; params: UnivPtrPtr ); external name '_glGetPointerv';
- procedure glGetPolygonStipple( mask: PGLubyte ); external name '_glGetPolygonStipple';
- procedure glGetSeparableFilter( target: GLenum; format: GLenum; typ: GLenum; row: UnivPtr; column: UnivPtr; span: UnivPtr ); external name '_glGetSeparableFilter';
- function glGetString( name: GLenum ): PAnsiChar; external name '_glGetString';
- procedure glGetTexEnvfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetTexEnvfv';
- procedure glGetTexEnviv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetTexEnviv';
- procedure glGetTexGendv( coord: GLenum; pname: GLenum; params: PGLdouble ); external name '_glGetTexGendv';
- procedure glGetTexGenfv( coord: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetTexGenfv';
- procedure glGetTexGeniv( coord: GLenum; pname: GLenum; params: PGLint ); external name '_glGetTexGeniv';
- procedure glGetTexImage( target: GLenum; level: GLint; format: GLenum; typ: GLenum; pixels: UnivPtr ); external name '_glGetTexImage';
- procedure glGetTexLevelParameterfv( target: GLenum; level: GLint; pname: GLenum; params: PGLfloat ); external name '_glGetTexLevelParameterfv';
- procedure glGetTexLevelParameteriv( target: GLenum; level: GLint; pname: GLenum; params: PGLint ); external name '_glGetTexLevelParameteriv';
- procedure glGetTexParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetTexParameterfv';
- procedure glGetTexParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetTexParameteriv';
- procedure glHint( target: GLenum; mode: GLenum ); external name '_glHint';
- procedure glHistogram( target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean ); external name '_glHistogram';
- procedure glIndexMask( mask: GLuint ); external name '_glIndexMask';
- procedure glIndexPointer( typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glIndexPointer';
- procedure glIndexd( c: GLdouble ); external name '_glIndexd';
- procedure glIndexdv( const c: PGLdouble ); external name '_glIndexdv';
- procedure glIndexf( c: GLfloat ); external name '_glIndexf';
- procedure glIndexfv( const c: PGLfloat ); external name '_glIndexfv';
- procedure glIndexi( c: GLint ); external name '_glIndexi';
- procedure glIndexiv( const c: PGLint ); external name '_glIndexiv';
- procedure glIndexs( c: GLshort ); external name '_glIndexs';
- procedure glIndexsv( const c: PGLshort ); external name '_glIndexsv';
- procedure glIndexub( c: GLubyte ); external name '_glIndexub';
- procedure glIndexubv( const c: PGLubyte ); external name '_glIndexubv';
- procedure glInitNames; external name '_glInitNames';
- procedure glInterleavedArrays( format: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glInterleavedArrays';
- function glIsEnabled( cap: GLenum ): GLboolean; external name '_glIsEnabled';
- function glIsList( list: GLuint ): GLboolean; external name '_glIsList';
- function glIsTexture( texture: GLuint ): GLboolean; external name '_glIsTexture';
- procedure glLightModelf( pname: GLenum; param: GLfloat ); external name '_glLightModelf';
- procedure glLightModelfv( pname: GLenum; const params: PGLfloat ); external name '_glLightModelfv';
- procedure glLightModeli( pname: GLenum; param: GLint ); external name '_glLightModeli';
- procedure glLightModeliv( pname: GLenum; const params: PGLint ); external name '_glLightModeliv';
- procedure glLightf( light: GLenum; pname: GLenum; param: GLfloat ); external name '_glLightf';
- procedure glLightfv( light: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glLightfv';
- procedure glLighti( light: GLenum; pname: GLenum; param: GLint ); external name '_glLighti';
- procedure glLightiv( light: GLenum; pname: GLenum; const params: PGLint ); external name '_glLightiv';
- procedure glLineStipple( factor: GLint; pattern: GLushort ); external name '_glLineStipple';
- procedure glLineWidth( width: GLfloat ); external name '_glLineWidth';
- procedure glListBase( base: GLuint ); external name '_glListBase';
- procedure glLoadIdentity; external name '_glLoadIdentity';
- procedure glLoadMatrixd( const m: PGLdouble ); external name '_glLoadMatrixd';
- procedure glLoadMatrixf( const m: PGLfloat ); external name '_glLoadMatrixf';
- procedure glLoadName( name: GLuint ); external name '_glLoadName';
- procedure glLogicOp( opcode: GLenum ); external name '_glLogicOp';
- procedure glMap1d( target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble ); external name '_glMap1d';
- procedure glMap1f( target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat ); external name '_glMap1f';
- procedure glMap2d( target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble ); external name '_glMap2d';
- procedure glMap2f( target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat ); external name '_glMap2f';
- procedure glMapGrid1d( un: GLint; u1: GLdouble; u2: GLdouble ); external name '_glMapGrid1d';
- procedure glMapGrid1f( un: GLint; u1: GLfloat; u2: GLfloat ); external name '_glMapGrid1f';
- procedure glMapGrid2d( un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble ); external name '_glMapGrid2d';
- procedure glMapGrid2f( un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat ); external name '_glMapGrid2f';
- procedure glMaterialf( face: GLenum; pname: GLenum; param: GLfloat ); external name '_glMaterialf';
- procedure glMaterialfv( face: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glMaterialfv';
- procedure glMateriali( face: GLenum; pname: GLenum; param: GLint ); external name '_glMateriali';
- procedure glMaterialiv( face: GLenum; pname: GLenum; const params: PGLint ); external name '_glMaterialiv';
- procedure glMatrixMode( mode: GLenum ); external name '_glMatrixMode';
- procedure glMinmax( target: GLenum; internalformat: GLenum; sink: GLboolean ); external name '_glMinmax';
- procedure glMultMatrixd( const m: PGLdouble ); external name '_glMultMatrixd';
- procedure glMultMatrixf( const m: PGLfloat ); external name '_glMultMatrixf';
- procedure glNewList( list: GLuint; mode: GLenum ); external name '_glNewList';
- procedure glNormal3b( nx: GLbyte; ny: GLbyte; nz: GLbyte ); external name '_glNormal3b';
- procedure glNormal3bv( const v: PGLbyte ); external name '_glNormal3bv';
- procedure glNormal3d( nx: GLdouble; ny: GLdouble; nz: GLdouble ); external name '_glNormal3d';
- procedure glNormal3dv( const v: PGLdouble ); external name '_glNormal3dv';
- procedure glNormal3f( nx: GLfloat; ny: GLfloat; nz: GLfloat ); external name '_glNormal3f';
- procedure glNormal3fv( const v: PGLfloat ); external name '_glNormal3fv';
- procedure glNormal3i( nx: GLint; ny: GLint; nz: GLint ); external name '_glNormal3i';
- procedure glNormal3iv( const v: PGLint ); external name '_glNormal3iv';
- procedure glNormal3s( nx: GLshort; ny: GLshort; nz: GLshort ); external name '_glNormal3s';
- procedure glNormal3sv( const v: PGLshort ); external name '_glNormal3sv';
- procedure glNormalPointer( typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glNormalPointer';
- procedure glOrtho( left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble ); external name '_glOrtho';
- procedure glPassThrough( token: GLfloat ); external name '_glPassThrough';
- procedure glPixelMapfv( map: GLenum; mapsize: GLint; const values: PGLfloat ); external name '_glPixelMapfv';
- procedure glPixelMapuiv( map: GLenum; mapsize: GLint; const values: PGLuint ); external name '_glPixelMapuiv';
- procedure glPixelMapusv( map: GLenum; mapsize: GLint; const values: PGLushort ); external name '_glPixelMapusv';
- procedure glPixelStoref( pname: GLenum; param: GLfloat ); external name '_glPixelStoref';
- procedure glPixelStorei( pname: GLenum; param: GLint ); external name '_glPixelStorei';
- procedure glPixelTransferf( pname: GLenum; param: GLfloat ); external name '_glPixelTransferf';
- procedure glPixelTransferi( pname: GLenum; param: GLint ); external name '_glPixelTransferi';
- procedure glPixelZoom( xfactor: GLfloat; yfactor: GLfloat ); external name '_glPixelZoom';
- procedure glPointSize( size: GLfloat ); external name '_glPointSize';
- procedure glPolygonMode( face: GLenum; mode: GLenum ); external name '_glPolygonMode';
- procedure glPolygonOffset( factor: GLfloat; units: GLfloat ); external name '_glPolygonOffset';
- procedure glPolygonStipple( const mask: PGLubyte ); external name '_glPolygonStipple';
- procedure glPopAttrib; external name '_glPopAttrib';
- procedure glPopClientAttrib; external name '_glPopClientAttrib';
- procedure glPopMatrix; external name '_glPopMatrix';
- procedure glPopName; external name '_glPopName';
- procedure glPrioritizeTextures( n: GLsizei; const textures: PGLuint; const priorities: PGLclampf ); external name '_glPrioritizeTextures';
- procedure glPushAttrib( mask: GLbitfield ); external name '_glPushAttrib';
- procedure glPushClientAttrib( mask: GLbitfield ); external name '_glPushClientAttrib';
- procedure glPushMatrix; external name '_glPushMatrix';
- procedure glPushName( name: GLuint ); external name '_glPushName';
- procedure glRasterPos2d( x: GLdouble; y: GLdouble ); external name '_glRasterPos2d';
- procedure glRasterPos2dv( const v: PGLdouble ); external name '_glRasterPos2dv';
- procedure glRasterPos2f( x: GLfloat; y: GLfloat ); external name '_glRasterPos2f';
- procedure glRasterPos2fv( const v: PGLfloat ); external name '_glRasterPos2fv';
- procedure glRasterPos2i( x: GLint; y: GLint ); external name '_glRasterPos2i';
- procedure glRasterPos2iv( const v: PGLint ); external name '_glRasterPos2iv';
- procedure glRasterPos2s( x: GLshort; y: GLshort ); external name '_glRasterPos2s';
- procedure glRasterPos2sv( const v: PGLshort ); external name '_glRasterPos2sv';
- procedure glRasterPos3d( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glRasterPos3d';
- procedure glRasterPos3dv( const v: PGLdouble ); external name '_glRasterPos3dv';
- procedure glRasterPos3f( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glRasterPos3f';
- procedure glRasterPos3fv( const v: PGLfloat ); external name '_glRasterPos3fv';
- procedure glRasterPos3i( x: GLint; y: GLint; z: GLint ); external name '_glRasterPos3i';
- procedure glRasterPos3iv( const v: PGLint ); external name '_glRasterPos3iv';
- procedure glRasterPos3s( x: GLshort; y: GLshort; z: GLshort ); external name '_glRasterPos3s';
- procedure glRasterPos3sv( const v: PGLshort ); external name '_glRasterPos3sv';
- procedure glRasterPos4d( x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); external name '_glRasterPos4d';
- procedure glRasterPos4dv( const v: PGLdouble ); external name '_glRasterPos4dv';
- procedure glRasterPos4f( x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); external name '_glRasterPos4f';
- procedure glRasterPos4fv( const v: PGLfloat ); external name '_glRasterPos4fv';
- procedure glRasterPos4i( x: GLint; y: GLint; z: GLint; w: GLint ); external name '_glRasterPos4i';
- procedure glRasterPos4iv( const v: PGLint ); external name '_glRasterPos4iv';
- procedure glRasterPos4s( x: GLshort; y: GLshort; z: GLshort; w: GLshort ); external name '_glRasterPos4s';
- procedure glRasterPos4sv( const v: PGLshort ); external name '_glRasterPos4sv';
- procedure glReadBuffer( mode: GLenum ); external name '_glReadBuffer';
- procedure glReadPixels( x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; pixels: UnivPtr ); external name '_glReadPixels';
- procedure glRectd( x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble ); external name '_glRectd';
- procedure glRectdv( const v1: PGLdouble; const v2: PGLdouble ); external name '_glRectdv';
- procedure glRectf( x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat ); external name '_glRectf';
- procedure glRectfv( const v1: PGLfloat; const v2: PGLfloat ); external name '_glRectfv';
- procedure glRecti( x1: GLint; y1: GLint; x2: GLint; y2: GLint ); external name '_glRecti';
- procedure glRectiv( const v1: PGLint; const v2: PGLint ); external name '_glRectiv';
- procedure glRects( x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort ); external name '_glRects';
- procedure glRectsv( const v1: PGLshort; const v2: PGLshort ); external name '_glRectsv';
- function glRenderMode( mode: GLenum ): GLint; external name '_glRenderMode';
- procedure glResetHistogram( target: GLenum ); external name '_glResetHistogram';
- procedure glResetMinmax( target: GLenum ); external name '_glResetMinmax';
- procedure glRotated( angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glRotated';
- procedure glRotatef( angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glRotatef';
- procedure glScaled( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glScaled';
- procedure glScalef( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glScalef';
- procedure glScissor( x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glScissor';
- procedure glSelectBuffer( size: GLsizei; buffer: PGLuint ); external name '_glSelectBuffer';
- procedure glSeparableFilter2D( target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const row: UnivPtr; const column: UnivPtr ); external name '_glSeparableFilter2D';
- procedure glShadeModel( mode: GLenum ); external name '_glShadeModel';
- procedure glStencilFunc( func: GLenum; ref: GLint; mask: GLuint ); external name '_glStencilFunc';
- procedure glStencilMask( mask: GLuint ); external name '_glStencilMask';
- procedure glStencilOp( fail: GLenum; zfail: GLenum; zpass: GLenum ); external name '_glStencilOp';
- procedure glTexCoord1d( s: GLdouble ); external name '_glTexCoord1d';
- procedure glTexCoord1dv( const v: PGLdouble ); external name '_glTexCoord1dv';
- procedure glTexCoord1f( s: GLfloat ); external name '_glTexCoord1f';
- procedure glTexCoord1fv( const v: PGLfloat ); external name '_glTexCoord1fv';
- procedure glTexCoord1i( s: GLint ); external name '_glTexCoord1i';
- procedure glTexCoord1iv( const v: PGLint ); external name '_glTexCoord1iv';
- procedure glTexCoord1s( s: GLshort ); external name '_glTexCoord1s';
- procedure glTexCoord1sv( const v: PGLshort ); external name '_glTexCoord1sv';
- procedure glTexCoord2d( s: GLdouble; t: GLdouble ); external name '_glTexCoord2d';
- procedure glTexCoord2dv( const v: PGLdouble ); external name '_glTexCoord2dv';
- procedure glTexCoord2f( s: GLfloat; t: GLfloat ); external name '_glTexCoord2f';
- procedure glTexCoord2fv( const v: PGLfloat ); external name '_glTexCoord2fv';
- procedure glTexCoord2i( s: GLint; t: GLint ); external name '_glTexCoord2i';
- procedure glTexCoord2iv( const v: PGLint ); external name '_glTexCoord2iv';
- procedure glTexCoord2s( s: GLshort; t: GLshort ); external name '_glTexCoord2s';
- procedure glTexCoord2sv( const v: PGLshort ); external name '_glTexCoord2sv';
- procedure glTexCoord3d( s: GLdouble; t: GLdouble; r: GLdouble ); external name '_glTexCoord3d';
- procedure glTexCoord3dv( const v: PGLdouble ); external name '_glTexCoord3dv';
- procedure glTexCoord3f( s: GLfloat; t: GLfloat; r: GLfloat ); external name '_glTexCoord3f';
- procedure glTexCoord3fv( const v: PGLfloat ); external name '_glTexCoord3fv';
- procedure glTexCoord3i( s: GLint; t: GLint; r: GLint ); external name '_glTexCoord3i';
- procedure glTexCoord3iv( const v: PGLint ); external name '_glTexCoord3iv';
- procedure glTexCoord3s( s: GLshort; t: GLshort; r: GLshort ); external name '_glTexCoord3s';
- procedure glTexCoord3sv( const v: PGLshort ); external name '_glTexCoord3sv';
- procedure glTexCoord4d( s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble ); external name '_glTexCoord4d';
- procedure glTexCoord4dv( const v: PGLdouble ); external name '_glTexCoord4dv';
- procedure glTexCoord4f( s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat ); external name '_glTexCoord4f';
- procedure glTexCoord4fv( const v: PGLfloat ); external name '_glTexCoord4fv';
- procedure glTexCoord4i( s: GLint; t: GLint; r: GLint; q: GLint ); external name '_glTexCoord4i';
- procedure glTexCoord4iv( const v: PGLint ); external name '_glTexCoord4iv';
- procedure glTexCoord4s( s: GLshort; t: GLshort; r: GLshort; q: GLshort ); external name '_glTexCoord4s';
- procedure glTexCoord4sv( const v: PGLshort ); external name '_glTexCoord4sv';
- procedure glTexCoordPointer( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glTexCoordPointer';
- procedure glTexEnvf( target: GLenum; pname: GLenum; param: GLfloat ); external name '_glTexEnvf';
- procedure glTexEnvfv( target: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glTexEnvfv';
- procedure glTexEnvi( target: GLenum; pname: GLenum; param: GLint ); external name '_glTexEnvi';
- procedure glTexEnviv( target: GLenum; pname: GLenum; const params: PGLint ); external name '_glTexEnviv';
- procedure glTexGend( coord: GLenum; pname: GLenum; param: GLdouble ); external name '_glTexGend';
- procedure glTexGendv( coord: GLenum; pname: GLenum; const params: PGLdouble ); external name '_glTexGendv';
- procedure glTexGenf( coord: GLenum; pname: GLenum; param: GLfloat ); external name '_glTexGenf';
- procedure glTexGenfv( coord: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glTexGenfv';
- procedure glTexGeni( coord: GLenum; pname: GLenum; param: GLint ); external name '_glTexGeni';
- procedure glTexGeniv( coord: GLenum; pname: GLenum; const params: PGLint ); external name '_glTexGeniv';
- procedure glTexImage1D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexImage1D';
- procedure glTexImage2D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexImage2D';
- procedure glTexImage3D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexImage3D';
- procedure glTexParameterf( target: GLenum; pname: GLenum; param: GLfloat ); external name '_glTexParameterf';
- procedure glTexParameterfv( target: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glTexParameterfv';
- procedure glTexParameteri( target: GLenum; pname: GLenum; param: GLint ); external name '_glTexParameteri';
- procedure glTexParameteriv( target: GLenum; pname: GLenum; const params: PGLint ); external name '_glTexParameteriv';
- procedure glTexSubImage1D( target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexSubImage1D';
- procedure glTexSubImage2D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexSubImage2D';
- procedure glTexSubImage3D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexSubImage3D';
- procedure glTranslated( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glTranslated';
- procedure glTranslatef( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glTranslatef';
- procedure glVertex2d( x: GLdouble; y: GLdouble ); external name '_glVertex2d';
- procedure glVertex2dv( const v: PGLdouble ); external name '_glVertex2dv';
- procedure glVertex2f( x: GLfloat; y: GLfloat ); external name '_glVertex2f';
- procedure glVertex2fv( const v: PGLfloat ); external name '_glVertex2fv';
- procedure glVertex2i( x: GLint; y: GLint ); external name '_glVertex2i';
- procedure glVertex2iv( const v: PGLint ); external name '_glVertex2iv';
- procedure glVertex2s( x: GLshort; y: GLshort ); external name '_glVertex2s';
- procedure glVertex2sv( const v: PGLshort ); external name '_glVertex2sv';
- procedure glVertex3d( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glVertex3d';
- procedure glVertex3dv( const v: PGLdouble ); external name '_glVertex3dv';
- procedure glVertex3f( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glVertex3f';
- procedure glVertex3fv( const v: PGLfloat ); external name '_glVertex3fv';
- procedure glVertex3i( x: GLint; y: GLint; z: GLint ); external name '_glVertex3i';
- procedure glVertex3iv( const v: PGLint ); external name '_glVertex3iv';
- procedure glVertex3s( x: GLshort; y: GLshort; z: GLshort ); external name '_glVertex3s';
- procedure glVertex3sv( const v: PGLshort ); external name '_glVertex3sv';
- procedure glVertex4d( x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); external name '_glVertex4d';
- procedure glVertex4dv( const v: PGLdouble ); external name '_glVertex4dv';
- procedure glVertex4f( x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); external name '_glVertex4f';
- procedure glVertex4fv( const v: PGLfloat ); external name '_glVertex4fv';
- procedure glVertex4i( x: GLint; y: GLint; z: GLint; w: GLint ); external name '_glVertex4i';
- procedure glVertex4iv( const v: PGLint ); external name '_glVertex4iv';
- procedure glVertex4s( x: GLshort; y: GLshort; z: GLshort; w: GLshort ); external name '_glVertex4s';
- procedure glVertex4sv( const v: PGLshort ); external name '_glVertex4sv';
- procedure glVertexPointer( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glVertexPointer';
- procedure glViewport( x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glViewport';
- procedure glSampleCoverage( value: GLclampf; invert: GLboolean ); external name '_glSampleCoverage';
- procedure glSamplePass( pass: GLenum ); external name '_glSamplePass';
- procedure glLoadTransposeMatrixf( const m: PGLfloat ); external name '_glLoadTransposeMatrixf';
- procedure glLoadTransposeMatrixd( const m: PGLdouble ); external name '_glLoadTransposeMatrixd';
- procedure glMultTransposeMatrixf( const m: PGLfloat ); external name '_glMultTransposeMatrixf';
- procedure glMultTransposeMatrixd( const m: PGLdouble ); external name '_glMultTransposeMatrixd';
- procedure glCompressedTexImage3D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexImage3D';
- procedure glCompressedTexImage2D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexImage2D';
- procedure glCompressedTexImage1D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexImage1D';
- procedure glCompressedTexSubImage3D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexSubImage3D';
- procedure glCompressedTexSubImage2D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexSubImage2D';
- procedure glCompressedTexSubImage1D( target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexSubImage1D';
- procedure glGetCompressedTexImage( target: GLenum; lod: GLint; img: UnivPtr ); external name '_glGetCompressedTexImage';
- procedure glActiveTexture( texture: GLenum ); external name '_glActiveTexture';
- procedure glClientActiveTexture( texture: GLenum ); external name '_glClientActiveTexture';
- procedure glMultiTexCoord1d( target: GLenum; s: GLdouble ); external name '_glMultiTexCoord1d';
- procedure glMultiTexCoord1dv( target: GLenum; const v: PGLdouble ); external name '_glMultiTexCoord1dv';
- procedure glMultiTexCoord1f( target: GLenum; s: GLfloat ); external name '_glMultiTexCoord1f';
- procedure glMultiTexCoord1fv( target: GLenum; const v: PGLfloat ); external name '_glMultiTexCoord1fv';
- procedure glMultiTexCoord1i( target: GLenum; s: GLint ); external name '_glMultiTexCoord1i';
- procedure glMultiTexCoord1iv( target: GLenum; const v: PGLint ); external name '_glMultiTexCoord1iv';
- procedure glMultiTexCoord1s( target: GLenum; s: GLshort ); external name '_glMultiTexCoord1s';
- procedure glMultiTexCoord1sv( target: GLenum; const v: PGLshort ); external name '_glMultiTexCoord1sv';
- procedure glMultiTexCoord2d( target: GLenum; s: GLdouble; t: GLdouble ); external name '_glMultiTexCoord2d';
- procedure glMultiTexCoord2dv( target: GLenum; const v: PGLdouble ); external name '_glMultiTexCoord2dv';
- procedure glMultiTexCoord2f( target: GLenum; s: GLfloat; t: GLfloat ); external name '_glMultiTexCoord2f';
- procedure glMultiTexCoord2fv( target: GLenum; const v: PGLfloat ); external name '_glMultiTexCoord2fv';
- procedure glMultiTexCoord2i( target: GLenum; s: GLint; t: GLint ); external name '_glMultiTexCoord2i';
- procedure glMultiTexCoord2iv( target: GLenum; const v: PGLint ); external name '_glMultiTexCoord2iv';
- procedure glMultiTexCoord2s( target: GLenum; s: GLshort; t: GLshort ); external name '_glMultiTexCoord2s';
- procedure glMultiTexCoord2sv( target: GLenum; const v: PGLshort ); external name '_glMultiTexCoord2sv';
- procedure glMultiTexCoord3d( target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble ); external name '_glMultiTexCoord3d';
- procedure glMultiTexCoord3dv( target: GLenum; const v: PGLdouble ); external name '_glMultiTexCoord3dv';
- procedure glMultiTexCoord3f( target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat ); external name '_glMultiTexCoord3f';
- procedure glMultiTexCoord3fv( target: GLenum; const v: PGLfloat ); external name '_glMultiTexCoord3fv';
- procedure glMultiTexCoord3i( target: GLenum; s: GLint; t: GLint; r: GLint ); external name '_glMultiTexCoord3i';
- procedure glMultiTexCoord3iv( target: GLenum; const v: PGLint ); external name '_glMultiTexCoord3iv';
- procedure glMultiTexCoord3s( target: GLenum; s: GLshort; t: GLshort; r: GLshort ); external name '_glMultiTexCoord3s';
- procedure glMultiTexCoord3sv( target: GLenum; const v: PGLshort ); external name '_glMultiTexCoord3sv';
- procedure glMultiTexCoord4d( target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble ); external name '_glMultiTexCoord4d';
- procedure glMultiTexCoord4dv( target: GLenum; const v: PGLdouble ); external name '_glMultiTexCoord4dv';
- procedure glMultiTexCoord4f( target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat ); external name '_glMultiTexCoord4f';
- procedure glMultiTexCoord4fv( target: GLenum; const v: PGLfloat ); external name '_glMultiTexCoord4fv';
- procedure glMultiTexCoord4i( target: GLenum; param1 : GLint; s: GLint; t: GLint; r: GLint ); external name '_glMultiTexCoord4i';
- procedure glMultiTexCoord4iv( target: GLenum; const v: PGLint ); external name '_glMultiTexCoord4iv';
- procedure glMultiTexCoord4s( target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort ); external name '_glMultiTexCoord4s';
- procedure glMultiTexCoord4sv( target: GLenum; const v: PGLshort ); external name '_glMultiTexCoord4sv';
- procedure glFogCoordf( coord: GLfloat ); external name '_glFogCoordf';
- procedure glFogCoordfv( const coord: PGLfloat ); external name '_glFogCoordfv';
- procedure glFogCoordd( coord: GLdouble ); external name '_glFogCoordd';
- procedure glFogCoorddv( const coord: PGLdouble ); external name '_glFogCoorddv';
- procedure glFogCoordPointer( typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glFogCoordPointer';
- procedure glSecondaryColor3b( red: GLbyte; green: GLbyte; blue: GLbyte ); external name '_glSecondaryColor3b';
- procedure glSecondaryColor3bv( const v: PGLbyte ); external name '_glSecondaryColor3bv';
- procedure glSecondaryColor3d( red: GLdouble; green: GLdouble; blue: GLdouble ); external name '_glSecondaryColor3d';
- procedure glSecondaryColor3dv( const v: PGLdouble ); external name '_glSecondaryColor3dv';
- procedure glSecondaryColor3f( red: GLfloat; green: GLfloat; blue: GLfloat ); external name '_glSecondaryColor3f';
- procedure glSecondaryColor3fv( const v: PGLfloat ); external name '_glSecondaryColor3fv';
- procedure glSecondaryColor3i( red: GLint; green: GLint; blue: GLint ); external name '_glSecondaryColor3i';
- procedure glSecondaryColor3iv( const v: PGLint ); external name '_glSecondaryColor3iv';
- procedure glSecondaryColor3s( red: GLshort; green: GLshort; blue: GLshort ); external name '_glSecondaryColor3s';
- procedure glSecondaryColor3sv( const v: PGLshort ); external name '_glSecondaryColor3sv';
- procedure glSecondaryColor3ub( red: GLubyte; green: GLubyte; blue: GLubyte ); external name '_glSecondaryColor3ub';
- procedure glSecondaryColor3ubv( const v: PGLubyte ); external name '_glSecondaryColor3ubv';
- procedure glSecondaryColor3ui( red: GLuint; green: GLuint; blue: GLuint ); external name '_glSecondaryColor3ui';
- procedure glSecondaryColor3uiv( const v: PGLuint ); external name '_glSecondaryColor3uiv';
- procedure glSecondaryColor3us( red: GLushort; green: GLushort; blue: GLushort ); external name '_glSecondaryColor3us';
- procedure glSecondaryColor3usv( const v: PGLushort ); external name '_glSecondaryColor3usv';
- procedure glSecondaryColorPointer( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glSecondaryColorPointer';
- procedure glPointParameterf( pname: GLenum; param: GLfloat ); external name '_glPointParameterf';
- procedure glPointParameterfv( pname: GLenum; const params: PGLfloat ); external name '_glPointParameterfv';
- procedure glPointParameteri( pname: GLenum; param: GLint ); external name '_glPointParameteri';
- procedure glPointParameteriv( pname: GLenum; const params: PGLint ); external name '_glPointParameteriv';
- procedure glBlendFuncSeparate( srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum ); external name '_glBlendFuncSeparate';
- procedure glMultiDrawArrays( mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei ); external name '_glMultiDrawArrays';
- procedure glMultiDrawElements( mode: GLenum; const count: PGLsizei; typ: GLenum; {const} indices: UnivPtr; primcount: GLsizei ); external name '_glMultiDrawElements';
- procedure glWindowPos2d( x: GLdouble; y: GLdouble ); external name '_glWindowPos2d';
- procedure glWindowPos2dv( const v: PGLdouble ); external name '_glWindowPos2dv';
- procedure glWindowPos2f( x: GLfloat; y: GLfloat ); external name '_glWindowPos2f';
- procedure glWindowPos2fv( const v: PGLfloat ); external name '_glWindowPos2fv';
- procedure glWindowPos2i( x: GLint; y: GLint ); external name '_glWindowPos2i';
- procedure glWindowPos2iv( const v: PGLint ); external name '_glWindowPos2iv';
- procedure glWindowPos2s( x: GLshort; y: GLshort ); external name '_glWindowPos2s';
- procedure glWindowPos2sv( const v: PGLshort ); external name '_glWindowPos2sv';
- procedure glWindowPos3d( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glWindowPos3d';
- procedure glWindowPos3dv( const v: PGLdouble ); external name '_glWindowPos3dv';
- procedure glWindowPos3f( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glWindowPos3f';
- procedure glWindowPos3fv( const v: PGLfloat ); external name '_glWindowPos3fv';
- procedure glWindowPos3i( x: GLint; y: GLint; z: GLint ); external name '_glWindowPos3i';
- procedure glWindowPos3iv( const v: PGLint ); external name '_glWindowPos3iv';
- procedure glWindowPos3s( x: GLshort; y: GLshort; z: GLshort ); external name '_glWindowPos3s';
- procedure glWindowPos3sv( const v: PGLshort ); external name '_glWindowPos3sv';
- procedure glGenQueries( n: GLsizei; ids: PGLuint ); external name '_glGenQueries';
- procedure glDeleteQueries( n: GLsizei; const ids: PGLuint ); external name '_glDeleteQueries';
- function glIsQuery( id: GLuint ): GLboolean; external name '_glIsQuery';
- procedure glBeginQuery( target: GLenum; id: GLuint ); external name '_glBeginQuery';
- procedure glEndQuery( target: GLenum ); external name '_glEndQuery';
- procedure glGetQueryiv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetQueryiv';
- procedure glGetQueryObjectiv( id: GLuint; pname: GLenum; params: PGLint ); external name '_glGetQueryObjectiv';
- procedure glGetQueryObjectuiv( id: GLuint; pname: GLenum; params: PGLuint ); external name '_glGetQueryObjectuiv';
- procedure glBindBuffer( target: GLenum; buffer: GLuint ); external name '_glBindBuffer';
- procedure glDeleteBuffers( n: GLsizei; const buffers: PGLuint ); external name '_glDeleteBuffers';
- procedure glGenBuffers( n: GLsizei; buffers: PGLuint ); external name '_glGenBuffers';
- function glIsBuffer( buffer: GLuint ): GLboolean; external name '_glIsBuffer';
- procedure glBufferData( target: GLenum; size: GLsizeiptr; const data: UnivPtr; usage: GLenum ); external name '_glBufferData';
- procedure glBufferSubData( target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: UnivPtr ); external name '_glBufferSubData';
- procedure glGetBufferSubData( target: GLenum; offset: GLintptr; size: GLsizeiptr; data: UnivPtr ); external name '_glGetBufferSubData';
- function glMapBuffer( target: GLenum; access: GLenum ): UnivPtr; external name '_glMapBuffer';
- function glUnmapBuffer( target: GLenum ): GLboolean; external name '_glUnmapBuffer';
- procedure glGetBufferParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetBufferParameteriv';
- procedure glGetBufferPointerv( target: GLenum; pname: GLenum; params: UnivPtr ); external name '_glGetBufferPointerv';
- procedure glDrawBuffers( n: GLsizei; const bufs: PGLenum ); external name '_glDrawBuffers';
- procedure glVertexAttrib1d( index: GLuint; x: GLdouble ); external name '_glVertexAttrib1d';
- procedure glVertexAttrib1dv( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib1dv';
- procedure glVertexAttrib1f( index: GLuint; x: GLfloat ); external name '_glVertexAttrib1f';
- procedure glVertexAttrib1fv( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib1fv';
- procedure glVertexAttrib1s( index: GLuint; x: GLshort ); external name '_glVertexAttrib1s';
- procedure glVertexAttrib1sv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib1sv';
- procedure glVertexAttrib2d( index: GLuint; x: GLdouble; y: GLdouble ); external name '_glVertexAttrib2d';
- procedure glVertexAttrib2dv( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib2dv';
- procedure glVertexAttrib2f( index: GLuint; x: GLfloat; y: GLfloat ); external name '_glVertexAttrib2f';
- procedure glVertexAttrib2fv( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib2fv';
- procedure glVertexAttrib2s( index: GLuint; x: GLshort; y: GLshort ); external name '_glVertexAttrib2s';
- procedure glVertexAttrib2sv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib2sv';
- procedure glVertexAttrib3d( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glVertexAttrib3d';
- procedure glVertexAttrib3dv( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib3dv';
- procedure glVertexAttrib3f( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glVertexAttrib3f';
- procedure glVertexAttrib3fv( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib3fv';
- procedure glVertexAttrib3s( index: GLuint; x: GLshort; y: GLshort; z: GLshort ); external name '_glVertexAttrib3s';
- procedure glVertexAttrib3sv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib3sv';
- procedure glVertexAttrib4Nbv( index: GLuint; const v: PGLbyte ); external name '_glVertexAttrib4Nbv';
- procedure glVertexAttrib4Niv( index: GLuint; const v: PGLint ); external name '_glVertexAttrib4Niv';
- procedure glVertexAttrib4Nsv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib4Nsv';
- procedure glVertexAttrib4Nub( index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte ); external name '_glVertexAttrib4Nub';
- procedure glVertexAttrib4Nubv( index: GLuint; const v: PGLubyte ); external name '_glVertexAttrib4Nubv';
- procedure glVertexAttrib4Nuiv( index: GLuint; const v: PGLuint ); external name '_glVertexAttrib4Nuiv';
- procedure glVertexAttrib4Nusv( index: GLuint; const v: PGLushort ); external name '_glVertexAttrib4Nusv';
- procedure glVertexAttrib4bv( index: GLuint; const v: PGLbyte ); external name '_glVertexAttrib4bv';
- procedure glVertexAttrib4d( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); external name '_glVertexAttrib4d';
- procedure glVertexAttrib4dv( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib4dv';
- procedure glVertexAttrib4f( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); external name '_glVertexAttrib4f';
- procedure glVertexAttrib4fv( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib4fv';
- procedure glVertexAttrib4iv( index: GLuint; const v: PGLint ); external name '_glVertexAttrib4iv';
- procedure glVertexAttrib4s( index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort ); external name '_glVertexAttrib4s';
- procedure glVertexAttrib4sv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib4sv';
- procedure glVertexAttrib4ubv( index: GLuint; const v: PGLubyte ); external name '_glVertexAttrib4ubv';
- procedure glVertexAttrib4uiv( index: GLuint; const v: PGLuint ); external name '_glVertexAttrib4uiv';
- procedure glVertexAttrib4usv( index: GLuint; const v: PGLushort ); external name '_glVertexAttrib4usv';
- procedure glVertexAttribPointer( index: GLuint; size: GLint; typ: GLenum; normalized: GLboolean; stride: GLsizei; const pointr: UnivPtr ); external name '_glVertexAttribPointer';
- procedure glEnableVertexAttribArray( index: GLuint ); external name '_glEnableVertexAttribArray';
- procedure glDisableVertexAttribArray( index: GLuint ); external name '_glDisableVertexAttribArray';
- procedure glGetVertexAttribdv( index: GLuint; pname: GLenum; params: PGLdouble ); external name '_glGetVertexAttribdv';
- procedure glGetVertexAttribfv( index: GLuint; pname: GLenum; params: PGLfloat ); external name '_glGetVertexAttribfv';
- procedure glGetVertexAttribiv( index: GLuint; pname: GLenum; params: PGLint ); external name '_glGetVertexAttribiv';
- procedure glGetVertexAttribPointerv( index: GLuint; pname: GLenum; pointr: UnivPtr ); external name '_glGetVertexAttribPointerv';
- procedure glDeleteShader( shader: GLuint ); external name '_glDeleteShader';
- procedure glDetachShader( program_: GLuint; shader: GLuint ); external name '_glDetachShader';
- function glCreateShader( typ: GLenum ): GLuint; external name '_glCreateShader';
- procedure glShaderSource( shader: GLuint; count: GLsizei; {const} strng: PPAnsiChar; const length: PGLint ); external name '_glShaderSource';
- procedure glCompileShader( shader: GLuint ); external name '_glCompileShader';
- function glCreateProgram: GLuint; external name '_glCreateProgram';
- procedure glAttachShader( program_: GLuint; shader: GLuint ); external name '_glAttachShader';
- procedure glLinkProgram( program_: GLuint ); external name '_glLinkProgram';
- procedure glUseProgram( program_: GLuint ); external name '_glUseProgram';
- procedure glDeleteProgram( program_: GLuint ); external name '_glDeleteProgram';
- procedure glValidateProgram( program_: GLuint ); external name '_glValidateProgram';
- procedure glUniform1f( location: GLint; v0: GLfloat ); external name '_glUniform1f';
- procedure glUniform2f( location: GLint; v0: GLfloat; v1: GLfloat ); external name '_glUniform2f';
- procedure glUniform3f( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat ); external name '_glUniform3f';
- procedure glUniform4f( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat ); external name '_glUniform4f';
- procedure glUniform1i( location: GLint; v0: GLint ); external name '_glUniform1i';
- procedure glUniform2i( location: GLint; v0: GLint; v1: GLint ); external name '_glUniform2i';
- procedure glUniform3i( location: GLint; v0: GLint; v1: GLint; v2: GLint ); external name '_glUniform3i';
- procedure glUniform4i( location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint ); external name '_glUniform4i';
- procedure glUniform1fv( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform1fv';
- procedure glUniform2fv( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform2fv';
- procedure glUniform3fv( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform3fv';
- procedure glUniform4fv( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform4fv';
- procedure glUniform1iv( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform1iv';
- procedure glUniform2iv( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform2iv';
- procedure glUniform3iv( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform3iv';
- procedure glUniform4iv( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform4iv';
- procedure glUniformMatrix2fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix2fv';
- procedure glUniformMatrix3fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix3fv';
- procedure glUniformMatrix4fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix4fv';
- function glIsShader( shader: GLuint ): GLboolean; external name '_glIsShader';
- function glIsProgram( program_: GLuint ): GLboolean; external name '_glIsProgram';
- procedure glGetShaderiv( shader: GLuint; pname: GLenum; params: PGLint ); external name '_glGetShaderiv';
- procedure glGetProgramiv( program_: GLuint; pname: GLenum; params: PGLint ); external name '_glGetProgramiv';
- procedure glGetAttachedShaders( program_: GLuint; maxCount: GLsizei; count: PGLsizei; shaders: PGLuint ); external name '_glGetAttachedShaders';
- procedure glGetShaderInfoLog( shader: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PAnsiChar ); external name '_glGetShaderInfoLog';
- procedure glGetProgramInfoLog( program_: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PAnsiChar ); external name '_glGetProgramInfoLog';
- function glGetUniformLocation( program_: GLuint; const name: PAnsiChar ): GLint; external name '_glGetUniformLocation';
- procedure glGetActiveUniform( program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PAnsiChar ); external name '_glGetActiveUniform';
- procedure glGetUniformfv( program_: GLuint; location: GLint; params: PGLfloat ); external name '_glGetUniformfv';
- procedure glGetUniformiv( program_: GLuint; location: GLint; params: PGLint ); external name '_glGetUniformiv';
- procedure glGetShaderSource( shader: GLuint; bufSize: GLsizei; length: PGLsizei; source: PAnsiChar ); external name '_glGetShaderSource';
- procedure glBindAttribLocation( program_: GLuint; index: GLuint; const name: PAnsiChar ); external name '_glBindAttribLocation';
- procedure glGetActiveAttrib( program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PAnsiChar ); external name '_glGetActiveAttrib';
- function glGetAttribLocation( program_: GLuint; const name: PAnsiChar ): GLint; external name '_glGetAttribLocation';
- procedure glStencilFuncSeparate( face: GLenum; func: GLenum; ref: GLint; mask: GLuint ); external name '_glStencilFuncSeparate';
- procedure glStencilOpSeparate( face: GLenum; fail: GLenum; zfail: GLenum; zpass: GLenum ); external name '_glStencilOpSeparate';
- procedure glStencilMaskSeparate( face: GLenum; mask: GLuint ); external name '_glStencilMaskSeparate';
- procedure glUniformMatrix2x3fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix2x3fv';
- procedure glUniformMatrix3x2fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix3x2fv';
- procedure glUniformMatrix2x4fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix2x4fv';
- procedure glUniformMatrix4x2fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix4x2fv';
- procedure glUniformMatrix3x4fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix3x4fv';
- procedure glUniformMatrix4x3fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix4x3fv';
- {$endc} { GL_GLEXT_FUNCTION_POINTERS }
- {$endc} {TARGET_OS_MAC}
- //#endif { __gl_h_ }
- {$ifc not defined MACOSALLINCLUDE or not MACOSALLINCLUDE}
- end.
- {$endc} {not MACOSALLINCLUDE}
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