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- {
- Ported to FPC by Nikolay Nikolov ([email protected])
- }
- {
- Mojo demo for OpenPTC 1.0 C++ API
- Coded by Alex Evans and adapted to OpenPTC 1.0 by Glenn Fiedler
- nasty code by alex "statix" evans for ptc. (c) copyright alex evans 1998
- time... 02.00 am on 13/1/98.
- have fun
- it's my take on some classic light mask effect
- it's raytracing through properly modelled fog with occlusion, multiple
- shadow rays cast back to the light for each pixel ray, and erm, its
- s l o w... but it looks nice don't it?
- oh and fresnel fall off... or something
- UNTESTED! ok?
- define inv for interesting fx (not)
- }
- Program Mojo;
- {$MODE objfpc}
- Uses
- ptc, SysUtils;
- { $DEFINE INV}
- Const
- SC = 12;
- MINSEGSIZE = 2.5;
- NSEG = 5;
- frandtab_seed : Uint16 = 54;
- Var
- MaskMap : PUint8;
- frandtab : Array[0..65535] Of Uint16;
- Type
- FVector = Object
- { Case Boolean Of
- False : (X, Y, Z : Single);
- True : (R, G, B : Single);}
- X, Y, Z : Single;
- Constructor Init;
- Constructor Init(_x, _y, _z : Single);
- Function Magnitude : Single;
- Function MagnitudeSq : Single;
- Procedure Normalise;
- End;
- FMatrix = Object
- Row : Array[0..2] Of FVector;
- Constructor Init;
- Constructor Init(a, b, c : FVector);
- Function Column0 : FVector;
- Function Column1 : FVector;
- Function Column2 : FVector;
- Procedure MakeXRot(theta : Single);
- Procedure MakeYRot(theta : Single);
- Procedure MakeZRot(theta : Single);
- Procedure MakeID;
- Function Transpose : FMatrix;
- Procedure TransposeInPlace;
- Procedure Normalise;
- End;
- PRay = ^TRay;
- TRay = Object
- mPosn : FVector;
- mDir : FVector;
- Constructor Init(Const p, d : FVector);
- End;
- VLight = Class(TObject)
- mAng : Single;
- mPosn : FVector;
- mTarget : FVector;
- mAxis : FMatrix;
- mCol : FVector;
- p, p2, _d : FVector; { temp space }
- Constructor Create(Const col : FVector);
- Procedure Move(Const q : FVector);
- Procedure MoveT(Const q : FVector);
- Procedure Update;
- Function Light(Const ray : TRay) : FVector;
- Function CalcLight(t : Single) : Single;
- End;
- Constructor FVector.Init;
- Begin
- End;
- Constructor FVector.Init(_x, _y, _z : Single);
- Begin
- X := _x;
- Y := _y;
- Z := _z;
- End;
- Function FVector.Magnitude : Single;
- Begin
- Magnitude := Sqrt(Sqr(X) + Sqr(Y) + Sqr(Z));
- End;
- Function FVector.MagnitudeSq : Single;
- Begin
- MagnitudeSq := Sqr(X) + Sqr(Y) + Sqr(Z);
- End;
- Procedure FVector.Normalise;
- Var
- l : Single;
- Begin
- l := 1 / Magnitude;
- X *= l;
- Y *= l;
- Z *= l;
- End;
- Operator * (a, b : FVector) res : Single;
- Begin
- res := a.X * b.X + a.Y * b.Y + a.Z * b.Z;
- End;
- Operator * (a : FVector; b : Single) res : FVector;
- Begin
- res.X := a.X * b;
- res.Y := a.Y * b;
- res.Z := a.Z * b;
- End;
- Operator + (a, b : FVector) res : FVector;
- Begin
- res.X := a.X + b.X;
- res.Y := a.Y + b.Y;
- res.Z := a.Z + b.Z;
- End;
- Operator - (a, b : FVector) res : FVector;
- Begin
- res.X := a.X - b.X;
- res.Y := a.Y - b.Y;
- res.Z := a.Z - b.Z;
- End;
- Operator ** (a, b : FVector) res : FVector;
- Begin
- res.X := a.Y * b.Z - a.Z * b.Y;
- res.Y := a.Z * b.X - a.X * b.Z;
- res.Z := a.X * b.Y - a.Y * b.X;
- End;
- Constructor FMatrix.Init;
- Begin
- End;
- Constructor FMatrix.Init(a, b, c : FVector);
- Begin
- Row[0] := a;
- Row[1] := b;
- Row[2] := c;
- End;
- Function FMatrix.Column0 : FVector;
- Var
- res : FVector;
- Begin
- res.Init(Row[0].X, Row[1].X, Row[2].X);
- Column0 := res;
- End;
- Function FMatrix.Column1 : FVector;
- Var
- res : FVector;
- Begin
- res.Init(Row[0].Y, Row[1].Y, Row[2].Y);
- Column1 := res;
- End;
- Function FMatrix.Column2 : FVector;
- Var
- res : FVector;
- Begin
- res.Init(Row[0].Z, Row[1].Z, Row[2].Z);
- Column2 := res;
- End;
- Procedure FMatrix.MakeXRot(theta : Single);
- Var
- c, s : Single;
- Begin
- c := cos(theta);
- s := sin(theta);
- Row[1].Y := c; Row[1].Z := s; Row[1].X := 0;
- Row[2].Y := -s; Row[2].Z := c; Row[2].X := 0;
- Row[0].Y := 0; Row[0].Z := 0; Row[0].X := 1;
- End;
- Procedure FMatrix.MakeYRot(theta : Single);
- Var
- c, s : Single;
- Begin
- c := cos(theta);
- s := sin(theta);
- Row[2].Z := c; Row[2].X := s; Row[2].Y := 0;
- Row[0].Z := -s; Row[0].X := c; Row[0].Y := 0;
- Row[1].Z := 0; Row[1].X := 0; Row[1].Y := 1;
- End;
- Procedure FMatrix.MakeZRot(theta : Single);
- Var
- c, s : Single;
- Begin
- c := cos(theta);
- s := sin(theta);
- Row[0].X := c; Row[0].Y := s; Row[0].Z := 0;
- Row[1].X := -s; Row[1].Y := c; Row[1].Z := 0;
- Row[2].X := 0; Row[2].Y := 0; Row[2].Z := 1;
- End;
- Procedure FMatrix.MakeID;
- Begin
- Row[0].Init(1, 0, 0);
- Row[1].Init(0, 1, 0);
- Row[2].Init(0, 0, 1);
- End;
- Function FMatrix.Transpose : FMatrix;
- Var
- res : FMatrix;
- Begin
- res.Init(Column0, Column1, Column2);
- Transpose := res;
- End;
- Procedure FMatrix.TransposeInPlace;
- Begin
- Init(Column0, Column1, Column2);
- End;
- Procedure FMatrix.Normalise;
- Begin
- Row[2].Normalise;
- Row[0] := Row[1]**Row[2];
- Row[0].Normalise;
- Row[1] := Row[2]**Row[0];
- Row[1].Normalise;
- End;
- Operator * (Const m : FMatrix; Const a : Single) res : FMatrix;
- Begin
- res.Init(m.Row[0]*a, m.Row[1]*a, m.Row[2]*a);
- End;
- Operator * (Const m, a : FMatrix) res : FMatrix;
- Var
- v1, v2, v3 : FVector;
- Begin
- v1.Init(m.Row[0].X*a.Row[0].X+m.Row[0].Y*a.Row[1].X+m.Row[0].Z*a.Row[2].X,
- m.Row[0].X*a.Row[0].Y+m.Row[0].Y*a.Row[1].Y+m.Row[0].Z*a.Row[2].Y,
- m.Row[0].X*a.Row[0].Z+m.Row[0].Y*a.Row[1].Z+m.Row[0].Z*a.Row[2].Z);
- v2.Init(m.Row[1].X*a.Row[0].X+m.Row[1].Y*a.Row[1].X+m.Row[1].Z*a.Row[2].X,
- m.Row[1].X*a.Row[0].Y+m.Row[1].Y*a.Row[1].Y+m.Row[1].Z*a.Row[2].Y,
- m.Row[1].X*a.Row[0].Z+m.Row[1].Y*a.Row[1].Z+m.Row[1].Z*a.Row[2].Z);
- v3.Init(m.Row[2].X*a.Row[0].X+m.Row[2].Y*a.Row[1].X+m.Row[2].Z*a.Row[2].X,
- m.Row[2].X*a.Row[0].Y+m.Row[2].Y*a.Row[1].Y+m.Row[2].Z*a.Row[2].Y,
- m.Row[2].X*a.Row[0].Z+m.Row[2].Y*a.Row[1].Z+m.Row[2].Z*a.Row[2].Z);
- res.Init(v1, v2, v3);
- End;
- Operator * (Const m : FMatrix; Const a : FVector) res : FVector;
- Begin
- res.Init(a*m.Row[0], a*m.Row[1], a*m.Row[2]);
- End;
- Operator + (Const m, a : FMatrix) res : FMatrix;
- Begin
- res.Init(m.Row[0]+a.Row[0], m.Row[1]+a.Row[1], m.Row[2]+a.Row[2]);
- End;
- Operator - (Const m, a : FMatrix) res : FMatrix;
- Begin
- res.Init(m.Row[0]+a.Row[0], m.Row[1]+a.Row[1], m.Row[2]+a.Row[2]);
- End;
- Constructor TRay.Init(Const p, d : FVector);
- Begin
- mPosn := p;
- mDir := d;
- mDir.Normalise;
- End;
- Constructor VLight.Create(Const col : FVector);
- Begin
- mCol := col * 0.9;
- mAng := 2.8;
- mPosn.Init(0, 0, 20);
- mTarget.Init(0, 0, 0.1);
- mAxis.MakeID;
- Update;
- End;
- Procedure VLight.Move(Const q : FVector);
- Begin
- mPosn := q;
- Update;
- End;
- Procedure VLight.MoveT(Const q : FVector);
- Begin
- mTarget := q;
- Update;
- End;
- Procedure VLight.Update;
- Begin
- mAxis.Row[2] := (mTarget - mPosn);
- mAxis.Normalise;
- End;
- Function VLight.Light(Const ray : TRay) : FVector;
- Var
- f, A, B, C, D, t1, t2, t3, fr, l1, l2, t, h : Single;
- frc, x, y, q : Integer;
- pp : FVector;
- res : FVector;
- Begin
- f := 0;
- p2 := ray.mPosn;
- p := mAxis * (ray.mPosn - mPosn);
- _d := mAxis * ray.mDir;
- A := (_d.X*_d.X+_d.Y*_d.Y);
- B := 2*(_d.X*p.X+_d.Y*p.Y)-mAng*(_d.Z);
- C := (p.X*p.X+p.Y*p.Y)-mAng*(p.Z);
- D := B*B-4*A*C;
- If D <= 0 Then
- Begin
- res.Init(0, 0, 0);
- Light := res;
- Exit;
- End;
- D := Sqrt(D);
- A *= 2;
- t1 := (-B-D)/A;
- t2 := (-B+D)/A;
- frc := 255;
- t3 := -ray.mPosn.Z/ray.mDir.Z;
- If t2<=0 Then
- Begin
- res.Init(0, 0, 0);
- Light := res;
- Exit;
- End;
- If t1<0 Then
- t1 := 0;
- If t3>0 Then
- Begin
- { clip to bitmap plane }
- pp := ray.mPosn + ray.mDir*t3;
- x := 160+Trunc(SC*pp.X);
- {$IFNDEF INV}
- If (x>=0) And (x<=319) Then
- Begin
- y := 100 + Trunc(SC*pp.Y);
- If (y>=0) And (y<=199) Then
- Begin
- {res.Init(0, 0, 1);
- Light := res;
- Exit;}
- frc := MaskMap[y*320+x];
- If frc<1 Then
- Begin
- If t1>t3 Then
- t1 := t3;
- If t2>t3 Then
- t2 := t3;
- End;
- End
- Else
- t3 := t2
- End
- Else
- t3 := t2;
- {$ELSE}
- If (x >= 0) And (x <= 319) Then
- Begin
- y := 100 + Trunc(SC*pp.Y);
- If (y >= 0) And (y <= 199) And (MaskMap[y*320 + x] < 128) Then
- t3 := t2;
- End;
- If t1 > t3 Then
- t1 := t3;
- If t2 > t3 Then
- t2 := t3;
- {$ENDIF}
- End;
- If t1>=t2 Then
- Begin
- res.Init(0, 0, 0);
- Light := res;
- Exit;
- End;
- fr := frc/255;
- l1 := CalcLight(t1);
- If t1>t3 Then
- l1 *= fr;
- q := NSEG;
- t := t1;
- h := (t2-t1)/NSEG;
- If h<MINSEGSIZE Then
- h := MINSEGSIZE;
- While (t<t3) And (q>0) And (t<t2) Do
- Begin
- t += h;
- If (t>t2) Then
- Begin
- h -= t2-t;
- t := t2;
- q := 0;
- End
- Else
- Dec(q);
- h := (t-t1);
- p += _d*h;
- p2 += ray.mDir*h;
- l2 := CalcLight(t);
- f += (l1+l2)*h;
- l1 := l2;
- t1 := t;
- End;
- While (q>0) And (t<t2) Do
- Begin
- t += h;
- If t>t2 Then
- Begin
- h -= t2-t;
- t := t2;
- q := 0;
- End
- Else
- Dec(q);
- p += _d*h;
- p2 += ray.mDir*h;
- l2 := CalcLight(t);
- If t>t3 Then
- l2 *= fr;
- f += (l1+l2)*h;
- l1 := l2;
- t1 := t;
- End;
- Light := mCol*f;
- End;
- Function VLight.CalcLight(t : Single) : Single;
- Var
- f : Single;
- x, y, c : Integer;
- Begin
- { trace line to bitmap from mPosn to p2 }
- If Not ((mPosn.Z > 0) Xor (p2.Z > 0)) Then
- Begin
- { fresnel fall off... }
- CalcLight := p.Z / p.MagnitudeSq;
- Exit;
- End;
- f := -(mPosn.Z)/(p2.Z - mPosn.Z);
- x := 160 + Trunc(SC*((p2.X-mPosn.X)*f+mPosn.X));
- {$IFNDEF INV}
- If (x < 0) Or (x > 319) Then
- Begin
- CalcLight := p.Z / p.MagnitudeSq;
- Exit;
- End;
- y := 100 + Trunc(SC*((p2.Y-mPosn.Y)*f+mPosn.Y));
- If (y < 0) Or (y > 199) Then
- Begin
- CalcLight := p.Z / p.MagnitudeSq;
- Exit;
- End;
- c := MaskMap[y * 320 + x];
- {$ELSE}
- If (x < 0) Or (x > 319) Then
- Begin
- CalcLight := 0;
- Exit;
- End;
- y := 100 + Trunc(SC*((p2.Y-mPosn.Y)*f+mPosn.Y));
- If (y < 0) Or (y > 199) Then
- Begin
- CalcLight := 0;
- Exit;
- End;
- c := 255 - MaskMap[y * 320 + x];
- {$ENDIF}
- If c = 0 Then
- Begin
- CalcLight := 0;
- Exit;
- End;
- CalcLight := (c*(1/255))*p.Z / p.MagnitudeSq;
- End;
- Function CLIPC(f : Single) : Integer; {Inline;}
- Var
- a : Integer;
- Begin
- a := Trunc(f * 255);
- If a < 0 Then
- a := 0
- Else
- If a > 255 Then
- a := 255;
- CLIPC := a;
- End;
- Procedure initfrand;
- Var
- s, c1 : Integer;
- Begin
- FillChar(frandtab, SizeOf(frandtab), 0);
- s := 1;
- For c1 := 1 To 65535 Do
- Begin
- frandtab[c1] := s And $FFFF;
- s := (((s Shr 4) Xor (s Shr 13) Xor (s Shr 15)) And 1) + (s Shl 1);
- End;
- End;
- Function frand : Integer; {Inline;}
- Begin
- frand := frandtab[frandtab_seed];
- frandtab_seed := (frandtab_seed + 1) And $FFFF;
- End;
- Procedure VLightPart(console : TPTCConsole; surface : TPTCSurface);
- Var
- vl, vl2 : VLight;
- camposn : FVector;
- camaxis : FMatrix;
- c1, c2, c3, ti, xx, yy, zz, i, a, x, y : Integer;
- idx : Array[0..(200 Div 16) - 1, 0..(320 Div 16) - 1] Of Uint8;
- order : Array[0..10*19 - 1, 0..1] Of Integer;
- vlightt, t, cz, camf : Single;
- col : FVector;
- ray : TRay;
- oc, c, c2_ : Uint32;
- time, delta : Single;
- pitch : Integer;
- screenbuf, pd : PUint8;
- tmp : FVector;
- F : File;
- Begin
- oc := 0;
- initfrand;
- tmp.Init(0.1, 0.4, 1);
- vl := VLight.Create(tmp);
- tmp.Init(1, 0.5, 0.2);
- vl2 := VLight.Create(tmp);
- tmp.Init(0, 0, 20);
- vl.Move(tmp);
- tmp.Init(0, 6, 30);
- vl2.Move(tmp);
- camposn.Init(7, 0.5, -10);
- camaxis.Init;
- camaxis.MakeID;
- tmp.Init(0, 0, 0);
- camaxis.Row[2] := tmp - camposn;
- camaxis.Normalise;
- camf := 100;
- MaskMap := GetMem(320 * 200);
- FillChar(MaskMap^, 320 * 200, 0);
- { load mojo.raw }
- ASSign(F, 'mojo.raw');
- Reset(F, 1);
- BlockRead(F, MaskMap^, 320*200);
- Close(F);
- { build the order of the squares }
- For c1 := 0 To 10*19 - 1 Do
- Begin
- order[c1, 0] := c1 Mod 19;
- order[c1, 1] := (c1 Div 19) + 1;
- End;
- { swap them around }
- For c1 := 0 To 9999 Do
- Begin
- c2 := Random(190);
- c3 := Random(190);
- ti := order[c2, 0]; order[c2, 0] := order[c3, 0]; order[c3, 0] := ti;
- ti := order[c2, 1]; order[c2, 1] := order[c3, 1]; order[c3, 1] := ti;
- End;
- { time settings }
- time := 0;
- delta := 0.01; { this controls the speed of the effect }
- { main loop }
- While Not console.KeyPressed Do
- Begin
- { get surface data }
- pitch := surface.pitch;
- { light time (makes the effect loop) }
- vlightt := 320 * Abs(Sin(time/5));
-
- t := 13 - 0.1822 * vlightt;
- cz := 1 - 0.01 * vlightt;
- {tmp.Init(Sin(t)*5, Cos(t*-0.675+4543)*5, 15);
- vl.Move(tmp);
- tmp.Init(0, 0, -15);
- vl.Move(tmp);}
- tmp.Init(t, 0, 22);
- vl.Move(tmp);
- tmp.Init(-t, -7, 28);
- vl2.Move(tmp);
- camposn.Init(cz*4+9, cz, -t/7-13);
- tmp.Init(0, 0, 0);
- camaxis.Row[2] := tmp - camposn;
- camaxis.Normalise;
- FillChar(idx, SizeOf(idx), 25);
- { swap them around }
- For c1 := 0 To 99 Do
- Begin
- c2 := Random(190);
- c3 := Random(190);
- ti := order[c2, 0]; order[c2, 0] := order[c3, 0]; order[c3, 0] := ti;
- ti := order[c2, 1]; order[c2, 1] := order[c3, 1]; order[c3, 1] := ti;
- End;
- For zz := 0 To 189 Do
- Begin
- xx := order[zz, 0];
- yy := order[zz, 1];
- i := 0;
-
- { lock surface }
- screenbuf := surface.lock;
- Try
- c2 := idx[yy, xx] Shr 1;
- For c1 := 0 To c2 - 1 Do
- Begin
- a := frand And 255;
- x := xx * 16 + (a And 15) + 6 + 4;
- y := yy * 16 + (a Shr 4) + 6;
- col.Init(0, 0, 0);
- ray.Init(camposn, camaxis.Row[2]*camf+camaxis.Row[0]*(x-160)+camaxis.Row[1]*(y-100));
- col += vl.Light(ray);
- col += vl2.Light(ray);
- c := (CLIPC(col.X) Shl 16) + (CLIPC(col.Y) Shl 8) + (CLIPC(col.Z));
- pd := screenbuf + x*4 + y*pitch;
- Inc(i, Abs(Integer(c And 255)-Integer(pd[321] And 255)) + Abs(Integer(c Shr 16)-Integer(pd[321] Shr 16)));
- If c1 <> 0 Then
- Inc(i, Abs(Integer(c And 255)-Integer(oc And 255)) + Abs(Integer(c Shr 16)-Integer(oc Shr 16)));
- oc := c;
- c2_ := (c Shr 1) And $7F7F7F;
- PUint32(pd)[1] := ((PUint32(pd)[1]) Shr 1) And $7F7F7F+ c2_;
- PUint32(pd)[2] := ((PUint32(pd)[2]) Shr 1) And $7F7F7F+ c2_;
- Inc(pd, pitch);
- PUint32(pd)[0] := ((PUint32(pd)[0]) Shr 1) And $7F7F7F+ c2_;
- PUint32(pd)[1] := c;
- PUint32(pd)[2] := c;
- PUint32(pd)[3] := ((PUint32(pd)[3]) Shr 1) And $7F7F7F+ c2_;
- Inc(pd, pitch);
- PUint32(pd)[0] := ((PUint32(pd)[0]) Shr 1) And $7F7F7F+ c2_;
- PUint32(pd)[1] := c;
- PUint32(pd)[2] := c;
- PUint32(pd)[3] := ((PUint32(pd)[3]) Shr 1) And $7F7F7F+ c2_;
- Inc(pd, pitch);
- PUint32(pd)[1] := ((PUint32(pd)[1]) Shr 1) And $7F7F7F+ c2_;
- PUint32(pd)[2] := ((PUint32(pd)[2]) Shr 1) And $7F7F7F+ c2_;
- End;
- i *= 5;
- i := i Div (3*idx[yy, xx]);
- If i < 2 Then
- i := 2;
- If i > {256}255 Then
- i := {256}255;
- idx[yy, xx] := i;
- Finally
- { unlock surface }
- surface.unlock;
- End;
-
- If (zz Mod 95) = 0 Then
- Begin
- { copy surface to console }
- surface.copy(console);
-
- { update console }
- console.update;
- End;
- End;
- { update time }
- time += delta;
- End;
- FreeMem(MaskMap);
- vl.Free;
- vl2.Free;
- End;
- Var
- format : TPTCFormat;
- console : TPTCConsole;
- surface : TPTCSurface;
- Begin
- format := Nil;
- surface := Nil;
- console := Nil;
- Try
- Try
- { create format }
- format := TPTCFormat.Create(32, $00FF0000, $0000FF00, $000000FF);
-
- { create console }
- console := TPTCConsole.Create;
-
- { open console }
- console.open('mojo by statix', 320, 200, format);
-
- { create main drawing surface }
- surface := TPTCSurface.Create(320, 200, format);
-
- { do the light effect }
- VLightPart(console, surface);
-
- Finally
- { close console }
- console.close;
- console.Free;
- surface.Free;
- format.Free;
- End;
-
- { print message to stdout }
- Writeln('mojo by alex "statix" evans');
- Writeln('to be used as an example of bad coding and good ptc');
- Writeln('no responsibility taken for this!');
- Writeln('enjoy ptc! it''s great');
- Writeln;
- Writeln('-statix 13/1/98');
- Except
- On error : TPTCError Do
- { report error }
- error.report;
- End;
- End.
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