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- {
- Ported to FPC by Nikolay Nikolov ([email protected])
- }
- {
- Texture warp demo for OpenPTC 1.0 C++ API
- Copyright (c) 1998 Jonathan Matthew
- This source code is licensed under the GNU GPL
- }
- Program TexWarp;
- {$MODE objfpc}
- Uses
- ptc;
- Const
- { colour balance values. change these if you don't like the colouring }
- { of the texture. }
- red_balance : Uint32 = 2;
- green_balance : Uint32 = 3;
- blue_balance : Uint32 = 1;
- Procedure blur(s : TPTCSurface);
- Var
- d : PUint8;
- pitch : Integer;
- spack, r : Integer;
- Begin
- { lock surface }
- d := s.lock;
-
- Try
- pitch := s.pitch;
- spack := (s.height - 1) * pitch;
- { first pixel }
- For r := 0 To 3 Do
- d[r] := (d[pitch + r] + d[r + 4] + d[spack + r] + d[pitch - 4 + r]) Div 4;
- { rest of first line }
- For r := 4 To pitch - 1 Do
- d[r] := (d[r + pitch] + d[r + 4] + d[r - 4] + d[spack + r]) Div 4;
- { rest of surface except last line }
- For r := pitch To ((s.height - 1) * pitch) - 1 Do
- d[r] := (d[r - pitch] + d[r + pitch] + d[r + 4] + d[r - 4]) Div 4;
- { last line except last pixel }
- For r := (s.height - 1) * pitch To (s.height * s.pitch) - 5 Do
- d[r] := (d[r - pitch] + d[r + 4] + d[r - 4] + d[r - spack]) Div 4;
- { last pixel }
- For r := (s.height * s.pitch) - 4 To s.height * s.pitch Do
- d[r] := (d[r - pitch] + d[r - 4] + d[r - spack] + d[r + 4 - pitch]) Div 4;
- Finally
- s.unlock;
- End;
- End;
- Procedure generate(surface : TPTCSurface);
- Var
- dest : PUint32;
- i : Integer;
- x, y : Integer;
- d : PUint32;
- cv : Uint32;
- r, g, b : Uint8;
- Begin
- { draw random dots all over the surface }
- dest := surface.lock;
- Try
- For i := 0 To surface.width * surface.height - 1 Do
- Begin
- x := Random(surface.width);
- y := Random(surface.height);
- d := dest + (y * surface.width) + x;
- cv := (Random(100) Shl 16) Or (Random(100) Shl 8) Or Random(100);
- d^ := cv;
- End;
- Finally
- surface.unlock;
- End;
-
- { blur the surface }
- For i := 1 To 5 Do
- blur(surface);
-
- { multiply the color values }
- dest := surface.lock;
- Try
- For i := 0 To surface.width * surface.height - 1 Do
- Begin
- cv := dest^;
- r := (cv Shr 16) And 255;
- g := (cv Shr 8) And 255;
- b := cv And 255;
- r *= red_balance;
- g *= green_balance;
- b *= blue_balance;
- If r > 255 Then
- r := 255;
- If g > 255 Then
- g := 255;
- If b > 255 Then
- b := 255;
- dest^ := (r Shl 16) Or (g Shl 8) Or b;
- Inc(dest);
- End;
- Finally
- surface.unlock;
- End;
- End;
- Procedure grid_map(grid : PUint32; xbase, ybase, xmove, ymove, amp : Single);
- Var
- x, y : Integer;
- a, b, id : Single;
- Begin
- a := 0;
- For y := 0 To 25 Do
- Begin
- b := 0;
- For x := 0 To 40 Do
- Begin
- { it should be noted that there is no scientific basis for }
- { the following three lines :) }
- grid[0] := Uint32(Trunc((xbase * 14 + x*4 + xmove*sin(b)+sin(cos(a)*sin(amp))*15) * 65536));
- grid[1] := Uint32(Trunc((ybase * 31 + y*3 + ymove*cos(b)*sin(sin(a)*cos(amp))*30) * 65536));
- id := (cos(xbase) + sin(ybase) + cos(a*xmove*0.17) + sin(b*ymove*0.11)) * amp * 23;
- If id < -127 Then
- grid[2] := 0
- Else
- If id > 127 Then
- grid[2] := 255 Shl 16
- Else
- grid[2] := (128 Shl 16) + Trunc(id * 65536.0);
- grid += 3;
- b += pi / 30;
- End;
- a += pi / 34;
- End;
- End;
- Procedure make_light_table(lighttable : PUint8);
- Var
- i, j : Integer;
- tv : Integer;
- Begin
- For i := 0 To 255 Do
- For j := 0 To 255 Do
- Begin
- { light table goes from 0 to i*2. }
- tv := (i * j) Div 128;
- If tv > 255 Then
- tv := 255;
- lighttable[(j * 256) + i] := tv;
- End;
- End;
- { if you want to see how to do this properly, look at the tunnel3d demo. }
- { (not included in this distribution :) }
- Procedure texture_warp(dest, grid, texture : PUint32; lighttable : PUint8);
- Var
- utl, utr, ubl, ubr : Integer;
- vtl, vtr, vbl, vbr : Integer;
- itl, itr, ibl, ibr : Integer;
- dudx, dvdx, didx, dudy, dvdy, didy, ddudy, ddvdy, ddidy : Integer;
- dudx2, dvdx2, didx2 : Integer;
- bx, by, px, py : Integer;
- uc, vc, ic, ucx, vcx, icx : Integer;
-
- edi : Uint32;
- texel : Uint32;
-
- cbp, dp : PUint32;
- dpix : Uint32;
-
- ltp : PUint8;
- Begin
- cbp := grid;
- For by := 0 To 24 Do
- Begin
- For bx := 0 To 39 Do
- Begin
- utl := Integer(cbp^);
- vtl := Integer((cbp + 1)^);
- itl := Integer((cbp + 2)^);
- utr := Integer((cbp + (1 * 3))^);
- vtr := Integer((cbp + (1 * 3) + 1)^);
- itr := Integer((cbp + (1 * 3) + 2)^);
- ubl := Integer((cbp + (41 * 3))^);
- vbl := Integer((cbp + (41 * 3) + 1)^);
- ibl := Integer((cbp + (41 * 3) + 2)^);
- ubr := Integer((cbp + (42 * 3))^);
- vbr := Integer((cbp + (42 * 3) + 1)^);
- ibr := Integer((cbp + (42 * 3) + 2)^);
- dudx := (utr - utl) Div 8;
- dvdx := (vtr - vtl) Div 8;
- didx := (itr - itl) Div 8;
- dudx2 := (ubr - ubl) Div 8;
- dvdx2 := (vbr - vbl) Div 8;
- didx2 := (ibr - ibl) Div 8;
- dudy := (ubl - utl) Div 8;
- dvdy := (vbl - vtl) Div 8;
- didy := (ibl - itl) Div 8;
- ddudy := (dudx2 - dudx) Div 8;
- ddvdy := (dvdx2 - dvdx) Div 8;
- ddidy := (didx2 - didx) Div 8;
- uc := utl;
- vc := vtl;
- ic := itl;
- For py := 0 To 7 Do
- Begin
- ucx := uc;
- vcx := vc;
- icx := ic;
- dp := dest + (((by * 8 + py)*320) + (bx * 8));
- For px := 0 To 7 Do
- Begin
- { get light table pointer for current intensity }
- ltp := lighttable + ((icx And $FF0000) Shr 8);
- { get texel }
- edi := ((ucx And $FF0000) Shr 16) + ((vcx And $FF0000) Shr 8);
- texel := texture[edi];
-
- { calculate actual colour }
- dpix := ltp[(texel Shr 16) And 255];
- dpix := dpix Shl 8;
- dpix := dpix Or ltp[(texel Shr 8) And 255];
- dpix := dpix Shl 8;
- dpix := dpix Or ltp[texel And 255];
-
- dp^ := dpix;
- Inc(dp);
-
- ucx += dudx;
- vcx += dvdx;
- icx += didx;
- End;
- uc += dudy;
- vc += dvdy;
- ic += didy;
- dudx += ddudy;
- dvdx += ddvdy;
- didx += ddidy;
- End;
- cbp += 3;
- End;
- cbp += 3;
- End;
- End;
- Var
- format : TPTCFormat;
- texture : TPTCSurface;
- surface : TPTCSurface;
- console : TPTCConsole;
- lighttable : PUint8;
- { texture grid }
- grid : Array[0..41*26*3-1] Of Uint32;
- xbase, ybase, xmove, ymove, amp, dct, dxb, dyb, dxm, dym, sa : Single;
-
- p1, p2 : PUint32;
- Begin
- format := Nil;
- texture := Nil;
- surface := Nil;
- console := Nil;
- lighttable := Nil;
- Try
- Try
- { create format }
- format := TPTCFormat.Create(32, $00FF0000, $0000FF00, $000000FF);
-
- { create texture surface }
- texture := TPTCSurface.Create(256, 256, format);
- { create texture }
- generate(texture);
- { create lighttable }
- lighttable := GetMem(256 * 256);
- make_light_table(lighttable);
- { create console }
- console := TPTCConsole.Create;
- { open console }
- console.open('Warp demo', 320, 200, format);
- { create drawing surface }
- surface := TPTCSurface.Create(320, 200, format);
- { control values }
- xbase := 0;
- ybase := 0;
- xmove := 0;
- ymove := 0;
- amp := 0;
- dct := 0.024;
- dxb := 0.031;
- dyb := -0.019;
- dxm := 0.015;
- dym := -0.0083;
-
- { main loop }
- While Not console.KeyPressed Do
- Begin
-
- { create texture mapping grid }
- grid_map(grid, xbase, ybase, xmove, ymove*3, amp);
- p1 := surface.lock;
- Try
- p2 := texture.lock;
- Try
- { map texture to drawing surface }
- texture_warp(p1, grid, p2, lighttable);
- Finally
- texture.unlock;
- End;
- Finally
- surface.unlock;
- End;
- { copy surface to console }
- surface.copy(console);
- { update console }
- console.update;
-
- { move control values (limit them so it doesn't go too far) }
- xbase += dxb;
- If xbase > pi Then
- dxb := -dxb;
- If xbase < (-pi) Then
- dxb := -dxb;
-
- ybase += dyb;
- If ybase > pi Then
- dyb := -dyb;
- If ybase < (-pi) Then
- dyb := -dyb;
-
- xmove += dxm;
- If xmove > pi Then
- dxm := -dxm;
- If xmove < (-pi) Then
- dxm := -dxm;
-
- ymove += dym;
- If ymove > pi Then
- dym := -dym;
- If ymove < (-pi) Then
- dym := -dym;
-
- amp += dct;
- sa := sin(amp);
- If (sa > -0.0001) And (sa < 0.0001) Then
- Begin
- If amp > 8.457547 Then
- dct := -dct;
- If amp < -5.365735 Then
- dct := -dct;
- End;
- End;
- Finally
- console.close;
- console.Free;
- surface.Free;
- texture.Free;
- format.Free;
- If assigned(lighttable) Then
- FreeMem(lighttable);
- End;
- Except
- On e : TPTCError Do
- e.report;
- End;
- End.
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