gl.pp 91 KB

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  1. (*
  2. ** License Applicability. Except to the extent portions of this file are
  3. ** made subject to an alternative license as permitted in the SGI Free
  4. ** Software License B, Version 1.1 (the "License"), the contents of this
  5. ** file are subject only to the provisions of the License. You may not use
  6. ** this file except in compliance with the License. You may obtain a copy
  7. ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
  8. ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
  9. **
  10. ** http://oss.sgi.com/projects/FreeB
  11. **
  12. ** Note that, as provided in the License, the Software is distributed on an
  13. ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
  14. ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
  15. ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
  16. ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
  17. **
  18. ** Original Code. The Original Code is: OpenGL Sample Implementation,
  19. ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
  20. ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
  21. ** Copyright in any portions created by third parties is as indicated
  22. ** elsewhere herein. All Rights Reserved.
  23. **
  24. ** Additional Notice Provisions: This software was created using the
  25. ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
  26. ** not been independently verified as being compliant with the OpenGL(R)
  27. ** version 1.2.1 Specification.
  28. **
  29. ** (this unit actually only contains the 1.1 parts of the specification,
  30. ** the parts from the subsequence versions are in glext.pp)
  31. *)
  32. {******************************************************************************}
  33. { Converted to Delphi by Tom Nuydens ([email protected]) }
  34. {******************************************************************************}
  35. {$MODE Delphi}
  36. {$MACRO ON}
  37. {$IFDEF Windows}
  38. {$DEFINE extdecl := stdcall}
  39. {$ELSE}
  40. {$DEFINE extdecl := cdecl}
  41. {$IFDEF MorphOS}
  42. {$INLINE ON}
  43. {$DEFINE GL_UNIT}
  44. {$ELSE}
  45. {$IFNDEF OS2}
  46. {$LINKLIB c}
  47. {$ENDIF OS2}
  48. {$ENDIF}
  49. {$ENDIF}
  50. {$IFNDEF FPC_DOTTEDUNITS}
  51. unit GL;
  52. {$ENDIF FPC_DOTTEDUNITS}
  53. interface
  54. {$IFDEF FPC_DOTTEDUNITS}
  55. uses
  56. System.SysUtils,
  57. {$IFDEF Windows}
  58. WinApi.Windows, System.DynLibs
  59. {$ELSE WinApi.Windows}
  60. {$IFDEF MorphOS}
  61. MorphApi.Tinygl
  62. {$ELSE MorphOS}
  63. System.DynLibs
  64. {$ENDIF MorphOS}
  65. {$ENDIF Windows};
  66. {$ELSE FPC_DOTTEDUNITS}
  67. uses
  68. SysUtils,
  69. {$IFDEF Windows}
  70. Windows, dynlibs
  71. {$ELSE Windows}
  72. {$IFDEF MorphOS}
  73. TinyGL
  74. {$ELSE MorphOS}
  75. dynlibs
  76. {$ENDIF MorphOS}
  77. {$ENDIF Windows};
  78. {$ENDIF FPC_DOTTEDUNITS}
  79. {$IFNDEF MORPHOS}
  80. var
  81. LibGL: TLibHandle;
  82. {$ENDIF MORPHOS}
  83. type
  84. GLenum = Cardinal; PGLenum = ^GLenum;
  85. GLboolean = Byte; PGLboolean = ^GLboolean;
  86. GLbitfield = Cardinal; PGLbitfield = ^GLbitfield;
  87. GLbyte = ShortInt; PGLbyte = ^GLbyte;
  88. GLshort = SmallInt; PGLshort = ^GLshort;
  89. GLint = Integer; PGLint = ^GLint;
  90. GLsizei = Integer; PGLsizei = ^GLsizei;
  91. GLubyte = Byte; PGLubyte = ^GLubyte;
  92. GLushort = Word; PGLushort = ^GLushort;
  93. GLuint = Cardinal; PGLuint = ^GLuint;
  94. GLfloat = Single; PGLfloat = ^GLfloat;
  95. GLclampf = Single; PGLclampf = ^GLclampf;
  96. GLdouble = Double; PGLdouble = ^GLdouble;
  97. GLclampd = Double; PGLclampd = ^GLclampd;
  98. { GLvoid = void; } PGLvoid = Pointer;
  99. PPGLvoid = ^PGLvoid;
  100. TGLenum = GLenum;
  101. TGLboolean = GLboolean;
  102. TGLbitfield = GLbitfield;
  103. TGLbyte = GLbyte;
  104. TGLshort = GLshort;
  105. TGLint = GLint;
  106. TGLsizei = GLsizei;
  107. TGLubyte = GLubyte;
  108. TGLushort = GLushort;
  109. TGLuint = GLuint;
  110. TGLfloat = GLfloat;
  111. TGLclampf = GLclampf;
  112. TGLdouble = GLdouble;
  113. TGLclampd = GLclampd;
  114. {******************************************************************************}
  115. const
  116. // Version
  117. GL_VERSION_1_1 = 1;
  118. // AccumOp
  119. GL_ACCUM = $0100;
  120. GL_LOAD = $0101;
  121. GL_RETURN = $0102;
  122. GL_MULT = $0103;
  123. GL_ADD = $0104;
  124. // AlphaFunction
  125. GL_NEVER = $0200;
  126. GL_LESS = $0201;
  127. GL_EQUAL = $0202;
  128. GL_LEQUAL = $0203;
  129. GL_GREATER = $0204;
  130. GL_NOTEQUAL = $0205;
  131. GL_GEQUAL = $0206;
  132. GL_ALWAYS = $0207;
  133. // AttribMask
  134. GL_CURRENT_BIT = $00000001;
  135. GL_POINT_BIT = $00000002;
  136. GL_LINE_BIT = $00000004;
  137. GL_POLYGON_BIT = $00000008;
  138. GL_POLYGON_STIPPLE_BIT = $00000010;
  139. GL_PIXEL_MODE_BIT = $00000020;
  140. GL_LIGHTING_BIT = $00000040;
  141. GL_FOG_BIT = $00000080;
  142. GL_DEPTH_BUFFER_BIT = $00000100;
  143. GL_ACCUM_BUFFER_BIT = $00000200;
  144. GL_STENCIL_BUFFER_BIT = $00000400;
  145. GL_VIEWPORT_BIT = $00000800;
  146. GL_TRANSFORM_BIT = $00001000;
  147. GL_ENABLE_BIT = $00002000;
  148. GL_COLOR_BUFFER_BIT = $00004000;
  149. GL_HINT_BIT = $00008000;
  150. GL_EVAL_BIT = $00010000;
  151. GL_LIST_BIT = $00020000;
  152. GL_TEXTURE_BIT = $00040000;
  153. GL_SCISSOR_BIT = $00080000;
  154. GL_ALL_ATTRIB_BITS = $000FFFFF;
  155. // BeginMode
  156. GL_POINTS = $0000;
  157. GL_LINES = $0001;
  158. GL_LINE_LOOP = $0002;
  159. GL_LINE_STRIP = $0003;
  160. GL_TRIANGLES = $0004;
  161. GL_TRIANGLE_STRIP = $0005;
  162. GL_TRIANGLE_FAN = $0006;
  163. GL_QUADS = $0007;
  164. GL_QUAD_STRIP = $0008;
  165. GL_POLYGON = $0009;
  166. // BlendingFactorDest
  167. GL_ZERO = 0;
  168. GL_ONE = 1;
  169. GL_SRC_COLOR = $0300;
  170. GL_ONE_MINUS_SRC_COLOR = $0301;
  171. GL_SRC_ALPHA = $0302;
  172. GL_ONE_MINUS_SRC_ALPHA = $0303;
  173. GL_DST_ALPHA = $0304;
  174. GL_ONE_MINUS_DST_ALPHA = $0305;
  175. // BlendingFactorSrc
  176. // GL_ZERO
  177. // GL_ONE
  178. GL_DST_COLOR = $0306;
  179. GL_ONE_MINUS_DST_COLOR = $0307;
  180. GL_SRC_ALPHA_SATURATE = $0308;
  181. // GL_SRC_ALPHA
  182. // GL_ONE_MINUS_SRC_ALPHA
  183. // GL_DST_ALPHA
  184. // GL_ONE_MINUS_DST_ALPHA
  185. // Boolean
  186. GL_TRUE = 1;
  187. GL_FALSE = 0;
  188. // ClearBufferMask
  189. // GL_COLOR_BUFFER_BIT
  190. // GL_ACCUM_BUFFER_BIT
  191. // GL_STENCIL_BUFFER_BIT
  192. // GL_DEPTH_BUFFER_BIT
  193. // ClientArrayType
  194. // GL_VERTEX_ARRAY
  195. // GL_NORMAL_ARRAY
  196. // GL_COLOR_ARRAY
  197. // GL_INDEX_ARRAY
  198. // GL_TEXTURE_COORD_ARRAY
  199. // GL_EDGE_FLAG_ARRAY
  200. // ClipPlaneName
  201. GL_CLIP_PLANE0 = $3000;
  202. GL_CLIP_PLANE1 = $3001;
  203. GL_CLIP_PLANE2 = $3002;
  204. GL_CLIP_PLANE3 = $3003;
  205. GL_CLIP_PLANE4 = $3004;
  206. GL_CLIP_PLANE5 = $3005;
  207. // ColorMaterialFace
  208. // GL_FRONT
  209. // GL_BACK
  210. // GL_FRONT_AND_BACK
  211. // ColorMaterialParameter
  212. // GL_AMBIENT
  213. // GL_DIFFUSE
  214. // GL_SPECULAR
  215. // GL_EMISSION
  216. // GL_AMBIENT_AND_DIFFUSE
  217. // ColorPointerType
  218. // GL_BYTE
  219. // GL_UNSIGNED_BYTE
  220. // GL_SHORT
  221. // GL_UNSIGNED_SHORT
  222. // GL_INT
  223. // GL_UNSIGNED_INT
  224. // GL_FLOAT
  225. // GL_DOUBLE
  226. // CullFaceMode
  227. // GL_FRONT
  228. // GL_BACK
  229. // GL_FRONT_AND_BACK
  230. // DataType
  231. GL_BYTE = $1400;
  232. GL_UNSIGNED_BYTE = $1401;
  233. GL_SHORT = $1402;
  234. GL_UNSIGNED_SHORT = $1403;
  235. GL_INT = $1404;
  236. GL_UNSIGNED_INT = $1405;
  237. GL_FLOAT = $1406;
  238. GL_2_BYTES = $1407;
  239. GL_3_BYTES = $1408;
  240. GL_4_BYTES = $1409;
  241. GL_DOUBLE = $140A;
  242. // DepthFunction
  243. // GL_NEVER
  244. // GL_LESS
  245. // GL_EQUAL
  246. // GL_LEQUAL
  247. // GL_GREATER
  248. // GL_NOTEQUAL
  249. // GL_GEQUAL
  250. // GL_ALWAYS
  251. // DrawBufferMode
  252. GL_NONE = 0;
  253. GL_FRONT_LEFT = $0400;
  254. GL_FRONT_RIGHT = $0401;
  255. GL_BACK_LEFT = $0402;
  256. GL_BACK_RIGHT = $0403;
  257. GL_FRONT = $0404;
  258. GL_BACK = $0405;
  259. GL_LEFT = $0406;
  260. GL_RIGHT = $0407;
  261. GL_FRONT_AND_BACK = $0408;
  262. GL_AUX0 = $0409;
  263. GL_AUX1 = $040A;
  264. GL_AUX2 = $040B;
  265. GL_AUX3 = $040C;
  266. // Enable
  267. // GL_FOG
  268. // GL_LIGHTING
  269. // GL_TEXTURE_1D
  270. // GL_TEXTURE_2D
  271. // GL_LINE_STIPPLE
  272. // GL_POLYGON_STIPPLE
  273. // GL_CULL_FACE
  274. // GL_ALPHA_TEST
  275. // GL_BLEND
  276. // GL_INDEX_LOGIC_OP
  277. // GL_COLOR_LOGIC_OP
  278. // GL_DITHER
  279. // GL_STENCIL_TEST
  280. // GL_DEPTH_TEST
  281. // GL_CLIP_PLANE0
  282. // GL_CLIP_PLANE1
  283. // GL_CLIP_PLANE2
  284. // GL_CLIP_PLANE3
  285. // GL_CLIP_PLANE4
  286. // GL_CLIP_PLANE5
  287. // GL_LIGHT0
  288. // GL_LIGHT1
  289. // GL_LIGHT2
  290. // GL_LIGHT3
  291. // GL_LIGHT4
  292. // GL_LIGHT5
  293. // GL_LIGHT6
  294. // GL_LIGHT7
  295. // GL_TEXTURE_GEN_S
  296. // GL_TEXTURE_GEN_T
  297. // GL_TEXTURE_GEN_R
  298. // GL_TEXTURE_GEN_Q
  299. // GL_MAP1_VERTEX_3
  300. // GL_MAP1_VERTEX_4
  301. // GL_MAP1_COLOR_4
  302. // GL_MAP1_INDEX
  303. // GL_MAP1_NORMAL
  304. // GL_MAP1_TEXTURE_COORD_1
  305. // GL_MAP1_TEXTURE_COORD_2
  306. // GL_MAP1_TEXTURE_COORD_3
  307. // GL_MAP1_TEXTURE_COORD_4
  308. // GL_MAP2_VERTEX_3
  309. // GL_MAP2_VERTEX_4
  310. // GL_MAP2_COLOR_4
  311. // GL_MAP2_INDEX
  312. // GL_MAP2_NORMAL
  313. // GL_MAP2_TEXTURE_COORD_1
  314. // GL_MAP2_TEXTURE_COORD_2
  315. // GL_MAP2_TEXTURE_COORD_3
  316. // GL_MAP2_TEXTURE_COORD_4
  317. // GL_POINT_SMOOTH
  318. // GL_LINE_SMOOTH
  319. // GL_POLYGON_SMOOTH
  320. // GL_SCISSOR_TEST
  321. // GL_COLOR_MATERIAL
  322. // GL_NORMALIZE
  323. // GL_AUTO_NORMAL
  324. // GL_VERTEX_ARRAY
  325. // GL_NORMAL_ARRAY
  326. // GL_COLOR_ARRAY
  327. // GL_INDEX_ARRAY
  328. // GL_TEXTURE_COORD_ARRAY
  329. // GL_EDGE_FLAG_ARRAY
  330. // GL_POLYGON_OFFSET_POINT
  331. // GL_POLYGON_OFFSET_LINE
  332. // GL_POLYGON_OFFSET_FILL
  333. // ErrorCode
  334. GL_NO_ERROR = 0;
  335. GL_INVALID_ENUM = $0500;
  336. GL_INVALID_VALUE = $0501;
  337. GL_INVALID_OPERATION = $0502;
  338. GL_STACK_OVERFLOW = $0503;
  339. GL_STACK_UNDERFLOW = $0504;
  340. GL_OUT_OF_MEMORY = $0505;
  341. // FeedBackMode
  342. GL_2D = $0600;
  343. GL_3D = $0601;
  344. GL_3D_COLOR = $0602;
  345. GL_3D_COLOR_TEXTURE = $0603;
  346. GL_4D_COLOR_TEXTURE = $0604;
  347. // FeedBackToken
  348. GL_PASS_THROUGH_TOKEN = $0700;
  349. GL_POINT_TOKEN = $0701;
  350. GL_LINE_TOKEN = $0702;
  351. GL_POLYGON_TOKEN = $0703;
  352. GL_BITMAP_TOKEN = $0704;
  353. GL_DRAW_PIXEL_TOKEN = $0705;
  354. GL_COPY_PIXEL_TOKEN = $0706;
  355. GL_LINE_RESET_TOKEN = $0707;
  356. // FogMode
  357. // GL_LINEAR
  358. GL_EXP = $0800;
  359. GL_EXP2 = $0801;
  360. // FogParameter
  361. // GL_FOG_COLOR
  362. // GL_FOG_DENSITY
  363. // GL_FOG_END
  364. // GL_FOG_INDEX
  365. // GL_FOG_MODE
  366. // GL_FOG_START
  367. // FrontFaceDirection
  368. GL_CW = $0900;
  369. GL_CCW = $0901;
  370. // GetMapTarget
  371. GL_COEFF = $0A00;
  372. GL_ORDER = $0A01;
  373. GL_DOMAIN = $0A02;
  374. // GetPixelMap
  375. // GL_PIXEL_MAP_I_TO_I
  376. // GL_PIXEL_MAP_S_TO_S
  377. // GL_PIXEL_MAP_I_TO_R
  378. // GL_PIXEL_MAP_I_TO_G
  379. // GL_PIXEL_MAP_I_TO_B
  380. // GL_PIXEL_MAP_I_TO_A
  381. // GL_PIXEL_MAP_R_TO_R
  382. // GL_PIXEL_MAP_G_TO_G
  383. // GL_PIXEL_MAP_B_TO_B
  384. // GL_PIXEL_MAP_A_TO_A
  385. // GetPointerTarget
  386. // GL_VERTEX_ARRAY_POINTER
  387. // GL_NORMAL_ARRAY_POINTER
  388. // GL_COLOR_ARRAY_POINTER
  389. // GL_INDEX_ARRAY_POINTER
  390. // GL_TEXTURE_COORD_ARRAY_POINTER
  391. // GL_EDGE_FLAG_ARRAY_POINTER
  392. // GetTarget
  393. GL_CURRENT_COLOR = $0B00;
  394. GL_CURRENT_INDEX = $0B01;
  395. GL_CURRENT_NORMAL = $0B02;
  396. GL_CURRENT_TEXTURE_COORDS = $0B03;
  397. GL_CURRENT_RASTER_COLOR = $0B04;
  398. GL_CURRENT_RASTER_INDEX = $0B05;
  399. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  400. GL_CURRENT_RASTER_POSITION = $0B07;
  401. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  402. GL_CURRENT_RASTER_DISTANCE = $0B09;
  403. GL_POINT_SMOOTH = $0B10;
  404. GL_POINT_SIZE = $0B11;
  405. GL_POINT_SIZE_RANGE = $0B12;
  406. GL_POINT_SIZE_GRANULARITY = $0B13;
  407. GL_LINE_SMOOTH = $0B20;
  408. GL_LINE_WIDTH = $0B21;
  409. GL_LINE_WIDTH_RANGE = $0B22;
  410. GL_LINE_WIDTH_GRANULARITY = $0B23;
  411. GL_LINE_STIPPLE = $0B24;
  412. GL_LINE_STIPPLE_PATTERN = $0B25;
  413. GL_LINE_STIPPLE_REPEAT = $0B26;
  414. GL_LIST_MODE = $0B30;
  415. GL_MAX_LIST_NESTING = $0B31;
  416. GL_LIST_BASE = $0B32;
  417. GL_LIST_INDEX = $0B33;
  418. GL_POLYGON_MODE = $0B40;
  419. GL_POLYGON_SMOOTH = $0B41;
  420. GL_POLYGON_STIPPLE = $0B42;
  421. GL_EDGE_FLAG = $0B43;
  422. GL_CULL_FACE = $0B44;
  423. GL_CULL_FACE_MODE = $0B45;
  424. GL_FRONT_FACE = $0B46;
  425. GL_LIGHTING = $0B50;
  426. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  427. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  428. GL_LIGHT_MODEL_AMBIENT = $0B53;
  429. GL_SHADE_MODEL = $0B54;
  430. GL_COLOR_MATERIAL_FACE = $0B55;
  431. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  432. GL_COLOR_MATERIAL = $0B57;
  433. GL_FOG = $0B60;
  434. GL_FOG_INDEX = $0B61;
  435. GL_FOG_DENSITY = $0B62;
  436. GL_FOG_START = $0B63;
  437. GL_FOG_END = $0B64;
  438. GL_FOG_MODE = $0B65;
  439. GL_FOG_COLOR = $0B66;
  440. GL_DEPTH_RANGE = $0B70;
  441. GL_DEPTH_TEST = $0B71;
  442. GL_DEPTH_WRITEMASK = $0B72;
  443. GL_DEPTH_CLEAR_VALUE = $0B73;
  444. GL_DEPTH_FUNC = $0B74;
  445. GL_ACCUM_CLEAR_VALUE = $0B80;
  446. GL_STENCIL_TEST = $0B90;
  447. GL_STENCIL_CLEAR_VALUE = $0B91;
  448. GL_STENCIL_FUNC = $0B92;
  449. GL_STENCIL_VALUE_MASK = $0B93;
  450. GL_STENCIL_FAIL = $0B94;
  451. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  452. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  453. GL_STENCIL_REF = $0B97;
  454. GL_STENCIL_WRITEMASK = $0B98;
  455. GL_MATRIX_MODE = $0BA0;
  456. GL_NORMALIZE = $0BA1;
  457. GL_VIEWPORT = $0BA2;
  458. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  459. GL_PROJECTION_STACK_DEPTH = $0BA4;
  460. GL_TEXTURE_STACK_DEPTH = $0BA5;
  461. GL_MODELVIEW_MATRIX = $0BA6;
  462. GL_PROJECTION_MATRIX = $0BA7;
  463. GL_TEXTURE_MATRIX = $0BA8;
  464. GL_ATTRIB_STACK_DEPTH = $0BB0;
  465. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  466. GL_ALPHA_TEST = $0BC0;
  467. GL_ALPHA_TEST_FUNC = $0BC1;
  468. GL_ALPHA_TEST_REF = $0BC2;
  469. GL_DITHER = $0BD0;
  470. GL_BLEND_DST = $0BE0;
  471. GL_BLEND_SRC = $0BE1;
  472. GL_BLEND = $0BE2;
  473. GL_LOGIC_OP_MODE = $0BF0;
  474. GL_INDEX_LOGIC_OP = $0BF1;
  475. GL_COLOR_LOGIC_OP = $0BF2;
  476. GL_AUX_BUFFERS = $0C00;
  477. GL_DRAW_BUFFER = $0C01;
  478. GL_READ_BUFFER = $0C02;
  479. GL_SCISSOR_BOX = $0C10;
  480. GL_SCISSOR_TEST = $0C11;
  481. GL_INDEX_CLEAR_VALUE = $0C20;
  482. GL_INDEX_WRITEMASK = $0C21;
  483. GL_COLOR_CLEAR_VALUE = $0C22;
  484. GL_COLOR_WRITEMASK = $0C23;
  485. GL_INDEX_MODE = $0C30;
  486. GL_RGBA_MODE = $0C31;
  487. GL_DOUBLEBUFFER = $0C32;
  488. GL_STEREO = $0C33;
  489. GL_RENDER_MODE = $0C40;
  490. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  491. GL_POINT_SMOOTH_HINT = $0C51;
  492. GL_LINE_SMOOTH_HINT = $0C52;
  493. GL_POLYGON_SMOOTH_HINT = $0C53;
  494. GL_FOG_HINT = $0C54;
  495. GL_TEXTURE_GEN_S = $0C60;
  496. GL_TEXTURE_GEN_T = $0C61;
  497. GL_TEXTURE_GEN_R = $0C62;
  498. GL_TEXTURE_GEN_Q = $0C63;
  499. GL_PIXEL_MAP_I_TO_I = $0C70;
  500. GL_PIXEL_MAP_S_TO_S = $0C71;
  501. GL_PIXEL_MAP_I_TO_R = $0C72;
  502. GL_PIXEL_MAP_I_TO_G = $0C73;
  503. GL_PIXEL_MAP_I_TO_B = $0C74;
  504. GL_PIXEL_MAP_I_TO_A = $0C75;
  505. GL_PIXEL_MAP_R_TO_R = $0C76;
  506. GL_PIXEL_MAP_G_TO_G = $0C77;
  507. GL_PIXEL_MAP_B_TO_B = $0C78;
  508. GL_PIXEL_MAP_A_TO_A = $0C79;
  509. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  510. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  511. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  512. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  513. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  514. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  515. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  516. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  517. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  518. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  519. GL_UNPACK_SWAP_BYTES = $0CF0;
  520. GL_UNPACK_LSB_FIRST = $0CF1;
  521. GL_UNPACK_ROW_LENGTH = $0CF2;
  522. GL_UNPACK_SKIP_ROWS = $0CF3;
  523. GL_UNPACK_SKIP_PIXELS = $0CF4;
  524. GL_UNPACK_ALIGNMENT = $0CF5;
  525. GL_PACK_SWAP_BYTES = $0D00;
  526. GL_PACK_LSB_FIRST = $0D01;
  527. GL_PACK_ROW_LENGTH = $0D02;
  528. GL_PACK_SKIP_ROWS = $0D03;
  529. GL_PACK_SKIP_PIXELS = $0D04;
  530. GL_PACK_ALIGNMENT = $0D05;
  531. GL_MAP_COLOR = $0D10;
  532. GL_MAP_STENCIL = $0D11;
  533. GL_INDEX_SHIFT = $0D12;
  534. GL_INDEX_OFFSET = $0D13;
  535. GL_RED_SCALE = $0D14;
  536. GL_RED_BIAS = $0D15;
  537. GL_ZOOM_X = $0D16;
  538. GL_ZOOM_Y = $0D17;
  539. GL_GREEN_SCALE = $0D18;
  540. GL_GREEN_BIAS = $0D19;
  541. GL_BLUE_SCALE = $0D1A;
  542. GL_BLUE_BIAS = $0D1B;
  543. GL_ALPHA_SCALE = $0D1C;
  544. GL_ALPHA_BIAS = $0D1D;
  545. GL_DEPTH_SCALE = $0D1E;
  546. GL_DEPTH_BIAS = $0D1F;
  547. GL_MAX_EVAL_ORDER = $0D30;
  548. GL_MAX_LIGHTS = $0D31;
  549. GL_MAX_CLIP_PLANES = $0D32;
  550. GL_MAX_TEXTURE_SIZE = $0D33;
  551. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  552. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  553. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  554. GL_MAX_NAME_STACK_DEPTH = $0D37;
  555. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  556. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  557. GL_MAX_VIEWPORT_DIMS = $0D3A;
  558. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  559. GL_SUBPIXEL_BITS = $0D50;
  560. GL_INDEX_BITS = $0D51;
  561. GL_RED_BITS = $0D52;
  562. GL_GREEN_BITS = $0D53;
  563. GL_BLUE_BITS = $0D54;
  564. GL_ALPHA_BITS = $0D55;
  565. GL_DEPTH_BITS = $0D56;
  566. GL_STENCIL_BITS = $0D57;
  567. GL_ACCUM_RED_BITS = $0D58;
  568. GL_ACCUM_GREEN_BITS = $0D59;
  569. GL_ACCUM_BLUE_BITS = $0D5A;
  570. GL_ACCUM_ALPHA_BITS = $0D5B;
  571. GL_NAME_STACK_DEPTH = $0D70;
  572. GL_AUTO_NORMAL = $0D80;
  573. GL_MAP1_COLOR_4 = $0D90;
  574. GL_MAP1_INDEX = $0D91;
  575. GL_MAP1_NORMAL = $0D92;
  576. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  577. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  578. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  579. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  580. GL_MAP1_VERTEX_3 = $0D97;
  581. GL_MAP1_VERTEX_4 = $0D98;
  582. GL_MAP2_COLOR_4 = $0DB0;
  583. GL_MAP2_INDEX = $0DB1;
  584. GL_MAP2_NORMAL = $0DB2;
  585. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  586. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  587. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  588. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  589. GL_MAP2_VERTEX_3 = $0DB7;
  590. GL_MAP2_VERTEX_4 = $0DB8;
  591. GL_MAP1_GRID_DOMAIN = $0DD0;
  592. GL_MAP1_GRID_SEGMENTS = $0DD1;
  593. GL_MAP2_GRID_DOMAIN = $0DD2;
  594. GL_MAP2_GRID_SEGMENTS = $0DD3;
  595. GL_TEXTURE_1D = $0DE0;
  596. GL_TEXTURE_2D = $0DE1;
  597. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  598. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  599. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  600. GL_SELECTION_BUFFER_POINTER = $0DF3;
  601. GL_SELECTION_BUFFER_SIZE = $0DF4;
  602. // GL_TEXTURE_BINDING_1D
  603. // GL_TEXTURE_BINDING_2D
  604. // GL_VERTEX_ARRAY
  605. // GL_NORMAL_ARRAY
  606. // GL_COLOR_ARRAY
  607. // GL_INDEX_ARRAY
  608. // GL_TEXTURE_COORD_ARRAY
  609. // GL_EDGE_FLAG_ARRAY
  610. // GL_VERTEX_ARRAY_SIZE
  611. // GL_VERTEX_ARRAY_TYPE
  612. // GL_VERTEX_ARRAY_STRIDE
  613. // GL_NORMAL_ARRAY_TYPE
  614. // GL_NORMAL_ARRAY_STRIDE
  615. // GL_COLOR_ARRAY_SIZE
  616. // GL_COLOR_ARRAY_TYPE
  617. // GL_COLOR_ARRAY_STRIDE
  618. // GL_INDEX_ARRAY_TYPE
  619. // GL_INDEX_ARRAY_STRIDE
  620. // GL_TEXTURE_COORD_ARRAY_SIZE
  621. // GL_TEXTURE_COORD_ARRAY_TYPE
  622. // GL_TEXTURE_COORD_ARRAY_STRIDE
  623. // GL_EDGE_FLAG_ARRAY_STRIDE
  624. // GL_POLYGON_OFFSET_FACTOR
  625. // GL_POLYGON_OFFSET_UNITS
  626. // GetTextureParameter
  627. // GL_TEXTURE_MAG_FILTER
  628. // GL_TEXTURE_MIN_FILTER
  629. // GL_TEXTURE_WRAP_S
  630. // GL_TEXTURE_WRAP_T
  631. GL_TEXTURE_WIDTH = $1000;
  632. GL_TEXTURE_HEIGHT = $1001;
  633. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  634. GL_TEXTURE_BORDER_COLOR = $1004;
  635. GL_TEXTURE_BORDER = $1005;
  636. // GL_TEXTURE_RED_SIZE
  637. // GL_TEXTURE_GREEN_SIZE
  638. // GL_TEXTURE_BLUE_SIZE
  639. // GL_TEXTURE_ALPHA_SIZE
  640. // GL_TEXTURE_LUMINANCE_SIZE
  641. // GL_TEXTURE_INTENSITY_SIZE
  642. // GL_TEXTURE_PRIORITY
  643. // GL_TEXTURE_RESIDENT
  644. // HintMode
  645. GL_DONT_CARE = $1100;
  646. GL_FASTEST = $1101;
  647. GL_NICEST = $1102;
  648. // HintTarget
  649. // GL_PERSPECTIVE_CORRECTION_HINT
  650. // GL_POINT_SMOOTH_HINT
  651. // GL_LINE_SMOOTH_HINT
  652. // GL_POLYGON_SMOOTH_HINT
  653. // GL_FOG_HINT
  654. // IndexPointerType
  655. // GL_SHORT
  656. // GL_INT
  657. // GL_FLOAT
  658. // GL_DOUBLE
  659. // LightModelParameter
  660. // GL_LIGHT_MODEL_AMBIENT
  661. // GL_LIGHT_MODEL_LOCAL_VIEWER
  662. // GL_LIGHT_MODEL_TWO_SIDE
  663. // LightName
  664. GL_LIGHT0 = $4000;
  665. GL_LIGHT1 = $4001;
  666. GL_LIGHT2 = $4002;
  667. GL_LIGHT3 = $4003;
  668. GL_LIGHT4 = $4004;
  669. GL_LIGHT5 = $4005;
  670. GL_LIGHT6 = $4006;
  671. GL_LIGHT7 = $4007;
  672. // LightParameter
  673. GL_AMBIENT = $1200;
  674. GL_DIFFUSE = $1201;
  675. GL_SPECULAR = $1202;
  676. GL_POSITION = $1203;
  677. GL_SPOT_DIRECTION = $1204;
  678. GL_SPOT_EXPONENT = $1205;
  679. GL_SPOT_CUTOFF = $1206;
  680. GL_CONSTANT_ATTENUATION = $1207;
  681. GL_LINEAR_ATTENUATION = $1208;
  682. GL_QUADRATIC_ATTENUATION = $1209;
  683. // InterleavedArrays
  684. // GL_V2F
  685. // GL_V3F
  686. // GL_C4UB_V2F
  687. // GL_C4UB_V3F
  688. // GL_C3F_V3F
  689. // GL_N3F_V3F
  690. // GL_C4F_N3F_V3F
  691. // GL_T2F_V3F
  692. // GL_T4F_V4F
  693. // GL_T2F_C4UB_V3F
  694. // GL_T2F_C3F_V3F
  695. // GL_T2F_N3F_V3F
  696. // GL_T2F_C4F_N3F_V3F
  697. // GL_T4F_C4F_N3F_V4F
  698. // ListMode
  699. GL_COMPILE = $1300;
  700. GL_COMPILE_AND_EXECUTE = $1301;
  701. // ListNameType
  702. // GL_BYTE
  703. // GL_UNSIGNED_BYTE
  704. // GL_SHORT
  705. // GL_UNSIGNED_SHORT
  706. // GL_INT
  707. // GL_UNSIGNED_INT
  708. // GL_FLOAT
  709. // GL_2_BYTES
  710. // GL_3_BYTES
  711. // GL_4_BYTES
  712. // LogicOp
  713. GL_CLEAR = $1500;
  714. GL_AND = $1501;
  715. GL_AND_REVERSE = $1502;
  716. GL_COPY = $1503;
  717. GL_AND_INVERTED = $1504;
  718. GL_NOOP = $1505;
  719. GL_XOR = $1506;
  720. GL_OR = $1507;
  721. GL_NOR = $1508;
  722. GL_EQUIV = $1509;
  723. GL_INVERT = $150A;
  724. GL_OR_REVERSE = $150B;
  725. GL_COPY_INVERTED = $150C;
  726. GL_OR_INVERTED = $150D;
  727. GL_NAND = $150E;
  728. GL_SET = $150F;
  729. // MapTarget
  730. // GL_MAP1_COLOR_4
  731. // GL_MAP1_INDEX
  732. // GL_MAP1_NORMAL
  733. // GL_MAP1_TEXTURE_COORD_1
  734. // GL_MAP1_TEXTURE_COORD_2
  735. // GL_MAP1_TEXTURE_COORD_3
  736. // GL_MAP1_TEXTURE_COORD_4
  737. // GL_MAP1_VERTEX_3
  738. // GL_MAP1_VERTEX_4
  739. // GL_MAP2_COLOR_4
  740. // GL_MAP2_INDEX
  741. // GL_MAP2_NORMAL
  742. // GL_MAP2_TEXTURE_COORD_1
  743. // GL_MAP2_TEXTURE_COORD_2
  744. // GL_MAP2_TEXTURE_COORD_3
  745. // GL_MAP2_TEXTURE_COORD_4
  746. // GL_MAP2_VERTEX_3
  747. // GL_MAP2_VERTEX_4
  748. // MaterialFace
  749. // GL_FRONT
  750. // GL_BACK
  751. // GL_FRONT_AND_BACK
  752. // MaterialParameter
  753. GL_EMISSION = $1600;
  754. GL_SHININESS = $1601;
  755. GL_AMBIENT_AND_DIFFUSE = $1602;
  756. GL_COLOR_INDEXES = $1603;
  757. // GL_AMBIENT
  758. // GL_DIFFUSE
  759. // GL_SPECULAR
  760. // MatrixMode
  761. GL_MODELVIEW = $1700;
  762. GL_PROJECTION = $1701;
  763. GL_TEXTURE = $1702;
  764. // MeshMode1
  765. // GL_POINT
  766. // GL_LINE
  767. // MeshMode2
  768. // GL_POINT
  769. // GL_LINE
  770. // GL_FILL
  771. // NormalPointerType
  772. // GL_BYTE
  773. // GL_SHORT
  774. // GL_INT
  775. // GL_FLOAT
  776. // GL_DOUBLE
  777. // PixelCopyType
  778. GL_COLOR = $1800;
  779. GL_DEPTH = $1801;
  780. GL_STENCIL = $1802;
  781. // PixelFormat
  782. GL_COLOR_INDEX = $1900;
  783. GL_STENCIL_INDEX = $1901;
  784. GL_DEPTH_COMPONENT = $1902;
  785. GL_RED = $1903;
  786. GL_GREEN = $1904;
  787. GL_BLUE = $1905;
  788. GL_ALPHA = $1906;
  789. GL_RGB = $1907;
  790. GL_RGBA = $1908;
  791. GL_LUMINANCE = $1909;
  792. GL_LUMINANCE_ALPHA = $190A;
  793. // PixelMap
  794. // GL_PIXEL_MAP_I_TO_I
  795. // GL_PIXEL_MAP_S_TO_S
  796. // GL_PIXEL_MAP_I_TO_R
  797. // GL_PIXEL_MAP_I_TO_G
  798. // GL_PIXEL_MAP_I_TO_B
  799. // GL_PIXEL_MAP_I_TO_A
  800. // GL_PIXEL_MAP_R_TO_R
  801. // GL_PIXEL_MAP_G_TO_G
  802. // GL_PIXEL_MAP_B_TO_B
  803. // GL_PIXEL_MAP_A_TO_A
  804. // PixelStore
  805. // GL_UNPACK_SWAP_BYTES
  806. // GL_UNPACK_LSB_FIRST
  807. // GL_UNPACK_ROW_LENGTH
  808. // GL_UNPACK_SKIP_ROWS
  809. // GL_UNPACK_SKIP_PIXELS
  810. // GL_UNPACK_ALIGNMENT
  811. // GL_PACK_SWAP_BYTES
  812. // GL_PACK_LSB_FIRST
  813. // GL_PACK_ROW_LENGTH
  814. // GL_PACK_SKIP_ROWS
  815. // GL_PACK_SKIP_PIXELS
  816. // GL_PACK_ALIGNMENT
  817. // PixelTransfer
  818. // GL_MAP_COLOR
  819. // GL_MAP_STENCIL
  820. // GL_INDEX_SHIFT
  821. // GL_INDEX_OFFSET
  822. // GL_RED_SCALE
  823. // GL_RED_BIAS
  824. // GL_GREEN_SCALE
  825. // GL_GREEN_BIAS
  826. // GL_BLUE_SCALE
  827. // GL_BLUE_BIAS
  828. // GL_ALPHA_SCALE
  829. // GL_ALPHA_BIAS
  830. // GL_DEPTH_SCALE
  831. // GL_DEPTH_BIAS
  832. // PixelType
  833. GL_BITMAP = $1A00;
  834. // GL_BYTE
  835. // GL_UNSIGNED_BYTE
  836. // GL_SHORT
  837. // GL_UNSIGNED_SHORT
  838. // GL_INT
  839. // GL_UNSIGNED_INT
  840. // GL_FLOAT
  841. // PolygonMode
  842. GL_POINT = $1B00;
  843. GL_LINE = $1B01;
  844. GL_FILL = $1B02;
  845. // ReadBufferMode
  846. // GL_FRONT_LEFT
  847. // GL_FRONT_RIGHT
  848. // GL_BACK_LEFT
  849. // GL_BACK_RIGHT
  850. // GL_FRONT
  851. // GL_BACK
  852. // GL_LEFT
  853. // GL_RIGHT
  854. // GL_AUX0
  855. // GL_AUX1
  856. // GL_AUX2
  857. // GL_AUX3
  858. // RenderingMode
  859. GL_RENDER = $1C00;
  860. GL_FEEDBACK = $1C01;
  861. GL_SELECT = $1C02;
  862. // ShadingModel
  863. GL_FLAT = $1D00;
  864. GL_SMOOTH = $1D01;
  865. // StencilFunction
  866. // GL_NEVER
  867. // GL_LESS
  868. // GL_EQUAL
  869. // GL_LEQUAL
  870. // GL_GREATER
  871. // GL_NOTEQUAL
  872. // GL_GEQUAL
  873. // GL_ALWAYS
  874. // StencilOp
  875. // GL_ZERO
  876. GL_KEEP = $1E00;
  877. GL_REPLACE = $1E01;
  878. GL_INCR = $1E02;
  879. GL_DECR = $1E03;
  880. // GL_INVERT
  881. // StringName
  882. GL_VENDOR = $1F00;
  883. GL_RENDERER = $1F01;
  884. GL_VERSION = $1F02;
  885. GL_EXTENSIONS = $1F03;
  886. // TextureCoordName
  887. GL_S = $2000;
  888. GL_T = $2001;
  889. GL_R = $2002;
  890. GL_Q = $2003;
  891. // TexCoordPointerType
  892. // GL_SHORT
  893. // GL_INT
  894. // GL_FLOAT
  895. // GL_DOUBLE
  896. // TextureEnvMode
  897. GL_MODULATE = $2100;
  898. GL_DECAL = $2101;
  899. // GL_BLEND
  900. // GL_REPLACE
  901. // TextureEnvParameter
  902. GL_TEXTURE_ENV_MODE = $2200;
  903. GL_TEXTURE_ENV_COLOR = $2201;
  904. // TextureEnvTarget
  905. GL_TEXTURE_ENV = $2300;
  906. // TextureGenMode
  907. GL_EYE_LINEAR = $2400;
  908. GL_OBJECT_LINEAR = $2401;
  909. GL_SPHERE_MAP = $2402;
  910. // TextureGenParameter
  911. GL_TEXTURE_GEN_MODE = $2500;
  912. GL_OBJECT_PLANE = $2501;
  913. GL_EYE_PLANE = $2502;
  914. // TextureMagFilter
  915. GL_NEAREST = $2600;
  916. GL_LINEAR = $2601;
  917. // TextureMinFilter
  918. // GL_NEAREST
  919. // GL_LINEAR
  920. GL_NEAREST_MIPMAP_NEAREST = $2700;
  921. GL_LINEAR_MIPMAP_NEAREST = $2701;
  922. GL_NEAREST_MIPMAP_LINEAR = $2702;
  923. GL_LINEAR_MIPMAP_LINEAR = $2703;
  924. // TextureParameterName
  925. GL_TEXTURE_MAG_FILTER = $2800;
  926. GL_TEXTURE_MIN_FILTER = $2801;
  927. GL_TEXTURE_WRAP_S = $2802;
  928. GL_TEXTURE_WRAP_T = $2803;
  929. // GL_TEXTURE_BORDER_COLOR
  930. // GL_TEXTURE_PRIORITY
  931. // TextureTarget
  932. // GL_TEXTURE_1D
  933. // GL_TEXTURE_2D
  934. // GL_PROXY_TEXTURE_1D
  935. // GL_PROXY_TEXTURE_2D
  936. // TextureWrapMode
  937. GL_CLAMP = $2900;
  938. GL_REPEAT = $2901;
  939. // VertexPointerType
  940. // GL_SHORT
  941. // GL_INT
  942. // GL_FLOAT
  943. // GL_DOUBLE
  944. // ClientAttribMask
  945. GL_CLIENT_PIXEL_STORE_BIT = $00000001;
  946. GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
  947. GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
  948. // polygon_offset
  949. GL_POLYGON_OFFSET_FACTOR = $8038;
  950. GL_POLYGON_OFFSET_UNITS = $2A00;
  951. GL_POLYGON_OFFSET_POINT = $2A01;
  952. GL_POLYGON_OFFSET_LINE = $2A02;
  953. GL_POLYGON_OFFSET_FILL = $8037;
  954. // texture
  955. GL_ALPHA4 = $803B;
  956. GL_ALPHA8 = $803C;
  957. GL_ALPHA12 = $803D;
  958. GL_ALPHA16 = $803E;
  959. GL_LUMINANCE4 = $803F;
  960. GL_LUMINANCE8 = $8040;
  961. GL_LUMINANCE12 = $8041;
  962. GL_LUMINANCE16 = $8042;
  963. GL_LUMINANCE4_ALPHA4 = $8043;
  964. GL_LUMINANCE6_ALPHA2 = $8044;
  965. GL_LUMINANCE8_ALPHA8 = $8045;
  966. GL_LUMINANCE12_ALPHA4 = $8046;
  967. GL_LUMINANCE12_ALPHA12 = $8047;
  968. GL_LUMINANCE16_ALPHA16 = $8048;
  969. GL_INTENSITY = $8049;
  970. GL_INTENSITY4 = $804A;
  971. GL_INTENSITY8 = $804B;
  972. GL_INTENSITY12 = $804C;
  973. GL_INTENSITY16 = $804D;
  974. GL_R3_G3_B2 = $2A10;
  975. GL_RGB4 = $804F;
  976. GL_RGB5 = $8050;
  977. GL_RGB8 = $8051;
  978. GL_RGB10 = $8052;
  979. GL_RGB12 = $8053;
  980. GL_RGB16 = $8054;
  981. GL_RGBA2 = $8055;
  982. GL_RGBA4 = $8056;
  983. GL_RGB5_A1 = $8057;
  984. GL_RGBA8 = $8058;
  985. GL_RGB10_A2 = $8059;
  986. GL_RGBA12 = $805A;
  987. GL_RGBA16 = $805B;
  988. GL_TEXTURE_RED_SIZE = $805C;
  989. GL_TEXTURE_GREEN_SIZE = $805D;
  990. GL_TEXTURE_BLUE_SIZE = $805E;
  991. GL_TEXTURE_ALPHA_SIZE = $805F;
  992. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  993. GL_TEXTURE_INTENSITY_SIZE = $8061;
  994. GL_PROXY_TEXTURE_1D = $8063;
  995. GL_PROXY_TEXTURE_2D = $8064;
  996. // texture_object
  997. GL_TEXTURE_PRIORITY = $8066;
  998. GL_TEXTURE_RESIDENT = $8067;
  999. GL_TEXTURE_BINDING_1D = $8068;
  1000. GL_TEXTURE_BINDING_2D = $8069;
  1001. // vertex_array
  1002. GL_VERTEX_ARRAY = $8074;
  1003. GL_NORMAL_ARRAY = $8075;
  1004. GL_COLOR_ARRAY = $8076;
  1005. GL_INDEX_ARRAY = $8077;
  1006. GL_TEXTURE_COORD_ARRAY = $8078;
  1007. GL_EDGE_FLAG_ARRAY = $8079;
  1008. GL_VERTEX_ARRAY_SIZE = $807A;
  1009. GL_VERTEX_ARRAY_TYPE = $807B;
  1010. GL_VERTEX_ARRAY_STRIDE = $807C;
  1011. GL_NORMAL_ARRAY_TYPE = $807E;
  1012. GL_NORMAL_ARRAY_STRIDE = $807F;
  1013. GL_COLOR_ARRAY_SIZE = $8081;
  1014. GL_COLOR_ARRAY_TYPE = $8082;
  1015. GL_COLOR_ARRAY_STRIDE = $8083;
  1016. GL_INDEX_ARRAY_TYPE = $8085;
  1017. GL_INDEX_ARRAY_STRIDE = $8086;
  1018. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  1019. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  1020. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  1021. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  1022. GL_VERTEX_ARRAY_POINTER = $808E;
  1023. GL_NORMAL_ARRAY_POINTER = $808F;
  1024. GL_COLOR_ARRAY_POINTER = $8090;
  1025. GL_INDEX_ARRAY_POINTER = $8091;
  1026. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  1027. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  1028. GL_V2F = $2A20;
  1029. GL_V3F = $2A21;
  1030. GL_C4UB_V2F = $2A22;
  1031. GL_C4UB_V3F = $2A23;
  1032. GL_C3F_V3F = $2A24;
  1033. GL_N3F_V3F = $2A25;
  1034. GL_C4F_N3F_V3F = $2A26;
  1035. GL_T2F_V3F = $2A27;
  1036. GL_T4F_V4F = $2A28;
  1037. GL_T2F_C4UB_V3F = $2A29;
  1038. GL_T2F_C3F_V3F = $2A2A;
  1039. GL_T2F_N3F_V3F = $2A2B;
  1040. GL_T2F_C4F_N3F_V3F = $2A2C;
  1041. GL_T4F_C4F_N3F_V4F = $2A2D;
  1042. // For compatibility with OpenGL v1.0
  1043. GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
  1044. GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
  1045. {******************************************************************************}
  1046. {$IFDEF MORPHOS}
  1047. { MorphOS GL works differently due to different dynamic-library handling on Amiga-like }
  1048. { systems, so its headers are included here. }
  1049. {$INCLUDE tinyglh.inc}
  1050. {$ELSE MORPHOS}
  1051. var
  1052. glAccum: procedure(op: GLenum; value: GLfloat); extdecl;
  1053. glAlphaFunc: procedure(func: GLenum; ref: GLclampf); extdecl;
  1054. glAreTexturesResident: function (n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; extdecl;
  1055. glArrayElement: procedure(i: GLint); extdecl;
  1056. glBegin: procedure(mode: GLenum); extdecl;
  1057. glBindTexture: procedure(target: GLenum; texture: GLuint); extdecl;
  1058. glBitmap: procedure (width, height: GLsizei; xorig, yorig: GLfloat; xmove, ymove: GLfloat; const bitmap: PGLubyte); extdecl;
  1059. glBlendFunc: procedure(sfactor, dfactor: GLenum); extdecl;
  1060. glCallList: procedure(list: GLuint); extdecl;
  1061. glCallLists: procedure(n: GLsizei; atype: GLenum; const lists: Pointer); extdecl;
  1062. glClear: procedure(mask: GLbitfield); extdecl;
  1063. glClearAccum: procedure(red, green, blue, alpha: GLfloat); extdecl;
  1064. glClearColor: procedure(red, green, blue, alpha: GLclampf); extdecl;
  1065. glClearDepth: procedure(depth: GLclampd); extdecl;
  1066. glClearIndex: procedure(c: GLfloat); extdecl;
  1067. glClearStencil: procedure(s: GLint); extdecl;
  1068. glClipPlane: procedure(plane: GLenum; const equation: PGLdouble); extdecl;
  1069. glColor3b: procedure(red, green, blue: GLbyte); extdecl;
  1070. glColor3bv: procedure(const v: PGLbyte); extdecl;
  1071. glColor3d: procedure(red, green, blue: GLdouble); extdecl;
  1072. glColor3dv: procedure(const v: PGLdouble); extdecl;
  1073. glColor3f: procedure(red, green, blue: GLfloat); extdecl;
  1074. glColor3fv: procedure(const v: PGLfloat); extdecl;
  1075. glColor3i: procedure(red, green, blue: GLint); extdecl;
  1076. glColor3iv: procedure(const v: PGLint); extdecl;
  1077. glColor3s: procedure(red, green, blue: GLshort); extdecl;
  1078. glColor3sv: procedure(const v: PGLshort); extdecl;
  1079. glColor3ub: procedure(red, green, blue: GLubyte); extdecl;
  1080. glColor3ubv: procedure(const v: PGLubyte); extdecl;
  1081. glColor3ui: procedure(red, green, blue: GLuint); extdecl;
  1082. glColor3uiv: procedure(const v: PGLuint); extdecl;
  1083. glColor3us: procedure(red, green, blue: GLushort); extdecl;
  1084. glColor3usv: procedure(const v: PGLushort); extdecl;
  1085. glColor4b: procedure(red, green, blue, alpha: GLbyte); extdecl;
  1086. glColor4bv: procedure(const v: PGLbyte); extdecl;
  1087. glColor4d: procedure(red, green, blue, alpha: GLdouble); extdecl;
  1088. glColor4dv: procedure(const v: PGLdouble); extdecl;
  1089. glColor4f: procedure(red, green, blue, alpha: GLfloat); extdecl;
  1090. glColor4fv: procedure(const v: PGLfloat); extdecl;
  1091. glColor4i: procedure(red, green, blue, alpha: GLint); extdecl;
  1092. glColor4iv: procedure(const v: PGLint); extdecl;
  1093. glColor4s: procedure(red, green, blue, alpha: GLshort); extdecl;
  1094. glColor4sv: procedure(const v: PGLshort); extdecl;
  1095. glColor4ub: procedure(red, green, blue, alpha: GLubyte); extdecl;
  1096. glColor4ubv: procedure(const v: PGLubyte); extdecl;
  1097. glColor4ui: procedure(red, green, blue, alpha: GLuint); extdecl;
  1098. glColor4uiv: procedure(const v: PGLuint); extdecl;
  1099. glColor4us: procedure(red, green, blue, alpha: GLushort); extdecl;
  1100. glColor4usv: procedure(const v: PGLushort); extdecl;
  1101. glColorMask: procedure(red, green, blue, alpha: GLboolean); extdecl;
  1102. glColorMaterial: procedure(face, mode: GLenum); extdecl;
  1103. glColorPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); extdecl;
  1104. glCopyPixels: procedure(x, y: GLint; width, height: GLsizei; atype: GLenum); extdecl;
  1105. glCopyTexImage1D: procedure (target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint); extdecl;
  1106. glCopyTexImage2D: procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); extdecl;
  1107. glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei); extdecl;
  1108. glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei); extdecl;
  1109. glCullFace: procedure(mode: GLenum); extdecl;
  1110. glDeleteLists: procedure(list: GLuint; range: GLsizei); extdecl;
  1111. glDeleteTextures: procedure(n: GLsizei; const textures: PGLuint); extdecl;
  1112. glDepthFunc: procedure(func: GLenum); extdecl;
  1113. glDepthMask: procedure(flag: GLboolean); extdecl;
  1114. glDepthRange: procedure(zNear, zFar: GLclampd); extdecl;
  1115. glDisable: procedure(cap: GLenum); extdecl;
  1116. glDisableClientState: procedure(aarray: GLenum); extdecl;
  1117. glDrawArrays: procedure(mode: GLenum; first: GLint; count: GLsizei); extdecl;
  1118. glDrawBuffer: procedure(mode: GLenum); extdecl;
  1119. glDrawElements: procedure(mode: GLenum; count: GLsizei; atype: GLenum; const indices: Pointer); extdecl;
  1120. glDrawPixels: procedure(width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); extdecl;
  1121. glEdgeFlag: procedure(flag: GLboolean); extdecl;
  1122. glEdgeFlagPointer: procedure(stride: GLsizei; const pointer: Pointer); extdecl;
  1123. glEdgeFlagv: procedure(const flag: PGLboolean); extdecl;
  1124. glEnable: procedure(cap: GLenum); extdecl;
  1125. glEnableClientState: procedure(aarray: GLenum); extdecl;
  1126. glEnd: procedure; extdecl;
  1127. glEndList: procedure; extdecl;
  1128. glEvalCoord1d: procedure(u: GLdouble); extdecl;
  1129. glEvalCoord1dv: procedure(const u: PGLdouble); extdecl;
  1130. glEvalCoord1f: procedure(u: GLfloat); extdecl;
  1131. glEvalCoord1fv: procedure(const u: PGLfloat); extdecl;
  1132. glEvalCoord2d: procedure(u, v: GLdouble); extdecl;
  1133. glEvalCoord2dv: procedure(const u: PGLdouble); extdecl;
  1134. glEvalCoord2f: procedure(u, v: GLfloat); extdecl;
  1135. glEvalCoord2fv: procedure(const u: PGLfloat); extdecl;
  1136. glEvalMesh1: procedure(mode: GLenum; i1, i2: GLint); extdecl;
  1137. glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: GLint); extdecl;
  1138. glEvalPoint1: procedure(i: GLint); extdecl;
  1139. glEvalPoint2: procedure(i, j: GLint); extdecl;
  1140. glFeedbackBuffer: procedure(size: GLsizei; atype: GLenum; buffer: PGLfloat); extdecl;
  1141. glFinish: procedure; extdecl;
  1142. glFlush: procedure; extdecl;
  1143. glFogf: procedure(pname: GLenum; param: GLfloat); extdecl;
  1144. glFogfv: procedure(pname: GLenum; const params: PGLfloat); extdecl;
  1145. glFogi: procedure(pname: GLenum; param: GLint); extdecl;
  1146. glFogiv: procedure(pname: GLenum; const params: PGLint); extdecl;
  1147. glFrontFace: procedure(mode: GLenum); extdecl;
  1148. glFrustum: procedure(left, right, bottom, top, zNear, zFar: GLdouble); extdecl;
  1149. glGenLists: function(range: GLsizei): GLuint; extdecl;
  1150. glGenTextures: procedure(n: GLsizei; textures: PGLuint); extdecl;
  1151. glGetBooleanv: procedure(pname: GLenum; params: PGLboolean); extdecl;
  1152. glGetClipPlane: procedure(plane: GLenum; equation: PGLdouble); extdecl;
  1153. glGetDoublev: procedure(pname: GLenum; params: PGLdouble); extdecl;
  1154. glGetError: function: GLenum; extdecl;
  1155. glGetFloatv: procedure(pname: GLenum; params: PGLfloat); extdecl;
  1156. glGetIntegerv: procedure(pname: GLenum; params: PGLint); extdecl;
  1157. glGetLightfv: procedure(light, pname: GLenum; params: PGLfloat); extdecl;
  1158. glGetLightiv: procedure(light, pname: GLenum; params: PGLint); extdecl;
  1159. glGetMapdv: procedure(target, query: GLenum; v: PGLdouble); extdecl;
  1160. glGetMapfv: procedure(target, query: GLenum; v: PGLfloat); extdecl;
  1161. glGetMapiv: procedure(target, query: GLenum; v: PGLint); extdecl;
  1162. glGetMaterialfv: procedure(face, pname: GLenum; params: PGLfloat); extdecl;
  1163. glGetMaterialiv: procedure(face, pname: GLenum; params: PGLint); extdecl;
  1164. glGetPixelMapfv: procedure(map: GLenum; values: PGLfloat); extdecl;
  1165. glGetPixelMapuiv: procedure(map: GLenum; values: PGLuint); extdecl;
  1166. glGetPixelMapusv: procedure(map: GLenum; values: PGLushort); extdecl;
  1167. glGetPointerv: procedure(pname: GLenum; params: Pointer); extdecl;
  1168. glGetPolygonStipple: procedure(mask: PGLubyte); extdecl;
  1169. glGetString: function(name: GLenum): PAnsiChar; extdecl;
  1170. glGetTexEnvfv: procedure(target, pname: GLenum; params: PGLfloat); extdecl;
  1171. glGetTexEnviv: procedure(target, pname: GLenum; params: PGLint); extdecl;
  1172. glGetTexGendv: procedure(coord, pname: GLenum; params: PGLdouble); extdecl;
  1173. glGetTexGenfv: procedure(coord, pname: GLenum; params: PGLfloat); extdecl;
  1174. glGetTexGeniv: procedure(coord, pname: GLenum; params: PGLint); extdecl;
  1175. glGetTexImage: procedure(target: GLenum; level: GLint; format: GLenum; atype: GLenum; pixels: Pointer); extdecl;
  1176. glGetTexLevelParameterfv: procedure(target: GLenum; level: GLint; pname: GLenum; params: Pointer); extdecl;
  1177. glGetTexLevelParameteriv: procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); extdecl;
  1178. glGetTexParameterfv: procedure(target, pname: GLenum; params: PGLfloat); extdecl;
  1179. glGetTexParameteriv: procedure(target, pname: GLenum; params: PGLint); extdecl;
  1180. glHint: procedure(target, mode: GLenum); extdecl;
  1181. glIndexMask: procedure(mask: GLuint); extdecl;
  1182. glIndexPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); extdecl;
  1183. glIndexd: procedure(c: GLdouble); extdecl;
  1184. glIndexdv: procedure(const c: PGLdouble); extdecl;
  1185. glIndexf: procedure(c: GLfloat); extdecl;
  1186. glIndexfv: procedure(const c: PGLfloat); extdecl;
  1187. glIndexi: procedure(c: GLint); extdecl;
  1188. glIndexiv: procedure(const c: PGLint); extdecl;
  1189. glIndexs: procedure(c: GLshort); extdecl;
  1190. glIndexsv: procedure(const c: PGLshort); extdecl;
  1191. glIndexub: procedure(c: GLubyte); extdecl;
  1192. glIndexubv: procedure(const c: PGLubyte); extdecl;
  1193. glInitNames: procedure; extdecl;
  1194. glInterleavedArrays: procedure(format: GLenum; stride: GLsizei; const pointer: Pointer); extdecl;
  1195. glIsEnabled: function(cap: GLenum): GLboolean; extdecl;
  1196. glIsList: function(list: GLuint): GLboolean; extdecl;
  1197. glIsTexture: function(texture: GLuint): GLboolean; extdecl;
  1198. glLightModelf: procedure(pname: GLenum; param: GLfloat); extdecl;
  1199. glLightModelfv: procedure(pname: GLenum; const params: PGLfloat); extdecl;
  1200. glLightModeli: procedure(pname: GLenum; param: GLint); extdecl;
  1201. glLightModeliv: procedure(pname: GLenum; const params: PGLint); extdecl;
  1202. glLightf: procedure(light, pname: GLenum; param: GLfloat); extdecl;
  1203. glLightfv: procedure(light, pname: GLenum; const params: PGLfloat); extdecl;
  1204. glLighti: procedure(light, pname: GLenum; param: GLint); extdecl;
  1205. glLightiv: procedure(light, pname: GLenum; const params: PGLint); extdecl;
  1206. glLineStipple: procedure(factor: GLint; pattern: GLushort); extdecl;
  1207. glLineWidth: procedure(width: GLfloat); extdecl;
  1208. glListBase: procedure(base: GLuint); extdecl;
  1209. glLoadIdentity: procedure; extdecl;
  1210. glLoadMatrixd: procedure(const m: PGLdouble); extdecl;
  1211. glLoadMatrixf: procedure(const m: PGLfloat); extdecl;
  1212. glLoadName: procedure(name: GLuint); extdecl;
  1213. glLogicOp: procedure(opcode: GLenum); extdecl;
  1214. glMap1d: procedure(target: GLenum; u1, u2: GLdouble; stride, order: GLint; const points: PGLdouble); extdecl;
  1215. glMap1f: procedure(target: GLenum; u1, u2: GLfloat; stride, order: GLint; const points: PGLfloat); extdecl;
  1216. glMap2d: procedure(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; const points: PGLdouble); extdecl;
  1217. glMap2f: procedure(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; const points: PGLfloat); extdecl;
  1218. glMapGrid1d: procedure(un: GLint; u1, u2: GLdouble); extdecl;
  1219. glMapGrid1f: procedure(un: GLint; u1, u2: GLfloat); extdecl;
  1220. glMapGrid2d: procedure(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble); extdecl;
  1221. glMapGrid2f: procedure(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat); extdecl;
  1222. glMaterialf: procedure(face, pname: GLenum; param: GLfloat); extdecl;
  1223. glMaterialfv: procedure(face, pname: GLenum; const params: PGLfloat); extdecl;
  1224. glMateriali: procedure(face, pname: GLenum; param: GLint); extdecl;
  1225. glMaterialiv: procedure(face, pname: GLenum; const params: PGLint); extdecl;
  1226. glMatrixMode: procedure(mode: GLenum); extdecl;
  1227. glMultMatrixd: procedure(const m: PGLdouble); extdecl;
  1228. glMultMatrixf: procedure(const m: PGLfloat); extdecl;
  1229. glNewList: procedure(list: GLuint; mode: GLenum); extdecl;
  1230. glNormal3b: procedure(nx, ny, nz: GLbyte); extdecl;
  1231. glNormal3bv: procedure(const v: PGLbyte); extdecl;
  1232. glNormal3d: procedure(nx, ny, nz: GLdouble); extdecl;
  1233. glNormal3dv: procedure(const v: PGLdouble); extdecl;
  1234. glNormal3f: procedure(nx, ny, nz: GLfloat); extdecl;
  1235. glNormal3fv: procedure(const v: PGLfloat); extdecl;
  1236. glNormal3i: procedure(nx, ny, nz: GLint); extdecl;
  1237. glNormal3iv: procedure(const v: PGLint); extdecl;
  1238. glNormal3s: procedure(nx, ny, nz: GLshort); extdecl;
  1239. glNormal3sv: procedure(const v: PGLshort); extdecl;
  1240. glNormalPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); extdecl;
  1241. glOrtho: procedure(left, right, bottom, top, zNear, zFar: GLdouble); extdecl;
  1242. glPassThrough: procedure(token: GLfloat); extdecl;
  1243. glPixelMapfv: procedure(map: GLenum; mapsize: GLint; const values: PGLfloat); extdecl;
  1244. glPixelMapuiv: procedure(map: GLenum; mapsize: GLint; const values: PGLuint); extdecl;
  1245. glPixelMapusv: procedure(map: GLenum; mapsize: GLint; const values: PGLushort); extdecl;
  1246. glPixelStoref: procedure(pname: GLenum; param: GLfloat); extdecl;
  1247. glPixelStorei: procedure(pname: GLenum; param: GLint); extdecl;
  1248. glPixelTransferf: procedure(pname: GLenum; param: GLfloat); extdecl;
  1249. glPixelTransferi: procedure(pname: GLenum; param: GLint); extdecl;
  1250. glPixelZoom: procedure(xfactor, yfactor: GLfloat); extdecl;
  1251. glPointSize: procedure(size: GLfloat); extdecl;
  1252. glPolygonMode: procedure(face, mode: GLenum); extdecl;
  1253. glPolygonOffset: procedure(factor, units: GLfloat); extdecl;
  1254. glPolygonStipple: procedure(const mask: PGLubyte); extdecl;
  1255. glPopAttrib: procedure; extdecl;
  1256. glPopClientAttrib: procedure; extdecl;
  1257. glPopMatrix: procedure; extdecl;
  1258. glPopName: procedure; extdecl;
  1259. glPrioritizeTextures: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); extdecl;
  1260. glPushAttrib: procedure(mask: GLbitfield); extdecl;
  1261. glPushClientAttrib: procedure(mask: GLbitfield); extdecl;
  1262. glPushMatrix: procedure; extdecl;
  1263. glPushName: procedure(name: GLuint); extdecl;
  1264. glRasterPos2d: procedure(x, y: GLdouble); extdecl;
  1265. glRasterPos2dv: procedure(const v: PGLdouble); extdecl;
  1266. glRasterPos2f: procedure(x, y: GLfloat); extdecl;
  1267. glRasterPos2fv: procedure(const v: PGLfloat); extdecl;
  1268. glRasterPos2i: procedure(x, y: GLint); extdecl;
  1269. glRasterPos2iv: procedure(const v: PGLint); extdecl;
  1270. glRasterPos2s: procedure(x, y: GLshort); extdecl;
  1271. glRasterPos2sv: procedure(const v: PGLshort); extdecl;
  1272. glRasterPos3d: procedure(x, y, z: GLdouble); extdecl;
  1273. glRasterPos3dv: procedure(const v: PGLdouble); extdecl;
  1274. glRasterPos3f: procedure(x, y, z: GLfloat); extdecl;
  1275. glRasterPos3fv: procedure(const v: PGLfloat); extdecl;
  1276. glRasterPos3i: procedure(x, y, z: GLint); extdecl;
  1277. glRasterPos3iv: procedure(const v: PGLint); extdecl;
  1278. glRasterPos3s: procedure(x, y, z: GLshort); extdecl;
  1279. glRasterPos3sv: procedure(const v: PGLshort); extdecl;
  1280. glRasterPos4d: procedure(x, y, z, w: GLdouble); extdecl;
  1281. glRasterPos4dv: procedure(const v: PGLdouble); extdecl;
  1282. glRasterPos4f: procedure(x, y, z, w: GLfloat); extdecl;
  1283. glRasterPos4fv: procedure(const v: PGLfloat); extdecl;
  1284. glRasterPos4i: procedure(x, y, z, w: GLint); extdecl;
  1285. glRasterPos4iv: procedure(const v: PGLint); extdecl;
  1286. glRasterPos4s: procedure(x, y, z, w: GLshort); extdecl;
  1287. glRasterPos4sv: procedure(const v: PGLshort); extdecl;
  1288. glReadBuffer: procedure(mode: GLenum); extdecl;
  1289. glReadPixels: procedure(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); extdecl;
  1290. glRectd: procedure(x1, y1, x2, y2: GLdouble); extdecl;
  1291. glRectdv: procedure(const v1: PGLdouble; const v2: PGLdouble); extdecl;
  1292. glRectf: procedure(x1, y1, x2, y2: GLfloat); extdecl;
  1293. glRectfv: procedure(const v1: PGLfloat; const v2: PGLfloat); extdecl;
  1294. glRecti: procedure(x1, y1, x2, y2: GLint); extdecl;
  1295. glRectiv: procedure(const v1: PGLint; const v2: PGLint); extdecl;
  1296. glRects: procedure(x1, y1, x2, y2: GLshort); extdecl;
  1297. glRectsv: procedure(const v1: PGLshort; const v2: PGLshort); extdecl;
  1298. glRenderMode: function(mode: GLint): GLint; extdecl;
  1299. glRotated: procedure(angle, x, y, z: GLdouble); extdecl;
  1300. glRotatef: procedure(angle, x, y, z: GLfloat); extdecl;
  1301. glScaled: procedure(x, y, z: GLdouble); extdecl;
  1302. glScalef: procedure(x, y, z: GLfloat); extdecl;
  1303. glScissor: procedure(x, y: GLint; width, height: GLsizei); extdecl;
  1304. glSelectBuffer: procedure(size: GLsizei; buffer: PGLuint); extdecl;
  1305. glShadeModel: procedure(mode: GLenum); extdecl;
  1306. glStencilFunc: procedure(func: GLenum; ref: GLint; mask: GLuint); extdecl;
  1307. glStencilMask: procedure(mask: GLuint); extdecl;
  1308. glStencilOp: procedure(fail, zfail, zpass: GLenum); extdecl;
  1309. glTexCoord1d: procedure(s: GLdouble); extdecl;
  1310. glTexCoord1dv: procedure(const v: PGLdouble); extdecl;
  1311. glTexCoord1f: procedure(s: GLfloat); extdecl;
  1312. glTexCoord1fv: procedure(const v: PGLfloat); extdecl;
  1313. glTexCoord1i: procedure(s: GLint); extdecl;
  1314. glTexCoord1iv: procedure(const v: PGLint); extdecl;
  1315. glTexCoord1s: procedure(s: GLshort); extdecl;
  1316. glTexCoord1sv: procedure(const v: PGLshort); extdecl;
  1317. glTexCoord2d: procedure(s, t: GLdouble); extdecl;
  1318. glTexCoord2dv: procedure(const v: PGLdouble); extdecl;
  1319. glTexCoord2f: procedure(s, t: GLfloat); extdecl;
  1320. glTexCoord2fv: procedure(const v: PGLfloat); extdecl;
  1321. glTexCoord2i: procedure(s, t: GLint); extdecl;
  1322. glTexCoord2iv: procedure(const v: PGLint); extdecl;
  1323. glTexCoord2s: procedure(s, t: GLshort); extdecl;
  1324. glTexCoord2sv: procedure(const v: PGLshort); extdecl;
  1325. glTexCoord3d: procedure(s, t, r: GLdouble); extdecl;
  1326. glTexCoord3dv: procedure(const v: PGLdouble); extdecl;
  1327. glTexCoord3f: procedure(s, t, r: GLfloat); extdecl;
  1328. glTexCoord3fv: procedure(const v: PGLfloat); extdecl;
  1329. glTexCoord3i: procedure(s, t, r: GLint); extdecl;
  1330. glTexCoord3iv: procedure(const v: PGLint); extdecl;
  1331. glTexCoord3s: procedure(s, t, r: GLshort); extdecl;
  1332. glTexCoord3sv: procedure(const v: PGLshort); extdecl;
  1333. glTexCoord4d: procedure(s, t, r, q: GLdouble); extdecl;
  1334. glTexCoord4dv: procedure(const v: PGLdouble); extdecl;
  1335. glTexCoord4f: procedure(s, t, r, q: GLfloat); extdecl;
  1336. glTexCoord4fv: procedure(const v: PGLfloat); extdecl;
  1337. glTexCoord4i: procedure(s, t, r, q: GLint); extdecl;
  1338. glTexCoord4iv: procedure(const v: PGLint); extdecl;
  1339. glTexCoord4s: procedure(s, t, r, q: GLshort); extdecl;
  1340. glTexCoord4sv: procedure(const v: PGLshort); extdecl;
  1341. glTexCoordPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); extdecl;
  1342. glTexEnvf: procedure(target: GLenum; pname: GLenum; param: GLfloat); extdecl;
  1343. glTexEnvfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); extdecl;
  1344. glTexEnvi: procedure(target: GLenum; pname: GLenum; param: GLint); extdecl;
  1345. glTexEnviv: procedure(target: GLenum; pname: GLenum; const params: PGLint); extdecl;
  1346. glTexGend: procedure(coord: GLenum; pname: GLenum; param: GLdouble); extdecl;
  1347. glTexGendv: procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); extdecl;
  1348. glTexGenf: procedure(coord: GLenum; pname: GLenum; param: GLfloat); extdecl;
  1349. glTexGenfv: procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); extdecl;
  1350. glTexGeni: procedure(coord: GLenum; pname: GLenum; param: GLint); extdecl;
  1351. glTexGeniv: procedure(coord: GLenum; pname: GLenum; const params: PGLint); extdecl;
  1352. glTexImage1D: procedure(target: GLenum; level: GLInt; internalformat: GLEnum; width: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); extdecl;
  1353. glTexImage2D: procedure(target: GLenum; level: GLInt; internalformat: GLEnum; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); extdecl;
  1354. glTexParameterf: procedure(target: GLenum; pname: GLenum; param: GLfloat); extdecl;
  1355. glTexParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); extdecl;
  1356. glTexParameteri: procedure(target: GLenum; pname: GLenum; param: GLint); extdecl;
  1357. glTexParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); extdecl;
  1358. glTexSubImage1D: procedure(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; const pixels: Pointer); extdecl;
  1359. glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); extdecl;
  1360. glTranslated: procedure(x, y, z: GLdouble); extdecl;
  1361. glTranslatef: procedure(x, y, z: GLfloat); extdecl;
  1362. glVertex2d: procedure(x, y: GLdouble); extdecl;
  1363. glVertex2dv: procedure(const v: PGLdouble); extdecl;
  1364. glVertex2f: procedure(x, y: GLfloat); extdecl;
  1365. glVertex2fv: procedure(const v: PGLfloat); extdecl;
  1366. glVertex2i: procedure(x, y: GLint); extdecl;
  1367. glVertex2iv: procedure(const v: PGLint); extdecl;
  1368. glVertex2s: procedure(x, y: GLshort); extdecl;
  1369. glVertex2sv: procedure(const v: PGLshort); extdecl;
  1370. glVertex3d: procedure(x, y, z: GLdouble); extdecl;
  1371. glVertex3dv: procedure(const v: PGLdouble); extdecl;
  1372. glVertex3f: procedure(x, y, z: GLfloat); extdecl;
  1373. glVertex3fv: procedure(const v: PGLfloat); extdecl;
  1374. glVertex3i: procedure(x, y, z: GLint); extdecl;
  1375. glVertex3iv: procedure(const v: PGLint); extdecl;
  1376. glVertex3s: procedure(x, y, z: GLshort); extdecl;
  1377. glVertex3sv: procedure(const v: PGLshort); extdecl;
  1378. glVertex4d: procedure(x, y, z, w: GLdouble); extdecl;
  1379. glVertex4dv: procedure(const v: PGLdouble); extdecl;
  1380. glVertex4f: procedure(x, y, z, w: GLfloat); extdecl;
  1381. glVertex4fv: procedure(const v: PGLfloat); extdecl;
  1382. glVertex4i: procedure(x, y, z, w: GLint); extdecl;
  1383. glVertex4iv: procedure(const v: PGLint); extdecl;
  1384. glVertex4s: procedure(x, y, z, w: GLshort); extdecl;
  1385. glVertex4sv: procedure(const v: PGLshort); extdecl;
  1386. glVertexPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); extdecl;
  1387. glViewport: procedure(x, y: GLint; width, height: GLsizei); extdecl;
  1388. {$IFDEF Windows}
  1389. ChoosePixelFormat: function(DC: HDC; p2: PPixelFormatDescriptor): Integer; extdecl;
  1390. {$ENDIF}
  1391. {$ENDIF MORPHOS}
  1392. type
  1393. // EXT_vertex_array
  1394. PFNGLARRAYELEMENTEXTPROC = procedure(i: GLint); extdecl;
  1395. PFNGLDRAWARRAYSEXTPROC = procedure(mode: GLenum; first: GLint; count: GLsizei); extdecl;
  1396. PFNGLVERTEXPOINTEREXTPROC = procedure(size: GLint; atype: GLenum;
  1397. stride, count: GLsizei; const pointer: Pointer); extdecl;
  1398. PFNGLNORMALPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei;
  1399. const pointer: Pointer); extdecl;
  1400. PFNGLCOLORPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; stride, count: GLsizei;
  1401. const pointer: Pointer); extdecl;
  1402. PFNGLINDEXPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei;
  1403. const pointer: Pointer); extdecl;
  1404. PFNGLTEXCOORDPOINTEREXTPROC = procedure(size: GLint; atype: GLenum;
  1405. stride, count: GLsizei; const pointer: Pointer); extdecl;
  1406. PFNGLEDGEFLAGPOINTEREXTPROC = procedure(stride, count: GLsizei;
  1407. const pointer: PGLboolean); extdecl;
  1408. PFNGLGETPOINTERVEXTPROC = procedure(pname: GLenum; params: Pointer); extdecl;
  1409. PFNGLARRAYELEMENTARRAYEXTPROC = procedure(mode: GLenum; count: GLsizei;
  1410. const pi: Pointer); extdecl;
  1411. // WIN_swap_hint
  1412. PFNGLADDSWAPHINTRECTWINPROC = procedure(x, y: GLint; width, height: GLsizei); extdecl;
  1413. // EXT_paletted_texture
  1414. PFNGLCOLORTABLEEXTPROC = procedure(target, internalFormat: GLenum; width: GLsizei;
  1415. format, atype: GLenum; const data: Pointer); extdecl;
  1416. PFNGLCOLORSUBTABLEEXTPROC = procedure(target: GLenum; start, count: GLsizei;
  1417. format, atype: GLenum; const data: Pointer); extdecl;
  1418. PFNGLGETCOLORTABLEEXTPROC = procedure(target, format, atype: GLenum; data: Pointer); extdecl;
  1419. PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = procedure(target, pname: GLenum; params: PGLint); extdecl;
  1420. PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = procedure(target, pname: GLenum; params: PGLfloat); extdecl;
  1421. procedure LoadOpenGL(const dll: String);
  1422. procedure FreeOpenGL;
  1423. implementation
  1424. {$if defined(cpui386) or defined(cpux86_64)}
  1425. {$IFDEF FPC_DOTTEDUNITS}
  1426. uses
  1427. System.Math;
  1428. {$ELSE FPC_DOTTEDUNITS}
  1429. uses
  1430. math;
  1431. {$ENDIF FPC_DOTTEDUNITS}
  1432. {$endif}
  1433. {$ifdef windows}
  1434. function WinChoosePixelFormat(DC: HDC; p2: PPixelFormatDescriptor): Integer; extdecl; external 'gdi32' name 'ChoosePixelFormat';
  1435. {$endif}
  1436. {$IFDEF MORPHOS}
  1437. { MorphOS GL works differently due to different dynamic-library handling on Amiga-like }
  1438. { systems, so its functions are included here. }
  1439. {$INCLUDE tinygl.inc}
  1440. {$ENDIF MORPHOS}
  1441. procedure FreeOpenGL;
  1442. begin
  1443. {$IFDEF MORPHOS}
  1444. // MorphOS's GL will closed down by TinyGL unit, nothing is needed here.
  1445. {$ELSE MORPHOS}
  1446. @glAccum := nil;
  1447. @glAlphaFunc := nil;
  1448. @glAreTexturesResident := nil;
  1449. @glArrayElement := nil;
  1450. @glBegin := nil;
  1451. @glBindTexture := nil;
  1452. @glBitmap := nil;
  1453. @glBlendFunc := nil;
  1454. @glCallList := nil;
  1455. @glCallLists := nil;
  1456. @glClear := nil;
  1457. @glClearAccum := nil;
  1458. @glClearColor := nil;
  1459. @glClearDepth := nil;
  1460. @glClearIndex := nil;
  1461. @glClearStencil := nil;
  1462. @glClipPlane := nil;
  1463. @glColor3b := nil;
  1464. @glColor3bv := nil;
  1465. @glColor3d := nil;
  1466. @glColor3dv := nil;
  1467. @glColor3f := nil;
  1468. @glColor3fv := nil;
  1469. @glColor3i := nil;
  1470. @glColor3iv := nil;
  1471. @glColor3s := nil;
  1472. @glColor3sv := nil;
  1473. @glColor3ub := nil;
  1474. @glColor3ubv := nil;
  1475. @glColor3ui := nil;
  1476. @glColor3uiv := nil;
  1477. @glColor3us := nil;
  1478. @glColor3usv := nil;
  1479. @glColor4b := nil;
  1480. @glColor4bv := nil;
  1481. @glColor4d := nil;
  1482. @glColor4dv := nil;
  1483. @glColor4f := nil;
  1484. @glColor4fv := nil;
  1485. @glColor4i := nil;
  1486. @glColor4iv := nil;
  1487. @glColor4s := nil;
  1488. @glColor4sv := nil;
  1489. @glColor4ub := nil;
  1490. @glColor4ubv := nil;
  1491. @glColor4ui := nil;
  1492. @glColor4uiv := nil;
  1493. @glColor4us := nil;
  1494. @glColor4usv := nil;
  1495. @glColorMask := nil;
  1496. @glColorMaterial := nil;
  1497. @glColorPointer := nil;
  1498. @glCopyPixels := nil;
  1499. @glCopyTexImage1D := nil;
  1500. @glCopyTexImage2D := nil;
  1501. @glCopyTexSubImage1D := nil;
  1502. @glCopyTexSubImage2D := nil;
  1503. @glCullFace := nil;
  1504. @glDeleteLists := nil;
  1505. @glDeleteTextures := nil;
  1506. @glDepthFunc := nil;
  1507. @glDepthMask := nil;
  1508. @glDepthRange := nil;
  1509. @glDisable := nil;
  1510. @glDisableClientState := nil;
  1511. @glDrawArrays := nil;
  1512. @glDrawBuffer := nil;
  1513. @glDrawElements := nil;
  1514. @glDrawPixels := nil;
  1515. @glEdgeFlag := nil;
  1516. @glEdgeFlagPointer := nil;
  1517. @glEdgeFlagv := nil;
  1518. @glEnable := nil;
  1519. @glEnableClientState := nil;
  1520. @glEnd := nil;
  1521. @glEndList := nil;
  1522. @glEvalCoord1d := nil;
  1523. @glEvalCoord1dv := nil;
  1524. @glEvalCoord1f := nil;
  1525. @glEvalCoord1fv := nil;
  1526. @glEvalCoord2d := nil;
  1527. @glEvalCoord2dv := nil;
  1528. @glEvalCoord2f := nil;
  1529. @glEvalCoord2fv := nil;
  1530. @glEvalMesh1 := nil;
  1531. @glEvalMesh2 := nil;
  1532. @glEvalPoint1 := nil;
  1533. @glEvalPoint2 := nil;
  1534. @glFeedbackBuffer := nil;
  1535. @glFinish := nil;
  1536. @glFlush := nil;
  1537. @glFogf := nil;
  1538. @glFogfv := nil;
  1539. @glFogi := nil;
  1540. @glFogiv := nil;
  1541. @glFrontFace := nil;
  1542. @glFrustum := nil;
  1543. @glGenLists := nil;
  1544. @glGenTextures := nil;
  1545. @glGetBooleanv := nil;
  1546. @glGetClipPlane := nil;
  1547. @glGetDoublev := nil;
  1548. @glGetError := nil;
  1549. @glGetFloatv := nil;
  1550. @glGetIntegerv := nil;
  1551. @glGetLightfv := nil;
  1552. @glGetLightiv := nil;
  1553. @glGetMapdv := nil;
  1554. @glGetMapfv := nil;
  1555. @glGetMapiv := nil;
  1556. @glGetMaterialfv := nil;
  1557. @glGetMaterialiv := nil;
  1558. @glGetPixelMapfv := nil;
  1559. @glGetPixelMapuiv := nil;
  1560. @glGetPixelMapusv := nil;
  1561. @glGetPointerv := nil;
  1562. @glGetPolygonStipple := nil;
  1563. @glGetString := nil;
  1564. @glGetTexEnvfv := nil;
  1565. @glGetTexEnviv := nil;
  1566. @glGetTexGendv := nil;
  1567. @glGetTexGenfv := nil;
  1568. @glGetTexGeniv := nil;
  1569. @glGetTexImage := nil;
  1570. @glGetTexLevelParameterfv := nil;
  1571. @glGetTexLevelParameteriv := nil;
  1572. @glGetTexParameterfv := nil;
  1573. @glGetTexParameteriv := nil;
  1574. @glHint := nil;
  1575. @glIndexMask := nil;
  1576. @glIndexPointer := nil;
  1577. @glIndexd := nil;
  1578. @glIndexdv := nil;
  1579. @glIndexf := nil;
  1580. @glIndexfv := nil;
  1581. @glIndexi := nil;
  1582. @glIndexiv := nil;
  1583. @glIndexs := nil;
  1584. @glIndexsv := nil;
  1585. @glIndexub := nil;
  1586. @glIndexubv := nil;
  1587. @glInitNames := nil;
  1588. @glInterleavedArrays := nil;
  1589. @glIsEnabled := nil;
  1590. @glIsList := nil;
  1591. @glIsTexture := nil;
  1592. @glLightModelf := nil;
  1593. @glLightModelfv := nil;
  1594. @glLightModeli := nil;
  1595. @glLightModeliv := nil;
  1596. @glLightf := nil;
  1597. @glLightfv := nil;
  1598. @glLighti := nil;
  1599. @glLightiv := nil;
  1600. @glLineStipple := nil;
  1601. @glLineWidth := nil;
  1602. @glListBase := nil;
  1603. @glLoadIdentity := nil;
  1604. @glLoadMatrixd := nil;
  1605. @glLoadMatrixf := nil;
  1606. @glLoadName := nil;
  1607. @glLogicOp := nil;
  1608. @glMap1d := nil;
  1609. @glMap1f := nil;
  1610. @glMap2d := nil;
  1611. @glMap2f := nil;
  1612. @glMapGrid1d := nil;
  1613. @glMapGrid1f := nil;
  1614. @glMapGrid2d := nil;
  1615. @glMapGrid2f := nil;
  1616. @glMaterialf := nil;
  1617. @glMaterialfv := nil;
  1618. @glMateriali := nil;
  1619. @glMaterialiv := nil;
  1620. @glMatrixMode := nil;
  1621. @glMultMatrixd := nil;
  1622. @glMultMatrixf := nil;
  1623. @glNewList := nil;
  1624. @glNormal3b := nil;
  1625. @glNormal3bv := nil;
  1626. @glNormal3d := nil;
  1627. @glNormal3dv := nil;
  1628. @glNormal3f := nil;
  1629. @glNormal3fv := nil;
  1630. @glNormal3i := nil;
  1631. @glNormal3iv := nil;
  1632. @glNormal3s := nil;
  1633. @glNormal3sv := nil;
  1634. @glNormalPointer := nil;
  1635. @glOrtho := nil;
  1636. @glPassThrough := nil;
  1637. @glPixelMapfv := nil;
  1638. @glPixelMapuiv := nil;
  1639. @glPixelMapusv := nil;
  1640. @glPixelStoref := nil;
  1641. @glPixelStorei := nil;
  1642. @glPixelTransferf := nil;
  1643. @glPixelTransferi := nil;
  1644. @glPixelZoom := nil;
  1645. @glPointSize := nil;
  1646. @glPolygonMode := nil;
  1647. @glPolygonOffset := nil;
  1648. @glPolygonStipple := nil;
  1649. @glPopAttrib := nil;
  1650. @glPopClientAttrib := nil;
  1651. @glPopMatrix := nil;
  1652. @glPopName := nil;
  1653. @glPrioritizeTextures := nil;
  1654. @glPushAttrib := nil;
  1655. @glPushClientAttrib := nil;
  1656. @glPushMatrix := nil;
  1657. @glPushName := nil;
  1658. @glRasterPos2d := nil;
  1659. @glRasterPos2dv := nil;
  1660. @glRasterPos2f := nil;
  1661. @glRasterPos2fv := nil;
  1662. @glRasterPos2i := nil;
  1663. @glRasterPos2iv := nil;
  1664. @glRasterPos2s := nil;
  1665. @glRasterPos2sv := nil;
  1666. @glRasterPos3d := nil;
  1667. @glRasterPos3dv := nil;
  1668. @glRasterPos3f := nil;
  1669. @glRasterPos3fv := nil;
  1670. @glRasterPos3i := nil;
  1671. @glRasterPos3iv := nil;
  1672. @glRasterPos3s := nil;
  1673. @glRasterPos3sv := nil;
  1674. @glRasterPos4d := nil;
  1675. @glRasterPos4dv := nil;
  1676. @glRasterPos4f := nil;
  1677. @glRasterPos4fv := nil;
  1678. @glRasterPos4i := nil;
  1679. @glRasterPos4iv := nil;
  1680. @glRasterPos4s := nil;
  1681. @glRasterPos4sv := nil;
  1682. @glReadBuffer := nil;
  1683. @glReadPixels := nil;
  1684. @glRectd := nil;
  1685. @glRectdv := nil;
  1686. @glRectf := nil;
  1687. @glRectfv := nil;
  1688. @glRecti := nil;
  1689. @glRectiv := nil;
  1690. @glRects := nil;
  1691. @glRectsv := nil;
  1692. @glRenderMode := nil;
  1693. @glRotated := nil;
  1694. @glRotatef := nil;
  1695. @glScaled := nil;
  1696. @glScalef := nil;
  1697. @glScissor := nil;
  1698. @glSelectBuffer := nil;
  1699. @glShadeModel := nil;
  1700. @glStencilFunc := nil;
  1701. @glStencilMask := nil;
  1702. @glStencilOp := nil;
  1703. @glTexCoord1d := nil;
  1704. @glTexCoord1dv := nil;
  1705. @glTexCoord1f := nil;
  1706. @glTexCoord1fv := nil;
  1707. @glTexCoord1i := nil;
  1708. @glTexCoord1iv := nil;
  1709. @glTexCoord1s := nil;
  1710. @glTexCoord1sv := nil;
  1711. @glTexCoord2d := nil;
  1712. @glTexCoord2dv := nil;
  1713. @glTexCoord2f := nil;
  1714. @glTexCoord2fv := nil;
  1715. @glTexCoord2i := nil;
  1716. @glTexCoord2iv := nil;
  1717. @glTexCoord2s := nil;
  1718. @glTexCoord2sv := nil;
  1719. @glTexCoord3d := nil;
  1720. @glTexCoord3dv := nil;
  1721. @glTexCoord3f := nil;
  1722. @glTexCoord3fv := nil;
  1723. @glTexCoord3i := nil;
  1724. @glTexCoord3iv := nil;
  1725. @glTexCoord3s := nil;
  1726. @glTexCoord3sv := nil;
  1727. @glTexCoord4d := nil;
  1728. @glTexCoord4dv := nil;
  1729. @glTexCoord4f := nil;
  1730. @glTexCoord4fv := nil;
  1731. @glTexCoord4i := nil;
  1732. @glTexCoord4iv := nil;
  1733. @glTexCoord4s := nil;
  1734. @glTexCoord4sv := nil;
  1735. @glTexCoordPointer := nil;
  1736. @glTexEnvf := nil;
  1737. @glTexEnvfv := nil;
  1738. @glTexEnvi := nil;
  1739. @glTexEnviv := nil;
  1740. @glTexGend := nil;
  1741. @glTexGendv := nil;
  1742. @glTexGenf := nil;
  1743. @glTexGenfv := nil;
  1744. @glTexGeni := nil;
  1745. @glTexGeniv := nil;
  1746. @glTexImage1D := nil;
  1747. @glTexImage2D := nil;
  1748. @glTexParameterf := nil;
  1749. @glTexParameterfv := nil;
  1750. @glTexParameteri := nil;
  1751. @glTexParameteriv := nil;
  1752. @glTexSubImage1D := nil;
  1753. @glTexSubImage2D := nil;
  1754. @glTranslated := nil;
  1755. @glTranslatef := nil;
  1756. @glVertex2d := nil;
  1757. @glVertex2dv := nil;
  1758. @glVertex2f := nil;
  1759. @glVertex2fv := nil;
  1760. @glVertex2i := nil;
  1761. @glVertex2iv := nil;
  1762. @glVertex2s := nil;
  1763. @glVertex2sv := nil;
  1764. @glVertex3d := nil;
  1765. @glVertex3dv := nil;
  1766. @glVertex3f := nil;
  1767. @glVertex3fv := nil;
  1768. @glVertex3i := nil;
  1769. @glVertex3iv := nil;
  1770. @glVertex3s := nil;
  1771. @glVertex3sv := nil;
  1772. @glVertex4d := nil;
  1773. @glVertex4dv := nil;
  1774. @glVertex4f := nil;
  1775. @glVertex4fv := nil;
  1776. @glVertex4i := nil;
  1777. @glVertex4iv := nil;
  1778. @glVertex4s := nil;
  1779. @glVertex4sv := nil;
  1780. @glVertexPointer := nil;
  1781. @glViewport := nil;
  1782. {$IFDEF Windows}
  1783. @ChoosePixelFormat := nil;
  1784. {$ENDIF}
  1785. if (LibGL <> 0) then
  1786. FreeLibrary(LibGL);
  1787. {$ENDIF MORPHOS}
  1788. end;
  1789. procedure LoadOpenGL(const dll: String);
  1790. {$IFDEF MORPHOS}
  1791. begin
  1792. // MorphOS's GL has own initialization in TinyGL unit, nothing is needed here.
  1793. end;
  1794. {$ELSE MORPHOS}
  1795. var
  1796. MethodName: string = '';
  1797. function GetGLProcAddress(Lib: PtrInt; ProcName: PAnsiChar): Pointer;
  1798. begin
  1799. MethodName:=ProcName;
  1800. Result:=GetProcAddress(Lib, ProcName);
  1801. end;
  1802. begin
  1803. FreeOpenGL;
  1804. LibGL := LoadLibrary(PAnsiChar(dll));
  1805. if LibGL = 0 then raise Exception.Create('Could not load OpenGL from ' + dll);
  1806. try
  1807. @glAccum := GetGLProcAddress(LibGL, 'glAccum');
  1808. @glAlphaFunc := GetGLProcAddress(LibGL, 'glAlphaFunc');
  1809. @glAreTexturesResident := GetGLProcAddress(LibGL, 'glAreTexturesResident');
  1810. @glArrayElement := GetGLProcAddress(LibGL, 'glArrayElement');
  1811. @glBegin := GetGLProcAddress(LibGL, 'glBegin');
  1812. @glBindTexture := GetGLProcAddress(LibGL, 'glBindTexture');
  1813. @glBitmap := GetGLProcAddress(LibGL, 'glBitmap');
  1814. @glBlendFunc := GetGLProcAddress(LibGL, 'glBlendFunc');
  1815. @glCallList := GetGLProcAddress(LibGL, 'glCallList');
  1816. @glCallLists := GetGLProcAddress(LibGL, 'glCallLists');
  1817. @glClear := GetGLProcAddress(LibGL, 'glClear');
  1818. @glClearAccum := GetGLProcAddress(LibGL, 'glClearAccum');
  1819. @glClearColor := GetGLProcAddress(LibGL, 'glClearColor');
  1820. @glClearDepth := GetGLProcAddress(LibGL, 'glClearDepth');
  1821. @glClearIndex := GetGLProcAddress(LibGL, 'glClearIndex');
  1822. @glClearStencil := GetGLProcAddress(LibGL, 'glClearStencil');
  1823. @glClipPlane := GetGLProcAddress(LibGL, 'glClipPlane');
  1824. @glColor3b := GetGLProcAddress(LibGL, 'glColor3b');
  1825. @glColor3bv := GetGLProcAddress(LibGL, 'glColor3bv');
  1826. @glColor3d := GetGLProcAddress(LibGL, 'glColor3d');
  1827. @glColor3dv := GetGLProcAddress(LibGL, 'glColor3dv');
  1828. @glColor3f := GetGLProcAddress(LibGL, 'glColor3f');
  1829. @glColor3fv := GetGLProcAddress(LibGL, 'glColor3fv');
  1830. @glColor3i := GetGLProcAddress(LibGL, 'glColor3i');
  1831. @glColor3iv := GetGLProcAddress(LibGL, 'glColor3iv');
  1832. @glColor3s := GetGLProcAddress(LibGL, 'glColor3s');
  1833. @glColor3sv := GetGLProcAddress(LibGL, 'glColor3sv');
  1834. @glColor3ub := GetGLProcAddress(LibGL, 'glColor3ub');
  1835. @glColor3ubv := GetGLProcAddress(LibGL, 'glColor3ubv');
  1836. @glColor3ui := GetGLProcAddress(LibGL, 'glColor3ui');
  1837. @glColor3uiv := GetGLProcAddress(LibGL, 'glColor3uiv');
  1838. @glColor3us := GetGLProcAddress(LibGL, 'glColor3us');
  1839. @glColor3usv := GetGLProcAddress(LibGL, 'glColor3usv');
  1840. @glColor4b := GetGLProcAddress(LibGL, 'glColor4b');
  1841. @glColor4bv := GetGLProcAddress(LibGL, 'glColor4bv');
  1842. @glColor4d := GetGLProcAddress(LibGL, 'glColor4d');
  1843. @glColor4dv := GetGLProcAddress(LibGL, 'glColor4dv');
  1844. @glColor4f := GetGLProcAddress(LibGL, 'glColor4f');
  1845. @glColor4fv := GetGLProcAddress(LibGL, 'glColor4fv');
  1846. @glColor4i := GetGLProcAddress(LibGL, 'glColor4i');
  1847. @glColor4iv := GetGLProcAddress(LibGL, 'glColor4iv');
  1848. @glColor4s := GetGLProcAddress(LibGL, 'glColor4s');
  1849. @glColor4sv := GetGLProcAddress(LibGL, 'glColor4sv');
  1850. @glColor4ub := GetGLProcAddress(LibGL, 'glColor4ub');
  1851. @glColor4ubv := GetGLProcAddress(LibGL, 'glColor4ubv');
  1852. @glColor4ui := GetGLProcAddress(LibGL, 'glColor4ui');
  1853. @glColor4uiv := GetGLProcAddress(LibGL, 'glColor4uiv');
  1854. @glColor4us := GetGLProcAddress(LibGL, 'glColor4us');
  1855. @glColor4usv := GetGLProcAddress(LibGL, 'glColor4usv');
  1856. @glColorMask := GetGLProcAddress(LibGL, 'glColorMask');
  1857. @glColorMaterial := GetGLProcAddress(LibGL, 'glColorMaterial');
  1858. @glColorPointer := GetGLProcAddress(LibGL, 'glColorPointer');
  1859. @glCopyPixels := GetGLProcAddress(LibGL, 'glCopyPixels');
  1860. @glCopyTexImage1D := GetGLProcAddress(LibGL, 'glCopyTexImage1D');
  1861. @glCopyTexImage2D := GetGLProcAddress(LibGL, 'glCopyTexImage2D');
  1862. @glCopyTexSubImage1D := GetGLProcAddress(LibGL, 'glCopyTexSubImage1D');
  1863. @glCopyTexSubImage2D := GetGLProcAddress(LibGL, 'glCopyTexSubImage2D');
  1864. @glCullFace := GetGLProcAddress(LibGL, 'glCullFace');
  1865. @glDeleteLists := GetGLProcAddress(LibGL, 'glDeleteLists');
  1866. @glDeleteTextures := GetGLProcAddress(LibGL, 'glDeleteTextures');
  1867. @glDepthFunc := GetGLProcAddress(LibGL, 'glDepthFunc');
  1868. @glDepthMask := GetGLProcAddress(LibGL, 'glDepthMask');
  1869. @glDepthRange := GetGLProcAddress(LibGL, 'glDepthRange');
  1870. @glDisable := GetGLProcAddress(LibGL, 'glDisable');
  1871. @glDisableClientState := GetGLProcAddress(LibGL, 'glDisableClientState');
  1872. @glDrawArrays := GetGLProcAddress(LibGL, 'glDrawArrays');
  1873. @glDrawBuffer := GetGLProcAddress(LibGL, 'glDrawBuffer');
  1874. @glDrawElements := GetGLProcAddress(LibGL, 'glDrawElements');
  1875. @glDrawPixels := GetGLProcAddress(LibGL, 'glDrawPixels');
  1876. @glEdgeFlag := GetGLProcAddress(LibGL, 'glEdgeFlag');
  1877. @glEdgeFlagPointer := GetGLProcAddress(LibGL, 'glEdgeFlagPointer');
  1878. @glEdgeFlagv := GetGLProcAddress(LibGL, 'glEdgeFlagv');
  1879. @glEnable := GetGLProcAddress(LibGL, 'glEnable');
  1880. @glEnableClientState := GetGLProcAddress(LibGL, 'glEnableClientState');
  1881. @glEnd := GetGLProcAddress(LibGL, 'glEnd');
  1882. @glEndList := GetGLProcAddress(LibGL, 'glEndList');
  1883. @glEvalCoord1d := GetGLProcAddress(LibGL, 'glEvalCoord1d');
  1884. @glEvalCoord1dv := GetGLProcAddress(LibGL, 'glEvalCoord1dv');
  1885. @glEvalCoord1f := GetGLProcAddress(LibGL, 'glEvalCoord1f');
  1886. @glEvalCoord1fv := GetGLProcAddress(LibGL, 'glEvalCoord1fv');
  1887. @glEvalCoord2d := GetGLProcAddress(LibGL, 'glEvalCoord2d');
  1888. @glEvalCoord2dv := GetGLProcAddress(LibGL, 'glEvalCoord2dv');
  1889. @glEvalCoord2f := GetGLProcAddress(LibGL, 'glEvalCoord2f');
  1890. @glEvalCoord2fv := GetGLProcAddress(LibGL, 'glEvalCoord2fv');
  1891. @glEvalMesh1 := GetGLProcAddress(LibGL, 'glEvalMesh1');
  1892. @glEvalMesh2 := GetGLProcAddress(LibGL, 'glEvalMesh2');
  1893. @glEvalPoint1 := GetGLProcAddress(LibGL, 'glEvalPoint1');
  1894. @glEvalPoint2 := GetGLProcAddress(LibGL, 'glEvalPoint2');
  1895. @glFeedbackBuffer := GetGLProcAddress(LibGL, 'glFeedbackBuffer');
  1896. @glFinish := GetGLProcAddress(LibGL, 'glFinish');
  1897. @glFlush := GetGLProcAddress(LibGL, 'glFlush');
  1898. @glFogf := GetGLProcAddress(LibGL, 'glFogf');
  1899. @glFogfv := GetGLProcAddress(LibGL, 'glFogfv');
  1900. @glFogi := GetGLProcAddress(LibGL, 'glFogi');
  1901. @glFogiv := GetGLProcAddress(LibGL, 'glFogiv');
  1902. @glFrontFace := GetGLProcAddress(LibGL, 'glFrontFace');
  1903. @glFrustum := GetGLProcAddress(LibGL, 'glFrustum');
  1904. @glGenLists := GetGLProcAddress(LibGL, 'glGenLists');
  1905. @glGenTextures := GetGLProcAddress(LibGL, 'glGenTextures');
  1906. @glGetBooleanv := GetGLProcAddress(LibGL, 'glGetBooleanv');
  1907. @glGetClipPlane := GetGLProcAddress(LibGL, 'glGetClipPlane');
  1908. @glGetDoublev := GetGLProcAddress(LibGL, 'glGetDoublev');
  1909. @glGetError := GetGLProcAddress(LibGL, 'glGetError');
  1910. @glGetFloatv := GetGLProcAddress(LibGL, 'glGetFloatv');
  1911. @glGetIntegerv := GetGLProcAddress(LibGL, 'glGetIntegerv');
  1912. @glGetLightfv := GetGLProcAddress(LibGL, 'glGetLightfv');
  1913. @glGetLightiv := GetGLProcAddress(LibGL, 'glGetLightiv');
  1914. @glGetMapdv := GetGLProcAddress(LibGL, 'glGetMapdv');
  1915. @glGetMapfv := GetGLProcAddress(LibGL, 'glGetMapfv');
  1916. @glGetMapiv := GetGLProcAddress(LibGL, 'glGetMapiv');
  1917. @glGetMaterialfv := GetGLProcAddress(LibGL, 'glGetMaterialfv');
  1918. @glGetMaterialiv := GetGLProcAddress(LibGL, 'glGetMaterialiv');
  1919. @glGetPixelMapfv := GetGLProcAddress(LibGL, 'glGetPixelMapfv');
  1920. @glGetPixelMapuiv := GetGLProcAddress(LibGL, 'glGetPixelMapuiv');
  1921. @glGetPixelMapusv := GetGLProcAddress(LibGL, 'glGetPixelMapusv');
  1922. @glGetPointerv := GetGLProcAddress(LibGL, 'glGetPointerv');
  1923. @glGetPolygonStipple := GetGLProcAddress(LibGL, 'glGetPolygonStipple');
  1924. @glGetString := GetGLProcAddress(LibGL, 'glGetString');
  1925. @glGetTexEnvfv := GetGLProcAddress(LibGL, 'glGetTexEnvfv');
  1926. @glGetTexEnviv := GetGLProcAddress(LibGL, 'glGetTexEnviv');
  1927. @glGetTexGendv := GetGLProcAddress(LibGL, 'glGetTexGendv');
  1928. @glGetTexGenfv := GetGLProcAddress(LibGL, 'glGetTexGenfv');
  1929. @glGetTexGeniv := GetGLProcAddress(LibGL, 'glGetTexGeniv');
  1930. @glGetTexImage := GetGLProcAddress(LibGL, 'glGetTexImage');
  1931. @glGetTexLevelParameterfv := GetGLProcAddress(LibGL, 'glGetTexLevelParameterfv');
  1932. @glGetTexLevelParameteriv := GetGLProcAddress(LibGL, 'glGetTexLevelParameteriv');
  1933. @glGetTexParameterfv := GetGLProcAddress(LibGL, 'glGetTexParameterfv');
  1934. @glGetTexParameteriv := GetGLProcAddress(LibGL, 'glGetTexParameteriv');
  1935. @glHint := GetGLProcAddress(LibGL, 'glHint');
  1936. @glIndexMask := GetGLProcAddress(LibGL, 'glIndexMask');
  1937. @glIndexPointer := GetGLProcAddress(LibGL, 'glIndexPointer');
  1938. @glIndexd := GetGLProcAddress(LibGL, 'glIndexd');
  1939. @glIndexdv := GetGLProcAddress(LibGL, 'glIndexdv');
  1940. @glIndexf := GetGLProcAddress(LibGL, 'glIndexf');
  1941. @glIndexfv := GetGLProcAddress(LibGL, 'glIndexfv');
  1942. @glIndexi := GetGLProcAddress(LibGL, 'glIndexi');
  1943. @glIndexiv := GetGLProcAddress(LibGL, 'glIndexiv');
  1944. @glIndexs := GetGLProcAddress(LibGL, 'glIndexs');
  1945. @glIndexsv := GetGLProcAddress(LibGL, 'glIndexsv');
  1946. @glIndexub := GetGLProcAddress(LibGL, 'glIndexub');
  1947. @glIndexubv := GetGLProcAddress(LibGL, 'glIndexubv');
  1948. @glInitNames := GetGLProcAddress(LibGL, 'glInitNames');
  1949. @glInterleavedArrays := GetGLProcAddress(LibGL, 'glInterleavedArrays');
  1950. @glIsEnabled := GetGLProcAddress(LibGL, 'glIsEnabled');
  1951. @glIsList := GetGLProcAddress(LibGL, 'glIsList');
  1952. @glIsTexture := GetGLProcAddress(LibGL, 'glIsTexture');
  1953. @glLightModelf := GetGLProcAddress(LibGL, 'glLightModelf');
  1954. @glLightModelfv := GetGLProcAddress(LibGL, 'glLightModelfv');
  1955. @glLightModeli := GetGLProcAddress(LibGL, 'glLightModeli');
  1956. @glLightModeliv := GetGLProcAddress(LibGL, 'glLightModeliv');
  1957. @glLightf := GetGLProcAddress(LibGL, 'glLightf');
  1958. @glLightfv := GetGLProcAddress(LibGL, 'glLightfv');
  1959. @glLighti := GetGLProcAddress(LibGL, 'glLighti');
  1960. @glLightiv := GetGLProcAddress(LibGL, 'glLightiv');
  1961. @glLineStipple := GetGLProcAddress(LibGL, 'glLineStipple');
  1962. @glLineWidth := GetGLProcAddress(LibGL, 'glLineWidth');
  1963. @glListBase := GetGLProcAddress(LibGL, 'glListBase');
  1964. @glLoadIdentity := GetGLProcAddress(LibGL, 'glLoadIdentity');
  1965. @glLoadMatrixd := GetGLProcAddress(LibGL, 'glLoadMatrixd');
  1966. @glLoadMatrixf := GetGLProcAddress(LibGL, 'glLoadMatrixf');
  1967. @glLoadName := GetGLProcAddress(LibGL, 'glLoadName');
  1968. @glLogicOp := GetGLProcAddress(LibGL, 'glLogicOp');
  1969. @glMap1d := GetGLProcAddress(LibGL, 'glMap1d');
  1970. @glMap1f := GetGLProcAddress(LibGL, 'glMap1f');
  1971. @glMap2d := GetGLProcAddress(LibGL, 'glMap2d');
  1972. @glMap2f := GetGLProcAddress(LibGL, 'glMap2f');
  1973. @glMapGrid1d := GetGLProcAddress(LibGL, 'glMapGrid1d');
  1974. @glMapGrid1f := GetGLProcAddress(LibGL, 'glMapGrid1f');
  1975. @glMapGrid2d := GetGLProcAddress(LibGL, 'glMapGrid2d');
  1976. @glMapGrid2f := GetGLProcAddress(LibGL, 'glMapGrid2f');
  1977. @glMaterialf := GetGLProcAddress(LibGL, 'glMaterialf');
  1978. @glMaterialfv := GetGLProcAddress(LibGL, 'glMaterialfv');
  1979. @glMateriali := GetGLProcAddress(LibGL, 'glMateriali');
  1980. @glMaterialiv := GetGLProcAddress(LibGL, 'glMaterialiv');
  1981. @glMatrixMode := GetGLProcAddress(LibGL, 'glMatrixMode');
  1982. @glMultMatrixd := GetGLProcAddress(LibGL, 'glMultMatrixd');
  1983. @glMultMatrixf := GetGLProcAddress(LibGL, 'glMultMatrixf');
  1984. @glNewList := GetGLProcAddress(LibGL, 'glNewList');
  1985. @glNormal3b := GetGLProcAddress(LibGL, 'glNormal3b');
  1986. @glNormal3bv := GetGLProcAddress(LibGL, 'glNormal3bv');
  1987. @glNormal3d := GetGLProcAddress(LibGL, 'glNormal3d');
  1988. @glNormal3dv := GetGLProcAddress(LibGL, 'glNormal3dv');
  1989. @glNormal3f := GetGLProcAddress(LibGL, 'glNormal3f');
  1990. @glNormal3fv := GetGLProcAddress(LibGL, 'glNormal3fv');
  1991. @glNormal3i := GetGLProcAddress(LibGL, 'glNormal3i');
  1992. @glNormal3iv := GetGLProcAddress(LibGL, 'glNormal3iv');
  1993. @glNormal3s := GetGLProcAddress(LibGL, 'glNormal3s');
  1994. @glNormal3sv := GetGLProcAddress(LibGL, 'glNormal3sv');
  1995. @glNormalPointer := GetGLProcAddress(LibGL, 'glNormalPointer');
  1996. @glOrtho := GetGLProcAddress(LibGL, 'glOrtho');
  1997. @glPassThrough := GetGLProcAddress(LibGL, 'glPassThrough');
  1998. @glPixelMapfv := GetGLProcAddress(LibGL, 'glPixelMapfv');
  1999. @glPixelMapuiv := GetGLProcAddress(LibGL, 'glPixelMapuiv');
  2000. @glPixelMapusv := GetGLProcAddress(LibGL, 'glPixelMapusv');
  2001. @glPixelStoref := GetGLProcAddress(LibGL, 'glPixelStoref');
  2002. @glPixelStorei := GetGLProcAddress(LibGL, 'glPixelStorei');
  2003. @glPixelTransferf := GetGLProcAddress(LibGL, 'glPixelTransferf');
  2004. @glPixelTransferi := GetGLProcAddress(LibGL, 'glPixelTransferi');
  2005. @glPixelZoom := GetGLProcAddress(LibGL, 'glPixelZoom');
  2006. @glPointSize := GetGLProcAddress(LibGL, 'glPointSize');
  2007. @glPolygonMode := GetGLProcAddress(LibGL, 'glPolygonMode');
  2008. @glPolygonOffset := GetGLProcAddress(LibGL, 'glPolygonOffset');
  2009. @glPolygonStipple := GetGLProcAddress(LibGL, 'glPolygonStipple');
  2010. @glPopAttrib := GetGLProcAddress(LibGL, 'glPopAttrib');
  2011. @glPopClientAttrib := GetGLProcAddress(LibGL, 'glPopClientAttrib');
  2012. @glPopMatrix := GetGLProcAddress(LibGL, 'glPopMatrix');
  2013. @glPopName := GetGLProcAddress(LibGL, 'glPopName');
  2014. @glPrioritizeTextures := GetGLProcAddress(LibGL, 'glPrioritizeTextures');
  2015. @glPushAttrib := GetGLProcAddress(LibGL, 'glPushAttrib');
  2016. @glPushClientAttrib := GetGLProcAddress(LibGL, 'glPushClientAttrib');
  2017. @glPushMatrix := GetGLProcAddress(LibGL, 'glPushMatrix');
  2018. @glPushName := GetGLProcAddress(LibGL, 'glPushName');
  2019. @glRasterPos2d := GetGLProcAddress(LibGL, 'glRasterPos2d');
  2020. @glRasterPos2dv := GetGLProcAddress(LibGL, 'glRasterPos2dv');
  2021. @glRasterPos2f := GetGLProcAddress(LibGL, 'glRasterPos2f');
  2022. @glRasterPos2fv := GetGLProcAddress(LibGL, 'glRasterPos2fv');
  2023. @glRasterPos2i := GetGLProcAddress(LibGL, 'glRasterPos2i');
  2024. @glRasterPos2iv := GetGLProcAddress(LibGL, 'glRasterPos2iv');
  2025. @glRasterPos2s := GetGLProcAddress(LibGL, 'glRasterPos2s');
  2026. @glRasterPos2sv := GetGLProcAddress(LibGL, 'glRasterPos2sv');
  2027. @glRasterPos3d := GetGLProcAddress(LibGL, 'glRasterPos3d');
  2028. @glRasterPos3dv := GetGLProcAddress(LibGL, 'glRasterPos3dv');
  2029. @glRasterPos3f := GetGLProcAddress(LibGL, 'glRasterPos3f');
  2030. @glRasterPos3fv := GetGLProcAddress(LibGL, 'glRasterPos3fv');
  2031. @glRasterPos3i := GetGLProcAddress(LibGL, 'glRasterPos3i');
  2032. @glRasterPos3iv := GetGLProcAddress(LibGL, 'glRasterPos3iv');
  2033. @glRasterPos3s := GetGLProcAddress(LibGL, 'glRasterPos3s');
  2034. @glRasterPos3sv := GetGLProcAddress(LibGL, 'glRasterPos3sv');
  2035. @glRasterPos4d := GetGLProcAddress(LibGL, 'glRasterPos4d');
  2036. @glRasterPos4dv := GetGLProcAddress(LibGL, 'glRasterPos4dv');
  2037. @glRasterPos4f := GetGLProcAddress(LibGL, 'glRasterPos4f');
  2038. @glRasterPos4fv := GetGLProcAddress(LibGL, 'glRasterPos4fv');
  2039. @glRasterPos4i := GetGLProcAddress(LibGL, 'glRasterPos4i');
  2040. @glRasterPos4iv := GetGLProcAddress(LibGL, 'glRasterPos4iv');
  2041. @glRasterPos4s := GetGLProcAddress(LibGL, 'glRasterPos4s');
  2042. @glRasterPos4sv := GetGLProcAddress(LibGL, 'glRasterPos4sv');
  2043. @glReadBuffer := GetGLProcAddress(LibGL, 'glReadBuffer');
  2044. @glReadPixels := GetGLProcAddress(LibGL, 'glReadPixels');
  2045. @glRectd := GetGLProcAddress(LibGL, 'glRectd');
  2046. @glRectdv := GetGLProcAddress(LibGL, 'glRectdv');
  2047. @glRectf := GetGLProcAddress(LibGL, 'glRectf');
  2048. @glRectfv := GetGLProcAddress(LibGL, 'glRectfv');
  2049. @glRecti := GetGLProcAddress(LibGL, 'glRecti');
  2050. @glRectiv := GetGLProcAddress(LibGL, 'glRectiv');
  2051. @glRects := GetGLProcAddress(LibGL, 'glRects');
  2052. @glRectsv := GetGLProcAddress(LibGL, 'glRectsv');
  2053. @glRenderMode := GetGLProcAddress(LibGL, 'glRenderMode');
  2054. @glRotated := GetGLProcAddress(LibGL, 'glRotated');
  2055. @glRotatef := GetGLProcAddress(LibGL, 'glRotatef');
  2056. @glScaled := GetGLProcAddress(LibGL, 'glScaled');
  2057. @glScalef := GetGLProcAddress(LibGL, 'glScalef');
  2058. @glScissor := GetGLProcAddress(LibGL, 'glScissor');
  2059. @glSelectBuffer := GetGLProcAddress(LibGL, 'glSelectBuffer');
  2060. @glShadeModel := GetGLProcAddress(LibGL, 'glShadeModel');
  2061. @glStencilFunc := GetGLProcAddress(LibGL, 'glStencilFunc');
  2062. @glStencilMask := GetGLProcAddress(LibGL, 'glStencilMask');
  2063. @glStencilOp := GetGLProcAddress(LibGL, 'glStencilOp');
  2064. @glTexCoord1d := GetGLProcAddress(LibGL, 'glTexCoord1d');
  2065. @glTexCoord1dv := GetGLProcAddress(LibGL, 'glTexCoord1dv');
  2066. @glTexCoord1f := GetGLProcAddress(LibGL, 'glTexCoord1f');
  2067. @glTexCoord1fv := GetGLProcAddress(LibGL, 'glTexCoord1fv');
  2068. @glTexCoord1i := GetGLProcAddress(LibGL, 'glTexCoord1i');
  2069. @glTexCoord1iv := GetGLProcAddress(LibGL, 'glTexCoord1iv');
  2070. @glTexCoord1s := GetGLProcAddress(LibGL, 'glTexCoord1s');
  2071. @glTexCoord1sv := GetGLProcAddress(LibGL, 'glTexCoord1sv');
  2072. @glTexCoord2d := GetGLProcAddress(LibGL, 'glTexCoord2d');
  2073. @glTexCoord2dv := GetGLProcAddress(LibGL, 'glTexCoord2dv');
  2074. @glTexCoord2f := GetGLProcAddress(LibGL, 'glTexCoord2f');
  2075. @glTexCoord2fv := GetGLProcAddress(LibGL, 'glTexCoord2fv');
  2076. @glTexCoord2i := GetGLProcAddress(LibGL, 'glTexCoord2i');
  2077. @glTexCoord2iv := GetGLProcAddress(LibGL, 'glTexCoord2iv');
  2078. @glTexCoord2s := GetGLProcAddress(LibGL, 'glTexCoord2s');
  2079. @glTexCoord2sv := GetGLProcAddress(LibGL, 'glTexCoord2sv');
  2080. @glTexCoord3d := GetGLProcAddress(LibGL, 'glTexCoord3d');
  2081. @glTexCoord3dv := GetGLProcAddress(LibGL, 'glTexCoord3dv');
  2082. @glTexCoord3f := GetGLProcAddress(LibGL, 'glTexCoord3f');
  2083. @glTexCoord3fv := GetGLProcAddress(LibGL, 'glTexCoord3fv');
  2084. @glTexCoord3i := GetGLProcAddress(LibGL, 'glTexCoord3i');
  2085. @glTexCoord3iv := GetGLProcAddress(LibGL, 'glTexCoord3iv');
  2086. @glTexCoord3s := GetGLProcAddress(LibGL, 'glTexCoord3s');
  2087. @glTexCoord3sv := GetGLProcAddress(LibGL, 'glTexCoord3sv');
  2088. @glTexCoord4d := GetGLProcAddress(LibGL, 'glTexCoord4d');
  2089. @glTexCoord4dv := GetGLProcAddress(LibGL, 'glTexCoord4dv');
  2090. @glTexCoord4f := GetGLProcAddress(LibGL, 'glTexCoord4f');
  2091. @glTexCoord4fv := GetGLProcAddress(LibGL, 'glTexCoord4fv');
  2092. @glTexCoord4i := GetGLProcAddress(LibGL, 'glTexCoord4i');
  2093. @glTexCoord4iv := GetGLProcAddress(LibGL, 'glTexCoord4iv');
  2094. @glTexCoord4s := GetGLProcAddress(LibGL, 'glTexCoord4s');
  2095. @glTexCoord4sv := GetGLProcAddress(LibGL, 'glTexCoord4sv');
  2096. @glTexCoordPointer := GetGLProcAddress(LibGL, 'glTexCoordPointer');
  2097. @glTexEnvf := GetGLProcAddress(LibGL, 'glTexEnvf');
  2098. @glTexEnvfv := GetGLProcAddress(LibGL, 'glTexEnvfv');
  2099. @glTexEnvi := GetGLProcAddress(LibGL, 'glTexEnvi');
  2100. @glTexEnviv := GetGLProcAddress(LibGL, 'glTexEnviv');
  2101. @glTexGend := GetGLProcAddress(LibGL, 'glTexGend');
  2102. @glTexGendv := GetGLProcAddress(LibGL, 'glTexGendv');
  2103. @glTexGenf := GetGLProcAddress(LibGL, 'glTexGenf');
  2104. @glTexGenfv := GetGLProcAddress(LibGL, 'glTexGenfv');
  2105. @glTexGeni := GetGLProcAddress(LibGL, 'glTexGeni');
  2106. @glTexGeniv := GetGLProcAddress(LibGL, 'glTexGeniv');
  2107. @glTexImage1D := GetGLProcAddress(LibGL, 'glTexImage1D');
  2108. @glTexImage2D := GetGLProcAddress(LibGL, 'glTexImage2D');
  2109. @glTexParameterf := GetGLProcAddress(LibGL, 'glTexParameterf');
  2110. @glTexParameterfv := GetGLProcAddress(LibGL, 'glTexParameterfv');
  2111. @glTexParameteri := GetGLProcAddress(LibGL, 'glTexParameteri');
  2112. @glTexParameteriv := GetGLProcAddress(LibGL, 'glTexParameteriv');
  2113. @glTexSubImage1D := GetGLProcAddress(LibGL, 'glTexSubImage1D');
  2114. @glTexSubImage2D := GetGLProcAddress(LibGL, 'glTexSubImage2D');
  2115. @glTranslated := GetGLProcAddress(LibGL, 'glTranslated');
  2116. @glTranslatef := GetGLProcAddress(LibGL, 'glTranslatef');
  2117. @glVertex2d := GetGLProcAddress(LibGL, 'glVertex2d');
  2118. @glVertex2dv := GetGLProcAddress(LibGL, 'glVertex2dv');
  2119. @glVertex2f := GetGLProcAddress(LibGL, 'glVertex2f');
  2120. @glVertex2fv := GetGLProcAddress(LibGL, 'glVertex2fv');
  2121. @glVertex2i := GetGLProcAddress(LibGL, 'glVertex2i');
  2122. @glVertex2iv := GetGLProcAddress(LibGL, 'glVertex2iv');
  2123. @glVertex2s := GetGLProcAddress(LibGL, 'glVertex2s');
  2124. @glVertex2sv := GetGLProcAddress(LibGL, 'glVertex2sv');
  2125. @glVertex3d := GetGLProcAddress(LibGL, 'glVertex3d');
  2126. @glVertex3dv := GetGLProcAddress(LibGL, 'glVertex3dv');
  2127. @glVertex3f := GetGLProcAddress(LibGL, 'glVertex3f');
  2128. @glVertex3fv := GetGLProcAddress(LibGL, 'glVertex3fv');
  2129. @glVertex3i := GetGLProcAddress(LibGL, 'glVertex3i');
  2130. @glVertex3iv := GetGLProcAddress(LibGL, 'glVertex3iv');
  2131. @glVertex3s := GetGLProcAddress(LibGL, 'glVertex3s');
  2132. @glVertex3sv := GetGLProcAddress(LibGL, 'glVertex3sv');
  2133. @glVertex4d := GetGLProcAddress(LibGL, 'glVertex4d');
  2134. @glVertex4dv := GetGLProcAddress(LibGL, 'glVertex4dv');
  2135. @glVertex4f := GetGLProcAddress(LibGL, 'glVertex4f');
  2136. @glVertex4fv := GetGLProcAddress(LibGL, 'glVertex4fv');
  2137. @glVertex4i := GetGLProcAddress(LibGL, 'glVertex4i');
  2138. @glVertex4iv := GetGLProcAddress(LibGL, 'glVertex4iv');
  2139. @glVertex4s := GetGLProcAddress(LibGL, 'glVertex4s');
  2140. @glVertex4sv := GetGLProcAddress(LibGL, 'glVertex4sv');
  2141. @glVertexPointer := GetGLProcAddress(LibGL, 'glVertexPointer');
  2142. @glViewport := GetGLProcAddress(LibGL, 'glViewport');
  2143. except
  2144. raise Exception.Create('Failed loading ' + MethodName +' from ' + dll);
  2145. end;
  2146. {$IFDEF Windows}
  2147. try
  2148. @ChoosePixelFormat := GetGLProcAddress(LibGL, 'ChoosePixelFormat');
  2149. if not Assigned(ChoosePixelFormat) then
  2150. @ChoosePixelFormat := @WinChoosePixelFormat;
  2151. except
  2152. raise Exception.Create('Unable to select pixel format');
  2153. end;
  2154. {$ENDIF}
  2155. end;
  2156. {$ENDIF MORPHOS}
  2157. initialization
  2158. { according to bug 7570, this is necessary on all x86 platforms,
  2159. maybe we've to fix the sse control word as well }
  2160. { Yes, at least for darwin/x86_64 (JM) }
  2161. {$if defined(cpui386) or defined(cpux86_64)}
  2162. SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,exOverflow, exUnderflow, exPrecision]);
  2163. {$endif}
  2164. {$if defined(Windows)}
  2165. LoadOpenGL('opengl32.dll');
  2166. {$elseif defined(OS2)}
  2167. LoadOpenGL('opengl.dll');
  2168. {$elseif defined(darwin)}
  2169. LoadOpenGL('/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib');
  2170. {$elseif defined(MorphOS)}
  2171. InitTinyGLLibrary;
  2172. {$elseif defined(haiku) or defined(OpenBSD) or defined(NetBSD)}
  2173. LoadOpenGL('libGL.so');
  2174. {$else}
  2175. LoadOpenGL('libGL.so.1');
  2176. {$endif}
  2177. finalization
  2178. FreeOpenGL;
  2179. end.