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- unit sdl_mixer_nosmpeg;
- {******************************************************************************}
- { Copy of SDL_Mixer without smpeg dependency and mp3 support }
- {******************************************************************************}
- {$I jedi-sdl.inc}
- interface
- uses
- {$IFDEF __GPC__}
- gpc,
- {$ENDIF}
- sdl;
- const
- {$IFDEF WINDOWS}
- SDL_MixerLibName = 'SDL_mixer.dll';
- {$ENDIF}
- {$IFDEF UNIX}
- {$IFDEF DARWIN}
- SDL_MixerLibName = 'libSDL_mixer-1.2.0.dylib';
- {$ELSE}
- {$IFDEF FPC}
- SDL_MixerLibName = 'libSDL_mixer.so';
- {$ELSE}
- SDL_MixerLibName = 'libSDL_mixer-1.2.so.0';
- {$ENDIF}
- {$ENDIF}
- {$ENDIF}
- {$IFDEF MACOS}
- SDL_MixerLibName = 'SDL_mixer';
- {$ENDIF}
- {* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL *}
- SDL_MIXER_MAJOR_VERSION = 1;
- {$EXTERNALSYM MIX_MAJOR_VERSION}
- SDL_MIXER_MINOR_VERSION = 2;
- {$EXTERNALSYM MIX_MINOR_VERSION}
- SDL_MIXER_PATCHLEVEL = 7;
- {$EXTERNALSYM MIX_PATCHLEVEL}
- // Backwards compatibility
- MIX_MAJOR_VERSION = SDL_MIXER_MAJOR_VERSION;
- MIX_MINOR_VERSION = SDL_MIXER_MINOR_VERSION;
- MIX_PATCHLEVEL = SDL_MIXER_PATCHLEVEL;
- // SDL_Mixer.h constants
- { The default mixer has 8 simultaneous mixing channels }
- {$IFNDEF MIX_CHANNELS}
- MIX_CHANNELS = 8;
- {$ENDIF}
- {$EXTERNALSYM MIX_CHANNELS}
- { Good default values for a PC soundcard }
- MIX_DEFAULT_FREQUENCY = 22050;
- {$EXTERNALSYM MIX_DEFAULT_FREQUENCY}
- {$IFDEF IA32}
- MIX_DEFAULT_FORMAT = AUDIO_S16LSB;
- {$ELSE}
- MIX_DEFAULT_FORMAT = AUDIO_S16MSB;
- {$ENDIF}
- {$EXTERNALSYM MIX_DEFAULT_FORMAT}
- MIX_DEFAULT_CHANNELS = 2;
- {$EXTERNALSYM MIX_DEFAULT_CHANNELS}
- MIX_MAX_VOLUME = 128; { Volume of a chunk }
- {$EXTERNALSYM MIX_MAX_VOLUME}
- PATH_MAX = 255;
- // mikmod.h constants
- {*
- * Library version
- *}
- LIBMIKMOD_VERSION_MAJOR = 3;
- LIBMIKMOD_VERSION_MINOR = 1;
- LIBMIKMOD_REVISION = 8;
- LIBMIKMOD_VERSION = ( ( LIBMIKMOD_VERSION_MAJOR shl 16 ) or
- ( LIBMIKMOD_VERSION_MINOR shl 8 ) or
- ( LIBMIKMOD_REVISION ) );
- type
- //music_cmd.h types
- PMusicCMD = ^TMusicCMD;
- TMusicCMD = record
- filename : array[ 0..PATH_MAX - 1 ] of char;
- cmd : array[ 0..PATH_MAX - 1 ] of char;
- pid : TSYS_ThreadHandle;
- end;
- //wavestream.h types
- PWAVStream = ^TWAVStream;
- TWAVStream = record
- wavefp : Pointer;
- start : longint;
- stop : longint;
- cvt : TSDL_AudioCVT;
- end;
- //playmidi.h types
- PMidiEvent = ^TMidiEvent;
- TMidiEvent = record
- time : Longint;
- channel : uint8;
- type_ : uint8;
- a : uint8;
- b : uint8;
- end;
- PMidiSong = ^TMidiSong;
- TMidiSong = record
- samples : Longint;
- events : PMidiEvent;
- end;
- //music_ogg.h types
- POGG_Music = ^TOGG_Music;
- TOGG_Music = record
- playing : integer;
- volume : integer;
- //vf: OggVorbis_File;
- section : integer;
- cvt : TSDL_AudioCVT;
- len_available : integer;
- snd_available : PUint8;
- end;
- // mikmod.h types
- {*
- * Error codes
- *}
- TErrorEnum = (
- MMERR_OPENING_FILE,
- MMERR_OUT_OF_MEMORY,
- MMERR_DYNAMIC_LINKING,
- MMERR_SAMPLE_TOO_BIG,
- MMERR_OUT_OF_HANDLES,
- MMERR_UNKNOWN_WAVE_TYPE,
- MMERR_LOADING_PATTERN,
- MMERR_LOADING_TRACK,
- MMERR_LOADING_HEADER,
- MMERR_LOADING_SAMPLEINFO,
- MMERR_NOT_A_MODULE,
- MMERR_NOT_A_STREAM,
- MMERR_MED_SYNTHSAMPLES,
- MMERR_ITPACK_INVALID_DATA,
- MMERR_DETECTING_DEVICE,
- MMERR_INVALID_DEVICE,
- MMERR_INITIALIZING_MIXER,
- MMERR_OPENING_AUDIO,
- MMERR_8BIT_ONLY,
- MMERR_16BIT_ONLY,
- MMERR_STEREO_ONLY,
- MMERR_ULAW,
- MMERR_NON_BLOCK,
- MMERR_AF_AUDIO_PORT,
- MMERR_AIX_CONFIG_INIT,
- MMERR_AIX_CONFIG_CONTROL,
- MMERR_AIX_CONFIG_START,
- MMERR_GUS_SETTINGS,
- MMERR_GUS_RESET,
- MMERR_GUS_TIMER,
- MMERR_HP_SETSAMPLESIZE,
- MMERR_HP_SETSPEED,
- MMERR_HP_CHANNELS,
- MMERR_HP_AUDIO_OUTPUT,
- MMERR_HP_AUDIO_DESC,
- MMERR_HP_BUFFERSIZE,
- MMERR_OSS_SETFRAGMENT,
- MMERR_OSS_SETSAMPLESIZE,
- MMERR_OSS_SETSTEREO,
- MMERR_OSS_SETSPEED,
- MMERR_SGI_SPEED,
- MMERR_SGI_16BIT,
- MMERR_SGI_8BIT,
- MMERR_SGI_STEREO,
- MMERR_SGI_MONO,
- MMERR_SUN_INIT,
- MMERR_OS2_MIXSETUP,
- MMERR_OS2_SEMAPHORE,
- MMERR_OS2_TIMER,
- MMERR_OS2_THREAD,
- MMERR_DS_PRIORITY,
- MMERR_DS_BUFFER,
- MMERR_DS_FORMAT,
- MMERR_DS_NOTIFY,
- MMERR_DS_EVENT,
- MMERR_DS_THREAD,
- MMERR_DS_UPDATE,
- MMERR_WINMM_HANDLE,
- MMERR_WINMM_ALLOCATED,
- MMERR_WINMM_DEVICEID,
- MMERR_WINMM_FORMAT,
- MMERR_WINMM_UNKNOWN,
- MMERR_MAC_SPEED,
- MMERR_MAC_START,
- MMERR_MAX
- );
- PMODULE = ^TMODULE;
- TMODULE = record
- (* general module information *)
- //CHAR* songname; (* name of the song *)
- //CHAR* modtype; (* string type of module loaded *)
- //CHAR* comment; (* module comments *)
- //UWORD flags; (* See module flags above *)
- //UBYTE numchn; (* number of module channels *)
- //UBYTE numvoices; (* max # voices used for full NNA playback *)
- //UWORD numpos; (* number of positions in this song *)
- //UWORD numpat; (* number of patterns in this song *)
- //UWORD numins; (* number of instruments *)
- //UWORD numsmp; (* number of samples *)
- //type = record INSTRUMENT* instruments; (* all instruments *)
- //type = record SAMPLE* samples; (* all samples *)
- //UBYTE realchn; (* real number of channels used *)
- //UBYTE totalchn; (* total number of channels used (incl NNAs) *)
- (* playback settings *)
- //UWORD reppos; (* restart position *)
- //UBYTE initspeed; (* initial song speed *)
- //UWORD inittempo; (* initial song tempo *)
- //UBYTE initvolume; (* initial global volume (0 - 128) *)
- //UWORD panning : array[ 0..64- 1 ] of ; (* 64 panning positions *)
- //UBYTE chanvol : array[ 0..64- 1 ] of ; (* 64 channel positions *)
- //UWORD bpm; (* current beats-per-minute speed *)
- //UWORD sngspd; (* current song speed *)
- //SWORD volume; (* song volume (0-128) (or user volume) *)
- //BOOL extspd; (* extended speed flag (default enabled) *)
- //BOOL panflag; (* panning flag (default enabled) *)
- //BOOL wrap; (* wrap module ? (default disabled) *)
- //BOOL loop; (* allow module to loop ? (default enabled) *)
- //BOOL fadeout; (* volume fade out during last pattern *)
- //UWORD patpos; (* current row number *)
- //SWORD sngpos; (* current song position *)
- //ULONG sngtime; (* current song time in 2^-10 seconds *)
- //SWORD relspd; (* relative speed factor *)
- (* internal module representation *)
- //UWORD numtrk; (* number of tracks *)
- //UBYTE** tracks; (* array of numtrk pointers to tracks *)
- //UWORD* patterns; (* array of Patterns *)
- //UWORD* pattrows; (* array of number of rows for each pattern *)
- //UWORD* positions; (* all positions *)
- //BOOL forbid; (* if true, no player updatenot *)
- //UWORD numrow; (* number of rows on current pattern *)
- //UWORD vbtick; (* tick counter (counts from 0 to sngspd) *)
- //UWORD sngremainder;(* used for song time computation *)
- //type = record MP_CONTROL* control; (* Effects Channel info (size pf.numchn) *)
- //type = record MP_VOICE* voice; (* Audio Voice information (size md_numchn) *)
- //UBYTE globalslide; (* global volume slide rate *)
- //UBYTE pat_repcrazy;(* module has just looped to position -1 *)
- //UWORD patbrk; (* position where to start a new pattern *)
- //UBYTE patdly; (* patterndelay counter (command memory) *)
- //UBYTE patdly2; (* patterndelay counter (real one) *)
- //SWORD posjmp; (* flag to indicate a jump is needed... *)
- end;
- PUNIMOD = ^TUNIMOD;
- TUNIMOD = TMODULE;
- //SDL_mixer.h types
- { The internal format for an audio chunk }
- PMix_Chunk = ^TMix_Chunk;
- TMix_Chunk = record
- allocated : integer;
- abuf : PUint8;
- alen : Uint32;
- volume : Uint8; { Per-sample volume, 0-128 }
- end;
- Mix_Chunk = TMix_Chunk;
- { The different fading types supported }
- TMix_Fading = (
- MIX_NO_FADING,
- MIX_FADING_OUT,
- MIX_FADING_IN
- );
- Mix_Fading = TMix_Fading;
- TMix_MusicType = (
- MUS_NONE,
- MUS_CMD,
- MUS_WAV,
- MUS_MOD,
- MUS_MID,
- MUS_OGG
- );
- Mix_MusicType = TMix_MusicType;
- TMusicUnion = record
- case Byte of
- 0 : ( cmd : PMusicCMD );
- 1 : ( wave : PWAVStream );
- 2 : ( module : PUNIMOD );
- 3 : ( midi : TMidiSong );
- 4 : ( ogg : POGG_music );
- end;
- P_Mix_Music = ^T_Mix_Music;
- T_Mix_Music = record
- type_ : TMix_MusicType;
- data : TMusicUnion;
- fading : TMix_Fading;
- fade_volume : integer;
- fade_step : integer;
- fade_steps : integer;
- error : integer;
- end;
- { The internal format for a music chunk interpreted via mikmod }
- PMix_Music = ^TMix_Music;
- TMix_Music = T_Mix_Music;
- {$IFNDEF __GPC__}
- TMixFunction = function( udata : Pointer; stream : PUint8; len : integer ) : Pointer; cdecl;
- {$ELSE}
- TMixFunction = function( udata : Pointer; stream : PUint8; len : integer ) : Pointer;
- {$ENDIF}
- { This macro can be used to fill a version structure with the compile-time
- version of the SDL_mixer library. }
- procedure SDL_MIXER_VERSION(var X: TSDL_Version);
- {$EXTERNALSYM SDL_MIXER_VERSION}
- { This function gets the version of the dynamically linked SDL_mixer library.
- It should NOT be used to fill a version structure, instead you should use the
- SDL_MIXER_VERSION() macro. }
- function Mix_Linked_Version : PSDL_version;
- cdecl; external {$IFDEF __GPC__}name 'Mix_Linked_Version'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_Linked_Version}
- { Open the mixer with a certain audio format }
- function Mix_OpenAudio( frequency : integer; format : Uint16; channels :
- integer; chunksize : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_OpenAudio'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_OpenAudio}
- { Dynamically change the number of channels managed by the mixer.
- If decreasing the number of channels, the upper channels are
- stopped.
- This function returns the new number of allocated channels.
- }
- function Mix_AllocateChannels( numchannels : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_AllocateChannels'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_AllocateChannels}
- { Find out what the actual audio device parameters are.
- This function returns 1 if the audio has been opened, 0 otherwise.
- }
- function Mix_QuerySpec( var frequency : integer; var format : Uint16; var channels : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_QuerySpec'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_QuerySpec}
- { Load a wave file or a music (.mod .s3m .it .xm) file }
- function Mix_LoadWAV_RW( src : PSDL_RWops; freesrc : integer ) : PMix_Chunk;
- cdecl; external {$IFDEF __GPC__}name 'Mix_LoadWAV_RW'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_LoadWAV_RW}
- function Mix_LoadWAV( filename : PChar ) : PMix_Chunk;
- function Mix_LoadMUS( const filename : PChar ) : PMix_Music;
- cdecl; external {$IFDEF __GPC__}name 'Mix_LoadMUS'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_LoadMUS}
- (*#if 0 { This hasn't been hooked into music.c yet }
- { Load a music file from an SDL_RWop object (MikMod-specific currently)
- Matt Campbell ([email protected]) April 2000 }
- function Mix_LoadMUS_RW(SDL_RWops *rw) : PMix_Music; cdecl;
- #endif*)
- { Load a wave file of the mixer format from a memory buffer }
- function Mix_QuickLoad_WAV( mem : PUint8 ) : PMix_Chunk;
- cdecl; external {$IFDEF __GPC__}name 'Mix_QuickLoad_WAV'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_QuickLoad_WAV}
- { Free an audio chunk previously loaded }
- procedure Mix_FreeChunk( chunk : PMix_Chunk );
- cdecl; external {$IFDEF __GPC__}name 'Mix_FreeChunk'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_FreeChunk}
- procedure Mix_FreeMusic( music : PMix_Music );
- cdecl; external {$IFDEF __GPC__}name 'Mix_FreeMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_FreeMusic}
- { Find out the music format of a mixer music, or the currently playing
- music, if 'music' is NULL.}
- function Mix_GetMusicType( music : PMix_Music ) : TMix_MusicType;
- cdecl; external {$IFDEF __GPC__}name 'Mix_GetMusicType'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_GetMusicType}
- { Set a function that is called after all mixing is performed.
- This can be used to provide real-time visual display of the audio stream
- or add a custom mixer filter for the stream data.
- }
- procedure Mix_SetPostMix( mix_func : TMixFunction; arg : Pointer );
- cdecl; external {$IFDEF __GPC__}name 'Mix_SetPostMix'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_SetPostMix}
- { Add your own music player or additional mixer function.
- If 'mix_func' is NULL, the default music player is re-enabled.
- }
- procedure Mix_HookMusic( mix_func : TMixFunction; arg : Pointer );
- cdecl; external {$IFDEF __GPC__}name 'Mix_HookMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_HookMusic}
- { Add your own callback when the music has finished playing.
- }
- procedure Mix_HookMusicFinished( music_finished : Pointer );
- cdecl; external {$IFDEF __GPC__}name 'Mix_HookMusicFinished'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_HookMusicFinished}
- { Get a pointer to the user data for the current music hook }
- function Mix_GetMusicHookData : Pointer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_GetMusicHookData'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_GetMusicHookData}
- {* Add your own callback when a channel has finished playing. NULL
- * to disable callback.*}
- type
- {$IFNDEF __GPC__}
- TChannel_finished = procedure( channel: Integer ); cdecl;
- {$ELSE}
- TChannel_finished = procedure( channel: Integer );
- {$ENDIF}
- procedure Mix_ChannelFinished( channel_finished : TChannel_finished );
- cdecl; external {$IFDEF __GPC__}name 'Mix_ChannelFinished'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_ChannelFinished}
- const
- MIX_CHANNEL_POST = -2;
- {* This is the format of a special effect callback:
- *
- * myeffect(int chan, void *stream, int len, void *udata);
- *
- * (chan) is the channel number that your effect is affecting. (stream) is
- * the buffer of data to work upon. (len) is the size of (stream), and
- * (udata) is a user-defined bit of data, which you pass as the last arg of
- * Mix_RegisterEffect(), and is passed back unmolested to your callback.
- * Your effect changes the contents of (stream) based on whatever parameters
- * are significant, or just leaves it be, if you prefer. You can do whatever
- * you like to the buffer, though, and it will continue in its changed state
- * down the mixing pipeline, through any other effect functions, then finally
- * to be mixed with the rest of the channels and music for the final output
- * stream.
- *}
- type
- {$IFNDEF __GPC__}
- TMix_EffectFunc = function( chan : integer; stream : Pointer; len : integer; udata : Pointer ) : Pointer; cdecl;
- {$ELSE}
- TMix_EffectFunc = function( chan : integer; stream : Pointer; len : integer; udata : Pointer ) : Pointer;
- {$ENDIF}
- {*
- * This is a callback that signifies that a channel has finished all its
- * loops and has completed playback. This gets called if the buffer
- * plays out normally, or if you call Mix_HaltChannel(), implicitly stop
- * a channel via Mix_AllocateChannels(), or unregister a callback while
- * it's still playing.
- *}
- {$IFNDEF __GPC__}
- TMix_EffectDone = function( chan : integer; udata : Pointer ) : Pointer; cdecl;
- {$ELSE}
- TMix_EffectDone = function( chan : integer; udata : Pointer ) : Pointer;
- {$ENDIF}
- {* Register a special effect function. At mixing time, the channel data is
- * copied into a buffer and passed through each registered effect function.
- * After it passes through all the functions, it is mixed into the final
- * output stream. The copy to buffer is performed once, then each effect
- * function performs on the output of the previous effect. Understand that
- * this extra copy to a buffer is not performed if there are no effects
- * registered for a given chunk, which saves CPU cycles, and any given
- * effect will be extra cycles, too, so it is crucial that your code run
- * fast. Also note that the data that your function is given is in the
- * format of the sound device, and not the format you gave to Mix_OpenAudio(),
- * although they may in reality be the same. This is an unfortunate but
- * necessary speed concern. Use Mix_QuerySpec() to determine if you can
- * handle the data before you register your effect, and take appropriate
- * actions.
- * You may also specify a callback (Mix_EffectDone_t) that is called when
- * the channel finishes playing. This gives you a more fine-grained control
- * than Mix_ChannelFinished(), in case you need to free effect-specific
- * resources, etc. If you don't need this, you can specify NULL.
- * You may set the callbacks before or after calling Mix_PlayChannel().
- * Things like Mix_SetPanning() are just internal special effect functions,
- * so if you are using that, you've already incurred the overhead of a copy
- * to a separate buffer, and that these effects will be in the queue with
- * any functions you've registered. The list of registered effects for a
- * channel is reset when a chunk finishes playing, so you need to explicitly
- * set them with each call to Mix_PlayChannel*().
- * You may also register a special effect function that is to be run after
- * final mixing occurs. The rules for these callbacks are identical to those
- * in Mix_RegisterEffect, but they are run after all the channels and the
- * music have been mixed into a single stream, whereas channel-specific
- * effects run on a given channel before any other mixing occurs. These
- * global effect callbacks are call "posteffects". Posteffects only have
- * their Mix_EffectDone_t function called when they are unregistered (since
- * the main output stream is never "done" in the same sense as a channel).
- * You must unregister them manually when you've had enough. Your callback
- * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
- * processing is considered a posteffect.
- *
- * After all these effects have finished processing, the callback registered
- * through Mix_SetPostMix() runs, and then the stream goes to the audio
- * device.
- *
- * returns zero if error (no such channel), nonzero if added.
- * Error messages can be retrieved from Mix_GetError().
- *}
- function Mix_RegisterEffect( chan : integer; f : TMix_EffectFunc; d : TMix_EffectDone; arg : Pointer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_RegisterEffect'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_RegisterEffect}
- {* You may not need to call this explicitly, unless you need to stop an
- * effect from processing in the middle of a chunk's playback.
- * Posteffects are never implicitly unregistered as they are for channels,
- * but they may be explicitly unregistered through this function by
- * specifying MIX_CHANNEL_POST for a channel.
- * returns zero if error (no such channel or effect), nonzero if removed.
- * Error messages can be retrieved from Mix_GetError().
- *}
- function Mix_UnregisterEffect( channel : integer; f : TMix_EffectFunc ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_UnregisterEffect'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_UnregisterEffect}
- {* You may not need to call this explicitly, unless you need to stop all
- * effects from processing in the middle of a chunk's playback. Note that
- * this will also shut off some internal effect processing, since
- * Mix_SetPanning( ) and others may use this API under the hood.This is
- * called internally when a channel completes playback.
- * Posteffects are never implicitly unregistered as they are for channels,
- * but they may be explicitly unregistered through this function by
- * specifying MIX_CHANNEL_POST for a channel.
- * returns zero if error( no such channel ), nonzero if all effects removed.
- * Error messages can be retrieved from Mix_GetError( ).
- *}
- function Mix_UnregisterAllEffects( channel : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_UnregisterAllEffects'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_UnregisterAllEffects}
- const
- MIX_EFFECTSMAXSPEED = 'MIX_EFFECTSMAXSPEED';
- {*
- * These are the internally - defined mixing effects.They use the same API that
- * effects defined in the application use, but are provided here as a
- * convenience.Some effects can reduce their quality or use more memory in
- * the name of speed; to enable this, make sure the environment variable
- * MIX_EFFECTSMAXSPEED( see above ) is defined before you call
- * Mix_OpenAudio( ).
- * }
- {* set the panning of a channel.The left and right channels are specified
- * as integers between 0 and 255, quietest to loudest, respectively.
- *
- * Technically, this is just individual volume control for a sample with
- * two( stereo )channels, so it can be used for more than just panning.
- * if you want real panning, call it like this :
- *
- * Mix_SetPanning( channel, left, 255 - left );
- *
- * ...which isn't so hard.
- *
- * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
- * the panning will be done to the final mixed stream before passing it on
- * to the audio device.
- *
- * This uses the Mix_RegisterEffect( )API internally, and returns without
- * registering the effect function if the audio device is not configured
- * for stereo output.Setting both( left ) and ( right ) to 255 causes this
- * effect to be unregistered, since that is the data's normal state.
- *
- * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
- * nonzero if panning effect enabled.Note that an audio device in mono
- * mode is a no - op, but this call will return successful in that case .
- * Error messages can be retrieved from Mix_GetError( ).
- * }
- function Mix_SetPanning( channel : integer; left : Uint8; right : Uint8 ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_SetPanning'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_SetPanning}
- { * set the position ofa channel.( angle ) is an integer from 0 to 360, that
- * specifies the location of the sound in relation to the listener.( angle )
- * will be reduced as neccesary( 540 becomes 180 degrees, -100 becomes 260 ).
- * Angle 0 is due north, and rotates clockwise as the value increases.
- * for efficiency, the precision of this effect may be limited( angles 1
- * through 7 might all produce the same effect, 8 through 15 are equal, etc ).
- * ( distance ) is an integer between 0 and 255 that specifies the space
- * between the sound and the listener.The larger the number, the further
- * away the sound is .Using 255 does not guarantee that the channel will be
- * culled from the mixing process or be completely silent.For efficiency,
- * the precision of this effect may be limited( distance 0 through 5 might
- * all produce the same effect, 6 through 10 are equal, etc ).Setting( angle )
- * and ( distance ) to 0 unregisters this effect, since the data would be
- * unchanged.
- *
- * if you need more precise positional audio, consider using OpenAL for
- * spatialized effects instead of SDL_mixer.This is only meant to be a
- * basic effect for simple "3D" games.
- *
- * if the audio device is configured for mono output, then you won't get
- * any effectiveness from the angle; however, distance attenuation on the
- * channel will still occur.While this effect will function with stereo
- * voices, it makes more sense to use voices with only one channel of sound,
- * so when they are mixed through this effect, the positioning will sound
- * correct.You can convert them to mono through SDL before giving them to
- * the mixer in the first place if you like.
- *
- * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
- * the positioning will be done to the final mixed stream before passing it
- * on to the audio device.
- *
- * This is a convenience wrapper over Mix_SetDistance( ) and Mix_SetPanning( ).
- *
- * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
- * nonzero if position effect is enabled.
- * Error messages can be retrieved from Mix_GetError( ).
- * }
- function Mix_SetPosition( channel :integer; angle : Sint16; distance : Uint8 ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_SetPosition'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_SetPosition}
- {* set the "distance" of a channel.( distance ) is an integer from 0 to 255
- * that specifies the location of the sound in relation to the listener.
- * Distance 0 is overlapping the listener, and 255 is as far away as possible
- * A distance of 255 does not guarantee silence; in such a case , you might
- * want to try changing the chunk's volume, or just cull the sample from the
- * mixing process with Mix_HaltChannel( ).
- * for efficiency, the precision of this effect may be limited( distances 1
- * through 7 might all produce the same effect, 8 through 15 are equal, etc ).
- * ( distance ) is an integer between 0 and 255 that specifies the space
- * between the sound and the listener.The larger the number, the further
- * away the sound is .
- * Setting( distance ) to 0 unregisters this effect, since the data would be
- * unchanged.
- * if you need more precise positional audio, consider using OpenAL for
- * spatialized effects instead of SDL_mixer.This is only meant to be a
- * basic effect for simple "3D" games.
- *
- * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
- * the distance attenuation will be done to the final mixed stream before
- * passing it on to the audio device.
- *
- * This uses the Mix_RegisterEffect( )API internally.
- *
- * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
- * nonzero if position effect is enabled.
- * Error messages can be retrieved from Mix_GetError( ).
- * }
- function Mix_SetDistance( channel : integer; distance : Uint8 ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_SetDistance'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_SetDistance}
- { *
- * !!! FIXME : Haven't implemented, since the effect goes past the
- * end of the sound buffer.Will have to think about this.
- * - -ryan.
- * /
- { if 0
- { * Causes an echo effect to be mixed into a sound.( echo ) is the amount
- * of echo to mix.0 is no echo, 255 is infinite( and probably not
- * what you want ).
- *
- * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
- * the reverbing will be done to the final mixed stream before passing it on
- * to the audio device.
- *
- * This uses the Mix_RegisterEffect( )API internally.If you specify an echo
- * of zero, the effect is unregistered, as the data is already in that state.
- *
- * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
- * nonzero if reversing effect is enabled.
- * Error messages can be retrieved from Mix_GetError( ).
- *
- extern no_parse_DECLSPEC int Mix_SetReverb( int channel, Uint8 echo );
- #E ndif}
- { * Causes a channel to reverse its stereo.This is handy if the user has his
- * speakers hooked up backwards, or you would like to have a minor bit of
- * psychedelia in your sound code. : )Calling this function with ( flip )
- * set to non - zero reverses the chunks's usual channels. If (flip) is zero,
- * the effect is unregistered.
- *
- * This uses the Mix_RegisterEffect( )API internally, and thus is probably
- * more CPU intensive than having the user just plug in his speakers
- * correctly.Mix_SetReverseStereo( )returns without registering the effect
- * function if the audio device is not configured for stereo output.
- *
- * if you specify MIX_CHANNEL_POST for ( channel ), then this the effect is used
- * on the final mixed stream before sending it on to the audio device( a
- * posteffect ).
- *
- * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
- * nonzero if reversing effect is enabled.Note that an audio device in mono
- * mode is a no - op, but this call will return successful in that case .
- * Error messages can be retrieved from Mix_GetError( ).
- * }
- function Mix_SetReverseStereo( channel : integer; flip : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_SetReverseStereo'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_SetReverseStereo}
- { end of effects API. - -ryan. *}
- { Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
- them dynamically to the next sample if requested with a -1 value below.
- Returns the number of reserved channels.
- }
- function Mix_ReserveChannels( num : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_ReserveChannels'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_ReserveChannels}
- { Channel grouping functions }
- { Attach a tag to a channel. A tag can be assigned to several mixer
- channels, to form groups of channels.
- If 'tag' is -1, the tag is removed (actually -1 is the tag used to
- represent the group of all the channels).
- Returns true if everything was OK.
- }
- function Mix_GroupChannel( which : integer; tag : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_GroupChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_GroupChannel}
- { Assign several consecutive channels to a group }
- function Mix_GroupChannels( from : integer; to_ : integer; tag : integer ) :
- integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_GroupChannels'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_GroupChannels}
- { Finds the first available channel in a group of channels }
- function Mix_GroupAvailable( tag : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_GroupAvailable'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_GroupAvailable}
- { Returns the number of channels in a group. This is also a subtle
- way to get the total number of channels when 'tag' is -1
- }
- function Mix_GroupCount( tag : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_GroupCount'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_GroupCount}
- { Finds the "oldest" sample playing in a group of channels }
- function Mix_GroupOldest( tag : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_GroupOldest'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_GroupOldest}
- { Finds the "most recent" (i.e. last) sample playing in a group of channels }
- function Mix_GroupNewer( tag : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_GroupNewer'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_GroupNewer}
- { The same as above, but the sound is played at most 'ticks' milliseconds }
- function Mix_PlayChannelTimed( channel : integer; chunk : PMix_Chunk; loops : integer; ticks : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_PlayChannelTimed'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_PlayChannelTimed}
- { Play an audio chunk on a specific channel.
- If the specified channel is -1, play on the first free channel.
- If 'loops' is greater than zero, loop the sound that many times.
- If 'loops' is -1, loop inifinitely (~65000 times).
- Returns which channel was used to play the sound.
- }
- function Mix_PlayChannel( channel : integer; chunk : PMix_Chunk; loops : integer ) : integer;
- function Mix_PlayMusic( music : PMix_Music; loops : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_PlayMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_PlayMusic}
- { Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions }
- function Mix_FadeInMusic( music : PMix_Music; loops : integer; ms : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_FadeInMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_FadeInMusic}
- function Mix_FadeInChannelTimed( channel : integer; chunk : PMix_Chunk; loops : integer; ms : integer; ticks : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_FadeInChannelTimed'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_FadeInChannelTimed}
- function Mix_FadeInChannel( channel : integer; chunk : PMix_Chunk; loops : integer; ms : integer ) : integer;
- { Set the volume in the range of 0-128 of a specific channel or chunk.
- If the specified channel is -1, set volume for all channels.
- Returns the original volume.
- If the specified volume is -1, just return the current volume.
- }
- function Mix_Volume( channel : integer; volume : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_Volume'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_Volume}
- function Mix_VolumeChunk( chunk : PMix_Chunk; volume : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_VolumeChunk'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_VolumeChunk}
- function Mix_VolumeMusic( volume : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_VolumeMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_VolumeMusic}
- { Halt playing of a particular channel }
- function Mix_HaltChannel( channel : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_HaltChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_HaltChannel}
- function Mix_HaltGroup( tag : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_HaltGroup'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_HaltGroup}
- function Mix_HaltMusic : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_HaltMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_HaltMusic}
- { Change the expiration delay for a particular channel.
- The sample will stop playing after the 'ticks' milliseconds have elapsed,
- or remove the expiration if 'ticks' is -1
- }
- function Mix_ExpireChannel( channel : integer; ticks : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_ExpireChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_ExpireChannel}
- { Halt a channel, fading it out progressively till it's silent
- The ms parameter indicates the number of milliseconds the fading
- will take.
- }
- function Mix_FadeOutChannel( which : integer; ms : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_FadeOutChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_FadeOutChannel}
- function Mix_FadeOutGroup( tag : integer; ms : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_FadeOutGroup'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_FadeOutGroup}
- function Mix_FadeOutMusic( ms : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_FadeOutMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_FadeOutMusic}
- { Query the fading status of a channel }
- function Mix_FadingMusic : TMix_Fading;
- cdecl; external {$IFDEF __GPC__}name 'Mix_FadingMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_FadingMusic}
- function Mix_FadingChannel( which : integer ) : TMix_Fading;
- cdecl; external {$IFDEF __GPC__}name 'Mix_FadingChannel'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_FadingChannel}
- { Pause/Resume a particular channel }
- procedure Mix_Pause( channel : integer );
- cdecl; external {$IFDEF __GPC__}name 'Mix_Pause'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_Pause}
- procedure Mix_Resume( channel : integer );
- cdecl; external {$IFDEF __GPC__}name 'Mix_Resume'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_Resume}
- function Mix_Paused( channel : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_Paused'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_Paused}
- { Pause/Resume the music stream }
- procedure Mix_PauseMusic;
- cdecl; external {$IFDEF __GPC__}name 'Mix_PauseMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_PauseMusic}
- procedure Mix_ResumeMusic;
- cdecl; external {$IFDEF __GPC__}name 'Mix_ResumeMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_ResumeMusic}
- procedure Mix_RewindMusic;
- cdecl; external {$IFDEF __GPC__}name 'Mix_RewindMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_RewindMusic}
- function Mix_PausedMusic : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_PausedMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_PausedMusic}
- { Set the current position in the music stream.
- This returns 0 if successful, or -1 if it failed or isn't implemented.
- This function is only implemented for MOD music formats (set pattern
- order number) and for OGG music (set position in seconds), at the
- moment.
- }
- function Mix_SetMusicPosition( position : double ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_SetMusicPosition'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_SetMusicPosition}
- { Check the status of a specific channel.
- If the specified channel is -1, check all channels.
- }
- function Mix_Playing( channel : integer ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_Playing'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_Playing}
- function Mix_PlayingMusic : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_PlayingMusic'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_PlayingMusic}
- { Stop music and set external music playback command }
- function Mix_SetMusicCMD( const command : PChar ) : integer;
- cdecl; external {$IFDEF __GPC__}name 'Mix_SetMusicCMD'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_SetMusicCMD}
- { Synchro value is set by MikMod from modules while playing }
- function Mix_SetSynchroValue( value : integer ) : integer; overload;
- cdecl; external {$IFDEF __GPC__}name 'Mix_SetSynchroValue'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_SetSynchroValue}
- function Mix_GetSynchroValue : integer; overload;
- cdecl; external {$IFDEF __GPC__}name 'Mix_GetSynchroValue'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_SetSynchroValue}
- {
- Get the Mix_Chunk currently associated with a mixer channel
- Returns nil if it's an invalid channel, or there's no chunk associated.
- }
- function Mix_GetChunk( channel : integer ) : PMix_Chunk;
- cdecl; external {$IFDEF __GPC__}name 'Mix_GetChunk'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_GetChunk}
- { Close the mixer, halting all playing audio }
- procedure Mix_CloseAudio;
- cdecl; external {$IFDEF __GPC__}name 'Mix_CloseAudio'{$ELSE} SDL_MixerLibName{$ENDIF __GPC__};
- {$EXTERNALSYM Mix_CloseAudio}
- { We'll use SDL for reporting errors }
- procedure Mix_SetError( fmt : PChar );
- function Mix_GetError : PChar;
- {------------------------------------------------------------------------------}
- { initialization }
- {------------------------------------------------------------------------------}
- {------------------------------------------------------------------------------}
- implementation
- {$IFDEF __GPC__}
- {$L 'sdl_mixer'} { link sdl_mixer.dll.a or libsdl_mixer.so or libsdl_mixer.a }
- {$ENDIF}
- procedure SDL_MIXER_VERSION( var X : TSDL_version );
- begin
- X.major := SDL_MIXER_MAJOR_VERSION;
- X.minor := SDL_MIXER_MINOR_VERSION;
- X.patch := SDL_MIXER_PATCHLEVEL;
- end;
- function Mix_LoadWAV( filename : PChar ) : PMix_Chunk;
- begin
- result := Mix_LoadWAV_RW( SDL_RWFromFile( filename, 'rb' ), 1 );
- end;
- function Mix_PlayChannel( channel : integer; chunk : PMix_Chunk; loops : integer ) : integer;
- begin
- result := Mix_PlayChannelTimed( channel, chunk, loops, -1 );
- end;
- function Mix_FadeInChannel( channel : integer; chunk : PMix_Chunk; loops :
- integer; ms : integer ) : integer;
- begin
- result := Mix_FadeInChannelTimed( channel, chunk, loops, ms, -1 );
- end;
- procedure Mix_SetError( fmt : PChar );
- begin
- SDL_SetError( fmt );
- end;
- function Mix_GetError : PChar;
- begin
- result := SDL_GetError;
- end;
- end.
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