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- (****************************************
- * NDS NeHe Lesson 03 *
- * Author: Dovoto *
- ****************************************)
- program Lesson03;
- {$mode objfpc}
- uses
- ctypes, nds9;
- function DrawGLScene(): boolean;
- begin
- glLoadIdentity(); // Reset The Current Modelview Matrix
- glTranslatef(-1.5,0.0,-6.0); // Move Left 1.5 Units And Into The Screen 6.0
- glBegin(GL_TRIANGLES); // Drawing Using Triangles
- glColor3f(1.0,0.0,0.0); // Set The Color To Red
- glVertex3f( 0.0, 1.0, 0.0); // Top
- glColor3f(0.0,1.0,0.0); // Set The Color To Green
- glVertex3f(-1.0,-1.0, 0.0); // Bottom Left
- glColor3f(0.0,0.0,1.0); // Set The Color To Blue
- glVertex3f( 1.0,-1.0, 0.0); // Bottom Right
- glEnd(); // Finished Drawing The Triangle
- glTranslatef(3.0,0.0,0.0); // Move Right 3 Units
- glColor3f(0.5,0.5,1.0); // Set The Color To Blue One Time Only
- glBegin(GL_QUADS); // Draw A Quad
- glVertex3f(-1.0, 1.0, 0.0); // Top Left
- glVertex3f( 1.0, 1.0, 0.0); // Top Right
- glVertex3f( 1.0,-1.0, 0.0); // Bottom Right
- glVertex3f(-1.0,-1.0, 0.0); // Bottom Left
- glEnd(); // Done Drawing The Quad
- result := true; // Keep Going
- end;
- var
- keys: integer;
- begin
- // Setup the Main screen for 3D
- videoSetMode(MODE_0_3D);
- glInit();
- // enable antialiasing
- glEnable(GL_ANTIALIAS);
-
- // setup the rear plane
- glClearColor(0,0,0,31); // BG must be opaque for AA to work
- glClearPolyID(63); // BG must have a unique polygon ID for AA to work
- glClearDepth($7FFF);
-
- // Set our viewport to be the same size as the screen
- glViewPort(0,0,255,191);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(70, 256.0 / 192.0, 0.1, 100);
- //ds specific, several attributes can be set here
- glPolyFmt(POLY_ALPHA(31) or POLY_CULL_NONE);
-
- // Set the current matrix to be the model matrix
- glMatrixMode(GL_MODELVIEW);
-
- glColor3f(1, 1, 1); // Set the color..not in nehe source...ds gl default will be black
-
- while true do
- begin
- DrawGLScene();
-
- // flush to screen
- glFlush(0);
- //a handy little built in function to wait for a screen refresh
- swiWaitForVBlank();
- scanKeys();
- keys := keysDown();
- if (keys and KEY_START) <> 0 then break;
- end;
-
- end.
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