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- # This is the definition file for all GL functions and types.
- %COPY_INTERFACE
- // ===================================================================
- // GL consts, types and functions
- // ===================================================================
- // -------------------------------------------------------------------
- // GL types
- // -------------------------------------------------------------------
- type
- PSingle = ^Single;
- PDouble = ^Double;
- GLclampf = Single; // single precision float in [0,1]
- GLclampd = Double; // double precision float in [0,1]
- GLenum = Integer;
- type
- GLbitfield = set of (GL_CURRENT_BIT, GL_POINT_BIT, GL_LINE_BIT,
- GL_POLYGON_BIT, GL_POLYGON_STIPPLE_BIT, GL_PIXEL_MODE_BIT,
- GL_LIGHTING_BIT, GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM_BUFFER_BIT,
- GL_STENCIL_BUFFER_BIT, GL_VIEWPORT_BIT, GL_TRANSFORM_BIT, GL_ENABLE_BIT,
- GL_COLOR_BUFFER_BIT, GL_HINT_BIT, GL_EVAL_BIT, GL_LIST_BIT, GL_TEXTURE_BIT,
- GL_SCISSOR_BIT);
- const
- GL_ALL_ATTRIB_BITS = [Low(GLbitfield)..High(GLbitfield)];
- // -------------------------------------------------------------------
- // GL constants
- // -------------------------------------------------------------------
- const
- GL_NO_ERROR = 0;
- // Boolean values
- GL_FALSE = 0;
- GL_TRUE = 1;
- // Data types
- GL_BYTE = $1400;
- GL_UNSIGNED_BYTE = $1401;
- GL_SHORT = $1402;
- GL_UNSIGNED_SHORT = $1403;
- GL_INT = $1404;
- GL_UNSIGNED_INT = $1405;
- GL_FLOAT = $1406;
- GL_DOUBLE = $140A;
- GL_2_BYTES = $1407;
- GL_3_BYTES = $1408;
- GL_4_BYTES = $1409;
- // Primitives
- GL_LINES = $0001;
- GL_POINTS = $0000;
- GL_LINE_STRIP = $0003;
- GL_LINE_LOOP = $0002;
- GL_TRIANGLES = $0004;
- GL_TRIANGLE_STRIP = $0005;
- GL_TRIANGLE_FAN = $0006;
- GL_QUADS = $0007;
- GL_QUAD_STRIP = $0008;
- GL_POLYGON = $0009;
- GL_EDGE_FLAG = $0B43;
- // Vertex arrays
- GL_VERTEX_ARRAY = $8074;
- GL_NORMAL_ARRAY = $8075;
- GL_COLOR_ARRAY = $8076;
- GL_INDEX_ARRAY = $8077;
- GL_TEXTURE_COORD_ARRAY = $8078;
- GL_EDGE_FLAG_ARRAY = $8079;
- GL_VERTEX_ARRAY_SIZE = $807A;
- GL_VERTEX_ARRAY_TYPE = $807B;
- GL_VERTEX_ARRAY_STRIDE = $807C;
- GL_NORMAL_ARRAY_TYPE = $807E;
- GL_NORMAL_ARRAY_STRIDE = $807F;
- GL_COLOR_ARRAY_SIZE = $8081;
- GL_COLOR_ARRAY_TYPE = $8082;
- GL_COLOR_ARRAY_STRIDE = $8083;
- GL_INDEX_ARRAY_TYPE = $8085;
- GL_INDEX_ARRAY_STRIDE = $8086;
- GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
- GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
- GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
- GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
- GL_VERTEX_ARRAY_POINTER = $808E;
- GL_NORMAL_ARRAY_POINTER = $808F;
- GL_COLOR_ARRAY_POINTER = $8090;
- GL_INDEX_ARRAY_POINTER = $8091;
- GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
- GL_EDGE_FLAG_ARRAY_POINTER = $8093;
- GL_V2F = $2A20;
- GL_V3F = $2A21;
- GL_C4UB_V2F = $2A22;
- GL_C4UB_V3F = $2A23;
- GL_C3F_V3F = $2A24;
- GL_N3F_V3F = $2A25;
- GL_C4F_N3F_V3F = $2A26;
- GL_T2F_V3F = $2A27;
- GL_T4F_V4F = $2A28;
- GL_T2F_C4UB_V3F = $2A29;
- GL_T2F_C3F_V3F = $2A2A;
- GL_T2F_N3F_V3F = $2A2B;
- GL_T2F_C4F_N3F_V3F = $2A2C;
- GL_T4F_C4F_N3F_V4F = $2A2D;
- // Matrix Mode
- GL_MATRIX_MODE = $0BA0;
- GL_MODELVIEW = $1700;
- GL_PROJECTION = $1701;
- GL_TEXTURE = $1702;
- // Points
- GL_POINT_SMOOTH = $0B10;
- GL_POINT_SIZE = $0B11;
- GL_POINT_SIZE_GRANULARITY = $0B13;
- GL_POINT_SIZE_RANGE = $0B12;
- // Lines
- GL_LINE_SMOOTH = $0B20;
- GL_LINE_STIPPLE = $0B24;
- GL_LINE_STIPPLE_PATTERN = $0B25;
- GL_LINE_STIPPLE_REPEAT = $0B26;
- GL_LINE_WIDTH = $0B21;
- GL_LINE_WIDTH_GRANULARITY = $0B23;
- GL_LINE_WIDTH_RANGE = $0B22;
- // Polygons
- GL_POINT = $1B00;
- GL_LINE = $1B01;
- GL_FILL = $1B02;
- GL_CCW = $0901;
- GL_CW = $0900;
- GL_FRONT = $0404;
- GL_BACK = $0405;
- GL_CULL_FACE = $0B44;
- GL_CULL_FACE_MODE = $0B45;
- GL_POLYGON_SMOOTH = $0B41;
- GL_POLYGON_STIPPLE = $0B42;
- GL_FRONT_FACE = $0B46;
- GL_POLYGON_MODE = $0B40;
- GL_POLYGON_OFFSET_FACTOR = $8038;
- GL_POLYGON_OFFSET_UNITS = $2A00;
- GL_POLYGON_OFFSET_POINT = $2A01;
- GL_POLYGON_OFFSET_LINE = $2A02;
- GL_POLYGON_OFFSET_FILL = $8037;
- // Display lists
- GL_COMPILE = $1300;
- GL_COMPILE_AND_EXECUTE = $1301;
- GL_LIST_BASE = $0B32;
- GL_LIST_INDEX = $0B33;
- GL_LIST_MODE = $0B30;
- // Depth buffer
- GL_NEVER = $0200;
- GL_LESS = $0201;
- GL_GEQUAL = $0206;
- GL_LEQUAL = $0203;
- GL_GREATER = $0204;
- GL_NOTEQUAL = $0205;
- GL_EQUAL = $0202;
- GL_ALWAYS = $0207;
- GL_DEPTH_TEST = $0B71;
- GL_DEPTH_BITS = $0D56;
- GL_DEPTH_CLEAR_VALUE = $0B73;
- GL_DEPTH_FUNC = $0B74;
- GL_DEPTH_RANGE = $0B70;
- GL_DEPTH_WRITEMASK = $0B72;
- GL_DEPTH_COMPONENT = $1902;
- // Lighting
- GL_LIGHTING = $0B50;
- GL_LIGHT0 = $4000;
- GL_LIGHT1 = $4001;
- GL_LIGHT2 = $4002;
- GL_LIGHT3 = $4003;
- GL_LIGHT4 = $4004;
- GL_LIGHT5 = $4005;
- GL_LIGHT6 = $4006;
- GL_LIGHT7 = $4007;
- GL_SPOT_EXPONENT = $1205;
- GL_SPOT_CUTOFF = $1206;
- GL_CONSTANT_ATTENUATION = $1207;
- GL_LINEAR_ATTENUATION = $1208;
- GL_QUADRATIC_ATTENUATION = $1209;
- GL_AMBIENT = $1200;
- GL_DIFFUSE = $1201;
- GL_SPECULAR = $1202;
- GL_SHININESS = $1601;
- GL_EMISSION = $1600;
- GL_POSITION = $1203;
- GL_SPOT_DIRECTION = $1204;
- GL_AMBIENT_AND_DIFFUSE = $1602;
- GL_COLOR_INDEXES = $1603;
- GL_LIGHT_MODEL_TWO_SIDE = $0B52;
- GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
- GL_LIGHT_MODEL_AMBIENT = $0B53;
- GL_FRONT_AND_BACK = $0408;
- GL_SHADE_MODEL = $0B54;
- GL_FLAT = $1D00;
- GL_SMOOTH = $1D01;
- GL_COLOR_MATERIAL = $0B57;
- GL_COLOR_MATERIAL_FACE = $0B55;
- GL_COLOR_MATERIAL_PARAMETER = $0B56;
- GL_NORMALIZE = $0BA1;
- // User clipping planes
- GL_CLIP_PLANE0 = $3000;
- GL_CLIP_PLANE1 = $3001;
- GL_CLIP_PLANE2 = $3002;
- GL_CLIP_PLANE3 = $3003;
- GL_CLIP_PLANE4 = $3004;
- GL_CLIP_PLANE5 = $3005;
- // Accumulation buffer
- GL_ACCUM_RED_BITS = $0D58;
- GL_ACCUM_GREEN_BITS = $0D59;
- GL_ACCUM_BLUE_BITS = $0D5A;
- GL_ACCUM_ALPHA_BITS = $0D5B;
- GL_ACCUM_CLEAR_VALUE = $0B80;
- GL_ACCUM = $0100;
- GL_ADD = $0104;
- GL_LOAD = $0101;
- GL_MULT = $0103;
- GL_RETURN = $0102;
- // Alpha testing
- GL_ALPHA_TEST = $0BC0;
- GL_ALPHA_TEST_REF = $0BC2;
- GL_ALPHA_TEST_FUNC = $0BC1;
- // Blending
- GL_BLEND = $0BE2;
- GL_BLEND_SRC = $0BE1;
- GL_BLEND_DST = $0BE0;
- GL_ZERO = 0;
- GL_ONE = 1;
- GL_SRC_COLOR = $0300;
- GL_ONE_MINUS_SRC_COLOR = $0301;
- GL_DST_COLOR = $0306;
- GL_ONE_MINUS_DST_COLOR = $0307;
- GL_SRC_ALPHA = $0302;
- GL_ONE_MINUS_SRC_ALPHA = $0303;
- GL_DST_ALPHA = $0304;
- GL_ONE_MINUS_DST_ALPHA = $0305;
- GL_SRC_ALPHA_SATURATE = $0308;
- GL_CONSTANT_COLOR = $8001;
- GL_ONE_MINUS_CONSTANT_COLOR = $8002;
- GL_CONSTANT_ALPHA = $8003;
- GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
- // Render mode
- GL_FEEDBACK = $1C01;
- GL_RENDER = $1C00;
- GL_SELECT = $1C02;
- // Feedback
- GL_2D = $0600;
- GL_3D = $0601;
- GL_3D_COLOR = $0602;
- GL_3D_COLOR_TEXTURE = $0603;
- GL_4D_COLOR_TEXTURE = $0604;
- GL_POINT_TOKEN = $0701;
- GL_LINE_TOKEN = $0702;
- GL_LINE_RESET_TOKEN = $0707;
- GL_POLYGON_TOKEN = $0703;
- GL_BITMAP_TOKEN = $0704;
- GL_DRAW_PIXEL_TOKEN = $0705;
- GL_COPY_PIXEL_TOKEN = $0706;
- GL_PASS_THROUGH_TOKEN = $0700;
- GL_FEEDBACK_BUFFER_POINTER = $0DF0;
- GL_FEEDBACK_BUFFER_SIZE = $0DF1;
- GL_FEEDBACK_BUFFER_TYPE = $0DF2;
- // Selection
- GL_SELECTION_BUFFER_POINTER = $0DF3;
- GL_SELECTION_BUFFER_SIZE = $0DF4;
- // Fog
- GL_FOG = $0B60;
- GL_FOG_MODE = $0B65;
- GL_FOG_DENSITY = $0B62;
- GL_FOG_COLOR = $0B66;
- GL_FOG_INDEX = $0B61;
- GL_FOG_START = $0B63;
- GL_FOG_END = $0B64;
- GL_LINEAR = $2601;
- GL_EXP = $0800;
- GL_EXP2 = $0801;
- // Logic ops
- GL_LOGIC_OP = $0BF1;
- GL_INDEX_LOGIC_OP = $0BF1;
- GL_COLOR_LOGIC_OP = $0BF2;
- GL_LOGIC_OP_MODE = $0BF0;
- GL_CLEAR = $1500;
- GL_SET = $150F;
- GL_COPY = $1503;
- GL_COPY_INVERTED = $150C;
- GL_NOOP = $1505;
- GL_INVERT = $150A;
- GL_AND = $1501;
- GL_NAND = $150E;
- GL_OR = $1507;
- GL_NOR = $1508;
- GL_XOR = $1506;
- GL_EQUIV = $1509;
- GL_AND_REVERSE = $1502;
- GL_AND_INVERTED = $1504;
- GL_OR_REVERSE = $150B;
- GL_OR_INVERTED = $150D;
- // Stencil
- GL_STENCIL_TEST = $0B90;
- GL_STENCIL_WRITEMASK = $0B98;
- GL_STENCIL_BITS = $0D57;
- GL_STENCIL_FUNC = $0B92;
- GL_STENCIL_VALUE_MASK = $0B93;
- GL_STENCIL_REF = $0B97;
- GL_STENCIL_FAIL = $0B94;
- GL_STENCIL_PASS_DEPTH_PASS = $0B96;
- GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
- GL_STENCIL_CLEAR_VALUE = $0B91;
- GL_STENCIL_INDEX = $1901;
- GL_KEEP = $1E00;
- GL_REPLACE = $1E01;
- GL_INCR = $1E02;
- GL_DECR = $1E03;
- // Buffers, Pixel Drawing/Reading
- GL_NONE = 0;
- GL_LEFT = $0406;
- GL_RIGHT = $0407;
- //GL_FRONT = $0404;
- //GL_BACK = $0405;
- //GL_FRONT_AND_BACK = $0408;
- GL_FRONT_LEFT = $0400;
- GL_FRONT_RIGHT = $0401;
- GL_BACK_LEFT = $0402;
- GL_BACK_RIGHT = $0403;
- GL_AUX0 = $0409;
- GL_AUX1 = $040A;
- GL_AUX2 = $040B;
- GL_AUX3 = $040C;
- GL_COLOR_INDEX = $1900;
- GL_RED = $1903;
- GL_GREEN = $1904;
- GL_BLUE = $1905;
- GL_ALPHA = $1906;
- GL_LUMINANCE = $1909;
- GL_LUMINANCE_ALPHA = $190A;
- GL_ALPHA_BITS = $0D55;
- GL_RED_BITS = $0D52;
- GL_GREEN_BITS = $0D53;
- GL_BLUE_BITS = $0D54;
- GL_INDEX_BITS = $0D51;
- GL_SUBPIXEL_BITS = $0D50;
- GL_AUX_BUFFERS = $0C00;
- GL_READ_BUFFER = $0C02;
- GL_DRAW_BUFFER = $0C01;
- GL_DOUBLEBUFFER = $0C32;
- GL_STEREO = $0C33;
- GL_BITMAP = $1A00;
- GL_COLOR = $1800;
- GL_DEPTH = $1801;
- GL_STENCIL = $1802;
- GL_DITHER = $0BD0;
- GL_RGB = $1907;
- GL_RGBA = $1908;
- // Implementation limits
- GL_MAX_LIST_NESTING = $0B31;
- GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
- GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
- GL_MAX_NAME_STACK_DEPTH = $0D37;
- GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
- GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
- GL_MAX_EVAL_ORDER = $0D30;
- GL_MAX_LIGHTS = $0D31;
- GL_MAX_CLIP_PLANES = $0D32;
- GL_MAX_TEXTURE_SIZE = $0D33;
- GL_MAX_PIXEL_MAP_TABLE = $0D34;
- GL_MAX_VIEWPORT_DIMS = $0D3A;
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
- // Gets
- GL_ATTRIB_STACK_DEPTH = $0BB0;
- GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
- GL_COLOR_CLEAR_VALUE = $0C22;
- GL_COLOR_WRITEMASK = $0C23;
- GL_CURRENT_INDEX = $0B01;
- GL_CURRENT_COLOR = $0B00;
- GL_CURRENT_NORMAL = $0B02;
- GL_CURRENT_RASTER_COLOR = $0B04;
- GL_CURRENT_RASTER_DISTANCE = $0B09;
- GL_CURRENT_RASTER_INDEX = $0B05;
- GL_CURRENT_RASTER_POSITION = $0B07;
- GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
- GL_CURRENT_RASTER_POSITION_VALID = $0B08;
- GL_CURRENT_TEXTURE_COORDS = $0B03;
- GL_INDEX_CLEAR_VALUE = $0C20;
- GL_INDEX_MODE = $0C30;
- GL_INDEX_WRITEMASK = $0C21;
- GL_MODELVIEW_MATRIX = $0BA6;
- GL_MODELVIEW_STACK_DEPTH = $0BA3;
- GL_NAME_STACK_DEPTH = $0D70;
- GL_PROJECTION_MATRIX = $0BA7;
- GL_PROJECTION_STACK_DEPTH = $0BA4;
- GL_RENDER_MODE = $0C40;
- GL_RGBA_MODE = $0C31;
- GL_TEXTURE_MATRIX = $0BA8;
- GL_TEXTURE_STACK_DEPTH = $0BA5;
- GL_VIEWPORT = $0BA2;
- // Evaluators
- GL_AUTO_NORMAL = $0D80;
- GL_MAP1_COLOR_4 = $0D90;
- GL_MAP1_GRID_DOMAIN = $0DD0;
- GL_MAP1_GRID_SEGMENTS = $0DD1;
- GL_MAP1_INDEX = $0D91;
- GL_MAP1_NORMAL = $0D92;
- GL_MAP1_TEXTURE_COORD_1 = $0D93;
- GL_MAP1_TEXTURE_COORD_2 = $0D94;
- GL_MAP1_TEXTURE_COORD_3 = $0D95;
- GL_MAP1_TEXTURE_COORD_4 = $0D96;
- GL_MAP1_VERTEX_3 = $0D97;
- GL_MAP1_VERTEX_4 = $0D98;
- GL_MAP2_COLOR_4 = $0DB0;
- GL_MAP2_GRID_DOMAIN = $0DD2;
- GL_MAP2_GRID_SEGMENTS = $0DD3;
- GL_MAP2_INDEX = $0DB1;
- GL_MAP2_NORMAL = $0DB2;
- GL_MAP2_TEXTURE_COORD_1 = $0DB3;
- GL_MAP2_TEXTURE_COORD_2 = $0DB4;
- GL_MAP2_TEXTURE_COORD_3 = $0DB5;
- GL_MAP2_TEXTURE_COORD_4 = $0DB6;
- GL_MAP2_VERTEX_3 = $0DB7;
- GL_MAP2_VERTEX_4 = $0DB8;
- GL_COEFF = $0A00;
- GL_DOMAIN = $0A02;
- GL_ORDER = $0A01;
- // Hints
- GL_FOG_HINT = $0C54;
- GL_LINE_SMOOTH_HINT = $0C52;
- GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
- GL_POINT_SMOOTH_HINT = $0C51;
- GL_POLYGON_SMOOTH_HINT = $0C53;
- GL_DONT_CARE = $1100;
- GL_FASTEST = $1101;
- GL_NICEST = $1102;
- // Scissor box
- GL_SCISSOR_TEST = $0C11;
- GL_SCISSOR_BOX = $0C10;
- // Pixel Mode / Transfer
- GL_MAP_COLOR = $0D10;
- GL_MAP_STENCIL = $0D11;
- GL_INDEX_SHIFT = $0D12;
- GL_INDEX_OFFSET = $0D13;
- GL_RED_SCALE = $0D14;
- GL_RED_BIAS = $0D15;
- GL_GREEN_SCALE = $0D18;
- GL_GREEN_BIAS = $0D19;
- GL_BLUE_SCALE = $0D1A;
- GL_BLUE_BIAS = $0D1B;
- GL_ALPHA_SCALE = $0D1C;
- GL_ALPHA_BIAS = $0D1D;
- GL_DEPTH_SCALE = $0D1E;
- GL_DEPTH_BIAS = $0D1F;
- GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
- GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
- GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
- GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
- GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
- GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
- GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
- GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
- GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
- GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
- GL_PIXEL_MAP_S_TO_S = $0C71;
- GL_PIXEL_MAP_I_TO_I = $0C70;
- GL_PIXEL_MAP_I_TO_R = $0C72;
- GL_PIXEL_MAP_I_TO_G = $0C73;
- GL_PIXEL_MAP_I_TO_B = $0C74;
- GL_PIXEL_MAP_I_TO_A = $0C75;
- GL_PIXEL_MAP_R_TO_R = $0C76;
- GL_PIXEL_MAP_G_TO_G = $0C77;
- GL_PIXEL_MAP_B_TO_B = $0C78;
- GL_PIXEL_MAP_A_TO_A = $0C79;
- GL_PACK_ALIGNMENT = $0D05;
- GL_PACK_LSB_FIRST = $0D01;
- GL_PACK_ROW_LENGTH = $0D02;
- GL_PACK_SKIP_PIXELS = $0D04;
- GL_PACK_SKIP_ROWS = $0D03;
- GL_PACK_SWAP_BYTES = $0D00;
- GL_UNPACK_ALIGNMENT = $0CF5;
- GL_UNPACK_LSB_FIRST = $0CF1;
- GL_UNPACK_ROW_LENGTH = $0CF2;
- GL_UNPACK_SKIP_PIXELS = $0CF4;
- GL_UNPACK_SKIP_ROWS = $0CF3;
- GL_UNPACK_SWAP_BYTES = $0CF0;
- GL_ZOOM_X = $0D16;
- GL_ZOOM_Y = $0D17;
- // Texture mapping
- GL_TEXTURE_ENV = $2300;
- GL_TEXTURE_ENV_MODE = $2200;
- GL_TEXTURE_1D = $0DE0;
- GL_TEXTURE_2D = $0DE1;
- GL_TEXTURE_WRAP_S = $2802;
- GL_TEXTURE_WRAP_T = $2803;
- GL_TEXTURE_MAG_FILTER = $2800;
- GL_TEXTURE_MIN_FILTER = $2801;
- GL_TEXTURE_ENV_COLOR = $2201;
- GL_TEXTURE_GEN_S = $0C60;
- GL_TEXTURE_GEN_T = $0C61;
- GL_TEXTURE_GEN_MODE = $2500;
- GL_TEXTURE_BORDER_COLOR = $1004;
- GL_TEXTURE_WIDTH = $1000;
- GL_TEXTURE_HEIGHT = $1001;
- GL_TEXTURE_BORDER = $1005;
- GL_TEXTURE_COMPONENTS = $1003;
- GL_TEXTURE_RED_SIZE = $805C;
- GL_TEXTURE_GREEN_SIZE = $805D;
- GL_TEXTURE_BLUE_SIZE = $805E;
- GL_TEXTURE_ALPHA_SIZE = $805F;
- GL_TEXTURE_LUMINANCE_SIZE = $8060;
- GL_TEXTURE_INTENSITY_SIZE = $8061;
- GL_NEAREST_MIPMAP_NEAREST = $2700;
- GL_NEAREST_MIPMAP_LINEAR = $2702;
- GL_LINEAR_MIPMAP_NEAREST = $2701;
- GL_LINEAR_MIPMAP_LINEAR = $2703;
- GL_OBJECT_LINEAR = $2401;
- GL_OBJECT_PLANE = $2501;
- GL_EYE_LINEAR = $2400;
- GL_EYE_PLANE = $2502;
- GL_SPHERE_MAP = $2402;
- GL_DECAL = $2101;
- GL_MODULATE = $2100;
- GL_NEAREST = $2600;
- GL_REPEAT = $2901;
- GL_CLAMP = $2900;
- GL_S = $2000;
- GL_T = $2001;
- GL_R = $2002;
- GL_Q = $2003;
- GL_TEXTURE_GEN_R = $0C62;
- GL_TEXTURE_GEN_Q = $0C63;
- // GL 1.1 texturing
- GL_PROXY_TEXTURE_1D = $8063;
- GL_PROXY_TEXTURE_2D = $8064;
- GL_TEXTURE_PRIORITY = $8066;
- GL_TEXTURE_RESIDENT = $8067;
- GL_TEXTURE_BINDING_1D = $8068;
- GL_TEXTURE_BINDING_2D = $8069;
- GL_TEXTURE_INTERNAL_FORMAT = $1003;
- // GL 1.2 texturing
- GL_PACK_SKIP_IMAGES = $806B;
- GL_PACK_IMAGE_HEIGHT = $806C;
- GL_UNPACK_SKIP_IMAGES = $806D;
- GL_UNPACK_IMAGE_HEIGHT = $806E;
- GL_TEXTURE_3D = $806F;
- GL_PROXY_TEXTURE_3D = $8070;
- GL_TEXTURE_DEPTH = $8071;
- GL_TEXTURE_WRAP_R = $8072;
- GL_MAX_3D_TEXTURE_SIZE = $8073;
- GL_TEXTURE_BINDING_3D = $806A;
- // Internal texture formats (GL 1.1)
- GL_ALPHA4 = $803B;
- GL_ALPHA8 = $803C;
- GL_ALPHA12 = $803D;
- GL_ALPHA16 = $803E;
- GL_LUMINANCE4 = $803F;
- GL_LUMINANCE8 = $8040;
- GL_LUMINANCE12 = $8041;
- GL_LUMINANCE16 = $8042;
- GL_LUMINANCE4_ALPHA4 = $8043;
- GL_LUMINANCE6_ALPHA2 = $8044;
- GL_LUMINANCE8_ALPHA8 = $8045;
- GL_LUMINANCE12_ALPHA4 = $8046;
- GL_LUMINANCE12_ALPHA12 = $8047;
- GL_LUMINANCE16_ALPHA16 = $8048;
- GL_INTENSITY = $8049;
- GL_INTENSITY4 = $804A;
- GL_INTENSITY8 = $804B;
- GL_INTENSITY12 = $804C;
- GL_INTENSITY16 = $804D;
- GL_R3_G3_B2 = $2A10;
- GL_RGB4 = $804F;
- GL_RGB5 = $8050;
- GL_RGB8 = $8051;
- GL_RGB10 = $8052;
- GL_RGB12 = $8053;
- GL_RGB16 = $8054;
- GL_RGBA2 = $8055;
- GL_RGBA4 = $8056;
- GL_RGB5_A1 = $8057;
- GL_RGBA8 = $8058;
- GL_RGB10_A2 = $8059;
- GL_RGBA12 = $805A;
- GL_RGBA16 = $805B;
- // Utility
- GL_VENDOR = $1F00;
- GL_RENDERER = $1F01;
- GL_VERSION = $1F02;
- GL_EXTENSIONS = $1F03;
- // Errors
- GL_INVALID_VALUE = $0501;
- GL_INVALID_ENUM = $0500;
- GL_INVALID_OPERATION = $0502;
- GL_STACK_OVERFLOW = $0503;
- GL_STACK_UNDERFLOW = $0504;
- GL_OUT_OF_MEMORY = $0505;
- // OpenGL 1.2
- GL_RESCALE_NORMAL = $803A;
- GL_CLAMP_TO_EDGE = $812F;
- GL_MAX_ELEMENTS_VERTICES = $F0E8;
- GL_MAX_ELEMENTS_INDICES = $F0E9;
- GL_BGR = $80E0;
- GL_BGRA = $80E1;
- GL_UNSIGNED_BYTE_3_3_2 = $8032;
- GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
- GL_UNSIGNED_SHORT_5_6_5 = $8363;
- GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
- GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
- GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
- GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
- GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
- GL_UNSIGNED_INT_8_8_8_8 = $8035;
- GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
- GL_UNSIGNED_INT_10_10_10_2 = $8036;
- GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
- GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
- GL_SINGLE_COLOR = $81F9;
- GL_SEPARATE_SPECULAR_COLOR = $81FA;
- GL_TEXTURE_MIN_LOD = $813A;
- GL_TEXTURE_MAX_LOD = $813B;
- GL_TEXTURE_BASE_LEVEL = $813C;
- GL_TEXTURE_MAX_LEVEL = $813D;
- // -------------------------------------------------------------------
- // GL procedures and functions
- // -------------------------------------------------------------------
- var
- %END
- #=====================================================================
- # Procedures and functions
- #=====================================================================
- %PROCS
- // Miscellaneous
- glClearIndex: procedure(c: Single);
- glClearColor: procedure(red, green, blue, alpha: GLclampf);
- glClear: procedure(mask: GLbitfield);
- glIndexMask: procedure(mask: LongWord);
- glColorMask: procedure(red, green, blue, alpha: Boolean);
- glAlphaFunc: procedure(func: GLenum; ref: GLclampf);
- glBlendFunc: procedure(sfactor, dfactor: GLenum);
- glLogicOp: procedure(opcode: GLenum);
- glCullFace: procedure(mode: GLenum);
- glFrontFace: procedure(mode: GLenum);
- glPointSize: procedure(size: Single);
- glLineWidth: procedure(width: Single);
- glLineStipple: procedure(factor: LongInt; pattern: Word);
- glPolygonMode: procedure(face, mode: GLenum);
- glPolygonOffset: procedure(factor, units: Single);
- glPolygonStipple: procedure(var mask: Byte);
- glGetPolygonStipple: procedure(var mask: Byte);
- glEdgeFlag: procedure(flag: Boolean);
- glEdgeFlagv: procedure(var flag: Boolean);
- glScissor: procedure(x, y, width, height: LongInt);
- glClipPlane: procedure(plane: GLenum; var equation: Double);
- glGetClipPlane: procedure(plane: GLenum; var equation: Double);
- glDrawBuffer: procedure(mode: GLenum);
- glReadBuffer: procedure(mode: GLenum);
- glEnable: procedure(cap: LongInt);
- glDisable: procedure(cap: LongInt);
- glIsEnabled: function(cap: GLenum): Boolean;
- glEnableClientState: procedure(cap: GLenum); // 1.1
- glDisableClientState: procedure(cap: GLenum); // 1.1
- glGetBooleanv: procedure(pname: GLenum; var params: Boolean);
- glGetDoublev: procedure(pname: GLenum; var params: Double);
- glGetFloatv: procedure(pname: GLenum; var params: Single);
- glGetIntegerv: procedure(pname: GLenum; var params: LongInt);
- glPushAttrib: procedure(mask: GLbitfield);
- glPopAttrib: procedure;
- glPushClientAttrib: procedure(mask: GLbitfield); // 1.1
- glPopClientAttrib: procedure; // 1.1
- glRenderMode: function(mode: GLenum): LongInt;
- glGetError: function: GLenum;
- glGetString: function(name: GLenum): PChar;
- glFinish: procedure;
- glFlush: procedure;
- glHint: procedure(target, mode: GLenum);
- // Depth Buffer
- glClearDepth: procedure(depth: GLclampd);
- glDepthFunc: procedure(func: LongInt);
- glDepthMask: procedure(flag: Boolean);
- glDepthRange: procedure(near_val, far_val: GLclampd);
- // Accumulation Buffer
- glClearAccum: procedure(red, green, blue, alpha: Single);
- glAccum: procedure(op: GLenum; value: Single);
- // Tranformation
- glMatrixMode: procedure(mode: GLenum);
- glOrtho: procedure(left, right, bottom, top, near_val, far_val: Double);
- glFrustum: procedure(left, right, bottom, top, near_val, far_val: Double);
- glViewport: procedure(x, y, width, height: LongInt);
- glPushMatrix: procedure;
- glPopMatrix: procedure;
- glLoadIdentity: procedure;
- glLoadMatrixd: procedure(var m: Double);
- glLoadMatrixf: procedure(var m: PSingle);
- glMultMatrixd: procedure(var m: Double);
- glMultMatrixf: procedure(var m: Single);
- glRotated: procedure(angle, x, y, z: Double);
- glRotatef: procedure(angle, x, y, z: Single);
- glScaled: procedure(x, y, z: Double);
- glScalef: procedure(x, y, z: Single);
- glTranslated: procedure(x, y, z: Double);
- glTranslatef: procedure(x, y, z: Single);
- // Display Lists
- glIsList: function(list: LongWord): Boolean;
- glDeleteLists: procedure(list: LongWord; range: LongInt);
- glGenLists: function(range: LongInt): LongWord;
- glNewList: procedure(list: LongWord; mode: GLenum);
- glEndList: procedure;
- glCallList: procedure(list: LongWord);
- glCallLists: procedure(n: LongInt; AType: GLenum; var lists);
- glListBase: procedure(base: LongWord);
- // Drawing Functions
- glBegin: procedure(mode: GLenum);
- glEnd: procedure;
- glVertex2d: procedure(x, y: Double);
- glVertex2f: procedure(x, y: Single);
- glVertex2i: procedure(x, y: LongInt);
- glVertex2s: procedure(x, y: SmallInt);
- glVertex3d: procedure(x, y, z: Double);
- glVertex3f: procedure(x, y, z: Single);
- glVertex3i: procedure(x, y, z: LongInt);
- glVertex3s: procedure(x, y, z: SmallInt);
- glVertex4d: procedure(x, y, z, w: Double);
- glVertex4f: procedure(x, y, z, w: Single);
- glVertex4i: procedure(x, y, z, w: LongInt);
- glVertex4s: procedure(x, y, z, w: SmallInt);
- glVertex2dv: procedure(var v: Double);
- glVertex2fv: procedure(var v: Single);
- glVertex2iv: procedure(var v: LongInt);
- glVertex2sv: procedure(var v: SmallInt);
- glVertex3dv: procedure(var v: Double);
- glVertex3fv: procedure(var v: Single);
- glVertex3iv: procedure(var v: LongInt);
- glVertex3sv: procedure(var v: SmallInt);
- glVertex4dv: procedure(var v: Double);
- glVertex4fv: procedure(var v: Single);
- glVertex4iv: procedure(var v: LongInt);
- glVertex4sv: procedure(var v: SmallInt);
- glNormal3b: procedure(nx, ny, nz: Byte);
- glNormal3d: procedure(nx, ny, nz: Double);
- glNormal3f: procedure(nx, ny, nz: Single);
- glNormal3i: procedure(nx, ny, nz: LongInt);
- glNormal3s: procedure(nx, ny, nz: SmallInt);
- glNormal3bv: procedure(var v: ShortInt);
- glNormal3dv: procedure(var v: Double);
- glNormal3fv: procedure(var v: Single);
- glNormal3iv: procedure(var v: LongInt);
- glNormal3sv: procedure(var v: SmallInt);
- glIndexd: procedure(c: Double);
- glIndexf: procedure(c: Single);
- glIndexi: procedure(c: LongInt);
- glIndexs: procedure(c: SmallInt);
- glIndexub: procedure(c: Byte); // 1.1
- glIndexdv: procedure(var c: Double);
- glIndexfv: procedure(var c: Single);
- glIndexiv: procedure(var c: LongInt);
- glIndexsv: procedure(var c: SmallInt);
- glIndexubv: procedure(var c: Byte); // 1.1
- glColor3b : procedure(red, green, blue: ShortInt);
- glColor3d : procedure(red, green, blue: Double);
- glColor3f : procedure(red, green, blue: Single);
- glColor3i : procedure(red, green, blue: LongInt);
- glColor3s : procedure(red, green, blue: SmallInt);
- glColor3ub: procedure(red, green, blue: Byte);
- glColor3ui: procedure(red, green, blue: LongWord);
- glColor3us: procedure(red, green, blue: Word);
- glColor4b : procedure(red, green, blue, alpha: ShortInt);
- glColor4d : procedure(red, green, blue, alpha: Double);
- glColor4f : procedure(red, green, blue, alpha: Single);
- glColor4i : procedure(red, green, blue, alpha: LongInt);
- glColor4s : procedure(red, green, blue, alpha: SmallInt);
- glColor4ub: procedure(red, green, blue, alpha: Byte);
- glColor4ui: procedure(red, green, blue, alpha: LongWord);
- glColor4us: procedure(red, green, blue, alpha: Word);
- glColor3bv : procedure(var v: ShortInt);
- glColor3dv : procedure(var v: Double);
- glColor3fv : procedure(var v: Single);
- glColor3iv : procedure(var v: LongInt);
- glColor3sv : procedure(var v: SmallInt);
- glColor3ubv: procedure(var v: Byte);
- glColor3uiv: procedure(var v: LongWord);
- glColor3usv: procedure(var v: Word);
- glColor4bv : procedure(var v: ShortInt);
- glColor4dv : procedure(var v: Double);
- glColor4fv : procedure(var v: Single);
- glColor4iv : procedure(var v: LongInt);
- glColor4sv : procedure(var v: SmallInt);
- glColor4ubv: procedure(var v: Byte);
- glColor4uiv: procedure(var v: LongWord);
- glColor4usv: procedure(var v: Word);
- glTexCoord1d: procedure(s: Double);
- glTexCoord1f: procedure(s: Single);
- glTexCoord1i: procedure(s: LongInt);
- glTexCoord1s: procedure(s: SmallInt);
- glTexCoord2d: procedure(s, t: Double);
- glTexCoord2f: procedure(s, t: Single);
- glTexCoord2i: procedure(s, t: LongInt);
- glTexCoord2s: procedure(s, t: SmallInt);
- glTexCoord3d: procedure(s, t, r: Double);
- glTexCoord3f: procedure(s, t, r: Single);
- glTexCoord3i: procedure(s, t, r: LongInt);
- glTexCoord3s: procedure(s, t, r: SmallInt);
- glTexCoord4d: procedure(s, t, r, q: Double);
- glTexCoord4f: procedure(s, t, r, q: Single);
- glTexCoord4i: procedure(s, t, r, q: LongInt);
- glTexCoord4s: procedure(s, t, r, q: SmallInt);
- glTexCoord1dv: procedure(var v: Double);
- glTexCoord1fv: procedure(var v: Single);
- glTexCoord1iv: procedure(var v: LongInt);
- glTexCoord1sv: procedure(var v: SmallInt);
- glTexCoord2dv: procedure(var v: Double);
- glTexCoord2fv: procedure(var v: Single);
- glTexCoord2iv: procedure(var v: LongInt);
- glTexCoord2sv: procedure(var v: SmallInt);
- glTexCoord3dv: procedure(var v: Double);
- glTexCoord3fv: procedure(var v: Single);
- glTexCoord3iv: procedure(var v: LongInt);
- glTexCoord3sv: procedure(var v: SmallInt);
- glTexCoord4dv: procedure(var v: Double);
- glTexCoord4fv: procedure(var v: Single);
- glTexCoord4iv: procedure(var v: LongInt);
- glTexCoord4sv: procedure(var v: SmallInt);
- glRasterPos2d: procedure(x, y: Double);
- glRasterPos2f: procedure(x, y: Single);
- glRasterPos2i: procedure(x, y: LongInt);
- glRasterPos2s: procedure(x, y: SmallInt);
- glRasterPos3d: procedure(x, y, z: Double);
- glRasterPos3f: procedure(x, y, z: Single);
- glRasterPos3i: procedure(x, y, z: LongInt);
- glRasterPos3s: procedure(x, y, z: SmallInt);
- glRasterPos4d: procedure(x, y, z, w: Double);
- glRasterPos4f: procedure(x, y, z, w: Single);
- glRasterPos4i: procedure(x, y, z, w: LongInt);
- glRasterPos4s: procedure(x, y, z, w: SmallInt);
- glRasterPos2dv: procedure(var v: Double);
- glRasterPos2fv: procedure(var v: Single);
- glRasterPos2iv: procedure(var v: LongInt);
- glRasterPos2sv: procedure(var v: SmallInt);
- glRasterPos3dv: procedure(var v: Double);
- glRasterPos3fv: procedure(var v: Single);
- glRasterPos3iv: procedure(var v: LongInt);
- glRasterPos3sv: procedure(var v: SmallInt);
- glRasterPos4dv: procedure(var v: Double);
- glRasterPos4fv: procedure(var v: Single);
- glRasterPos4iv: procedure(var v: LongInt);
- glRasterPos4sv: procedure(var v: SmallInt);
- glRectd: procedure(x1, y1, x2, y2: Double);
- glRectf: procedure(x1, y1, x2, y2: Single);
- glRecti: procedure(x1, y1, x2, y2: LongInt);
- glRects: procedure(x1, y1, x2, y2: SmallInt);
- glRectdv: procedure(var v1, v2: Double);
- glRectfv: procedure(var v1, v2: Single);
- glRectiv: procedure(var v1, v2: LongInt);
- glRectsv: procedure(var v1, v2: SmallInt);
- // Vertex Arrays (1.1)
- glVertexPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr);
- glNormalPointer: procedure(AType: GLenum; stride: LongInt; var ptr);
- glColorPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr);
- glIndexPointer: procedure(AType: GLenum; stride: LongInt; var ptr);
- glTexCoordPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr);
- glEdgeFlagPointer: procedure(stride: LongInt; var ptr);
- glGetPointerv: procedure(pname: GLenum; var params: Pointer);
- glArrayElement: procedure(i: LongInt);
- glDrawArrays: procedure(mode: GLenum; first, count: LongInt);
- glDrawElements: procedure(mode: GLenum; count: Integer; AType: GLenum; var indices);
- glInterleavedArrays: procedure(format: GLenum; stride: LongInt; var pointer);
- // Lighting
- glShadeModel: procedure(mode: GLenum);
- glLightf: procedure(light, pname: GLenum; param: Single);
- glLighti: procedure(light, pname: GLenum; param: LongInt);
- glLightfv: procedure(light, pname: GLenum; var params: Single);
- glLightiv: procedure(light, pname: GLenum; var params: LongInt);
- glGetLightfv: procedure(light, pname: GLenum; var params: Single);
- glGetLightiv: procedure(light, pname: GLenum; var params: LongInt);
- glLightModelf: procedure(pname: GLenum; param: Single);
- glLightModeli: procedure(pname: GLenum; param: LongInt);
- glLightModelfv: procedure(pname: GLenum; var params: Single);
- glLightModeliv: procedure(pname: GLenum; var param: LongInt);
- glMaterialf: procedure(face, pname: GLenum; param: Single);
- glMateriali: procedure(face, pname: GLenum; param: LongInt);
- glMaterialfv: procedure(face, pname: GLenum; var params: Single);
- glMaterialiv: procedure(face, pname: GLenum; var params: LongInt);
- glGetMaterialfv: procedure(face, pname: GLenum; var params: Single);
- glGetMaterialiv: procedure(face, pname: GLenum; var params: LongInt);
- glColorMaterial: procedure(face, mode: GLenum);
- // Raster Functions
- glPixelZoom: procedure(xfactor, yfactor: Single);
- glPixelStoref: procedure(pname: GLenum; param: Single);
- glPixelStorei: procedure(pname: GLenum; param: LongInt);
- glPixelTransferf: procedure(pname: GLenum; param: Single);
- glPixelTransferi: procedure(pname: GLenum; param: LongInt);
- glPixelMapfv: procedure(map: GLenum; mapsize: LongInt; var values: Single);
- glPixelMapuiv: procedure(map: GLenum; mapsize: LongInt; var values: LongWord);
- glPixelMapusv: procedure(map: GLenum; mapsize: LongInt; var values: Word);
- glGetPixelMapfv: procedure(map: GLenum; var values: Single);
- glGetPixelMapuiv: procedure(map: GLenum; var values: LongWord);
- glGetPixelMapusv: procedure(map: GLenum; var values: Word);
- glBitmap: procedure(width, height: LongInt; xorig, yorig, xmove, ymove: Single; var bitmap);
- glReadPixels: procedure(x, y, width, height: LongInt; format, AType: GLenum; var pixels);
- glDrawPixels: procedure(width, height: LongInt; format, AType: GLenum; var pixels);
- glCopyPixels: procedure(x, y, width, height: LongInt; AType: GLenum);
- // Stenciling
- glStencilFunc: procedure(func: GLenum; ref: LongInt; mask: LongWord);
- glStencilMask: procedure(mask: LongWord);
- glStencilOp: procedure(fail, zfail, zpass: GLenum);
- glClearStencil: procedure(s: LongInt);
- // Texture Mapping
- glTexGend: procedure(cord, pname: GLenum; param: Double);
- glTexGenf: procedure(cord, pname: GLenum; param: Single);
- glTexGeni: procedure(cord, pname: GLenum; param: LongInt);
- glTexGendv: procedure(cord, pname: GLenum; var params: Double);
- glTexGenfv: procedure(cord, pname: GLenum; var params: Single);
- glTexGeniv: procedure(cord, pname: GLenum; var params: LongInt);
- glGetTexGendv: procedure(cord, pname: GLenum; var params: Double);
- glGetTexGenfv: procedure(cord, pname: GLenum; var params: Single);
- glGetTexGeniv: procedure(cord, pname: GLenum; var params: LongInt);
- glTexEnvf: procedure(target, pname: GLenum; param: Single);
- glTexEnvi: procedure(target, pname: GLenum; param: LongInt);
- glTexEnvfv: procedure(target, pname: GLenum; var params: Single);
- glTexEnviv: procedure(target, pname: GLenum; var params: LongInt);
- glGetTexEnvfv: procedure(target, pname: GLenum; var params: Single);
- glGetTexEnviv: procedure(target, pname: GLenum; var params: LongInt);
- glTexParameterf: procedure(target, pname: GLenum; param: Single);
- glTexParameteri: procedure(target, pname: GLenum; param: LongInt);
- glTexParameterfv: procedure(target, pname: GLenum; var params: Single);
- glTexParameteriv: procedure(target, pname: GLenum; var params: LongInt);
- glGetTexParameterfv: procedure(target, pname: GLenum; var params: Single);
- glGetTexParameteriv: procedure(target, pname: GLenum; var params: LongInt);
- glGetTexLevelParameterfv: procedure(target: GLenum; level: LongInt; pname: GLenum; var params: Single);
- glGetTexLevelParameteriv: procedure(target: GLenum; level: LongInt; pname: GLenum; var params: LongInt);
- glTexImage1D: procedure(target: GLenum; level, internalFormat, width, border: LongInt; format, AType: GLenum; var pixels);
- glTexImage2D: procedure(target: GLenum; level, internalFormat, width, height, border: LongInt; format, AType: GLenum; var pixels);
- glGetTexImage: procedure(target: GLenum; level: LongInt; format, AType: GLenum; var pixels);
- // 1.1 functions:
- glGenTextures: procedure(n: LongInt; var textures: LongWord);
- glDeleteTextures: procedure(n: LongInt; var textures: LongWord);
- glBindTexture: procedure(target: GLenum; texture: LongWord);
- glPrioritizeTextures: procedure(n: LongInt; var textures: LongWord; var priorities: GLclampf);
- glAreTexturesResident: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean;
- glIsTexture: function(texture: LongWord): Boolean;
- glTexSubImage1D: procedure(target: GLenum; level, xoffset, width: LongInt; format, AType: GLenum; var pixels);
- glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, width, height: LongInt; format, AType: GLenum; var pixels);
- glCopyTexImage1D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, border: LongInt);
- glCopyTexImage2D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, height, border: LongInt);
- glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y, width: LongInt);
- glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y, width, height: LongInt);
- // Evaluators
- glMap1d: procedure(target: GLenum; u1, u2: Double; stride, order: LongInt; var points: Double);
- glMap1f: procedure(target: GLenum; u1, u2: Single; stride, order: LongInt; var points: Single);
- glMap2d: procedure(target: GLenum; u1, u2: Double; ustride, uorder: LongInt; v1, v2: Double; vstride, vorder: LongInt; var points: Double);
- glMap2f: procedure(target: GLenum; u1, u2: Single; ustride, uorder: LongInt; v1, v2: Single; vstride, vorder: LongInt; var points: Single);
- glGetMapdv: procedure(target, query: GLenum; var v: Double);
- glGetMapfv: procedure(target, query: GLenum; var v: Single);
- glGetMapiv: procedure(target, query: GLenum; var v: LongInt);
- glEvalCoord1d: procedure(u: Double);
- glEvalCoord1f: procedure(u: Single);
- glEvalCoord1dv: procedure(var u: Double);
- glEvalCoord1fv: procedure(var u: Single);
- glEvalCoord2d: procedure(u, v: Double);
- glEvalCoord2f: procedure(u, v: Single);
- glEvalCoord2dv: procedure(var u, v: Double);
- glEvalCoord2fv: procedure(var u, v: Single);
- glMapGrid1d: procedure(un: LongInt; u1, u2: Double);
- glMapGrid1f: procedure(un: LongInt; u1, u2: Single);
- glMapGrid2d: procedure(un: LongInt; u1, u2: Double; vn: LongInt; v1, v2: Double);
- glMapGrid2f: procedure(un: LongInt; u1, u2: Single; vn: LongInt; v1, v2: Single);
- glEvalPoint1: procedure(i: LongInt);
- glEvalPoint2: procedure(i, j: LongInt);
- glEvalMesh1: procedure(mode: GLenum; i1, i2: LongInt);
- glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: LongInt);
- // Fog
- glFogf: procedure(pname: GLenum; param: Single);
- glFogi: procedure(pname: GLenum; param: LongInt);
- glFogfv: procedure(pname: GLenum; var params: Single);
- glFogiv: procedure(pname: GLenum; var params: LongInt);
- // Selection and Feedback
- glFeedbackBuffer: procedure(size: LongInt; AType: GLenum; var buffer: Single);
- glPassThrough: procedure(token: Single);
- glSelectBuffer: procedure(size: LongInt; var buffer: LongWord);
- glInitNames: procedure;
- glLoadName: procedure(name: LongWord);
- glPushName: procedure(name: LongWord);
- glPopName: procedure;
- %END
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