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- program modplay;
- {$J+}
- {$macro on}
- {$mode objfpc}
- {$goto on}
- uses
- cmem, ctypes, aesndlib, gcmodplay, gccore;
- // include generated header
- {$include inc/technique.mod.inc}
- {$L build/technique.mod.o}
- var
- xfb: pcuint32 = nil;
- rmode: PGXRModeObj = nil;
- mplay: TMODPlay;
- begin
- // Initialise the video system
- VIDEO_Init();
-
- // Initialise the attached controllers
- WPAD_Init();
-
- // Initialise the audio subsystem
- AESND_Init();
- // Obtain the preferred video mode from the system
- // This will correspond to the settings in the Wii menu
- rmode := VIDEO_GetPreferredMode(nil);
- // Allocate memory for the display in the uncached region
- xfb := SYS_AllocateFramebuffer(rmode);
-
- // Initialise the console, required for printf
- console_init(xfb,20,20,rmode^.fbWidth,rmode^.xfbHeight,rmode^.fbWidth*VI_DISPLAY_PIX_SZ);
-
- // Set up the video registers with the chosen mode
- VIDEO_Configure(rmode);
-
- // Tell the video hardware where our display memory is
- VIDEO_SetNextFramebuffer(xfb);
-
- // Make the display visible
- VIDEO_SetBlack(FALSE);
- // Flush the video register changes to the hardware
- VIDEO_Flush();
- // Wait for Video setup to complete
- VIDEO_WaitVSync();
- if (rmode^.viTVMode and VI_NON_INTERLACE) <> 0 then VIDEO_WaitVSync();
- // The console understands VT terminal escape codes
- // This positions the cursor on row 2, column 0
- // we can use variables for this with format codes too
- // e.g. printf ("\x1b[%d;%dH", row, column );
- printf(#$1b'[2;0H');
-
- printf('Hello World!');
-
- MODPlay_Init(@mplay);
- MODPlay_SetMOD(@mplay,@technique_mod);
- MODPlay_SetVolume(@mplay,63,63);
- MODPlay_Start(@mplay);
- while true do
- begin
- // Call WPAD_ScanPads each loop, this reads the latest controller states
- WPAD_ScanPads();
- // WPAD_ButtonsDown tells us which buttons were pressed in this loop
- // this is a "one shot" state which will not fire again until the button has been released
-
- // We return to the launcher application via exit
- if ( WPAD_ButtonsDown(0) and WPAD_BUTTON_HOME ) <> 0 then exit;
- // Wait for the next frame
- VIDEO_WaitVSync();
- end;
- end.
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