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- {
- Ported to FPC by Nikolay Nikolov ([email protected])
- }
- {
- Mojo demo for OpenPTC 1.0 C++ API
- Coded by Alex Evans and adapted to OpenPTC 1.0 by Glenn Fiedler
- nasty code by alex "statix" evans for ptc. (c) copyright alex evans 1998
- time... 02.00 am on 13/1/98.
- have fun
- it's my take on some classic light mask effect
- it's raytracing through properly modelled fog with occlusion, multiple
- shadow rays cast back to the light for each pixel ray, and erm, its
- s l o w... but it looks nice don't it?
- oh and fresnel fall off... or something
- UNTESTED! ok?
- define inv for interesting fx (not)
- }
- program Mojo;
- {$MODE objfpc}
- {$INLINE on}
- uses
- ptc, SysUtils;
- { $DEFINE INV}
- const
- SC = 12;
- MINSEGSIZE = 2.5;
- NSEG = 5;
- frandtab_seed: Uint16 = 54;
- var
- MaskMap: PUint8;
- frandtab: array [0..65535] of Uint16;
- type
- FVector = object
- { case Boolean of
- False: (X, Y, Z: Single);
- True: (R, G, B: Single);}
- X, Y, Z: Single;
- constructor Init;
- constructor Init(_x, _y, _z: Single);
- function Magnitude: Single; inline;
- function MagnitudeSq: Single; inline;
- procedure Normalise; inline;
- end;
- FMatrix = object
- Row: array [0..2] of FVector;
- constructor Init;
- constructor Init(a, b, c: FVector);
- function Column0: FVector; inline;
- function Column1: FVector; inline;
- function Column2: FVector; inline;
- procedure MakeXRot(theta: Single); inline;
- procedure MakeYRot(theta: Single); inline;
- procedure MakeZRot(theta: Single); inline;
- procedure MakeID; inline;
- function Transpose: FMatrix; inline;
- procedure TransposeInPlace; inline;
- procedure Normalise; inline;
- end;
- PRay = ^TRay;
- TRay = Object
- mPosn: FVector;
- mDir: FVector;
- constructor Init(const p, d: FVector);
- end;
- VLight = class
- mAng: Single;
- mPosn: FVector;
- mTarget: FVector;
- mAxis: FMatrix;
- mCol: FVector;
- p, p2, _d: FVector; { temp space }
- constructor Create(const col: FVector);
- procedure Move(const q: FVector);
- procedure MoveT(const q: FVector);
- procedure Update;
- function Light(const ray: TRay): FVector;
- function CalcLight(t: Single): Single;
- end;
- constructor FVector.Init;
- begin
- end;
- constructor FVector.Init(_x, _y, _z: Single);
- begin
- X := _x;
- Y := _y;
- Z := _z;
- end;
- function FVector.Magnitude: Single; inline;
- begin
- Result := Sqrt(Sqr(X) + Sqr(Y) + Sqr(Z));
- end;
- function FVector.MagnitudeSq: Single; inline;
- begin
- Result := Sqr(X) + Sqr(Y) + Sqr(Z);
- end;
- procedure FVector.Normalise; inline;
- var
- l: Single;
- begin
- l := 1 / Magnitude;
- X := X * l;
- Y := Y * l;
- Z := Z * l;
- end;
- operator * (a, b: FVector): Single; inline;
- begin
- Result := a.X * b.X + a.Y * b.Y + a.Z * b.Z;
- end;
- operator * (a: FVector; b: Single): FVector; inline;
- begin
- Result.X := a.X * b;
- Result.Y := a.Y * b;
- Result.Z := a.Z * b;
- end;
- operator + (a, b: FVector): FVector; inline;
- begin
- Result.X := a.X + b.X;
- Result.Y := a.Y + b.Y;
- Result.Z := a.Z + b.Z;
- end;
- operator - (a, b: FVector): FVector; inline;
- begin
- Result.X := a.X - b.X;
- Result.Y := a.Y - b.Y;
- Result.Z := a.Z - b.Z;
- end;
- operator ** (a, b: FVector) res: FVector; inline;
- begin
- Result.X := a.Y * b.Z - a.Z * b.Y;
- Result.Y := a.Z * b.X - a.X * b.Z;
- Result.Z := a.X * b.Y - a.Y * b.X;
- end;
- constructor FMatrix.Init;
- begin
- end;
- constructor FMatrix.Init(a, b, c: FVector);
- begin
- Row[0] := a;
- Row[1] := b;
- Row[2] := c;
- end;
- function FMatrix.Column0: FVector; inline;
- begin
- Result.Init(Row[0].X, Row[1].X, Row[2].X);
- end;
- function FMatrix.Column1: FVector; inline;
- begin
- Result.Init(Row[0].Y, Row[1].Y, Row[2].Y);
- end;
- function FMatrix.Column2: FVector; inline;
- begin
- Result.Init(Row[0].Z, Row[1].Z, Row[2].Z);
- end;
- procedure FMatrix.MakeXRot(theta: Single); inline;
- var
- c, s: Single;
- begin
- c := cos(theta);
- s := sin(theta);
- Row[1].Y := c; Row[1].Z := s; Row[1].X := 0;
- Row[2].Y := -s; Row[2].Z := c; Row[2].X := 0;
- Row[0].Y := 0; Row[0].Z := 0; Row[0].X := 1;
- end;
- procedure FMatrix.MakeYRot(theta: Single); inline;
- var
- c, s: Single;
- begin
- c := cos(theta);
- s := sin(theta);
- Row[2].Z := c; Row[2].X := s; Row[2].Y := 0;
- Row[0].Z := -s; Row[0].X := c; Row[0].Y := 0;
- Row[1].Z := 0; Row[1].X := 0; Row[1].Y := 1;
- end;
- procedure FMatrix.MakeZRot(theta: Single); inline;
- var
- c, s: Single;
- begin
- c := cos(theta);
- s := sin(theta);
- Row[0].X := c; Row[0].Y := s; Row[0].Z := 0;
- Row[1].X := -s; Row[1].Y := c; Row[1].Z := 0;
- Row[2].X := 0; Row[2].Y := 0; Row[2].Z := 1;
- end;
- procedure FMatrix.MakeID; inline;
- begin
- Row[0].Init(1, 0, 0);
- Row[1].Init(0, 1, 0);
- Row[2].Init(0, 0, 1);
- end;
- function FMatrix.Transpose: FMatrix; inline;
- begin
- Result.Init(Column0, Column1, Column2);
- end;
- procedure FMatrix.TransposeInPlace; inline;
- begin
- Init(Column0, Column1, Column2);
- end;
- procedure FMatrix.Normalise; inline;
- begin
- Row[2].Normalise;
- Row[0] := Row[1]**Row[2];
- Row[0].Normalise;
- Row[1] := Row[2]**Row[0];
- Row[1].Normalise;
- end;
- operator * (const m: FMatrix; const a: Single): FMatrix; inline;
- begin
- Result.Init(m.Row[0]*a, m.Row[1]*a, m.Row[2]*a);
- end;
- operator * (const m, a: FMatrix): FMatrix; inline;
- var
- v1, v2, v3: FVector;
- begin
- v1.Init(m.Row[0].X*a.Row[0].X+m.Row[0].Y*a.Row[1].X+m.Row[0].Z*a.Row[2].X,
- m.Row[0].X*a.Row[0].Y+m.Row[0].Y*a.Row[1].Y+m.Row[0].Z*a.Row[2].Y,
- m.Row[0].X*a.Row[0].Z+m.Row[0].Y*a.Row[1].Z+m.Row[0].Z*a.Row[2].Z);
- v2.Init(m.Row[1].X*a.Row[0].X+m.Row[1].Y*a.Row[1].X+m.Row[1].Z*a.Row[2].X,
- m.Row[1].X*a.Row[0].Y+m.Row[1].Y*a.Row[1].Y+m.Row[1].Z*a.Row[2].Y,
- m.Row[1].X*a.Row[0].Z+m.Row[1].Y*a.Row[1].Z+m.Row[1].Z*a.Row[2].Z);
- v3.Init(m.Row[2].X*a.Row[0].X+m.Row[2].Y*a.Row[1].X+m.Row[2].Z*a.Row[2].X,
- m.Row[2].X*a.Row[0].Y+m.Row[2].Y*a.Row[1].Y+m.Row[2].Z*a.Row[2].Y,
- m.Row[2].X*a.Row[0].Z+m.Row[2].Y*a.Row[1].Z+m.Row[2].Z*a.Row[2].Z);
- Result.Init(v1, v2, v3);
- end;
- operator * (const m: FMatrix; const a: FVector): FVector; inline;
- begin
- Result.Init(a*m.Row[0], a*m.Row[1], a*m.Row[2]);
- end;
- operator + (const m, a: FMatrix): FMatrix; inline;
- begin
- Result.Init(m.Row[0]+a.Row[0], m.Row[1]+a.Row[1], m.Row[2]+a.Row[2]);
- end;
- operator - (const m, a: FMatrix): FMatrix; inline;
- begin
- Result.Init(m.Row[0]+a.Row[0], m.Row[1]+a.Row[1], m.Row[2]+a.Row[2]);
- end;
- constructor TRay.Init(const p, d: FVector);
- begin
- mPosn := p;
- mDir := d;
- mDir.Normalise;
- end;
- constructor VLight.Create(const col: FVector);
- begin
- mCol := col * 0.9;
- mAng := 2.8;
- mPosn.Init(0, 0, 20);
- mTarget.Init(0, 0, 0.1);
- mAxis.MakeID;
- Update;
- end;
- procedure VLight.Move(const q: FVector);
- begin
- mPosn := q;
- Update;
- end;
- procedure VLight.MoveT(const q: FVector);
- begin
- mTarget := q;
- Update;
- end;
- procedure VLight.Update;
- begin
- mAxis.Row[2] := (mTarget - mPosn);
- mAxis.Normalise;
- end;
- function VLight.Light(const ray: TRay): FVector;
- var
- f, A, B, C, D, t1, t2, t3, fr, l1, l2, t, h: Single;
- frc, x, y, q: Integer;
- pp: FVector;
- begin
- f := 0;
- p2 := ray.mPosn;
- p := mAxis * (ray.mPosn - mPosn);
- _d := mAxis * ray.mDir;
- A := (_d.X*_d.X+_d.Y*_d.Y);
- B := 2*(_d.X*p.X+_d.Y*p.Y)-mAng*(_d.Z);
- C := (p.X*p.X+p.Y*p.Y)-mAng*(p.Z);
- D := B*B-4*A*C;
- if D <= 0 then
- begin
- Result.Init(0, 0, 0);
- exit;
- end;
- D := Sqrt(D);
- A := A * 2;
- t1 := (-B-D)/A;
- t2 := (-B+D)/A;
- frc := 255;
- t3 := -ray.mPosn.Z/ray.mDir.Z;
- if t2<=0 then
- begin
- Result.Init(0, 0, 0);
- exit;
- end;
- if t1<0 then
- t1 := 0;
- if t3>0 then
- begin
- { clip to bitmap plane }
- pp := ray.mPosn + ray.mDir*t3;
- x := 160+Trunc(SC*pp.X);
- {$IFNDEF INV}
- if (x>=0) and (x<=319) then
- begin
- y := 100 + Trunc(SC*pp.Y);
- if (y>=0) and (y<=199) then
- begin
- {Result.Init(0, 0, 1);
- exit;}
- frc := MaskMap[y*320+x];
- if frc<1 then
- begin
- if t1>t3 then
- t1 := t3;
- if t2>t3 then
- t2 := t3;
- end;
- end
- else
- t3 := t2
- end
- else
- t3 := t2;
- {$ELSE}
- if (x >= 0) and (x <= 319) then
- begin
- y := 100 + Trunc(SC*pp.Y);
- if (y >= 0) and (y <= 199) and (MaskMap[y*320 + x] < 128) then
- t3 := t2;
- end;
- if t1 > t3 then
- t1 := t3;
- if t2 > t3 then
- t2 := t3;
- {$ENDIF}
- end;
- if t1>=t2 then
- begin
- Result.Init(0, 0, 0);
- exit;
- end;
- fr := frc/255;
- l1 := CalcLight(t1);
- if t1>t3 then
- l1 := l1 * fr;
- q := NSEG;
- t := t1;
- h := (t2-t1)/NSEG;
- if h<MINSEGSIZE then
- h := MINSEGSIZE;
- while (t<t3) and (q>0) and (t<t2) do
- begin
- t := t + h;
- if (t>t2) then
- begin
- h := h - (t2-t);
- t := t2;
- q := 0;
- end
- else
- Dec(q);
- h := (t-t1);
- p := p + _d*h;
- p2 := p2 + ray.mDir*h;
- l2 := CalcLight(t);
- f := f + (l1+l2)*h;
- l1 := l2;
- t1 := t;
- end;
- while (q>0) and (t<t2) do
- begin
- t := t + h;
- if t>t2 then
- begin
- h := h - (t2-t);
- t := t2;
- q := 0;
- end
- else
- Dec(q);
- p := p + _d*h;
- p2 := p2 + ray.mDir*h;
- l2 := CalcLight(t);
- if t>t3 then
- l2 := l2 * fr;
- f := f + (l1+l2)*h;
- l1 := l2;
- t1 := t;
- end;
- Result := mCol*f;
- end;
- function VLight.CalcLight(t: Single): Single;
- var
- f: Single;
- x, y, c: Integer;
- begin
- { trace line to bitmap from mPosn to p2 }
- if not ((mPosn.Z > 0) xor (p2.Z > 0)) then
- begin
- { fresnel fall off... }
- Result := p.Z / p.MagnitudeSq;
- exit;
- end;
- f := -(mPosn.Z)/(p2.Z - mPosn.Z);
- x := 160 + Trunc(SC*((p2.X-mPosn.X)*f+mPosn.X));
- {$IFNDEF INV}
- if (x < 0) or (x > 319) then
- begin
- Result := p.Z / p.MagnitudeSq;
- exit;
- end;
- y := 100 + Trunc(SC*((p2.Y-mPosn.Y)*f+mPosn.Y));
- if (y < 0) or (y > 199) then
- begin
- Result := p.Z / p.MagnitudeSq;
- exit;
- end;
- c := MaskMap[y * 320 + x];
- {$ELSE}
- if (x < 0) or (x > 319) then
- begin
- Result := 0;
- exit;
- end;
- y := 100 + Trunc(SC*((p2.Y-mPosn.Y)*f+mPosn.Y));
- if (y < 0) or (y > 199) then
- begin
- Result := 0;
- exit;
- end;
- c := 255 - MaskMap[y * 320 + x];
- {$ENDIF}
- if c = 0 then
- begin
- Result := 0;
- exit;
- end;
- Result := (c*(1/255))*p.Z / p.MagnitudeSq;
- end;
- function CLIPC(f: Single): Integer; inline;
- begin
- Result := Trunc(f * 255);
- if Result < 0 then
- Result := 0
- else
- if Result > 255 then
- Result := 255;
- end;
- procedure initfrand;
- var
- s, c1: Integer;
- begin
- FillChar(frandtab, SizeOf(frandtab), 0);
- s := 1;
- for c1 := 1 to 65535 do
- begin
- frandtab[c1] := s and $FFFF;
- s := (((s shr 4) xor (s shr 13) xor (s shr 15)) and 1) + (s shl 1);
- end;
- end;
- function frand: Integer; inline;
- begin
- Result := frandtab[frandtab_seed];
- frandtab_seed := (frandtab_seed + 1) and $FFFF;
- end;
- procedure VLightPart(console: IPTCConsole; surface: IPTCSurface);
- var
- vl: VLight = nil;
- vl2: VLight = nil;
- camposn: FVector;
- camaxis: FMatrix;
- c1, c2, c3, ti, xx, yy, zz, i, a, x, y: Integer;
- idx: array [0..(200 div 16) - 1, 0..(320 div 16) - 1] of Uint8;
- order: array [0..10*19 - 1, 0..1] of Integer;
- vlightt, t, cz, camf: Single;
- col: FVector;
- ray: TRay;
- oc, c, c2_: Uint32;
- time, delta: Single;
- pitch: Integer;
- screenbuf, pd: PUint8;
- tmp: FVector;
- F: File;
- begin
- MaskMap := nil;
- try
- oc := 0;
- initfrand;
- tmp.Init(0.1, 0.4, 1);
- vl := VLight.Create(tmp);
- tmp.Init(1, 0.5, 0.2);
- vl2 := VLight.Create(tmp);
- tmp.Init(0, 0, 20);
- vl.Move(tmp);
- tmp.Init(0, 6, 30);
- vl2.Move(tmp);
- camposn.Init(7, 0.5, -10);
- camaxis.Init;
- camaxis.MakeID;
- tmp.Init(0, 0, 0);
- camaxis.Row[2] := tmp - camposn;
- camaxis.Normalise;
- camf := 100;
- MaskMap := GetMem(320 * 200);
- FillChar(MaskMap^, 320 * 200, 0);
- { load mojo.raw }
- AssignFile(F, 'mojo.raw');
- Reset(F, 1);
- try
- BlockRead(F, MaskMap^, 320*200);
- finally
- CloseFile(F);
- end;
- { build the order of the squares }
- for c1 := 0 to 10*19 - 1 do
- begin
- order[c1, 0] := c1 mod 19;
- order[c1, 1] := (c1 div 19) + 1;
- end;
- { swap them around }
- for c1 := 0 to 9999 do
- begin
- c2 := Random(190);
- c3 := Random(190);
- ti := order[c2, 0]; order[c2, 0] := order[c3, 0]; order[c3, 0] := ti;
- ti := order[c2, 1]; order[c2, 1] := order[c3, 1]; order[c3, 1] := ti;
- end;
- { time settings }
- time := 0;
- delta := 0.01; { this controls the speed of the effect }
- { main loop }
- while not console.KeyPressed do
- begin
- { get surface data }
- pitch := surface.pitch;
- { light time (makes the effect loop) }
- vlightt := 320 * Abs(Sin(time/5));
- t := 13 - 0.1822 * vlightt;
- cz := 1 - 0.01 * vlightt;
- {tmp.Init(Sin(t)*5, Cos(t*-0.675+4543)*5, 15);
- vl.Move(tmp);
- tmp.Init(0, 0, -15);
- vl.Move(tmp);}
- tmp.Init(t, 0, 22);
- vl.Move(tmp);
- tmp.Init(-t, -7, 28);
- vl2.Move(tmp);
- camposn.Init(cz*4+9, cz, -t/7-13);
- tmp.Init(0, 0, 0);
- camaxis.Row[2] := tmp - camposn;
- camaxis.Normalise;
- FillChar(idx, SizeOf(idx), 25);
- { swap them around }
- for c1 := 0 to 99 do
- begin
- c2 := Random(190);
- c3 := Random(190);
- ti := order[c2, 0]; order[c2, 0] := order[c3, 0]; order[c3, 0] := ti;
- ti := order[c2, 1]; order[c2, 1] := order[c3, 1]; order[c3, 1] := ti;
- end;
- for zz := 0 to 189 do
- begin
- xx := order[zz, 0];
- yy := order[zz, 1];
- i := 0;
- { lock surface }
- screenbuf := surface.lock;
- try
- c2 := idx[yy, xx] shr 1;
- for c1 := 0 to c2 - 1 do
- begin
- a := frand and 255;
- x := xx * 16 + (a and 15) + 6 + 4;
- y := yy * 16 + (a shr 4) + 6;
- col.Init(0, 0, 0);
- ray.Init(camposn, camaxis.Row[2]*camf+camaxis.Row[0]*(x-160)+camaxis.Row[1]*(y-100));
- col := col + vl.Light(ray);
- col := col + vl2.Light(ray);
- c := (CLIPC(col.X) shl 16) + (CLIPC(col.Y) shl 8) + (CLIPC(col.Z));
- pd := screenbuf + x*4 + y*pitch;
- Inc(i, Abs(Integer(c and 255)-Integer(pd[321] and 255)) + Abs(Integer(c shr 16)-Integer(pd[321] shr 16)));
- if c1 <> 0 then
- Inc(i, Abs(Integer(c and 255)-Integer(oc and 255)) + Abs(Integer(c shr 16)-Integer(oc shr 16)));
- oc := c;
- c2_ := (c shr 1) and $7F7F7F;
- PUint32(pd)[1] := ((PUint32(pd)[1]) shr 1) and $7F7F7F+ c2_;
- PUint32(pd)[2] := ((PUint32(pd)[2]) shr 1) and $7F7F7F+ c2_;
- Inc(pd, pitch);
- PUint32(pd)[0] := ((PUint32(pd)[0]) shr 1) and $7F7F7F+ c2_;
- PUint32(pd)[1] := c;
- PUint32(pd)[2] := c;
- PUint32(pd)[3] := ((PUint32(pd)[3]) shr 1) and $7F7F7F+ c2_;
- Inc(pd, pitch);
- PUint32(pd)[0] := ((PUint32(pd)[0]) shr 1) and $7F7F7F+ c2_;
- PUint32(pd)[1] := c;
- PUint32(pd)[2] := c;
- PUint32(pd)[3] := ((PUint32(pd)[3]) shr 1) and $7F7F7F+ c2_;
- Inc(pd, pitch);
- PUint32(pd)[1] := ((PUint32(pd)[1]) shr 1) and $7F7F7F+ c2_;
- PUint32(pd)[2] := ((PUint32(pd)[2]) shr 1) and $7F7F7F+ c2_;
- end;
- i := i * 5;
- i := i div (3*idx[yy, xx]);
- if i < 2 then
- i := 2;
- if i > {256}255 then
- i := {256}255;
- idx[yy, xx] := i;
- finally
- { unlock surface }
- surface.unlock;
- end;
- if (zz mod 95) = 0 then
- begin
- { copy surface to console }
- surface.copy(console);
- { update console }
- console.update;
- end;
- end;
- { update time }
- time := time + delta;
- end;
- finally
- FreeMem(MaskMap);
- vl.Free;
- vl2.Free;
- end;
- end;
- var
- format: IPTCFormat;
- console: IPTCConsole;
- surface: IPTCSurface;
- begin
- try
- try
- { create format }
- format := TPTCFormatFactory.CreateNew(32, $00FF0000, $0000FF00, $000000FF);
- { create console }
- console := TPTCConsoleFactory.CreateNew;
- { open console }
- console.open('mojo by statix', 320, 200, format);
- { create main drawing surface }
- surface := TPTCSurfaceFactory.CreateNew(320, 200, format);
- { do the light effect }
- VLightPart(console, surface);
- finally
- { close console }
- if Assigned(console) then
- console.close;
- end;
- { print message to stdout }
- Writeln('mojo by alex "statix" evans');
- Writeln('to be used as an example of bad coding and good ptc');
- Writeln('no responsibility taken for this!');
- Writeln('enjoy ptc! it''s great');
- Writeln;
- Writeln('-statix 13/1/98');
- except
- on error: TPTCError do
- { report error }
- error.report;
- end;
- end.
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