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- { Parsed from GameController.framework GCControllerButtonInput.h }
- { Types from GCControllerButtonInput }
- {$ifdef TYPES}
- type
- GCControllerButtonValueChangedHandler = OpaqueCBlock;
- {$endif}
- {$ifdef TYPES}
- type
- GCControllerButtonInputPtr = ^GCControllerButtonInput;
- {$endif}
- {$ifdef CLASSES}
- type
- GCControllerButtonInput = objcclass external (GCControllerElement)
- public
- procedure setValueChangedHandler(newValue: GCControllerButtonValueChangedHandler); message 'setValueChangedHandler:';
- function valueChangedHandler: GCControllerButtonValueChangedHandler; message 'valueChangedHandler';
- procedure setPressedChangedHandler(newValue: GCControllerButtonValueChangedHandler); message 'setPressedChangedHandler:';
- function pressedChangedHandler: GCControllerButtonValueChangedHandler; message 'pressedChangedHandler';
- function value: single; message 'value';
- function isPressed: ObjCBOOL; message 'isPressed';
- end;
- {$endif}
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