tw1939.pp 393 B

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  1. { %fail }
  2. Type
  3. GLEnum = longint;
  4. tShader=Record
  5. TexturesUsed:Longint;
  6. Primitive:GLenum;
  7. Blended:Boolean;
  8. BlendSrc:GLenum;
  9. BlendDst:GLenum;
  10. ShaderName:String;
  11. End;
  12. Const EmptyShader:tShader=(
  13. TexturesUsed:-1;
  14. Primitive:0;
  15. Blended:False;
  16. BlendSrc:0;
  17. BlendDst:0;
  18. Tag:'');
  19. begin
  20. end.