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- program main;
- {$L ballpalette.bin.o}
- {$L balldata.bin.o}
- {$apptype arm9}
- {$define ARM9}
- {$mode objfpc}
- uses
- ctypes, nds9;
- var
- OAMCopy: array [0..127] of SpriteEntry;
- ballpalette_bin_end: array [0..0] of u8; cvar; external;
- ballpalette_bin: array [0..0] of u16; cvar; external;
- ballpalette_bin_size: u32; cvar; external;
- balldata_bin_end: array [0..0] of u8; cvar; external;
- balldata_bin: array [0..0] of u16; cvar; external;
- balldata_bin_size: u32; cvar; external;
- procedure initOAM();
- var
- i: integer;
- begin
- for i := 0 to 127 do
- OAMCopy[i].st.attribute[0] := ATTR0_DISABLED;
- end;
- //---------------------------------------------------------------------------------
- procedure updateOAM();
- begin
- dmaCopy(@OAMCopy, OAM, sizeof(OAMCopy));
- end;
- type
- TTouchType = (ttContinuous, ttSingle);
- var
- frame: integer;
- TouchType: TTouchType = ttContinuous;
- //---------------------------------------------------------------------------------
- function Vblank(): pointer;
- begin
- //---------------------------------------------------------------------------------
- inc(frame);
- end;
- var
- min_x, min_y, max_x, max_y: integer;
- min_px, min_py, max_px, max_py: integer;
- touch: touchPosition;
- i: integer;
- pressed, held: integer;
- begin
- min_x := 4096;
- min_y := 4096;
- max_x := 0;
- max_y := 0;
- min_px := 4096;
- min_py := 4096;
- max_px := 0;
- max_py := 0;
-
- powerON(POWER_ALL_2D);
-
- // put the main screen on the bottom lcd
- lcdMainOnBottom();
-
- // Initialise the interrupt system
- irqInit();
- // install our simple vblank handler
- irqSet(IRQ_VBLANK, @Vblank);
- // enable the interrupt
- irqEnable(IRQ_VBLANK);
- initOAM();
- //enable vram and map it to the right places
- vramSetMainBanks( VRAM_A_MAIN_SPRITE, //A and B maped consecutivly as sprite memory
- VRAM_B_MAIN_SPRITE, //this gives us 256KB which is the max
- VRAM_C_MAIN_BG_0x06000000, //map C to background memory
- VRAM_D_LCD //not using D
- );
-
- //set the video mode
- videoSetMode( MODE_0_2D or
- DISPLAY_SPR_ACTIVE or //turn on sprites
- DISPLAY_BG0_ACTIVE or //turn on background 0
- DISPLAY_SPR_1D //this is used when in tile mode
- );
-
- // Sprite initialisation
- for i := 0 to 255 do
- SPRITE_PALETTE[i] := u32(ballpalette_bin[i]);
- for i := 0 to 32*16 - 1 do
- SPRITE_GFX[i] := u32(balldata_bin[i]);
- // black backdrop
- BG_PALETTE[0] := (RGB15(0,0,0));
- BG0_CR^ := BG_MAP_BASE(31);//use bg0 for the text
-
- BG_PALETTE[255] := (RGB15(31,31,31));//by default font rendered with color 255
-
- //consoleInit() is a lot more flexible but this gets you up and running quick
- consoleInitDefault(pu16(SCREEN_BASE_BLOCK(31)), pu16(CHAR_BASE_BLOCK(0)), 16);
-
- printf(#27 + '[4;8H' + 'Touch Screen Test');
- printf(#27 + '[15;4H' + 'Right Shoulder toggles');
-
- while true do
- begin
- swiWaitForVBlank();
- updateOAM();
- // read the button states
- scanKeys();
- // read the touchscreen coordinates
- touch := touchReadXY();
-
- pressed := keysDown(); // buttons pressed this loop
- held := keysHeld(); // buttons currently held
- // Right Shoulder button toggles the mode
- if ( pressed and KEY_R) <> 0 then Inc(TouchType);
- if TouchType = ttContinuous then
- printf(#27 + '[14;4H' + 'Touch mode: CONTINUOUS ')
- else
- printf(#27 + '[14;4H' + 'Touch mode: SINGLE SHOT');
- iprintf(#27 + '[6;5H' + 'Touch x = %04X, %04X' + #10, [touch.x, touch.px]);
- iprintf(#27 + '[7;5H' + 'Touch x = %04X, %04X' + #10, [touch.x, touch.px]);
- iprintf(#27 + '[0;18H' + 'keys: %08X' + #10, [keysHeld()]);
- iprintf(#27 + '[9;10H' + 'Frame %d' + #10, [frame]);
- if (TouchType = ttSingle) and not ( (pressed and KEY_TOUCH) <> 0) then continue;
- if ((held and KEY_TOUCH)<0) or (touch.x = 0) or (touch.y = 0) then continue;
-
- iprintf(#27 + '[12;12H' + '(%d,%d) ', [touch.px,touch.py]);
- if ( touch.x > max_x) then max_x := touch.x;
- if ( touch.y > max_y) then max_y := touch.y;
- if ( touch.px > max_px) then max_px := touch.px;
- if ( touch.py > max_py) then max_py := touch.py;
- if ( touch.x < min_x) then min_x := touch.x;
- if ( touch.y < min_y) then min_y := touch.y;
- if ( touch.px < min_px) then min_px := touch.px;
- if ( touch.py < min_py) then min_py := touch.py;
- iprintf(#27 + '[0;0H' + '(%d,%d) ',[min_px,min_py]);
- iprintf(#27 + '[1;0H' + '(%d,%d) ',[min_x,min_y]);
- iprintf(#27 + '[22;21H' + '(%d,%d)',[max_x,max_y]);
- iprintf(#27 + '[23;23H' + '(%d,%d)',[max_px,max_py]);
- OAMCopy[0].st.attribute[2] := 0;
- OAMCopy[0].st.attribute[1] := ATTR1_SIZE_32 or ((touch.px - 16) and $01FF);
- OAMCopy[0].st.attribute[0] := ATTR0_COLOR_256 or ATTR0_SQUARE or ((touch.py -16) and $00FF);
-
- end;
- end.
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