{ Vampyre Imaging Library by Marek Mauder http://imaginglib.sourceforge.net The contents of this file are used with permission, subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/MPL-1.1.html Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. Alternatively, the contents of this file may be used under the terms of the GNU Lesser General Public License (the "LGPL License"), in which case the provisions of the LGPL License are applicable instead of those above. 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For more information about the LGPL: http://www.gnu.org/copyleft/lesser.html } { High quality DXTC compressor using Squish library (dynamicaly linked).} unit ImagingSquishLib; interface {$I ImagingOptions.inc} uses ImagingTypes, Imaging, ImagingFormats; type TDXTCompressor = ( dcClusterFit, // Use a slow but high quality colour compressor (the default). dcRangeFit, // Use a fast but low quality colour compressor. dcClusterFitAlphaWeighted // Cluster fit that weights the colour by alpha. // For images that are rendered using alpha blending, // this can significantly increase the perceived quality. ); TColorMetric = ( cmPerceptual, // Use a perceptual metric for colour error (the default). cmUniform // Use a uniform metric for colour error. ); { Compresses SrcImage using selected DXTn compression into DestImage. DestImage should be cleared before calling.} procedure DXTCompressImage(const SrcImage: TImageData; var DestImage: TImageData; DXTFormat: TImageFormat; Compressor: TDXTCompressor = dcClusterFit; Metric: TColorMetric = cmPerceptual); implementation const FlagDXT1 = 1 shl 0; FlagDXT3 = 1 shl 1; FlagDXT5 = 1 shl 2; FlagColourClusterFit = 1 shl 3; FlagColourRangeFit = 1 shl 4; FlagColourMetricPerceptual = 1 shl 5; FlagColourMetricUniform = 1 shl 6; FlagWeightColourByAlpha = 1 shl 7; (* @brief Compresses an image in memory. @param rgba The pixels of the source. @param width The width of the source image. @param height The height of the source image. @param blocks Storage for the compressed output. @param flags Compression flags. The source pixels should be presented as a contiguous array of width*height rgba values, with each component as 1 byte each. In memory this should be: { r1, g1, b1, a1, .... , rn, gn, bn, an } for n = width*height The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression, however, DXT1 will be used by default if none is specified. When using DXT1 compression, 8 bytes of storage are required for each compressed DXT block. DXT3 and DXT5 compression require 16 bytes of storage per block. The flags parameter can also specify a preferred colour compressor and colour error metric to use when fitting the RGB components of the data. Possible colour compressors are: kColourClusterFit (the default) or kColourRangeFit. Possible colour error metrics are: kColourMetricPerceptual (the default) or kColourMetricUniform. If no flags are specified in any particular category then the default will be used. Unknown flags are ignored. When using kColourClusterFit, an additional flag can be specified to weight the colour of each pixel by its alpha value. For images that are rendered using alpha blending, this can significantly increase the perceived quality. Internally this function calls squish::Compress for each block. To see how much memory is required in the compressed image, use squish::GetStorageRequirements. *) procedure CompressImage(RGBA: PByte; Width, Height: Integer; Blocks: Pointer; Flags: Integer); cdecl; external 'libsquish.dll'; procedure DXTCompressImage(const SrcImage: TImageData; var DestImage: TImageData; DXTFormat: TImageFormat; Compressor: TDXTCompressor = dcClusterFit; Metric: TColorMetric = cmPerceptual); var Width, Height: Integer; Info: TImageFormatInfo; TempImage: TImageData; Flags: Integer; function GetSquishFlags: Integer; begin Result := 0; case DXTFormat of ifDXT1: Result := FlagDXT1; ifDXT3: Result := FlagDXT3; ifDXT5: Result := FlagDXT5; end; case Compressor of dcClusterFit: Result := Result or FlagColourClusterFit; dcRangeFit: Result := Result or FlagColourRangeFit; dcClusterFitAlphaWeighted: Result := Result or FlagColourClusterFit or FlagWeightColourByAlpha; end; case Metric of cmPerceptual: Result := Result or FlagColourMetricPerceptual; cmUniform: Result := Result or FlagColourMetricUniform; end; end; begin Assert(DXTFormat in [ifDXT1, ifDXT3, ifDXT5]); Width := SrcImage.Width; Height := SrcImage.Height; Flags := GetSquishFlags; // Check if input has correct dimensions and change them if needed GetImageFormatInfo(DXTFormat, Info); Info.CheckDimensions(DXTFormat, Width, Height); try // Create temp image as input for squish (must be ABGR order with // dimensions being multiples of 4) NewImage(Width, Height, ifA8R8G8B8, TempImage); CopyRect(SrcImage, 0, 0, SrcImage.Width, SrcImage.Height, TempImage, 0, 0); SwapChannels(TempImage, ChannelRed, ChannelBlue); // Init and create out image InitImage(DestImage); NewImage(Width, Height, DXTFormat, DestImage); // Finally call Squish CompressImage(TempImage.Bits, Width, Height, DestImage.Bits, Flags); finally FreeImage(TempImage); end; end; end.