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- {
- $Id$
- Vampyre Imaging Library
- by Marek Mauder
- http://imaginglib.sourceforge.net
- The contents of this file are used with permission, subject to the Mozilla
- Public License Version 1.1 (the "License"); you may not use this file except
- in compliance with the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/MPL-1.1.html
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
- the specific language governing rights and limitations under the License.
- Alternatively, the contents of this file may be used under the terms of the
- GNU Lesser General Public License (the "LGPL License"), in which case the
- provisions of the LGPL License are applicable instead of those above.
- If you wish to allow use of your version of this file only under the terms
- of the LGPL License and not to allow others to use your version of this file
- under the MPL, indicate your decision by deleting the provisions above and
- replace them with the notice and other provisions required by the LGPL
- License. If you do not delete the provisions above, a recipient may use
- your version of this file under either the MPL or the LGPL License.
- For more information about the LGPL: http://www.gnu.org/copyleft/lesser.html
- }
- { This unit contains image format loader/saver for DirectDraw Surface images.}
- unit ImagingDds;
- {$I ImagingOptions.inc}
- interface
- uses
- ImagingTypes, Imaging, ImagingUtility, ImagingFormats;
- type
- { Class for loading and saving Microsoft DirectDraw surfaces.
- It can load/save all D3D formats which have coresponding
- TImageFormat. It supports plain textures, cube textures and
- volume textures, all of these can have mipmaps. It can also
- load some formats which have no exact TImageFormat, but can be easily
- converted to one (bump map formats).
- You can get some information about last loaded DDS file by calling
- GetOption with ImagingDDSLoadedXXX options and you can set some
- saving options by calling SetOption with ImagingDDSSaveXXX or you can
- simply use properties of this class.
- Note that when saving cube maps and volumes input image array must contain
- at least number of images to build cube/volume based on current
- Depth and MipMapCount settings.}
- TDDSFileFormat = class(TImageFileFormat)
- protected
- FLoadedCubeMap: LongBool;
- FLoadedVolume: LongBool;
- FLoadedMipMapCount: LongInt;
- FLoadedDepth: LongInt;
- FSaveCubeMap: LongBool;
- FSaveVolume: LongBool;
- FSaveMipMapCount: LongInt;
- FSaveDepth: LongInt;
- procedure ComputeSubDimensions(Idx, Width, Height, MipMaps, Depth: LongInt;
- IsCubeMap, IsVolume: Boolean; var CurWidth, CurHeight: LongInt);
- function LoadData(Handle: TImagingHandle; var Images: TDynImageDataArray;
- OnlyFirstLevel: Boolean): Boolean; override;
- function SaveData(Handle: TImagingHandle; const Images: TDynImageDataArray;
- Index: LongInt): Boolean; override;
- procedure ConvertToSupported(var Image: TImageData;
- const Info: TImageFormatInfo); override;
- public
- constructor Create; override;
- function TestFormat(Handle: TImagingHandle): Boolean; override;
- procedure CheckOptionsValidity; override;
- published
- { True if last loaded DDS file was cube map.}
- property LoadedCubeMap: LongBool read FLoadedCubeMap write FLoadedCubeMap;
- { True if last loaded DDS file was volume texture.}
- property LoadedVolume: LongBool read FLoadedVolume write FLoadedVolume;
- { Number of mipmap levels of last loaded DDS image.}
- property LoadedMipMapCount: LongInt read FLoadedMipMapCount write FLoadedMipMapCount;
- { Depth (slices of volume texture or faces of cube map) of last loaded DDS image.}
- property LoadedDepth: LongInt read FLoadedDepth write FLoadedDepth;
- { True if next DDS file to be saved should be stored as cube map.}
- property SaveCubeMap: LongBool read FSaveCubeMap write FSaveCubeMap;
- { True if next DDS file to be saved should be stored as volume texture.}
- property SaveVolume: LongBool read FSaveVolume write FSaveVolume;
- { Sets the number of mipmaps which should be stored in the next saved DDS file.
- Only applies to cube maps and volumes, ordinary 2D textures save all
- levels present in input.}
- property SaveMipMapCount: LongInt read FSaveMipMapCount write FSaveMipMapCount;
- { Sets the depth (slices of volume texture or faces of cube map)
- of the next saved DDS file.}
- property SaveDepth: LongInt read FSaveDepth write FSaveDepth;
- end;
- implementation
- const
- SDDSFormatName = 'DirectDraw Surface';
- SDDSMasks = '*.dds';
- DDSSupportedFormats: TImageFormats = [ifR8G8B8, ifA8R8G8B8, ifX8R8G8B8,
- ifA1R5G5B5, ifA4R4G4B4, ifX1R5G5B5, ifX4R4G4B4, ifR5G6B5, ifA16B16G16R16,
- ifR32F, ifA32B32G32R32F, ifR16F, ifA16B16G16R16F, ifR3G3B2, ifGray8, ifA8Gray8,
- ifGray16, ifDXT1, ifDXT3, ifDXT5];
- const
- { Four character codes.}
- DDSMagic = LongWord(Byte('D') or (Byte('D') shl 8) or (Byte('S') shl 16) or
- (Byte(' ') shl 24));
- FOURCC_DXT1 = LongWord(Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or
- (Byte('1') shl 24));
- FOURCC_DXT3 = LongWord(Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or
- (Byte('3') shl 24));
- FOURCC_DXT5 = LongWord(Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or
- (Byte('5') shl 24));
- { Some D3DFORMAT values used in DDS files as FourCC value.}
- D3DFMT_A16B16G16R16 = 36;
- D3DFMT_R32F = 114;
- D3DFMT_A32B32G32R32F = 116;
- D3DFMT_R16F = 111;
- D3DFMT_A16B16G16R16F = 113;
- { Constans used by TDDSurfaceDesc2.Flags.}
- DDSD_CAPS = $00000001;
- DDSD_HEIGHT = $00000002;
- DDSD_WIDTH = $00000004;
- DDSD_PITCH = $00000008;
- DDSD_PIXELFORMAT = $00001000;
- DDSD_MIPMAPCOUNT = $00020000;
- DDSD_LINEARSIZE = $00080000;
- DDSD_DEPTH = $00800000;
- { Constans used by TDDSPixelFormat.Flags.}
- DDPF_ALPHAPIXELS = $00000001; // used by formats which contain alpha
- DDPF_FOURCC = $00000004; // used by DXT and large ARGB formats
- DDPF_RGB = $00000040; // used by RGB formats
- DDPF_LUMINANCE = $00020000; // used by formats like D3DFMT_L16
- DDPF_BUMPLUMINANCE = $00040000; // used by mixed signed-unsigned formats
- DDPF_BUMPDUDV = $00080000; // used by signed formats
- { Constans used by TDDSCaps.Caps1.}
- DDSCAPS_COMPLEX = $00000008;
- DDSCAPS_TEXTURE = $00001000;
- DDSCAPS_MIPMAP = $00400000;
- { Constans used by TDDSCaps.Caps2.}
- DDSCAPS2_CUBEMAP = $00000200;
- DDSCAPS2_POSITIVEX = $00000400;
- DDSCAPS2_NEGATIVEX = $00000800;
- DDSCAPS2_POSITIVEY = $00001000;
- DDSCAPS2_NEGATIVEY = $00002000;
- DDSCAPS2_POSITIVEZ = $00004000;
- DDSCAPS2_NEGATIVEZ = $00008000;
- DDSCAPS2_VOLUME = $00200000;
- { Flags for TDDSurfaceDesc2.Flags used when saving DDS file.}
- DDS_SAVE_FLAGS = DDSD_CAPS or DDSD_PIXELFORMAT or DDSD_WIDTH or
- DDSD_HEIGHT or DDSD_LINEARSIZE;
- type
- { Stores the pixel format information.}
- TDDPixelFormat = packed record
- Size: LongWord; // Size of the structure = 32 bytes
- Flags: LongWord; // Flags to indicate valid fields
- FourCC: LongWord; // Four-char code for compressed textures (DXT)
- BitCount: LongWord; // Bits per pixel if uncomp. usually 16,24 or 32
- RedMask: LongWord; // Bit mask for the Red component
- GreenMask: LongWord; // Bit mask for the Green component
- BlueMask: LongWord; // Bit mask for the Blue component
- AlphaMask: LongWord; // Bit mask for the Alpha component
- end;
- { Specifies capabilities of surface.}
- TDDSCaps = packed record
- Caps1: LongWord; // Should always include DDSCAPS_TEXTURE
- Caps2: LongWord; // For cubic environment maps
- Reserved: array[0..1] of LongWord; // Reserved
- end;
- { Record describing DDS file contents.}
- TDDSurfaceDesc2 = packed record
- Size: LongWord; // Size of the structure = 124 Bytes
- Flags: LongWord; // Flags to indicate valid fields
- Height: LongWord; // Height of the main image in pixels
- Width: LongWord; // Width of the main image in pixels
- PitchOrLinearSize: LongWord; // For uncomp formats number of bytes per
- // scanline. For comp it is the size in
- // bytes of the main image
- Depth: LongWord; // Only for volume text depth of the volume
- MipMaps: LongInt; // Total number of levels in the mipmap chain
- Reserved1: array[0..10] of LongWord; // Reserved
- PixelFormat: TDDPixelFormat; // Format of the pixel data
- Caps: TDDSCaps; // Capabilities
- Reserved2: LongWord; // Reserved
- end;
- { DDS file header.}
- TDDSFileHeader = packed record
- Magic: LongWord; // File format magic
- Desc: TDDSurfaceDesc2; // Surface description
- end;
- { TDDSFileFormat class implementation }
- constructor TDDSFileFormat.Create;
- begin
- inherited Create;
- FName := SDDSFormatName;
- FCanLoad := True;
- FCanSave := True;
- FIsMultiImageFormat := True;
- FSupportedFormats := DDSSupportedFormats;
- FSaveCubeMap := False;
- FSaveVolume := False;
- FSaveMipMapCount := 1;
- FSaveDepth := 1;
- AddMasks(SDDSMasks);
- RegisterOption(ImagingDDSLoadedCubeMap, @FLoadedCubeMap);
- RegisterOption(ImagingDDSLoadedVolume, @FLoadedVolume);
- RegisterOption(ImagingDDSLoadedMipMapCount, @FLoadedMipMapCount);
- RegisterOption(ImagingDDSLoadedDepth, @FLoadedDepth);
- RegisterOption(ImagingDDSSaveCubeMap, @FSaveCubeMap);
- RegisterOption(ImagingDDSSaveVolume, @FSaveVolume);
- RegisterOption(ImagingDDSSaveMipMapCount, @FSaveMipMapCount);
- RegisterOption(ImagingDDSSaveDepth, @FSaveDepth);
- end;
- procedure TDDSFileFormat.CheckOptionsValidity;
- begin
- if FSaveCubeMap then
- FSaveVolume := False;
- if FSaveVolume then
- FSaveCubeMap := False;
- if FSaveDepth < 1 then
- FSaveDepth := 1;
- if FSaveMipMapCount < 1 then
- FSaveMipMapCount := 1;
- end;
- procedure TDDSFileFormat.ComputeSubDimensions(Idx, Width, Height, MipMaps, Depth: LongInt;
- IsCubeMap, IsVolume: Boolean; var CurWidth, CurHeight: LongInt);
- var
- I, Last, Shift: LongInt;
- begin
- CurWidth := Width;
- CurHeight := Height;
- if MipMaps > 1 then
- begin
- if not IsVolume then
- begin
- if IsCubeMap then
- begin
- // Cube maps are stored like this
- // Face 0 mimap 0
- // Face 0 mipmap 1
- // ...
- // Face 1 mipmap 0
- // Face 1 mipmap 1
- // ...
- // Modify index so later in for loop we iterate less times
- Idx := Idx - ((Idx div MipMaps) * MipMaps);
- end;
- for I := 0 to Idx - 1 do
- begin
- CurWidth := ClampInt(CurWidth shr 1, 1, CurWidth);
- CurHeight := ClampInt(CurHeight shr 1, 1, CurHeight);
- end;
- end
- else
- begin
- // Volume textures are stored in DDS files like this:
- // Slice 0 mipmap 0
- // Slice 1 mipmap 0
- // Slice 2 mipmap 0
- // Slice 3 mipmap 0
- // Slice 0 mipmap 1
- // Slice 1 mipmap 1
- // Slice 0 mipmap 2
- // Slice 0 mipmap 3 ...
- Shift := 0;
- Last := Depth;
- while Idx > Last - 1 do
- begin
- CurWidth := ClampInt(CurWidth shr 1, 1, CurWidth);
- CurHeight := ClampInt(CurHeight shr 1, 1, CurHeight);
- if (CurWidth = 1) and (CurHeight = 1) then
- Break;
- Inc(Shift);
- Inc(Last, ClampInt(Depth shr Shift, 1, Depth));
- end;
- end;
- end;
- end;
- function TDDSFileFormat.LoadData(Handle: TImagingHandle;
- var Images: TDynImageDataArray; OnlyFirstLevel: Boolean): Boolean;
- var
- Hdr: TDDSFileHeader;
- SrcFormat: TImageFormat;
- FmtInfo: TImageFormatInfo;
- NeedsSwapChannels: Boolean;
- CurrentWidth, CurrentHeight, ImageCount, LoadSize, I, PitchOrLinear: LongInt;
- Data: PByte;
- UseAsPitch: Boolean;
- UseAsLinear: Boolean;
- function MasksEqual(const DDPF: TDDPixelFormat; PF: PPixelFormatInfo): Boolean;
- begin
- Result := (DDPF.AlphaMask = PF.ABitMask) and
- (DDPF.RedMask = PF.RBitMask) and (DDPF.GreenMask = PF.GBitMask) and
- (DDPF.BlueMask = PF.BBitMask);
- end;
- begin
- Result := False;
- Data := nil;
- ImageCount := 1;
- FLoadedMipMapCount := 1;
- FLoadedDepth := 1;
- FLoadedVolume := False;
- FLoadedCubeMap := False;
- with GetIO, Hdr, Hdr.Desc.PixelFormat do
- begin
- Read(Handle, @Hdr, SizeOF(Hdr));
- {
- // Set position to the end of the header (for possible future versions
- // ith larger header)
- Seek(Handle, Hdr.Desc.Size + SizeOf(Hdr.Magic) - SizeOf(Hdr),
- smFromCurrent);
- }
- SrcFormat := ifUnknown;
- NeedsSwapChannels := False;
- // Get image data format
- if (Flags and DDPF_FOURCC) = DDPF_FOURCC then
- begin
- // Handle FourCC and large ARGB formats
- case FourCC of
- D3DFMT_A16B16G16R16: SrcFormat := ifA16B16G16R16;
- D3DFMT_R32F: SrcFormat := ifR32F;
- D3DFMT_A32B32G32R32F: SrcFormat := ifA32B32G32R32F;
- D3DFMT_R16F: SrcFormat := ifR16F;
- D3DFMT_A16B16G16R16F: SrcFormat := ifA16B16G16R16F;
- FOURCC_DXT1: SrcFormat := ifDXT1;
- FOURCC_DXT3: SrcFormat := ifDXT3;
- FOURCC_DXT5: SrcFormat := ifDXT5;
- end;
- end
- else if (Flags and DDPF_RGB) = DDPF_RGB then
- begin
- // Handle RGB formats
- if (Flags and DDPF_ALPHAPIXELS) = DDPF_ALPHAPIXELS then
- begin
- // Handle RGB with alpha formats
- case BitCount of
- 16:
- begin
- if MasksEqual(Desc.PixelFormat,
- GetFormatInfo(ifA4R4G4B4).PixelFormat) then
- SrcFormat := ifA4R4G4B4;
- if MasksEqual(Desc.PixelFormat,
- GetFormatInfo(ifA1R5G5B5).PixelFormat) then
- SrcFormat := ifA1R5G5B5;
- end;
- 32:
- begin
- SrcFormat := ifA8R8G8B8;
- if BlueMask = $00FF0000 then
- NeedsSwapChannels := True;
- end;
- end;
- end
- else
- begin
- // Handle RGB without alpha formats
- case BitCount of
- 8:
- if MasksEqual(Desc.PixelFormat,
- GetFormatInfo(ifR3G3B2).PixelFormat) then
- SrcFormat := ifR3G3B2;
- 16:
- begin
- if MasksEqual(Desc.PixelFormat,
- GetFormatInfo(ifX4R4G4B4).PixelFormat) then
- SrcFormat := ifX4R4G4B4;
- if MasksEqual(Desc.PixelFormat,
- GetFormatInfo(ifX1R5G5B5).PixelFormat) then
- SrcFormat := ifX1R5G5B5;
- if MasksEqual(Desc.PixelFormat,
- GetFormatInfo(ifR5G6B5).PixelFormat) then
- SrcFormat := ifR5G6B5;
- end;
- 24: SrcFormat := ifR8G8B8;
- 32:
- begin
- SrcFormat := ifX8R8G8B8;
- if BlueMask = $00FF0000 then
- NeedsSwapChannels := True;
- end;
- end;
- end;
- end
- else if (Flags and DDPF_LUMINANCE) = DDPF_LUMINANCE then
- begin
- // Handle luminance formats
- if (Flags and DDPF_ALPHAPIXELS) = DDPF_ALPHAPIXELS then
- begin
- // Handle luminance with alpha formats
- if BitCount = 16 then
- SrcFormat := ifA8Gray8;
- end
- else
- begin
- // Handle luminance without alpha formats
- case BitCount of
- 8: SrcFormat := ifGray8;
- 16: SrcFormat := ifGray16;
- end;
- end;
- end
- else if (Flags and DDPF_BUMPLUMINANCE) = DDPF_BUMPLUMINANCE then
- begin
- // Handle mixed bump-luminance formats like D3DFMT_X8L8V8U8
- case BitCount of
- 32:
- if BlueMask = $00FF0000 then
- begin
- SrcFormat := ifX8R8G8B8; // D3DFMT_X8L8V8U8
- NeedsSwapChannels := True;
- end;
- end;
- end
- else if (Flags and DDPF_BUMPDUDV) = DDPF_BUMPDUDV then
- begin
- // Handle bumpmap formats like D3DFMT_Q8W8V8U8
- case BitCount of
- 16: SrcFormat := ifA8Gray8; // D3DFMT_V8U8
- 32:
- if AlphaMask = $FF000000 then
- begin
- SrcFormat := ifA8R8G8B8; // D3DFMT_Q8W8V8U8
- NeedsSwapChannels := True;
- end;
- 64: SrcFormat := ifA16B16G16R16; // D3DFMT_Q16W16V16U16
- end;
- end;
- // If DDS format is not supported we will exit
- if SrcFormat = ifUnknown then Exit;
- // File contains mipmaps for each subimage.
- { Some DDS writers ignore setting proper Caps and Flags so
- this check is not usable:
- if ((Desc.Caps.Caps1 and DDSCAPS_MIPMAP) = DDSCAPS_MIPMAP) and
- ((Desc.Flags and DDSD_MIPMAPCOUNT) = DDSD_MIPMAPCOUNT) then}
- if Desc.MipMaps > 1 then
- begin
- FLoadedMipMapCount := Desc.MipMaps;
- ImageCount := Desc.MipMaps;
- end;
- // File stores volume texture
- if ((Desc.Caps.Caps2 and DDSCAPS2_VOLUME) = DDSCAPS2_VOLUME) and
- ((Desc.Flags and DDSD_DEPTH) = DDSD_DEPTH) then
- begin
- FLoadedVolume := True;
- FLoadedDepth := Desc.Depth;
- ImageCount := GetVolumeLevelCount(Desc.Depth, ImageCount);
- end;
- // File stores cube texture
- if (Desc.Caps.Caps2 and DDSCAPS2_CUBEMAP) = DDSCAPS2_CUBEMAP then
- begin
- FLoadedCubeMap := True;
- I := 0;
- if (Desc.Caps.Caps2 and DDSCAPS2_POSITIVEX) = DDSCAPS2_POSITIVEX then Inc(I);
- if (Desc.Caps.Caps2 and DDSCAPS2_POSITIVEY) = DDSCAPS2_POSITIVEY then Inc(I);
- if (Desc.Caps.Caps2 and DDSCAPS2_POSITIVEZ) = DDSCAPS2_POSITIVEZ then Inc(I);
- if (Desc.Caps.Caps2 and DDSCAPS2_NEGATIVEX) = DDSCAPS2_NEGATIVEX then Inc(I);
- if (Desc.Caps.Caps2 and DDSCAPS2_NEGATIVEY) = DDSCAPS2_NEGATIVEY then Inc(I);
- if (Desc.Caps.Caps2 and DDSCAPS2_NEGATIVEZ) = DDSCAPS2_NEGATIVEZ then Inc(I);
- FLoadedDepth := I;
- ImageCount := ImageCount * I;
- end;
- // Allocate and load all images in file
- FmtInfo := GetFormatInfo(SrcFormat);
- SetLength(Images, ImageCount);
- for I := 0 to ImageCount - 1 do
- begin
- // Compute dimensions of surrent subimage based on texture type and
- // number of mipmaps
- ComputeSubDimensions(I, Desc.Width, Desc.Height, Desc.MipMaps, Desc.Depth,
- FloadedCubeMap, FLoadedVolume, CurrentWidth, CurrentHeight);
- NewImage(CurrentWidth, CurrentHeight, SrcFormat, Images[I]);
- // Compute the pitch or get if from file if present
- UseAsPitch := (Desc.Flags and DDSD_PITCH) = DDSD_PITCH;
- UseAsLinear := (Desc.Flags and DDSD_LINEARSIZE) = DDSD_LINEARSIZE;
- if (I = 0) and (UseAsPitch or UseAsLinear) then
- PitchOrLinear := Desc.PitchOrLinearSize
- else
- PitchOrLinear := FmtInfo.GetPixelsSize(SrcFormat, CurrentWidth, CurrentHeight);
- if UseAsPitch then
- LoadSize := CurrentHeight * PitchOrLinear
- else
- LoadSize := PitchOrLinear;
- if not UseAsPitch then
- begin
- // If DDS does not use Pitch we can simply copy data
- Read(Handle, Images[I].Bits, LoadSize)
- end
- else
- try
- // If DDS uses Pitch we must load aligned scanlines
- // and then remove padding
- GetMem(Data, LoadSize);
- Read(Handle, Data, LoadSize);
- RemovePadBytes(Data, Images[I].Bits, CurrentWidth, CurrentHeight,
- FmtInfo.BytesPerPixel, PitchOrLinear);
- finally
- FreeMem(Data);
- end;
- if NeedsSwapChannels then
- SwapChannels(Images[I], ChannelRed, ChannelBlue);
- end;
- Result := True;
- end;
- end;
- function TDDSFileFormat.SaveData(Handle: TImagingHandle;
- const Images: TDynImageDataArray; Index: LongInt): Boolean;
- var
- Hdr: TDDSFileHeader;
- MainImage, ImageToSave: TImageData;
- I, MainIdx, Len, ImageCount: LongInt;
- J: LongWord;
- FmtInfo: TImageFormatInfo;
- MustBeFreed: Boolean;
- Is2DTexture, IsCubeMap, IsVolume: Boolean;
- MipMapCount, CurrentWidth, CurrentHeight: LongInt;
- NeedsResize: Boolean;
- NeedsConvert: Boolean;
- begin
- Result := False;
- MainIdx := FFirstIdx;
- Len := FLastIdx - MainIdx + 1;
- // Some DDS saving rules:
- // 2D textures: Len is used as mipmap count (FSaveMipMapCount not used!).
- // Cube maps: FSaveDepth * FSaveMipMapCount images are used, if Len is
- // smaller than this file is saved as regular 2D texture.
- // Volume maps: GetVolumeLevelCount(FSaveDepth, FSaveMipMapCount) images are
- // used, if Len is smaller than this file is
- // saved as regular 2D texture.
- IsCubeMap := FSaveCubeMap;
- IsVolume := FSaveVolume;
- MipMapCount := FSaveMipMapCount;
- if IsCubeMap then
- begin
- // Check if we have enough images on Input to save cube map
- if Len < FSaveDepth * FSaveMipMapCount then
- IsCubeMap := False;
- end
- else if IsVolume then
- begin
- // Check if we have enough images on Input to save volume texture
- if Len < GetVolumeLevelCount(FSaveDepth, FSaveMipMapCount) then
- IsVolume := False;
- end;
- Is2DTexture := not IsCubeMap and not IsVolume;
- if Is2DTexture then
- begin
- // Get number of mipmaps used with 2D texture
- MipMapCount := Min(Len, GetNumMipMapLevels(Images[MainIdx].Width, Images[MainIdx].Height));
- end;
- // we create compatible main image and fill headers
- if MakeCompatible(Images[MainIdx], MainImage, MustBeFreed) then
- with GetIO, MainImage, Hdr do
- try
- FmtInfo := GetFormatInfo(Format);
- FillChar(Hdr, Sizeof(Hdr), 0);
- Magic := DDSMagic;
- Desc.Size := SizeOf(Desc);
- Desc.Width := Width;
- Desc.Height := Height;
- Desc.Flags := DDS_SAVE_FLAGS;
- Desc.Caps.Caps1 := DDSCAPS_TEXTURE;
- Desc.PixelFormat.Size := SizeOf(Desc.PixelFormat);
- Desc.PitchOrLinearSize := MainImage.Size;
- ImageCount := MipMapCount;
- if MipMapCount > 1 then
- begin
- // Set proper flags if we have some mipmaps to be saved
- Desc.Flags := Desc.Flags or DDSD_MIPMAPCOUNT;
- Desc.Caps.Caps1 := Desc.Caps.Caps1 or DDSCAPS_MIPMAP;
- Desc.MipMaps := MipMapCount;
- end;
- if IsCubeMap then
- begin
- // Set proper cube map flags - number of stored faces is taken
- // from FSaveDepth
- Desc.Caps.Caps1 := Desc.Caps.Caps1 or DDSCAPS_COMPLEX;
- Desc.Caps.Caps2 := Desc.Caps.Caps2 or DDSCAPS2_CUBEMAP;
- J := DDSCAPS2_POSITIVEX;
- for I := 0 to FSaveDepth - 1 do
- begin
- Desc.Caps.Caps2 := Desc.Caps.Caps2 or J;
- J := J shl 1;
- end;
- ImageCount := FSaveDepth * FSaveMipMapCount;
- end
- else if IsVolume then
- begin
- // Set proper flags for volume texture
- Desc.Flags := Desc.Flags or DDSD_DEPTH;
- Desc.Caps.Caps1 := Desc.Caps.Caps1 or DDSCAPS_COMPLEX;
- Desc.Caps.Caps2 := Desc.Caps.Caps2 or DDSCAPS2_VOLUME;
- Desc.Depth := FSaveDepth;
- ImageCount := GetVolumeLevelCount(FSaveDepth, FSaveMipMapCount);
- end;
- // Now we set DDS pixel format for main image
- if FmtInfo.IsSpecial or FmtInfo.IsFloatingPoint or
- (FmtInfo.BytesPerPixel > 4) then
- begin
- Desc.PixelFormat.Flags := DDPF_FOURCC;
- case Format of
- ifA16B16G16R16: Desc.PixelFormat.FourCC := D3DFMT_A16B16G16R16;
- ifR32F: Desc.PixelFormat.FourCC := D3DFMT_R32F;
- ifA32B32G32R32F: Desc.PixelFormat.FourCC := D3DFMT_A32B32G32R32F;
- ifR16F: Desc.PixelFormat.FourCC := D3DFMT_R16F;
- ifA16B16G16R16F: Desc.PixelFormat.FourCC := D3DFMT_A16B16G16R16F;
- ifDXT1: Desc.PixelFormat.FourCC := FOURCC_DXT1;
- ifDXT3: Desc.PixelFormat.FourCC := FOURCC_DXT3;
- ifDXT5: Desc.PixelFormat.FourCC := FOURCC_DXT5;
- end;
- end
- else if FmtInfo.HasGrayChannel then
- begin
- Desc.PixelFormat.Flags := DDPF_LUMINANCE;
- Desc.PixelFormat.BitCount := FmtInfo.BytesPerPixel * 8;
- case Format of
- ifGray8: Desc.PixelFormat.RedMask := 255;
- ifGray16: Desc.PixelFormat.RedMask := 65535;
- ifA8Gray8:
- begin
- Desc.PixelFormat.Flags := Desc.PixelFormat.Flags or DDPF_ALPHAPIXELS;
- Desc.PixelFormat.RedMask := 255;
- Desc.PixelFormat.AlphaMask := 65280;
- end;
- end;
- end
- else
- begin
- Desc.PixelFormat.Flags := DDPF_RGB;
- Desc.PixelFormat.BitCount := FmtInfo.BytesPerPixel * 8;
- if FmtInfo.HasAlphaChannel then
- begin
- Desc.PixelFormat.Flags := Desc.PixelFormat.Flags or DDPF_ALPHAPIXELS;
- Desc.PixelFormat.AlphaMask := $FF000000;
- end;
- if FmtInfo.BytesPerPixel > 2 then
- begin
- Desc.PixelFormat.RedMask := $00FF0000;
- Desc.PixelFormat.GreenMask := $0000FF00;
- Desc.PixelFormat.BlueMask := $000000FF;
- end
- else
- begin
- Desc.PixelFormat.AlphaMask := FmtInfo.PixelFormat.ABitMask;
- Desc.PixelFormat.RedMask := FmtInfo.PixelFormat.RBitMask;
- Desc.PixelFormat.GreenMask := FmtInfo.PixelFormat.GBitMask;
- Desc.PixelFormat.BlueMask := FmtInfo.PixelFormat.BBitMask;
- end;
- end;
- // Header and main image are written to output
- Write(Handle, @Hdr, SizeOf(Hdr));
- Write(Handle, MainImage.Bits, MainImage.Size);
- // Write the rest of the images and convert them to
- // the same format as main image if necessary and ensure proper mipmap
- // simensions too.
- for I := MainIdx + 1 to MainIdx + ImageCount - 1 do
- begin
- // Get proper dimensions for this level
- ComputeSubDimensions(I, Desc.Width, Desc.Height, Desc.MipMaps, Desc.Depth,
- IsCubeMap, IsVolume, CurrentWidth, CurrentHeight);
- // Check if input image for this level has the right size and format
- NeedsResize := not ((Images[I].Width = CurrentWidth) and (Images[I].Height = CurrentHeight));
- NeedsConvert := not (Images[I].Format = Format);
- if NeedsResize or NeedsConvert then
- begin
- // Input image must be resized or converted to different format
- // to become valid mipmap level
- InitImage(ImageToSave);
- CloneImage(Images[I], ImageToSave);
- if NeedsConvert then
- ConvertImage(ImageToSave, Format);
- if NeedsResize then
- ResizeImage(ImageToSave, CurrentWidth, CurrentHeight, rfBilinear);
- end
- else
- // Input image can be used without any changes
- ImageToSave := Images[I];
- // Write level data and release temp image if necessary
- Write(Handle, ImageToSave.Bits, ImageToSave.Size);
- if Images[I].Bits <> ImageToSave.Bits then
- FreeImage(ImageToSave);
- end;
- Result := True;
- finally
- if MustBeFreed then
- FreeImage(MainImage);
- end;
- end;
- procedure TDDSFileFormat.ConvertToSupported(var Image: TImageData;
- const Info: TImageFormatInfo);
- var
- ConvFormat: TImageFormat;
- begin
- if Info.IsIndexed or Info.IsSpecial then
- // convert indexed and unsupported special formatd to A8R8G8B8
- ConvFormat := ifA8R8G8B8
- else if Info.IsFloatingPoint then
- begin
- if Info.Format = ifA16R16G16B16F then
- // only swap channels here
- ConvFormat := ifA16B16G16R16F
- else
- // convert other floating point formats to A32B32G32R32F
- ConvFormat := ifA32B32G32R32F
- end
- else if Info.HasGrayChannel then
- begin
- if Info.HasAlphaChannel then
- // convert grayscale with alpha to A8Gray8
- ConvFormat := ifA8Gray8
- else if Info.BytesPerPixel = 1 then
- // convert 8bit grayscale to Gray8
- ConvFormat := ifGray8
- else
- // convert 16-64bit grayscales to Gray16
- ConvFormat := ifGray16;
- end
- else if Info.BytesPerPixel > 4 then
- ConvFormat := ifA16B16G16R16
- else if Info.HasAlphaChannel then
- // convert the other images with alpha channel to A8R8G8B8
- ConvFormat := ifA8R8G8B8
- else
- // convert the other formats to X8R8G8B8
- ConvFormat := ifX8R8G8B8;
- ConvertImage(Image, ConvFormat);
- end;
- function TDDSFileFormat.TestFormat(Handle: TImagingHandle): Boolean;
- var
- Hdr: TDDSFileHeader;
- ReadCount: LongInt;
- begin
- Result := False;
- if Handle <> nil then
- with GetIO do
- begin
- ReadCount := Read(Handle, @Hdr, SizeOf(Hdr));
- Seek(Handle, -ReadCount, smFromCurrent);
- Result := (Hdr.Magic = DDSMagic) and (ReadCount = SizeOf(Hdr)) and
- ((Hdr.Desc.Caps.Caps1 and DDSCAPS_TEXTURE) = DDSCAPS_TEXTURE);
- end;
- end;
- initialization
- RegisterImageFileFormat(TDDSFileFormat);
- {
- File Notes:
- -- TODOS ----------------------------------------------------
- - nothing now
- -- 0.21 Changes/Bug Fixes -----------------------------------
- - Changed saving behaviour a bit: mipmaps are inlcuded automatically for
- 2D textures if input image array has more than 1 image (no need to
- set SaveMipMapCount manually).
- - Mipmap levels are now saved with proper dimensions when saving DDS files.
- - Made some changes to not be so strict when loading DDS files.
- Many programs seem to save them in non-standard format
- (by MS DDS File Reference).
- - Added missing ifX8R8G8B8 to SupportedFormats, MakeCompatible failed
- when image was converted to this format (inside).
- - MakeCompatible method moved to base class, put ConvertToSupported here.
- GetSupportedFormats removed, it is now set in constructor.
- - Fixed bug that sometimes saved non-standard DDS files and another
- one that caused crash when these files were loaded.
- - Changed extensions to filename masks.
- - Changed SaveData, LoadData, and MakeCompatible methods according
- to changes in base class in Imaging unit.
- -- 0.19 Changes/Bug Fixes -----------------------------------
- - added support for half-float image formats
- - change in LoadData to allow support for more images
- in one stream loading
- -- 0.17 Changes/Bug Fixes -----------------------------------
- - fixed bug in TestFormat which does not recognize many DDS files
- - changed pitch/linearsize handling in DDS loading code to
- load DDS files produced by NVidia's Photoshop plugin
- }
- end.
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