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- <?xml version="1.0" encoding="utf-8"?>
- <?xml-stylesheet type="text/xsl" href="../Xsl/doc2html.xsl"?>
- <doc>
- <title>Direct3D Textures</title>
- <chapter>
- <title>Direct3D Textures</title>
- <par>
- This extensions contains functions for loading and saving
- <keyword>Direct3D</keyword> textures
- using Imaging and for converting images to textures and vice versa.
- Currently supported <keyword>Direct3D</keyword> version is 9.0.
- You need <keyword>Direct3D</keyword> headers for
- <keyword>Object Pascal</keyword> to be able to compile this extension.
- They can be found at <link url="http://www.clootie.ru">http://www.clootie.ru</link>.
- Extension does not require D3DX library so if you use it
- only for loading or saving textures you can replace it by Imaging
- and remove dependency on 2+ MiB dll file.
- It is implemented in <ref>ImagingDirect3D9.pas</ref> unit located
- in <keyword>(ImagingRoot)\Source\Extensions</keyword> directory.
- To use it simply add this unit to <icode>uses</icode> list of your program.
- Currently only 2D textures are supported, DXTC/S3TC and 3Dc compressed, and
- floating point textures are created if supported by hardware.
- </par>
- <par>
- Here is the table with <keyword>Direct3D</keyword> functions
- currently available.
- There is also Imaging <keyword>Direct3D</keyword> demo you can look at
- for inspiration <link url="../Demos/Pascal.xml#d3ddemo">Object Pascal Direct3D Demo</link>.
- </par>
- <table>
- <title>Imaging Direct3D extension functions</title>
- <row><th>Loading Functions</th></row>
- <row><td><ref>LoadD3DTextureFromFile</ref></td></row>
- <row><td><ref>LoadD3DTextureFromStream</ref></td></row>
- <row><td><ref>LoadD3DTextureFromMemory</ref></td></row>
- <row><th>Saving Functions</th></row>
- <row><td><ref>SaveD3DTextureToFile</ref></td></row>
- <row><td><ref>SaveD3DTextureToStream</ref></td></row>
- <row><td><ref>SaveD3DTextureToMemory</ref></td></row>
- <row><th>Conversion Functions</th></row>
- <row><td><ref>CreateD3DTextureFromImage</ref></td></row>
- <row><td><ref>CreateD3DTextureFromMultiImage</ref></td></row>
- <row><td><ref>CreateD3DSurfaceFromImage</ref></td></row>
- <row><td><ref>CreateImageFromD3DTexture</ref></td></row>
- <row><td><ref>CreateMultiImageFromD3DTexture</ref></td></row>
- <row><td><ref>CreateImageFromD3DSurface</ref></td></row>
- <row><th>Other Functions</th></row>
- <row><td><ref>GetDeviceTextureCaps</ref></td></row>
- <row><td><ref>IsD3DFormatSupported</ref></td></row>
- <row><td><ref>ImageFormatToD3DFormat</ref></td></row>
- <row><td><ref>D3DFormatToImageFormat</ref></td></row>
- </table>
-
- <note>
- <ref>LoadD3DTextureFromFile</ref> and similar functions use
- these default values: All mipmap levels are created, Pool
- is D3DPOOL_MANAGED, Usage is 0, Format and size are taken from image.
- If you want to set those parameters to other values use
- <ref>CreateD3DTextureFromImage</ref> or <ref>CreateD3DTextureFromMultiImage</ref>
- instead.
- </note>
-
- </chapter>
- </doc>
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