Extensions.xml 1.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <?xml-stylesheet type="text/xsl" href="../Xsl/doc2html.xsl"?>
  3. <doc>
  4. <title>Extensions</title>
  5. <chapter>
  6. <title>Extensions</title>
  7. <par>
  8. Imaging's functionality can be extended by so called
  9. extensions. These provide additional file format support,
  10. interaction between Imaging and various graphics APIs and
  11. libraries (<b>OpenGL</b>, <b>Direct3D</b>, <b>SDL</b>)
  12. and other functionality.
  13. </par>
  14. <par>
  15. Extensions can be divided into two categories. One that is used
  16. automatically by Imaging core like image file format extensions.
  17. Imaging will register all these extensions on startup.
  18. </par>
  19. <par>
  20. Second category extensions provide user interface to some
  21. extended functions like <b>OpenGL</b> texture creation.
  22. These extensions are ordinary Pascal units. If you want to use them
  23. simply add these units to your project's uses list and call their functions.
  24. Those extensions are currently not accessible using DLL/SO interface.
  25. </par>
  26. <par>
  27. There is also another extension classification.
  28. Extensions that meet Imaging's crossplatform and/or other requirements are
  29. located in <keyword>Source</keyword> directory (<b>core</b> extensions).
  30. Extensions that do not meet them are located in <keyword>Extras</keyword>
  31. directory (<b>extras</b>).
  32. </par>
  33. <linklist>
  34. <title>Currently available file format extensions (core + extras)</title>
  35. <lslink url="ExtFileFormats.xml">File Format Extensions</lslink>
  36. </linklist>
  37. <linklist>
  38. <title>Currently available core extensions</title>
  39. <lslink url="OpenGL.xml">OpenGL Textures</lslink>
  40. <lslink url="Direct3D.xml">Direct3D Textures</lslink>
  41. <lslink url="SDL.xml">SDL Surfaces</lslink>
  42. </linklist>
  43. </chapter>
  44. </doc>