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- <doc>
- <title>Extensions</title>
- <chapter>
- <title>Extensions</title>
- <par>
- Imaging's functionality can be extended by so called
- extensions. These provide additional file format support,
- interaction between Imaging and various graphics APIs and
- libraries (<b>OpenGL</b>, <b>Direct3D</b>, <b>SDL</b>)
- and other functionality.
- </par>
- <par>
- Extensions can be divided into two categories. One that is used
- automatically by Imaging core like image file format extensions.
- Imaging will register all these extensions on startup.
- </par>
- <par>
- Second category extensions provide user interface to some
- extended functions like <b>OpenGL</b> texture creation.
- These extensions are ordinary Pascal units. If you want to use them
- simply add these units to your project's uses list and call their functions.
- Those extensions are currently not accessible using DLL/SO interface.
- </par>
- <par>
- There is also another extension classification.
- Extensions that meet Imaging's crossplatform and/or other requirements are
- located in <keyword>Source</keyword> directory (<b>core</b> extensions).
- Extensions that do not meet them are located in <keyword>Extras</keyword>
- directory (<b>extras</b>).
- </par>
- <linklist>
- <title>Currently available file format extensions (core + extras)</title>
- <lslink url="ExtFileFormats.xml">File Format Extensions</lslink>
- </linklist>
-
- <linklist>
- <title>Currently available core extensions</title>
- <lslink url="OpenGL.xml">OpenGL Textures</lslink>
- <lslink url="Direct3D.xml">Direct3D Textures</lslink>
- <lslink url="SDL.xml">SDL Surfaces</lslink>
- </linklist>
- </chapter>
- </doc>
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