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- <?xml version="1.0" encoding="utf-8"?>
- <?xml-stylesheet type="text/xsl" href="../Xsl/doc2html.xsl"?>
- <doc>
- <title>Elder Imagery</title>
- <chapter>
- <title>Elder Imagery</title>
- <par>
- Elder Imagery is extension for Vampyre Imaging Library that
- adds support for loading and saving of images and textures from older
- Bethesda games like Redguard, BatteSpire,
- Terminator: FS, and TES: Arena, but mostly for
- The Elder Scrolls 2: Daggerfall (loads all images and textures
- from this game). All formats are 8bit indexed images (plus some 16bit color
- mapping in Battlespire) and palettes are often external.
- Default palettes for most images of each game are included in Elder Imagery
- but there are usually few images that use others (you can load them manually
- and assign them to loader class). Elder Imagery extension resides in
- <keyword>Extras</keyword> package.
- Here is the list of file formats supported by Elder Imagery:
- </par>
-
- <blist>
- <li>
- <keyword>IMG - Daggerfall Image</keyword>
- is 8 bit indexed format found in Daggerfall, Arena, Terminator: FS,
- and maybe other old Bethesda games. Files can be RLE compressed
- and may contain palette although most images use external palettes.
- Some files have no header at all so exact file size must be known
- prior to loading (otherwise no-header files wont be recognized or whole
- image could be identified as CIF as they use the same header).
- </li>
- <li>
- <keyword>CIF - Daggerfall MultiImage</keyword>
- is basically a sequence of images in IMG images stored in one file
- (with exception of Weapo*.cif files which are little bit more complex).
- As with IMG files CIF files can be RLE compressed and there are
- also special CIFs without header.
- Total number of frames in file is known after the whole file was parsed
- so exact file size must be known prior to loading.
- </li>
- <li>
- <keyword>TEXTURE - Daggerfall Texture</keyword>
- is format for texture storage in TES2: Daggerfall
- (works for Terminator: FS and maybe other games too).
- Textures are stored in 8bit indexed format with external palette.
- This format is very complicated (more images with subimages,
- nonstandard RLE, many unknowns) so only loading is supported.
- These texture files cannot be recognized by filename extension because
- their filenames are in form texture.### where # is number. Use filename
- masks instead.
- </li>
- <li>
- <keyword>BSI - Bethesda Image</keyword>
- is format for textures and images found
- in Redguard and BattleSpire (maybe in other games too, Skynet?). This format
- uses chunk structure similar to PNG (HDR/DAT/END). Redguard stores
- multiple images in one file (usually related like textures for various
- parts of single 3d object). Image data is stored as 8bit. Each image
- can have its own embedded palette or it can use external default palette.
- BattleSpire BSI use *.bsi file extension whilst Redguard uses
- texbsi.* mask with number extension (just like Daggerfall).
- Only loading is supported for this format.
- BattleSpire images also contain some sort of 8bit->16bit color mapping data
- which I've not yet figured out (only blue channel known) so
- don't expect to get pretty results from it now.
- </li>
- <li>
- <keyword>SKY - Daggerfall Sky Images</keyword>
- are used as backdrops in outdoor areas. There's about 200MB of
- sky images in Daggerfall installation. Each sky file (sky##.dat)
- contains 64 images 512x220 pixels each. Images in one file
- are for one climate zone and each is used for certain time of the day.
- </li>
- </blist>
- <note>
- When saving image in IMG or CIF format it gets converted to 8bit indexed
- format and mapped to current palette set in saver class. Also note
- that max size (in bytes) of image that can be saved is 65535 bytes
- (it is resized automatically if bigger).
- </note>
-
- <note>
- Since most people won't need support for these formats they are disabled
- by default (not compiled into your binary).
- If you want them go to <ref>ImagingExtras.pas</ref> unit
- and comment out or delete <icode>{$DEFINE DONT_LINK_ELDER}</icode>
- line.
- </note>
-
- </chapter>
- </doc>
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