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- <?xml version="1.0" encoding="utf-8"?>
- <?xml-stylesheet type="text/xsl" href="../Xsl/doc2html.xsl"?>
- <doc>
- <title>ZSoft Paintbrush Image</title>
- <chapter>
- <title>ZSoft Paintbrush Image</title>
- <par>
- <b>PCX</b> was the native file format for <b>ZSoft PC Paintbrush</b> graphics editor
- which was popular in old DOS days.
- Most PCX files use a color palette, but the format has also been extended
- to support true color images. It uses a simple run-length
- encoding as compression.
- PCX was quite popular on early DOS and Windows systems (it is
- native texture file format of Unreal 1 engine)
- but it has been largely replaced by more powerful formats like
- PNG and JPEG. Imaging supports only loading of PCX files
- (I don't wont this venerable format to spread).
- </par>
-
- <table>
- <title>PCX File Format Support</title>
- <row>
- <th>Format</th>
- <th>TImageFormat equivalent</th>
- </row>
- <row>
- <td>1 bit mono</td>
- <td><icode>ifIndex8</icode></td>
- </row>
- <row>
- <td>2 bit indexed</td>
- <td><icode>ifIndex8</icode></td>
- </row>
- <row>
- <td>4 bit indexed (rare)</td>
- <td><icode>ifIndex8</icode></td>
- </row>
- <row>
- <td>8 bit indexed</td>
- <td><icode>ifIndex8</icode></td>
- </row>
- <row>
- <td>24 bit RGB</td>
- <td><icode>ifR8G8B8</icode></td>
- </row>
- <row>
- <td>32 bit ARGB (rare)</td>
- <td><icode>ifA8R8G8B8</icode></td>
- </row>
- </table>
- </chapter>
- </doc>
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