CallStack.html 2.3 KB

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  4. The Integrated Development Environment
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  12. <b><font face="Tahoma" size="3" color="navy">The Call Stack Window</font></b>
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  15. <a href="TopicGroup_TIDE.html">Topic Groups</a>
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  22. <a href="http://www.lua.org">Lua homepage</a>
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  34. The "Call Stack" window is can be used to trace your script down in its execution. Each time a function
  35. is called, it adds an item to the top of the stack. When this function returns, it removes the item the
  36. item at the top of stack which is the call to that function. Double-clicking on the stack will bring back
  37. the state of Lua's environment at the moment of the call. That is, the values of the locals and globals
  38. at the moment of the call will be set temporarely until you resume the script. The wellow arrow is used
  39. to display the current call location of the script. When a different location has been requested by double-clicking
  40. on an item, a green triangle will be used to display the currentely requested call location.
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  44. <img src="..\..\Medias\CallStack.jpg" alt="The Call Stack Window">
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  55. <a href="http://www.luaedit.net">www.luaedit.net</a>
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  57. © Copyright 2004-2007 Jean-Francois Goulet
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  59. LuaEdit 3.0.4 for Lua 5.1
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