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@@ -0,0 +1,136 @@
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+#define ZGL_IMPORT
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+
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+#include <memory.h>
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+#include <math.h>
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+#include "zglHeader.h"
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+
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+zglPFont fntMain;
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+zglPTexture texBack;
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+bool debug;
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+zglTPEngine2D particles;
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+zglPEmitter2D emitterFire[3];
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+zglPEmitter2D emitterDiamond;
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+zglPEmitter2D emitterRain;
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+
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+char resource[256];
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+
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+char* GetResource( char* FileName )
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+{
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+ sprintf_s( resource, "../data/%s", FileName );
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+ return resource;
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+}
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+
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+void Init()
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+{
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+ texBack = tex_LoadFromFile( GetResource( "back02.png" ) );
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+
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+ fntMain = font_LoadFromFile( GetResource( "font.zfi" ) );
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+
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+ // EN: Load three types of fire emitters.
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+ // RU: Загрузка трёх разных видов эмиттеров огня.
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+ emitterFire[ 0 ] = emitter2d_LoadFromFile( GetResource( "emitter_fire00.zei" ) );
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+ emitterFire[ 1 ] = emitter2d_LoadFromFile( GetResource( "emitter_fire01.zei" ) );
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+ emitterFire[ 2 ] = emitter2d_LoadFromFile( GetResource( "emitter_fire02.zei" ) );
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+
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+ // EN: Set own particels engine.
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+ // RU: Установка собственного движка эмиттеров.
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+ pengine2d_Set( &particles );
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+
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+ // EN: Add 6 fire emitters to particles engine. Second parameter of function returns pointer to instance of new emitter, which can be processed manually.
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+ // This instance will be NULL after the death, so check everything.
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+ // RU: Добавляем в движок 6 эмиттеров огня. Второй параметр функции позволяет получить указатель на конкретный экземпляр эмиттера, который можно будет обрабатывать вручную.
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+ // Данный экземпляр после смерти будет содержать NULL, поэтому используйте проверку.
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+ pengine2d_AddEmitter( emitterFire[ 0 ], NULL, 642, 190 );
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+ pengine2d_AddEmitter( emitterFire[ 0 ], NULL, 40, 368 );
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+ pengine2d_AddEmitter( emitterFire[ 0 ], NULL, 246, 368 );
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+ pengine2d_AddEmitter( emitterFire[ 1 ], NULL, 532, 244 );
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+ pengine2d_AddEmitter( emitterFire[ 1 ], NULL, 318, 422 );
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+ pengine2d_AddEmitter( emitterFire[ 1 ], NULL, 583, 420 );
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+ pengine2d_AddEmitter( emitterFire[ 2 ], NULL, 740, 525 );
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+
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+ emitterDiamond = emitter2d_LoadFromFile( GetResource( "emitter_diamond.zei" ) );
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+ pengine2d_AddEmitter( emitterDiamond, NULL );
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+
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+ emitterRain = emitter2d_LoadFromFile( GetResource( "emitter_rain.zei" ) );
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+ pengine2d_AddEmitter( emitterRain, NULL );
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+}
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+
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+void Draw()
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+{
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+ batch2d_Begin();
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+
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+ ssprite2d_Draw( texBack, 0, 0, 800, 600, 0 );
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+
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+ // EN: Rendering of all emitters in current particles engine.
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+ // RU: Рендеринг всех эмиттеров в текущем движке частиц.
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+ pengine2d_Draw();
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+
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+ if ( debug )
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+ for ( int i = 0; i < particles.Count.Emitters; i++ )
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+ pr2d_Rect( particles.List[ i ]->BBox.MinX, particles.List[ i ]->BBox.MinY,
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+ particles.List[ i ]->BBox.MaxX - particles.List[ i ]->BBox.MinX,
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+ particles.List[ i ]->BBox.MaxY - particles.List[ i ]->BBox.MinY, 0xFF0000, 255 );
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+
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+ char text[64];
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+ sprintf_s( text, "FPS: %i", zgl_Get( RENDER_FPS ) );
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+ text_Draw( fntMain, 0, 0, text );
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+
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+ sprintf_s( text, "Particles: %i", particles.Count.Particles );
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+ text_Draw( fntMain, 0, 20, text );
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+
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+ sprintf_s( text, "Debug(F1): %s", debug ? "TRUE" : "FALSE" );
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+ text_Draw( fntMain, 0, 40, text );
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+
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+ batch2d_End();
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+}
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+
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+void Timer()
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+{
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+ if ( key_Press( K_ESCAPE ) ) zgl_Exit();
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+ if ( key_Press( K_F1 ) ) debug = !debug;
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+
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+ key_ClearState();
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+}
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+
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+void Update( double dt )
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+{
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+ // EN: Process all emitters in current particles engine.
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+ // RU: Обработка всех эмиттеров в текущем движке частиц.
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+ pengine2d_Proc( dt );
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+}
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+
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+void Quit()
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+{
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+ // RU: Очищаем память от созданных эмиттеров.
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+ // EN: Free allocated memory for emitters.
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+ pengine2d_Set( &particles );
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+ pengine2d_ClearAll();
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+}
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+
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+int CALLBACK WinMain (
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+ __in HINSTANCE hInstance,
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+ __in_opt HINSTANCE hPrevInstance,
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+ __in_opt LPSTR lpCmdLine,
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+ __in int nShowCmd
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+ )
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+{
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+ if ( !zglLoad( libZenGL ) ) return 0;
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+
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+ timer_Add( (void*)&Timer, 16 );
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+
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+ zgl_Reg( SYS_LOAD, (void*)&Init );
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+ zgl_Reg( SYS_DRAW, (void*)&Draw );
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+ zgl_Reg( SYS_UPDATE, (void*)&Update );
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+ zgl_Reg( SYS_EXIT, (void*)&Quit );
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+
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+ wnd_SetCaption( "13 - Particles" );
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+
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+ wnd_ShowCursor( TRUE );
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+
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+ scr_SetOptions( 800, 600, REFRESH_MAXIMUM, FALSE, FALSE );
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+
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+ zgl_Init();
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+
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+ zglFree();
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+ return 0;
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+}
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