#define ZGL_IMPORT #include #include "zglHeader.h" zglPFont fntMain; char resource[256]; char* GetResource( char* FileName ) { #ifndef __MACOSX__ sprintf_s( resource, "../data/%s", FileName ); return resource; #else return FileName; #endif } void Init() { // RU: Загружаем данные о шрифте. // EN: Load the font. fntMain = font_LoadFromFile( GetResource( "font.zfi" ) ); // RU: Если же текстуры именуются без использования маски вида "$(имя_шрифта)FontName-page$(номер).$(расширение)", то загрузку можно произвести следующим образом(для png): // EN: If textures were named without special mask - "$(font_name)-page$(number).$(extension)", then use this method to load them(for png): //for ( int i = 0; i < fntMain.Count.Pages; i++ ) //{ // char texture[32]; // sprintf_s( texture, "font-page%i.png", i ); // fntMain->Pages[ i ] = tex_LoadFromFile( GetResource( texture ), TEX_NO_COLORKEY, TEX_DEFAULT_2D ); //} } void Draw() { zglTRect r; char str[256]; batch2d_Begin(); // RU: ZenGL работает исключительно с кодировкой UTF-8, поэтому весь текст должен быть в UTF-8. // EN: ZenGL works only with UTF-8 encoding, so all text should be encoded with UTF-8. text_Draw( fntMain, 400, 25, "String with center alignment", TEXT_HALIGN_CENTER ); text_DrawEx( fntMain, 400, 65, 2, 0, "Scaling", 255, 0xFFFFFF, TEXT_HALIGN_CENTER ); fx2d_SetVCA( 0xFF0000, 0x00FF00, 0x0000FF, 0xFFFFFF, 255, 255, 255, 255 ); text_Draw( fntMain, 400, 125, "Gradient color for every symbol", TEXT_FX_VCA | TEXT_HALIGN_CENTER ); r.X = 0; r.Y = 300 - 128; r.W = 192; r.H = 256; text_DrawInRect( fntMain, r, "Simple text rendering in rectangle", 0 ); pr2d_Rect( r.X, r.Y, r.W, r.H, 0xFF0000, 255, 0 ); r.X = 800 - 192; r.Y = 300 - 128; r.W = 192; r.H = 256; text_DrawInRect( fntMain, r, "Text rendering using horizontal right alignment and vertical bottom alignment", TEXT_HALIGN_RIGHT | TEXT_VALIGN_BOTTOM ); pr2d_Rect( r.X, r.Y, r.W, r.H, 0xFF0000, 255, 0 ); r.X = 400 - 192; r.Y = 300 - 128; r.W = 384; r.H = 256; text_DrawInRect( fntMain, r, "This text uses justify alignment and centered vertically. Text which doesn't fit inside the rectangle will be cropped.", TEXT_HALIGN_JUSTIFY | TEXT_VALIGN_CENTER ); pr2d_Rect( r.X, r.Y, r.W, r.H, 0xFF0000, 255, 0 ); r.X = 400 - 320; r.Y = 300 + 160; r.W = 640; r.H = 128; text_DrawInRect( fntMain, r, "For starting new line LF symbol can be used\ncode of which is equal to 10 and named in Unicode as \"Line Feed\"", TEXT_HALIGN_CENTER | TEXT_VALIGN_CENTER ); pr2d_Rect( r.X, r.Y, r.W, r.H, 0xFF0000, 255, 0 ); // RU: Выводим количество FPS в правом углу, используя text_GetWidth. // EN: Render frames per second in the top right corner using text_GetWidth. sprintf_s( str, "FPS: %i", (int)zgl_Get( RENDER_FPS ) ); text_Draw( fntMain, 800 - text_GetWidth( fntMain, str, 0 ), 0, str, 0 ); batch2d_End(); } void Timer() { if ( key_Press( K_ESCAPE ) ) zgl_Exit(); key_ClearState(); } int main() { if ( !zglLoad( libZenGL ) ) return 0; timer_Add( (void*)&Timer, 16, FALSE, NULL ); zgl_Reg( SYS_LOAD, (void*)&Init ); zgl_Reg( SYS_DRAW, (void*)&Draw ); wnd_SetCaption( "06 - Text" ); wnd_ShowCursor( TRUE ); scr_SetOptions( 800, 600, REFRESH_MAXIMUM, FALSE, FALSE ); zgl_Init( 0, 0 ); zglFree(); return 0; }