demo06.lpr 3.8 KB

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  1. library demo06;
  2. {$I zglCustomConfig.cfg}
  3. uses
  4. zgl_application,
  5. zgl_main,
  6. zgl_file,
  7. zgl_screen,
  8. zgl_window,
  9. zgl_timers,
  10. zgl_render_2d,
  11. zgl_fx,
  12. zgl_primitives_2d,
  13. zgl_textures,
  14. zgl_textures_png,
  15. zgl_font,
  16. zgl_text,
  17. zgl_math_2d,
  18. zgl_utils
  19. ;
  20. var
  21. dirRes : UTF8String = 'assets/';
  22. fntMain : zglPFont;
  23. procedure Init;
  24. //var
  25. // i : Integer;
  26. begin
  27. zgl_Enable( CORRECT_RESOLUTION );
  28. scr_CorrectResolution( 800, 600 );
  29. file_OpenArchive( PAnsiChar( zgl_Get( DIRECTORY_APPLICATION ) ) );
  30. // RU: Загружаем данные о шрифте.
  31. // EN: Load the font.
  32. fntMain := font_LoadFromFile( dirRes + 'font.zfi' );
  33. // RU: Если же текстуры именуются без использования маски вида "$(имя_шрифта)FontName-page$(номер).$(расширение)", то загрузку можно произвести следующим образом(для png):
  34. // EN: If textures were named without special mask - "$(font_name)-page$(number).$(extension)", then use this method to load them(for png):
  35. //for i := 0 to fntMain.Count.Pages - 1 do
  36. // fntMain.Pages[ i ] := tex_LoadFromFile( dirRes + 'font-page' + u_IntToStr( i ) + '.png' );
  37. file_CloseArchive();
  38. end;
  39. procedure Draw;
  40. var
  41. r : zglTRect;
  42. s : UTF8String;
  43. begin
  44. batch2d_Begin();
  45. // RU: ZenGL работает исключительно с кодировкой UTF-8, поэтому весь текст должен быть в UTF-8.
  46. // EN: ZenGL works only with UTF-8 encoding, so all text should be encoded with UTF-8.
  47. text_Draw( fntMain, 400, 25, 'String with center alignment', TEXT_HALIGN_CENTER );
  48. text_DrawEx( fntMain, 400, 65, 2, 0, 'Scaling', 255, $FFFFFF, TEXT_HALIGN_CENTER );
  49. fx2d_SetVCA( $FF0000, $00FF00, $0000FF, $FFFFFF, 255, 255, 255, 255 );
  50. text_Draw( fntMain, 400, 125, 'Gradient color for every symbol', TEXT_FX_VCA or TEXT_HALIGN_CENTER );
  51. r.X := 0;
  52. r.Y := 300 - 128;
  53. r.W := 192;
  54. r.H := 256;
  55. text_DrawInRect( fntMain, r, 'Simple text rendering in rectangle' );
  56. pr2d_Rect( r.X, r.Y, r.W, r.H, $FF0000 );
  57. r.X := 800 - 192;
  58. r.Y := 300 - 128;
  59. r.W := 192;
  60. r.H := 256;
  61. text_DrawInRect( fntMain, r, 'Text rendering using horizontal right alignment and vertical bottom alignment', TEXT_HALIGN_RIGHT or TEXT_VALIGN_BOTTOM );
  62. pr2d_Rect( r.X, r.Y, r.W, r.H, $FF0000 );
  63. r.X := 400 - 192;
  64. r.Y := 300 - 128;
  65. r.W := 384;
  66. r.H := 256;
  67. text_DrawInRect( fntMain, r, 'This text uses justify alignment and centered vertically. Text which doesn''t fit inside the rectangle will be cropped.',
  68. TEXT_HALIGN_JUSTIFY or TEXT_VALIGN_CENTER );
  69. pr2d_Rect( r.X, r.Y, r.W, r.H, $FF0000 );
  70. r.X := 400 - 320;
  71. r.Y := 300 + 160;
  72. r.W := 640;
  73. r.H := 128;
  74. text_DrawInRect( fntMain, r, 'For starting new line LF symbol can be used' + #10 + 'code of which is equal to 10 and named in Unicode as "Line Feed"',
  75. TEXT_HALIGN_CENTER or TEXT_VALIGN_CENTER );
  76. pr2d_Rect( r.X, r.Y, r.W, r.H, $FF0000 );
  77. // RU: Выводим количество FPS в правом углу, используя text_GetWidth.
  78. // EN: Render FPS in the top right corner using text_GetWidth.
  79. s := 'FPS: ' + u_IntToStr( zgl_Get( RENDER_FPS ) );
  80. text_Draw( fntMain, 800 - text_GetWidth( fntMain, s ), 0, s );
  81. batch2d_End();
  82. end;
  83. procedure Restore;
  84. begin
  85. file_OpenArchive( PAnsiChar( zgl_Get( DIRECTORY_APPLICATION ) ) );
  86. font_RestoreFromFile( fntMain, dirRes + 'font.zfi' );
  87. file_CloseArchive();
  88. end;
  89. procedure Java_zengl_android_ZenGL_Main( var env; var thiz ); cdecl;
  90. begin
  91. randomize();
  92. zgl_Reg( SYS_LOAD, @Init );
  93. zgl_Reg( SYS_DRAW, @Draw );
  94. zgl_Reg( SYS_ANDROID_RESTORE, @Restore );
  95. scr_SetOptions( 800, 600, REFRESH_MAXIMUM, TRUE, TRUE );
  96. end;
  97. exports
  98. Java_zengl_android_ZenGL_Main,
  99. {$I android_export.inc}
  100. Begin
  101. End.