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- program demo01;
- // RU: Ýòîò ôàéë ñîäåðæèò íåêîòîðûå íàñòðîéêè(íàïðèìåð èñïîëüçîâàòü ëè ñòàòè÷åñêóþ êîìïèëÿöèþ) è îïðåäåëåíèÿ ÎÑ ïîä êîòîðóþ ïðîèñõîäèò êîìïèëÿöèÿ.
- // EN: This file contains some options(e.g. whether to use static compilation) and defines of OS for which is compilation going.
- {$I zglCustomConfig.cfg}
- {$R *.res}
- uses
- {$IFDEF USE_ZENGL_STATIC}
- // RU: Ïðè èñïîëüçîâàíèè ñòàòè÷åñêîé êîìïèëÿöèè íåîáõîäèìî ïîäêëþ÷àòü ìîäóëè ZenGL ñîäåðæàùèå íåîáõîäèìûé ôóíêöèîíàë.
- // EN: Using static compilation needs to use ZenGL units with needed functionality.
- zgl_main,
- zgl_screen,
- zgl_window,
- zgl_timers,
- zgl_utils
- {$ELSE}
- // RU: Èñïîëüçóÿ ZenGL â êà÷åñòâå áèáëèîòåêè(so, dll èëè dylib) íóæåí âñåãî îäèí çàãîëîâî÷íûé ôàéë.
- // EN: Using ZenGL as a shared library(so, dll or dylib) needs only one header.
- zglHeader
- {$ENDIF}
- ;
- var
- DirApp : UTF8String;
- DirHome : UTF8String;
- procedure Init;
- begin
- // RU: Òóò ìîæíî âûïîëíÿòü çàãðóçêó îñíîâíûõ ðåñóðñîâ.
- // EN: Here can be loading of main resources.
- end;
- procedure Draw;
- begin
- // RU: Òóò "ðèñóåì" ÷òî óãîäíî :)
- // EN: Here "draw" anything :)
- end;
- procedure Update( dt : Double );
- begin
- // RU: Ýòà ôóíêöèÿ íàçåìåíèìà äëÿ ðåàëèçàöèÿ ïëàâíîãî äâèæåíèÿ ÷åãî-ëèáî, ò.ê. òî÷íîñòü òàéìåðîâ îãðàíè÷åíà FPS.
- // EN: This function is the best way to implement smooth moving of something, because accuracy of timers are restricted by FPS.
- end;
- procedure Timer;
- begin
- // RU: Áóäåì â çàãîëîâêå ïîêàçûâàòü êîëè÷åñòâî êàäðîâ â ñåêóíäó.
- // EN: Caption will show the frames per second.
- wnd_SetCaption( '01 - Initialization[ FPS: ' + u_IntToStr( zgl_Get( RENDER_FPS ) ) + ' ]' );
- end;
- procedure Quit;
- begin
- //
- end;
- Begin
- // RU: Êîä íèæå çàãðóæàåò áèáëèîòåêó åñëè ñòàòè÷åñêàÿ êîìïèëÿöèÿ íå èñïîëüçóåòñÿ.
- // EN: Code below loads a library if static compilation is not used.
- {$IFNDEF USE_ZENGL_STATIC}
- if not zglLoad( libZenGL ) Then exit;
- {$ENDIF}
- // RU: Äëÿ çàãðóçêè/ñîçäàíèÿ êàêèõ-òî ñâîèõ íàñòðîåê/ïðîôèëåé/etc. ìîæíî ïîëó÷èòü ïóòü ê äîìàøåíåìó êàòàëîãó ïîëüçîâàòåëÿ, èëè ê èñïîëíÿåìîìó ôàéëó(íå ðàáîòàåò äëÿ GNU/Linux).
- // EN: For loading/creating your own options/profiles/etc. you can get path to user home directory, or to executable file(not works for GNU/Linux).
- DirApp := utf8_Copy( PAnsiChar( zgl_Get( DIRECTORY_APPLICATION ) ) );
- DirHome := utf8_Copy( PAnsiChar( zgl_Get( DIRECTORY_HOME ) ) );
- // RU: Ñîçäàåì òàéìåð ñ èíòåðâàëîì 1000ìñ.
- // EN: Create a timer with interval 1000ms.
- timer_Add( @Timer, 1000 );
- // RU: Ðåãèñòðèðóåì ïðîöåäóðó, ÷òî âûïîëíèòñÿ ñðàçó ïîñëå èíèöèàëèçàöèè ZenGL.
- // EN: Register the procedure, that will be executed after ZenGL initialization.
- zgl_Reg( SYS_LOAD, @Init );
- // RU: Ðåãèñòðèðóåì ïðîöåäóðó, ãäå áóäåò ïðîèñõîäèòü ðåíäåð.
- // EN: Register the render procedure.
- zgl_Reg( SYS_DRAW, @Draw );
- // RU: Ðåãèñòðèðóåì ïðîöåäóðó, êîòîðàÿ áóäåò ïðèíèìàòü ðàçíèöó âðåìåíè ìåæäó êàäðàìè.
- // EN: Register the procedure, that will get delta time between the frames.
- zgl_Reg( SYS_UPDATE, @Update );
- // RU: Ðåãèñòðèðóåì ïðîöåäóðó, êîòîðàÿ âûïîëíèòñÿ ïîñëå çàâåðøåíèÿ ðàáîòû ZenGL.
- // EN: Register the procedure, that will be executed after ZenGL shutdown.
- zgl_Reg( SYS_EXIT, @Quit );
- // RU: Óñòàíàâëèâàåì çàãîëîâîê îêíà.
- // EN: Set the caption of the window.
- wnd_SetCaption( '01 - Initialization' );
- // RU: Ðàçðåøàåì êóðñîð ìûøè.
- // EN: Allow to show the mouse cursor.
- wnd_ShowCursor( TRUE );
- // RU: Óêàçûâàåì ïåðâîíà÷àëüíûå íàñòðîéêè.
- // EN: Set screen options.
- scr_SetOptions( 800, 600, REFRESH_MAXIMUM, FALSE, FALSE );
- // RU: Èíèöèàëèçèðóåì ZenGL.
- // EN: Initialize ZenGL.
- zgl_Init();
- End.
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