demo06.dpr 3.9 KB

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  1. program demo06;
  2. {$I zglCustomConfig.cfg}
  3. {$R *.res}
  4. uses
  5. {$IFDEF USE_ZENGL_STATIC}
  6. zgl_main,
  7. zgl_screen,
  8. zgl_window,
  9. zgl_timers,
  10. zgl_keyboard,
  11. zgl_render_2d,
  12. zgl_fx,
  13. zgl_primitives_2d,
  14. zgl_textures,
  15. zgl_textures_png,
  16. zgl_font,
  17. zgl_text,
  18. zgl_math_2d,
  19. zgl_utils
  20. {$ELSE}
  21. zglHeader
  22. {$ENDIF}
  23. ;
  24. var
  25. dirRes : UTF8String {$IFNDEF MACOSX} = '../data/' {$ENDIF};
  26. fntMain : zglPFont;
  27. procedure Init;
  28. //var
  29. // i : Integer;
  30. begin
  31. // RU: Çàãðóæàåì äàííûå î øðèôòå.
  32. // EN: Load the font.
  33. fntMain := font_LoadFromFile( dirRes + 'font.zfi' );
  34. // RU: Åñëè æå òåêñòóðû èìåíóþòñÿ áåç èñïîëüçîâàíèÿ ìàñêè âèäà "$(èìÿ_øðèôòà)FontName-page$(íîìåð).$(ðàñøèðåíèå)", òî çàãðóçêó ìîæíî ïðîèçâåñòè ñëåäóþùèì îáðàçîì(äëÿ png):
  35. // EN: If textures were named without special mask - "$(font_name)-page$(number).$(extension)", then use this method to load them(for png):
  36. //for i := 0 to fntMain.Count.Pages - 1 do
  37. // fntMain.Pages[ i ] := tex_LoadFromFile( dirRes + 'font-page' + u_IntToStr( i ) + '.png' );
  38. end;
  39. procedure Draw;
  40. var
  41. r : zglTRect;
  42. s : UTF8String;
  43. begin
  44. batch2d_Begin();
  45. // RU: ZenGL ðàáîòàåò èñêëþ÷èòåëüíî ñ êîäèðîâêîé UTF-8, ïîýòîìó âåñü òåêñò äîëæåí áûòü â UTF-8. Åñëè íåîáõîäèìî âûâåñòè êàêîé-ëèáî òåêñò(íå àíãëèéñêèé)
  46. // èñïîëüçóÿ ñòðîêè âíóòðè pas-ôàéëîâ è Delphi âåðñèè íèæå 2009 - èñïîëüçóéòå âíåøíèå ôàéëû ñî ñòðîêàìè â êîäèðîâêå UTF-8 è òèï UTF8String äëÿ íèõ.
  47. // EN: ZenGL works only with UTF-8 encoding, so all text should be encoded with UTF-8. If you want to write some text(not English) using strings
  48. // inside pas-files and version of Delphi is lower than 2009, then you need to use external files with UTF-8 strings inside and type UTF8String.
  49. text_Draw( fntMain, 400, 25, 'String with center alignment', TEXT_HALIGN_CENTER );
  50. text_DrawEx( fntMain, 400, 65, 2, 0, 'Scaling', 255, $FFFFFF, TEXT_HALIGN_CENTER );
  51. fx2d_SetVCA( $FF0000, $00FF00, $0000FF, $FFFFFF, 255, 255, 255, 255 );
  52. text_Draw( fntMain, 400, 125, 'Gradient color for every symbol', TEXT_FX_VCA or TEXT_HALIGN_CENTER );
  53. r.X := 0;
  54. r.Y := 300 - 128;
  55. r.W := 192;
  56. r.H := 256;
  57. text_DrawInRect( fntMain, r, 'Simple text rendering in rectangle' );
  58. pr2d_Rect( r.X, r.Y, r.W, r.H, $FF0000 );
  59. r.X := 800 - 192;
  60. r.Y := 300 - 128;
  61. r.W := 192;
  62. r.H := 256;
  63. text_DrawInRect( fntMain, r, 'Text rendering using horizontal right alignment and vertical bottom alignment', TEXT_HALIGN_RIGHT or TEXT_VALIGN_BOTTOM );
  64. pr2d_Rect( r.X, r.Y, r.W, r.H, $FF0000 );
  65. r.X := 400 - 192;
  66. r.Y := 300 - 128;
  67. r.W := 384;
  68. r.H := 256;
  69. text_DrawInRect( fntMain, r, 'This text uses justify alignment and centered vertically. Text which doesn''t fit inside the rectangle will be cropped.',
  70. TEXT_HALIGN_JUSTIFY or TEXT_VALIGN_CENTER );
  71. pr2d_Rect( r.X, r.Y, r.W, r.H, $FF0000 );
  72. r.X := 400 - 320;
  73. r.Y := 300 + 160;
  74. r.W := 640;
  75. r.H := 128;
  76. text_DrawInRect( fntMain, r, 'For starting new line LF symbol can be used' + #10 + 'code of which is equal to 10 and named in Unicode as "Line Feed"',
  77. TEXT_HALIGN_CENTER or TEXT_VALIGN_CENTER );
  78. pr2d_Rect( r.X, r.Y, r.W, r.H, $FF0000 );
  79. // RU: Âûâîäèì êîëè÷åñòâî FPS â ïðàâîì óãëó, èñïîëüçóÿ text_GetWidth.
  80. // EN: Render FPS in the top right corner using text_GetWidth.
  81. s := 'FPS: ' + u_IntToStr( zgl_Get( RENDER_FPS ) );
  82. text_Draw( fntMain, 800 - text_GetWidth( fntMain, s ), 0, s );
  83. batch2d_End();
  84. end;
  85. procedure Timer;
  86. begin
  87. if key_Press( K_ESCAPE ) Then zgl_Exit();
  88. key_ClearState();
  89. end;
  90. Begin
  91. {$IFNDEF USE_ZENGL_STATIC}
  92. if not zglLoad( libZenGL ) Then exit;
  93. {$ENDIF}
  94. randomize();
  95. timer_Add( @Timer, 16 );
  96. zgl_Reg( SYS_LOAD, @Init );
  97. zgl_Reg( SYS_DRAW, @Draw );
  98. wnd_SetCaption( '06 - Text' );
  99. wnd_ShowCursor( TRUE );
  100. scr_SetOptions( 800, 600, REFRESH_MAXIMUM, FALSE, FALSE );
  101. zgl_Init();
  102. End.