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- {$mode objfpc}
- unit Mat4;
- interface
- uses
- BrowserConsole, JS;
- type
- TScalar = double;
- TScalarArray = array of TScalar;
- type
- TMat4 = class
- public
- constructor Identity;
- constructor Translate(const tx,ty,tz: TScalar);
- constructor RotateZ(const Angle:TScalar);
- constructor RotateY(const Angle:TScalar);
- constructor RotateX(const Angle:TScalar);
- constructor Scale (const x, y, z: TScalar);
- constructor Ortho(const Left,Right,Bottom,Top,zNear,zFar:TScalar);
- constructor Perspective(const fovy,Aspect,zNear,zFar:TScalar);
- function Multiply (m: TMat4): TMat4;
- function Inverse: TMat4;
- function CopyList: TScalarArray;
- // property Values[const key:TDictionaryKey]:T read GetValue write SetValue; default;
- procedure Show;
- public
- // TODO: multi dimensional arrays aren't going to work
- // for webgl so replace this with something else
- RawComponents:array[0..3, 0..3] of TScalar;
- end;
- procedure SinCos (angle: TScalar; var sinus: TScalar; var cosinus: TScalar);
- implementation
- const
- PI = 3.14159265359;
- DEG2RAD = PI/180.0;
- //RAD2DEG = 180.0/PI;
- //HalfPI = PI*0.5;
- var
- Matrix4x4Identity: TMat4;
- // TODO: this should be in math
- procedure SinCos (angle: TScalar; var sinus: TScalar; var cosinus: TScalar);
- begin
- sinus := sin(angle);
- cosinus := cos(angle);
- end;
- // NOTE: [][] doesn't typecast to array of syntax so we need this
- function TMat4.CopyList: TScalarArray;
- var
- x, y: integer;
- list: TJSArray;
- begin
- list := TJSArray.new;
- for x := 0 to 3 do
- for y := 0 to 3 do
- list.push(RawComponents[x,y]);
- result := TScalarArray(list);
- end;
- function TMat4.Inverse:TMat4;
- var
- t0,t4,t8,t12,d:TScalar;
- begin
- t0:=(((RawComponents[1,1]*RawComponents[2,2]*RawComponents[3,3])-(RawComponents[1,1]*RawComponents[2,3]*RawComponents[3,2]))-(RawComponents[2,1]*RawComponents[1,2]*RawComponents[3,3])+(RawComponents[2,1]*RawComponents[1,3]*RawComponents[3,2])+(RawComponents[3,1]*RawComponents[1,2]*RawComponents[2,3]))-(RawComponents[3,1]*RawComponents[1,3]*RawComponents[2,2]);
- t4:=((((-(RawComponents[1,0]*RawComponents[2,2]*RawComponents[3,3]))+(RawComponents[1,0]*RawComponents[2,3]*RawComponents[3,2])+(RawComponents[2,0]*RawComponents[1,2]*RawComponents[3,3]))-(RawComponents[2,0]*RawComponents[1,3]*RawComponents[3,2]))-(RawComponents[3,0]*RawComponents[1,2]*RawComponents[2,3]))+(RawComponents[3,0]*RawComponents[1,3]*RawComponents[2,2]);
- t8:=((((RawComponents[1,0]*RawComponents[2,1]*RawComponents[3,3])-(RawComponents[1,0]*RawComponents[2,3]*RawComponents[3,1]))-(RawComponents[2,0]*RawComponents[1,1]*RawComponents[3,3]))+(RawComponents[2,0]*RawComponents[1,3]*RawComponents[3,1])+(RawComponents[3,0]*RawComponents[1,1]*RawComponents[2,3]))-(RawComponents[3,0]*RawComponents[1,3]*RawComponents[2,1]);
- t12:=((((-(RawComponents[1,0]*RawComponents[2,1]*RawComponents[3,2]))+(RawComponents[1,0]*RawComponents[2,2]*RawComponents[3,1])+(RawComponents[2,0]*RawComponents[1,1]*RawComponents[3,2]))-(RawComponents[2,0]*RawComponents[1,2]*RawComponents[3,1]))-(RawComponents[3,0]*RawComponents[1,1]*RawComponents[2,2]))+(RawComponents[3,0]*RawComponents[1,2]*RawComponents[2,1]);
- d:=(RawComponents[0,0]*t0)+(RawComponents[0,1]*t4)+(RawComponents[0,2]*t8)+(RawComponents[0,3]*t12);
- result := TMat4.Identity;
- if d<>0.0 then begin
- d:=1.0/d;
- result.RawComponents[0,0]:=t0*d;
- result.RawComponents[0,1]:=(((((-(RawComponents[0,1]*RawComponents[2,2]*RawComponents[3,3]))+(RawComponents[0,1]*RawComponents[2,3]*RawComponents[3,2])+(RawComponents[2,1]*RawComponents[0,2]*RawComponents[3,3]))-(RawComponents[2,1]*RawComponents[0,3]*RawComponents[3,2]))-(RawComponents[3,1]*RawComponents[0,2]*RawComponents[2,3]))+(RawComponents[3,1]*RawComponents[0,3]*RawComponents[2,2]))*d;
- result.RawComponents[0,2]:=(((((RawComponents[0,1]*RawComponents[1,2]*RawComponents[3,3])-(RawComponents[0,1]*RawComponents[1,3]*RawComponents[3,2]))-(RawComponents[1,1]*RawComponents[0,2]*RawComponents[3,3]))+(RawComponents[1,1]*RawComponents[0,3]*RawComponents[3,2])+(RawComponents[3,1]*RawComponents[0,2]*RawComponents[1,3]))-(RawComponents[3,1]*RawComponents[0,3]*RawComponents[1,2]))*d;
- result.RawComponents[0,3]:=(((((-(RawComponents[0,1]*RawComponents[1,2]*RawComponents[2,3]))+(RawComponents[0,1]*RawComponents[1,3]*RawComponents[2,2])+(RawComponents[1,1]*RawComponents[0,2]*RawComponents[2,3]))-(RawComponents[1,1]*RawComponents[0,3]*RawComponents[2,2]))-(RawComponents[2,1]*RawComponents[0,2]*RawComponents[1,3]))+(RawComponents[2,1]*RawComponents[0,3]*RawComponents[1,2]))*d;
- result.RawComponents[1,0]:=t4*d;
- result.RawComponents[1,1]:=((((RawComponents[0,0]*RawComponents[2,2]*RawComponents[3,3])-(RawComponents[0,0]*RawComponents[2,3]*RawComponents[3,2]))-(RawComponents[2,0]*RawComponents[0,2]*RawComponents[3,3])+(RawComponents[2,0]*RawComponents[0,3]*RawComponents[3,2])+(RawComponents[3,0]*RawComponents[0,2]*RawComponents[2,3]))-(RawComponents[3,0]*RawComponents[0,3]*RawComponents[2,2]))*d;
- result.RawComponents[1,2]:=(((((-(RawComponents[0,0]*RawComponents[1,2]*RawComponents[3,3]))+(RawComponents[0,0]*RawComponents[1,3]*RawComponents[3,2])+(RawComponents[1,0]*RawComponents[0,2]*RawComponents[3,3]))-(RawComponents[1,0]*RawComponents[0,3]*RawComponents[3,2]))-(RawComponents[3,0]*RawComponents[0,2]*RawComponents[1,3]))+(RawComponents[3,0]*RawComponents[0,3]*RawComponents[1,2]))*d;
- result.RawComponents[1,3]:=(((((RawComponents[0,0]*RawComponents[1,2]*RawComponents[2,3])-(RawComponents[0,0]*RawComponents[1,3]*RawComponents[2,2]))-(RawComponents[1,0]*RawComponents[0,2]*RawComponents[2,3]))+(RawComponents[1,0]*RawComponents[0,3]*RawComponents[2,2])+(RawComponents[2,0]*RawComponents[0,2]*RawComponents[1,3]))-(RawComponents[2,0]*RawComponents[0,3]*RawComponents[1,2]))*d;
- result.RawComponents[2,0]:=t8*d;
- result.RawComponents[2,1]:=(((((-(RawComponents[0,0]*RawComponents[2,1]*RawComponents[3,3]))+(RawComponents[0,0]*RawComponents[2,3]*RawComponents[3,1])+(RawComponents[2,0]*RawComponents[0,1]*RawComponents[3,3]))-(RawComponents[2,0]*RawComponents[0,3]*RawComponents[3,1]))-(RawComponents[3,0]*RawComponents[0,1]*RawComponents[2,3]))+(RawComponents[3,0]*RawComponents[0,3]*RawComponents[2,1]))*d;
- result.RawComponents[2,2]:=(((((RawComponents[0,0]*RawComponents[1,1]*RawComponents[3,3])-(RawComponents[0,0]*RawComponents[1,3]*RawComponents[3,1]))-(RawComponents[1,0]*RawComponents[0,1]*RawComponents[3,3]))+(RawComponents[1,0]*RawComponents[0,3]*RawComponents[3,1])+(RawComponents[3,0]*RawComponents[0,1]*RawComponents[1,3]))-(RawComponents[3,0]*RawComponents[0,3]*RawComponents[1,1]))*d;
- result.RawComponents[2,3]:=(((((-(RawComponents[0,0]*RawComponents[1,1]*RawComponents[2,3]))+(RawComponents[0,0]*RawComponents[1,3]*RawComponents[2,1])+(RawComponents[1,0]*RawComponents[0,1]*RawComponents[2,3]))-(RawComponents[1,0]*RawComponents[0,3]*RawComponents[2,1]))-(RawComponents[2,0]*RawComponents[0,1]*RawComponents[1,3]))+(RawComponents[2,0]*RawComponents[0,3]*RawComponents[1,1]))*d;
- result.RawComponents[3,0]:=t12*d;
- result.RawComponents[3,1]:=(((((RawComponents[0,0]*RawComponents[2,1]*RawComponents[3,2])-(RawComponents[0,0]*RawComponents[2,2]*RawComponents[3,1]))-(RawComponents[2,0]*RawComponents[0,1]*RawComponents[3,2]))+(RawComponents[2,0]*RawComponents[0,2]*RawComponents[3,1])+(RawComponents[3,0]*RawComponents[0,1]*RawComponents[2,2]))-(RawComponents[3,0]*RawComponents[0,2]*RawComponents[2,1]))*d;
- result.RawComponents[3,2]:=(((((-(RawComponents[0,0]*RawComponents[1,1]*RawComponents[3,2]))+(RawComponents[0,0]*RawComponents[1,2]*RawComponents[3,1])+(RawComponents[1,0]*RawComponents[0,1]*RawComponents[3,2]))-(RawComponents[1,0]*RawComponents[0,2]*RawComponents[3,1]))-(RawComponents[3,0]*RawComponents[0,1]*RawComponents[1,2]))+(RawComponents[3,0]*RawComponents[0,2]*RawComponents[1,1]))*d;
- result.RawComponents[3,3]:=(((((RawComponents[0,0]*RawComponents[1,1]*RawComponents[2,2])-(RawComponents[0,0]*RawComponents[1,2]*RawComponents[2,1]))-(RawComponents[1,0]*RawComponents[0,1]*RawComponents[2,2]))+(RawComponents[1,0]*RawComponents[0,2]*RawComponents[2,1])+(RawComponents[2,0]*RawComponents[0,1]*RawComponents[1,2]))-(RawComponents[2,0]*RawComponents[0,2]*RawComponents[1,1]))*d;
- end;
- end;
- function TMat4.Multiply (m: TMat4): TMat4;
- begin
- result := TMat4.Identity;
- result.RawComponents[0,0]:=(m.RawComponents[0,0]*self.RawComponents[0,0])+(m.RawComponents[0,1]*self.RawComponents[1,0])+(m.RawComponents[0,2]*self.RawComponents[2,0])+(m.RawComponents[0,3]*self.RawComponents[3,0]);
- result.RawComponents[0,1]:=(m.RawComponents[0,0]*self.RawComponents[0,1])+(m.RawComponents[0,1]*self.RawComponents[1,1])+(m.RawComponents[0,2]*self.RawComponents[2,1])+(m.RawComponents[0,3]*self.RawComponents[3,1]);
- result.RawComponents[0,2]:=(m.RawComponents[0,0]*self.RawComponents[0,2])+(m.RawComponents[0,1]*self.RawComponents[1,2])+(m.RawComponents[0,2]*self.RawComponents[2,2])+(m.RawComponents[0,3]*self.RawComponents[3,2]);
- result.RawComponents[0,3]:=(m.RawComponents[0,0]*self.RawComponents[0,3])+(m.RawComponents[0,1]*self.RawComponents[1,3])+(m.RawComponents[0,2]*self.RawComponents[2,3])+(m.RawComponents[0,3]*self.RawComponents[3,3]);
- result.RawComponents[1,0]:=(m.RawComponents[1,0]*self.RawComponents[0,0])+(m.RawComponents[1,1]*self.RawComponents[1,0])+(m.RawComponents[1,2]*self.RawComponents[2,0])+(m.RawComponents[1,3]*self.RawComponents[3,0]);
- result.RawComponents[1,1]:=(m.RawComponents[1,0]*self.RawComponents[0,1])+(m.RawComponents[1,1]*self.RawComponents[1,1])+(m.RawComponents[1,2]*self.RawComponents[2,1])+(m.RawComponents[1,3]*self.RawComponents[3,1]);
- result.RawComponents[1,2]:=(m.RawComponents[1,0]*self.RawComponents[0,2])+(m.RawComponents[1,1]*self.RawComponents[1,2])+(m.RawComponents[1,2]*self.RawComponents[2,2])+(m.RawComponents[1,3]*self.RawComponents[3,2]);
- result.RawComponents[1,3]:=(m.RawComponents[1,0]*self.RawComponents[0,3])+(m.RawComponents[1,1]*self.RawComponents[1,3])+(m.RawComponents[1,2]*self.RawComponents[2,3])+(m.RawComponents[1,3]*self.RawComponents[3,3]);
- result.RawComponents[2,0]:=(m.RawComponents[2,0]*self.RawComponents[0,0])+(m.RawComponents[2,1]*self.RawComponents[1,0])+(m.RawComponents[2,2]*self.RawComponents[2,0])+(m.RawComponents[2,3]*self.RawComponents[3,0]);
- result.RawComponents[2,1]:=(m.RawComponents[2,0]*self.RawComponents[0,1])+(m.RawComponents[2,1]*self.RawComponents[1,1])+(m.RawComponents[2,2]*self.RawComponents[2,1])+(m.RawComponents[2,3]*self.RawComponents[3,1]);
- result.RawComponents[2,2]:=(m.RawComponents[2,0]*self.RawComponents[0,2])+(m.RawComponents[2,1]*self.RawComponents[1,2])+(m.RawComponents[2,2]*self.RawComponents[2,2])+(m.RawComponents[2,3]*self.RawComponents[3,2]);
- result.RawComponents[2,3]:=(m.RawComponents[2,0]*self.RawComponents[0,3])+(m.RawComponents[2,1]*self.RawComponents[1,3])+(m.RawComponents[2,2]*self.RawComponents[2,3])+(m.RawComponents[2,3]*self.RawComponents[3,3]);
- result.RawComponents[3,0]:=(m.RawComponents[3,0]*self.RawComponents[0,0])+(m.RawComponents[3,1]*self.RawComponents[1,0])+(m.RawComponents[3,2]*self.RawComponents[2,0])+(m.RawComponents[3,3]*self.RawComponents[3,0]);
- result.RawComponents[3,1]:=(m.RawComponents[3,0]*self.RawComponents[0,1])+(m.RawComponents[3,1]*self.RawComponents[1,1])+(m.RawComponents[3,2]*self.RawComponents[2,1])+(m.RawComponents[3,3]*self.RawComponents[3,1]);
- result.RawComponents[3,2]:=(m.RawComponents[3,0]*self.RawComponents[0,2])+(m.RawComponents[3,1]*self.RawComponents[1,2])+(m.RawComponents[3,2]*self.RawComponents[2,2])+(m.RawComponents[3,3]*self.RawComponents[3,2]);
- result.RawComponents[3,3]:=(m.RawComponents[3,0]*self.RawComponents[0,3])+(m.RawComponents[3,1]*self.RawComponents[1,3])+(m.RawComponents[3,2]*self.RawComponents[2,3])+(m.RawComponents[3,3]*self.RawComponents[3,3]);
- end;
- constructor TMat4.Scale (const x, y, z: TScalar);
- begin
- RawComponents[0,0] := x;
- RawComponents[0,1] := 0;
- RawComponents[0,2] := 0;
- RawComponents[0,3] := 0;
-
- RawComponents[1,0] := 0;
- RawComponents[1,1] := y;
- RawComponents[1,2] := 0;
- RawComponents[1,3] := 0;
-
- RawComponents[2,0] := 0;
- RawComponents[2,1] := 0;
- RawComponents[2,2] := z;
- RawComponents[2,3] := 0;
-
- RawComponents[3,0] := 0;
- RawComponents[3,1] := 0;
- RawComponents[3,2] := 0;
- RawComponents[3,3] := 1;
- end;
- constructor TMat4.RotateX(const Angle:TScalar);
- begin
- RawComponents[0,0]:=1.0;
- RawComponents[0,1]:=0.0;
- RawComponents[0,2]:=0.0;
- RawComponents[0,3]:=0.0;
- RawComponents[1,0]:=0.0;
- SinCos(Angle,RawComponents[1,2],RawComponents[1,1]);
- RawComponents[1,3]:=0.0;
- RawComponents[2,0]:=0.0;
- RawComponents[2,1]:=-RawComponents[1,2];
- RawComponents[2,2]:=RawComponents[1,1];
- RawComponents[2,3]:=0.0;
- RawComponents[3,0]:=0.0;
- RawComponents[3,1]:=0.0;
- RawComponents[3,2]:=0.0;
- RawComponents[3,3]:=1.0;
- end;
- constructor TMat4.RotateY(const Angle:TScalar);
- begin
- SinCos(Angle,RawComponents[2,0],RawComponents[0,0]);
- RawComponents[0,1]:=0.0;
- RawComponents[0,2]:=-RawComponents[2,0];
- RawComponents[0,3]:=0.0;
- RawComponents[1,0]:=0.0;
- RawComponents[1,1]:=1.0;
- RawComponents[1,2]:=0.0;
- RawComponents[1,3]:=0.0;
- RawComponents[2,1]:=0.0;
- RawComponents[2,2]:=RawComponents[0,0];
- RawComponents[2,3]:=0.0;
- RawComponents[3,0]:=0.0;
- RawComponents[3,1]:=0.0;
- RawComponents[3,2]:=0.0;
- RawComponents[3,3]:=1.0;
- end;
- constructor TMat4.RotateZ(const Angle:TScalar);
- begin
- SinCos(Angle,RawComponents[0,1],RawComponents[0,0]);
- RawComponents[0,2]:=0.0;
- RawComponents[0,3]:=0.0;
- RawComponents[1,0]:=-RawComponents[0,1];
- RawComponents[1,1]:=RawComponents[0,0];
- RawComponents[1,2]:=0.0;
- RawComponents[1,3]:=0.0;
- RawComponents[2,0]:=0.0;
- RawComponents[2,1]:=0.0;
- RawComponents[2,2]:=1.0;
- RawComponents[2,3]:=0.0;
- RawComponents[3,0]:=0.0;
- RawComponents[3,1]:=0.0;
- RawComponents[3,2]:=0.0;
- RawComponents[3,3]:=1.0;
- end;
- constructor TMat4.Translate(const tx,ty,tz: TScalar);
- begin
- RawComponents[0,0]:=1.0;
- RawComponents[0,1]:=0.0;
- RawComponents[0,2]:=0.0;
- RawComponents[0,3]:=0.0;
- RawComponents[1,0]:=0.0;
- RawComponents[1,1]:=1.0;
- RawComponents[1,2]:=0.0;
- RawComponents[1,3]:=0.0;
- RawComponents[2,0]:=0.0;
- RawComponents[2,1]:=0.0;
- RawComponents[2,2]:=1.0;
- RawComponents[2,3]:=0.0;
- RawComponents[3,0]:=tx;
- RawComponents[3,1]:=ty;
- RawComponents[3,2]:=tz;
- RawComponents[3,3]:=1.0;
- end;
- constructor TMat4.Ortho(const Left,Right,Bottom,Top,zNear,zFar:TScalar);
- var
- rml,tmb,fmn:TScalar;
- begin
- rml:=Right-Left;
- tmb:=Top-Bottom;
- fmn:=zFar-zNear;
- RawComponents[0,0]:=2.0/rml;
- RawComponents[0,1]:=0.0;
- RawComponents[0,2]:=0.0;
- RawComponents[0,3]:=0.0;
- RawComponents[1,0]:=0.0;
- RawComponents[1,1]:=2.0/tmb;
- RawComponents[1,2]:=0.0;
- RawComponents[1,3]:=0.0;
- RawComponents[2,0]:=0.0;
- RawComponents[2,1]:=0.0;
- RawComponents[2,2]:=(-2.0)/fmn;
- RawComponents[2,3]:=0.0;
- RawComponents[3,0]:=(-(Right+Left))/rml;
- RawComponents[3,1]:=(-(Top+Bottom))/tmb;
- RawComponents[3,2]:=(-(zFar+zNear))/fmn;
- RawComponents[3,3]:=1.0;
- end;
- constructor TMat4.Perspective(const fovy,Aspect,zNear,zFar:TScalar);
- var
- Sine,Cotangent,ZDelta,Radians:TScalar;
- begin
- Radians:=(fovy*0.5)*DEG2RAD;
- ZDelta:=zFar-zNear;
- Sine:=sin(Radians);
- if not ((ZDelta=0) or (Sine=0) or (aspect=0)) then begin
- Cotangent:=cos(Radians)/Sine;
- // NOTE: What happens on copy?
- RawComponents:=Matrix4x4Identity.RawComponents;
- RawComponents[0,0]:=Cotangent/aspect;
- RawComponents[1,1]:=Cotangent;
- RawComponents[2,2]:=(-(zFar+zNear))/ZDelta;
- RawComponents[2,3]:=-1-0;
- RawComponents[3,2]:=(-(2.0*zNear*zFar))/ZDelta;
- RawComponents[3,3]:=0.0;
- end;
- end;
- constructor TMat4.Identity;
- begin
- RawComponents[0,0]:=1.0;
- RawComponents[0,1]:=0.0;
- RawComponents[0,2]:=0.0;
- RawComponents[0,3]:=0.0;
- RawComponents[1,0]:=0.0;
- RawComponents[1,1]:=1.0;
- RawComponents[1,2]:=0.0;
- RawComponents[1,3]:=0.0;
- RawComponents[2,0]:=0.0;
- RawComponents[2,1]:=0.0;
- RawComponents[2,2]:=1.0;
- RawComponents[2,3]:=0.0;
- RawComponents[3,0]:=0.0;
- RawComponents[3,1]:=0.0;
- RawComponents[3,2]:=0.0;
- RawComponents[3,3]:=1.0;
- end;
- procedure TMat4.Show;
- var
- x, y: integer;
- begin
- for y := 0 to 3 do
- begin
- write('[');
- for x := 0 to 3 do
- begin
- if x < 3 then
- write(RawComponents[x, y], ',')
- else
- write(RawComponents[x, y]);
- end;
- write(']');
- end;
- end;
- begin
- Matrix4x4Identity := TMat4.Identity;
- end.
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