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+(*
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+ * Copyright (c) 2023 Serge - SSW
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+ *
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+ * This software is provided 'as-is', without any express or
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+ * implied warranty. In no event will the authors be held
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+ * liable for any damages arising from the use of this software.
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+ *
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+ * Permission is granted to anyone to use this software for any purpose,
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+ * including commercial applications, and to alter it and redistribute
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+ * it freely, subject to the following restrictions:
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+ *
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+ * 1. The origin of this software must not be misrepresented;
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+ * you must not claim that you wrote the original software.
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+ * If you use this software in a product, an acknowledgment
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+ * in the product documentation would be appreciated but
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+ * is not required.
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+ *
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+ * 2. Altered source versions must be plainly marked as such,
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+ * and must not be misrepresented as being the original software.
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+ *
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+ * 3. This notice may not be removed or altered from any
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+ * source distribution.
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+ *)
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+
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+// Copyright 2013-2020 The Khronos Group Inc.
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+// SPDX-License-Identifier: MIT
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+//
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+// This header is generated from the Khronos OpenGL / OpenGL ES XML
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+// API Registry. The current version of the Registry, generator scripts
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+// used to make the header, and the header can be found at
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+// https://github.com/KhronosGroup/OpenGL-Registry
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+
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+unit zgl_gles;
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+{$I zgl_config.cfg}
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+{$mode delphi}
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+
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+interface
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+
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+{$IfNDef Windows}
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+ {$DEFINE stdcall := cdecl}
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+{$ENDIF}
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+
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+uses
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+ zgl_utils;
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+
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+Type
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+ PPGLchar = ^PGLChar;
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+ PGLboolean = ^GLboolean;
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+ PGLchar = ^GLchar;
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+ PGLenum = ^GLenum;
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+ PGLfloat = ^GLfloat;
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+ PGLint = ^GLint;
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+ PGLsizei = ^GLsizei;
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+ PGLubyte = ^GLubyte;
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+ PGLuint = ^GLuint;
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+ PGLdouble = ^GLdouble;
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+ PGLint64 = ^GLint64;
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+ PGLint64EXT = ^GLint64EXT;
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+ PGLuint64 = ^GLuint64;
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+ PGLuint64EXT = ^GLuint64EXT;
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+ PGLfixed = ^GLfixed;
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+ PGLshort = ^GLshort;
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+ PGLvoid = Pointer;
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+
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+ GLbyte = Byte; // khronos_int8_t; // число без знака, почему тут со знаком?
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+ GLclampf = Single; // khronos_float_t;
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+ GLfixed = LongInt; // khronos_int32_t;
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+ GLshort = SmallInt; // khronos_int16_t;
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+ GLushort = Word; // khronos_uint16_t;
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+ GLvoid = pointer;
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+ GLsync = Pointer; // ^__GLsync;
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+
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+// WARNING!!! Зависят от разрядности платформы!
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+// khronos_intptr_t signed same number of bits as a pointer
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+// khronos_uintptr_t unsigned same number of bits as a pointer
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+// khronos_ssize_t signed size
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+// khronos_usize_t unsigned size
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+
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+ {$If not defined(CPU32) and not defined(CPUARM)}
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+ GLsizeiptr = Int64; // khronos_ssize_t;
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+ GLintptr = Int64; // khronos_intptr_t;
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+ GLuint64 = QWord; // khronos_uint64_t;
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+ GLint64 = Int64; // khronos_int64_t;
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+ GLuint64EXT = QWord; // khronos_uint64_t;
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+ GLint64EXT = Int64; // khronos_int64_t;
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+ GLsizeiptrARB = Int64; // khronos_ssize_t;
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+ GLintptrARB = Int64; // khronos_intptr_t;
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+ {$Else}
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+ GLsizeiptr = LongInt; // khronos_ssize_t;
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+ GLintptr = LongInt; // khronos_intptr_t;
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+ GLuint64 = Cardinal; // khronos_uint64_t;
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+ GLint64 = LongInt; // khronos_int64_t;
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+ GLuint64EXT = Cardinal; // khronos_uint64_t;
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+ GLint64EXT = LongInt;
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+ GLsizeiptrARB = LongInt; // khronos_ssize_t;
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+ GLintptrARB = LongInt; // khronos_intptr_t;
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+ {$IfEnd}
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+ GLenum = dword;
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+ GLuint = dword;
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+ GLchar = char;
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+ GLfloat = Single; // khronos_float_t;
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+ GLbitfield = dword;
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+ GLint = longint;
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+ GLboolean = byte;
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+ GLsizei = longint;
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+ GLubyte = Byte; // khronos_uint8_t;
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+ GLclampx = LongInt; // khronos_int32_t;
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+ GLdouble = double;
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+ GLhalf = Word; // khronos_uint16_t;
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+
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+ GLeglImageOES = pointer;
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+
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+type
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+ TVector2d = array[0..1] of double;
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+ TVector2f = array[0..1] of single;
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+ TVector2i = array[0..1] of longint;
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+ TVector2s = array[0..1] of smallint;
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+ TVector2b = array[0..1] of byte;
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+
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+ TVector3d = array[0..2] of double;
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+ TVector3f = array[0..2] of single;
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+ TVector3i = array[0..2] of longint;
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+ TVector3s = array[0..2] of smallint;
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+ TVector3b = array[0..2] of byte;
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+
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+ TVector4d = array[0..3] of double;
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+ TVector4f = array[0..3] of single;
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+ TVector4i = array[0..3] of longint;
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+ TVector4s = array[0..3] of smallint;
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+ TVector4b = array[0..3] of byte;
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+
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+ TMatrix3d = array[0..2] of TVector3d;
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+ TMatrix3f = array[0..2] of TVector3f;
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+ TMatrix3i = array[0..2] of TVector3i;
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+ TMatrix3s = array[0..2] of TVector3s;
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+ TMatrix3b = array[0..2] of TVector3b;
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+
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+ TMatrix4d = array[0..3] of TVector4d;
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+ TMatrix4f = array[0..3] of TVector4f;
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+ TMatrix4i = array[0..3] of TVector4i;
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+ TMatrix4s = array[0..3] of TVector4s;
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+ TMatrix4b = array[0..3] of TVector4b;
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+
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+const
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+(*******************************************************************************
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+* GL_ES_VERSION_1_0, GL_ES_VERSION_1_1 *
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+*******************************************************************************)
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+// GL_VERSION_ES_CM_1_0
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+// GL_DEPTH_BUFFER_BIT = $00000100;
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+// GL_STENCIL_BUFFER_BIT = $00000400;
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+// GL_COLOR_BUFFER_BIT = $00004000;
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+// GL_FALSE = 0;
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+// GL_TRUE = 1;
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+// GL_POINTS = $0000;
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+// GL_LINES = $0001;
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+// GL_LINE_LOOP = $0002;
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+// GL_LINE_STRIP = $0003;
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+// GL_TRIANGLES = $0004;
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+// GL_TRIANGLE_STRIP = $0005;
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+// GL_TRIANGLE_FAN = $0006;
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+// GL_NEVER = $0200;
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+// GL_LESS = $0201;
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+// GL_EQUAL = $0202;
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+// GL_LEQUAL = $0203;
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+// GL_GREATER = $0204;
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+// GL_NOTEQUAL = $0205;
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+// GL_GEQUAL = $0206;
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+// GL_ALWAYS = $0207;
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+// GL_ZERO = 0;
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+// GL_ONE = 1;
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+// GL_SRC_COLOR = $0300;
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+// GL_ONE_MINUS_SRC_COLOR = $0301;
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+// GL_SRC_ALPHA = $0302;
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+// GL_ONE_MINUS_SRC_ALPHA = $0303;
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+// GL_DST_ALPHA = $0304;
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+// GL_ONE_MINUS_DST_ALPHA = $0305;
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+// GL_DST_COLOR = $0306;
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+// GL_ONE_MINUS_DST_COLOR = $0307;
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+// GL_SRC_ALPHA_SATURATE = $0308;
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+ GL_CLIP_PLANE0 = $3000;
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+ GL_CLIP_PLANE1 = $3001;
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+ GL_CLIP_PLANE2 = $3002;
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+ GL_CLIP_PLANE3 = $3003;
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+ GL_CLIP_PLANE4 = $3004;
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+ GL_CLIP_PLANE5 = $3005;
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+// GL_FRONT = $0404;
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+// GL_BACK = $0405;
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+// GL_FRONT_AND_BACK = $0408;
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+ GL_FOG = $0B60;
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+ GL_LIGHTING = $0B50;
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+// GL_TEXTURE_2D = $0DE1;
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+// GL_CULL_FACE = $0B44;
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+ GL_ALPHA_TEST = $0BC0;
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+// GL_BLEND = $0BE2;
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+ GL_COLOR_LOGIC_OP = $0BF2;
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+// GL_DITHER = $0BD0;
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+// GL_STENCIL_TEST = $0B90;
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+// GL_DEPTH_TEST = $0B71;
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+ GL_POINT_SMOOTH = $0B10;
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+ GL_LINE_SMOOTH = $0B20;
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+// GL_SCISSOR_TEST = $0C11;
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+ GL_COLOR_MATERIAL = $0B57;
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+ GL_NORMALIZE = $0BA1;
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+ GL_RESCALE_NORMAL = $803A;
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+// GL_VERTEX_ARRAY = $8074;
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+ GL_NORMAL_ARRAY = $8075;
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+ GL_COLOR_ARRAY = $8076;
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+ GL_TEXTURE_COORD_ARRAY = $8078;
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+ GL_MULTISAMPLE = $809D;
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+// GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
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+ GL_SAMPLE_ALPHA_TO_ONE = $809F;
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+// GL_SAMPLE_COVERAGE = $80A0;
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+// GL_NO_ERROR = 0;
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+// GL_INVALID_ENUM = $0500;
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+// GL_INVALID_VALUE = $0501;
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+// GL_INVALID_OPERATION = $0502;
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+// GL_STACK_OVERFLOW = $0503;
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+// GL_STACK_UNDERFLOW = $0504;
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+// GL_OUT_OF_MEMORY = $0505;
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+ GL_EXP = $0800;
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+ GL_EXP2 = $0801;
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+ GL_FOG_DENSITY = $0B62;
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+ GL_FOG_START = $0B63;
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+ GL_FOG_END = $0B64;
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+ GL_FOG_MODE = $0B65;
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+ GL_FOG_COLOR = $0B66;
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+// GL_CW = $0900;
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+// GL_CCW = $0901;
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+ GL_CURRENT_COLOR = $0B00;
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+ GL_CURRENT_NORMAL = $0B02;
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+ GL_CURRENT_TEXTURE_COORDS = $0B03;
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+ GL_POINT_SIZE = $0B11;
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+ GL_POINT_SIZE_MIN = $8126;
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+ GL_POINT_SIZE_MAX = $8127;
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+ GL_POINT_FADE_THRESHOLD_SIZE = $8128;
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+ GL_POINT_DISTANCE_ATTENUATION = $8129;
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+ GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
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+// GL_LINE_WIDTH = $0B21;
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+ GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
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+// GL_ALIASED_POINT_SIZE_RANGE = $846D;
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+// GL_ALIASED_LINE_WIDTH_RANGE = $846E;
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+// GL_CULL_FACE_MODE = $0B45;
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+// GL_FRONT_FACE = $0B46;
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+ GL_SHADE_MODEL = $0B54;
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+// GL_DEPTH_RANGE = $0B70;
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+// GL_DEPTH_WRITEMASK = $0B72;
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+// GL_DEPTH_CLEAR_VALUE = $0B73;
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+// GL_DEPTH_FUNC = $0B74;
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+// GL_STENCIL_CLEAR_VALUE = $0B91;
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+// GL_STENCIL_FUNC = $0B92;
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+// GL_STENCIL_VALUE_MASK = $0B93;
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+// GL_STENCIL_FAIL = $0B94;
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+// GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
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+// GL_STENCIL_PASS_DEPTH_PASS = $0B96;
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+// GL_STENCIL_REF = $0B97;
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+// GL_STENCIL_WRITEMASK = $0B98;
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+ GL_MATRIX_MODE = $0BA0;
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+// GL_VIEWPORT = $0BA2;
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+ GL_MODELVIEW_STACK_DEPTH = $0BA3;
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+ GL_PROJECTION_STACK_DEPTH = $0BA4;
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+ GL_TEXTURE_STACK_DEPTH = $0BA5;
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+ GL_MODELVIEW_MATRIX = $0BA6;
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+ GL_PROJECTION_MATRIX = $0BA7;
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+ GL_TEXTURE_MATRIX = $0BA8;
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+ GL_ALPHA_TEST_FUNC = $0BC1;
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+ GL_ALPHA_TEST_REF = $0BC2;
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+ GL_BLEND_DST = $0BE0;
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+ GL_BLEND_SRC = $0BE1;
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+ GL_LOGIC_OP_MODE = $0BF0;
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+// GL_SCISSOR_BOX = $0C10;
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+// GL_COLOR_CLEAR_VALUE = $0C22;
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+// GL_COLOR_WRITEMASK = $0C23;
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+ GL_MAX_LIGHTS = $0D31;
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+ GL_MAX_CLIP_PLANES = $0D32;
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+// GL_MAX_TEXTURE_SIZE = $0D33;
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+ GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
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+ GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
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+ GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
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+// GL_MAX_VIEWPORT_DIMS = $0D3A;
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+ GL_MAX_TEXTURE_UNITS = $84E2;
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+// GL_SUBPIXEL_BITS = $0D50;
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+// GL_RED_BITS = $0D52;
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+// GL_GREEN_BITS = $0D53;
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+// GL_BLUE_BITS = $0D54;
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+// GL_ALPHA_BITS = $0D55;
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+// GL_DEPTH_BITS = $0D56;
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+// GL_STENCIL_BITS = $0D57;
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+// GL_POLYGON_OFFSET_UNITS = $2A00;
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+// GL_POLYGON_OFFSET_FILL = $8037;
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+// GL_POLYGON_OFFSET_FACTOR = $8038;
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+// GL_TEXTURE_BINDING_2D = $8069;
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+ GL_VERTEX_ARRAY_SIZE = $807A;
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+ GL_VERTEX_ARRAY_TYPE = $807B;
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+ GL_VERTEX_ARRAY_STRIDE = $807C;
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+ GL_NORMAL_ARRAY_TYPE = $807E;
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+ GL_NORMAL_ARRAY_STRIDE = $807F;
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+ GL_COLOR_ARRAY_SIZE = $8081;
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+ GL_COLOR_ARRAY_TYPE = $8082;
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+ GL_COLOR_ARRAY_STRIDE = $8083;
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+ GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
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+ GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
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+ GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
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+ GL_VERTEX_ARRAY_POINTER = $808E;
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+ GL_NORMAL_ARRAY_POINTER = $808F;
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+ GL_COLOR_ARRAY_POINTER = $8090;
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+ GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
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+// GL_SAMPLE_BUFFERS = $80A8;
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+// GL_SAMPLES = $80A9;
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+// GL_SAMPLE_COVERAGE_VALUE = $80AA;
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+// GL_SAMPLE_COVERAGE_INVERT = $80AB;
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+// GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
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+// GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
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+// GL_DONT_CARE = $1100;
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+// GL_FASTEST = $1101;
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+// GL_NICEST = $1102;
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+ GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
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+ GL_POINT_SMOOTH_HINT = $0C51;
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+ GL_LINE_SMOOTH_HINT = $0C52;
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+ GL_FOG_HINT = $0C54;
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+// GL_GENERATE_MIPMAP_HINT = $8192;
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+ GL_LIGHT_MODEL_AMBIENT = $0B53;
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+ GL_LIGHT_MODEL_TWO_SIDE = $0B52;
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+ GL_AMBIENT = $1200;
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+ GL_DIFFUSE = $1201;
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+ GL_SPECULAR = $1202;
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+ GL_POSITION = $1203;
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+ GL_SPOT_DIRECTION = $1204;
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+ GL_SPOT_EXPONENT = $1205;
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+ GL_SPOT_CUTOFF = $1206;
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+ GL_CONSTANT_ATTENUATION = $1207;
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+ GL_LINEAR_ATTENUATION = $1208;
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+ GL_QUADRATIC_ATTENUATION = $1209;
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+// GL_BYTE = $1400;
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+// GL_UNSIGNED_BYTE = $1401;
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+// GL_SHORT = $1402;
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+// GL_UNSIGNED_SHORT = $1403;
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+// GL_FLOAT = $1406;
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+// GL_FIXED = $140C;
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+ GL_CLEAR = $1500;
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+ GL_AND = $1501;
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+ GL_AND_REVERSE = $1502;
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|
|
+ GL_COPY = $1503;
|
|
|
+ GL_AND_INVERTED = $1504;
|
|
|
+ GL_NOOP = $1505;
|
|
|
+ GL_XOR = $1506;
|
|
|
+ GL_OR = $1507;
|
|
|
+ GL_NOR = $1508;
|
|
|
+ GL_EQUIV = $1509;
|
|
|
+// GL_INVERT = $150A;
|
|
|
+ GL_OR_REVERSE = $150B;
|
|
|
+ GL_COPY_INVERTED = $150C;
|
|
|
+ GL_OR_INVERTED = $150D;
|
|
|
+ GL_NAND = $150E;
|
|
|
+ GL_SET = $150F;
|
|
|
+ GL_EMISSION = $1600;
|
|
|
+ GL_SHININESS = $1601;
|
|
|
+ GL_AMBIENT_AND_DIFFUSE = $1602;
|
|
|
+ GL_MODELVIEW = $1700;
|
|
|
+ GL_PROJECTION = $1701;
|
|
|
+// GL_TEXTURE = $1702;
|
|
|
+// GL_ALPHA = $1906;
|
|
|
+// GL_RGB = $1907;
|
|
|
+// GL_RGBA = $1908;
|
|
|
+// GL_LUMINANCE = $1909;
|
|
|
+// GL_LUMINANCE_ALPHA = $190A;
|
|
|
+// GL_UNPACK_ALIGNMENT = $0CF5;
|
|
|
+// GL_PACK_ALIGNMENT = $0D05;
|
|
|
+// GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
|
|
|
+// GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
|
|
|
+// GL_UNSIGNED_SHORT_5_6_5 = $8363;
|
|
|
+ GL_FLAT = $1D00;
|
|
|
+ GL_SMOOTH = $1D01;
|
|
|
+// GL_KEEP = $1E00;
|
|
|
+// GL_REPLACE = $1E01;
|
|
|
+// GL_INCR = $1E02;
|
|
|
+// GL_DECR = $1E03;
|
|
|
+// GL_VENDOR = $1F00;
|
|
|
+// GL_RENDERER = $1F01;
|
|
|
+// GL_VERSION = $1F02;
|
|
|
+// GL_EXTENSIONS = $1F03;
|
|
|
+ GL_MODULATE = $2100;
|
|
|
+ GL_DECAL = $2101;
|
|
|
+ GL_ADD = $0104;
|
|
|
+ GL_TEXTURE_ENV_MODE = $2200;
|
|
|
+ GL_TEXTURE_ENV_COLOR = $2201;
|
|
|
+ GL_TEXTURE_ENV = $2300;
|
|
|
+// GL_NEAREST = $2600;
|
|
|
+// GL_LINEAR = $2601;
|
|
|
+// GL_NEAREST_MIPMAP_NEAREST = $2700;
|
|
|
+// GL_LINEAR_MIPMAP_NEAREST = $2701;
|
|
|
+// GL_NEAREST_MIPMAP_LINEAR = $2702;
|
|
|
+// GL_LINEAR_MIPMAP_LINEAR = $2703;
|
|
|
+// GL_TEXTURE_MAG_FILTER = $2800;
|
|
|
+// GL_TEXTURE_MIN_FILTER = $2801;
|
|
|
+// GL_TEXTURE_WRAP_S = $2802;
|
|
|
+// GL_TEXTURE_WRAP_T = $2803;
|
|
|
+ GL_GENERATE_MIPMAP = $8191;
|
|
|
+// GL_TEXTURE0 = $84C0;
|
|
|
+// GL_TEXTURE1 = $84C1;
|
|
|
+// GL_TEXTURE2 = $84C2;
|
|
|
+// GL_TEXTURE3 = $84C3;
|
|
|
+// GL_TEXTURE4 = $84C4;
|
|
|
+// GL_TEXTURE5 = $84C5;
|
|
|
+// GL_TEXTURE6 = $84C6;
|
|
|
+// GL_TEXTURE7 = $84C7;
|
|
|
+// GL_TEXTURE8 = $84C8;
|
|
|
+// GL_TEXTURE9 = $84C9;
|
|
|
+// GL_TEXTURE10 = $84CA;
|
|
|
+// GL_TEXTURE11 = $84CB;
|
|
|
+// GL_TEXTURE12 = $84CC;
|
|
|
+// GL_TEXTURE13 = $84CD;
|
|
|
+// GL_TEXTURE14 = $84CE;
|
|
|
+// GL_TEXTURE15 = $84CF;
|
|
|
+// GL_TEXTURE16 = $84D0;
|
|
|
+// GL_TEXTURE17 = $84D1;
|
|
|
+// GL_TEXTURE18 = $84D2;
|
|
|
+// GL_TEXTURE19 = $84D3;
|
|
|
+// GL_TEXTURE20 = $84D4;
|
|
|
+// GL_TEXTURE21 = $84D5;
|
|
|
+// GL_TEXTURE22 = $84D6;
|
|
|
+// GL_TEXTURE23 = $84D7;
|
|
|
+// GL_TEXTURE24 = $84D8;
|
|
|
+// GL_TEXTURE25 = $84D9;
|
|
|
+// GL_TEXTURE26 = $84DA;
|
|
|
+// GL_TEXTURE27 = $84DB;
|
|
|
+// GL_TEXTURE28 = $84DC;
|
|
|
+// GL_TEXTURE29 = $84DD;
|
|
|
+// GL_TEXTURE30 = $84DE;
|
|
|
+// GL_TEXTURE31 = $84DF;
|
|
|
+// GL_ACTIVE_TEXTURE = $84E0;
|
|
|
+ GL_CLIENT_ACTIVE_TEXTURE = $84E1;
|
|
|
+// GL_REPEAT = $2901;
|
|
|
+// GL_CLAMP_TO_EDGE = $812F;
|
|
|
+ GL_LIGHT0 = $4000;
|
|
|
+ GL_LIGHT1 = $4001;
|
|
|
+ GL_LIGHT2 = $4002;
|
|
|
+ GL_LIGHT3 = $4003;
|
|
|
+ GL_LIGHT4 = $4004;
|
|
|
+ GL_LIGHT5 = $4005;
|
|
|
+ GL_LIGHT6 = $4006;
|
|
|
+ GL_LIGHT7 = $4007;
|
|
|
+// GL_ARRAY_BUFFER = $8892;
|
|
|
+// GL_ELEMENT_ARRAY_BUFFER = $8893;
|
|
|
+// GL_ARRAY_BUFFER_BINDING = $8894;
|
|
|
+// GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
|
|
|
+ GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
|
|
|
+ GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
|
|
|
+ GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
|
|
|
+// GL_STATIC_DRAW = $88E4;
|
|
|
+// GL_DYNAMIC_DRAW = $88E8;
|
|
|
+// GL_BUFFER_SIZE = $8764;
|
|
|
+// GL_BUFFER_USAGE = $8765;
|
|
|
+ GL_SUBTRACT = $84E7;
|
|
|
+ GL_COMBINE = $8570;
|
|
|
+ GL_COMBINE_RGB = $8571;
|
|
|
+ GL_COMBINE_ALPHA = $8572;
|
|
|
+ GL_RGB_SCALE = $8573;
|
|
|
+ GL_ADD_SIGNED = $8574;
|
|
|
+ GL_INTERPOLATE = $8575;
|
|
|
+ GL_CONSTANT = $8576;
|
|
|
+ GL_PRIMARY_COLOR = $8577;
|
|
|
+ GL_PREVIOUS = $8578;
|
|
|
+ GL_OPERAND0_RGB = $8590;
|
|
|
+ GL_OPERAND1_RGB = $8591;
|
|
|
+ GL_OPERAND2_RGB = $8592;
|
|
|
+ GL_OPERAND0_ALPHA = $8598;
|
|
|
+ GL_OPERAND1_ALPHA = $8599;
|
|
|
+ GL_OPERAND2_ALPHA = $859A;
|
|
|
+ GL_ALPHA_SCALE = $0D1C;
|
|
|
+ GL_SRC0_RGB = $8580;
|
|
|
+ GL_SRC1_RGB = $8581;
|
|
|
+ GL_SRC2_RGB = $8582;
|
|
|
+ GL_SRC0_ALPHA = $8588;
|
|
|
+ GL_SRC1_ALPHA = $8589;
|
|
|
+ GL_SRC2_ALPHA = $858A;
|
|
|
+ GL_DOT3_RGB = $86AE;
|
|
|
+ GL_DOT3_RGBA = $86AF;
|
|
|
+// GL_OES_point_size_array
|
|
|
+ GL_POINT_SIZE_ARRAY_OES = $8B9C;
|
|
|
+ GL_POINT_SIZE_ARRAY_TYPE_OES = $898A;
|
|
|
+ GL_POINT_SIZE_ARRAY_STRIDE_OES = $898B;
|
|
|
+ GL_POINT_SIZE_ARRAY_POINTER_OES = $898C;
|
|
|
+ GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = $8B9F;
|
|
|
+// GL_OES_point_sprite
|
|
|
+ GL_POINT_SPRITE_OES = $8861;
|
|
|
+ GL_COORD_REPLACE_OES = $8862;
|
|
|
+// GL_OES_blend_equation_separate
|
|
|
+ GL_BLEND_EQUATION_RGB_OES = $8009;
|
|
|
+ GL_BLEND_EQUATION_ALPHA_OES = $883D;
|
|
|
+// GL_OES_blend_func_separate
|
|
|
+ GL_BLEND_DST_RGB_OES = $80C8;
|
|
|
+ GL_BLEND_SRC_RGB_OES = $80C9;
|
|
|
+ GL_BLEND_DST_ALPHA_OES = $80CA;
|
|
|
+ GL_BLEND_SRC_ALPHA_OES = $80CB;
|
|
|
+// GL_OES_blend_subtract
|
|
|
+ GL_BLEND_EQUATION_OES = $8009;
|
|
|
+ GL_FUNC_ADD_OES = $8006;
|
|
|
+ GL_FUNC_SUBTRACT_OES = $800A;
|
|
|
+ GL_FUNC_REVERSE_SUBTRACT_OES = $800B;
|
|
|
+// GL_OES_draw_texture
|
|
|
+ GL_TEXTURE_CROP_RECT_OES = $8B9D;
|
|
|
+// GL_OES_fixed_point
|
|
|
+ GL_FIXED_OES = $140C;
|
|
|
+// GL_OES_framebuffer_object
|
|
|
+ GL_NONE_OES = 0;
|
|
|
+ GL_FRAMEBUFFER_OES = $8D40;
|
|
|
+ GL_RENDERBUFFER_OES = $8D41;
|
|
|
+// GL_RGBA4_OES = $8056;
|
|
|
+// GL_RGB5_A1_OES = $8057;
|
|
|
+// GL_RGB565_OES = $8D62;
|
|
|
+// GL_DEPTH_COMPONENT16_OES = $81A5;
|
|
|
+ GL_RENDERBUFFER_WIDTH_OES = $8D42;
|
|
|
+ GL_RENDERBUFFER_HEIGHT_OES = $8D43;
|
|
|
+ GL_RENDERBUFFER_INTERNAL_FORMAT_OES = $8D44;
|
|
|
+ GL_RENDERBUFFER_RED_SIZE_OES = $8D50;
|
|
|
+ GL_RENDERBUFFER_GREEN_SIZE_OES = $8D51;
|
|
|
+ GL_RENDERBUFFER_BLUE_SIZE_OES = $8D52;
|
|
|
+ GL_RENDERBUFFER_ALPHA_SIZE_OES = $8D53;
|
|
|
+ GL_RENDERBUFFER_DEPTH_SIZE_OES = $8D54;
|
|
|
+ GL_RENDERBUFFER_STENCIL_SIZE_OES = $8D55;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = $8CD0;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = $8CD1;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = $8CD2;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = $8CD3;
|
|
|
+ GL_COLOR_ATTACHMENT0_OES = $8CE0;
|
|
|
+ GL_DEPTH_ATTACHMENT_OES = $8D00;
|
|
|
+ GL_STENCIL_ATTACHMENT_OES = $8D20;
|
|
|
+ GL_FRAMEBUFFER_COMPLETE_OES = $8CD5;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = $8CD6;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = $8CD7;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = $8CD9;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = $8CDA;
|
|
|
+ GL_FRAMEBUFFER_UNSUPPORTED_OES = $8CDD;
|
|
|
+ GL_FRAMEBUFFER_BINDING_OES = $8CA6;
|
|
|
+ GL_RENDERBUFFER_BINDING_OES = $8CA7;
|
|
|
+ GL_MAX_RENDERBUFFER_SIZE_OES = $84E8;
|
|
|
+ GL_INVALID_FRAMEBUFFER_OPERATION_OES = $0506;
|
|
|
+// GL_OES_matrix_get
|
|
|
+ GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = $898D;
|
|
|
+ GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = $898E;
|
|
|
+ GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = $898F;
|
|
|
+// GL_OES_matrix_palette
|
|
|
+ GL_MAX_VERTEX_UNITS_OES = $86A4;
|
|
|
+ GL_MAX_PALETTE_MATRICES_OES = $8842;
|
|
|
+ GL_MATRIX_PALETTE_OES = $8840;
|
|
|
+ GL_MATRIX_INDEX_ARRAY_OES = $8844;
|
|
|
+ GL_WEIGHT_ARRAY_OES = $86AD;
|
|
|
+ GL_CURRENT_PALETTE_MATRIX_OES = $8843;
|
|
|
+ GL_MATRIX_INDEX_ARRAY_SIZE_OES = $8846;
|
|
|
+ GL_MATRIX_INDEX_ARRAY_TYPE_OES = $8847;
|
|
|
+ GL_MATRIX_INDEX_ARRAY_STRIDE_OES = $8848;
|
|
|
+ GL_MATRIX_INDEX_ARRAY_POINTER_OES = $8849;
|
|
|
+ GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = $8B9E;
|
|
|
+ GL_WEIGHT_ARRAY_SIZE_OES = $86AB;
|
|
|
+ GL_WEIGHT_ARRAY_TYPE_OES = $86A9;
|
|
|
+ GL_WEIGHT_ARRAY_STRIDE_OES = $86AA;
|
|
|
+ GL_WEIGHT_ARRAY_POINTER_OES = $86AC;
|
|
|
+ GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = $889E;
|
|
|
+// GL_OES_stencil_wrap
|
|
|
+ GL_INCR_WRAP_OES = $8507;
|
|
|
+ GL_DECR_WRAP_OES = $8508;
|
|
|
+// GL_OES_texture_cube_map
|
|
|
+ GL_NORMAL_MAP_OES = $8511;
|
|
|
+ GL_REFLECTION_MAP_OES = $8512;
|
|
|
+ GL_TEXTURE_CUBE_MAP_OES = $8513;
|
|
|
+ GL_TEXTURE_BINDING_CUBE_MAP_OES = $8514;
|
|
|
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = $8515;
|
|
|
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = $8516;
|
|
|
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = $8517;
|
|
|
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = $8518;
|
|
|
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = $8519;
|
|
|
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = $851A;
|
|
|
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = $851C;
|
|
|
+ GL_TEXTURE_GEN_MODE_OES = $2500;
|
|
|
+ GL_TEXTURE_GEN_STR_OES = $8D60;
|
|
|
+// GL_OES_texture_mirrored_repeat
|
|
|
+ GL_MIRRORED_REPEAT_OES = $8370;
|
|
|
+// GL_AMD_compressed_ATC_texture
|
|
|
+ GL_ATC_RGB_AMD = $8C92;
|
|
|
+// GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = $8C93;
|
|
|
+// GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = $87EE;
|
|
|
+// GL_EXT_texture_lod_bias
|
|
|
+ GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
|
|
|
+ GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
|
|
|
+ GL_TEXTURE_LOD_BIAS_EXT = $8501;
|
|
|
+// GL_IMG_texture_env_enhanced_fixed_function
|
|
|
+ GL_MODULATE_COLOR_IMG = $8C04;
|
|
|
+ GL_RECIP_ADD_SIGNED_ALPHA_IMG = $8C05;
|
|
|
+ GL_TEXTURE_ALPHA_MODULATE_IMG = $8C06;
|
|
|
+ GL_FACTOR_ALPHA_MODULATE_IMG = $8C07;
|
|
|
+ GL_FRAGMENT_ALPHA_MODULATE_IMG = $8C08;
|
|
|
+ GL_ADD_BLEND_IMG = $8C09;
|
|
|
+ GL_DOT3_RGBA_IMG = $86AF;
|
|
|
+// GL_IMG_user_clip_plane
|
|
|
+ GL_CLIP_PLANE0_IMG = $3000;
|
|
|
+ GL_CLIP_PLANE1_IMG = $3001;
|
|
|
+ GL_CLIP_PLANE2_IMG = $3002;
|
|
|
+ GL_CLIP_PLANE3_IMG = $3003;
|
|
|
+ GL_CLIP_PLANE4_IMG = $3004;
|
|
|
+ GL_CLIP_PLANE5_IMG = $3005;
|
|
|
+ GL_MAX_CLIP_PLANES_IMG = $0D32;
|
|
|
+(*******************************************************************************
|
|
|
+* END GLES 1.0/1.1 *
|
|
|
+*******************************************************************************)
|
|
|
+
|
|
|
+(*******************************************************************************
|
|
|
+* GL_ES_VERSION_2_0 *
|
|
|
+*******************************************************************************)
|
|
|
+ GL_DEPTH_BUFFER_BIT = $00000100;
|
|
|
+ GL_STENCIL_BUFFER_BIT = $00000400;
|
|
|
+ GL_COLOR_BUFFER_BIT = $00004000;
|
|
|
+ GL_FALSE = 0;
|
|
|
+ GL_TRUE = 1;
|
|
|
+ GL_POINTS = $0000;
|
|
|
+ GL_LINES = $0001;
|
|
|
+ GL_LINE_LOOP = $0002;
|
|
|
+ GL_LINE_STRIP = $0003;
|
|
|
+ GL_TRIANGLES = $0004;
|
|
|
+ GL_TRIANGLE_STRIP = $0005;
|
|
|
+ GL_TRIANGLE_FAN = $0006;
|
|
|
+ GL_ZERO = 0;
|
|
|
+ GL_ONE = 1;
|
|
|
+ GL_SRC_COLOR = $0300;
|
|
|
+ GL_ONE_MINUS_SRC_COLOR = $0301;
|
|
|
+ GL_SRC_ALPHA = $0302;
|
|
|
+ GL_ONE_MINUS_SRC_ALPHA = $0303;
|
|
|
+ GL_DST_ALPHA = $0304;
|
|
|
+ GL_ONE_MINUS_DST_ALPHA = $0305;
|
|
|
+ GL_DST_COLOR = $0306;
|
|
|
+ GL_ONE_MINUS_DST_COLOR = $0307;
|
|
|
+ GL_SRC_ALPHA_SATURATE = $0308;
|
|
|
+ GL_FUNC_ADD = $8006;
|
|
|
+ GL_BLEND_EQUATION = $8009;
|
|
|
+ GL_BLEND_EQUATION_RGB = $8009;
|
|
|
+ GL_BLEND_EQUATION_ALPHA = $883D;
|
|
|
+ GL_FUNC_SUBTRACT = $800A;
|
|
|
+ GL_FUNC_REVERSE_SUBTRACT = $800B;
|
|
|
+ GL_BLEND_DST_RGB = $80C8;
|
|
|
+ GL_BLEND_SRC_RGB = $80C9;
|
|
|
+ GL_BLEND_DST_ALPHA = $80CA;
|
|
|
+ GL_BLEND_SRC_ALPHA = $80CB;
|
|
|
+ GL_CONSTANT_COLOR = $8001;
|
|
|
+ GL_ONE_MINUS_CONSTANT_COLOR = $8002;
|
|
|
+ GL_CONSTANT_ALPHA = $8003;
|
|
|
+ GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
|
|
|
+ GL_BLEND_COLOR = $8005;
|
|
|
+ GL_ARRAY_BUFFER = $8892;
|
|
|
+ GL_ELEMENT_ARRAY_BUFFER = $8893;
|
|
|
+ GL_ARRAY_BUFFER_BINDING = $8894;
|
|
|
+ GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
|
|
|
+ GL_STREAM_DRAW = $88E0;
|
|
|
+ GL_STATIC_DRAW = $88E4;
|
|
|
+ GL_DYNAMIC_DRAW = $88E8;
|
|
|
+ GL_BUFFER_SIZE = $8764;
|
|
|
+ GL_BUFFER_USAGE = $8765;
|
|
|
+ GL_CURRENT_VERTEX_ATTRIB = $8626;
|
|
|
+ GL_FRONT = $0404;
|
|
|
+ GL_BACK = $0405;
|
|
|
+ GL_FRONT_AND_BACK = $0408;
|
|
|
+ GL_TEXTURE_2D = $0DE1;
|
|
|
+ GL_CULL_FACE = $0B44;
|
|
|
+ GL_BLEND = $0BE2;
|
|
|
+ GL_DITHER = $0BD0;
|
|
|
+ GL_STENCIL_TEST = $0B90;
|
|
|
+ GL_DEPTH_TEST = $0B71;
|
|
|
+ GL_SCISSOR_TEST = $0C11;
|
|
|
+ GL_POLYGON_OFFSET_FILL = $8037;
|
|
|
+ GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
|
|
|
+ GL_SAMPLE_COVERAGE = $80A0;
|
|
|
+ GL_NO_ERROR = 0;
|
|
|
+ GL_INVALID_ENUM = $0500;
|
|
|
+ GL_INVALID_VALUE = $0501;
|
|
|
+ GL_INVALID_OPERATION = $0502;
|
|
|
+ GL_OUT_OF_MEMORY = $0505;
|
|
|
+ GL_CW = $0900;
|
|
|
+ GL_CCW = $0901;
|
|
|
+ GL_LINE_WIDTH = $0B21;
|
|
|
+ GL_ALIASED_POINT_SIZE_RANGE = $846D;
|
|
|
+ GL_ALIASED_LINE_WIDTH_RANGE = $846E;
|
|
|
+ GL_CULL_FACE_MODE = $0B45;
|
|
|
+ GL_FRONT_FACE = $0B46;
|
|
|
+ GL_DEPTH_RANGE = $0B70;
|
|
|
+ GL_DEPTH_WRITEMASK = $0B72;
|
|
|
+ GL_DEPTH_CLEAR_VALUE = $0B73;
|
|
|
+ GL_DEPTH_FUNC = $0B74;
|
|
|
+ GL_STENCIL_CLEAR_VALUE = $0B91;
|
|
|
+ GL_STENCIL_FUNC = $0B92;
|
|
|
+ GL_STENCIL_FAIL = $0B94;
|
|
|
+ GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
|
|
|
+ GL_STENCIL_PASS_DEPTH_PASS = $0B96;
|
|
|
+ GL_STENCIL_REF = $0B97;
|
|
|
+ GL_STENCIL_VALUE_MASK = $0B93;
|
|
|
+ GL_STENCIL_WRITEMASK = $0B98;
|
|
|
+ GL_STENCIL_BACK_FUNC = $8800;
|
|
|
+ GL_STENCIL_BACK_FAIL = $8801;
|
|
|
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
|
|
|
+ GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
|
|
|
+ GL_STENCIL_BACK_REF = $8CA3;
|
|
|
+ GL_STENCIL_BACK_VALUE_MASK = $8CA4;
|
|
|
+ GL_STENCIL_BACK_WRITEMASK = $8CA5;
|
|
|
+ GL_VIEWPORT = $0BA2;
|
|
|
+ GL_SCISSOR_BOX = $0C10;
|
|
|
+ GL_COLOR_CLEAR_VALUE = $0C22;
|
|
|
+ GL_COLOR_WRITEMASK = $0C23;
|
|
|
+ GL_UNPACK_ALIGNMENT = $0CF5;
|
|
|
+ GL_PACK_ALIGNMENT = $0D05;
|
|
|
+ GL_MAX_TEXTURE_SIZE = $0D33;
|
|
|
+ GL_MAX_VIEWPORT_DIMS = $0D3A;
|
|
|
+ GL_SUBPIXEL_BITS = $0D50;
|
|
|
+ GL_RED_BITS = $0D52;
|
|
|
+ GL_GREEN_BITS = $0D53;
|
|
|
+ GL_BLUE_BITS = $0D54;
|
|
|
+ GL_ALPHA_BITS = $0D55;
|
|
|
+ GL_DEPTH_BITS = $0D56;
|
|
|
+ GL_STENCIL_BITS = $0D57;
|
|
|
+ GL_POLYGON_OFFSET_UNITS = $2A00;
|
|
|
+ GL_POLYGON_OFFSET_FACTOR = $8038;
|
|
|
+ GL_TEXTURE_BINDING_2D = $8069;
|
|
|
+ GL_SAMPLE_BUFFERS = $80A8;
|
|
|
+ GL_SAMPLES = $80A9;
|
|
|
+ GL_SAMPLE_COVERAGE_VALUE = $80AA;
|
|
|
+ GL_SAMPLE_COVERAGE_INVERT = $80AB;
|
|
|
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
|
|
|
+ GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
|
|
|
+ GL_DONT_CARE = $1100;
|
|
|
+ GL_FASTEST = $1101;
|
|
|
+ GL_NICEST = $1102;
|
|
|
+ GL_GENERATE_MIPMAP_HINT = $8192;
|
|
|
+ GL_BYTE = $1400;
|
|
|
+ GL_UNSIGNED_BYTE = $1401;
|
|
|
+ GL_SHORT = $1402;
|
|
|
+ GL_UNSIGNED_SHORT = $1403;
|
|
|
+ GL_INT = $1404;
|
|
|
+ GL_UNSIGNED_INT = $1405;
|
|
|
+ GL_FLOAT = $1406;
|
|
|
+ GL_FIXED = $140C;
|
|
|
+ GL_DEPTH_COMPONENT = $1902;
|
|
|
+ GL_ALPHA = $1906;
|
|
|
+ GL_RGB = $1907;
|
|
|
+ GL_RGBA = $1908;
|
|
|
+ GL_LUMINANCE = $1909;
|
|
|
+ GL_LUMINANCE_ALPHA = $190A;
|
|
|
+ GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
|
|
|
+ GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
|
|
|
+ GL_UNSIGNED_SHORT_5_6_5 = $8363;
|
|
|
+ GL_FRAGMENT_SHADER = $8B30;
|
|
|
+ GL_VERTEX_SHADER = $8B31;
|
|
|
+ GL_MAX_VERTEX_ATTRIBS = $8869;
|
|
|
+ GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
|
|
|
+ GL_MAX_VARYING_VECTORS = $8DFC;
|
|
|
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
|
|
|
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
|
|
|
+ GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
|
|
|
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
|
|
|
+ GL_SHADER_TYPE = $8B4F;
|
|
|
+ GL_DELETE_STATUS = $8B80;
|
|
|
+ GL_LINK_STATUS = $8B82;
|
|
|
+ GL_VALIDATE_STATUS = $8B83;
|
|
|
+ GL_ATTACHED_SHADERS = $8B85;
|
|
|
+ GL_ACTIVE_UNIFORMS = $8B86;
|
|
|
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
|
|
|
+ GL_ACTIVE_ATTRIBUTES = $8B89;
|
|
|
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
|
|
|
+ GL_SHADING_LANGUAGE_VERSION = $8B8C;
|
|
|
+ GL_CURRENT_PROGRAM = $8B8D;
|
|
|
+ GL_NEVER = $0200;
|
|
|
+ GL_LESS = $0201;
|
|
|
+ GL_EQUAL = $0202;
|
|
|
+ GL_LEQUAL = $0203;
|
|
|
+ GL_GREATER = $0204;
|
|
|
+ GL_NOTEQUAL = $0205;
|
|
|
+ GL_GEQUAL = $0206;
|
|
|
+ GL_ALWAYS = $0207;
|
|
|
+ GL_KEEP = $1E00;
|
|
|
+ GL_REPLACE = $1E01;
|
|
|
+ GL_INCR = $1E02;
|
|
|
+ GL_DECR = $1E03;
|
|
|
+ GL_INVERT = $150A;
|
|
|
+ GL_INCR_WRAP = $8507;
|
|
|
+ GL_DECR_WRAP = $8508;
|
|
|
+ GL_VENDOR = $1F00;
|
|
|
+ GL_RENDERER = $1F01;
|
|
|
+ GL_VERSION = $1F02;
|
|
|
+ GL_EXTENSIONS = $1F03;
|
|
|
+ GL_NEAREST = $2600;
|
|
|
+ GL_LINEAR = $2601;
|
|
|
+ GL_NEAREST_MIPMAP_NEAREST = $2700;
|
|
|
+ GL_LINEAR_MIPMAP_NEAREST = $2701;
|
|
|
+ GL_NEAREST_MIPMAP_LINEAR = $2702;
|
|
|
+ GL_LINEAR_MIPMAP_LINEAR = $2703;
|
|
|
+ GL_TEXTURE_MAG_FILTER = $2800;
|
|
|
+ GL_TEXTURE_MIN_FILTER = $2801;
|
|
|
+ GL_TEXTURE_WRAP_S = $2802;
|
|
|
+ GL_TEXTURE_WRAP_T = $2803;
|
|
|
+ GL_TEXTURE = $1702;
|
|
|
+ GL_TEXTURE_CUBE_MAP = $8513;
|
|
|
+ GL_TEXTURE_BINDING_CUBE_MAP = $8514;
|
|
|
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
|
|
|
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
|
|
|
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
|
|
|
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
|
|
|
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
|
|
|
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
|
|
|
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
|
|
|
+ GL_TEXTURE0 = $84C0;
|
|
|
+ GL_TEXTURE1 = $84C1;
|
|
|
+ GL_TEXTURE2 = $84C2;
|
|
|
+ GL_TEXTURE3 = $84C3;
|
|
|
+ GL_TEXTURE4 = $84C4;
|
|
|
+ GL_TEXTURE5 = $84C5;
|
|
|
+ GL_TEXTURE6 = $84C6;
|
|
|
+ GL_TEXTURE7 = $84C7;
|
|
|
+ GL_TEXTURE8 = $84C8;
|
|
|
+ GL_TEXTURE9 = $84C9;
|
|
|
+ GL_TEXTURE10 = $84CA;
|
|
|
+ GL_TEXTURE11 = $84CB;
|
|
|
+ GL_TEXTURE12 = $84CC;
|
|
|
+ GL_TEXTURE13 = $84CD;
|
|
|
+ GL_TEXTURE14 = $84CE;
|
|
|
+ GL_TEXTURE15 = $84CF;
|
|
|
+ GL_TEXTURE16 = $84D0;
|
|
|
+ GL_TEXTURE17 = $84D1;
|
|
|
+ GL_TEXTURE18 = $84D2;
|
|
|
+ GL_TEXTURE19 = $84D3;
|
|
|
+ GL_TEXTURE20 = $84D4;
|
|
|
+ GL_TEXTURE21 = $84D5;
|
|
|
+ GL_TEXTURE22 = $84D6;
|
|
|
+ GL_TEXTURE23 = $84D7;
|
|
|
+ GL_TEXTURE24 = $84D8;
|
|
|
+ GL_TEXTURE25 = $84D9;
|
|
|
+ GL_TEXTURE26 = $84DA;
|
|
|
+ GL_TEXTURE27 = $84DB;
|
|
|
+ GL_TEXTURE28 = $84DC;
|
|
|
+ GL_TEXTURE29 = $84DD;
|
|
|
+ GL_TEXTURE30 = $84DE;
|
|
|
+ GL_TEXTURE31 = $84DF;
|
|
|
+ GL_ACTIVE_TEXTURE = $84E0;
|
|
|
+ GL_REPEAT = $2901;
|
|
|
+ GL_CLAMP_TO_EDGE = $812F;
|
|
|
+ GL_MIRRORED_REPEAT = $8370;
|
|
|
+ GL_FLOAT_VEC2 = $8B50;
|
|
|
+ GL_FLOAT_VEC3 = $8B51;
|
|
|
+ GL_FLOAT_VEC4 = $8B52;
|
|
|
+ GL_INT_VEC2 = $8B53;
|
|
|
+ GL_INT_VEC3 = $8B54;
|
|
|
+ GL_INT_VEC4 = $8B55;
|
|
|
+ GL_BOOL = $8B56;
|
|
|
+ GL_BOOL_VEC2 = $8B57;
|
|
|
+ GL_BOOL_VEC3 = $8B58;
|
|
|
+ GL_BOOL_VEC4 = $8B59;
|
|
|
+ GL_FLOAT_MAT2 = $8B5A;
|
|
|
+ GL_FLOAT_MAT3 = $8B5B;
|
|
|
+ GL_FLOAT_MAT4 = $8B5C;
|
|
|
+ GL_SAMPLER_2D = $8B5E;
|
|
|
+ GL_SAMPLER_CUBE = $8B60;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
|
|
|
+ GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
|
|
|
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
|
|
|
+ GL_COMPILE_STATUS = $8B81;
|
|
|
+ GL_INFO_LOG_LENGTH = $8B84;
|
|
|
+ GL_SHADER_SOURCE_LENGTH = $8B88;
|
|
|
+ GL_SHADER_COMPILER = $8DFA;
|
|
|
+ GL_SHADER_BINARY_FORMATS = $8DF8;
|
|
|
+ GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
|
|
|
+ GL_LOW_FLOAT = $8DF0;
|
|
|
+ GL_MEDIUM_FLOAT = $8DF1;
|
|
|
+ GL_HIGH_FLOAT = $8DF2;
|
|
|
+ GL_LOW_INT = $8DF3;
|
|
|
+ GL_MEDIUM_INT = $8DF4;
|
|
|
+ GL_HIGH_INT = $8DF5;
|
|
|
+ GL_FRAMEBUFFER = $8D40;
|
|
|
+ GL_RENDERBUFFER = $8D41;
|
|
|
+ GL_RGBA4 = $8056;
|
|
|
+ GL_RGB5_A1 = $8057;
|
|
|
+ GL_RGB565 = $8D62;
|
|
|
+ GL_DEPTH_COMPONENT16 = $81A5;
|
|
|
+ GL_STENCIL_INDEX8 = $8D48;
|
|
|
+ GL_RENDERBUFFER_WIDTH = $8D42;
|
|
|
+ GL_RENDERBUFFER_HEIGHT = $8D43;
|
|
|
+ GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
|
|
|
+ GL_RENDERBUFFER_RED_SIZE = $8D50;
|
|
|
+ GL_RENDERBUFFER_GREEN_SIZE = $8D51;
|
|
|
+ GL_RENDERBUFFER_BLUE_SIZE = $8D52;
|
|
|
+ GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
|
|
|
+ GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
|
|
|
+ GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
|
|
|
+ GL_COLOR_ATTACHMENT0 = $8CE0;
|
|
|
+ GL_DEPTH_ATTACHMENT = $8D00;
|
|
|
+ GL_STENCIL_ATTACHMENT = $8D20;
|
|
|
+ GL_NONE = 0;
|
|
|
+ GL_FRAMEBUFFER_COMPLETE = $8CD5;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = $8CD9;
|
|
|
+ GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
|
|
|
+ GL_FRAMEBUFFER_BINDING = $8CA6;
|
|
|
+ GL_RENDERBUFFER_BINDING = $8CA7;
|
|
|
+ GL_MAX_RENDERBUFFER_SIZE = $84E8;
|
|
|
+ GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
|
|
|
+// GL_KHR_blend_equation_advanced
|
|
|
+ GL_MULTIPLY_KHR = $9294;
|
|
|
+ GL_SCREEN_KHR = $9295;
|
|
|
+ GL_OVERLAY_KHR = $9296;
|
|
|
+ GL_DARKEN_KHR = $9297;
|
|
|
+ GL_LIGHTEN_KHR = $9298;
|
|
|
+ GL_COLORDODGE_KHR = $9299;
|
|
|
+ GL_COLORBURN_KHR = $929A;
|
|
|
+ GL_HARDLIGHT_KHR = $929B;
|
|
|
+ GL_SOFTLIGHT_KHR = $929C;
|
|
|
+ GL_DIFFERENCE_KHR = $929E;
|
|
|
+ GL_EXCLUSION_KHR = $92A0;
|
|
|
+ GL_HSL_HUE_KHR = $92AD;
|
|
|
+ GL_HSL_SATURATION_KHR = $92AE;
|
|
|
+ GL_HSL_COLOR_KHR = $92AF;
|
|
|
+ GL_HSL_LUMINOSITY_KHR = $92B0;
|
|
|
+// GL_KHR_blend_equation_advanced_coherent
|
|
|
+ GL_BLEND_ADVANCED_COHERENT_KHR = $9285;
|
|
|
+// GL_KHR_context_flush_control
|
|
|
+ GL_CONTEXT_RELEASE_BEHAVIOR_KHR = $82FB;
|
|
|
+ GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = $82FC;
|
|
|
+// GL_KHR_debug
|
|
|
+ GL_SAMPLER = $82E6;
|
|
|
+ GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = $8242;
|
|
|
+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = $8243;
|
|
|
+ GL_DEBUG_CALLBACK_FUNCTION_KHR = $8244;
|
|
|
+ GL_DEBUG_CALLBACK_USER_PARAM_KHR = $8245;
|
|
|
+ GL_DEBUG_SOURCE_API_KHR = $8246;
|
|
|
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = $8247;
|
|
|
+ GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = $8248;
|
|
|
+ GL_DEBUG_SOURCE_THIRD_PARTY_KHR = $8249;
|
|
|
+ GL_DEBUG_SOURCE_APPLICATION_KHR = $824A;
|
|
|
+ GL_DEBUG_SOURCE_OTHER_KHR = $824B;
|
|
|
+ GL_DEBUG_TYPE_ERROR_KHR = $824C;
|
|
|
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = $824D;
|
|
|
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = $824E;
|
|
|
+ GL_DEBUG_TYPE_PORTABILITY_KHR = $824F;
|
|
|
+ GL_DEBUG_TYPE_PERFORMANCE_KHR = $8250;
|
|
|
+ GL_DEBUG_TYPE_OTHER_KHR = $8251;
|
|
|
+ GL_DEBUG_TYPE_MARKER_KHR = $8268;
|
|
|
+ GL_DEBUG_TYPE_PUSH_GROUP_KHR = $8269;
|
|
|
+ GL_DEBUG_TYPE_POP_GROUP_KHR = $826A;
|
|
|
+ GL_DEBUG_SEVERITY_NOTIFICATION_KHR = $826B;
|
|
|
+ GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = $826C;
|
|
|
+ GL_DEBUG_GROUP_STACK_DEPTH_KHR = $826D;
|
|
|
+ GL_BUFFER_KHR = $82E0;
|
|
|
+ GL_SHADER_KHR = $82E1;
|
|
|
+ GL_PROGRAM_KHR = $82E2;
|
|
|
+ GL_VERTEX_ARRAY_KHR = $8074;
|
|
|
+ GL_QUERY_KHR = $82E3;
|
|
|
+ GL_PROGRAM_PIPELINE_KHR = $82E4;
|
|
|
+ GL_SAMPLER_KHR = $82E6;
|
|
|
+ GL_MAX_LABEL_LENGTH_KHR = $82E8;
|
|
|
+ GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = $9143;
|
|
|
+ GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = $9144;
|
|
|
+ GL_DEBUG_LOGGED_MESSAGES_KHR = $9145;
|
|
|
+ GL_DEBUG_SEVERITY_HIGH_KHR = $9146;
|
|
|
+ GL_DEBUG_SEVERITY_MEDIUM_KHR = $9147;
|
|
|
+ GL_DEBUG_SEVERITY_LOW_KHR = $9148;
|
|
|
+ GL_DEBUG_OUTPUT_KHR = $92E0;
|
|
|
+ GL_CONTEXT_FLAG_DEBUG_BIT_KHR = $00000002;
|
|
|
+ GL_STACK_OVERFLOW_KHR = $0503;
|
|
|
+ GL_STACK_UNDERFLOW_KHR = $0504;
|
|
|
+
|
|
|
+{$IfDef GL_KHR_debug}
|
|
|
+type
|
|
|
+ GLDEBUGPROCKHR = procedure(source:GLenum; _type:GLenum; id:GLuint; severity:GLenum; length:GLsizei;
|
|
|
+ message:PGLchar; userParam:pointer);cdecl;
|
|
|
+{$EndIf}
|
|
|
+const
|
|
|
+// GL_KHR_no_error
|
|
|
+ GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = $00000008;
|
|
|
+// GL_KHR_parallel_shader_compile
|
|
|
+ GL_MAX_SHADER_COMPILER_THREADS_KHR = $91B0;
|
|
|
+ GL_COMPLETION_STATUS_KHR = $91B1;
|
|
|
+// GL_KHR_robustness
|
|
|
+ GL_CONTEXT_ROBUST_ACCESS_KHR = $90F3;
|
|
|
+ GL_LOSE_CONTEXT_ON_RESET_KHR = $8252;
|
|
|
+ GL_GUILTY_CONTEXT_RESET_KHR = $8253;
|
|
|
+ GL_INNOCENT_CONTEXT_RESET_KHR = $8254;
|
|
|
+ GL_UNKNOWN_CONTEXT_RESET_KHR = $8255;
|
|
|
+ GL_RESET_NOTIFICATION_STRATEGY_KHR = $8256;
|
|
|
+ GL_NO_RESET_NOTIFICATION_KHR = $8261;
|
|
|
+ GL_CONTEXT_LOST_KHR = $0507;
|
|
|
+// GL_KHR_shader_subgroup
|
|
|
+ GL_SUBGROUP_SIZE_KHR = $9532;
|
|
|
+ GL_SUBGROUP_SUPPORTED_STAGES_KHR = $9533;
|
|
|
+ GL_SUBGROUP_SUPPORTED_FEATURES_KHR = $9534;
|
|
|
+ GL_SUBGROUP_QUAD_ALL_STAGES_KHR = $9535;
|
|
|
+ GL_SUBGROUP_FEATURE_BASIC_BIT_KHR = $00000001;
|
|
|
+ GL_SUBGROUP_FEATURE_VOTE_BIT_KHR = $00000002;
|
|
|
+ GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = $00000004;
|
|
|
+ GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR = $00000008;
|
|
|
+ GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = $00000010;
|
|
|
+ GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = $00000020;
|
|
|
+ GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = $00000040;
|
|
|
+ GL_SUBGROUP_FEATURE_QUAD_BIT_KHR = $00000080;
|
|
|
+// GL_KHR_texture_compression_astc_hdr
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_10x5_KHR = $93B8;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_10x6_KHR = $93B9;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_10x8_KHR = $93BA;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_10x10_KHR = $93BB;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD;
|
|
|
+// GL_OES_EGL_image_external
|
|
|
+ GL_TEXTURE_EXTERNAL_OES = $8D65;
|
|
|
+ GL_TEXTURE_BINDING_EXTERNAL_OES = $8D67;
|
|
|
+ GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = $8D68;
|
|
|
+ GL_SAMPLER_EXTERNAL_OES = $8D66;
|
|
|
+// GL_OES_compressed_ETC1_RGB8_texture
|
|
|
+ GL_ETC1_RGB8_OES = $8D64;
|
|
|
+// GL_OES_compressed_paletted_texture
|
|
|
+ GL_PALETTE4_RGB8_OES = $8B90;
|
|
|
+ GL_PALETTE4_RGBA8_OES = $8B91;
|
|
|
+ GL_PALETTE4_R5_G6_B5_OES = $8B92;
|
|
|
+ GL_PALETTE4_RGBA4_OES = $8B93;
|
|
|
+ GL_PALETTE4_RGB5_A1_OES = $8B94;
|
|
|
+ GL_PALETTE8_RGB8_OES = $8B95;
|
|
|
+ GL_PALETTE8_RGBA8_OES = $8B96;
|
|
|
+ GL_PALETTE8_R5_G6_B5_OES = $8B97;
|
|
|
+ GL_PALETTE8_RGBA4_OES = $8B98;
|
|
|
+ GL_PALETTE8_RGB5_A1_OES = $8B99;
|
|
|
+// GL_OES_depth24
|
|
|
+ GL_DEPTH_COMPONENT24_OES = $81A6;
|
|
|
+// GL_OES_depth32
|
|
|
+ GL_DEPTH_COMPONENT32_OES = $81A7;
|
|
|
+// GL_OES_draw_buffers_indexed
|
|
|
+ GL_MIN = $8007;
|
|
|
+ GL_MAX = $8008;
|
|
|
+// GL_OES_geometry_shader
|
|
|
+ GL_GEOMETRY_SHADER_OES = $8DD9;
|
|
|
+ GL_GEOMETRY_SHADER_BIT_OES = $00000004;
|
|
|
+ GL_GEOMETRY_LINKED_VERTICES_OUT_OES = $8916;
|
|
|
+ GL_GEOMETRY_LINKED_INPUT_TYPE_OES = $8917;
|
|
|
+ GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES = $8918;
|
|
|
+ GL_GEOMETRY_SHADER_INVOCATIONS_OES = $887F;
|
|
|
+ GL_LAYER_PROVOKING_VERTEX_OES = $825E;
|
|
|
+ GL_LINES_ADJACENCY_OES = $000A;
|
|
|
+ GL_LINE_STRIP_ADJACENCY_OES = $000B;
|
|
|
+ GL_TRIANGLES_ADJACENCY_OES = $000C;
|
|
|
+ GL_TRIANGLE_STRIP_ADJACENCY_OES = $000D;
|
|
|
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = $8DDF;
|
|
|
+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES = $8A2C;
|
|
|
+ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = $8A32;
|
|
|
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES = $9123;
|
|
|
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = $9124;
|
|
|
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES = $8DE0;
|
|
|
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = $8DE1;
|
|
|
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES = $8E5A;
|
|
|
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = $8C29;
|
|
|
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = $92CF;
|
|
|
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES = $92D5;
|
|
|
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES = $90CD;
|
|
|
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = $90D7;
|
|
|
+ GL_FIRST_VERTEX_CONVENTION_OES = $8E4D;
|
|
|
+ GL_LAST_VERTEX_CONVENTION_OES = $8E4E;
|
|
|
+ GL_UNDEFINED_VERTEX_OES = $8260;
|
|
|
+ GL_PRIMITIVES_GENERATED_OES = $8C87;
|
|
|
+ GL_FRAMEBUFFER_DEFAULT_LAYERS_OES = $9312;
|
|
|
+ GL_MAX_FRAMEBUFFER_LAYERS_OES = $9317;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = $8DA8;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES = $8DA7;
|
|
|
+ GL_REFERENCED_BY_GEOMETRY_SHADER_OES = $9309;
|
|
|
+// GL_OES_get_program_binary
|
|
|
+ GL_PROGRAM_BINARY_LENGTH_OES = $8741;
|
|
|
+ GL_NUM_PROGRAM_BINARY_FORMATS_OES = $87FE;
|
|
|
+ GL_PROGRAM_BINARY_FORMATS_OES = $87FF;
|
|
|
+// GL_OES_mapbuffer
|
|
|
+ GL_WRITE_ONLY_OES = $88B9;
|
|
|
+ GL_BUFFER_ACCESS_OES = $88BB;
|
|
|
+ GL_BUFFER_MAPPED_OES = $88BC;
|
|
|
+ GL_BUFFER_MAP_POINTER_OES = $88BD;
|
|
|
+// GL_OES_packed_depth_stencil
|
|
|
+ GL_DEPTH_STENCIL_OES = $84F9;
|
|
|
+ GL_UNSIGNED_INT_24_8_OES = $84FA;
|
|
|
+ GL_DEPTH24_STENCIL8_OES = $88F0;
|
|
|
+// GL_OES_primitive_bounding_box
|
|
|
+ GL_PRIMITIVE_BOUNDING_BOX_OES = $92BE;
|
|
|
+// GL_OES_required_internalformat
|
|
|
+ GL_ALPHA8_OES = $803C;
|
|
|
+ GL_DEPTH_COMPONENT16_OES = $81A5;
|
|
|
+ GL_LUMINANCE4_ALPHA4_OES = $8043;
|
|
|
+ GL_LUMINANCE8_ALPHA8_OES = $8045;
|
|
|
+ GL_LUMINANCE8_OES = $8040;
|
|
|
+ GL_RGBA4_OES = $8056;
|
|
|
+ GL_RGB5_A1_OES = $8057;
|
|
|
+ GL_RGB565_OES = $8D62;
|
|
|
+ GL_RGB8_OES = $8051;
|
|
|
+ GL_RGBA8_OES = $8058;
|
|
|
+ GL_RGB10_EXT = $8052;
|
|
|
+ GL_RGB10_A2_EXT = $8059;
|
|
|
+// GL_OES_sample_shading
|
|
|
+ GL_SAMPLE_SHADING_OES = $8C36;
|
|
|
+ GL_MIN_SAMPLE_SHADING_VALUE_OES = $8C37;
|
|
|
+// GL_OES_shader_multisample_interpolation
|
|
|
+ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = $8E5B;
|
|
|
+ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = $8E5C;
|
|
|
+ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = $8E5D;
|
|
|
+// GL_OES_standard_derivatives
|
|
|
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = $8B8B;
|
|
|
+// GL_OES_stencil1
|
|
|
+ GL_STENCIL_INDEX1_OES = $8D46;
|
|
|
+// GL_OES_stencil4
|
|
|
+ GL_STENCIL_INDEX4_OES = $8D47;
|
|
|
+// GL_OES_surfaceless_context
|
|
|
+ GL_FRAMEBUFFER_UNDEFINED_OES = $8219;
|
|
|
+// GL_OES_tessellation_shader
|
|
|
+ GL_PATCHES_OES = $000E;
|
|
|
+ GL_PATCH_VERTICES_OES = $8E72;
|
|
|
+ GL_TESS_CONTROL_OUTPUT_VERTICES_OES = $8E75;
|
|
|
+ GL_TESS_GEN_MODE_OES = $8E76;
|
|
|
+ GL_TESS_GEN_SPACING_OES = $8E77;
|
|
|
+ GL_TESS_GEN_VERTEX_ORDER_OES = $8E78;
|
|
|
+ GL_TESS_GEN_POINT_MODE_OES = $8E79;
|
|
|
+ GL_ISOLINES_OES = $8E7A;
|
|
|
+ GL_QUADS_OES = $0007;
|
|
|
+ GL_FRACTIONAL_ODD_OES = $8E7B;
|
|
|
+ GL_FRACTIONAL_EVEN_OES = $8E7C;
|
|
|
+ GL_MAX_PATCH_VERTICES_OES = $8E7D;
|
|
|
+ GL_MAX_TESS_GEN_LEVEL_OES = $8E7E;
|
|
|
+ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = $8E7F;
|
|
|
+ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = $8E80;
|
|
|
+ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = $8E81;
|
|
|
+ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = $8E82;
|
|
|
+ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = $8E83;
|
|
|
+ GL_MAX_TESS_PATCH_COMPONENTS_OES = $8E84;
|
|
|
+ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = $8E85;
|
|
|
+ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = $8E86;
|
|
|
+ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = $8E89;
|
|
|
+ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = $8E8A;
|
|
|
+ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = $886C;
|
|
|
+ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = $886D;
|
|
|
+ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = $8E1E;
|
|
|
+ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = $8E1F;
|
|
|
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = $92CD;
|
|
|
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = $92CE;
|
|
|
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = $92D3;
|
|
|
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = $92D4;
|
|
|
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = $90CB;
|
|
|
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = $90CC;
|
|
|
+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = $90D8;
|
|
|
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = $90D9;
|
|
|
+ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = $8221;
|
|
|
+ GL_IS_PER_PATCH_OES = $92E7;
|
|
|
+ GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES = $9307;
|
|
|
+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES = $9308;
|
|
|
+ GL_TESS_CONTROL_SHADER_OES = $8E88;
|
|
|
+ GL_TESS_EVALUATION_SHADER_OES = $8E87;
|
|
|
+ GL_TESS_CONTROL_SHADER_BIT_OES = $00000008;
|
|
|
+ GL_TESS_EVALUATION_SHADER_BIT_OES = $00000010;
|
|
|
+// GL_OES_texture_3D
|
|
|
+ GL_TEXTURE_WRAP_R_OES = $8072;
|
|
|
+ GL_TEXTURE_3D_OES = $806F;
|
|
|
+ GL_TEXTURE_BINDING_3D_OES = $806A;
|
|
|
+ GL_MAX_3D_TEXTURE_SIZE_OES = $8073;
|
|
|
+ GL_SAMPLER_3D_OES = $8B5F;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = $8CD4;
|
|
|
+// GL_OES_texture_border_clamp
|
|
|
+ GL_TEXTURE_BORDER_COLOR_OES = $1004;
|
|
|
+ GL_CLAMP_TO_BORDER_OES = $812D;
|
|
|
+// GL_OES_texture_buffer
|
|
|
+ GL_TEXTURE_BUFFER_OES = $8C2A;
|
|
|
+ GL_TEXTURE_BUFFER_BINDING_OES = $8C2A;
|
|
|
+ GL_MAX_TEXTURE_BUFFER_SIZE_OES = $8C2B;
|
|
|
+ GL_TEXTURE_BINDING_BUFFER_OES = $8C2C;
|
|
|
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES = $8C2D;
|
|
|
+ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES = $919F;
|
|
|
+ GL_SAMPLER_BUFFER_OES = $8DC2;
|
|
|
+ GL_INT_SAMPLER_BUFFER_OES = $8DD0;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_BUFFER_OES = $8DD8;
|
|
|
+ GL_IMAGE_BUFFER_OES = $9051;
|
|
|
+ GL_INT_IMAGE_BUFFER_OES = $905C;
|
|
|
+ GL_UNSIGNED_INT_IMAGE_BUFFER_OES = $9067;
|
|
|
+ GL_TEXTURE_BUFFER_OFFSET_OES = $919D;
|
|
|
+ GL_TEXTURE_BUFFER_SIZE_OES = $919E;
|
|
|
+ // GL_OES_texture_compression_astc
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = $93C0;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = $93C1;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = $93C2;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = $93C3;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = $93C4;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = $93C5;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = $93C6;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = $93C7;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = $93C8;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = $93C9;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = $93E0;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = $93E1;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = $93E2;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = $93E3;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = $93E4;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = $93E5;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = $93E6;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = $93E7;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = $93E8;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = $93E9;
|
|
|
+// GL_OES_texture_cube_map_array
|
|
|
+ GL_TEXTURE_CUBE_MAP_ARRAY_OES = $9009;
|
|
|
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = $900A;
|
|
|
+ GL_SAMPLER_CUBE_MAP_ARRAY_OES = $900C;
|
|
|
+ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = $900D;
|
|
|
+ GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES = $900E;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = $900F;
|
|
|
+ GL_IMAGE_CUBE_MAP_ARRAY_OES = $9054;
|
|
|
+ GL_INT_IMAGE_CUBE_MAP_ARRAY_OES = $905F;
|
|
|
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = $906A;
|
|
|
+// GL_OES_texture_half_float
|
|
|
+ GL_HALF_FLOAT_OES = $8D61;
|
|
|
+// GL_OES_texture_stencil8
|
|
|
+ GL_STENCIL_INDEX_OES = $1901;
|
|
|
+ GL_STENCIL_INDEX8_OES = $8D48;
|
|
|
+// GL_OES_texture_storage_multisample_2d_array
|
|
|
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = $9102;
|
|
|
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = $9105;
|
|
|
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = $910B;
|
|
|
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = $910C;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = $910D;
|
|
|
+// GL_OES_texture_view
|
|
|
+ GL_TEXTURE_VIEW_MIN_LEVEL_OES = $82DB;
|
|
|
+ GL_TEXTURE_VIEW_NUM_LEVELS_OES = $82DC;
|
|
|
+ GL_TEXTURE_VIEW_MIN_LAYER_OES = $82DD;
|
|
|
+ GL_TEXTURE_VIEW_NUM_LAYERS_OES = $82DE;
|
|
|
+ GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
|
|
|
+// GL_OES_vertex_array_object
|
|
|
+ GL_VERTEX_ARRAY_BINDING_OES = $85B5;
|
|
|
+// GL_OES_vertex_type_10_10_10_2
|
|
|
+ GL_UNSIGNED_INT_10_10_10_2_OES = $8DF6;
|
|
|
+ GL_INT_10_10_10_2_OES = $8DF7;
|
|
|
+// GL_OES_viewport_array
|
|
|
+ GL_MAX_VIEWPORTS_OES = $825B;
|
|
|
+ GL_VIEWPORT_SUBPIXEL_BITS_OES = $825C;
|
|
|
+ GL_VIEWPORT_BOUNDS_RANGE_OES = $825D;
|
|
|
+ GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES = $825F;
|
|
|
+// GL_AMD_compressed_3DC_texture
|
|
|
+ GL_3DC_X_AMD = $87F9;
|
|
|
+ GL_3DC_XY_AMD = $87FA;
|
|
|
+// GL_AMD_compressed_ATC_texture
|
|
|
+ GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = $8C93;
|
|
|
+ GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = $87EE;
|
|
|
+// GL_AMD_framebuffer_multisample_advanced
|
|
|
+ GL_RENDERBUFFER_STORAGE_SAMPLES_AMD = $91B2;
|
|
|
+ GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = $91B3;
|
|
|
+ GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = $91B4;
|
|
|
+ GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = $91B5;
|
|
|
+ GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = $91B6;
|
|
|
+ GL_SUPPORTED_MULTISAMPLE_MODES_AMD = $91B7;
|
|
|
+// GL_AMD_performance_monitor
|
|
|
+ GL_COUNTER_TYPE_AMD = $8BC0;
|
|
|
+ GL_COUNTER_RANGE_AMD = $8BC1;
|
|
|
+ GL_UNSIGNED_INT64_AMD = $8BC2;
|
|
|
+ GL_PERCENTAGE_AMD = $8BC3;
|
|
|
+ GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
|
|
|
+ GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
|
|
|
+ GL_PERFMON_RESULT_AMD = $8BC6;
|
|
|
+// GL_AMD_program_binary_Z400
|
|
|
+ GL_Z400_BINARY_AMD = $8740;
|
|
|
+// GL_ANGLE_framebuffer_blit
|
|
|
+ GL_READ_FRAMEBUFFER_ANGLE = $8CA8;
|
|
|
+ GL_DRAW_FRAMEBUFFER_ANGLE = $8CA9;
|
|
|
+ GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = $8CA6;
|
|
|
+ GL_READ_FRAMEBUFFER_BINDING_ANGLE = $8CAA;
|
|
|
+// GL_ANGLE_framebuffer_multisample
|
|
|
+ GL_RENDERBUFFER_SAMPLES_ANGLE = $8CAB;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = $8D56;
|
|
|
+ GL_MAX_SAMPLES_ANGLE = $8D57;
|
|
|
+// GL_ANGLE_instanced_arrays
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = $88FE;
|
|
|
+// GL_ANGLE_pack_reverse_row_order
|
|
|
+ GL_PACK_REVERSE_ROW_ORDER_ANGLE = $93A4;
|
|
|
+// GL_ANGLE_program_binary
|
|
|
+ GL_PROGRAM_BINARY_ANGLE = $93A6;
|
|
|
+// GL_ANGLE_texture_compression_dxt3
|
|
|
+ GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = $83F2;
|
|
|
+// GL_ANGLE_texture_compression_dxt5
|
|
|
+ GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = $83F3;
|
|
|
+// GL_ANGLE_texture_usage
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_ANGLE = $93A3;
|
|
|
+// GL_ANGLE_translated_shader_source
|
|
|
+ GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = $93A0;
|
|
|
+// GL_APPLE_clip_distance
|
|
|
+ GL_MAX_CLIP_DISTANCES_APPLE = $0D32;
|
|
|
+ GL_CLIP_DISTANCE0_APPLE = $3000;
|
|
|
+ GL_CLIP_DISTANCE1_APPLE = $3001;
|
|
|
+ GL_CLIP_DISTANCE2_APPLE = $3002;
|
|
|
+ GL_CLIP_DISTANCE3_APPLE = $3003;
|
|
|
+ GL_CLIP_DISTANCE4_APPLE = $3004;
|
|
|
+ GL_CLIP_DISTANCE5_APPLE = $3005;
|
|
|
+ GL_CLIP_DISTANCE6_APPLE = $3006;
|
|
|
+ GL_CLIP_DISTANCE7_APPLE = $3007;
|
|
|
+// GL_APPLE_framebuffer_multisample
|
|
|
+ GL_RENDERBUFFER_SAMPLES_APPLE = $8CAB;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = $8D56;
|
|
|
+ GL_MAX_SAMPLES_APPLE = $8D57;
|
|
|
+ GL_READ_FRAMEBUFFER_APPLE = $8CA8;
|
|
|
+ GL_DRAW_FRAMEBUFFER_APPLE = $8CA9;
|
|
|
+ GL_DRAW_FRAMEBUFFER_BINDING_APPLE = $8CA6;
|
|
|
+ GL_READ_FRAMEBUFFER_BINDING_APPLE = $8CAA;
|
|
|
+// GL_APPLE_rgb_422
|
|
|
+ GL_RGB_422_APPLE = $8A1F;
|
|
|
+ GL_UNSIGNED_SHORT_8_8_APPLE = $85BA;
|
|
|
+ GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB;
|
|
|
+ GL_RGB_RAW_422_APPLE = $8A51;
|
|
|
+// GL_APPLE_sync
|
|
|
+ GL_SYNC_OBJECT_APPLE = $8A53;
|
|
|
+ GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = $9111;
|
|
|
+ GL_OBJECT_TYPE_APPLE = $9112;
|
|
|
+ GL_SYNC_CONDITION_APPLE = $9113;
|
|
|
+ GL_SYNC_STATUS_APPLE = $9114;
|
|
|
+ GL_SYNC_FLAGS_APPLE = $9115;
|
|
|
+ GL_SYNC_FENCE_APPLE = $9116;
|
|
|
+ GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = $9117;
|
|
|
+ GL_UNSIGNALED_APPLE = $9118;
|
|
|
+ GL_SIGNALED_APPLE = $9119;
|
|
|
+ GL_ALREADY_SIGNALED_APPLE = $911A;
|
|
|
+ GL_TIMEOUT_EXPIRED_APPLE = $911B;
|
|
|
+ GL_CONDITION_SATISFIED_APPLE = $911C;
|
|
|
+ GL_WAIT_FAILED_APPLE = $911D;
|
|
|
+ GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = $00000001;
|
|
|
+ GL_TIMEOUT_IGNORED_APPLE = $FFFFFFFFFFFFFFFF;
|
|
|
+// GL_APPLE_texture_format_BGRA8888
|
|
|
+ GL_BGRA_EXT = $80E1;
|
|
|
+ GL_BGRA8_EXT = $93A1;
|
|
|
+// GL_APPLE_texture_max_level
|
|
|
+ GL_TEXTURE_MAX_LEVEL_APPLE = $813D;
|
|
|
+// GL_APPLE_texture_packed_float
|
|
|
+ GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE = $8C3B;
|
|
|
+ GL_UNSIGNED_INT_5_9_9_9_REV_APPLE = $8C3E;
|
|
|
+ GL_R11F_G11F_B10F_APPLE = $8C3A;
|
|
|
+ GL_RGB9_E5_APPLE = $8C3D;
|
|
|
+// GL_ARM_mali_program_binary
|
|
|
+ GL_MALI_PROGRAM_BINARY_ARM = $8F61;
|
|
|
+// GL_ARM_mali_shader_binary
|
|
|
+ GL_MALI_SHADER_BINARY_ARM = $8F60;
|
|
|
+// GL_ARM_shader_framebuffer_fetch
|
|
|
+ GL_FETCH_PER_SAMPLE_ARM = $8F65;
|
|
|
+ GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = $8F66;
|
|
|
+// GL_DMP_program_binary
|
|
|
+ GL_SMAPHS30_PROGRAM_BINARY_DMP = $9251;
|
|
|
+ GL_SMAPHS_PROGRAM_BINARY_DMP = $9252;
|
|
|
+ GL_DMP_PROGRAM_BINARY_DMP = $9253;
|
|
|
+// GL_DMP_shader_binary
|
|
|
+ GL_SHADER_BINARY_DMP = $9250;
|
|
|
+// GL_EXT_EGL_image_storage_compression
|
|
|
+ GL_SURFACE_COMPRESSION_EXT = $96C0;
|
|
|
+ GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT = $96C1;
|
|
|
+ GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT = $96C2;
|
|
|
+// GL_EXT_YUV_target
|
|
|
+ GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT = $8BE7;
|
|
|
+// GL_EXT_blend_func_extended
|
|
|
+ GL_SRC1_COLOR_EXT = $88F9;
|
|
|
+ GL_SRC1_ALPHA_EXT = $8589;
|
|
|
+ GL_ONE_MINUS_SRC1_COLOR_EXT = $88FA;
|
|
|
+ GL_ONE_MINUS_SRC1_ALPHA_EXT = $88FB;
|
|
|
+ GL_SRC_ALPHA_SATURATE_EXT = $0308;
|
|
|
+ GL_LOCATION_INDEX_EXT = $930F;
|
|
|
+ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = $88FC;
|
|
|
+// GL_EXT_blend_minmax
|
|
|
+ GL_MIN_EXT = $8007;
|
|
|
+ GL_MAX_EXT = $8008;
|
|
|
+// GL_EXT_buffer_storage
|
|
|
+ GL_MAP_READ_BIT = $0001;
|
|
|
+ GL_MAP_WRITE_BIT = $0002;
|
|
|
+ GL_MAP_PERSISTENT_BIT_EXT = $0040;
|
|
|
+ GL_MAP_COHERENT_BIT_EXT = $0080;
|
|
|
+ GL_DYNAMIC_STORAGE_BIT_EXT = $0100;
|
|
|
+ GL_CLIENT_STORAGE_BIT_EXT = $0200;
|
|
|
+ GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = $00004000;
|
|
|
+ GL_BUFFER_IMMUTABLE_STORAGE_EXT = $821F;
|
|
|
+ GL_BUFFER_STORAGE_FLAGS_EXT = $8220;
|
|
|
+// GL_EXT_clip_control
|
|
|
+ GL_LOWER_LEFT_EXT = $8CA1;
|
|
|
+ GL_UPPER_LEFT_EXT = $8CA2;
|
|
|
+ GL_NEGATIVE_ONE_TO_ONE_EXT = $935E;
|
|
|
+ GL_ZERO_TO_ONE_EXT = $935F;
|
|
|
+ GL_CLIP_ORIGIN_EXT = $935C;
|
|
|
+ GL_CLIP_DEPTH_MODE_EXT = $935D;
|
|
|
+// GL_EXT_clip_cull_distance
|
|
|
+ GL_MAX_CLIP_DISTANCES_EXT = $0D32;
|
|
|
+ GL_MAX_CULL_DISTANCES_EXT = $82F9;
|
|
|
+ GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = $82FA;
|
|
|
+ GL_CLIP_DISTANCE0_EXT = $3000;
|
|
|
+ GL_CLIP_DISTANCE1_EXT = $3001;
|
|
|
+ GL_CLIP_DISTANCE2_EXT = $3002;
|
|
|
+ GL_CLIP_DISTANCE3_EXT = $3003;
|
|
|
+ GL_CLIP_DISTANCE4_EXT = $3004;
|
|
|
+ GL_CLIP_DISTANCE5_EXT = $3005;
|
|
|
+ GL_CLIP_DISTANCE6_EXT = $3006;
|
|
|
+ GL_CLIP_DISTANCE7_EXT = $3007;
|
|
|
+// GL_EXT_color_buffer_half_float
|
|
|
+ GL_RGBA16F_EXT = $881A;
|
|
|
+ GL_RGB16F_EXT = $881B;
|
|
|
+ GL_RG16F_EXT = $822F;
|
|
|
+ GL_R16F_EXT = $822D;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = $8211;
|
|
|
+ GL_UNSIGNED_NORMALIZED_EXT = $8C17;
|
|
|
+// GL_EXT_debug_label
|
|
|
+ GL_PROGRAM_PIPELINE_OBJECT_EXT = $8A4F;
|
|
|
+ GL_PROGRAM_OBJECT_EXT = $8B40;
|
|
|
+ GL_SHADER_OBJECT_EXT = $8B48;
|
|
|
+ GL_BUFFER_OBJECT_EXT = $9151;
|
|
|
+ GL_QUERY_OBJECT_EXT = $9153;
|
|
|
+ GL_VERTEX_ARRAY_OBJECT_EXT = $9154;
|
|
|
+ GL_TRANSFORM_FEEDBACK = $8E22;
|
|
|
+// GL_EXT_depth_clamp
|
|
|
+ GL_DEPTH_CLAMP_EXT = $864F;
|
|
|
+// GL_EXT_discard_framebuffer
|
|
|
+ GL_COLOR_EXT = $1800;
|
|
|
+ GL_DEPTH_EXT = $1801;
|
|
|
+ GL_STENCIL_EXT = $1802;
|
|
|
+// GL_EXT_disjoint_timer_query
|
|
|
+ GL_QUERY_COUNTER_BITS_EXT = $8864;
|
|
|
+ GL_CURRENT_QUERY_EXT = $8865;
|
|
|
+ GL_QUERY_RESULT_EXT = $8866;
|
|
|
+ GL_QUERY_RESULT_AVAILABLE_EXT = $8867;
|
|
|
+ GL_TIME_ELAPSED_EXT = $88BF;
|
|
|
+ GL_TIMESTAMP_EXT = $8E28;
|
|
|
+ GL_GPU_DISJOINT_EXT = $8FBB;
|
|
|
+// GL_EXT_draw_buffers
|
|
|
+ GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
|
|
|
+ GL_MAX_DRAW_BUFFERS_EXT = $8824;
|
|
|
+ GL_DRAW_BUFFER0_EXT = $8825;
|
|
|
+ GL_DRAW_BUFFER1_EXT = $8826;
|
|
|
+ GL_DRAW_BUFFER2_EXT = $8827;
|
|
|
+ GL_DRAW_BUFFER3_EXT = $8828;
|
|
|
+ GL_DRAW_BUFFER4_EXT = $8829;
|
|
|
+ GL_DRAW_BUFFER5_EXT = $882A;
|
|
|
+ GL_DRAW_BUFFER6_EXT = $882B;
|
|
|
+ GL_DRAW_BUFFER7_EXT = $882C;
|
|
|
+ GL_DRAW_BUFFER8_EXT = $882D;
|
|
|
+ GL_DRAW_BUFFER9_EXT = $882E;
|
|
|
+ GL_DRAW_BUFFER10_EXT = $882F;
|
|
|
+ GL_DRAW_BUFFER11_EXT = $8830;
|
|
|
+ GL_DRAW_BUFFER12_EXT = $8831;
|
|
|
+ GL_DRAW_BUFFER13_EXT = $8832;
|
|
|
+ GL_DRAW_BUFFER14_EXT = $8833;
|
|
|
+ GL_DRAW_BUFFER15_EXT = $8834;
|
|
|
+ GL_COLOR_ATTACHMENT0_EXT = $8CE0;
|
|
|
+ GL_COLOR_ATTACHMENT1_EXT = $8CE1;
|
|
|
+ GL_COLOR_ATTACHMENT2_EXT = $8CE2;
|
|
|
+ GL_COLOR_ATTACHMENT3_EXT = $8CE3;
|
|
|
+ GL_COLOR_ATTACHMENT4_EXT = $8CE4;
|
|
|
+ GL_COLOR_ATTACHMENT5_EXT = $8CE5;
|
|
|
+ GL_COLOR_ATTACHMENT6_EXT = $8CE6;
|
|
|
+ GL_COLOR_ATTACHMENT7_EXT = $8CE7;
|
|
|
+ GL_COLOR_ATTACHMENT8_EXT = $8CE8;
|
|
|
+ GL_COLOR_ATTACHMENT9_EXT = $8CE9;
|
|
|
+ GL_COLOR_ATTACHMENT10_EXT = $8CEA;
|
|
|
+ GL_COLOR_ATTACHMENT11_EXT = $8CEB;
|
|
|
+ GL_COLOR_ATTACHMENT12_EXT = $8CEC;
|
|
|
+ GL_COLOR_ATTACHMENT13_EXT = $8CED;
|
|
|
+ GL_COLOR_ATTACHMENT14_EXT = $8CEE;
|
|
|
+ GL_COLOR_ATTACHMENT15_EXT = $8CEF;
|
|
|
+{$IfDef GL_EXT_external_buffer}
|
|
|
+type
|
|
|
+ GLeglClientBufferEXT = pointer;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+const
|
|
|
+// GL_EXT_fragment_shading_rate
|
|
|
+ GL_SHADING_RATE_1X1_PIXELS_EXT = $96A6;
|
|
|
+ GL_SHADING_RATE_1X2_PIXELS_EXT = $96A7;
|
|
|
+ GL_SHADING_RATE_2X1_PIXELS_EXT = $96A8;
|
|
|
+ GL_SHADING_RATE_2X2_PIXELS_EXT = $96A9;
|
|
|
+ GL_SHADING_RATE_1X4_PIXELS_EXT = $96AA;
|
|
|
+ GL_SHADING_RATE_4X1_PIXELS_EXT = $96AB;
|
|
|
+ GL_SHADING_RATE_4X2_PIXELS_EXT = $96AC;
|
|
|
+ GL_SHADING_RATE_2X4_PIXELS_EXT = $96AD;
|
|
|
+ GL_SHADING_RATE_4X4_PIXELS_EXT = $96AE;
|
|
|
+ GL_SHADING_RATE_EXT = $96D0;
|
|
|
+ GL_SHADING_RATE_ATTACHMENT_EXT = $96D1;
|
|
|
+ GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT = $96D2;
|
|
|
+ GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT = $96D3;
|
|
|
+ GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT = $96D4;
|
|
|
+ GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT = $96D5;
|
|
|
+ GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT = $96D6;
|
|
|
+ GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT = $96D7;
|
|
|
+ GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT = $96D8;
|
|
|
+ GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT = $96D9;
|
|
|
+ GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT = $96DA;
|
|
|
+ GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT = $96DB;
|
|
|
+ GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT = $96DC;
|
|
|
+ GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT = $96DD;
|
|
|
+ GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT = $96DE;
|
|
|
+ GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT = $96DF;
|
|
|
+ GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT = $8F6F;
|
|
|
+// GL_EXT_geometry_shader
|
|
|
+ GL_GEOMETRY_SHADER_EXT = $8DD9;
|
|
|
+ GL_GEOMETRY_SHADER_BIT_EXT = $00000004;
|
|
|
+ GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = $8916;
|
|
|
+ GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = $8917;
|
|
|
+ GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = $8918;
|
|
|
+ GL_GEOMETRY_SHADER_INVOCATIONS_EXT = $887F;
|
|
|
+ GL_LAYER_PROVOKING_VERTEX_EXT = $825E;
|
|
|
+ GL_LINES_ADJACENCY_EXT = $000A;
|
|
|
+ GL_LINE_STRIP_ADJACENCY_EXT = $000B;
|
|
|
+ GL_TRIANGLES_ADJACENCY_EXT = $000C;
|
|
|
+ GL_TRIANGLE_STRIP_ADJACENCY_EXT = $000D;
|
|
|
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF;
|
|
|
+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = $8A2C;
|
|
|
+ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8A32;
|
|
|
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = $9123;
|
|
|
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = $9124;
|
|
|
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0;
|
|
|
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1;
|
|
|
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = $8E5A;
|
|
|
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29;
|
|
|
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = $92CF;
|
|
|
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = $92D5;
|
|
|
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = $90CD;
|
|
|
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = $90D7;
|
|
|
+ GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D;
|
|
|
+ GL_LAST_VERTEX_CONVENTION_EXT = $8E4E;
|
|
|
+ GL_UNDEFINED_VERTEX_EXT = $8260;
|
|
|
+ GL_PRIMITIVES_GENERATED_EXT = $8C87;
|
|
|
+ GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = $9312;
|
|
|
+ GL_MAX_FRAMEBUFFER_LAYERS_EXT = $9317;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7;
|
|
|
+ GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = $9309;
|
|
|
+// GL_EXT_instanced_arrays
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = $88FE;
|
|
|
+// GL_EXT_map_buffer_range
|
|
|
+ GL_MAP_READ_BIT_EXT = $0001;
|
|
|
+ GL_MAP_WRITE_BIT_EXT = $0002;
|
|
|
+ GL_MAP_INVALIDATE_RANGE_BIT_EXT = $0004;
|
|
|
+ GL_MAP_INVALIDATE_BUFFER_BIT_EXT = $0008;
|
|
|
+ GL_MAP_FLUSH_EXPLICIT_BIT_EXT = $0010;
|
|
|
+ GL_MAP_UNSYNCHRONIZED_BIT_EXT = $0020;
|
|
|
+// GL_EXT_memory_object
|
|
|
+ GL_TEXTURE_TILING_EXT = $9580;
|
|
|
+ GL_DEDICATED_MEMORY_OBJECT_EXT = $9581;
|
|
|
+ GL_PROTECTED_MEMORY_OBJECT_EXT = $959B;
|
|
|
+ GL_NUM_TILING_TYPES_EXT = $9582;
|
|
|
+ GL_TILING_TYPES_EXT = $9583;
|
|
|
+ GL_OPTIMAL_TILING_EXT = $9584;
|
|
|
+ GL_LINEAR_TILING_EXT = $9585;
|
|
|
+ GL_NUM_DEVICE_UUIDS_EXT = $9596;
|
|
|
+ GL_DEVICE_UUID_EXT = $9597;
|
|
|
+ GL_DRIVER_UUID_EXT = $9598;
|
|
|
+ GL_UUID_SIZE_EXT = 16;
|
|
|
+// GL_EXT_memory_object_fd
|
|
|
+ GL_HANDLE_TYPE_OPAQUE_FD_EXT = $9586;
|
|
|
+// GL_EXT_memory_object_win32
|
|
|
+ GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = $9587;
|
|
|
+ GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = $9588;
|
|
|
+ GL_DEVICE_LUID_EXT = $9599;
|
|
|
+ GL_DEVICE_NODE_MASK_EXT = $959A;
|
|
|
+ GL_LUID_SIZE_EXT = 8;
|
|
|
+ GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = $9589;
|
|
|
+ GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = $958A;
|
|
|
+ GL_HANDLE_TYPE_D3D11_IMAGE_EXT = $958B;
|
|
|
+ GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = $958C;
|
|
|
+// GL_EXT_multisampled_compatibility
|
|
|
+ GL_MULTISAMPLE_EXT = $809D;
|
|
|
+ GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
|
|
|
+// GL_EXT_multisampled_render_to_texture
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = $8D6C;
|
|
|
+ GL_RENDERBUFFER_SAMPLES_EXT = $8CAB;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56;
|
|
|
+ GL_MAX_SAMPLES_EXT = $8D57;
|
|
|
+// GL_EXT_multiview_draw_buffers
|
|
|
+ GL_COLOR_ATTACHMENT_EXT = $90F0;
|
|
|
+ GL_MULTIVIEW_EXT = $90F1;
|
|
|
+ GL_DRAW_BUFFER_EXT = $0C01;
|
|
|
+ GL_READ_BUFFER_EXT = $0C02;
|
|
|
+ GL_MAX_MULTIVIEW_BUFFERS_EXT = $90F2;
|
|
|
+// GL_EXT_occlusion_query_boolean
|
|
|
+ GL_ANY_SAMPLES_PASSED_EXT = $8C2F;
|
|
|
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = $8D6A;
|
|
|
+// GL_EXT_polygon_offset_clamp
|
|
|
+ GL_POLYGON_OFFSET_CLAMP_EXT = $8E1B;
|
|
|
+// GL_EXT_primitive_bounding_box
|
|
|
+ GL_PRIMITIVE_BOUNDING_BOX_EXT = $92BE;
|
|
|
+// GL_EXT_protected_textures
|
|
|
+ GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = $00000010;
|
|
|
+ GL_TEXTURE_PROTECTED_EXT = $8BFA;
|
|
|
+// GL_EXT_pvrtc_sRGB
|
|
|
+ GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = $8A54;
|
|
|
+ GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = $8A55;
|
|
|
+ GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = $8A56;
|
|
|
+ GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = $8A57;
|
|
|
+ GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = $93F0;
|
|
|
+ GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = $93F1;
|
|
|
+// GL_EXT_raster_multisample
|
|
|
+ GL_RASTER_MULTISAMPLE_EXT = $9327;
|
|
|
+ GL_RASTER_SAMPLES_EXT = $9328;
|
|
|
+ GL_MAX_RASTER_SAMPLES_EXT = $9329;
|
|
|
+ GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = $932A;
|
|
|
+ GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = $932B;
|
|
|
+ GL_EFFECTIVE_RASTER_SAMPLES_EXT = $932C;
|
|
|
+// GL_EXT_read_format_bgra
|
|
|
+ GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = $8365;
|
|
|
+ GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = $8366;
|
|
|
+// GL_EXT_render_snorm
|
|
|
+ GL_R8_SNORM = $8F94;
|
|
|
+ GL_RG8_SNORM = $8F95;
|
|
|
+ GL_RGBA8_SNORM = $8F97;
|
|
|
+ GL_R16_SNORM_EXT = $8F98;
|
|
|
+ GL_RG16_SNORM_EXT = $8F99;
|
|
|
+ GL_RGBA16_SNORM_EXT = $8F9B;
|
|
|
+// GL_EXT_robustness
|
|
|
+ GL_GUILTY_CONTEXT_RESET_EXT = $8253;
|
|
|
+ GL_INNOCENT_CONTEXT_RESET_EXT = $8254;
|
|
|
+ GL_UNKNOWN_CONTEXT_RESET_EXT = $8255;
|
|
|
+ GL_CONTEXT_ROBUST_ACCESS_EXT = $90F3;
|
|
|
+ GL_RESET_NOTIFICATION_STRATEGY_EXT = $8256;
|
|
|
+ GL_LOSE_CONTEXT_ON_RESET_EXT = $8252;
|
|
|
+ GL_NO_RESET_NOTIFICATION_EXT = $8261;
|
|
|
+// GL_EXT_sRGB
|
|
|
+ GL_SRGB_EXT = $8C40;
|
|
|
+ GL_SRGB_ALPHA_EXT = $8C42;
|
|
|
+ GL_SRGB8_ALPHA8_EXT = $8C43;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = $8210;
|
|
|
+// GL_EXT_sRGB_write_control
|
|
|
+ GL_FRAMEBUFFER_SRGB_EXT = $8DB9;
|
|
|
+// GL_EXT_semaphore
|
|
|
+ GL_LAYOUT_GENERAL_EXT = $958D;
|
|
|
+ GL_LAYOUT_COLOR_ATTACHMENT_EXT = $958E;
|
|
|
+ GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = $958F;
|
|
|
+ GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = $9590;
|
|
|
+ GL_LAYOUT_SHADER_READ_ONLY_EXT = $9591;
|
|
|
+ GL_LAYOUT_TRANSFER_SRC_EXT = $9592;
|
|
|
+ GL_LAYOUT_TRANSFER_DST_EXT = $9593;
|
|
|
+ GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = $9530;
|
|
|
+ GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = $9531;
|
|
|
+// GL_EXT_semaphore_win32
|
|
|
+ GL_HANDLE_TYPE_D3D12_FENCE_EXT = $9594;
|
|
|
+ GL_D3D12_FENCE_VALUE_EXT = $9595;
|
|
|
+// GL_EXT_separate_shader_objects
|
|
|
+ GL_ACTIVE_PROGRAM_EXT = $8259;
|
|
|
+ GL_VERTEX_SHADER_BIT_EXT = $00000001;
|
|
|
+ GL_FRAGMENT_SHADER_BIT_EXT = $00000002;
|
|
|
+ GL_ALL_SHADER_BITS_EXT = $FFFFFFFF;
|
|
|
+ GL_PROGRAM_SEPARABLE_EXT = $8258;
|
|
|
+ GL_PROGRAM_PIPELINE_BINDING_EXT = $825A;
|
|
|
+// GL_EXT_shader_framebuffer_fetch
|
|
|
+ GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = $8A52;
|
|
|
+// GL_EXT_shader_pixel_local_storage
|
|
|
+ GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = $8F63;
|
|
|
+ GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = $8F67;
|
|
|
+ GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = $8F64;
|
|
|
+// GL_EXT_shader_pixel_local_storage2
|
|
|
+ GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT = $9650;
|
|
|
+ GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT = $9651;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT = $9652;
|
|
|
+// GL_EXT_shadow_samplers
|
|
|
+ GL_TEXTURE_COMPARE_MODE_EXT = $884C;
|
|
|
+ GL_TEXTURE_COMPARE_FUNC_EXT = $884D;
|
|
|
+ GL_COMPARE_REF_TO_TEXTURE_EXT = $884E;
|
|
|
+ GL_SAMPLER_2D_SHADOW_EXT = $8B62;
|
|
|
+// GL_EXT_sparse_texture
|
|
|
+ GL_TEXTURE_SPARSE_EXT = $91A6;
|
|
|
+ GL_VIRTUAL_PAGE_SIZE_INDEX_EXT = $91A7;
|
|
|
+ GL_NUM_SPARSE_LEVELS_EXT = $91AA;
|
|
|
+ GL_NUM_VIRTUAL_PAGE_SIZES_EXT = $91A8;
|
|
|
+ GL_VIRTUAL_PAGE_SIZE_X_EXT = $9195;
|
|
|
+ GL_VIRTUAL_PAGE_SIZE_Y_EXT = $9196;
|
|
|
+ GL_VIRTUAL_PAGE_SIZE_Z_EXT = $9197;
|
|
|
+ GL_TEXTURE_2D_ARRAY = $8C1A;
|
|
|
+ GL_TEXTURE_3D = $806F;
|
|
|
+ GL_MAX_SPARSE_TEXTURE_SIZE_EXT = $9198;
|
|
|
+ GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT = $9199;
|
|
|
+ GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT = $919A;
|
|
|
+ GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT = $91A9;
|
|
|
+// GL_EXT_tessellation_shader
|
|
|
+ GL_PATCHES_EXT = $000E;
|
|
|
+ GL_PATCH_VERTICES_EXT = $8E72;
|
|
|
+ GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = $8E75;
|
|
|
+ GL_TESS_GEN_MODE_EXT = $8E76;
|
|
|
+ GL_TESS_GEN_SPACING_EXT = $8E77;
|
|
|
+ GL_TESS_GEN_VERTEX_ORDER_EXT = $8E78;
|
|
|
+ GL_TESS_GEN_POINT_MODE_EXT = $8E79;
|
|
|
+ GL_ISOLINES_EXT = $8E7A;
|
|
|
+ GL_QUADS_EXT = $0007;
|
|
|
+ GL_FRACTIONAL_ODD_EXT = $8E7B;
|
|
|
+ GL_FRACTIONAL_EVEN_EXT = $8E7C;
|
|
|
+ GL_MAX_PATCH_VERTICES_EXT = $8E7D;
|
|
|
+ GL_MAX_TESS_GEN_LEVEL_EXT = $8E7E;
|
|
|
+ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = $8E7F;
|
|
|
+ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = $8E80;
|
|
|
+ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = $8E81;
|
|
|
+ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = $8E82;
|
|
|
+ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = $8E83;
|
|
|
+ GL_MAX_TESS_PATCH_COMPONENTS_EXT = $8E84;
|
|
|
+ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = $8E85;
|
|
|
+ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = $8E86;
|
|
|
+ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = $8E89;
|
|
|
+ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = $8E8A;
|
|
|
+ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = $886C;
|
|
|
+ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = $886D;
|
|
|
+ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = $8E1E;
|
|
|
+ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = $8E1F;
|
|
|
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = $92CD;
|
|
|
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = $92CE;
|
|
|
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = $92D3;
|
|
|
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = $92D4;
|
|
|
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = $90CB;
|
|
|
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = $90CC;
|
|
|
+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = $90D8;
|
|
|
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = $90D9;
|
|
|
+ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = $8221;
|
|
|
+ GL_IS_PER_PATCH_EXT = $92E7;
|
|
|
+ GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = $9307;
|
|
|
+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = $9308;
|
|
|
+ GL_TESS_CONTROL_SHADER_EXT = $8E88;
|
|
|
+ GL_TESS_EVALUATION_SHADER_EXT = $8E87;
|
|
|
+ GL_TESS_CONTROL_SHADER_BIT_EXT = $00000008;
|
|
|
+ GL_TESS_EVALUATION_SHADER_BIT_EXT = $00000010;
|
|
|
+// GL_EXT_texture_border_clamp
|
|
|
+ GL_TEXTURE_BORDER_COLOR_EXT = $1004;
|
|
|
+ GL_CLAMP_TO_BORDER_EXT = $812D;
|
|
|
+// GL_EXT_texture_buffer
|
|
|
+ GL_TEXTURE_BUFFER_EXT = $8C2A;
|
|
|
+ GL_TEXTURE_BUFFER_BINDING_EXT = $8C2A;
|
|
|
+ GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B;
|
|
|
+ GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C;
|
|
|
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D;
|
|
|
+ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = $919F;
|
|
|
+ GL_SAMPLER_BUFFER_EXT = $8DC2;
|
|
|
+ GL_INT_SAMPLER_BUFFER_EXT = $8DD0;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8;
|
|
|
+ GL_IMAGE_BUFFER_EXT = $9051;
|
|
|
+ GL_INT_IMAGE_BUFFER_EXT = $905C;
|
|
|
+ GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067;
|
|
|
+ GL_TEXTURE_BUFFER_OFFSET_EXT = $919D;
|
|
|
+ GL_TEXTURE_BUFFER_SIZE_EXT = $919E;
|
|
|
+// GL_EXT_texture_compression_astc_decode_mode
|
|
|
+ GL_TEXTURE_ASTC_DECODE_PRECISION_EXT = $8F69;
|
|
|
+// GL_EXT_texture_compression_bptc
|
|
|
+ GL_COMPRESSED_RGBA_BPTC_UNORM_EXT = $8E8C;
|
|
|
+ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = $8E8D;
|
|
|
+ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = $8E8E;
|
|
|
+ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = $8E8F;
|
|
|
+// GL_EXT_texture_compression_dxt1
|
|
|
+ GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
|
|
|
+ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
|
|
|
+// GL_EXT_texture_compression_rgtc
|
|
|
+ GL_COMPRESSED_RED_RGTC1_EXT = $8DBB;
|
|
|
+ GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC;
|
|
|
+ GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD;
|
|
|
+ GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE;
|
|
|
+// GL_EXT_texture_compression_s3tc
|
|
|
+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
|
|
|
+ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
|
|
|
+// GL_EXT_texture_compression_s3tc_srgb
|
|
|
+ GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C;
|
|
|
+ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D;
|
|
|
+ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E;
|
|
|
+ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F;
|
|
|
+// GL_EXT_texture_cube_map_array
|
|
|
+ GL_TEXTURE_CUBE_MAP_ARRAY_EXT = $9009;
|
|
|
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = $900A;
|
|
|
+ GL_SAMPLER_CUBE_MAP_ARRAY_EXT = $900C;
|
|
|
+ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = $900D;
|
|
|
+ GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = $900E;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = $900F;
|
|
|
+ GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054;
|
|
|
+ GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F;
|
|
|
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A;
|
|
|
+// GL_EXT_texture_filter_anisotropic
|
|
|
+ GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
|
|
|
+ GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
|
|
|
+// GL_EXT_texture_filter_minmax
|
|
|
+ GL_TEXTURE_REDUCTION_MODE_EXT = $9366;
|
|
|
+ GL_WEIGHTED_AVERAGE_EXT = $9367;
|
|
|
+// GL_EXT_texture_format_sRGB_override
|
|
|
+ GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT = $8FBF;
|
|
|
+// GL_EXT_texture_mirror_clamp_to_edge
|
|
|
+ GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
|
|
|
+// GL_EXT_texture_norm16
|
|
|
+ GL_R16_EXT = $822A;
|
|
|
+ GL_RG16_EXT = $822C;
|
|
|
+ GL_RGBA16_EXT = $805B;
|
|
|
+ GL_RGB16_EXT = $8054;
|
|
|
+ GL_RGB16_SNORM_EXT = $8F9A;
|
|
|
+// GL_EXT_texture_rg
|
|
|
+ GL_RED_EXT = $1903;
|
|
|
+ GL_RG_EXT = $8227;
|
|
|
+ GL_R8_EXT = $8229;
|
|
|
+ GL_RG8_EXT = $822B;
|
|
|
+// GL_EXT_texture_sRGB_R8
|
|
|
+ GL_SR8_EXT = $8FBD;
|
|
|
+// GL_EXT_texture_sRGB_RG8
|
|
|
+ GL_SRG8_EXT = $8FBE;
|
|
|
+// GL_EXT_texture_sRGB_decode
|
|
|
+ GL_TEXTURE_SRGB_DECODE_EXT = $8A48;
|
|
|
+ GL_DECODE_EXT = $8A49;
|
|
|
+ GL_SKIP_DECODE_EXT = $8A4A;
|
|
|
+// GL_EXT_texture_storage
|
|
|
+ GL_TEXTURE_IMMUTABLE_FORMAT_EXT = $912F;
|
|
|
+ GL_ALPHA8_EXT = $803C;
|
|
|
+ GL_LUMINANCE8_EXT = $8040;
|
|
|
+ GL_LUMINANCE8_ALPHA8_EXT = $8045;
|
|
|
+ GL_RGBA32F_EXT = $8814;
|
|
|
+ GL_RGB32F_EXT = $8815;
|
|
|
+ GL_ALPHA32F_EXT = $8816;
|
|
|
+ GL_LUMINANCE32F_EXT = $8818;
|
|
|
+ GL_LUMINANCE_ALPHA32F_EXT = $8819;
|
|
|
+ GL_ALPHA16F_EXT = $881C;
|
|
|
+ GL_LUMINANCE16F_EXT = $881E;
|
|
|
+ GL_LUMINANCE_ALPHA16F_EXT = $881F;
|
|
|
+ GL_R32F_EXT = $822E;
|
|
|
+ GL_RG32F_EXT = $8230;
|
|
|
+// GL_EXT_texture_storage_compression
|
|
|
+ GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT = $8F6E;
|
|
|
+ GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT = $96C4;
|
|
|
+ GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT = $96C5;
|
|
|
+ GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT = $96C6;
|
|
|
+ GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT = $96C7;
|
|
|
+ GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT = $96C8;
|
|
|
+ GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT = $96C9;
|
|
|
+ GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT = $96CA;
|
|
|
+ GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT = $96CB;
|
|
|
+ GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT = $96CC;
|
|
|
+ GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT = $96CD;
|
|
|
+ GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT = $96CE;
|
|
|
+ GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT = $96CF;
|
|
|
+// GL_EXT_texture_type_2_10_10_10_REV
|
|
|
+ GL_UNSIGNED_INT_2_10_10_10_REV_EXT = $8368;
|
|
|
+// GL_EXT_texture_view
|
|
|
+ GL_TEXTURE_VIEW_MIN_LEVEL_EXT = $82DB;
|
|
|
+ GL_TEXTURE_VIEW_NUM_LEVELS_EXT = $82DC;
|
|
|
+ GL_TEXTURE_VIEW_MIN_LAYER_EXT = $82DD;
|
|
|
+ GL_TEXTURE_VIEW_NUM_LAYERS_EXT = $82DE;
|
|
|
+// GL_EXT_unpack_subimage
|
|
|
+ GL_UNPACK_ROW_LENGTH_EXT = $0CF2;
|
|
|
+ GL_UNPACK_SKIP_ROWS_EXT = $0CF3;
|
|
|
+ GL_UNPACK_SKIP_PIXELS_EXT = $0CF4;
|
|
|
+// GL_EXT_window_rectangles
|
|
|
+ GL_INCLUSIVE_EXT = $8F10;
|
|
|
+ GL_EXCLUSIVE_EXT = $8F11;
|
|
|
+ GL_WINDOW_RECTANGLE_EXT = $8F12;
|
|
|
+ GL_WINDOW_RECTANGLE_MODE_EXT = $8F13;
|
|
|
+ GL_MAX_WINDOW_RECTANGLES_EXT = $8F14;
|
|
|
+ GL_NUM_WINDOW_RECTANGLES_EXT = $8F15;
|
|
|
+// GL_FJ_shader_binary_GCCSO
|
|
|
+ GL_GCCSO_SHADER_BINARY_FJ = $9260;
|
|
|
+// GL_IMG_framebuffer_downsample
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG = $913C;
|
|
|
+ GL_NUM_DOWNSAMPLE_SCALES_IMG = $913D;
|
|
|
+ GL_DOWNSAMPLE_SCALES_IMG = $913E;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG = $913F;
|
|
|
+// GL_IMG_multisampled_render_to_texture
|
|
|
+ GL_RENDERBUFFER_SAMPLES_IMG = $9133;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = $9134;
|
|
|
+ GL_MAX_SAMPLES_IMG = $9135;
|
|
|
+ GL_TEXTURE_SAMPLES_IMG = $9136;
|
|
|
+// GL_IMG_program_binary
|
|
|
+ GL_SGX_PROGRAM_BINARY_IMG = $9130;
|
|
|
+// GL_IMG_read_format
|
|
|
+ GL_BGRA_IMG = $80E1;
|
|
|
+ GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = $8365;
|
|
|
+// GL_IMG_shader_binary
|
|
|
+ GL_SGX_BINARY_IMG = $8C0A;
|
|
|
+// GL_IMG_texture_compression_pvrtc
|
|
|
+ GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = $8C00;
|
|
|
+ GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = $8C01;
|
|
|
+ GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = $8C02;
|
|
|
+ GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = $8C03;
|
|
|
+// GL_IMG_texture_compression_pvrtc2
|
|
|
+ GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = $9137;
|
|
|
+ GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = $9138;
|
|
|
+// GL_IMG_texture_filter_cubic
|
|
|
+ GL_CUBIC_IMG = $9139;
|
|
|
+ GL_CUBIC_MIPMAP_NEAREST_IMG = $913A;
|
|
|
+ GL_CUBIC_MIPMAP_LINEAR_IMG = $913B;
|
|
|
+// GL_INTEL_blackhole_render
|
|
|
+ GL_BLACKHOLE_RENDER_INTEL = $83FC;
|
|
|
+// GL_INTEL_conservative_rasterization
|
|
|
+ GL_CONSERVATIVE_RASTERIZATION_INTEL = $83FE;
|
|
|
+// GL_INTEL_performance_query
|
|
|
+ GL_PERFQUERY_SINGLE_CONTEXT_INTEL = $00000000;
|
|
|
+ GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = $00000001;
|
|
|
+ GL_PERFQUERY_WAIT_INTEL = $83FB;
|
|
|
+ GL_PERFQUERY_FLUSH_INTEL = $83FA;
|
|
|
+ GL_PERFQUERY_DONOT_FLUSH_INTEL = $83F9;
|
|
|
+ GL_PERFQUERY_COUNTER_EVENT_INTEL = $94F0;
|
|
|
+ GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = $94F1;
|
|
|
+ GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = $94F2;
|
|
|
+ GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = $94F3;
|
|
|
+ GL_PERFQUERY_COUNTER_RAW_INTEL = $94F4;
|
|
|
+ GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = $94F5;
|
|
|
+ GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = $94F8;
|
|
|
+ GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = $94F9;
|
|
|
+ GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = $94FA;
|
|
|
+ GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = $94FB;
|
|
|
+ GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = $94FC;
|
|
|
+ GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = $94FD;
|
|
|
+ GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = $94FE;
|
|
|
+ GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = $94FF;
|
|
|
+ GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = $9500;
|
|
|
+// GL_MESA_bgra
|
|
|
+ GL_BGR_EXT = $80E0;
|
|
|
+// GL_MESA_framebuffer_flip_x
|
|
|
+ GL_FRAMEBUFFER_FLIP_X_MESA = $8BBC;
|
|
|
+// GL_MESA_framebuffer_flip_y
|
|
|
+ GL_FRAMEBUFFER_FLIP_Y_MESA = $8BBB;
|
|
|
+// GL_MESA_framebuffer_swap_xy
|
|
|
+ GL_FRAMEBUFFER_SWAP_XY_MESA = $8BBD;
|
|
|
+// GL_MESA_program_binary_formats
|
|
|
+ GL_PROGRAM_BINARY_FORMAT_MESA = $875F;
|
|
|
+// GL_NV_blend_equation_advanced
|
|
|
+ GL_BLEND_OVERLAP_NV = $9281;
|
|
|
+ GL_BLEND_PREMULTIPLIED_SRC_NV = $9280;
|
|
|
+ GL_BLUE_NV = $1905;
|
|
|
+ GL_COLORBURN_NV = $929A;
|
|
|
+ GL_COLORDODGE_NV = $9299;
|
|
|
+ GL_CONJOINT_NV = $9284;
|
|
|
+ GL_CONTRAST_NV = $92A1;
|
|
|
+ GL_DARKEN_NV = $9297;
|
|
|
+ GL_DIFFERENCE_NV = $929E;
|
|
|
+ GL_DISJOINT_NV = $9283;
|
|
|
+ GL_DST_ATOP_NV = $928F;
|
|
|
+ GL_DST_IN_NV = $928B;
|
|
|
+ GL_DST_NV = $9287;
|
|
|
+ GL_DST_OUT_NV = $928D;
|
|
|
+ GL_DST_OVER_NV = $9289;
|
|
|
+ GL_EXCLUSION_NV = $92A0;
|
|
|
+ GL_GREEN_NV = $1904;
|
|
|
+ GL_HARDLIGHT_NV = $929B;
|
|
|
+ GL_HARDMIX_NV = $92A9;
|
|
|
+ GL_HSL_COLOR_NV = $92AF;
|
|
|
+ GL_HSL_HUE_NV = $92AD;
|
|
|
+ GL_HSL_LUMINOSITY_NV = $92B0;
|
|
|
+ GL_HSL_SATURATION_NV = $92AE;
|
|
|
+ GL_INVERT_OVG_NV = $92B4;
|
|
|
+ GL_INVERT_RGB_NV = $92A3;
|
|
|
+ GL_LIGHTEN_NV = $9298;
|
|
|
+ GL_LINEARBURN_NV = $92A5;
|
|
|
+ GL_LINEARDODGE_NV = $92A4;
|
|
|
+ GL_LINEARLIGHT_NV = $92A7;
|
|
|
+ GL_MINUS_CLAMPED_NV = $92B3;
|
|
|
+ GL_MINUS_NV = $929F;
|
|
|
+ GL_MULTIPLY_NV = $9294;
|
|
|
+ GL_OVERLAY_NV = $9296;
|
|
|
+ GL_PINLIGHT_NV = $92A8;
|
|
|
+ GL_PLUS_CLAMPED_ALPHA_NV = $92B2;
|
|
|
+ GL_PLUS_CLAMPED_NV = $92B1;
|
|
|
+ GL_PLUS_DARKER_NV = $9292;
|
|
|
+ GL_PLUS_NV = $9291;
|
|
|
+ GL_RED_NV = $1903;
|
|
|
+ GL_SCREEN_NV = $9295;
|
|
|
+ GL_SOFTLIGHT_NV = $929C;
|
|
|
+ GL_SRC_ATOP_NV = $928E;
|
|
|
+ GL_SRC_IN_NV = $928A;
|
|
|
+ GL_SRC_NV = $9286;
|
|
|
+ GL_SRC_OUT_NV = $928C;
|
|
|
+ GL_SRC_OVER_NV = $9288;
|
|
|
+ GL_UNCORRELATED_NV = $9282;
|
|
|
+ GL_VIVIDLIGHT_NV = $92A6;
|
|
|
+ GL_XOR_NV = $1506;
|
|
|
+// GL_NV_blend_equation_advanced_coherent
|
|
|
+ GL_BLEND_ADVANCED_COHERENT_NV = $9285;
|
|
|
+// GL_NV_blend_minmax_factor
|
|
|
+ GL_FACTOR_MIN_AMD = $901C;
|
|
|
+ GL_FACTOR_MAX_AMD = $901D;
|
|
|
+// GL_NV_clip_space_w_scaling
|
|
|
+ GL_VIEWPORT_POSITION_W_SCALE_NV = $937C;
|
|
|
+ GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = $937D;
|
|
|
+ GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = $937E;
|
|
|
+// GL_NV_conditional_render
|
|
|
+ GL_QUERY_WAIT_NV = $8E13;
|
|
|
+ GL_QUERY_NO_WAIT_NV = $8E14;
|
|
|
+ GL_QUERY_BY_REGION_WAIT_NV = $8E15;
|
|
|
+ GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;
|
|
|
+// GL_NV_conservative_raster
|
|
|
+ GL_CONSERVATIVE_RASTERIZATION_NV = $9346;
|
|
|
+ GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = $9347;
|
|
|
+ GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = $9348;
|
|
|
+ GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = $9349;
|
|
|
+// GL_NV_conservative_raster_pre_snap
|
|
|
+ GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = $9550;
|
|
|
+// GL_NV_conservative_raster_pre_snap_triangles
|
|
|
+ GL_CONSERVATIVE_RASTER_MODE_NV = $954D;
|
|
|
+ GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = $954E;
|
|
|
+ GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = $954F;
|
|
|
+// GL_NV_copy_buffer
|
|
|
+ GL_COPY_READ_BUFFER_NV = $8F36;
|
|
|
+ GL_COPY_WRITE_BUFFER_NV = $8F37;
|
|
|
+// GL_NV_coverage_sample
|
|
|
+ GL_COVERAGE_COMPONENT_NV = $8ED0;
|
|
|
+ GL_COVERAGE_COMPONENT4_NV = $8ED1;
|
|
|
+ GL_COVERAGE_ATTACHMENT_NV = $8ED2;
|
|
|
+ GL_COVERAGE_BUFFERS_NV = $8ED3;
|
|
|
+ GL_COVERAGE_SAMPLES_NV = $8ED4;
|
|
|
+ GL_COVERAGE_ALL_FRAGMENTS_NV = $8ED5;
|
|
|
+ GL_COVERAGE_EDGE_FRAGMENTS_NV = $8ED6;
|
|
|
+ GL_COVERAGE_AUTOMATIC_NV = $8ED7;
|
|
|
+ GL_COVERAGE_BUFFER_BIT_NV = $00008000;
|
|
|
+// GL_NV_depth_nonlinear
|
|
|
+ GL_DEPTH_COMPONENT16_NONLINEAR_NV = $8E2C;
|
|
|
+// GL_NV_draw_buffers
|
|
|
+ GL_MAX_DRAW_BUFFERS_NV = $8824;
|
|
|
+ GL_DRAW_BUFFER0_NV = $8825;
|
|
|
+ GL_DRAW_BUFFER1_NV = $8826;
|
|
|
+ GL_DRAW_BUFFER2_NV = $8827;
|
|
|
+ GL_DRAW_BUFFER3_NV = $8828;
|
|
|
+ GL_DRAW_BUFFER4_NV = $8829;
|
|
|
+ GL_DRAW_BUFFER5_NV = $882A;
|
|
|
+ GL_DRAW_BUFFER6_NV = $882B;
|
|
|
+ GL_DRAW_BUFFER7_NV = $882C;
|
|
|
+ GL_DRAW_BUFFER8_NV = $882D;
|
|
|
+ GL_DRAW_BUFFER9_NV = $882E;
|
|
|
+ GL_DRAW_BUFFER10_NV = $882F;
|
|
|
+ GL_DRAW_BUFFER11_NV = $8830;
|
|
|
+ GL_DRAW_BUFFER12_NV = $8831;
|
|
|
+ GL_DRAW_BUFFER13_NV = $8832;
|
|
|
+ GL_DRAW_BUFFER14_NV = $8833;
|
|
|
+ GL_DRAW_BUFFER15_NV = $8834;
|
|
|
+ GL_COLOR_ATTACHMENT0_NV = $8CE0;
|
|
|
+ GL_COLOR_ATTACHMENT1_NV = $8CE1;
|
|
|
+ GL_COLOR_ATTACHMENT2_NV = $8CE2;
|
|
|
+ GL_COLOR_ATTACHMENT3_NV = $8CE3;
|
|
|
+ GL_COLOR_ATTACHMENT4_NV = $8CE4;
|
|
|
+ GL_COLOR_ATTACHMENT5_NV = $8CE5;
|
|
|
+ GL_COLOR_ATTACHMENT6_NV = $8CE6;
|
|
|
+ GL_COLOR_ATTACHMENT7_NV = $8CE7;
|
|
|
+ GL_COLOR_ATTACHMENT8_NV = $8CE8;
|
|
|
+ GL_COLOR_ATTACHMENT9_NV = $8CE9;
|
|
|
+ GL_COLOR_ATTACHMENT10_NV = $8CEA;
|
|
|
+ GL_COLOR_ATTACHMENT11_NV = $8CEB;
|
|
|
+ GL_COLOR_ATTACHMENT12_NV = $8CEC;
|
|
|
+ GL_COLOR_ATTACHMENT13_NV = $8CED;
|
|
|
+ GL_COLOR_ATTACHMENT14_NV = $8CEE;
|
|
|
+ GL_COLOR_ATTACHMENT15_NV = $8CEF;
|
|
|
+
|
|
|
+{$IfDef GL_NV_draw_vulkan_image}
|
|
|
+type
|
|
|
+ GLVULKANPROCNV = procedure(_para1:pointer);cdecl;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+const
|
|
|
+// GL_NV_fbo_color_attachments
|
|
|
+ GL_MAX_COLOR_ATTACHMENTS_NV = $8CDF;
|
|
|
+// GL_NV_fence
|
|
|
+ GL_ALL_COMPLETED_NV = $84F2;
|
|
|
+ GL_FENCE_STATUS_NV = $84F3;
|
|
|
+ GL_FENCE_CONDITION_NV = $84F4;
|
|
|
+// GL_NV_fill_rectangle
|
|
|
+ GL_FILL_RECTANGLE_NV = $933C;
|
|
|
+// GL_NV_fragment_coverage_to_color
|
|
|
+ GL_FRAGMENT_COVERAGE_TO_COLOR_NV = $92DD;
|
|
|
+ GL_FRAGMENT_COVERAGE_COLOR_NV = $92DE;
|
|
|
+// GL_NV_framebuffer_blit
|
|
|
+ GL_READ_FRAMEBUFFER_NV = $8CA8;
|
|
|
+ GL_DRAW_FRAMEBUFFER_NV = $8CA9;
|
|
|
+ GL_DRAW_FRAMEBUFFER_BINDING_NV = $8CA6;
|
|
|
+ GL_READ_FRAMEBUFFER_BINDING_NV = $8CAA;
|
|
|
+// GL_NV_framebuffer_mixed_samples
|
|
|
+ GL_COVERAGE_MODULATION_TABLE_NV = $9331;
|
|
|
+ GL_COLOR_SAMPLES_NV = $8E20;
|
|
|
+ GL_DEPTH_SAMPLES_NV = $932D;
|
|
|
+ GL_STENCIL_SAMPLES_NV = $932E;
|
|
|
+ GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = $932F;
|
|
|
+ GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = $9330;
|
|
|
+ GL_COVERAGE_MODULATION_NV = $9332;
|
|
|
+ GL_COVERAGE_MODULATION_TABLE_SIZE_NV = $9333;
|
|
|
+// GL_NV_framebuffer_multisample
|
|
|
+ GL_RENDERBUFFER_SAMPLES_NV = $8CAB;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = $8D56;
|
|
|
+ GL_MAX_SAMPLES_NV = $8D57;
|
|
|
+// GL_NV_gpu_shader5
|
|
|
+ GL_INT64_NV = $140E;
|
|
|
+ GL_UNSIGNED_INT64_NV = $140F;
|
|
|
+ GL_INT8_NV = $8FE0;
|
|
|
+ GL_INT8_VEC2_NV = $8FE1;
|
|
|
+ GL_INT8_VEC3_NV = $8FE2;
|
|
|
+ GL_INT8_VEC4_NV = $8FE3;
|
|
|
+ GL_INT16_NV = $8FE4;
|
|
|
+ GL_INT16_VEC2_NV = $8FE5;
|
|
|
+ GL_INT16_VEC3_NV = $8FE6;
|
|
|
+ GL_INT16_VEC4_NV = $8FE7;
|
|
|
+ GL_INT64_VEC2_NV = $8FE9;
|
|
|
+ GL_INT64_VEC3_NV = $8FEA;
|
|
|
+ GL_INT64_VEC4_NV = $8FEB;
|
|
|
+ GL_UNSIGNED_INT8_NV = $8FEC;
|
|
|
+ GL_UNSIGNED_INT8_VEC2_NV = $8FED;
|
|
|
+ GL_UNSIGNED_INT8_VEC3_NV = $8FEE;
|
|
|
+ GL_UNSIGNED_INT8_VEC4_NV = $8FEF;
|
|
|
+ GL_UNSIGNED_INT16_NV = $8FF0;
|
|
|
+ GL_UNSIGNED_INT16_VEC2_NV = $8FF1;
|
|
|
+ GL_UNSIGNED_INT16_VEC3_NV = $8FF2;
|
|
|
+ GL_UNSIGNED_INT16_VEC4_NV = $8FF3;
|
|
|
+ GL_UNSIGNED_INT64_VEC2_NV = $8FF5;
|
|
|
+ GL_UNSIGNED_INT64_VEC3_NV = $8FF6;
|
|
|
+ GL_UNSIGNED_INT64_VEC4_NV = $8FF7;
|
|
|
+ GL_FLOAT16_NV = $8FF8;
|
|
|
+ GL_FLOAT16_VEC2_NV = $8FF9;
|
|
|
+ GL_FLOAT16_VEC3_NV = $8FFA;
|
|
|
+ GL_FLOAT16_VEC4_NV = $8FFB;
|
|
|
+ GL_PATCHES = $000E;
|
|
|
+// GL_NV_instanced_arrays
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = $88FE;
|
|
|
+// GL_NV_internalformat_sample_query
|
|
|
+ GL_TEXTURE_2D_MULTISAMPLE = $9100;
|
|
|
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
|
|
|
+ GL_MULTISAMPLES_NV = $9371;
|
|
|
+ GL_SUPERSAMPLE_SCALE_X_NV = $9372;
|
|
|
+ GL_SUPERSAMPLE_SCALE_Y_NV = $9373;
|
|
|
+ GL_CONFORMANT_NV = $9374;
|
|
|
+// GL_NV_memory_attachment
|
|
|
+ GL_ATTACHED_MEMORY_OBJECT_NV = $95A4;
|
|
|
+ GL_ATTACHED_MEMORY_OFFSET_NV = $95A5;
|
|
|
+ GL_MEMORY_ATTACHABLE_ALIGNMENT_NV = $95A6;
|
|
|
+ GL_MEMORY_ATTACHABLE_SIZE_NV = $95A7;
|
|
|
+ GL_MEMORY_ATTACHABLE_NV = $95A8;
|
|
|
+ GL_DETACHED_MEMORY_INCARNATION_NV = $95A9;
|
|
|
+ GL_DETACHED_TEXTURES_NV = $95AA;
|
|
|
+ GL_DETACHED_BUFFERS_NV = $95AB;
|
|
|
+ GL_MAX_DETACHED_TEXTURES_NV = $95AC;
|
|
|
+ GL_MAX_DETACHED_BUFFERS_NV = $95AD;
|
|
|
+// GL_NV_mesh_shader
|
|
|
+ GL_MESH_SHADER_NV = $9559;
|
|
|
+ GL_TASK_SHADER_NV = $955A;
|
|
|
+ GL_MAX_MESH_UNIFORM_BLOCKS_NV = $8E60;
|
|
|
+ GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV = $8E61;
|
|
|
+ GL_MAX_MESH_IMAGE_UNIFORMS_NV = $8E62;
|
|
|
+ GL_MAX_MESH_UNIFORM_COMPONENTS_NV = $8E63;
|
|
|
+ GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = $8E64;
|
|
|
+ GL_MAX_MESH_ATOMIC_COUNTERS_NV = $8E65;
|
|
|
+ GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV = $8E66;
|
|
|
+ GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = $8E67;
|
|
|
+ GL_MAX_TASK_UNIFORM_BLOCKS_NV = $8E68;
|
|
|
+ GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV = $8E69;
|
|
|
+ GL_MAX_TASK_IMAGE_UNIFORMS_NV = $8E6A;
|
|
|
+ GL_MAX_TASK_UNIFORM_COMPONENTS_NV = $8E6B;
|
|
|
+ GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = $8E6C;
|
|
|
+ GL_MAX_TASK_ATOMIC_COUNTERS_NV = $8E6D;
|
|
|
+ GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV = $8E6E;
|
|
|
+ GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = $8E6F;
|
|
|
+ GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV = $95A2;
|
|
|
+ GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV = $95A3;
|
|
|
+ GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV = $9536;
|
|
|
+ GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV = $9537;
|
|
|
+ GL_MAX_MESH_OUTPUT_VERTICES_NV = $9538;
|
|
|
+ GL_MAX_MESH_OUTPUT_PRIMITIVES_NV = $9539;
|
|
|
+ GL_MAX_TASK_OUTPUT_COUNT_NV = $953A;
|
|
|
+ GL_MAX_DRAW_MESH_TASKS_COUNT_NV = $953D;
|
|
|
+ GL_MAX_MESH_VIEWS_NV = $9557;
|
|
|
+ GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = $92DF;
|
|
|
+ GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = $9543;
|
|
|
+ GL_MAX_MESH_WORK_GROUP_SIZE_NV = $953B;
|
|
|
+ GL_MAX_TASK_WORK_GROUP_SIZE_NV = $953C;
|
|
|
+ GL_MESH_WORK_GROUP_SIZE_NV = $953E;
|
|
|
+ GL_TASK_WORK_GROUP_SIZE_NV = $953F;
|
|
|
+ GL_MESH_VERTICES_OUT_NV = $9579;
|
|
|
+ GL_MESH_PRIMITIVES_OUT_NV = $957A;
|
|
|
+ GL_MESH_OUTPUT_TYPE_NV = $957B;
|
|
|
+ GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = $959C;
|
|
|
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = $959D;
|
|
|
+ GL_REFERENCED_BY_MESH_SHADER_NV = $95A0;
|
|
|
+ GL_REFERENCED_BY_TASK_SHADER_NV = $95A1;
|
|
|
+ GL_MESH_SHADER_BIT_NV = $00000040;
|
|
|
+ GL_TASK_SHADER_BIT_NV = $00000080;
|
|
|
+ GL_MESH_SUBROUTINE_NV = $957C;
|
|
|
+ GL_TASK_SUBROUTINE_NV = $957D;
|
|
|
+ GL_MESH_SUBROUTINE_UNIFORM_NV = $957E;
|
|
|
+ GL_TASK_SUBROUTINE_UNIFORM_NV = $957F;
|
|
|
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = $959E;
|
|
|
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = $959F;
|
|
|
+// GL_NV_non_square_matrices
|
|
|
+ GL_FLOAT_MAT2x3_NV = $8B65;
|
|
|
+ GL_FLOAT_MAT2x4_NV = $8B66;
|
|
|
+ GL_FLOAT_MAT3x2_NV = $8B67;
|
|
|
+ GL_FLOAT_MAT3x4_NV = $8B68;
|
|
|
+ GL_FLOAT_MAT4x2_NV = $8B69;
|
|
|
+ GL_FLOAT_MAT4x3_NV = $8B6A;
|
|
|
+// GL_NV_pack_subimage
|
|
|
+ GL_PACK_ROW_LENGTH_NV = $0D02;
|
|
|
+ GL_PACK_SKIP_ROWS_NV = $0D03;
|
|
|
+ GL_PACK_SKIP_PIXELS_NV = $0D04;
|
|
|
+// GL_NV_path_rendering
|
|
|
+ GL_PATH_FORMAT_SVG_NV = $9070;
|
|
|
+ GL_PATH_FORMAT_PS_NV = $9071;
|
|
|
+ GL_STANDARD_FONT_NAME_NV = $9072;
|
|
|
+ GL_SYSTEM_FONT_NAME_NV = $9073;
|
|
|
+ GL_FILE_NAME_NV = $9074;
|
|
|
+ GL_PATH_STROKE_WIDTH_NV = $9075;
|
|
|
+ GL_PATH_END_CAPS_NV = $9076;
|
|
|
+ GL_PATH_INITIAL_END_CAP_NV = $9077;
|
|
|
+ GL_PATH_TERMINAL_END_CAP_NV = $9078;
|
|
|
+ GL_PATH_JOIN_STYLE_NV = $9079;
|
|
|
+ GL_PATH_MITER_LIMIT_NV = $907A;
|
|
|
+ GL_PATH_DASH_CAPS_NV = $907B;
|
|
|
+ GL_PATH_INITIAL_DASH_CAP_NV = $907C;
|
|
|
+ GL_PATH_TERMINAL_DASH_CAP_NV = $907D;
|
|
|
+ GL_PATH_DASH_OFFSET_NV = $907E;
|
|
|
+ GL_PATH_CLIENT_LENGTH_NV = $907F;
|
|
|
+ GL_PATH_FILL_MODE_NV = $9080;
|
|
|
+ GL_PATH_FILL_MASK_NV = $9081;
|
|
|
+ GL_PATH_FILL_COVER_MODE_NV = $9082;
|
|
|
+ GL_PATH_STROKE_COVER_MODE_NV = $9083;
|
|
|
+ GL_PATH_STROKE_MASK_NV = $9084;
|
|
|
+ GL_COUNT_UP_NV = $9088;
|
|
|
+ GL_COUNT_DOWN_NV = $9089;
|
|
|
+ GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A;
|
|
|
+ GL_CONVEX_HULL_NV = $908B;
|
|
|
+ GL_BOUNDING_BOX_NV = $908D;
|
|
|
+ GL_TRANSLATE_X_NV = $908E;
|
|
|
+ GL_TRANSLATE_Y_NV = $908F;
|
|
|
+ GL_TRANSLATE_2D_NV = $9090;
|
|
|
+ GL_TRANSLATE_3D_NV = $9091;
|
|
|
+ GL_AFFINE_2D_NV = $9092;
|
|
|
+ GL_AFFINE_3D_NV = $9094;
|
|
|
+ GL_TRANSPOSE_AFFINE_2D_NV = $9096;
|
|
|
+ GL_TRANSPOSE_AFFINE_3D_NV = $9098;
|
|
|
+ GL_UTF8_NV = $909A;
|
|
|
+ GL_UTF16_NV = $909B;
|
|
|
+ GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = $909C;
|
|
|
+ GL_PATH_COMMAND_COUNT_NV = $909D;
|
|
|
+ GL_PATH_COORD_COUNT_NV = $909E;
|
|
|
+ GL_PATH_DASH_ARRAY_COUNT_NV = $909F;
|
|
|
+ GL_PATH_COMPUTED_LENGTH_NV = $90A0;
|
|
|
+ GL_PATH_FILL_BOUNDING_BOX_NV = $90A1;
|
|
|
+ GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2;
|
|
|
+ GL_SQUARE_NV = $90A3;
|
|
|
+ GL_ROUND_NV = $90A4;
|
|
|
+ GL_TRIANGULAR_NV = $90A5;
|
|
|
+ GL_BEVEL_NV = $90A6;
|
|
|
+ GL_MITER_REVERT_NV = $90A7;
|
|
|
+ GL_MITER_TRUNCATE_NV = $90A8;
|
|
|
+ GL_SKIP_MISSING_GLYPH_NV = $90A9;
|
|
|
+ GL_USE_MISSING_GLYPH_NV = $90AA;
|
|
|
+ GL_PATH_ERROR_POSITION_NV = $90AB;
|
|
|
+ GL_ACCUM_ADJACENT_PAIRS_NV = $90AD;
|
|
|
+ GL_ADJACENT_PAIRS_NV = $90AE;
|
|
|
+ GL_FIRST_TO_REST_NV = $90AF;
|
|
|
+ GL_PATH_GEN_MODE_NV = $90B0;
|
|
|
+ GL_PATH_GEN_COEFF_NV = $90B1;
|
|
|
+ GL_PATH_GEN_COMPONENTS_NV = $90B3;
|
|
|
+ GL_PATH_STENCIL_FUNC_NV = $90B7;
|
|
|
+ GL_PATH_STENCIL_REF_NV = $90B8;
|
|
|
+ GL_PATH_STENCIL_VALUE_MASK_NV = $90B9;
|
|
|
+ GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = $90BD;
|
|
|
+ GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = $90BE;
|
|
|
+ GL_PATH_COVER_DEPTH_FUNC_NV = $90BF;
|
|
|
+ GL_PATH_DASH_OFFSET_RESET_NV = $90B4;
|
|
|
+ GL_MOVE_TO_RESETS_NV = $90B5;
|
|
|
+ GL_MOVE_TO_CONTINUES_NV = $90B6;
|
|
|
+ GL_CLOSE_PATH_NV = $00;
|
|
|
+ GL_MOVE_TO_NV = $02;
|
|
|
+ GL_RELATIVE_MOVE_TO_NV = $03;
|
|
|
+ GL_LINE_TO_NV = $04;
|
|
|
+ GL_RELATIVE_LINE_TO_NV = $05;
|
|
|
+ GL_HORIZONTAL_LINE_TO_NV = $06;
|
|
|
+ GL_RELATIVE_HORIZONTAL_LINE_TO_NV = $07;
|
|
|
+ GL_VERTICAL_LINE_TO_NV = $08;
|
|
|
+ GL_RELATIVE_VERTICAL_LINE_TO_NV = $09;
|
|
|
+ GL_QUADRATIC_CURVE_TO_NV = $0A;
|
|
|
+ GL_RELATIVE_QUADRATIC_CURVE_TO_NV = $0B;
|
|
|
+ GL_CUBIC_CURVE_TO_NV = $0C;
|
|
|
+ GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D;
|
|
|
+ GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E;
|
|
|
+ GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = $0F;
|
|
|
+ GL_SMOOTH_CUBIC_CURVE_TO_NV = $10;
|
|
|
+ GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = $11;
|
|
|
+ GL_SMALL_CCW_ARC_TO_NV = $12;
|
|
|
+ GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13;
|
|
|
+ GL_SMALL_CW_ARC_TO_NV = $14;
|
|
|
+ GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15;
|
|
|
+ GL_LARGE_CCW_ARC_TO_NV = $16;
|
|
|
+ GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17;
|
|
|
+ GL_LARGE_CW_ARC_TO_NV = $18;
|
|
|
+ GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19;
|
|
|
+ GL_RESTART_PATH_NV = $F0;
|
|
|
+ GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2;
|
|
|
+ GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4;
|
|
|
+ GL_RECT_NV = $F6;
|
|
|
+ GL_CIRCULAR_CCW_ARC_TO_NV = $F8;
|
|
|
+ GL_CIRCULAR_CW_ARC_TO_NV = $FA;
|
|
|
+ GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC;
|
|
|
+ GL_ARC_TO_NV = $FE;
|
|
|
+ GL_RELATIVE_ARC_TO_NV = $FF;
|
|
|
+ GL_BOLD_BIT_NV = $01;
|
|
|
+ GL_ITALIC_BIT_NV = $02;
|
|
|
+ GL_GLYPH_WIDTH_BIT_NV = $01;
|
|
|
+ GL_GLYPH_HEIGHT_BIT_NV = $02;
|
|
|
+ GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = $04;
|
|
|
+ GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = $08;
|
|
|
+ GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = $10;
|
|
|
+ GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = $20;
|
|
|
+ GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = $40;
|
|
|
+ GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = $80;
|
|
|
+ GL_GLYPH_HAS_KERNING_BIT_NV = $100;
|
|
|
+ GL_FONT_X_MIN_BOUNDS_BIT_NV = $00010000;
|
|
|
+ GL_FONT_Y_MIN_BOUNDS_BIT_NV = $00020000;
|
|
|
+ GL_FONT_X_MAX_BOUNDS_BIT_NV = $00040000;
|
|
|
+ GL_FONT_Y_MAX_BOUNDS_BIT_NV = $00080000;
|
|
|
+ GL_FONT_UNITS_PER_EM_BIT_NV = $00100000;
|
|
|
+ GL_FONT_ASCENDER_BIT_NV = $00200000;
|
|
|
+ GL_FONT_DESCENDER_BIT_NV = $00400000;
|
|
|
+ GL_FONT_HEIGHT_BIT_NV = $00800000;
|
|
|
+ GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = $01000000;
|
|
|
+ GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = $02000000;
|
|
|
+ GL_FONT_UNDERLINE_POSITION_BIT_NV = $04000000;
|
|
|
+ GL_FONT_UNDERLINE_THICKNESS_BIT_NV = $08000000;
|
|
|
+ GL_FONT_HAS_KERNING_BIT_NV = $10000000;
|
|
|
+ GL_ROUNDED_RECT_NV = $E8;
|
|
|
+ GL_RELATIVE_ROUNDED_RECT_NV = $E9;
|
|
|
+ GL_ROUNDED_RECT2_NV = $EA;
|
|
|
+ GL_RELATIVE_ROUNDED_RECT2_NV = $EB;
|
|
|
+ GL_ROUNDED_RECT4_NV = $EC;
|
|
|
+ GL_RELATIVE_ROUNDED_RECT4_NV = $ED;
|
|
|
+ GL_ROUNDED_RECT8_NV = $EE;
|
|
|
+ GL_RELATIVE_ROUNDED_RECT8_NV = $EF;
|
|
|
+ GL_RELATIVE_RECT_NV = $F7;
|
|
|
+ GL_FONT_GLYPHS_AVAILABLE_NV = $9368;
|
|
|
+ GL_FONT_TARGET_UNAVAILABLE_NV = $9369;
|
|
|
+ GL_FONT_UNAVAILABLE_NV = $936A;
|
|
|
+ GL_FONT_UNINTELLIGIBLE_NV = $936B;
|
|
|
+ GL_CONIC_CURVE_TO_NV = $1A;
|
|
|
+ GL_RELATIVE_CONIC_CURVE_TO_NV = $1B;
|
|
|
+ GL_FONT_NUM_GLYPH_INDICES_BIT_NV = $20000000;
|
|
|
+ GL_STANDARD_FONT_FORMAT_NV = $936C;
|
|
|
+ GL_PATH_PROJECTION_NV = $1701;
|
|
|
+ GL_PATH_MODELVIEW_NV = $1700;
|
|
|
+ GL_PATH_MODELVIEW_STACK_DEPTH_NV = $0BA3;
|
|
|
+ GL_PATH_MODELVIEW_MATRIX_NV = $0BA6;
|
|
|
+ GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = $0D36;
|
|
|
+ GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = $84E3;
|
|
|
+ GL_PATH_PROJECTION_STACK_DEPTH_NV = $0BA4;
|
|
|
+ GL_PATH_PROJECTION_MATRIX_NV = $0BA7;
|
|
|
+ GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = $0D38;
|
|
|
+ GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = $84E4;
|
|
|
+ GL_FRAGMENT_INPUT_NV = $936D;
|
|
|
+// GL_NV_path_rendering_shared_edge
|
|
|
+ GL_SHARED_EDGE_NV = $C0;
|
|
|
+// GL_NV_pixel_buffer_object
|
|
|
+ GL_PIXEL_PACK_BUFFER_NV = $88EB;
|
|
|
+ GL_PIXEL_UNPACK_BUFFER_NV = $88EC;
|
|
|
+ GL_PIXEL_PACK_BUFFER_BINDING_NV = $88ED;
|
|
|
+ GL_PIXEL_UNPACK_BUFFER_BINDING_NV = $88EF;
|
|
|
+// GL_NV_polygon_mode
|
|
|
+ GL_POLYGON_MODE_NV = $0B40;
|
|
|
+ GL_POLYGON_OFFSET_POINT_NV = $2A01;
|
|
|
+ GL_POLYGON_OFFSET_LINE_NV = $2A02;
|
|
|
+ GL_POINT_NV = $1B00;
|
|
|
+ GL_LINE_NV = $1B01;
|
|
|
+ GL_FILL_NV = $1B02;
|
|
|
+// GL_NV_primitive_shading_rate
|
|
|
+ GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = $95B1;
|
|
|
+ GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV = $95B2;
|
|
|
+// GL_NV_read_buffer
|
|
|
+ GL_READ_BUFFER_NV = $0C02;
|
|
|
+// GL_NV_representative_fragment_test
|
|
|
+ GL_REPRESENTATIVE_FRAGMENT_TEST_NV = $937F;
|
|
|
+// GL_NV_sRGB_formats
|
|
|
+ GL_SLUMINANCE_NV = $8C46;
|
|
|
+ GL_SLUMINANCE_ALPHA_NV = $8C44;
|
|
|
+ GL_SRGB8_NV = $8C41;
|
|
|
+ GL_SLUMINANCE8_NV = $8C47;
|
|
|
+ GL_SLUMINANCE8_ALPHA8_NV = $8C45;
|
|
|
+ GL_COMPRESSED_SRGB_S3TC_DXT1_NV = $8C4C;
|
|
|
+ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = $8C4D;
|
|
|
+ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = $8C4E;
|
|
|
+ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = $8C4F;
|
|
|
+ GL_ETC1_SRGB8_NV = $88EE;
|
|
|
+// GL_NV_sample_locations
|
|
|
+ GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = $933D;
|
|
|
+ GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = $933E;
|
|
|
+ GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = $933F;
|
|
|
+ GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = $9340;
|
|
|
+ GL_SAMPLE_LOCATION_NV = $8E50;
|
|
|
+ GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = $9341;
|
|
|
+ GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = $9342;
|
|
|
+ GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = $9343;
|
|
|
+// GL_NV_scissor_exclusive
|
|
|
+ GL_SCISSOR_TEST_EXCLUSIVE_NV = $9555;
|
|
|
+ GL_SCISSOR_BOX_EXCLUSIVE_NV = $9556;
|
|
|
+// GL_NV_shader_subgroup_partitioned
|
|
|
+ GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = $00000100;
|
|
|
+// GL_NV_shading_rate_image
|
|
|
+ GL_SHADING_RATE_IMAGE_NV = $9563;
|
|
|
+ GL_SHADING_RATE_NO_INVOCATIONS_NV = $9564;
|
|
|
+ GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = $9565;
|
|
|
+ GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = $9566;
|
|
|
+ GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = $9567;
|
|
|
+ GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = $9568;
|
|
|
+ GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = $9569;
|
|
|
+ GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = $956A;
|
|
|
+ GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = $956B;
|
|
|
+ GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = $956C;
|
|
|
+ GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = $956D;
|
|
|
+ GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = $956E;
|
|
|
+ GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = $956F;
|
|
|
+ GL_SHADING_RATE_IMAGE_BINDING_NV = $955B;
|
|
|
+ GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = $955C;
|
|
|
+ GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = $955D;
|
|
|
+ GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV = $955E;
|
|
|
+ GL_MAX_COARSE_FRAGMENT_SAMPLES_NV = $955F;
|
|
|
+ GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = $95AE;
|
|
|
+ GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = $95AF;
|
|
|
+ GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = $95B0;
|
|
|
+// GL_NV_shadow_samplers_array
|
|
|
+ GL_SAMPLER_2D_ARRAY_SHADOW_NV = $8DC4;
|
|
|
+// GL_NV_shadow_samplers_cube
|
|
|
+ GL_SAMPLER_CUBE_SHADOW_NV = $8DC5;
|
|
|
+// GL_NV_texture_border_clamp
|
|
|
+ GL_TEXTURE_BORDER_COLOR_NV = $1004;
|
|
|
+ GL_CLAMP_TO_BORDER_NV = $812D;
|
|
|
+// GL_NV_timeline_semaphore
|
|
|
+ GL_TIMELINE_SEMAPHORE_VALUE_NV = $9595;
|
|
|
+ GL_SEMAPHORE_TYPE_NV = $95B3;
|
|
|
+ GL_SEMAPHORE_TYPE_BINARY_NV = $95B4;
|
|
|
+ GL_SEMAPHORE_TYPE_TIMELINE_NV = $95B5;
|
|
|
+ GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = $95B6;
|
|
|
+// GL_NV_viewport_array
|
|
|
+ GL_MAX_VIEWPORTS_NV = $825B;
|
|
|
+ GL_VIEWPORT_SUBPIXEL_BITS_NV = $825C;
|
|
|
+ GL_VIEWPORT_BOUNDS_RANGE_NV = $825D;
|
|
|
+ GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV = $825F;
|
|
|
+// GL_NV_viewport_swizzle
|
|
|
+ GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = $9350;
|
|
|
+ GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = $9351;
|
|
|
+ GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = $9352;
|
|
|
+ GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = $9353;
|
|
|
+ GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = $9354;
|
|
|
+ GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = $9355;
|
|
|
+ GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = $9356;
|
|
|
+ GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = $9357;
|
|
|
+ GL_VIEWPORT_SWIZZLE_X_NV = $9358;
|
|
|
+ GL_VIEWPORT_SWIZZLE_Y_NV = $9359;
|
|
|
+ GL_VIEWPORT_SWIZZLE_Z_NV = $935A;
|
|
|
+ GL_VIEWPORT_SWIZZLE_W_NV = $935B;
|
|
|
+// GL_OVR_multiview
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = $9630;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = $9632;
|
|
|
+ GL_MAX_VIEWS_OVR = $9631;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = $9633;
|
|
|
+// GL_QCOM_alpha_test
|
|
|
+ GL_ALPHA_TEST_QCOM = $0BC0;
|
|
|
+ GL_ALPHA_TEST_FUNC_QCOM = $0BC1;
|
|
|
+ GL_ALPHA_TEST_REF_QCOM = $0BC2;
|
|
|
+// GL_QCOM_binning_control
|
|
|
+ GL_BINNING_CONTROL_HINT_QCOM = $8FB0;
|
|
|
+ GL_CPU_OPTIMIZED_QCOM = $8FB1;
|
|
|
+ GL_GPU_OPTIMIZED_QCOM = $8FB2;
|
|
|
+ GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = $8FB3;
|
|
|
+// GL_QCOM_extended_get
|
|
|
+ GL_TEXTURE_WIDTH_QCOM = $8BD2;
|
|
|
+ GL_TEXTURE_HEIGHT_QCOM = $8BD3;
|
|
|
+ GL_TEXTURE_DEPTH_QCOM = $8BD4;
|
|
|
+ GL_TEXTURE_INTERNAL_FORMAT_QCOM = $8BD5;
|
|
|
+ GL_TEXTURE_FORMAT_QCOM = $8BD6;
|
|
|
+ GL_TEXTURE_TYPE_QCOM = $8BD7;
|
|
|
+ GL_TEXTURE_IMAGE_VALID_QCOM = $8BD8;
|
|
|
+ GL_TEXTURE_NUM_LEVELS_QCOM = $8BD9;
|
|
|
+ GL_TEXTURE_TARGET_QCOM = $8BDA;
|
|
|
+ GL_TEXTURE_OBJECT_VALID_QCOM = $8BDB;
|
|
|
+ GL_STATE_RESTORE = $8BDC;
|
|
|
+// GL_QCOM_framebuffer_foveated
|
|
|
+ GL_FOVEATION_ENABLE_BIT_QCOM = $00000001;
|
|
|
+ GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM = $00000002;
|
|
|
+// GL_QCOM_motion_estimation
|
|
|
+ GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM = $8C90;
|
|
|
+ GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM = $8C91;
|
|
|
+// GL_QCOM_perfmon_global_mode
|
|
|
+ GL_PERFMON_GLOBAL_MODE_QCOM = $8FA0;
|
|
|
+// GL_QCOM_shader_framebuffer_fetch_noncoherent
|
|
|
+ GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM = $96A2;
|
|
|
+// GL_QCOM_shading_rate
|
|
|
+ GL_SHADING_RATE_QCOM = $96A4;
|
|
|
+ GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM = $96A5;
|
|
|
+ GL_SHADING_RATE_1X1_PIXELS_QCOM = $96A6;
|
|
|
+ GL_SHADING_RATE_1X2_PIXELS_QCOM = $96A7;
|
|
|
+ GL_SHADING_RATE_2X1_PIXELS_QCOM = $96A8;
|
|
|
+ GL_SHADING_RATE_2X2_PIXELS_QCOM = $96A9;
|
|
|
+ GL_SHADING_RATE_4X2_PIXELS_QCOM = $96AC;
|
|
|
+ GL_SHADING_RATE_4X4_PIXELS_QCOM = $96AE;
|
|
|
+// GL_QCOM_texture_foveated
|
|
|
+ GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM = $8BFB;
|
|
|
+ GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM = $8BFC;
|
|
|
+ GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM = $8BFD;
|
|
|
+ GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM = $8BFE;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM = $8BFF;
|
|
|
+// GL_QCOM_texture_foveated2
|
|
|
+ GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM = $96A0;
|
|
|
+// GL_QCOM_texture_foveated_subsampled_layout
|
|
|
+ GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM = $00000004;
|
|
|
+ GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM = $8FA1;
|
|
|
+// GL_QCOM_tiled_rendering
|
|
|
+ GL_COLOR_BUFFER_BIT0_QCOM = $00000001;
|
|
|
+ GL_COLOR_BUFFER_BIT1_QCOM = $00000002;
|
|
|
+ GL_COLOR_BUFFER_BIT2_QCOM = $00000004;
|
|
|
+ GL_COLOR_BUFFER_BIT3_QCOM = $00000008;
|
|
|
+ GL_COLOR_BUFFER_BIT4_QCOM = $00000010;
|
|
|
+ GL_COLOR_BUFFER_BIT5_QCOM = $00000020;
|
|
|
+ GL_COLOR_BUFFER_BIT6_QCOM = $00000040;
|
|
|
+ GL_COLOR_BUFFER_BIT7_QCOM = $00000080;
|
|
|
+ GL_DEPTH_BUFFER_BIT0_QCOM = $00000100;
|
|
|
+ GL_DEPTH_BUFFER_BIT1_QCOM = $00000200;
|
|
|
+ GL_DEPTH_BUFFER_BIT2_QCOM = $00000400;
|
|
|
+ GL_DEPTH_BUFFER_BIT3_QCOM = $00000800;
|
|
|
+ GL_DEPTH_BUFFER_BIT4_QCOM = $00001000;
|
|
|
+ GL_DEPTH_BUFFER_BIT5_QCOM = $00002000;
|
|
|
+ GL_DEPTH_BUFFER_BIT6_QCOM = $00004000;
|
|
|
+ GL_DEPTH_BUFFER_BIT7_QCOM = $00008000;
|
|
|
+ GL_STENCIL_BUFFER_BIT0_QCOM = $00010000;
|
|
|
+ GL_STENCIL_BUFFER_BIT1_QCOM = $00020000;
|
|
|
+ GL_STENCIL_BUFFER_BIT2_QCOM = $00040000;
|
|
|
+ GL_STENCIL_BUFFER_BIT3_QCOM = $00080000;
|
|
|
+ GL_STENCIL_BUFFER_BIT4_QCOM = $00100000;
|
|
|
+ GL_STENCIL_BUFFER_BIT5_QCOM = $00200000;
|
|
|
+ GL_STENCIL_BUFFER_BIT6_QCOM = $00400000;
|
|
|
+ GL_STENCIL_BUFFER_BIT7_QCOM = $00800000;
|
|
|
+ GL_MULTISAMPLE_BUFFER_BIT0_QCOM = $01000000;
|
|
|
+ GL_MULTISAMPLE_BUFFER_BIT1_QCOM = $02000000;
|
|
|
+ GL_MULTISAMPLE_BUFFER_BIT2_QCOM = $04000000;
|
|
|
+ GL_MULTISAMPLE_BUFFER_BIT3_QCOM = $08000000;
|
|
|
+ GL_MULTISAMPLE_BUFFER_BIT4_QCOM = $10000000;
|
|
|
+ GL_MULTISAMPLE_BUFFER_BIT5_QCOM = $20000000;
|
|
|
+ GL_MULTISAMPLE_BUFFER_BIT6_QCOM = $40000000;
|
|
|
+ GL_MULTISAMPLE_BUFFER_BIT7_QCOM = $80000000;
|
|
|
+// GL_QCOM_writeonly_rendering
|
|
|
+ GL_WRITEONLY_RENDERING_QCOM = $8823;
|
|
|
+// GL_VIV_shader_binary
|
|
|
+ GL_SHADER_BINARY_VIV = $8FC4;
|
|
|
+(*******************************************************************************
|
|
|
+* GL_ES_VERSION_2_0 *
|
|
|
+*******************************************************************************)
|
|
|
+
|
|
|
+(*******************************************************************************
|
|
|
+* GL_ES_VERSION_3_0 *
|
|
|
+*******************************************************************************)
|
|
|
+ GL_READ_BUFFER = $0C02;
|
|
|
+ GL_UNPACK_ROW_LENGTH = $0CF2;
|
|
|
+ GL_UNPACK_SKIP_ROWS = $0CF3;
|
|
|
+ GL_UNPACK_SKIP_PIXELS = $0CF4;
|
|
|
+ GL_PACK_ROW_LENGTH = $0D02;
|
|
|
+ GL_PACK_SKIP_ROWS = $0D03;
|
|
|
+ GL_PACK_SKIP_PIXELS = $0D04;
|
|
|
+ GL_COLOR = $1800;
|
|
|
+ GL_DEPTH = $1801;
|
|
|
+ GL_STENCIL = $1802;
|
|
|
+ GL_RED = $1903;
|
|
|
+ GL_RGB8 = $8051;
|
|
|
+ GL_RGBA8 = $8058;
|
|
|
+ GL_RGB10_A2 = $8059;
|
|
|
+ GL_TEXTURE_BINDING_3D = $806A;
|
|
|
+ GL_UNPACK_SKIP_IMAGES = $806D;
|
|
|
+ GL_UNPACK_IMAGE_HEIGHT = $806E;
|
|
|
+// GL_TEXTURE_3D = $806F;
|
|
|
+ GL_TEXTURE_WRAP_R = $8072;
|
|
|
+ GL_MAX_3D_TEXTURE_SIZE = $8073;
|
|
|
+ GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
|
|
|
+ GL_MAX_ELEMENTS_VERTICES = $80E8;
|
|
|
+ GL_MAX_ELEMENTS_INDICES = $80E9;
|
|
|
+ GL_TEXTURE_MIN_LOD = $813A;
|
|
|
+ GL_TEXTURE_MAX_LOD = $813B;
|
|
|
+ GL_TEXTURE_BASE_LEVEL = $813C;
|
|
|
+ GL_TEXTURE_MAX_LEVEL = $813D;
|
|
|
+// GL_MIN = $8007;
|
|
|
+// GL_MAX = $8008;
|
|
|
+ GL_DEPTH_COMPONENT24 = $81A6;
|
|
|
+ GL_MAX_TEXTURE_LOD_BIAS = $84FD;
|
|
|
+ GL_TEXTURE_COMPARE_MODE = $884C;
|
|
|
+ GL_TEXTURE_COMPARE_FUNC = $884D;
|
|
|
+ GL_CURRENT_QUERY = $8865;
|
|
|
+ GL_QUERY_RESULT = $8866;
|
|
|
+ GL_QUERY_RESULT_AVAILABLE = $8867;
|
|
|
+ GL_BUFFER_MAPPED = $88BC;
|
|
|
+ GL_BUFFER_MAP_POINTER = $88BD;
|
|
|
+ GL_STREAM_READ = $88E1;
|
|
|
+ GL_STREAM_COPY = $88E2;
|
|
|
+ GL_STATIC_READ = $88E5;
|
|
|
+ GL_STATIC_COPY = $88E6;
|
|
|
+ GL_DYNAMIC_READ = $88E9;
|
|
|
+ GL_DYNAMIC_COPY = $88EA;
|
|
|
+ GL_MAX_DRAW_BUFFERS = $8824;
|
|
|
+ GL_DRAW_BUFFER0 = $8825;
|
|
|
+ GL_DRAW_BUFFER1 = $8826;
|
|
|
+ GL_DRAW_BUFFER2 = $8827;
|
|
|
+ GL_DRAW_BUFFER3 = $8828;
|
|
|
+ GL_DRAW_BUFFER4 = $8829;
|
|
|
+ GL_DRAW_BUFFER5 = $882A;
|
|
|
+ GL_DRAW_BUFFER6 = $882B;
|
|
|
+ GL_DRAW_BUFFER7 = $882C;
|
|
|
+ GL_DRAW_BUFFER8 = $882D;
|
|
|
+ GL_DRAW_BUFFER9 = $882E;
|
|
|
+ GL_DRAW_BUFFER10 = $882F;
|
|
|
+ GL_DRAW_BUFFER11 = $8830;
|
|
|
+ GL_DRAW_BUFFER12 = $8831;
|
|
|
+ GL_DRAW_BUFFER13 = $8832;
|
|
|
+ GL_DRAW_BUFFER14 = $8833;
|
|
|
+ GL_DRAW_BUFFER15 = $8834;
|
|
|
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
|
|
|
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
|
|
|
+ GL_SAMPLER_3D = $8B5F;
|
|
|
+ GL_SAMPLER_2D_SHADOW = $8B62;
|
|
|
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
|
|
|
+ GL_PIXEL_PACK_BUFFER = $88EB;
|
|
|
+ GL_PIXEL_UNPACK_BUFFER = $88EC;
|
|
|
+ GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
|
|
|
+ GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
|
|
|
+ GL_FLOAT_MAT2x3 = $8B65;
|
|
|
+ GL_FLOAT_MAT2x4 = $8B66;
|
|
|
+ GL_FLOAT_MAT3x2 = $8B67;
|
|
|
+ GL_FLOAT_MAT3x4 = $8B68;
|
|
|
+ GL_FLOAT_MAT4x2 = $8B69;
|
|
|
+ GL_FLOAT_MAT4x3 = $8B6A;
|
|
|
+ GL_SRGB = $8C40;
|
|
|
+ GL_SRGB8 = $8C41;
|
|
|
+ GL_SRGB8_ALPHA8 = $8C43;
|
|
|
+ GL_COMPARE_REF_TO_TEXTURE = $884E;
|
|
|
+ GL_MAJOR_VERSION = $821B;
|
|
|
+ GL_MINOR_VERSION = $821C;
|
|
|
+ GL_NUM_EXTENSIONS = $821D;
|
|
|
+ GL_RGBA32F = $8814;
|
|
|
+ GL_RGB32F = $8815;
|
|
|
+ GL_RGBA16F = $881A;
|
|
|
+ GL_RGB16F = $881B;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
|
|
|
+ GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
|
|
|
+ GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
|
|
|
+ GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
|
|
|
+ GL_MAX_VARYING_COMPONENTS = $8B4B;
|
|
|
+// GL_TEXTURE_2D_ARRAY = $8C1A;
|
|
|
+ GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
|
|
|
+ GL_R11F_G11F_B10F = $8C3A;
|
|
|
+ GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
|
|
|
+ GL_RGB9_E5 = $8C3D;
|
|
|
+ GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
|
|
|
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
|
|
|
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
|
|
|
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
|
|
|
+ GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
|
|
|
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
|
|
|
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
|
|
|
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
|
|
|
+ GL_RASTERIZER_DISCARD = $8C89;
|
|
|
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
|
|
|
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
|
|
|
+ GL_INTERLEAVED_ATTRIBS = $8C8C;
|
|
|
+ GL_SEPARATE_ATTRIBS = $8C8D;
|
|
|
+ GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
|
|
|
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
|
|
|
+ GL_RGBA32UI = $8D70;
|
|
|
+ GL_RGB32UI = $8D71;
|
|
|
+ GL_RGBA16UI = $8D76;
|
|
|
+ GL_RGB16UI = $8D77;
|
|
|
+ GL_RGBA8UI = $8D7C;
|
|
|
+ GL_RGB8UI = $8D7D;
|
|
|
+ GL_RGBA32I = $8D82;
|
|
|
+ GL_RGB32I = $8D83;
|
|
|
+ GL_RGBA16I = $8D88;
|
|
|
+ GL_RGB16I = $8D89;
|
|
|
+ GL_RGBA8I = $8D8E;
|
|
|
+ GL_RGB8I = $8D8F;
|
|
|
+ GL_RED_INTEGER = $8D94;
|
|
|
+ GL_RGB_INTEGER = $8D98;
|
|
|
+ GL_RGBA_INTEGER = $8D99;
|
|
|
+ GL_SAMPLER_2D_ARRAY = $8DC1;
|
|
|
+ GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
|
|
|
+ GL_SAMPLER_CUBE_SHADOW = $8DC5;
|
|
|
+ GL_UNSIGNED_INT_VEC2 = $8DC6;
|
|
|
+ GL_UNSIGNED_INT_VEC3 = $8DC7;
|
|
|
+ GL_UNSIGNED_INT_VEC4 = $8DC8;
|
|
|
+ GL_INT_SAMPLER_2D = $8DCA;
|
|
|
+ GL_INT_SAMPLER_3D = $8DCB;
|
|
|
+ GL_INT_SAMPLER_CUBE = $8DCC;
|
|
|
+ GL_INT_SAMPLER_2D_ARRAY = $8DCF;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
|
|
|
+ GL_BUFFER_ACCESS_FLAGS = $911F;
|
|
|
+ GL_BUFFER_MAP_LENGTH = $9120;
|
|
|
+ GL_BUFFER_MAP_OFFSET = $9121;
|
|
|
+ GL_DEPTH_COMPONENT32F = $8CAC;
|
|
|
+ GL_DEPTH32F_STENCIL8 = $8CAD;
|
|
|
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
|
|
|
+ GL_FRAMEBUFFER_DEFAULT = $8218;
|
|
|
+ GL_FRAMEBUFFER_UNDEFINED = $8219;
|
|
|
+ GL_DEPTH_STENCIL_ATTACHMENT = $821A;
|
|
|
+ GL_DEPTH_STENCIL = $84F9;
|
|
|
+ GL_UNSIGNED_INT_24_8 = $84FA;
|
|
|
+ GL_DEPTH24_STENCIL8 = $88F0;
|
|
|
+ GL_UNSIGNED_NORMALIZED = $8C17;
|
|
|
+ GL_DRAW_FRAMEBUFFER_BINDING = $8CA6;
|
|
|
+ GL_READ_FRAMEBUFFER = $8CA8;
|
|
|
+ GL_DRAW_FRAMEBUFFER = $8CA9;
|
|
|
+ GL_READ_FRAMEBUFFER_BINDING = $8CAA;
|
|
|
+ GL_RENDERBUFFER_SAMPLES = $8CAB;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
|
|
|
+ GL_MAX_COLOR_ATTACHMENTS = $8CDF;
|
|
|
+ GL_COLOR_ATTACHMENT1 = $8CE1;
|
|
|
+ GL_COLOR_ATTACHMENT2 = $8CE2;
|
|
|
+ GL_COLOR_ATTACHMENT3 = $8CE3;
|
|
|
+ GL_COLOR_ATTACHMENT4 = $8CE4;
|
|
|
+ GL_COLOR_ATTACHMENT5 = $8CE5;
|
|
|
+ GL_COLOR_ATTACHMENT6 = $8CE6;
|
|
|
+ GL_COLOR_ATTACHMENT7 = $8CE7;
|
|
|
+ GL_COLOR_ATTACHMENT8 = $8CE8;
|
|
|
+ GL_COLOR_ATTACHMENT9 = $8CE9;
|
|
|
+ GL_COLOR_ATTACHMENT10 = $8CEA;
|
|
|
+ GL_COLOR_ATTACHMENT11 = $8CEB;
|
|
|
+ GL_COLOR_ATTACHMENT12 = $8CEC;
|
|
|
+ GL_COLOR_ATTACHMENT13 = $8CED;
|
|
|
+ GL_COLOR_ATTACHMENT14 = $8CEE;
|
|
|
+ GL_COLOR_ATTACHMENT15 = $8CEF;
|
|
|
+ GL_COLOR_ATTACHMENT16 = $8CF0;
|
|
|
+ GL_COLOR_ATTACHMENT17 = $8CF1;
|
|
|
+ GL_COLOR_ATTACHMENT18 = $8CF2;
|
|
|
+ GL_COLOR_ATTACHMENT19 = $8CF3;
|
|
|
+ GL_COLOR_ATTACHMENT20 = $8CF4;
|
|
|
+ GL_COLOR_ATTACHMENT21 = $8CF5;
|
|
|
+ GL_COLOR_ATTACHMENT22 = $8CF6;
|
|
|
+ GL_COLOR_ATTACHMENT23 = $8CF7;
|
|
|
+ GL_COLOR_ATTACHMENT24 = $8CF8;
|
|
|
+ GL_COLOR_ATTACHMENT25 = $8CF9;
|
|
|
+ GL_COLOR_ATTACHMENT26 = $8CFA;
|
|
|
+ GL_COLOR_ATTACHMENT27 = $8CFB;
|
|
|
+ GL_COLOR_ATTACHMENT28 = $8CFC;
|
|
|
+ GL_COLOR_ATTACHMENT29 = $8CFD;
|
|
|
+ GL_COLOR_ATTACHMENT30 = $8CFE;
|
|
|
+ GL_COLOR_ATTACHMENT31 = $8CFF;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
|
|
|
+ GL_MAX_SAMPLES = $8D57;
|
|
|
+ GL_HALF_FLOAT = $140B;
|
|
|
+// GL_MAP_READ_BIT = $0001;
|
|
|
+// GL_MAP_WRITE_BIT = $0002;
|
|
|
+ GL_MAP_INVALIDATE_RANGE_BIT = $0004;
|
|
|
+ GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
|
|
|
+ GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
|
|
|
+ GL_MAP_UNSYNCHRONIZED_BIT = $0020;
|
|
|
+ GL_RG = $8227;
|
|
|
+ GL_RG_INTEGER = $8228;
|
|
|
+ GL_R8 = $8229;
|
|
|
+ GL_RG8 = $822B;
|
|
|
+ GL_R16F = $822D;
|
|
|
+ GL_R32F = $822E;
|
|
|
+ GL_RG16F = $822F;
|
|
|
+ GL_RG32F = $8230;
|
|
|
+ GL_R8I = $8231;
|
|
|
+ GL_R8UI = $8232;
|
|
|
+ GL_R16I = $8233;
|
|
|
+ GL_R16UI = $8234;
|
|
|
+ GL_R32I = $8235;
|
|
|
+ GL_R32UI = $8236;
|
|
|
+ GL_RG8I = $8237;
|
|
|
+ GL_RG8UI = $8238;
|
|
|
+ GL_RG16I = $8239;
|
|
|
+ GL_RG16UI = $823A;
|
|
|
+ GL_RG32I = $823B;
|
|
|
+ GL_RG32UI = $823C;
|
|
|
+ GL_VERTEX_ARRAY_BINDING = $85B5;
|
|
|
+// GL_R8_SNORM = $8F94;
|
|
|
+// GL_RG8_SNORM = $8F95;
|
|
|
+ GL_RGB8_SNORM = $8F96;
|
|
|
+// GL_RGBA8_SNORM = $8F97;
|
|
|
+ GL_SIGNED_NORMALIZED = $8F9C;
|
|
|
+ GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
|
|
|
+ GL_COPY_READ_BUFFER = $8F36;
|
|
|
+ GL_COPY_WRITE_BUFFER = $8F37;
|
|
|
+ GL_COPY_READ_BUFFER_BINDING = $8F36;
|
|
|
+ GL_COPY_WRITE_BUFFER_BINDING = $8F37;
|
|
|
+ GL_UNIFORM_BUFFER = $8A11;
|
|
|
+ GL_UNIFORM_BUFFER_BINDING = $8A28;
|
|
|
+ GL_UNIFORM_BUFFER_START = $8A29;
|
|
|
+ GL_UNIFORM_BUFFER_SIZE = $8A2A;
|
|
|
+ GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
|
|
|
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
|
|
|
+ GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
|
|
|
+ GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
|
|
|
+ GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
|
|
|
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
|
|
|
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
|
|
|
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
|
|
|
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
|
|
|
+ GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
|
|
|
+ GL_UNIFORM_TYPE = $8A37;
|
|
|
+ GL_UNIFORM_SIZE = $8A38;
|
|
|
+ GL_UNIFORM_NAME_LENGTH = $8A39;
|
|
|
+ GL_UNIFORM_BLOCK_INDEX = $8A3A;
|
|
|
+ GL_UNIFORM_OFFSET = $8A3B;
|
|
|
+ GL_UNIFORM_ARRAY_STRIDE = $8A3C;
|
|
|
+ GL_UNIFORM_MATRIX_STRIDE = $8A3D;
|
|
|
+ GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
|
|
|
+ GL_UNIFORM_BLOCK_BINDING = $8A3F;
|
|
|
+ GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
|
|
|
+ GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
|
|
|
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
|
|
|
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
|
|
|
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
|
|
|
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
|
|
|
+ GL_INVALID_INDEX = $FFFFFFFF;
|
|
|
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
|
|
|
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
|
|
|
+ GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
|
|
|
+ GL_OBJECT_TYPE = $9112;
|
|
|
+ GL_SYNC_CONDITION = $9113;
|
|
|
+ GL_SYNC_STATUS = $9114;
|
|
|
+ GL_SYNC_FLAGS = $9115;
|
|
|
+ GL_SYNC_FENCE = $9116;
|
|
|
+ GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
|
|
|
+ GL_UNSIGNALED = $9118;
|
|
|
+ GL_SIGNALED = $9119;
|
|
|
+ GL_ALREADY_SIGNALED = $911A;
|
|
|
+ GL_TIMEOUT_EXPIRED = $911B;
|
|
|
+ GL_CONDITION_SATISFIED = $911C;
|
|
|
+ GL_WAIT_FAILED = $911D;
|
|
|
+ GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
|
|
|
+ GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
|
|
|
+ GL_ANY_SAMPLES_PASSED = $8C2F;
|
|
|
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
|
|
|
+ GL_SAMPLER_BINDING = $8919;
|
|
|
+ GL_RGB10_A2UI = $906F;
|
|
|
+ GL_TEXTURE_SWIZZLE_R = $8E42;
|
|
|
+ GL_TEXTURE_SWIZZLE_G = $8E43;
|
|
|
+ GL_TEXTURE_SWIZZLE_B = $8E44;
|
|
|
+ GL_TEXTURE_SWIZZLE_A = $8E45;
|
|
|
+ GL_GREEN = $1904;
|
|
|
+ GL_BLUE = $1905;
|
|
|
+ GL_INT_2_10_10_10_REV = $8D9F;
|
|
|
+// GL_TRANSFORM_FEEDBACK = $8E22;
|
|
|
+ GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
|
|
|
+ GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
|
|
|
+ GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
|
|
|
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
|
|
|
+ GL_PROGRAM_BINARY_LENGTH = $8741;
|
|
|
+ GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
|
|
|
+ GL_PROGRAM_BINARY_FORMATS = $87FF;
|
|
|
+ GL_COMPRESSED_R11_EAC = $9270;
|
|
|
+ GL_COMPRESSED_SIGNED_R11_EAC = $9271;
|
|
|
+ GL_COMPRESSED_RG11_EAC = $9272;
|
|
|
+ GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
|
|
|
+ GL_COMPRESSED_RGB8_ETC2 = $9274;
|
|
|
+ GL_COMPRESSED_SRGB8_ETC2 = $9275;
|
|
|
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
|
|
|
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
|
|
|
+ GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
|
|
|
+ GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
|
|
|
+ GL_MAX_ELEMENT_INDEX = $8D6B;
|
|
|
+ GL_NUM_SAMPLE_COUNTS = $9380;
|
|
|
+// GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
|
|
|
+(*******************************************************************************
|
|
|
+* GL_ES_VERSION_3_0 *
|
|
|
+*******************************************************************************)
|
|
|
+
|
|
|
+(*******************************************************************************
|
|
|
+* GL_ES_VERSION_3_1 *
|
|
|
+*******************************************************************************)
|
|
|
+ GL_COMPUTE_SHADER = $91B9;
|
|
|
+ GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
|
|
|
+ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
|
|
|
+ GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
|
|
|
+ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
|
|
|
+ GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
|
|
|
+ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
|
|
|
+ GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
|
|
|
+ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
|
|
|
+ GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = $90EB;
|
|
|
+ GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
|
|
|
+ GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
|
|
|
+ GL_COMPUTE_WORK_GROUP_SIZE = $8267;
|
|
|
+ GL_DISPATCH_INDIRECT_BUFFER = $90EE;
|
|
|
+ GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
|
|
|
+ GL_COMPUTE_SHADER_BIT = $00000020;
|
|
|
+ GL_DRAW_INDIRECT_BUFFER = $8F3F;
|
|
|
+ GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
|
|
|
+ GL_MAX_UNIFORM_LOCATIONS = $826E;
|
|
|
+ GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
|
|
|
+ GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
|
|
|
+ GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
|
|
|
+ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
|
|
|
+ GL_MAX_FRAMEBUFFER_WIDTH = $9315;
|
|
|
+ GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
|
|
|
+ GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
|
|
|
+ GL_UNIFORM = $92E1;
|
|
|
+ GL_UNIFORM_BLOCK = $92E2;
|
|
|
+ GL_PROGRAM_INPUT = $92E3;
|
|
|
+ GL_PROGRAM_OUTPUT = $92E4;
|
|
|
+ GL_BUFFER_VARIABLE = $92E5;
|
|
|
+ GL_SHADER_STORAGE_BLOCK = $92E6;
|
|
|
+ GL_ATOMIC_COUNTER_BUFFER = $92C0;
|
|
|
+ GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
|
|
|
+ GL_ACTIVE_RESOURCES = $92F5;
|
|
|
+ GL_MAX_NAME_LENGTH = $92F6;
|
|
|
+ GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
|
|
|
+ GL_NAME_LENGTH = $92F9;
|
|
|
+ GL_TYPE = $92FA;
|
|
|
+ GL_ARRAY_SIZE = $92FB;
|
|
|
+ GL_OFFSET = $92FC;
|
|
|
+ GL_BLOCK_INDEX = $92FD;
|
|
|
+ GL_ARRAY_STRIDE = $92FE;
|
|
|
+ GL_MATRIX_STRIDE = $92FF;
|
|
|
+ GL_IS_ROW_MAJOR = $9300;
|
|
|
+ GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
|
|
|
+ GL_BUFFER_BINDING = $9302;
|
|
|
+ GL_BUFFER_DATA_SIZE = $9303;
|
|
|
+ GL_NUM_ACTIVE_VARIABLES = $9304;
|
|
|
+ GL_ACTIVE_VARIABLES = $9305;
|
|
|
+ GL_REFERENCED_BY_VERTEX_SHADER = $9306;
|
|
|
+ GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
|
|
|
+ GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
|
|
|
+ GL_TOP_LEVEL_ARRAY_SIZE = $930C;
|
|
|
+ GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
|
|
|
+ GL_LOCATION = $930E;
|
|
|
+ GL_VERTEX_SHADER_BIT = $00000001;
|
|
|
+ GL_FRAGMENT_SHADER_BIT = $00000002;
|
|
|
+ GL_ALL_SHADER_BITS = $FFFFFFFF;
|
|
|
+ GL_PROGRAM_SEPARABLE = $8258;
|
|
|
+ GL_ACTIVE_PROGRAM = $8259;
|
|
|
+ GL_PROGRAM_PIPELINE_BINDING = $825A;
|
|
|
+ GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
|
|
|
+ GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
|
|
|
+ GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
|
|
|
+ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
|
|
|
+ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
|
|
|
+ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
|
|
|
+ GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
|
|
|
+ GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
|
|
|
+ GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
|
|
|
+ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
|
|
|
+ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
|
|
|
+ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
|
|
|
+ GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
|
|
|
+ GL_MAX_IMAGE_UNITS = $8F38;
|
|
|
+ GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
|
|
|
+ GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
|
|
|
+ GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
|
|
|
+ GL_IMAGE_BINDING_NAME = $8F3A;
|
|
|
+ GL_IMAGE_BINDING_LEVEL = $8F3B;
|
|
|
+ GL_IMAGE_BINDING_LAYERED = $8F3C;
|
|
|
+ GL_IMAGE_BINDING_LAYER = $8F3D;
|
|
|
+ GL_IMAGE_BINDING_ACCESS = $8F3E;
|
|
|
+ GL_IMAGE_BINDING_FORMAT = $906E;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
|
|
|
+ GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
|
|
|
+ GL_UNIFORM_BARRIER_BIT = $00000004;
|
|
|
+ GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
|
|
|
+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
|
|
|
+ GL_COMMAND_BARRIER_BIT = $00000040;
|
|
|
+ GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
|
|
|
+ GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
|
|
|
+ GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
|
|
|
+ GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
|
|
|
+ GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
|
|
|
+ GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
|
|
|
+ GL_ALL_BARRIER_BITS = $FFFFFFFF;
|
|
|
+ GL_IMAGE_2D = $904D;
|
|
|
+ GL_IMAGE_3D = $904E;
|
|
|
+ GL_IMAGE_CUBE = $9050;
|
|
|
+ GL_IMAGE_2D_ARRAY = $9053;
|
|
|
+ GL_INT_IMAGE_2D = $9058;
|
|
|
+ GL_INT_IMAGE_3D = $9059;
|
|
|
+ GL_INT_IMAGE_CUBE = $905B;
|
|
|
+ GL_INT_IMAGE_2D_ARRAY = $905E;
|
|
|
+ GL_UNSIGNED_INT_IMAGE_2D = $9063;
|
|
|
+ GL_UNSIGNED_INT_IMAGE_3D = $9064;
|
|
|
+ GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
|
|
|
+ GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
|
|
|
+ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
|
|
|
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
|
|
|
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
|
|
|
+ GL_READ_ONLY = $88B8;
|
|
|
+ GL_WRITE_ONLY = $88B9;
|
|
|
+ GL_READ_WRITE = $88BA;
|
|
|
+ GL_SHADER_STORAGE_BUFFER = $90D2;
|
|
|
+ GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
|
|
|
+ GL_SHADER_STORAGE_BUFFER_START = $90D4;
|
|
|
+ GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
|
|
|
+ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
|
|
|
+ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
|
|
|
+ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
|
|
|
+ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
|
|
|
+ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
|
|
|
+ GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
|
|
|
+ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
|
|
|
+ GL_SHADER_STORAGE_BARRIER_BIT = $00002000;
|
|
|
+ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = $8F39;
|
|
|
+ GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
|
|
|
+ GL_STENCIL_INDEX = $1901;
|
|
|
+ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
|
|
|
+ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
|
|
|
+ GL_SAMPLE_POSITION = $8E50;
|
|
|
+ GL_SAMPLE_MASK = $8E51;
|
|
|
+ GL_SAMPLE_MASK_VALUE = $8E52;
|
|
|
+// GL_TEXTURE_2D_MULTISAMPLE = $9100;
|
|
|
+ GL_MAX_SAMPLE_MASK_WORDS = $8E59;
|
|
|
+ GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
|
|
|
+ GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
|
|
|
+ GL_MAX_INTEGER_SAMPLES = $9110;
|
|
|
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
|
|
|
+ GL_TEXTURE_SAMPLES = $9106;
|
|
|
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
|
|
|
+ GL_TEXTURE_WIDTH = $1000;
|
|
|
+ GL_TEXTURE_HEIGHT = $1001;
|
|
|
+ GL_TEXTURE_DEPTH = $8071;
|
|
|
+ GL_TEXTURE_INTERNAL_FORMAT = $1003;
|
|
|
+ GL_TEXTURE_RED_SIZE = $805C;
|
|
|
+ GL_TEXTURE_GREEN_SIZE = $805D;
|
|
|
+ GL_TEXTURE_BLUE_SIZE = $805E;
|
|
|
+ GL_TEXTURE_ALPHA_SIZE = $805F;
|
|
|
+ GL_TEXTURE_DEPTH_SIZE = $884A;
|
|
|
+ GL_TEXTURE_STENCIL_SIZE = $88F1;
|
|
|
+ GL_TEXTURE_SHARED_SIZE = $8C3F;
|
|
|
+ GL_TEXTURE_RED_TYPE = $8C10;
|
|
|
+ GL_TEXTURE_GREEN_TYPE = $8C11;
|
|
|
+ GL_TEXTURE_BLUE_TYPE = $8C12;
|
|
|
+ GL_TEXTURE_ALPHA_TYPE = $8C13;
|
|
|
+ GL_TEXTURE_DEPTH_TYPE = $8C16;
|
|
|
+ GL_TEXTURE_COMPRESSED = $86A1;
|
|
|
+ GL_SAMPLER_2D_MULTISAMPLE = $9108;
|
|
|
+ GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
|
|
|
+ GL_VERTEX_ATTRIB_BINDING = $82D4;
|
|
|
+ GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
|
|
|
+ GL_VERTEX_BINDING_DIVISOR = $82D6;
|
|
|
+ GL_VERTEX_BINDING_OFFSET = $82D7;
|
|
|
+ GL_VERTEX_BINDING_STRIDE = $82D8;
|
|
|
+ GL_VERTEX_BINDING_BUFFER = $8F4F;
|
|
|
+ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
|
|
|
+ GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
|
|
|
+ GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
|
|
|
+(*******************************************************************************
|
|
|
+* GL_ES_VERSION_3_1 *
|
|
|
+*******************************************************************************)
|
|
|
+
|
|
|
+(*******************************************************************************
|
|
|
+* GL_ES_VERSION_3_2 *
|
|
|
+*******************************************************************************)
|
|
|
+type
|
|
|
+ GLDEBUGPROC = procedure(source:GLenum; _type:GLenum; id:GLuint; severity:GLenum; length:GLsizei;
|
|
|
+ message:PGLchar; userParam:pointer); stdcall;
|
|
|
+
|
|
|
+const
|
|
|
+ GL_MULTISAMPLE_LINE_WIDTH_RANGE = $9381;
|
|
|
+ GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = $9382;
|
|
|
+ GL_MULTIPLY = $9294;
|
|
|
+ GL_SCREEN = $9295;
|
|
|
+ GL_OVERLAY = $9296;
|
|
|
+ GL_DARKEN = $9297;
|
|
|
+ GL_LIGHTEN = $9298;
|
|
|
+ GL_COLORDODGE = $9299;
|
|
|
+ GL_COLORBURN = $929A;
|
|
|
+ GL_HARDLIGHT = $929B;
|
|
|
+ GL_SOFTLIGHT = $929C;
|
|
|
+ GL_DIFFERENCE = $929E;
|
|
|
+ GL_EXCLUSION = $92A0;
|
|
|
+ GL_HSL_HUE = $92AD;
|
|
|
+ GL_HSL_SATURATION = $92AE;
|
|
|
+ GL_HSL_COLOR = $92AF;
|
|
|
+ GL_HSL_LUMINOSITY = $92B0;
|
|
|
+ GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
|
|
|
+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
|
|
|
+ GL_DEBUG_CALLBACK_FUNCTION = $8244;
|
|
|
+ GL_DEBUG_CALLBACK_USER_PARAM = $8245;
|
|
|
+ GL_DEBUG_SOURCE_API = $8246;
|
|
|
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
|
|
|
+ GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
|
|
|
+ GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
|
|
|
+ GL_DEBUG_SOURCE_APPLICATION = $824A;
|
|
|
+ GL_DEBUG_SOURCE_OTHER = $824B;
|
|
|
+ GL_DEBUG_TYPE_ERROR = $824C;
|
|
|
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
|
|
|
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
|
|
|
+ GL_DEBUG_TYPE_PORTABILITY = $824F;
|
|
|
+ GL_DEBUG_TYPE_PERFORMANCE = $8250;
|
|
|
+ GL_DEBUG_TYPE_OTHER = $8251;
|
|
|
+ GL_DEBUG_TYPE_MARKER = $8268;
|
|
|
+ GL_DEBUG_TYPE_PUSH_GROUP = $8269;
|
|
|
+ GL_DEBUG_TYPE_POP_GROUP = $826A;
|
|
|
+ GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
|
|
|
+ GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
|
|
|
+ GL_DEBUG_GROUP_STACK_DEPTH = $826D;
|
|
|
+ GL_BUFFER = $82E0;
|
|
|
+ GL_SHADER = $82E1;
|
|
|
+ GL_PROGRAM = $82E2;
|
|
|
+ GL_VERTEX_ARRAY = $8074;
|
|
|
+ GL_QUERY = $82E3;
|
|
|
+ GL_PROGRAM_PIPELINE = $82E4;
|
|
|
+// GL_SAMPLER = $82E6;
|
|
|
+ GL_MAX_LABEL_LENGTH = $82E8;
|
|
|
+ GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
|
|
|
+ GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
|
|
|
+ GL_DEBUG_LOGGED_MESSAGES = $9145;
|
|
|
+ GL_DEBUG_SEVERITY_HIGH = $9146;
|
|
|
+ GL_DEBUG_SEVERITY_MEDIUM = $9147;
|
|
|
+ GL_DEBUG_SEVERITY_LOW = $9148;
|
|
|
+ GL_DEBUG_OUTPUT = $92E0;
|
|
|
+ GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
|
|
|
+ GL_STACK_OVERFLOW = $0503;
|
|
|
+ GL_STACK_UNDERFLOW = $0504;
|
|
|
+ GL_GEOMETRY_SHADER = $8DD9;
|
|
|
+ GL_GEOMETRY_SHADER_BIT = $00000004;
|
|
|
+ GL_GEOMETRY_VERTICES_OUT = $8916;
|
|
|
+ GL_GEOMETRY_INPUT_TYPE = $8917;
|
|
|
+ GL_GEOMETRY_OUTPUT_TYPE = $8918;
|
|
|
+ GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
|
|
|
+ GL_LAYER_PROVOKING_VERTEX = $825E;
|
|
|
+ GL_LINES_ADJACENCY = $000A;
|
|
|
+ GL_LINE_STRIP_ADJACENCY = $000B;
|
|
|
+ GL_TRIANGLES_ADJACENCY = $000C;
|
|
|
+ GL_TRIANGLE_STRIP_ADJACENCY = $000D;
|
|
|
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
|
|
|
+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
|
|
|
+ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
|
|
|
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
|
|
|
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
|
|
|
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
|
|
|
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
|
|
|
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
|
|
|
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
|
|
|
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
|
|
|
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
|
|
|
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
|
|
|
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
|
|
|
+ GL_FIRST_VERTEX_CONVENTION = $8E4D;
|
|
|
+ GL_LAST_VERTEX_CONVENTION = $8E4E;
|
|
|
+ GL_UNDEFINED_VERTEX = $8260;
|
|
|
+ GL_PRIMITIVES_GENERATED = $8C87;
|
|
|
+ GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
|
|
|
+ GL_MAX_FRAMEBUFFER_LAYERS = $9317;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
|
|
|
+ GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
|
|
|
+ GL_PRIMITIVE_BOUNDING_BOX = $92BE;
|
|
|
+ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004;
|
|
|
+ GL_CONTEXT_FLAGS = $821E;
|
|
|
+ GL_LOSE_CONTEXT_ON_RESET = $8252;
|
|
|
+ GL_GUILTY_CONTEXT_RESET = $8253;
|
|
|
+ GL_INNOCENT_CONTEXT_RESET = $8254;
|
|
|
+ GL_UNKNOWN_CONTEXT_RESET = $8255;
|
|
|
+ GL_RESET_NOTIFICATION_STRATEGY = $8256;
|
|
|
+ GL_NO_RESET_NOTIFICATION = $8261;
|
|
|
+ GL_CONTEXT_LOST = $0507;
|
|
|
+ GL_SAMPLE_SHADING = $8C36;
|
|
|
+ GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
|
|
|
+ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
|
|
|
+ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
|
|
|
+ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
|
|
|
+// GL_PATCHES = $000E;
|
|
|
+ GL_PATCH_VERTICES = $8E72;
|
|
|
+ GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
|
|
|
+ GL_TESS_GEN_MODE = $8E76;
|
|
|
+ GL_TESS_GEN_SPACING = $8E77;
|
|
|
+ GL_TESS_GEN_VERTEX_ORDER = $8E78;
|
|
|
+ GL_TESS_GEN_POINT_MODE = $8E79;
|
|
|
+ GL_ISOLINES = $8E7A;
|
|
|
+ GL_QUADS = $0007;
|
|
|
+ GL_FRACTIONAL_ODD = $8E7B;
|
|
|
+ GL_FRACTIONAL_EVEN = $8E7C;
|
|
|
+ GL_MAX_PATCH_VERTICES = $8E7D;
|
|
|
+ GL_MAX_TESS_GEN_LEVEL = $8E7E;
|
|
|
+ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
|
|
|
+ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
|
|
|
+ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
|
|
|
+ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
|
|
|
+ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
|
|
|
+ GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
|
|
|
+ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
|
|
|
+ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
|
|
|
+ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
|
|
|
+ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
|
|
|
+ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
|
|
|
+ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
|
|
|
+ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
|
|
|
+ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
|
|
|
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
|
|
|
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
|
|
|
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
|
|
|
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
|
|
|
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
|
|
|
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
|
|
|
+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
|
|
|
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
|
|
|
+// GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = $8221;
|
|
|
+ GL_IS_PER_PATCH = $92E7;
|
|
|
+ GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
|
|
|
+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
|
|
|
+ GL_TESS_CONTROL_SHADER = $8E88;
|
|
|
+ GL_TESS_EVALUATION_SHADER = $8E87;
|
|
|
+ GL_TESS_CONTROL_SHADER_BIT = $00000008;
|
|
|
+ GL_TESS_EVALUATION_SHADER_BIT = $00000010;
|
|
|
+ GL_TEXTURE_BORDER_COLOR = $1004;
|
|
|
+ GL_CLAMP_TO_BORDER = $812D;
|
|
|
+ GL_TEXTURE_BUFFER = $8C2A;
|
|
|
+ GL_TEXTURE_BUFFER_BINDING = $8C2A;
|
|
|
+ GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
|
|
|
+ GL_TEXTURE_BINDING_BUFFER = $8C2C;
|
|
|
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
|
|
|
+ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
|
|
|
+ GL_SAMPLER_BUFFER = $8DC2;
|
|
|
+ GL_INT_SAMPLER_BUFFER = $8DD0;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
|
|
|
+ GL_IMAGE_BUFFER = $9051;
|
|
|
+ GL_INT_IMAGE_BUFFER = $905C;
|
|
|
+ GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
|
|
|
+ GL_TEXTURE_BUFFER_OFFSET = $919D;
|
|
|
+ GL_TEXTURE_BUFFER_SIZE = $919E;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_4x4 = $93B0;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_5x4 = $93B1;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_5x5 = $93B2;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_6x5 = $93B3;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_6x6 = $93B4;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_8x5 = $93B5;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_8x6 = $93B6;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_8x8 = $93B7;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_10x5 = $93B8;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_10x6 = $93B9;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_10x8 = $93BA;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_10x10 = $93BB;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_12x10 = $93BC;
|
|
|
+ GL_COMPRESSED_RGBA_ASTC_12x12 = $93BD;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = $93D0;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = $93D1;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = $93D2;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = $93D3;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = $93D4;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = $93D5;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = $93D6;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = $93D7;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = $93D8;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = $93D9;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = $93DA;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = $93DB;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = $93DC;
|
|
|
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = $93DD;
|
|
|
+ GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
|
|
|
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
|
|
|
+ GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
|
|
|
+ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
|
|
|
+ GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
|
|
|
+ GL_IMAGE_CUBE_MAP_ARRAY = $9054;
|
|
|
+ GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
|
|
|
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
|
|
|
+// GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
|
|
|
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
|
|
|
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
|
|
|
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
|
|
|
+(*******************************************************************************
|
|
|
+* GL_ES_VERSION_3_2 *
|
|
|
+*******************************************************************************)
|
|
|
+
|
|
|
+
|
|
|
+var
|
|
|
+ GL_VERSION_ES_CM_1_0: Boolean;
|
|
|
+ GL_ES_VERSION_2_0: Boolean;
|
|
|
+ GL_ES_VERSION_3_0: Boolean;
|
|
|
+ GL_ES_VERSION_3_1: Boolean;
|
|
|
+ GL_ES_VERSION_3_2: Boolean;
|
|
|
+
|
|
|
+ GL_OES_framebuffer_object: Boolean; // "подмена понятий"
|
|
|
+ GL_OES_blend_func_separate: Boolean; // "подмена понятий"
|
|
|
+ GL_IMG_texture_compression_pvrtc: Boolean;
|
|
|
+ GL_EXT_texture_filter_anisotropic: Boolean;
|
|
|
+ GL_OES_depth24: Boolean;
|
|
|
+ GL_OES_depth32: Boolean;
|
|
|
+ {$IfDef GL_VERSION_ES_CM_1_0}
|
|
|
+ GL_OES_compressed_paletted_texture: Boolean;
|
|
|
+ GL_OES_point_size_array: Boolean;
|
|
|
+ GL_OES_point_sprite: Boolean;
|
|
|
+ GL_KHR_debug: Boolean;
|
|
|
+ GL_OES_EGL_image: Boolean;
|
|
|
+ GL_OES_EGL_image_external: Boolean;
|
|
|
+ GL_OES_blend_equation_separate: Boolean;
|
|
|
+ GL_OES_blend_subtract: Boolean;
|
|
|
+ GL_OES_byte_coordinates: Boolean;
|
|
|
+ GL_OES_compressed_ETC1_RGB8_sub_texture: Boolean;
|
|
|
+ GL_OES_compressed_ETC1_RGB8_texture: Boolean;
|
|
|
+// GL_OES_depth24: Boolean;
|
|
|
+// GL_OES_depth32: Boolean;
|
|
|
+ GL_OES_draw_texture: Boolean;
|
|
|
+ GL_OES_element_index_uint: Boolean;
|
|
|
+ GL_OES_extended_matrix_palette: Boolean;
|
|
|
+ GL_OES_fbo_render_mipmap: Boolean;
|
|
|
+ GL_OES_fixed_point: Boolean;
|
|
|
+// GL_OES_framebuffer_object: Boolean;
|
|
|
+ GL_OES_mapbuffer: Boolean;
|
|
|
+ GL_OES_matrix_get: Boolean;
|
|
|
+ GL_OES_matrix_palette: Boolean;
|
|
|
+ GL_OES_packed_depth_stencil: Boolean;
|
|
|
+ GL_OES_query_matrix: Boolean;
|
|
|
+ GL_OES_required_internalformat: Boolean;
|
|
|
+ GL_OES_rgb8_rgba8: Boolean;
|
|
|
+ GL_OES_single_precision: Boolean;
|
|
|
+ GL_OES_stencil1: Boolean;
|
|
|
+ GL_OES_stencil4: Boolean;
|
|
|
+ GL_OES_stencil8: Boolean;
|
|
|
+ GL_OES_stencil_wrap: Boolean;
|
|
|
+ GL_OES_surfaceless_context: Boolean;
|
|
|
+ GL_OES_texture_cube_map: Boolean;
|
|
|
+ GL_OES_texture_env_crossbar: Boolean;
|
|
|
+ GL_OES_texture_mirrored_repeat: Boolean;
|
|
|
+ GL_OES_texture_npot: Boolean;
|
|
|
+ GL_OES_vertex_array_object: Boolean;
|
|
|
+ GL_AMD_compressed_3DC_texture: Boolean;
|
|
|
+ GL_AMD_compressed_ATC_texture: Boolean;
|
|
|
+ GL_APPLE_copy_texture_levels: Boolean;
|
|
|
+ GL_APPLE_framebuffer_multisample: Boolean;
|
|
|
+ GL_APPLE_sync: Boolean;
|
|
|
+ GL_APPLE_texture_2D_limited_npot: Boolean;
|
|
|
+ GL_APPLE_texture_format_BGRA8888: Boolean;
|
|
|
+ GL_APPLE_texture_max_level: Boolean;
|
|
|
+ GL_ARM_rgba8: Boolean;
|
|
|
+ GL_EXT_blend_minmax: Boolean;
|
|
|
+ GL_EXT_debug_marker: Boolean;
|
|
|
+ GL_EXT_discard_framebuffer: Boolean;
|
|
|
+ GL_EXT_map_buffer_range: Boolean;
|
|
|
+ GL_EXT_multi_draw_arrays: Boolean;
|
|
|
+ GL_EXT_multisampled_render_to_texture: Boolean;
|
|
|
+ GL_EXT_read_format_bgra: Boolean;
|
|
|
+ GL_EXT_robustness: Boolean;
|
|
|
+ GL_EXT_sRGB: Boolean;
|
|
|
+ GL_EXT_texture_compression_dxt1: Boolean;
|
|
|
+// GL_EXT_texture_filter_anisotropic: Boolean;
|
|
|
+ GL_EXT_texture_format_BGRA8888: Boolean;
|
|
|
+ GL_EXT_texture_lod_bias: Boolean;
|
|
|
+ GL_EXT_texture_storage: Boolean;
|
|
|
+ GL_IMG_multisampled_render_to_texture: Boolean;
|
|
|
+ GL_IMG_read_format: Boolean;
|
|
|
+// GL_IMG_texture_compression_pvrtc: Boolean;
|
|
|
+ GL_IMG_texture_env_enhanced_fixed_function: Boolean;
|
|
|
+ GL_IMG_user_clip_plane: Boolean;
|
|
|
+ GL_NV_fence: Boolean;
|
|
|
+ GL_QCOM_driver_control: Boolean;
|
|
|
+ GL_QCOM_extended_get: Boolean;
|
|
|
+ GL_QCOM_extended_get2: Boolean;
|
|
|
+ GL_QCOM_perfmon_global_mode: Boolean;
|
|
|
+ GL_QCOM_tiled_rendering: Boolean;
|
|
|
+ GL_QCOM_writeonly_rendering: Boolean;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IFDEF GL_ES_EXT_VERSION_2_0}
|
|
|
+ GL_KHR_blend_equation_advanced: Boolean;
|
|
|
+ GL_KHR_blend_equation_advanced_coherent: Boolean;
|
|
|
+ GL_KHR_context_flush_control: Boolean;
|
|
|
+ GL_KHR_debug: Boolean;
|
|
|
+ GL_KHR_no_error: Boolean;
|
|
|
+ GL_KHR_parallel_shader_compile: Boolean;
|
|
|
+ GL_KHR_robust_buffer_access_behavior: Boolean;
|
|
|
+ GL_KHR_robustness: Boolean;
|
|
|
+ GL_KHR_shader_subgroup: Boolean;
|
|
|
+ GL_KHR_texture_compression_astc_hdr: Boolean;
|
|
|
+ GL_KHR_texture_compression_astc_ldr: Boolean;
|
|
|
+ GL_KHR_texture_compression_astc_sliced_3d: Boolean;
|
|
|
+ GL_OES_EGL_image: Boolean;
|
|
|
+ GL_OES_EGL_image_external: Boolean;
|
|
|
+ GL_OES_EGL_image_external_essl3: Boolean;
|
|
|
+ GL_OES_compressed_ETC1_RGB8_sub_texture: Boolean;
|
|
|
+ GL_OES_compressed_ETC1_RGB8_texture: Boolean;
|
|
|
+ GL_OES_compressed_paletted_texture: Boolean;
|
|
|
+ GL_OES_copy_image: Boolean;
|
|
|
+// GL_OES_depth24: Boolean;
|
|
|
+// GL_OES_depth32: Boolean;
|
|
|
+ GL_OES_depth_texture: Boolean;
|
|
|
+ GL_OES_draw_buffers_indexed: Boolean;
|
|
|
+ GL_OES_draw_elements_base_vertex: Boolean;
|
|
|
+ GL_OES_element_index_uint: Boolean;
|
|
|
+ GL_OES_fbo_render_mipmap: Boolean;
|
|
|
+ GL_OES_fragment_precision_high: Boolean;
|
|
|
+ GL_OES_geometry_point_size: Boolean;
|
|
|
+ GL_OES_geometry_shader: Boolean;
|
|
|
+ GL_OES_get_program_binary: Boolean;
|
|
|
+ GL_OES_gpu_shader5: Boolean;
|
|
|
+ GL_OES_mapbuffer: Boolean;
|
|
|
+ GL_OES_packed_depth_stencil: Boolean;
|
|
|
+ GL_OES_primitive_bounding_box: Boolean;
|
|
|
+ GL_OES_required_internalformat: Boolean;
|
|
|
+ GL_OES_rgb8_rgba8: Boolean;
|
|
|
+ GL_OES_sample_shading: Boolean;
|
|
|
+ GL_OES_sample_variables: Boolean;
|
|
|
+ GL_OES_shader_image_atomic: Boolean;
|
|
|
+ GL_OES_shader_io_blocks: Boolean;
|
|
|
+ GL_OES_shader_multisample_interpolation: Boolean;
|
|
|
+ GL_OES_standard_derivatives: Boolean;
|
|
|
+ GL_OES_stencil1: Boolean;
|
|
|
+ GL_OES_stencil4: Boolean;
|
|
|
+ GL_OES_surfaceless_context: Boolean;
|
|
|
+ GL_OES_tessellation_point_size: Boolean;
|
|
|
+ GL_OES_tessellation_shader: Boolean;
|
|
|
+ GL_OES_texture_3D: Boolean;
|
|
|
+ GL_OES_texture_border_clamp: Boolean;
|
|
|
+ GL_OES_texture_buffer: Boolean;
|
|
|
+ GL_OES_texture_compression_astc: Boolean;
|
|
|
+ GL_OES_texture_cube_map_array: Boolean;
|
|
|
+ GL_OES_texture_float: Boolean;
|
|
|
+ GL_OES_texture_float_linear: Boolean;
|
|
|
+ GL_OES_texture_half_float: Boolean;
|
|
|
+ GL_OES_texture_half_float_linear: Boolean;
|
|
|
+ GL_OES_texture_npot: Boolean;
|
|
|
+ GL_OES_texture_stencil8: Boolean;
|
|
|
+ GL_OES_texture_storage_multisample_2d_array: Boolean;
|
|
|
+ GL_OES_texture_view: Boolean;
|
|
|
+ GL_OES_vertex_array_object: Boolean;
|
|
|
+ GL_OES_vertex_half_float: Boolean;
|
|
|
+ GL_OES_vertex_type_10_10_10_2: Boolean;
|
|
|
+ GL_OES_viewport_array: Boolean;
|
|
|
+ GL_AMD_compressed_3DC_texture: Boolean;
|
|
|
+ GL_AMD_compressed_ATC_texture: Boolean;
|
|
|
+ GL_AMD_framebuffer_multisample_advanced: Boolean;
|
|
|
+ GL_AMD_performance_monitor: Boolean;
|
|
|
+ GL_AMD_program_binary_Z400: Boolean;
|
|
|
+ GL_ANDROID_extension_pack_es31a: Boolean;
|
|
|
+ GL_ANGLE_depth_texture: Boolean;
|
|
|
+ GL_ANGLE_framebuffer_blit: Boolean;
|
|
|
+ GL_ANGLE_framebuffer_multisample: Boolean;
|
|
|
+ GL_ANGLE_instanced_arrays: Boolean;
|
|
|
+ GL_ANGLE_pack_reverse_row_order: Boolean;
|
|
|
+ GL_ANGLE_program_binary: Boolean;
|
|
|
+ GL_ANGLE_texture_compression_dxt3: Boolean;
|
|
|
+ GL_ANGLE_texture_compression_dxt5: Boolean;
|
|
|
+ GL_ANGLE_texture_usage: Boolean;
|
|
|
+ GL_ANGLE_translated_shader_source: Boolean;
|
|
|
+ GL_APPLE_clip_distance: Boolean;
|
|
|
+ GL_APPLE_color_buffer_packed_float: Boolean;
|
|
|
+ GL_APPLE_copy_texture_levels: Boolean;
|
|
|
+ GL_APPLE_framebuffer_multisample: Boolean;
|
|
|
+ GL_APPLE_rgb_422: Boolean;
|
|
|
+ GL_APPLE_sync: Boolean;
|
|
|
+ GL_APPLE_texture_format_BGRA8888: Boolean;
|
|
|
+ GL_APPLE_texture_max_level: Boolean;
|
|
|
+ GL_APPLE_texture_packed_float: Boolean;
|
|
|
+ GL_ARM_mali_program_binary: Boolean;
|
|
|
+ GL_ARM_mali_shader_binary: Boolean;
|
|
|
+ GL_ARM_rgba8: Boolean;
|
|
|
+ GL_ARM_shader_framebuffer_fetch: Boolean;
|
|
|
+ GL_ARM_shader_framebuffer_fetch_depth_stencil: Boolean;
|
|
|
+ GL_ARM_texture_unnormalized_coordinates: Boolean;
|
|
|
+ GL_DMP_program_binary: Boolean;
|
|
|
+ GL_DMP_shader_binary: Boolean;
|
|
|
+ GL_EXT_EGL_image_array: Boolean;
|
|
|
+ GL_EXT_EGL_image_storage: Boolean;
|
|
|
+ GL_EXT_EGL_image_storage_compression: Boolean;
|
|
|
+ GL_EXT_YUV_target: Boolean;
|
|
|
+ GL_EXT_base_instance: Boolean;
|
|
|
+ GL_EXT_blend_func_extended: Boolean;
|
|
|
+ GL_EXT_blend_minmax: Boolean;
|
|
|
+ GL_EXT_buffer_storage: Boolean;
|
|
|
+ GL_EXT_clear_texture: Boolean;
|
|
|
+ GL_EXT_clip_control: Boolean;
|
|
|
+ GL_EXT_clip_cull_distance: Boolean;
|
|
|
+ GL_EXT_color_buffer_float: Boolean;
|
|
|
+ GL_EXT_color_buffer_half_float: Boolean;
|
|
|
+ GL_EXT_conservative_depth: Boolean;
|
|
|
+ GL_EXT_copy_image: Boolean;
|
|
|
+ GL_EXT_debug_label: Boolean;
|
|
|
+ GL_EXT_debug_marker: Boolean;
|
|
|
+ GL_EXT_depth_clamp: Boolean;
|
|
|
+ GL_EXT_discard_framebuffer: Boolean;
|
|
|
+ GL_EXT_disjoint_timer_query: Boolean;
|
|
|
+ GL_EXT_draw_buffers: Boolean;
|
|
|
+ GL_EXT_draw_elements_base_vertex: Boolean;
|
|
|
+ GL_EXT_draw_instanced: Boolean;
|
|
|
+ GL_EXT_draw_transform_feedback: Boolean;
|
|
|
+ GL_EXT_external_buffer: Boolean;
|
|
|
+ GL_EXT_float_blend: Boolean;
|
|
|
+ GL_EXT_fragment_shading_rate: Boolean;
|
|
|
+ GL_EXT_framebuffer_blit_layers: Boolean;
|
|
|
+ GL_EXT_geometry_point_size: Boolean;
|
|
|
+ GL_EXT_geometry_shader: Boolean;
|
|
|
+ GL_EXT_gpu_shader5: Boolean;
|
|
|
+ GL_EXT_instanced_arrays: Boolean;
|
|
|
+ GL_EXT_map_buffer_range: Boolean;
|
|
|
+ GL_EXT_memory_object: Boolean;
|
|
|
+ GL_EXT_memory_object_fd: Boolean;
|
|
|
+ GL_EXT_memory_object_win32: Boolean;
|
|
|
+ GL_EXT_multi_draw_arrays: Boolean;
|
|
|
+ GL_EXT_multi_draw_indirect: Boolean;
|
|
|
+ GL_EXT_multisampled_compatibility: Boolean;
|
|
|
+ GL_EXT_multisampled_render_to_texture: Boolean;
|
|
|
+ GL_EXT_multisampled_render_to_texture2: Boolean;
|
|
|
+ GL_EXT_multiview_draw_buffers: Boolean;
|
|
|
+ GL_EXT_multiview_tessellation_geometry_shader: Boolean;
|
|
|
+ GL_EXT_multiview_texture_multisample: Boolean;
|
|
|
+ GL_EXT_multiview_timer_query: Boolean;
|
|
|
+ GL_EXT_occlusion_query_boolean: Boolean;
|
|
|
+ GL_EXT_polygon_offset_clamp: Boolean;
|
|
|
+ GL_EXT_post_depth_coverage: Boolean;
|
|
|
+ GL_EXT_primitive_bounding_box: Boolean;
|
|
|
+ GL_EXT_protected_textures: Boolean;
|
|
|
+ GL_EXT_pvrtc_sRGB: Boolean;
|
|
|
+ GL_EXT_raster_multisample: Boolean;
|
|
|
+ GL_EXT_read_format_bgra: Boolean;
|
|
|
+ GL_EXT_render_snorm: Boolean;
|
|
|
+ GL_EXT_robustness: Boolean;
|
|
|
+ GL_EXT_sRGB: Boolean;
|
|
|
+ GL_EXT_sRGB_write_control: Boolean;
|
|
|
+ GL_EXT_semaphore: Boolean;
|
|
|
+ GL_EXT_semaphore_fd: Boolean;
|
|
|
+ GL_EXT_semaphore_win32: Boolean;
|
|
|
+ GL_EXT_separate_depth_stencil: Boolean;
|
|
|
+ GL_EXT_separate_shader_objects: Boolean;
|
|
|
+ GL_EXT_shader_framebuffer_fetch: Boolean;
|
|
|
+ GL_EXT_shader_framebuffer_fetch_non_coherent: Boolean;
|
|
|
+ GL_EXT_shader_group_vote: Boolean;
|
|
|
+ GL_EXT_shader_implicit_conversions: Boolean;
|
|
|
+ GL_EXT_shader_integer_mix: Boolean;
|
|
|
+ GL_EXT_shader_io_blocks: Boolean;
|
|
|
+ GL_EXT_shader_non_constant_global_initializers: Boolean;
|
|
|
+ GL_EXT_shader_pixel_local_storage: Boolean;
|
|
|
+ GL_EXT_shader_pixel_local_storage2: Boolean;
|
|
|
+ GL_EXT_shader_samples_identical: Boolean;
|
|
|
+ GL_EXT_shader_texture_lod: Boolean;
|
|
|
+ GL_EXT_shadow_samplers: Boolean;
|
|
|
+ GL_EXT_sparse_texture: Boolean;
|
|
|
+ GL_EXT_sparse_texture2: Boolean;
|
|
|
+ GL_EXT_tessellation_point_size: Boolean;
|
|
|
+ GL_EXT_tessellation_shader: Boolean;
|
|
|
+ GL_EXT_texture_border_clamp: Boolean;
|
|
|
+ GL_EXT_texture_buffer: Boolean;
|
|
|
+ GL_EXT_texture_compression_astc_decode_mode: Boolean;
|
|
|
+ GL_EXT_texture_compression_bptc: Boolean;
|
|
|
+ GL_EXT_texture_compression_dxt1: Boolean;
|
|
|
+ GL_EXT_texture_compression_rgtc: Boolean;
|
|
|
+ GL_EXT_texture_compression_s3tc: Boolean;
|
|
|
+ GL_EXT_texture_compression_s3tc_srgb: Boolean;
|
|
|
+ GL_EXT_texture_cube_map_array: Boolean;
|
|
|
+// GL_EXT_texture_filter_anisotropic: Boolean;
|
|
|
+ GL_EXT_texture_filter_minmax: Boolean;
|
|
|
+ GL_EXT_texture_format_BGRA8888: Boolean;
|
|
|
+ GL_EXT_texture_format_sRGB_override: Boolean;
|
|
|
+ GL_EXT_texture_mirror_clamp_to_edge: Boolean;
|
|
|
+ GL_EXT_texture_norm16: Boolean;
|
|
|
+ GL_EXT_texture_query_lod: Boolean;
|
|
|
+ GL_EXT_texture_rg: Boolean;
|
|
|
+ GL_EXT_texture_sRGB_R8: Boolean;
|
|
|
+ GL_EXT_texture_sRGB_RG8: Boolean;
|
|
|
+ GL_EXT_texture_sRGB_decode: Boolean;
|
|
|
+ GL_EXT_texture_shadow_lod: Boolean;
|
|
|
+ GL_EXT_texture_storage: Boolean;
|
|
|
+ GL_EXT_texture_storage_compression: Boolean;
|
|
|
+ GL_EXT_texture_type_2_10_10_10_REV: Boolean;
|
|
|
+ GL_EXT_texture_view: Boolean;
|
|
|
+ GL_EXT_unpack_subimage: Boolean;
|
|
|
+ GL_EXT_win32_keyed_mutex: Boolean;
|
|
|
+ GL_EXT_window_rectangles: Boolean;
|
|
|
+ GL_FJ_shader_binary_GCCSO: Boolean;
|
|
|
+ GL_IMG_bindless_texture: Boolean;
|
|
|
+ GL_IMG_framebuffer_downsample: Boolean;
|
|
|
+ GL_IMG_multisampled_render_to_texture: Boolean;
|
|
|
+ GL_IMG_program_binary: Boolean;
|
|
|
+ GL_IMG_read_format: Boolean;
|
|
|
+ GL_IMG_shader_binary: Boolean;
|
|
|
+// GL_IMG_texture_compression_pvrtc: Boolean;
|
|
|
+ GL_IMG_texture_compression_pvrtc2: Boolean;
|
|
|
+ GL_IMG_texture_filter_cubic: Boolean;
|
|
|
+ GL_INTEL_blackhole_render: Boolean;
|
|
|
+ GL_INTEL_conservative_rasterization: Boolean;
|
|
|
+ GL_INTEL_framebuffer_CMAA: Boolean;
|
|
|
+ GL_INTEL_performance_query: Boolean;
|
|
|
+ GL_MESA_bgra: Boolean;
|
|
|
+ GL_MESA_framebuffer_flip_x: Boolean;
|
|
|
+ GL_MESA_framebuffer_flip_y: Boolean;
|
|
|
+ GL_MESA_framebuffer_swap_xy: Boolean;
|
|
|
+ GL_MESA_program_binary_formats: Boolean;
|
|
|
+ GL_MESA_shader_integer_functions: Boolean;
|
|
|
+ GL_NVX_blend_equation_advanced_multi_draw_buffers: Boolean;
|
|
|
+ GL_NV_bindless_texture: Boolean;
|
|
|
+ GL_NV_blend_equation_advanced: Boolean;
|
|
|
+ GL_NV_blend_equation_advanced_coherent: Boolean;
|
|
|
+ GL_NV_blend_minmax_factor: Boolean;
|
|
|
+ GL_NV_clip_space_w_scaling: Boolean;
|
|
|
+ GL_NV_compute_shader_derivatives: Boolean;
|
|
|
+ GL_NV_conditional_render: Boolean;
|
|
|
+ GL_NV_conservative_raster: Boolean;
|
|
|
+ GL_NV_conservative_raster_pre_snap: Boolean;
|
|
|
+ GL_NV_conservative_raster_pre_snap_triangles: Boolean;
|
|
|
+ GL_NV_copy_buffer: Boolean;
|
|
|
+ GL_NV_coverage_sample: Boolean;
|
|
|
+ GL_NV_depth_nonlinear: Boolean;
|
|
|
+ GL_NV_draw_buffers: Boolean;
|
|
|
+ GL_NV_draw_instanced: Boolean;
|
|
|
+ GL_NV_draw_vulkan_image: Boolean;
|
|
|
+ GL_NV_explicit_attrib_location: Boolean;
|
|
|
+ GL_NV_fbo_color_attachments: Boolean;
|
|
|
+ GL_NV_fence: Boolean;
|
|
|
+ GL_NV_fill_rectangle: Boolean;
|
|
|
+ GL_NV_fragment_coverage_to_color: Boolean;
|
|
|
+ GL_NV_fragment_shader_barycentric: Boolean;
|
|
|
+ GL_NV_fragment_shader_interlock: Boolean;
|
|
|
+ GL_NV_framebuffer_blit: Boolean;
|
|
|
+ GL_NV_framebuffer_mixed_samples: Boolean;
|
|
|
+ GL_NV_framebuffer_multisample: Boolean;
|
|
|
+ GL_NV_generate_mipmap_sRGB: Boolean;
|
|
|
+ GL_NV_geometry_shader_passthrough: Boolean;
|
|
|
+ GL_NV_gpu_shader5: Boolean;
|
|
|
+ GL_NV_image_formats: Boolean;
|
|
|
+ GL_NV_instanced_arrays: Boolean;
|
|
|
+ GL_NV_internalformat_sample_query: Boolean;
|
|
|
+ GL_NV_memory_attachment: Boolean;
|
|
|
+ GL_NV_memory_object_sparse: Boolean;
|
|
|
+ GL_NV_mesh_shader: Boolean;
|
|
|
+ GL_NV_non_square_matrices: Boolean;
|
|
|
+ GL_NV_pack_subimage: Boolean;
|
|
|
+ GL_NV_path_rendering: Boolean;
|
|
|
+ GL_NV_path_rendering_shared_edge: Boolean;
|
|
|
+ GL_NV_pixel_buffer_object: Boolean;
|
|
|
+ GL_NV_polygon_mode: Boolean;
|
|
|
+ GL_NV_primitive_shading_rate: Boolean;
|
|
|
+ GL_NV_read_buffer: Boolean;
|
|
|
+ GL_NV_read_buffer_front: Boolean;
|
|
|
+ GL_NV_read_depth: Boolean;
|
|
|
+ GL_NV_read_depth_stencil: Boolean;
|
|
|
+ GL_NV_read_stencil: Boolean;
|
|
|
+ GL_NV_representative_fragment_test: Boolean;
|
|
|
+ GL_NV_sRGB_formats: Boolean;
|
|
|
+ GL_NV_sample_locations: Boolean;
|
|
|
+ GL_NV_sample_mask_override_coverage: Boolean;
|
|
|
+ GL_NV_scissor_exclusive: Boolean;
|
|
|
+ GL_NV_shader_atomic_fp16_vector: Boolean;
|
|
|
+ GL_NV_shader_noperspective_interpolation: Boolean;
|
|
|
+ GL_NV_shader_subgroup_partitioned: Boolean;
|
|
|
+ GL_NV_shader_texture_footprint: Boolean;
|
|
|
+ GL_NV_shading_rate_image: Boolean;
|
|
|
+ GL_NV_shadow_samplers_array: Boolean;
|
|
|
+ GL_NV_shadow_samplers_cube: Boolean;
|
|
|
+ GL_NV_stereo_view_rendering: Boolean;
|
|
|
+ GL_NV_texture_border_clamp: Boolean;
|
|
|
+ GL_NV_texture_compression_s3tc_update: Boolean;
|
|
|
+ GL_NV_texture_npot_2D_mipmap: Boolean;
|
|
|
+ GL_NV_timeline_semaphore: Boolean;
|
|
|
+ GL_NV_viewport_array: Boolean;
|
|
|
+ GL_NV_viewport_array2: Boolean;
|
|
|
+ GL_NV_viewport_swizzle: Boolean;
|
|
|
+ GL_OVR_multiview: Boolean;
|
|
|
+ GL_OVR_multiview2: Boolean;
|
|
|
+ GL_OVR_multiview_multisampled_render_to_texture: Boolean;
|
|
|
+ GL_QCOM_YUV_texture_gather: Boolean;
|
|
|
+ GL_QCOM_alpha_test: Boolean;
|
|
|
+ GL_QCOM_binning_control: Boolean;
|
|
|
+ GL_QCOM_driver_control: Boolean;
|
|
|
+ GL_QCOM_extended_get: Boolean;
|
|
|
+ GL_QCOM_extended_get2: Boolean;
|
|
|
+ GL_QCOM_frame_extrapolation: Boolean;
|
|
|
+ GL_QCOM_framebuffer_foveated: Boolean;
|
|
|
+ GL_QCOM_motion_estimation: Boolean;
|
|
|
+ GL_QCOM_perfmon_global_mode: Boolean;
|
|
|
+ GL_QCOM_render_shared_exponent: Boolean;
|
|
|
+ GL_QCOM_shader_framebuffer_fetch_noncoherent: Boolean;
|
|
|
+ GL_QCOM_shader_framebuffer_fetch_rate: Boolean;
|
|
|
+ GL_QCOM_shading_rate: Boolean;
|
|
|
+ GL_QCOM_texture_foveated: Boolean;
|
|
|
+ GL_QCOM_texture_foveated2: Boolean;
|
|
|
+ GL_QCOM_texture_foveated_subsampled_layout: Boolean;
|
|
|
+ GL_QCOM_tiled_rendering: Boolean;
|
|
|
+ GL_QCOM_writeonly_rendering: Boolean;
|
|
|
+ GL_VIV_shader_binary: Boolean;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_VERSION_ES_CM_1_0}
|
|
|
+var
|
|
|
+// min GLES function - glAlphaFunc: procedure(func:GLenum; ref:GLfloat); stdcall;
|
|
|
+// min GLES function - glClearColor: procedure(red, green, blue, alpha:GLfloat); stdcall;
|
|
|
+// min GLES function - glClearDepthf: procedure(d:GLfloat); stdcall;
|
|
|
+ glClipPlanef: procedure(p:GLenum; eqn:PGLfloat); stdcall;
|
|
|
+// min GLES function - glColor4f: procedure(red, green, blue, alpha:GLfloat); stdcall;
|
|
|
+ glDepthRangef: procedure(n:GLfloat; f:GLfloat); stdcall;
|
|
|
+ glFogf: procedure(pname:GLenum; param:GLfloat); stdcall;
|
|
|
+ glFogfv: procedure(pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+ glFrustumf: procedure(l:GLfloat; r:GLfloat; b:GLfloat; t:GLfloat; n:GLfloat; f:GLfloat); stdcall;
|
|
|
+ glGetClipPlanef: procedure(plane:GLenum; equation:PGLfloat); stdcall;
|
|
|
+// min GLES function - glGetFloatv: procedure(pname:GLenum; data:PGLfloat); stdcall;
|
|
|
+ glGetLightfv: procedure(light:GLenum; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+ glGetMaterialfv: procedure(face:GLenum; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+ glGetTexEnvfv: procedure(target:GLenum; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+ glGetTexParameterfv: procedure(target:GLenum; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+ glLightModelf: procedure(pname:GLenum; param:GLfloat); stdcall;
|
|
|
+ glLightModelfv: procedure(pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+ glLightf: procedure(light:GLenum; pname:GLenum; param:GLfloat); stdcall;
|
|
|
+ glLightfv: procedure(light:GLenum; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+ glLineWidth: procedure(width:GLfloat); stdcall;
|
|
|
+// min GLES function - glLoadMatrixf: procedure(m:PGLfloat); stdcall;
|
|
|
+ glMaterialf: procedure(face:GLenum; pname:GLenum; param:GLfloat); stdcall;
|
|
|
+ glMaterialfv: procedure(face:GLenum; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+ glMultMatrixf: procedure(m:PGLfloat); stdcall;
|
|
|
+ glMultiTexCoord4f: procedure(target:GLenum; s:GLfloat; t:GLfloat; r:GLfloat; q:GLfloat); stdcall;
|
|
|
+ glNormal3f: procedure(nx:GLfloat; ny:GLfloat; nz:GLfloat); stdcall;
|
|
|
+// min GLES function - glOrthof: procedure(l, r, b, t, n, f:GLfloat); stdcall;
|
|
|
+ glPointParameterf: procedure(pname:GLenum; param:GLfloat); stdcall;
|
|
|
+ glPointParameterfv: procedure(pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+ glPointSize: procedure(size:GLfloat); stdcall;
|
|
|
+ glPolygonOffset: procedure(factor:GLfloat; units:GLfloat); stdcall;
|
|
|
+// min GLES function - glRotatef: procedure(angle:GLfloat; x:GLfloat; y:GLfloat; z:GLfloat); stdcall;
|
|
|
+// min GLES function - glScalef: procedure(x:GLfloat; y:GLfloat; z:GLfloat); stdcall;
|
|
|
+ glTexEnvf: procedure(target:GLenum; pname:GLenum; param:GLfloat); stdcall;
|
|
|
+ glTexEnvfv: procedure(target:GLenum; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+// min GLES function - glTexParameterf: procedure(target:GLenum; pname:GLenum; param:GLfloat); stdcall;
|
|
|
+ glTexParameterfv: procedure(target:GLenum; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+// min GLES function - glTranslatef: procedure(x:GLfloat; y:GLfloat; z:GLfloat); stdcall;
|
|
|
+ glActiveTexture: procedure(texture:GLenum); stdcall;
|
|
|
+ glAlphaFuncx: procedure(func:GLenum; ref:GLfixed); stdcall;
|
|
|
+ glBindBuffer: procedure(target:GLenum; buffer:GLuint); stdcall;
|
|
|
+// min GLES function - glBindTexture: procedure(target:GLenum; texture:GLuint); stdcall;
|
|
|
+// min GLES function - glBlendFunc: procedure(sfactor, dfactor:GLenum); stdcall;
|
|
|
+ glBufferData: procedure(target:GLenum; size:GLsizeiptr; data:pointer; usage:GLenum); stdcall;
|
|
|
+ glBufferSubData: procedure(target:GLenum; offset:GLintptr; size:GLsizeiptr; data:pointer); stdcall;
|
|
|
+// min GLES function - glClear: procedure(mask:GLbitfield); stdcall;
|
|
|
+ glClearColorx: procedure(red:GLfixed; green:GLfixed; blue:GLfixed; alpha:GLfixed); stdcall;
|
|
|
+ glClearDepthx: procedure(depth:GLfixed); stdcall;
|
|
|
+ glClearStencil: procedure(s:GLint); stdcall;
|
|
|
+ glClientActiveTexture: procedure(texture:GLenum); stdcall;
|
|
|
+ glClipPlanex: procedure(plane:GLenum; equation:PGLfixed); stdcall;
|
|
|
+ glColor4ub: procedure(red:GLubyte; green:GLubyte; blue:GLubyte; alpha:GLubyte); stdcall;
|
|
|
+ glColor4x: procedure(red:GLfixed; green:GLfixed; blue:GLfixed; alpha:GLfixed); stdcall;
|
|
|
+// min GLES function - glColorMask: procedure(red, green, blue, alpha:GLboolean); stdcall;
|
|
|
+// min GLES function - glColorPointer: procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pointer); stdcall;
|
|
|
+// min GLES function - glCompressedTexImage2D: procedure(target:GLenum; level:GLint; internalformat:GLenum; width, height:GLsizei; border:GLint; imageSize:GLsizei; data:pointer); stdcall;
|
|
|
+// min GLES function - glCompressedTexSubImage2D: procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei; height:GLsizei; format:GLenum; imageSize:GLsizei; data:pointer); stdcall;
|
|
|
+ glCopyTexImage2D: procedure(target:GLenum; level:GLint; internalformat:GLenum; x:GLint; y:GLint;
|
|
|
+ width:GLsizei; height:GLsizei; border:GLint); stdcall;
|
|
|
+// min GLES function - glCopyTexSubImage2D: procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; x:GLint; y:GLint; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+ glCullFace: procedure(mode:GLenum); stdcall;
|
|
|
+ glDeleteBuffers: procedure(n:GLsizei; buffers:PGLuint); stdcall;
|
|
|
+// min GLES function - glDeleteTextures: procedure(n:GLsizei; textures:PGLuint); stdcall;
|
|
|
+// min GLES function - glDepthFunc: procedure(func:GLenum); stdcall;
|
|
|
+// min GLES function - glDepthMask: procedure(flag:GLboolean); stdcall;
|
|
|
+ glDepthRangex: procedure(n:GLfixed; f:GLfixed); stdcall;
|
|
|
+// min GLES function - glDisable: procedure(cap:GLenum); stdcall;
|
|
|
+// min GLES function - glDisableClientState: procedure(_array:GLenum); stdcall;
|
|
|
+// min GLES function - glDrawArrays: procedure(mode:GLenum; first:GLint; count:GLsizei); stdcall;
|
|
|
+// min GLES function - glDrawElements: procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer); stdcall;
|
|
|
+// min GLES function - glEnable: procedure(cap:GLenum); stdcall;
|
|
|
+// min GLES function - glEnableClientState: procedure(_array:GLenum); stdcall;
|
|
|
+ glFinish: procedure; stdcall;
|
|
|
+ glFlush: procedure; stdcall;
|
|
|
+ glFogx: procedure(pname:GLenum; param:GLfixed); stdcall;
|
|
|
+ glFogxv: procedure(pname:GLenum; param:PGLfixed); stdcall;
|
|
|
+ glFrontFace: procedure(mode:GLenum); stdcall;
|
|
|
+ glFrustumx: procedure(l:GLfixed; r:GLfixed; b:GLfixed; t:GLfixed; n:GLfixed; f:GLfixed); stdcall;
|
|
|
+ glGetBooleanv: procedure(pname:GLenum; data:PGLboolean); stdcall;
|
|
|
+ glGetBufferParameteriv: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetClipPlanex: procedure(plane:GLenum; equation:PGLfixed); stdcall;
|
|
|
+ glGenBuffers: procedure(n:GLsizei; buffers:PGLuint); stdcall;
|
|
|
+// min GLES function - glGenTextures: procedure(n:GLsizei; textures:PGLuint); stdcall;
|
|
|
+ glGetError: function: GLenum; stdcall;
|
|
|
+ glGetFixedv: procedure(pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+// min GLES function - glGetIntegerv: procedure(pname:GLenum; data:PGLint); stdcall;
|
|
|
+ glGetLightxv: procedure(light:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glGetMaterialxv: procedure(face:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glGetPointerv: procedure(pname:GLenum; params:Ppointer); stdcall;
|
|
|
+// min GLES function - glGetString: function(name:GLenum):PGLubyte; stdcall;
|
|
|
+ glGetTexEnviv: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetTexEnvxv: procedure(target:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glGetTexParameteriv: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetTexParameterxv: procedure(target:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+// min GLES function - glHint: procedure(target:GLenum; mode:GLenum); stdcall;
|
|
|
+ glIsBuffer: function(buffer:GLuint):GLboolean; stdcall;
|
|
|
+ glIsEnabled: function(cap:GLenum):GLboolean; stdcall;
|
|
|
+ glIsTexture: function(texture:GLuint):GLboolean; stdcall;
|
|
|
+ glLightModelx: procedure(pname:GLenum; param:GLfixed); stdcall;
|
|
|
+ glLightModelxv: procedure(pname:GLenum; param:PGLfixed); stdcall;
|
|
|
+ glLightx: procedure(light:GLenum; pname:GLenum; param:GLfixed); stdcall;
|
|
|
+ glLightxv: procedure(light:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glLineWidthx: procedure(width:GLfixed); stdcall;
|
|
|
+// min GLES function - glLoadIdentity: procedure; stdcall;
|
|
|
+ glLoadMatrixx: procedure(m:PGLfixed); stdcall;
|
|
|
+ glLogicOp: procedure(opcode:GLenum); stdcall;
|
|
|
+ glMaterialx: procedure(face:GLenum; pname:GLenum; param:GLfixed); stdcall;
|
|
|
+ glMaterialxv: procedure(face:GLenum; pname:GLenum; param:PGLfixed); stdcall;
|
|
|
+// min GLES function - glMatrixMode: procedure(mode:GLenum); stdcall;
|
|
|
+ glMultMatrixx: procedure(m:PGLfixed); stdcall;
|
|
|
+ glMultiTexCoord4x: procedure(texture:GLenum; s:GLfixed; t:GLfixed; r:GLfixed; q:GLfixed); stdcall;
|
|
|
+ glNormal3x: procedure(nx:GLfixed; ny:GLfixed; nz:GLfixed); stdcall;
|
|
|
+ glNormalPointer: procedure(_type:GLenum; stride:GLsizei; pointer:pointer); stdcall;
|
|
|
+ glOrthox: procedure(l:GLfixed; r:GLfixed; b:GLfixed; t:GLfixed; n:GLfixed; f:GLfixed); stdcall;
|
|
|
+// min GLES function - glPixelStorei: procedure(pname:GLenum; param:GLint); stdcall;
|
|
|
+ glPointParameterx: procedure(pname:GLenum; param:GLfixed); stdcall;
|
|
|
+ glPointParameterxv: procedure(pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glPointSizex: procedure(size:GLfixed); stdcall;
|
|
|
+ glPolygonOffsetx: procedure(factor:GLfixed; units:GLfixed); stdcall;
|
|
|
+// min GLES function - glPopMatrix: procedure; stdcall;
|
|
|
+// min GLES function - glPushMatrix: procedure; stdcall;
|
|
|
+// min GLES function - glReadPixels: procedure(x, y:GLint; width, height:GLsizei; format, _type:GLenum; pixels:pointer); stdcall;
|
|
|
+ glRotatex: procedure(angle:GLfixed; x:GLfixed; y:GLfixed; z:GLfixed); stdcall;
|
|
|
+ glSampleCoverage: procedure(value:GLfloat; invert:GLboolean); stdcall;
|
|
|
+ glSampleCoveragex: procedure(value:GLclampx; invert:GLboolean); stdcall;
|
|
|
+ glScalex: procedure(x:GLfixed; y:GLfixed; z:GLfixed); stdcall;
|
|
|
+// min GLES function - glScissor: procedure(x, y:GLint; width, height:GLsizei); stdcall;
|
|
|
+// min GLES function - glShadeModel: procedure(mode:GLenum); stdcall;
|
|
|
+ glStencilFunc: procedure(func:GLenum; ref:GLint; mask:GLuint); stdcall;
|
|
|
+ glStencilMask: procedure(mask:GLuint); stdcall;
|
|
|
+ glStencilOp: procedure(fail:GLenum; zfail:GLenum; zpass:GLenum); stdcall;
|
|
|
+// min GLES function - glTexCoordPointer: procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pointer); stdcall;
|
|
|
+// min GLES function - glTexEnvi: procedure(target:GLenum; pname:GLenum; param:GLint); stdcall;
|
|
|
+// min GLES function - glTexEnvx: procedure(target:GLenum; pname:GLenum; param:GLfixed); stdcall;
|
|
|
+// min GLES function - glTexEnviv: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+// min GLES function - glTexEnvxv: procedure(target:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+// min GLES function - glTexImage2D: procedure(target:GLenum; level, internalformat:GLint; width, height:GLsizei; border:GLint; format, _type:GLenum; pixels:pointer); stdcall;
|
|
|
+// min GLES function - glTexParameteri: procedure(target:GLenum; pname:GLenum; param:GLint); stdcall;
|
|
|
+// min GLES function - glTexParameterx: procedure(target:GLenum; pname:GLenum; param:GLfixed); stdcall;
|
|
|
+// min GLES function - glTexParameteriv: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+// min GLES function - glTexParameterxv: procedure(target:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+// min GLES function - glTexSubImage2D: procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei; height:GLsizei; format:GLenum; _type:GLenum; pixels:pointer); stdcall;
|
|
|
+ glTranslatex: procedure(x:GLfixed; y:GLfixed; z:GLfixed); stdcall;
|
|
|
+// min GLES function - glVertexPointer: procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pointer); stdcall;
|
|
|
+// min GLES function - glViewport: procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+
|
|
|
+ {$IfDef GL_OES_point_size_array}
|
|
|
+ glPointSizePointerOES: procedure(_type:GLenum; stride:GLsizei; pointer:pointer); stdcall;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_blend_equation_separate}
|
|
|
+ glBlendEquationSeparateOES: procedure(modeRGB:GLenum; modeAlpha:GLenum); stdcall;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_blend_func_separate}
|
|
|
+ // min GLES function - glBlendFuncSeparateOES: procedure(srcRGB:GLenum; dstRGB:GLenum; srcAlpha:GLenum; dstAlpha:GLenum); stdcall;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_blend_subtract}
|
|
|
+ glBlendEquationOES: procedure(mode:GLenum); stdcall;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_draw_texture}
|
|
|
+ glDrawTexsOES: procedure(x:GLshort; y:GLshort; z:GLshort; width:GLshort; height:GLshort); stdcall;
|
|
|
+ glDrawTexiOES: procedure(x:GLint; y:GLint; z:GLint; width:GLint; height:GLint); stdcall;
|
|
|
+ glDrawTexxOES: procedure(x:GLfixed; y:GLfixed; z:GLfixed; width:GLfixed; height:GLfixed); stdcall;
|
|
|
+ glDrawTexsvOES: procedure(coords:PGLshort); stdcall;
|
|
|
+ glDrawTexivOES: procedure(coords:PGLint); stdcall;
|
|
|
+ glDrawTexxvOES: procedure(coords:PGLfixed); stdcall;
|
|
|
+ glDrawTexfOES: procedure(x:GLfloat; y:GLfloat; z:GLfloat; width:GLfloat; height:GLfloat); stdcall;
|
|
|
+ glDrawTexfvOES: procedure(coords:PGLfloat); stdcall;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_fixed_point}
|
|
|
+ glAlphaFuncxOES: procedure(func:GLenum; ref:GLfixed); stdcall;
|
|
|
+ glClearColorxOES: procedure(red:GLfixed; green:GLfixed; blue:GLfixed; alpha:GLfixed); stdcall;
|
|
|
+ glClearDepthxOES: procedure(depth:GLfixed); stdcall;
|
|
|
+ glClipPlanexOES: procedure(plane:GLenum; equation:PGLfixed); stdcall;
|
|
|
+ glColor4xOES: procedure(red:GLfixed; green:GLfixed; blue:GLfixed; alpha:GLfixed); stdcall;
|
|
|
+ glDepthRangexOES: procedure(n:GLfixed; f:GLfixed); stdcall;
|
|
|
+ glFogxOES: procedure(pname:GLenum; param:GLfixed); stdcall;
|
|
|
+ glFogxvOES: procedure(pname:GLenum; param:PGLfixed); stdcall;
|
|
|
+ glFrustumxOES: procedure(l:GLfixed; r:GLfixed; b:GLfixed; t:GLfixed; n:GLfixed; f:GLfixed); stdcall;
|
|
|
+ glGetClipPlanexOES: procedure(plane:GLenum; equation:PGLfixed); stdcall;
|
|
|
+ glGetFixedvOES: procedure(pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glGetTexEnvxvOES: procedure(target:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glGetTexParameterxvOES: procedure(target:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glLightModelxOES: procedure(pname:GLenum; param:GLfixed); stdcall;
|
|
|
+ glLightModelxvOES: procedure(pname:GLenum; param:PGLfixed); stdcall;
|
|
|
+ glLightxOES: procedure(light:GLenum; pname:GLenum; param:GLfixed); stdcall;
|
|
|
+ glLightxvOES: procedure(light:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glLineWidthxOES: procedure(width:GLfixed); stdcall;
|
|
|
+ glLoadMatrixxOES: procedure(m:PGLfixed); stdcall;
|
|
|
+ glMaterialxOES: procedure(face:GLenum; pname:GLenum; param:GLfixed); stdcall;
|
|
|
+ glMaterialxvOES: procedure(face:GLenum; pname:GLenum; param:PGLfixed); stdcall;
|
|
|
+ glMultMatrixxOES: procedure(m:PGLfixed); stdcall;
|
|
|
+ glMultiTexCoord4xOES: procedure(texture:GLenum; s:GLfixed; t:GLfixed; r:GLfixed; q:GLfixed); stdcall;
|
|
|
+ glNormal3xOES: procedure(nx:GLfixed; ny:GLfixed; nz:GLfixed); stdcall;
|
|
|
+ glOrthoxOES: procedure(l:GLfixed; r:GLfixed; b:GLfixed; t:GLfixed; n:GLfixed; f:GLfixed); stdcall;
|
|
|
+ glPointParameterxvOES: procedure(pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glPointSizexOES: procedure(size:GLfixed); stdcall;
|
|
|
+ glPolygonOffsetxOES: procedure(factor:GLfixed; units:GLfixed); stdcall;
|
|
|
+ glRotatexOES: procedure(angle:GLfixed; x:GLfixed; y:GLfixed; z:GLfixed); stdcall;
|
|
|
+ glScalexOES: procedure(x:GLfixed; y:GLfixed; z:GLfixed); stdcall;
|
|
|
+ glTexEnvxOES: procedure(target:GLenum; pname:GLenum; param:GLfixed); stdcall;
|
|
|
+ glTexEnvxvOES: procedure(target:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glTexParameterxOES: procedure(target:GLenum; pname:GLenum; param:GLfixed); stdcall;
|
|
|
+ glTexParameterxvOES: procedure(target:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glTranslatexOES: procedure(x:GLfixed; y:GLfixed; z:GLfixed); stdcall;
|
|
|
+ glGetLightxvOES: procedure(light:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glGetMaterialxvOES: procedure(face:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glPointParameterxOES: procedure(pname:GLenum; param:GLfixed); stdcall;
|
|
|
+ glSampleCoveragexOES: procedure(value:GLclampx; invert:GLboolean); stdcall;
|
|
|
+ glGetTexGenxvOES: procedure(coord:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ glTexGenxOES: procedure(coord:GLenum; pname:GLenum; param:GLfixed); stdcall;
|
|
|
+ glTexGenxvOES: procedure(coord:GLenum; pname:GLenum; params:PGLfixed); stdcall;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_framebuffer_object}
|
|
|
+// min GLES function - glIsRenderbufferOES: function(renderbuffer:GLuint):GLboolean; stdcall;
|
|
|
+// min GLES function - glBindRenderbufferOES: procedure(target:GLenum; renderbuffer:GLuint); stdcall;
|
|
|
+// min GLES function - glDeleteRenderbuffersOES: procedure(n:GLsizei; renderbuffers:PGLuint); stdcall;
|
|
|
+// min GLES function - glGenRenderbuffersOES: procedure(n:GLsizei; renderbuffers:PGLuint); stdcall;
|
|
|
+// min GLES function - glRenderbufferStorageOES: procedure(target:GLenum; internalformat:GLenum; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+// min GLES function - glGetRenderbufferParameterivOES: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+// min GLES function - glIsFramebufferOES: function(framebuffer:GLuint):GLboolean; stdcall;
|
|
|
+// min GLES function - glBindFramebufferOES: procedure(target:GLenum; framebuffer:GLuint); stdcall;
|
|
|
+// min GLES function - glDeleteFramebuffersOES: procedure(n:GLsizei; framebuffers:PGLuint); stdcall;
|
|
|
+// min GLES function - glGenFramebuffersOES: procedure(n:GLsizei; framebuffers:PGLuint); stdcall;
|
|
|
+// min GLES function - glCheckFramebufferStatusOES: function(target:GLenum):GLenum; stdcall;
|
|
|
+// min GLES function - glFramebufferRenderbufferOES: procedure(target:GLenum; attachment:GLenum; renderbuffertarget:GLenum; renderbuffer:GLuint); stdcall;
|
|
|
+// min GLES function - glFramebufferTexture2DOES: procedure(target:GLenum; attachment:GLenum; textarget:GLenum; texture:GLuint; level:GLint); stdcall;
|
|
|
+// min GLES function - glGetFramebufferAttachmentParameterivOES: procedure(target:GLenum; attachment:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+// min GLES function - glGenerateMipmapOES: procedure(target:GLenum); stdcall;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_matrix_palette}
|
|
|
+ glCurrentPaletteMatrixOES: procedure(matrixpaletteindex:GLuint); stdcall;
|
|
|
+ glLoadPaletteFromModelViewMatrixOES: procedure; stdcall;
|
|
|
+ glMatrixIndexPointerOES: procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pointer); stdcall;
|
|
|
+ glWeightPointerOES: procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pointer); stdcall;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_query_matrix}
|
|
|
+ glQueryMatrixxOES: function(mantissa:PGLfixed; exponent:PGLint):GLbitfield; stdcall;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_single_precision}
|
|
|
+ glClearDepthfOES: procedure(depth:GLclampf); stdcall;
|
|
|
+ glClipPlanefOES: procedure(plane:GLenum; equation:PGLfloat); stdcall;
|
|
|
+ glDepthRangefOES: procedure(n:GLclampf; f:GLclampf); stdcall;
|
|
|
+ glFrustumfOES: procedure(l:GLfloat; r:GLfloat; b:GLfloat; t:GLfloat; n:GLfloat; f:GLfloat); stdcall;
|
|
|
+ glGetClipPlanefOES: procedure(plane:GLenum; equation:PGLfloat); stdcall;
|
|
|
+ glOrthofOES: procedure(l, r, b, t, n, f:GLfloat); stdcall;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_texture_cube_map}
|
|
|
+ glTexGenfOES: procedure(coord:GLenum; pname:GLenum; param:GLfloat); stdcall;
|
|
|
+ glTexGenfvOES: procedure(coord:GLenum; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+ glTexGeniOES: procedure(coord:GLenum; pname:GLenum; param:GLint); stdcall;
|
|
|
+ glTexGenivOES: procedure(coord:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetTexGenfvOES: procedure(coord:GLenum; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+ glGetTexGenivOES: procedure(coord:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_IMG_user_clip_plane}
|
|
|
+ glClipPlanefIMG: procedure(p:GLenum; eqn:PGLfloat); stdcall;
|
|
|
+ glClipPlanexIMG: procedure(p:GLenum; eqn:PGLfixed); stdcall;
|
|
|
+ {$EndIf}
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ES_VERSION_2_0}
|
|
|
+var
|
|
|
+ glActiveTexture: procedure(texture:GLenum); stdcall;
|
|
|
+ glAttachShader: procedure(_program:GLuint; shader:GLuint); stdcall;
|
|
|
+ glBindAttribLocation: procedure(_program:GLuint; index:GLuint; name:PGLchar); stdcall;
|
|
|
+ glBindBuffer: procedure(target:GLenum; buffer:GLuint); stdcall;
|
|
|
+// min GLES function - glBindFramebuffer: procedure(target:GLenum; framebuffer:GLuint); stdcall;
|
|
|
+// min GLES function - glBindRenderbuffer: procedure(target:GLenum; renderbuffer:GLuint); stdcall;
|
|
|
+// min GLES function - glBindTexture: procedure(target:GLenum; texture:GLuint); stdcall;
|
|
|
+ glBlendColor: procedure(red:GLfloat; green:GLfloat; blue:GLfloat; alpha:GLfloat); stdcall;
|
|
|
+// min GLES function - glBlendEquation: procedure(mode:GLenum); stdcall;
|
|
|
+ glBlendEquationSeparate: procedure(modeRGB:GLenum; modeAlpha:GLenum); stdcall;
|
|
|
+// min GLES function - glBlendFunc: procedure(sfactor, dfactor:GLenum); stdcall;
|
|
|
+// min GLES function - glBlendFuncSeparate: procedure(sfactorRGB:GLenum; dfactorRGB:GLenum; sfactorAlpha:GLenum; dfactorAlpha:GLenum); stdcall;
|
|
|
+ glBufferData: procedure(target:GLenum; size:GLsizeiptr; data:pointer; usage:GLenum); stdcall;
|
|
|
+ glBufferSubData: procedure(target:GLenum; offset:GLintptr; size:GLsizeiptr; data:pointer); stdcall;
|
|
|
+// min GLES function - glCheckFramebufferStatus: function(target:GLenum):GLenum; stdcall;
|
|
|
+// min GLES function - glClear: procedure(mask:GLbitfield); stdcall;
|
|
|
+// min GLES function - glClearColor: procedure(red, green, blue, alpha:GLfloat); stdcall;
|
|
|
+// min GLES function - glClearDepthf: procedure(d:GLfloat); stdcall;
|
|
|
+ glClearStencil: procedure(s:GLint); stdcall;
|
|
|
+// min GLES function - glColorMask: procedure(red, green, blue, alpha:GLboolean); stdcall;
|
|
|
+ glCompileShader: procedure(shader:GLuint); stdcall;
|
|
|
+// min GLES function - glCompressedTexImage2D: procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei; border:GLint; imageSize:GLsizei; data:pointer); stdcall;
|
|
|
+// min GLES function - glCompressedTexSubImage2D: procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei; height:GLsizei; format:GLenum; imageSize:GLsizei; data:pointer); stdcall;
|
|
|
+ glCopyTexImage2D: procedure(target:GLenum; level:GLint; internalformat:GLenum; x:GLint; y:GLint;
|
|
|
+ width:GLsizei; height:GLsizei; border:GLint); stdcall;
|
|
|
+// min GLES function - glCopyTexSubImage2D: procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; x:GLint; y:GLint; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+ glCreateProgram: function: GLuint; stdcall;
|
|
|
+ glCreateShader: function(_type:GLenum):GLuint; stdcall;
|
|
|
+ glCullFace: procedure(mode:GLenum); stdcall;
|
|
|
+ glDeleteBuffers: procedure(n:GLsizei; buffers:PGLuint); stdcall;
|
|
|
+// min GLES function - glDeleteFramebuffers: procedure(n:GLsizei; framebuffers:PGLuint); stdcall;
|
|
|
+ glDeleteProgram: procedure(_program:GLuint); stdcall;
|
|
|
+// min GLES function - glDeleteRenderbuffers: procedure(n:GLsizei; renderbuffers:PGLuint); stdcall;
|
|
|
+ glDeleteShader: procedure(shader:GLuint); stdcall;
|
|
|
+// min GLES function - glDeleteTextures: procedure(n:GLsizei; textures:PGLuint); stdcall;
|
|
|
+// min GLES function - glDepthFunc: procedure(func:GLenum); stdcall;
|
|
|
+// min GLES function - glDepthMask: procedure(flag:GLboolean); stdcall;
|
|
|
+ glDepthRangef: procedure(n:GLfloat; f:GLfloat); stdcall;
|
|
|
+ glDetachShader: procedure(_program:GLuint; shader:GLuint); stdcall;
|
|
|
+// min GLES function - glDisable: procedure(cap:GLenum); stdcall;
|
|
|
+ glDisableVertexAttribArray: procedure(index:GLuint); stdcall;
|
|
|
+// min GLES function - glDrawArrays: procedure(mode:GLenum; first:GLint; count:GLsizei); stdcall;
|
|
|
+// min GLES function - glDrawElements: procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer); stdcall;
|
|
|
+// min GLES function - glEnable: procedure(cap:GLenum); stdcall;
|
|
|
+ glEnableVertexAttribArray: procedure(index:GLuint); stdcall;
|
|
|
+ glFinish: procedure; stdcall;
|
|
|
+ glFlush: procedure; stdcall;
|
|
|
+// min GLES function - glFramebufferRenderbuffer: procedure(target:GLenum; attachment:GLenum; renderbuffertarget:GLenum; renderbuffer:GLuint); stdcall;
|
|
|
+// min GLES function - glFramebufferTexture2D: procedure(target:GLenum; attachment:GLenum; textarget:GLenum; texture:GLuint; level:GLint); stdcall;
|
|
|
+ glFrontFace: procedure(mode:GLenum); stdcall;
|
|
|
+ glGenBuffers: procedure(n:GLsizei; buffers:PGLuint); stdcall;
|
|
|
+// min GLES function - glGenerateMipmap: procedure(target:GLenum); stdcall;
|
|
|
+// min GLES function - glGenFramebuffers: procedure(n:GLsizei; framebuffers:PGLuint); stdcall;
|
|
|
+// min GLES function - glGenRenderbuffers: procedure(n:GLsizei; renderbuffers:PGLuint); stdcall;
|
|
|
+// min GLES function - glGenTextures: procedure(n:GLsizei; textures:PGLuint); stdcall;
|
|
|
+ glGetActiveAttrib: procedure(_program:GLuint; index:GLuint; bufSize:GLsizei; length:PGLsizei; size:PGLint;
|
|
|
+ _type:PGLenum; name:PGLchar); stdcall;
|
|
|
+ glGetActiveUniform: procedure(_program:GLuint; index:GLuint; bufSize:GLsizei; length:PGLsizei; size:PGLint;
|
|
|
+ _type:PGLenum; name:PGLchar); stdcall;
|
|
|
+ glGetAttachedShaders: procedure(_program:GLuint; maxCount:GLsizei; count:PGLsizei; shaders:PGLuint); stdcall;
|
|
|
+ glGetAttribLocation: function(_program:GLuint; name:PGLchar):GLint; stdcall;
|
|
|
+ glGetBooleanv: procedure(pname:GLenum; data:PGLboolean); stdcall;
|
|
|
+ glGetBufferParameteriv: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetError: function: GLenum; stdcall;
|
|
|
+// min GLES function - glGetFloatv: procedure(pname:GLenum; data:PGLfloat); stdcall;
|
|
|
+// min GLES function - glGetFramebufferAttachmentParameteriv: procedure(target:GLenum; attachment:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+// min GLES function - glGetIntegerv: procedure(pname:GLenum; data:PGLint); stdcall;
|
|
|
+ glGetProgramiv: procedure(_program:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetProgramInfoLog: procedure(_program:GLuint; bufSize:GLsizei; length:PGLsizei; infoLog:PGLchar); stdcall;
|
|
|
+// min GLES function - glGetRenderbufferParameteriv: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetShaderiv: procedure(shader:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetShaderInfoLog: procedure(shader:GLuint; bufSize:GLsizei; length:PGLsizei; infoLog:PGLchar); stdcall;
|
|
|
+ glGetShaderPrecisionFormat: procedure(shadertype:GLenum; precisiontype:GLenum; range:PGLint; precision:PGLint); stdcall;
|
|
|
+ glGetShaderSource: procedure(shader:GLuint; bufSize:GLsizei; length:PGLsizei; source:PGLchar); stdcall;
|
|
|
+ // min GLES function - glGetString: function(name:GLenum):PGLubyte; stdcall;
|
|
|
+ glGetTexParameterfv: procedure(target:GLenum; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+ glGetTexParameteriv: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetUniformfv: procedure(_program:GLuint; location:GLint; params:PGLfloat); stdcall;
|
|
|
+ glGetUniformiv: procedure(_program:GLuint; location:GLint; params:PGLint); stdcall;
|
|
|
+ glGetUniformLocation: function(_program:GLuint; name:PGLchar):GLint; stdcall;
|
|
|
+ glGetVertexAttribfv: procedure(index:GLuint; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+ glGetVertexAttribiv: procedure(index:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetVertexAttribPointerv: procedure(index:GLuint; pname:GLenum; pointer:Ppointer); stdcall;
|
|
|
+// min GLES function - glHint: procedure(target:GLenum; mode:GLenum); stdcall;
|
|
|
+ glIsBuffer: function(buffer:GLuint):GLboolean; stdcall;
|
|
|
+ glIsEnabled: function(cap:GLenum):GLboolean; stdcall;
|
|
|
+// min GLES function - glIsFramebuffer: function(framebuffer:GLuint):GLboolean; stdcall;
|
|
|
+ glIsProgram: function(_program:GLuint):GLboolean; stdcall;
|
|
|
+// min GLES function - glIsRenderbuffer: function(renderbuffer:GLuint):GLboolean; stdcall;
|
|
|
+ glIsShader: function(shader:GLuint):GLboolean; stdcall;
|
|
|
+ glIsTexture: function(texture:GLuint):GLboolean; stdcall;
|
|
|
+ glLineWidth: procedure(width:GLfloat); stdcall;
|
|
|
+ glLinkProgram: procedure(_program:GLuint); stdcall;
|
|
|
+// min GLES function - glPixelStorei: procedure(pname:GLenum; param:GLint); stdcall;
|
|
|
+ glPolygonOffset: procedure(factor:GLfloat; units:GLfloat); stdcall;
|
|
|
+// // min GLES function - glReadPixels: procedure(x, y:GLint; width, height:GLsizei; format, _type:GLenum; pixels:pointer); stdcall;
|
|
|
+ glReleaseShaderCompiler: procedure; stdcall;
|
|
|
+// min GLES function - glRenderbufferStorage: procedure(target:GLenum; internalformat:GLenum; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+ glSampleCoverage: procedure(value:GLfloat; invert:GLboolean); stdcall;
|
|
|
+// min GLES function - glScissor: procedure(x, y:GLint; width, height:GLsizei); stdcall;
|
|
|
+ glShaderBinary: procedure(count:GLsizei; shaders:PGLuint; binaryFormat:GLenum; binary:pointer; length:GLsizei); stdcall;
|
|
|
+ glShaderSource: procedure(shader:GLuint; count:GLsizei; _string:PPGLchar; length:PGLint); stdcall;
|
|
|
+ glStencilFunc: procedure(func:GLenum; ref:GLint; mask:GLuint); stdcall;
|
|
|
+ glStencilFuncSeparate: procedure(face:GLenum; func:GLenum; ref:GLint; mask:GLuint); stdcall;
|
|
|
+ glStencilMask: procedure(mask:GLuint); stdcall;
|
|
|
+ glStencilMaskSeparate: procedure(face:GLenum; mask:GLuint); stdcall;
|
|
|
+ glStencilOp: procedure(fail:GLenum; zfail:GLenum; zpass:GLenum); stdcall;
|
|
|
+ glStencilOpSeparate: procedure(face:GLenum; sfail:GLenum; dpfail:GLenum; dppass:GLenum); stdcall;
|
|
|
+// min GLES function - glTexImage2D: procedure(target:GLenum; level, internalformat:GLint; width, height:GLsizei; border:GLint; format, _type:GLenum; pixels:pointer); stdcall;
|
|
|
+// min GLES function - glTexParameterf: procedure(target:GLenum; pname:GLenum; param:GLfloat); stdcall;
|
|
|
+ glTexParameterfv: procedure(target:GLenum; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+// min GLES function - glTexParameteri: procedure(target:GLenum; pname:GLenum; param:GLint); stdcall;
|
|
|
+// min GLES function - glTexParameteriv: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+// min GLES function - glTexSubImage2D: procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei; height:GLsizei; format:GLenum; _type:GLenum; pixels:pointer); stdcall;
|
|
|
+ glUniform1f: procedure(location:GLint; v0:GLfloat); stdcall;
|
|
|
+ glUniform1fv: procedure(location:GLint; count:GLsizei; value:PGLfloat); stdcall;
|
|
|
+ glUniform1i: procedure(location:GLint; v0:GLint); stdcall;
|
|
|
+ glUniform1iv: procedure(location:GLint; count:GLsizei; value:PGLint); stdcall;
|
|
|
+ glUniform2f: procedure(location:GLint; v0:GLfloat; v1:GLfloat); stdcall;
|
|
|
+ glUniform2fv: procedure(location:GLint; count:GLsizei; value:PGLfloat); stdcall;
|
|
|
+ glUniform2i: procedure(location:GLint; v0:GLint; v1:GLint); stdcall;
|
|
|
+ glUniform2iv: procedure(location:GLint; count:GLsizei; value:PGLint); stdcall;
|
|
|
+ glUniform3f: procedure(location:GLint; v0:GLfloat; v1:GLfloat; v2:GLfloat); stdcall;
|
|
|
+ glUniform3fv: procedure(location:GLint; count:GLsizei; value:PGLfloat); stdcall;
|
|
|
+ glUniform3i: procedure(location:GLint; v0:GLint; v1:GLint; v2:GLint); stdcall;
|
|
|
+ glUniform3iv: procedure(location:GLint; count:GLsizei; value:PGLint); stdcall;
|
|
|
+ glUniform4f: procedure(location:GLint; v0:GLfloat; v1:GLfloat; v2:GLfloat; v3:GLfloat); stdcall;
|
|
|
+ glUniform4fv: procedure(location:GLint; count:GLsizei; value:PGLfloat); stdcall;
|
|
|
+ glUniform4i: procedure(location:GLint; v0:GLint; v1:GLint; v2:GLint; v3:GLint); stdcall;
|
|
|
+ glUniform4iv: procedure(location:GLint; count:GLsizei; value:PGLint); stdcall;
|
|
|
+ glUniformMatrix2fv: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glUniformMatrix3fv: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glUniformMatrix4fv: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glUseProgram: procedure(_program:GLuint); stdcall;
|
|
|
+ glValidateProgram: procedure(_program:GLuint); stdcall;
|
|
|
+ glVertexAttrib1f: procedure(index:GLuint; x:GLfloat); stdcall;
|
|
|
+ glVertexAttrib1fv: procedure(index:GLuint; v:PGLfloat); stdcall;
|
|
|
+ glVertexAttrib2f: procedure(index:GLuint; x:GLfloat; y:GLfloat); stdcall;
|
|
|
+ glVertexAttrib2fv: procedure(index:GLuint; v:PGLfloat); stdcall;
|
|
|
+ glVertexAttrib3f: procedure(index:GLuint; x:GLfloat; y:GLfloat; z:GLfloat); stdcall;
|
|
|
+ glVertexAttrib3fv: procedure(index:GLuint; v:PGLfloat); stdcall;
|
|
|
+ glVertexAttrib4f: procedure(index:GLuint; x:GLfloat; y:GLfloat; z:GLfloat; w:GLfloat); stdcall;
|
|
|
+ glVertexAttrib4fv: procedure(index:GLuint; v:PGLfloat); stdcall;
|
|
|
+ glVertexAttribPointer: procedure(index:GLuint; size:GLint; _type:GLenum; normalized:GLboolean; stride:GLsizei; pointer:pointer); stdcall;
|
|
|
+// min GLES function - glViewport: procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_KHR_blend_equation_advanced}
|
|
|
+ glBlendBarrierKHR: procedure; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_KHR_debug}
|
|
|
+ glDebugMessageControlKHR: procedure(source:GLenum; _type:GLenum; severity:GLenum; count:GLsizei; ids:PGLuint; enabled:GLboolean); stdcall;
|
|
|
+ glDebugMessageInsertKHR: procedure(source:GLenum; _type:GLenum; id:GLuint; severity:GLenum; length:GLsizei; buf:PGLchar); stdcall;
|
|
|
+ glDebugMessageCallbackKHR: procedure(callback:GLDEBUGPROCKHR; userParam:pointer); stdcall;
|
|
|
+ glGetDebugMessageLogKHR: function(count:GLuint; bufSize:GLsizei; sources:PGLenum; types:PGLenum; ids:PGLuint;
|
|
|
+ severities:PGLenum; lengths:PGLsizei; messageLog:PGLchar):GLuint; stdcall;
|
|
|
+ glPushDebugGroupKHR: procedure(source:GLenum; id:GLuint; length:GLsizei; message:PGLchar); stdcall;
|
|
|
+ glPopDebugGroupKHR: procedure; stdcall;
|
|
|
+ glObjectLabelKHR: procedure(identifier:GLenum; name:GLuint; length:GLsizei; _label:PGLchar); stdcall;
|
|
|
+ glGetObjectLabelKHR: procedure(identifier:GLenum; name:GLuint; bufSize:GLsizei; length:PGLsizei; _label:PGLchar); stdcall;
|
|
|
+ glObjectPtrLabelKHR: procedure(ptr:pointer; length:GLsizei; _label:PGLchar); stdcall;
|
|
|
+ glGetObjectPtrLabelKHR: procedure(ptr:pointer; bufSize:GLsizei; length:PGLsizei; _label:PGLchar); stdcall;
|
|
|
+ glGetPointervKHR: procedure(pname:GLenum; params:Ppointer); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_KHR_parallel_shader_compile}
|
|
|
+ glMaxShaderCompilerThreadsKHR: procedure(count:GLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_KHR_robustness}
|
|
|
+ glGetGraphicsResetStatusKHR: function: GLenum; stdcall;
|
|
|
+ glReadnPixelsKHR: procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei; format:GLenum;
|
|
|
+ _type:GLenum; bufSize:GLsizei; data:pointer); stdcall;
|
|
|
+ glGetnUniformfvKHR: procedure(_program:GLuint; location:GLint; bufSize:GLsizei; params:PGLfloat); stdcall;
|
|
|
+ glGetnUniformivKHR: procedure(_program:GLuint; location:GLint; bufSize:GLsizei; params:PGLint); stdcall;
|
|
|
+ glGetnUniformuivKHR: procedure(_program:GLuint; location:GLint; bufSize:GLsizei; params:PGLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_EGL_image}
|
|
|
+var
|
|
|
+ glEGLImageTargetTexture2DOES: procedure(target:GLenum; image:GLeglImageOES); stdcall;
|
|
|
+ glEGLImageTargetRenderbufferStorageOES: procedure(target:GLenum; image:GLeglImageOES); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_copy_image}
|
|
|
+ glCopyImageSubDataOES: procedure(srcName:GLuint; srcTarget:GLenum; srcLevel:GLint; srcX:GLint; srcY:GLint;
|
|
|
+ srcZ:GLint; dstName:GLuint; dstTarget:GLenum; dstLevel:GLint; dstX:GLint;
|
|
|
+ dstY:GLint; dstZ:GLint; srcWidth:GLsizei; srcHeight:GLsizei; srcDepth:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_draw_buffers_indexed}
|
|
|
+ glEnableiOES: procedure(target:GLenum; index:GLuint); stdcall;
|
|
|
+ glDisableiOES: procedure(target:GLenum; index:GLuint); stdcall;
|
|
|
+ glBlendEquationiOES: procedure(buf:GLuint; mode:GLenum); stdcall;
|
|
|
+ glBlendEquationSeparateiOES: procedure(buf:GLuint; modeRGB:GLenum; modeAlpha:GLenum); stdcall;
|
|
|
+ glBlendFunciOES: procedure(buf:GLuint; src:GLenum; dst:GLenum); stdcall;
|
|
|
+ glBlendFuncSeparateiOES: procedure(buf:GLuint; srcRGB:GLenum; dstRGB:GLenum; srcAlpha:GLenum; dstAlpha:GLenum); stdcall;
|
|
|
+ glColorMaskiOES: procedure(index:GLuint; r:GLboolean; g:GLboolean; b:GLboolean; a:GLboolean); stdcall;
|
|
|
+ glIsEnablediOES: function(target:GLenum; index:GLuint):GLboolean; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_draw_elements_base_vertex}
|
|
|
+ glDrawElementsBaseVertexOES: procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer; basevertex:GLint); stdcall;
|
|
|
+ glDrawRangeElementsBaseVertexOES: procedure(mode:GLenum; start:GLuint; _end:GLuint; count:GLsizei; _type:GLenum;
|
|
|
+ indices:pointer; basevertex:GLint); stdcall;
|
|
|
+ glDrawElementsInstancedBaseVertexOES: procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer; instancecount:GLsizei;
|
|
|
+ basevertex:GLint); stdcall;
|
|
|
+ glMultiDrawElementsBaseVertexEXT: procedure(mode:GLenum; count:PGLsizei; _type:GLenum; indices:Ppointer; drawcount:GLsizei;
|
|
|
+ basevertex:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_geometry_shader}
|
|
|
+ glFramebufferTextureOES: procedure(target:GLenum; attachment:GLenum; texture:GLuint; level:GLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_get_program_binary}
|
|
|
+ glGetProgramBinaryOES: procedure(_program:GLuint; bufSize:GLsizei; length:PGLsizei; binaryFormat:PGLenum; binary:pointer); stdcall;
|
|
|
+ glProgramBinaryOES: procedure(_program:GLuint; binaryFormat:GLenum; binary:pointer; length:GLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_mapbuffer}
|
|
|
+ glMapBufferOES: function(target:GLenum; access:GLenum):pointer; stdcall;
|
|
|
+ glUnmapBufferOES: function(target:GLenum):GLboolean; stdcall;
|
|
|
+ glGetBufferPointervOES: procedure(target:GLenum; pname:GLenum; params:Ppointer); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_primitive_bounding_box}
|
|
|
+ glPrimitiveBoundingBoxOES: procedure(minX:GLfloat; minY:GLfloat; minZ:GLfloat; minW:GLfloat; maxX:GLfloat;
|
|
|
+ maxY:GLfloat; maxZ:GLfloat; maxW:GLfloat); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_sample_shading}
|
|
|
+ glMinSampleShadingOES: procedure(value:GLfloat); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_tessellation_shader}
|
|
|
+ glPatchParameteriOES: procedure(pname:GLenum; value:GLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_3D}
|
|
|
+ glTexImage3DOES: procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ depth:GLsizei; border:GLint; format:GLenum; _type:GLenum; pixels:pointer); stdcall;
|
|
|
+ glTexSubImage3DOES: procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
|
|
|
+ width:GLsizei; height:GLsizei; depth:GLsizei; format:GLenum; _type:GLenum; pixels:pointer); stdcall;
|
|
|
+ glCopyTexSubImage3DOES: procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
|
|
|
+ x:GLint; y:GLint; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+ glCompressedTexImage3DOES: procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ depth:GLsizei; border:GLint; imageSize:GLsizei; data:pointer); stdcall;
|
|
|
+ glCompressedTexSubImage3DOES: procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
|
|
|
+ width:GLsizei; height:GLsizei; depth:GLsizei; format:GLenum; imageSize:GLsizei; data:pointer); stdcall;
|
|
|
+ glFramebufferTexture3DOES: procedure(target:GLenum; attachment:GLenum; textarget:GLenum; texture:GLuint; level:GLint; zoffset:GLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_border_clamp}
|
|
|
+ glTexParameterIivOES: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glTexParameterIuivOES: procedure(target:GLenum; pname:GLenum; params:PGLuint); stdcall;
|
|
|
+ glGetTexParameterIivOES: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetTexParameterIuivOES: procedure(target:GLenum; pname:GLenum; params:PGLuint); stdcall;
|
|
|
+ glSamplerParameterIivOES: procedure(sampler:GLuint; pname:GLenum; param:PGLint); stdcall;
|
|
|
+ glSamplerParameterIuivOES: procedure(sampler:GLuint; pname:GLenum; param:PGLuint); stdcall;
|
|
|
+ glGetSamplerParameterIivOES: procedure(sampler:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetSamplerParameterIuivOES: procedure(sampler:GLuint; pname:GLenum; params:PGLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_buffer}
|
|
|
+ glTexBufferOES: procedure(target:GLenum; internalformat:GLenum; buffer:GLuint); stdcall;
|
|
|
+ glTexBufferRangeOES: procedure(target:GLenum; internalformat:GLenum; buffer:GLuint; offset:GLintptr; size:GLsizeiptr); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_storage_multisample_2d_array}
|
|
|
+ glTexStorage3DMultisampleOES: procedure(target:GLenum; samples:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ depth:GLsizei; fixedsamplelocations:GLboolean); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_view}
|
|
|
+ glTextureViewOES: procedure(texture:GLuint; target:GLenum; origtexture:GLuint; internalformat:GLenum; minlevel:GLuint;
|
|
|
+ numlevels:GLuint; minlayer:GLuint; numlayers:GLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_vertex_array_object}
|
|
|
+ glBindVertexArrayOES: procedure(_array:GLuint); stdcall;
|
|
|
+ glDeleteVertexArraysOES: procedure(n:GLsizei; arrays:PGLuint); stdcall;
|
|
|
+ glGenVertexArraysOES: procedure(n:GLsizei; arrays:PGLuint); stdcall;
|
|
|
+ glIsVertexArrayOES: function(_array:GLuint):GLboolean; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_viewport_array}
|
|
|
+ glViewportArrayvOES: procedure(first:GLuint; count:GLsizei; v:PGLfloat); stdcall;
|
|
|
+ glViewportIndexedfOES: procedure(index:GLuint; x:GLfloat; y:GLfloat; w:GLfloat; h:GLfloat); stdcall;
|
|
|
+ glViewportIndexedfvOES: procedure(index:GLuint; v:PGLfloat); stdcall;
|
|
|
+ glScissorArrayvOES: procedure(first:GLuint; count:GLsizei; v:PGLint); stdcall;
|
|
|
+ glScissorIndexedOES: procedure(index:GLuint; left:GLint; bottom:GLint; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+ glScissorIndexedvOES: procedure(index:GLuint; v:PGLint); stdcall;
|
|
|
+ glDepthRangeArrayfvOES: procedure(first:GLuint; count:GLsizei; v:PGLfloat); stdcall;
|
|
|
+ glDepthRangeIndexedfOES: procedure(index:GLuint; n:GLfloat; f:GLfloat); stdcall;
|
|
|
+ glGetFloati_vOES: procedure(target:GLenum; index:GLuint; data:PGLfloat); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_AMD_framebuffer_multisample_advanced}
|
|
|
+ glRenderbufferStorageMultisampleAdvancedAMD: procedure(target:GLenum; samples:GLsizei; storageSamples:GLsizei; internalformat:GLenum; width:GLsizei;
|
|
|
+ height:GLsizei); stdcall;
|
|
|
+ glNamedRenderbufferStorageMultisampleAdvancedAMD: procedure(renderbuffer:GLuint; samples:GLsizei; storageSamples:GLsizei; internalformat:GLenum; width:GLsizei;
|
|
|
+ height:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_AMD_performance_monitor}
|
|
|
+ glGetPerfMonitorGroupsAMD: procedure(numGroups:PGLint; groupsSize:GLsizei; groups:PGLuint); stdcall;
|
|
|
+ glGetPerfMonitorCountersAMD: procedure(group:GLuint; numCounters:PGLint; maxActiveCounters:PGLint; counterSize:GLsizei; counters:PGLuint); stdcall;
|
|
|
+ glGetPerfMonitorGroupStringAMD: procedure(group:GLuint; bufSize:GLsizei; length:PGLsizei; groupString:PGLchar); stdcall;
|
|
|
+ glGetPerfMonitorCounterStringAMD: procedure(group:GLuint; counter:GLuint; bufSize:GLsizei; length:PGLsizei; counterString:PGLchar); stdcall;
|
|
|
+ glGetPerfMonitorCounterInfoAMD: procedure(group:GLuint; counter:GLuint; pname:GLenum; data:pointer); stdcall;
|
|
|
+ glGenPerfMonitorsAMD: procedure(n:GLsizei; monitors:PGLuint); stdcall;
|
|
|
+ glDeletePerfMonitorsAMD: procedure(n:GLsizei; monitors:PGLuint); stdcall;
|
|
|
+ glSelectPerfMonitorCountersAMD: procedure(monitor:GLuint; enable:GLboolean; group:GLuint; numCounters:GLint; counterList:PGLuint); stdcall;
|
|
|
+ glBeginPerfMonitorAMD: procedure(monitor:GLuint); stdcall;
|
|
|
+ glEndPerfMonitorAMD: procedure(monitor:GLuint); stdcall;
|
|
|
+ glGetPerfMonitorCounterDataAMD: procedure(monitor:GLuint; pname:GLenum; dataSize:GLsizei; data:PGLuint; bytesWritten:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ANGLE_framebuffer_blit}
|
|
|
+ glBlitFramebufferANGLE: procedure(srcX0:GLint; srcY0:GLint; srcX1:GLint; srcY1:GLint; dstX0:GLint;
|
|
|
+ dstY0:GLint; dstX1:GLint; dstY1:GLint; mask:GLbitfield; filter:GLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ANGLE_framebuffer_multisample}
|
|
|
+ glRenderbufferStorageMultisampleANGLE: procedure(target:GLenum; samples:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ANGLE_instanced_arrays}
|
|
|
+ glDrawArraysInstancedANGLE: procedure(mode:GLenum; first:GLint; count:GLsizei; primcount:GLsizei); stdcall;
|
|
|
+ glDrawElementsInstancedANGLE: procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer; primcount:GLsizei); stdcall;
|
|
|
+ glVertexAttribDivisorANGLE: procedure(index:GLuint; divisor:GLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ANGLE_translated_shader_source}
|
|
|
+ glGetTranslatedShaderSourceANGLE: procedure(shader:GLuint; bufSize:GLsizei; length:PGLsizei; source:PGLchar); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_APPLE_copy_texture_levels}
|
|
|
+ glCopyTextureLevelsAPPLE: procedure(destinationTexture:GLuint; sourceTexture:GLuint; sourceBaseLevel:GLint; sourceLevelCount:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_APPLE_framebuffer_multisample}
|
|
|
+ glRenderbufferStorageMultisampleAPPLE: procedure(target:GLenum; samples:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+ glResolveMultisampleFramebufferAPPLE: procedure; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_APPLE_sync}
|
|
|
+ glFenceSyncAPPLE: function(condition:GLenum; flags:GLbitfield):GLsync; stdcall;
|
|
|
+ glIsSyncAPPLE: function(sync:GLsync):GLboolean; stdcall;
|
|
|
+ glDeleteSyncAPPLE: procedure(sync:GLsync); stdcall;
|
|
|
+ glClientWaitSyncAPPLE: function(sync:GLsync; flags:GLbitfield; timeout:GLuint64):GLenum; stdcall;
|
|
|
+ glWaitSyncAPPLE: procedure(sync:GLsync; flags:GLbitfield; timeout:GLuint64); stdcall;
|
|
|
+ glGetInteger64vAPPLE: procedure(pname:GLenum; params:PGLint64); stdcall;
|
|
|
+ glGetSyncivAPPLE: procedure(sync:GLsync; pname:GLenum; count:GLsizei; length:PGLsizei; values:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_EGL_image_storage}
|
|
|
+ glEGLImageTargetTexStorageEXT: procedure(target:GLenum; image:GLeglImageOES; attrib_list:PGLint); stdcall;
|
|
|
+ glEGLImageTargetTextureStorageEXT: procedure(texture:GLuint; image:GLeglImageOES; attrib_list:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_base_instance}
|
|
|
+ glDrawArraysInstancedBaseInstanceEXT: procedure(mode:GLenum; first:GLint; count:GLsizei; instancecount:GLsizei; baseinstance:GLuint); stdcall;
|
|
|
+ glDrawElementsInstancedBaseInstanceEXT: procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer; instancecount:GLsizei; baseinstance:GLuint); stdcall;
|
|
|
+ glDrawElementsInstancedBaseVertexBaseInstanceEXT: procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer; instancecount:GLsizei;
|
|
|
+ basevertex:GLint; baseinstance:GLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_blend_func_extended}
|
|
|
+ glBindFragDataLocationIndexedEXT: procedure(_program:GLuint; colorNumber:GLuint; index:GLuint; name:PGLchar); stdcall;
|
|
|
+ glBindFragDataLocationEXT: procedure(_program:GLuint; color:GLuint; name:PGLchar); stdcall;
|
|
|
+ glGetProgramResourceLocationIndexEXT: function(_program:GLuint; programInterface:GLenum; name:PGLchar):GLint; stdcall;
|
|
|
+ glGetFragDataIndexEXT: function(_program:GLuint; name:PGLchar):GLint; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_buffer_storage}
|
|
|
+ glBufferStorageEXT: procedure(target:GLenum; size:GLsizeiptr; data:pointer; flags:GLbitfield); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_clear_texture}
|
|
|
+ glClearTexImageEXT: procedure(texture:GLuint; level:GLint; format:GLenum; _type:GLenum; data:pointer); stdcall;
|
|
|
+ glClearTexSubImageEXT: procedure(texture:GLuint; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
|
|
|
+ width:GLsizei; height:GLsizei; depth:GLsizei; format:GLenum; _type:GLenum; data:pointer); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_clip_control}
|
|
|
+ glClipControlEXT: procedure(origin:GLenum; depth:GLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_copy_image}
|
|
|
+ glCopyImageSubDataEXT: procedure(srcName:GLuint; srcTarget:GLenum; srcLevel:GLint; srcX:GLint; srcY:GLint;
|
|
|
+ srcZ:GLint; dstName:GLuint; dstTarget:GLenum; dstLevel:GLint; dstX:GLint;
|
|
|
+ dstY:GLint; dstZ:GLint; srcWidth:GLsizei; srcHeight:GLsizei; srcDepth:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_debug_label}
|
|
|
+ glLabelObjectEXT: procedure(_type:GLenum; _object:GLuint; length:GLsizei; _label:PGLchar); stdcall;
|
|
|
+ glGetObjectLabelEXT: procedure(_type:GLenum; _object:GLuint; bufSize:GLsizei; length:PGLsizei; _label:PGLchar); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_debug_marker}
|
|
|
+ glInsertEventMarkerEXT: procedure(length:GLsizei; marker:PGLchar); stdcall;
|
|
|
+ glPushGroupMarkerEXT: procedure(length:GLsizei; marker:PGLchar); stdcall;
|
|
|
+ glPopGroupMarkerEXT: procedure; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_discard_framebuffer}
|
|
|
+ glDiscardFramebufferEXT: procedure(target:GLenum; numAttachments:GLsizei; attachments:PGLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_disjoint_timer_query}
|
|
|
+ glGenQueriesEXT: procedure(n:GLsizei; ids:PGLuint); stdcall;
|
|
|
+ glDeleteQueriesEXT: procedure(n:GLsizei; ids:PGLuint); stdcall;
|
|
|
+ glIsQueryEXT: function(id:GLuint):GLboolean; stdcall;
|
|
|
+ glBeginQueryEXT: procedure(target:GLenum; id:GLuint); stdcall;
|
|
|
+ glEndQueryEXT: procedure(target:GLenum); stdcall;
|
|
|
+ glQueryCounterEXT: procedure(id:GLuint; target:GLenum); stdcall;
|
|
|
+ glGetQueryivEXT: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetQueryObjectivEXT: procedure(id:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetQueryObjectuivEXT: procedure(id:GLuint; pname:GLenum; params:PGLuint); stdcall;
|
|
|
+ glGetQueryObjecti64vEXT: procedure(id:GLuint; pname:GLenum; params:PGLint64); stdcall;
|
|
|
+ glGetQueryObjectui64vEXT: procedure(id:GLuint; pname:GLenum; params:PGLuint64); stdcall;
|
|
|
+ glGetInteger64vEXT: procedure(pname:GLenum; data:PGLint64); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_draw_buffers}
|
|
|
+ glDrawBuffersEXT: procedure(n:GLsizei; bufs:PGLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_draw_elements_base_vertex}
|
|
|
+ glDrawElementsBaseVertexEXT: procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer; basevertex:GLint); stdcall;
|
|
|
+ glDrawRangeElementsBaseVertexEXT: procedure(mode:GLenum; start:GLuint; _end:GLuint; count:GLsizei; _type:GLenum;
|
|
|
+ indices:pointer; basevertex:GLint); stdcall;
|
|
|
+ glDrawElementsInstancedBaseVertexEXT: procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer; instancecount:GLsizei;
|
|
|
+ basevertex:GLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_draw_instanced}
|
|
|
+ glDrawArraysInstancedEXT: procedure(mode:GLenum; start:GLint; count:GLsizei; primcount:GLsizei); stdcall;
|
|
|
+ glDrawElementsInstancedEXT: procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer; primcount:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_draw_transform_feedback}
|
|
|
+ glDrawTransformFeedbackEXT: procedure(mode:GLenum; id:GLuint); stdcall;
|
|
|
+ glDrawTransformFeedbackInstancedEXT: procedure(mode:GLenum; id:GLuint; instancecount:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_external_buffer}
|
|
|
+ glBufferStorageExternalEXT: procedure(target:GLenum; offset:GLintptr; size:GLsizeiptr; clientBuffer:GLeglClientBufferEXT; flags:GLbitfield); stdcall;
|
|
|
+ glNamedBufferStorageExternalEXT: procedure(buffer:GLuint; offset:GLintptr; size:GLsizeiptr; clientBuffer:GLeglClientBufferEXT; flags:GLbitfield); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_fragment_shading_rate}
|
|
|
+ glGetFragmentShadingRatesEXT: procedure(samples:GLsizei; maxCount:GLsizei; count:PGLsizei; shadingRates:PGLenum); stdcall;
|
|
|
+ glShadingRateEXT: procedure(rate:GLenum); stdcall;
|
|
|
+ glShadingRateCombinerOpsEXT: procedure(combinerOp0:GLenum; combinerOp1:GLenum); stdcall;
|
|
|
+ glFramebufferShadingRateEXT: procedure(target:GLenum; attachment:GLenum; texture:GLuint; baseLayer:GLint; numLayers:GLsizei;
|
|
|
+ texelWidth:GLsizei; texelHeight:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_framebuffer_blit_layers}
|
|
|
+ glBlitFramebufferLayersEXT: procedure(srcX0:GLint; srcY0:GLint; srcX1:GLint; srcY1:GLint; dstX0:GLint;
|
|
|
+ dstY0:GLint; dstX1:GLint; dstY1:GLint; mask:GLbitfield; filter:GLenum); stdcall;
|
|
|
+ glBlitFramebufferLayerEXT: procedure(srcX0:GLint; srcY0:GLint; srcX1:GLint; srcY1:GLint; srcLayer:GLint;
|
|
|
+ dstX0:GLint; dstY0:GLint; dstX1:GLint; dstY1:GLint; dstLayer:GLint;
|
|
|
+ mask:GLbitfield; filter:GLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_geometry_shader}
|
|
|
+ glFramebufferTextureEXT: procedure(target:GLenum; attachment:GLenum; texture:GLuint; level:GLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_instanced_arrays}
|
|
|
+ glVertexAttribDivisorEXT: procedure(index:GLuint; divisor:GLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_map_buffer_range}
|
|
|
+ glMapBufferRangeEXT: function(target:GLenum; offset:GLintptr; length:GLsizeiptr; access:GLbitfield):pointer; stdcall;
|
|
|
+ glFlushMappedBufferRangeEXT: procedure(target:GLenum; offset:GLintptr; length:GLsizeiptr); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_memory_object}
|
|
|
+ glGetUnsignedBytevEXT: procedure(pname:GLenum; data:PGLubyte); stdcall;
|
|
|
+ glGetUnsignedBytei_vEXT: procedure(target:GLenum; index:GLuint; data:PGLubyte); stdcall;
|
|
|
+ glDeleteMemoryObjectsEXT: procedure(n:GLsizei; memoryObjects:PGLuint); stdcall;
|
|
|
+ glIsMemoryObjectEXT: function(memoryObject:GLuint):GLboolean; stdcall;
|
|
|
+ glCreateMemoryObjectsEXT: procedure(n:GLsizei; memoryObjects:PGLuint); stdcall;
|
|
|
+ glMemoryObjectParameterivEXT: procedure(memoryObject:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetMemoryObjectParameterivEXT: procedure(memoryObject:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glTexStorageMem2DEXT: procedure(target:GLenum; levels:GLsizei; internalFormat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ memory:GLuint; offset:GLuint64); stdcall;
|
|
|
+ glTexStorageMem2DMultisampleEXT: procedure(target:GLenum; samples:GLsizei; internalFormat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ fixedSampleLocations:GLboolean; memory:GLuint; offset:GLuint64); stdcall;
|
|
|
+ glTexStorageMem3DEXT: procedure(target:GLenum; levels:GLsizei; internalFormat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ depth:GLsizei; memory:GLuint; offset:GLuint64); stdcall;
|
|
|
+ glTexStorageMem3DMultisampleEXT: procedure(target:GLenum; samples:GLsizei; internalFormat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ depth:GLsizei; fixedSampleLocations:GLboolean; memory:GLuint; offset:GLuint64); stdcall;
|
|
|
+ glBufferStorageMemEXT: procedure(target:GLenum; size:GLsizeiptr; memory:GLuint; offset:GLuint64); stdcall;
|
|
|
+ glTextureStorageMem2DEXT: procedure(texture:GLuint; levels:GLsizei; internalFormat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ memory:GLuint; offset:GLuint64); stdcall;
|
|
|
+ glTextureStorageMem2DMultisampleEXT: procedure(texture:GLuint; samples:GLsizei; internalFormat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ fixedSampleLocations:GLboolean; memory:GLuint; offset:GLuint64); stdcall;
|
|
|
+ glTextureStorageMem3DEXT: procedure(texture:GLuint; levels:GLsizei; internalFormat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ depth:GLsizei; memory:GLuint; offset:GLuint64); stdcall;
|
|
|
+ glTextureStorageMem3DMultisampleEXT: procedure(texture:GLuint; samples:GLsizei; internalFormat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ depth:GLsizei; fixedSampleLocations:GLboolean; memory:GLuint; offset:GLuint64); stdcall;
|
|
|
+ glNamedBufferStorageMemEXT: procedure(buffer:GLuint; size:GLsizeiptr; memory:GLuint; offset:GLuint64); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_memory_object_fd}
|
|
|
+ glImportMemoryFdEXT: procedure(memory:GLuint; size:GLuint64; handleType:GLenum; fd:GLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_memory_object_win32}
|
|
|
+ glImportMemoryWin32HandleEXT: procedure(memory:GLuint; size:GLuint64; handleType:GLenum; handle:pointer); stdcall;
|
|
|
+ glImportMemoryWin32NameEXT: procedure(memory:GLuint; size:GLuint64; handleType:GLenum; name:pointer); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_multi_draw_arrays}
|
|
|
+ glMultiDrawArraysEXT: procedure(mode:GLenum; first:PGLint; count:PGLsizei; primcount:GLsizei); stdcall;
|
|
|
+ glMultiDrawElementsEXT: procedure(mode:GLenum; count:PGLsizei; _type:GLenum; indices:Ppointer; primcount:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_multi_draw_indirect}
|
|
|
+ glMultiDrawArraysIndirectEXT: procedure(mode:GLenum; indirect:pointer; drawcount:GLsizei; stride:GLsizei); stdcall;
|
|
|
+ glMultiDrawElementsIndirectEXT: procedure(mode:GLenum; _type:GLenum; indirect:pointer; drawcount:GLsizei; stride:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_multisampled_render_to_texture}
|
|
|
+ glRenderbufferStorageMultisampleEXT: procedure(target:GLenum; samples:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+ glFramebufferTexture2DMultisampleEXT: procedure(target:GLenum; attachment:GLenum; textarget:GLenum; texture:GLuint; level:GLint; samples:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_multiview_draw_buffers}
|
|
|
+ glReadBufferIndexedEXT: procedure(src:GLenum; index:GLint); stdcall;
|
|
|
+ glDrawBuffersIndexedEXT: procedure(n:GLint; location:PGLenum; indices:PGLint); stdcall;
|
|
|
+ glGetIntegeri_vEXT: procedure(target:GLenum; index:GLuint; data:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_polygon_offset_clamp}
|
|
|
+ glPolygonOffsetClampEXT: procedure(factor:GLfloat; units:GLfloat; clamp:GLfloat); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_primitive_bounding_box}
|
|
|
+ glPrimitiveBoundingBoxEXT: procedure(minX:GLfloat; minY:GLfloat; minZ:GLfloat; minW:GLfloat; maxX:GLfloat;
|
|
|
+ maxY:GLfloat; maxZ:GLfloat; maxW:GLfloat); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_raster_multisample}
|
|
|
+ glRasterSamplesEXT: procedure(samples:GLuint; fixedsamplelocations:GLboolean); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_robustness}
|
|
|
+ glGetGraphicsResetStatusEXT: function: GLenum; stdcall;
|
|
|
+ glReadnPixelsEXT: procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei; format:GLenum; _type:GLenum; bufSize:GLsizei; data:pointer); stdcall;
|
|
|
+ glGetnUniformfvEXT: procedure(_program:GLuint; location:GLint; bufSize:GLsizei; params:PGLfloat); stdcall;
|
|
|
+ glGetnUniformivEXT: procedure(_program:GLuint; location:GLint; bufSize:GLsizei; params:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_semaphore}
|
|
|
+ glGenSemaphoresEXT: procedure(n:GLsizei; semaphores:PGLuint); stdcall;
|
|
|
+ glDeleteSemaphoresEXT: procedure(n:GLsizei; semaphores:PGLuint); stdcall;
|
|
|
+ glIsSemaphoreEXT: function(semaphore:GLuint):GLboolean; stdcall;
|
|
|
+ glSemaphoreParameterui64vEXT: procedure(semaphore:GLuint; pname:GLenum; params:PGLuint64); stdcall;
|
|
|
+ glGetSemaphoreParameterui64vEXT: procedure(semaphore:GLuint; pname:GLenum; params:PGLuint64); stdcall;
|
|
|
+ glWaitSemaphoreEXT: procedure(semaphore:GLuint; numBufferBarriers:GLuint; buffers:PGLuint; numTextureBarriers:GLuint; textures:PGLuint;
|
|
|
+ srcLayouts:PGLenum); stdcall;
|
|
|
+ glSignalSemaphoreEXT: procedure(semaphore:GLuint; numBufferBarriers:GLuint; buffers:PGLuint; numTextureBarriers:GLuint; textures:PGLuint;
|
|
|
+ dstLayouts:PGLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_semaphore_fd}
|
|
|
+ glImportSemaphoreFdEXT: procedure(semaphore:GLuint; handleType:GLenum; fd:GLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_semaphore_win32}
|
|
|
+ glImportSemaphoreWin32HandleEXT: procedure(semaphore:GLuint; handleType:GLenum; handle:pointer); stdcall;
|
|
|
+ glImportSemaphoreWin32NameEXT: procedure(semaphore:GLuint; handleType:GLenum; name:pointer); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_separate_shader_objects}
|
|
|
+ glActiveShaderProgramEXT: procedure(pipeline:GLuint; _program:GLuint); stdcall;
|
|
|
+ glBindProgramPipelineEXT: procedure(pipeline:GLuint); stdcall;
|
|
|
+ glCreateShaderProgramvEXT: function(_type:GLenum; count:GLsizei; strings:PPGLchar):GLuint; stdcall;
|
|
|
+ glDeleteProgramPipelinesEXT: procedure(n:GLsizei; pipelines:PGLuint); stdcall;
|
|
|
+ glGenProgramPipelinesEXT: procedure(n:GLsizei; pipelines:PGLuint); stdcall;
|
|
|
+ glGetProgramPipelineInfoLogEXT: procedure(pipeline:GLuint; bufSize:GLsizei; length:PGLsizei; infoLog:PGLchar); stdcall;
|
|
|
+ glGetProgramPipelineivEXT: procedure(pipeline:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glIsProgramPipelineEXT: function(pipeline:GLuint):GLboolean; stdcall;
|
|
|
+ glProgramParameteriEXT: procedure(_program:GLuint; pname:GLenum; value:GLint); stdcall;
|
|
|
+ glProgramUniform1fEXT: procedure(_program:GLuint; location:GLint; v0:GLfloat); stdcall;
|
|
|
+ glProgramUniform1fvEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniform1iEXT: procedure(_program:GLuint; location:GLint; v0:GLint); stdcall;
|
|
|
+ glProgramUniform1ivEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLint); stdcall;
|
|
|
+ glProgramUniform2fEXT: procedure(_program:GLuint; location:GLint; v0:GLfloat; v1:GLfloat); stdcall;
|
|
|
+ glProgramUniform2fvEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniform2iEXT: procedure(_program:GLuint; location:GLint; v0:GLint; v1:GLint); stdcall;
|
|
|
+ glProgramUniform2ivEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLint); stdcall;
|
|
|
+ glProgramUniform3fEXT: procedure(_program:GLuint; location:GLint; v0:GLfloat; v1:GLfloat; v2:GLfloat); stdcall;
|
|
|
+ glProgramUniform3fvEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniform3iEXT: procedure(_program:GLuint; location:GLint; v0:GLint; v1:GLint; v2:GLint); stdcall;
|
|
|
+ glProgramUniform3ivEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLint); stdcall;
|
|
|
+ glProgramUniform4fEXT: procedure(_program:GLuint; location:GLint; v0:GLfloat; v1:GLfloat; v2:GLfloat; v3:GLfloat); stdcall;
|
|
|
+ glProgramUniform4fvEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniform4iEXT: procedure(_program:GLuint; location:GLint; v0:GLint; v1:GLint; v2:GLint; v3:GLint); stdcall;
|
|
|
+ glProgramUniform4ivEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLint); stdcall;
|
|
|
+ glProgramUniformMatrix2fvEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix3fvEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix4fvEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glUseProgramStagesEXT: procedure(pipeline:GLuint; stages:GLbitfield; _program:GLuint); stdcall;
|
|
|
+ glValidateProgramPipelineEXT: procedure(pipeline:GLuint); stdcall;
|
|
|
+ glProgramUniform1uiEXT: procedure(_program:GLuint; location:GLint; v0:GLuint); stdcall;
|
|
|
+ glProgramUniform2uiEXT: procedure(_program:GLuint; location:GLint; v0:GLuint; v1:GLuint); stdcall;
|
|
|
+ glProgramUniform3uiEXT: procedure(_program:GLuint; location:GLint; v0:GLuint; v1:GLuint; v2:GLuint); stdcall;
|
|
|
+ glProgramUniform4uiEXT: procedure(_program:GLuint; location:GLint; v0:GLuint; v1:GLuint; v2:GLuint; v3:GLuint); stdcall;
|
|
|
+ glProgramUniform1uivEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLuint); stdcall;
|
|
|
+ glProgramUniform2uivEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLuint); stdcall;
|
|
|
+ glProgramUniform3uivEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLuint); stdcall;
|
|
|
+ glProgramUniform4uivEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLuint); stdcall;
|
|
|
+ glProgramUniformMatrix2x3fvEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix3x2fvEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix2x4fvEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix4x2fvEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix3x4fvEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix4x3fvEXT: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_shader_framebuffer_fetch_non_coherent}
|
|
|
+ glFramebufferFetchBarrierEXT: procedure; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_shader_pixel_local_storage2}
|
|
|
+ glFramebufferPixelLocalStorageSizeEXT: procedure(target:GLuint; size:GLsizei); stdcall;
|
|
|
+ glGetFramebufferPixelLocalStorageSizeEXT: function(target:GLuint):GLsizei; stdcall;
|
|
|
+ glClearPixelLocalStorageuiEXT: procedure(offset:GLsizei; n:GLsizei; values:PGLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_sparse_texture}
|
|
|
+ glTexPageCommitmentEXT: procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
|
|
|
+ width:GLsizei; height:GLsizei; depth:GLsizei; commit:GLboolean); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_tessellation_shader}
|
|
|
+ glPatchParameteriEXT: procedure(pname:GLenum; value:GLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_border_clamp}
|
|
|
+ glTexParameterIivEXT: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glTexParameterIuivEXT: procedure(target:GLenum; pname:GLenum; params:PGLuint); stdcall;
|
|
|
+ glGetTexParameterIivEXT: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetTexParameterIuivEXT: procedure(target:GLenum; pname:GLenum; params:PGLuint); stdcall;
|
|
|
+ glSamplerParameterIivEXT: procedure(sampler:GLuint; pname:GLenum; param:PGLint); stdcall;
|
|
|
+ glSamplerParameterIuivEXT: procedure(sampler:GLuint; pname:GLenum; param:PGLuint); stdcall;
|
|
|
+ glGetSamplerParameterIivEXT: procedure(sampler:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetSamplerParameterIuivEXT: procedure(sampler:GLuint; pname:GLenum; params:PGLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_buffer}
|
|
|
+ glTexBufferEXT: procedure(target:GLenum; internalformat:GLenum; buffer:GLuint); stdcall;
|
|
|
+ glTexBufferRangeEXT: procedure(target:GLenum; internalformat:GLenum; buffer:GLuint; offset:GLintptr; size:GLsizeiptr); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_storage}
|
|
|
+ glTexStorage1DEXT: procedure(target:GLenum; levels:GLsizei; internalformat:GLenum; width:GLsizei); stdcall;
|
|
|
+ glTexStorage2DEXT: procedure(target:GLenum; levels:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+ glTexStorage3DEXT: procedure(target:GLenum; levels:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei; depth:GLsizei); stdcall;
|
|
|
+ glTextureStorage1DEXT: procedure(texture:GLuint; target:GLenum; levels:GLsizei; internalformat:GLenum; width:GLsizei); stdcall;
|
|
|
+ glTextureStorage2DEXT: procedure(texture:GLuint; target:GLenum; levels:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+ glTextureStorage3DEXT: procedure(texture:GLuint; target:GLenum; levels:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei; depth:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_storage_compression}
|
|
|
+ glTexStorageAttribs2DEXT: procedure(target:GLenum; levels:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ attrib_list:PGLint); stdcall;
|
|
|
+ glTexStorageAttribs3DEXT: procedure(target:GLenum; levels:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ depth:GLsizei; attrib_list:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_view}
|
|
|
+ glTextureViewEXT: procedure(texture:GLuint; target:GLenum; origtexture:GLuint; internalformat:GLenum; minlevel:GLuint;
|
|
|
+ numlevels:GLuint; minlayer:GLuint; numlayers:GLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_win32_keyed_mutex}
|
|
|
+ glAcquireKeyedMutexWin32EXT: function(memory:GLuint; key:GLuint64; timeout:GLuint):GLboolean; stdcall;
|
|
|
+ glReleaseKeyedMutexWin32EXT: function(memory:GLuint; key:GLuint64):GLboolean; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_window_rectangles}
|
|
|
+ glWindowRectanglesEXT: procedure(mode:GLenum; count:GLsizei; box:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_IMG_bindless_texture}
|
|
|
+ glGetTextureHandleIMG: function(texture:GLuint):GLuint64; stdcall;
|
|
|
+ glGetTextureSamplerHandleIMG: function(texture:GLuint; sampler:GLuint):GLuint64; stdcall;
|
|
|
+ glUniformHandleui64IMG: procedure(location:GLint; value:GLuint64); stdcall;
|
|
|
+ glUniformHandleui64vIMG: procedure(location:GLint; count:GLsizei; value:PGLuint64); stdcall;
|
|
|
+ glProgramUniformHandleui64IMG: procedure(_program:GLuint; location:GLint; value:GLuint64); stdcall;
|
|
|
+ glProgramUniformHandleui64vIMG: procedure(_program:GLuint; location:GLint; count:GLsizei; values:PGLuint64); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_IMG_framebuffer_downsample}
|
|
|
+ glFramebufferTexture2DDownsampleIMG: procedure(target:GLenum; attachment:GLenum; textarget:GLenum; texture:GLuint; level:GLint;
|
|
|
+ xscale:GLint; yscale:GLint); stdcall;
|
|
|
+ glFramebufferTextureLayerDownsampleIMG: procedure(target:GLenum; attachment:GLenum; texture:GLuint; level:GLint; layer:GLint;
|
|
|
+ xscale:GLint; yscale:GLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_IMG_multisampled_render_to_texture}
|
|
|
+ glRenderbufferStorageMultisampleIMG: procedure(target:GLenum; samples:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+ glFramebufferTexture2DMultisampleIMG: procedure(target:GLenum; attachment:GLenum; textarget:GLenum; texture:GLuint; level:GLint; samples:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_INTEL_framebuffer_CMAA}
|
|
|
+ glApplyFramebufferAttachmentCMAAINTEL: procedure; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_INTEL_performance_query}
|
|
|
+ glBeginPerfQueryINTEL: procedure(queryHandle:GLuint); stdcall;
|
|
|
+ glCreatePerfQueryINTEL: procedure(queryId:GLuint; queryHandle:PGLuint); stdcall;
|
|
|
+ glDeletePerfQueryINTEL: procedure(queryHandle:GLuint); stdcall;
|
|
|
+ glEndPerfQueryINTEL: procedure(queryHandle:GLuint); stdcall;
|
|
|
+ glGetFirstPerfQueryIdINTEL: procedure(queryId:PGLuint); stdcall;
|
|
|
+ glGetNextPerfQueryIdINTEL: procedure(queryId:GLuint; nextQueryId:PGLuint); stdcall;
|
|
|
+ glGetPerfCounterInfoINTEL: procedure(queryId:GLuint; counterId:GLuint; counterNameLength:GLuint; counterName:PGLchar; counterDescLength:GLuint;
|
|
|
+ counterDesc:PGLchar; counterOffset:PGLuint; counterDataSize:PGLuint; counterTypeEnum:PGLuint; counterDataTypeEnum:PGLuint;
|
|
|
+ rawCounterMaxValue:PGLuint64); stdcall;
|
|
|
+ glGetPerfQueryDataINTEL: procedure(queryHandle:GLuint; flags:GLuint; dataSize:GLsizei; data:pointer; bytesWritten:PGLuint); stdcall;
|
|
|
+ glGetPerfQueryIdByNameINTEL: procedure(queryName:PGLchar; queryId:PGLuint); stdcall;
|
|
|
+ glGetPerfQueryInfoINTEL: procedure(queryId:GLuint; queryNameLength:GLuint; queryName:PGLchar; dataSize:PGLuint; noCounters:PGLuint;
|
|
|
+ noInstances:PGLuint; capsMask:PGLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_MESA_framebuffer_flip_y}
|
|
|
+ glFramebufferParameteriMESA: procedure(target:GLenum; pname:GLenum; param:GLint); stdcall;
|
|
|
+ glGetFramebufferParameterivMESA: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_bindless_texture}
|
|
|
+ glGetTextureHandleNV: function(texture:GLuint):GLuint64; stdcall;
|
|
|
+ glGetTextureSamplerHandleNV: function(texture:GLuint; sampler:GLuint):GLuint64; stdcall;
|
|
|
+ glMakeTextureHandleResidentNV: procedure(handle:GLuint64); stdcall;
|
|
|
+ glMakeTextureHandleNonResidentNV: procedure(handle:GLuint64); stdcall;
|
|
|
+ glGetImageHandleNV: function(texture:GLuint; level:GLint; layered:GLboolean; layer:GLint; format:GLenum):GLuint64; stdcall;
|
|
|
+ glMakeImageHandleResidentNV: procedure(handle:GLuint64; access:GLenum); stdcall;
|
|
|
+ glMakeImageHandleNonResidentNV: procedure(handle:GLuint64); stdcall;
|
|
|
+ glUniformHandleui64NV: procedure(location:GLint; value:GLuint64); stdcall;
|
|
|
+ glUniformHandleui64vNV: procedure(location:GLint; count:GLsizei; value:PGLuint64); stdcall;
|
|
|
+ glProgramUniformHandleui64NV: procedure(_program:GLuint; location:GLint; value:GLuint64); stdcall;
|
|
|
+ glProgramUniformHandleui64vNV: procedure(_program:GLuint; location:GLint; count:GLsizei; values:PGLuint64); stdcall;
|
|
|
+ glIsTextureHandleResidentNV: function(handle:GLuint64):GLboolean; stdcall;
|
|
|
+ glIsImageHandleResidentNV: function(handle:GLuint64):GLboolean; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_blend_equation_advanced}
|
|
|
+ glBlendParameteriNV: procedure(pname:GLenum; value:GLint); stdcall;
|
|
|
+ glBlendBarrierNV: procedure; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_clip_space_w_scaling}
|
|
|
+ glViewportPositionWScaleNV: procedure(index:GLuint; xcoeff:GLfloat; ycoeff:GLfloat); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_conditional_render}
|
|
|
+ glBeginConditionalRenderNV: procedure(id:GLuint; mode:GLenum); stdcall;
|
|
|
+ glEndConditionalRenderNV: procedure; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_conservative_raster}
|
|
|
+ glSubpixelPrecisionBiasNV: procedure(xbits:GLuint; ybits:GLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_conservative_raster_pre_snap_triangles}
|
|
|
+ glConservativeRasterParameteriNV: procedure(pname:GLenum; param:GLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_copy_buffer}
|
|
|
+ glCopyBufferSubDataNV: procedure(readTarget:GLenum; writeTarget:GLenum; readOffset:GLintptr; writeOffset:GLintptr; size:GLsizeiptr); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_coverage_sample}
|
|
|
+ glCoverageMaskNV: procedure(mask:GLboolean); stdcall;
|
|
|
+ glCoverageOperationNV: procedure(operation:GLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_draw_buffers}
|
|
|
+ glDrawBuffersNV: procedure(n:GLsizei; bufs:PGLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_draw_instanced}
|
|
|
+ glDrawArraysInstancedNV: procedure(mode:GLenum; first:GLint; count:GLsizei; primcount:GLsizei); stdcall;
|
|
|
+ glDrawElementsInstancedNV: procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer; primcount:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_draw_vulkan_image}
|
|
|
+ glDrawVkImageNV: procedure(vkImage:GLuint64; sampler:GLuint; x0:GLfloat; y0:GLfloat; x1:GLfloat;
|
|
|
+ y1:GLfloat; z:GLfloat; s0:GLfloat; t0:GLfloat; s1:GLfloat; t1:GLfloat); stdcall;
|
|
|
+ glGetVkProcAddrNV: function(name:PGLchar):GLVULKANPROCNV; stdcall;
|
|
|
+ glWaitVkSemaphoreNV: procedure(vkSemaphore:GLuint64); stdcall;
|
|
|
+ glSignalVkSemaphoreNV: procedure(vkSemaphore:GLuint64); stdcall;
|
|
|
+ glSignalVkFenceNV: procedure(vkFence:GLuint64); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_fence}
|
|
|
+ glDeleteFencesNV: procedure(n:GLsizei; fences:PGLuint); stdcall;
|
|
|
+ glGenFencesNV: procedure(n:GLsizei; fences:PGLuint); stdcall;
|
|
|
+ glIsFenceNV: function(fence:GLuint):GLboolean; stdcall;
|
|
|
+ glTestFenceNV: function(fence:GLuint):GLboolean; stdcall;
|
|
|
+ glGetFenceivNV: procedure(fence:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glFinishFenceNV: procedure(fence:GLuint); stdcall;
|
|
|
+ glSetFenceNV: procedure(fence:GLuint; condition:GLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_fragment_coverage_to_color}
|
|
|
+ glFragmentCoverageColorNV: procedure(color:GLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_framebuffer_blit}
|
|
|
+ glBlitFramebufferNV: procedure(srcX0:GLint; srcY0:GLint; srcX1:GLint; srcY1:GLint; dstX0:GLint;
|
|
|
+ dstY0:GLint; dstX1:GLint; dstY1:GLint; mask:GLbitfield; filter:GLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_framebuffer_mixed_samples}
|
|
|
+ glCoverageModulationTableNV: procedure(n:GLsizei; v:PGLfloat); stdcall;
|
|
|
+ glGetCoverageModulationTableNV: procedure(bufSize:GLsizei; v:PGLfloat); stdcall;
|
|
|
+ glCoverageModulationNV: procedure(components:GLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_framebuffer_multisample}
|
|
|
+ glRenderbufferStorageMultisampleNV: procedure(target:GLenum; samples:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_gpu_shader5}
|
|
|
+ glUniform1i64NV: procedure(location:GLint; x:GLint64EXT); stdcall;
|
|
|
+ glUniform2i64NV: procedure(location:GLint; x:GLint64EXT; y:GLint64EXT); stdcall;
|
|
|
+ glUniform3i64NV: procedure(location:GLint; x:GLint64EXT; y:GLint64EXT; z:GLint64EXT); stdcall;
|
|
|
+ glUniform4i64NV: procedure(location:GLint; x:GLint64EXT; y:GLint64EXT; z:GLint64EXT; w:GLint64EXT); stdcall;
|
|
|
+ glUniform1i64vNV: procedure(location:GLint; count:GLsizei; value:PGLint64EXT); stdcall;
|
|
|
+ glUniform2i64vNV: procedure(location:GLint; count:GLsizei; value:PGLint64EXT); stdcall;
|
|
|
+ glUniform3i64vNV: procedure(location:GLint; count:GLsizei; value:PGLint64EXT); stdcall;
|
|
|
+ glUniform4i64vNV: procedure(location:GLint; count:GLsizei; value:PGLint64EXT); stdcall;
|
|
|
+ glUniform1ui64NV: procedure(location:GLint; x:GLuint64EXT); stdcall;
|
|
|
+ glUniform2ui64NV: procedure(location:GLint; x:GLuint64EXT; y:GLuint64EXT); stdcall;
|
|
|
+ glUniform3ui64NV: procedure(location:GLint; x:GLuint64EXT; y:GLuint64EXT; z:GLuint64EXT); stdcall;
|
|
|
+ glUniform4ui64NV: procedure(location:GLint; x:GLuint64EXT; y:GLuint64EXT; z:GLuint64EXT; w:GLuint64EXT); stdcall;
|
|
|
+ glUniform1ui64vNV: procedure(location:GLint; count:GLsizei; value:PGLuint64EXT); stdcall;
|
|
|
+ glUniform2ui64vNV: procedure(location:GLint; count:GLsizei; value:PGLuint64EXT); stdcall;
|
|
|
+ glUniform3ui64vNV: procedure(location:GLint; count:GLsizei; value:PGLuint64EXT); stdcall;
|
|
|
+ glUniform4ui64vNV: procedure(location:GLint; count:GLsizei; value:PGLuint64EXT); stdcall;
|
|
|
+ glGetUniformi64vNV: procedure(_program:GLuint; location:GLint; params:PGLint64EXT); stdcall;
|
|
|
+ glProgramUniform1i64NV: procedure(_program:GLuint; location:GLint; x:GLint64EXT); stdcall;
|
|
|
+ glProgramUniform2i64NV: procedure(_program:GLuint; location:GLint; x:GLint64EXT; y:GLint64EXT); stdcall;
|
|
|
+ glProgramUniform3i64NV: procedure(_program:GLuint; location:GLint; x:GLint64EXT; y:GLint64EXT; z:GLint64EXT); stdcall;
|
|
|
+ glProgramUniform4i64NV: procedure(_program:GLuint; location:GLint; x:GLint64EXT; y:GLint64EXT; z:GLint64EXT; w:GLint64EXT); stdcall;
|
|
|
+ glProgramUniform1i64vNV: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLint64EXT); stdcall;
|
|
|
+ glProgramUniform2i64vNV: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLint64EXT); stdcall;
|
|
|
+ glProgramUniform3i64vNV: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLint64EXT); stdcall;
|
|
|
+ glProgramUniform4i64vNV: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLint64EXT); stdcall;
|
|
|
+ glProgramUniform1ui64NV: procedure(_program:GLuint; location:GLint; x:GLuint64EXT); stdcall;
|
|
|
+ glProgramUniform2ui64NV: procedure(_program:GLuint; location:GLint; x:GLuint64EXT; y:GLuint64EXT); stdcall;
|
|
|
+ glProgramUniform3ui64NV: procedure(_program:GLuint; location:GLint; x:GLuint64EXT; y:GLuint64EXT; z:GLuint64EXT); stdcall;
|
|
|
+ glProgramUniform4ui64NV: procedure(_program:GLuint; location:GLint; x:GLuint64EXT; y:GLuint64EXT; z:GLuint64EXT; w:GLuint64EXT); stdcall;
|
|
|
+ glProgramUniform1ui64vNV: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLuint64EXT); stdcall;
|
|
|
+ glProgramUniform2ui64vNV: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLuint64EXT); stdcall;
|
|
|
+ glProgramUniform3ui64vNV: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLuint64EXT); stdcall;
|
|
|
+ glProgramUniform4ui64vNV: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLuint64EXT); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_instanced_arrays}
|
|
|
+ glVertexAttribDivisorNV: procedure(index:GLuint; divisor:GLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_internalformat_sample_query}
|
|
|
+ glGetInternalformatSampleivNV: procedure(target:GLenum; internalformat:GLenum; samples:GLsizei; pname:GLenum; count:GLsizei;
|
|
|
+ params:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_memory_attachment}
|
|
|
+ glGetMemoryObjectDetachedResourcesuivNV: procedure(memory:GLuint; pname:GLenum; first:GLint; count:GLsizei; params:PGLuint); stdcall;
|
|
|
+ glResetMemoryObjectParameterNV: procedure(memory:GLuint; pname:GLenum); stdcall;
|
|
|
+ glTexAttachMemoryNV: procedure(target:GLenum; memory:GLuint; offset:GLuint64); stdcall;
|
|
|
+ glBufferAttachMemoryNV: procedure(target:GLenum; memory:GLuint; offset:GLuint64); stdcall;
|
|
|
+ glTextureAttachMemoryNV: procedure(texture:GLuint; memory:GLuint; offset:GLuint64); stdcall;
|
|
|
+ glNamedBufferAttachMemoryNV: procedure(buffer:GLuint; memory:GLuint; offset:GLuint64); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_memory_object_sparse}
|
|
|
+ glBufferPageCommitmentMemNV: procedure(target:GLenum; offset:GLintptr; size:GLsizeiptr; memory:GLuint; memOffset:GLuint64;
|
|
|
+ commit:GLboolean); stdcall;
|
|
|
+ glTexPageCommitmentMemNV: procedure(target:GLenum; layer:GLint; level:GLint; xoffset:GLint; yoffset:GLint;
|
|
|
+ zoffset:GLint; width:GLsizei; height:GLsizei; depth:GLsizei; memory:GLuint;
|
|
|
+ offset:GLuint64; commit:GLboolean); stdcall;
|
|
|
+ glNamedBufferPageCommitmentMemNV: procedure(buffer:GLuint; offset:GLintptr; size:GLsizeiptr; memory:GLuint; memOffset:GLuint64;
|
|
|
+ commit:GLboolean); stdcall;
|
|
|
+ glTexturePageCommitmentMemNV: procedure(texture:GLuint; layer:GLint; level:GLint; xoffset:GLint; yoffset:GLint;
|
|
|
+ zoffset:GLint; width:GLsizei; height:GLsizei; depth:GLsizei; memory:GLuint;
|
|
|
+ offset:GLuint64; commit:GLboolean); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_mesh_shader}
|
|
|
+ glDrawMeshTasksNV: procedure(first:GLuint; count:GLuint); stdcall;
|
|
|
+ glDrawMeshTasksIndirectNV: procedure(indirect:GLintptr); stdcall;
|
|
|
+ glMultiDrawMeshTasksIndirectNV: procedure(indirect:GLintptr; drawcount:GLsizei; stride:GLsizei); stdcall;
|
|
|
+ glMultiDrawMeshTasksIndirectCountNV: procedure(indirect:GLintptr; drawcount:GLintptr; maxdrawcount:GLsizei; stride:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_non_square_matrices}
|
|
|
+ glUniformMatrix2x3fvNV: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glUniformMatrix3x2fvNV: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glUniformMatrix2x4fvNV: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glUniformMatrix4x2fvNV: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glUniformMatrix3x4fvNV: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glUniformMatrix4x3fvNV: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_path_rendering}
|
|
|
+ glGenPathsNV: function(range:GLsizei):GLuint; stdcall;
|
|
|
+ glDeletePathsNV: procedure(path:GLuint; range:GLsizei); stdcall;
|
|
|
+ glIsPathNV: function(path:GLuint):GLboolean; stdcall;
|
|
|
+ glPathCommandsNV: procedure(path:GLuint; numCommands:GLsizei; commands:PGLubyte; numCoords:GLsizei; coordType:GLenum;
|
|
|
+ coords:pointer); stdcall;
|
|
|
+ glPathCoordsNV: procedure(path:GLuint; numCoords:GLsizei; coordType:GLenum; coords:pointer); stdcall;
|
|
|
+ glPathSubCommandsNV: procedure(path:GLuint; commandStart:GLsizei; commandsToDelete:GLsizei; numCommands:GLsizei; commands:PGLubyte;
|
|
|
+ numCoords:GLsizei; coordType:GLenum; coords:pointer); stdcall;
|
|
|
+ glPathSubCoordsNV: procedure(path:GLuint; coordStart:GLsizei; numCoords:GLsizei; coordType:GLenum; coords:pointer); stdcall;
|
|
|
+ glPathStringNV: procedure(path:GLuint; format:GLenum; length:GLsizei; pathString:pointer); stdcall;
|
|
|
+ glPathGlyphsNV: procedure(firstPathName:GLuint; fontTarget:GLenum; fontName:pointer; fontStyle:GLbitfield; numGlyphs:GLsizei;
|
|
|
+ _type:GLenum; charcodes:pointer; handleMissingGlyphs:GLenum; pathParameterTemplate:GLuint; emScale:GLfloat); stdcall;
|
|
|
+ glPathGlyphRangeNV: procedure(firstPathName:GLuint; fontTarget:GLenum; fontName:pointer; fontStyle:GLbitfield; firstGlyph:GLuint;
|
|
|
+ numGlyphs:GLsizei; handleMissingGlyphs:GLenum; pathParameterTemplate:GLuint; emScale:GLfloat); stdcall;
|
|
|
+ glWeightPathsNV: procedure(resultPath:GLuint; numPaths:GLsizei; paths:PGLuint; weights:PGLfloat); stdcall;
|
|
|
+ glCopyPathNV: procedure(resultPath:GLuint; srcPath:GLuint); stdcall;
|
|
|
+ glInterpolatePathsNV: procedure(resultPath:GLuint; pathA:GLuint; pathB:GLuint; weight:GLfloat); stdcall;
|
|
|
+ glTransformPathNV: procedure(resultPath:GLuint; srcPath:GLuint; transformType:GLenum; transformValues:PGLfloat); stdcall;
|
|
|
+ glPathParameterivNV: procedure(path:GLuint; pname:GLenum; value:PGLint); stdcall;
|
|
|
+ glPathParameteriNV: procedure(path:GLuint; pname:GLenum; value:GLint); stdcall;
|
|
|
+ glPathParameterfvNV: procedure(path:GLuint; pname:GLenum; value:PGLfloat); stdcall;
|
|
|
+ glPathParameterfNV: procedure(path:GLuint; pname:GLenum; value:GLfloat); stdcall;
|
|
|
+ glPathDashArrayNV: procedure(path:GLuint; dashCount:GLsizei; dashArray:PGLfloat); stdcall;
|
|
|
+ glPathStencilFuncNV: procedure(func:GLenum; ref:GLint; mask:GLuint); stdcall;
|
|
|
+ glPathStencilDepthOffsetNV: procedure(factor:GLfloat; units:GLfloat); stdcall;
|
|
|
+ glStencilFillPathNV: procedure(path:GLuint; fillMode:GLenum; mask:GLuint); stdcall;
|
|
|
+ glStencilStrokePathNV: procedure(path:GLuint; reference:GLint; mask:GLuint); stdcall;
|
|
|
+ glStencilFillPathInstancedNV: procedure(numPaths:GLsizei; pathNameType:GLenum; paths:pointer; pathBase:GLuint; fillMode:GLenum;
|
|
|
+ mask:GLuint; transformType:GLenum; transformValues:PGLfloat); stdcall;
|
|
|
+ glStencilStrokePathInstancedNV: procedure(numPaths:GLsizei; pathNameType:GLenum; paths:pointer; pathBase:GLuint; reference:GLint;
|
|
|
+ mask:GLuint; transformType:GLenum; transformValues:PGLfloat); stdcall;
|
|
|
+ glPathCoverDepthFuncNV: procedure(func:GLenum); stdcall;
|
|
|
+ glCoverFillPathNV: procedure(path:GLuint; coverMode:GLenum); stdcall;
|
|
|
+ glCoverStrokePathNV: procedure(path:GLuint; coverMode:GLenum); stdcall;
|
|
|
+ glCoverFillPathInstancedNV: procedure(numPaths:GLsizei; pathNameType:GLenum; paths:pointer; pathBase:GLuint; coverMode:GLenum;
|
|
|
+ transformType:GLenum; transformValues:PGLfloat); stdcall;
|
|
|
+ glCoverStrokePathInstancedNV: procedure(numPaths:GLsizei; pathNameType:GLenum; paths:pointer; pathBase:GLuint; coverMode:GLenum;
|
|
|
+ transformType:GLenum; transformValues:PGLfloat); stdcall;
|
|
|
+ glGetPathParameterivNV: procedure(path:GLuint; pname:GLenum; value:PGLint); stdcall;
|
|
|
+ glGetPathParameterfvNV: procedure(path:GLuint; pname:GLenum; value:PGLfloat); stdcall;
|
|
|
+ glGetPathCommandsNV: procedure(path:GLuint; commands:PGLubyte); stdcall;
|
|
|
+ glGetPathCoordsNV: procedure(path:GLuint; coords:PGLfloat); stdcall;
|
|
|
+ glGetPathDashArrayNV: procedure(path:GLuint; dashArray:PGLfloat); stdcall;
|
|
|
+ glGetPathMetricsNV: procedure(metricQueryMask:GLbitfield; numPaths:GLsizei; pathNameType:GLenum; paths:pointer; pathBase:GLuint;
|
|
|
+ stride:GLsizei; metrics:PGLfloat); stdcall;
|
|
|
+ glGetPathMetricRangeNV: procedure(metricQueryMask:GLbitfield; firstPathName:GLuint; numPaths:GLsizei; stride:GLsizei; metrics:PGLfloat); stdcall;
|
|
|
+ glGetPathSpacingNV: procedure(pathListMode:GLenum; numPaths:GLsizei; pathNameType:GLenum; paths:pointer; pathBase:GLuint;
|
|
|
+ advanceScale:GLfloat; kerningScale:GLfloat; transformType:GLenum; returnedSpacing:PGLfloat); stdcall;
|
|
|
+ glIsPointInFillPathNV: function(path:GLuint; mask:GLuint; x:GLfloat; y:GLfloat):GLboolean; stdcall;
|
|
|
+ glIsPointInStrokePathNV: function(path:GLuint; x:GLfloat; y:GLfloat):GLboolean; stdcall;
|
|
|
+ glGetPathLengthNV: function(path:GLuint; startSegment:GLsizei; numSegments:GLsizei):GLfloat; stdcall;
|
|
|
+ glPointAlongPathNV: function(path:GLuint; startSegment:GLsizei; numSegments:GLsizei; distance:GLfloat; x:PGLfloat;
|
|
|
+ y:PGLfloat; tangentX:PGLfloat; tangentY:PGLfloat):GLboolean; stdcall;
|
|
|
+ glMatrixLoad3x2fNV: procedure(matrixMode:GLenum; m:PGLfloat); stdcall;
|
|
|
+ glMatrixLoad3x3fNV: procedure(matrixMode:GLenum; m:PGLfloat); stdcall;
|
|
|
+ glMatrixLoadTranspose3x3fNV: procedure(matrixMode:GLenum; m:PGLfloat); stdcall;
|
|
|
+ glMatrixMult3x2fNV: procedure(matrixMode:GLenum; m:PGLfloat); stdcall;
|
|
|
+ glMatrixMult3x3fNV: procedure(matrixMode:GLenum; m:PGLfloat); stdcall;
|
|
|
+ glMatrixMultTranspose3x3fNV: procedure(matrixMode:GLenum; m:PGLfloat); stdcall;
|
|
|
+ glStencilThenCoverFillPathNV: procedure(path:GLuint; fillMode:GLenum; mask:GLuint; coverMode:GLenum); stdcall;
|
|
|
+ glStencilThenCoverStrokePathNV: procedure(path:GLuint; reference:GLint; mask:GLuint; coverMode:GLenum); stdcall;
|
|
|
+ glStencilThenCoverFillPathInstancedNV: procedure(numPaths:GLsizei; pathNameType:GLenum; paths:pointer; pathBase:GLuint; fillMode:GLenum;
|
|
|
+ mask:GLuint; coverMode:GLenum; transformType:GLenum; transformValues:PGLfloat); stdcall;
|
|
|
+ glStencilThenCoverStrokePathInstancedNV: procedure(numPaths:GLsizei; pathNameType:GLenum; paths:pointer; pathBase:GLuint; reference:GLint;
|
|
|
+ mask:GLuint; coverMode:GLenum; transformType:GLenum; transformValues:PGLfloat); stdcall;
|
|
|
+ glPathGlyphIndexRangeNV: function(fontTarget:GLenum; fontName:pointer; fontStyle:GLbitfield; pathParameterTemplate:GLuint; emScale:GLfloat;
|
|
|
+ baseAndCount:PGLuint):GLenum; stdcall;
|
|
|
+ glPathGlyphIndexArrayNV: function(firstPathName:GLuint; fontTarget:GLenum; fontName:pointer; fontStyle:GLbitfield; firstGlyphIndex:GLuint;
|
|
|
+ numGlyphs:GLsizei; pathParameterTemplate:GLuint; emScale:GLfloat):GLenum; stdcall;
|
|
|
+ glPathMemoryGlyphIndexArrayNV: function(firstPathName:GLuint; fontTarget:GLenum; fontSize:GLsizeiptr; fontData:pointer; faceIndex:GLsizei;
|
|
|
+ firstGlyphIndex:GLuint; numGlyphs:GLsizei; pathParameterTemplate:GLuint; emScale:GLfloat):GLenum; stdcall;
|
|
|
+ glProgramPathFragmentInputGenNV: procedure(_program:GLuint; location:GLint; genMode:GLenum; components:GLint; coeffs:PGLfloat); stdcall;
|
|
|
+ glGetProgramResourcefvNV: procedure(_program:GLuint; programInterface:GLenum; index:GLuint; propCount:GLsizei; props:PGLenum;
|
|
|
+ count:GLsizei; length:PGLsizei; params:PGLfloat); stdcall;
|
|
|
+ glMatrixFrustumEXT: procedure(mode:GLenum; left:GLdouble; right:GLdouble; bottom:GLdouble; top:GLdouble;
|
|
|
+ zNear:GLdouble; zFar:GLdouble); stdcall;
|
|
|
+ glMatrixLoadIdentityEXT: procedure(mode:GLenum); stdcall;
|
|
|
+ glMatrixLoadTransposefEXT: procedure(mode:GLenum; m:PGLfloat); stdcall;
|
|
|
+ glMatrixLoadTransposedEXT: procedure(mode:GLenum; m:PGLdouble); stdcall;
|
|
|
+ glMatrixLoadfEXT: procedure(mode:GLenum; m:PGLfloat); stdcall;
|
|
|
+ glMatrixLoaddEXT: procedure(mode:GLenum; m:PGLdouble); stdcall;
|
|
|
+ glMatrixMultTransposefEXT: procedure(mode:GLenum; m:PGLfloat); stdcall;
|
|
|
+ glMatrixMultTransposedEXT: procedure(mode:GLenum; m:PGLdouble); stdcall;
|
|
|
+ glMatrixMultfEXT: procedure(mode:GLenum; m:PGLfloat); stdcall;
|
|
|
+ glMatrixMultdEXT: procedure(mode:GLenum; m:PGLdouble); stdcall;
|
|
|
+ glMatrixOrthoEXT: procedure(mode:GLenum; left:GLdouble; right:GLdouble; bottom:GLdouble; top:GLdouble;
|
|
|
+ zNear:GLdouble; zFar:GLdouble); stdcall;
|
|
|
+ glMatrixPopEXT: procedure(mode:GLenum); stdcall;
|
|
|
+ glMatrixPushEXT: procedure(mode:GLenum); stdcall;
|
|
|
+ glMatrixRotatefEXT: procedure(mode:GLenum; angle:GLfloat; x:GLfloat; y:GLfloat; z:GLfloat); stdcall;
|
|
|
+ glMatrixRotatedEXT: procedure(mode:GLenum; angle:GLdouble; x:GLdouble; y:GLdouble; z:GLdouble); stdcall;
|
|
|
+ glMatrixScalefEXT: procedure(mode:GLenum; x:GLfloat; y:GLfloat; z:GLfloat); stdcall;
|
|
|
+ glMatrixScaledEXT: procedure(mode:GLenum; x:GLdouble; y:GLdouble; z:GLdouble); stdcall;
|
|
|
+ glMatrixTranslatefEXT: procedure(mode:GLenum; x:GLfloat; y:GLfloat; z:GLfloat); stdcall;
|
|
|
+ glMatrixTranslatedEXT: procedure(mode:GLenum; x:GLdouble; y:GLdouble; z:GLdouble); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_polygon_mode}
|
|
|
+ glPolygonModeNV: procedure(face:GLenum; mode:GLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_read_buffer}
|
|
|
+ glReadBufferNV: procedure(mode:GLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_sample_locations}
|
|
|
+ glFramebufferSampleLocationsfvNV: procedure(target:GLenum; start:GLuint; count:GLsizei; v:PGLfloat); stdcall;
|
|
|
+ glNamedFramebufferSampleLocationsfvNV: procedure(framebuffer:GLuint; start:GLuint; count:GLsizei; v:PGLfloat); stdcall;
|
|
|
+ glResolveDepthValuesNV: procedure; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_scissor_exclusive}
|
|
|
+ glScissorExclusiveNV: procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+ glScissorExclusiveArrayvNV: procedure(first:GLuint; count:GLsizei; v:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_shading_rate_image}
|
|
|
+ glBindShadingRateImageNV: procedure(texture:GLuint); stdcall;
|
|
|
+ glGetShadingRateImagePaletteNV: procedure(viewport:GLuint; entry:GLuint; rate:PGLenum); stdcall;
|
|
|
+ glGetShadingRateSampleLocationivNV: procedure(rate:GLenum; samples:GLuint; index:GLuint; location:PGLint); stdcall;
|
|
|
+ glShadingRateImageBarrierNV: procedure(synchronize:GLboolean); stdcall;
|
|
|
+ glShadingRateImagePaletteNV: procedure(viewport:GLuint; first:GLuint; count:GLsizei; rates:PGLenum); stdcall;
|
|
|
+ glShadingRateSampleOrderNV: procedure(order:GLenum); stdcall;
|
|
|
+ glShadingRateSampleOrderCustomNV: procedure(rate:GLenum; samples:GLuint; locations:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_timeline_semaphore}
|
|
|
+ glCreateSemaphoresNV: procedure(n:GLsizei; semaphores:PGLuint); stdcall;
|
|
|
+ glSemaphoreParameterivNV: procedure(semaphore:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetSemaphoreParameterivNV: procedure(semaphore:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_viewport_array}
|
|
|
+ glViewportArrayvNV: procedure(first:GLuint; count:GLsizei; v:PGLfloat); stdcall;
|
|
|
+ glViewportIndexedfNV: procedure(index:GLuint; x:GLfloat; y:GLfloat; w:GLfloat; h:GLfloat); stdcall;
|
|
|
+ glViewportIndexedfvNV: procedure(index:GLuint; v:PGLfloat); stdcall;
|
|
|
+ glScissorArrayvNV: procedure(first:GLuint; count:GLsizei; v:PGLint); stdcall;
|
|
|
+ glScissorIndexedNV: procedure(index:GLuint; left:GLint; bottom:GLint; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+ glScissorIndexedvNV: procedure(index:GLuint; v:PGLint); stdcall;
|
|
|
+ glDepthRangeArrayfvNV: procedure(first:GLuint; count:GLsizei; v:PGLfloat); stdcall;
|
|
|
+ glDepthRangeIndexedfNV: procedure(index:GLuint; n:GLfloat; f:GLfloat); stdcall;
|
|
|
+ glGetFloati_vNV: procedure(target:GLenum; index:GLuint; data:PGLfloat); stdcall;
|
|
|
+ glEnableiNV: procedure(target:GLenum; index:GLuint); stdcall;
|
|
|
+ glDisableiNV: procedure(target:GLenum; index:GLuint); stdcall;
|
|
|
+ glIsEnablediNV: function(target:GLenum; index:GLuint):GLboolean; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_viewport_swizzle}
|
|
|
+ glViewportSwizzleNV: procedure(index:GLuint; swizzlex:GLenum; swizzley:GLenum; swizzlez:GLenum; swizzlew:GLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OVR_multiview}
|
|
|
+ glFramebufferTextureMultiviewOVR: procedure(target:GLenum; attachment:GLenum; texture:GLuint; level:GLint; baseViewIndex:GLint;
|
|
|
+ numViews:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OVR_multiview_multisampled_render_to_texture}
|
|
|
+ glFramebufferTextureMultisampleMultiviewOVR: procedure(target:GLenum; attachment:GLenum; texture:GLuint; level:GLint; samples:GLsizei;
|
|
|
+ baseViewIndex:GLint; numViews:GLsizei); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_alpha_test}
|
|
|
+ glAlphaFuncQCOM: procedure(func:GLenum; ref:GLclampf); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_driver_control}
|
|
|
+ glGetDriverControlsQCOM: procedure(num:PGLint; size:GLsizei; driverControls:PGLuint); stdcall;
|
|
|
+ glGetDriverControlStringQCOM: procedure(driverControl:GLuint; bufSize:GLsizei; length:PGLsizei; driverControlString:PGLchar); stdcall;
|
|
|
+ glEnableDriverControlQCOM: procedure(driverControl:GLuint); stdcall;
|
|
|
+ glDisableDriverControlQCOM: procedure(driverControl:GLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_extended_get}
|
|
|
+ glExtGetTexturesQCOM: procedure(textures:PGLuint; maxTextures:GLint; numTextures:PGLint); stdcall;
|
|
|
+ glExtGetBuffersQCOM: procedure(buffers:PGLuint; maxBuffers:GLint; numBuffers:PGLint); stdcall;
|
|
|
+ glExtGetRenderbuffersQCOM: procedure(renderbuffers:PGLuint; maxRenderbuffers:GLint; numRenderbuffers:PGLint); stdcall;
|
|
|
+ glExtGetFramebuffersQCOM: procedure(framebuffers:PGLuint; maxFramebuffers:GLint; numFramebuffers:PGLint); stdcall;
|
|
|
+ glExtGetTexLevelParameterivQCOM: procedure(texture:GLuint; face:GLenum; level:GLint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glExtTexObjectStateOverrideiQCOM: procedure(target:GLenum; pname:GLenum; param:GLint); stdcall;
|
|
|
+ glExtGetTexSubImageQCOM: procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
|
|
|
+ width:GLsizei; height:GLsizei; depth:GLsizei; format:GLenum; _type:GLenum; texels:pointer); stdcall;
|
|
|
+ glExtGetBufferPointervQCOM: procedure(target:GLenum; params:Ppointer); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_extended_get2}
|
|
|
+ glExtGetShadersQCOM: procedure(shaders:PGLuint; maxShaders:GLint; numShaders:PGLint); stdcall;
|
|
|
+ glExtGetProgramsQCOM: procedure(programs:PGLuint; maxPrograms:GLint; numPrograms:PGLint); stdcall;
|
|
|
+ glExtIsProgramBinaryQCOM: function(_program:GLuint):GLboolean; stdcall;
|
|
|
+ glExtGetProgramBinarySourceQCOM: procedure(_program:GLuint; shadertype:GLenum; source:PGLchar; length:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_frame_extrapolation}
|
|
|
+ glExtrapolateTex2DQCOM: procedure(src1:GLuint; src2:GLuint; output:GLuint; scaleFactor:GLfloat); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_framebuffer_foveated}
|
|
|
+ glFramebufferFoveationConfigQCOM: procedure(framebuffer:GLuint; numLayers:GLuint; focalPointsPerLayer:GLuint; requestedFeatures:GLuint; providedFeatures:PGLuint); stdcall;
|
|
|
+ glFramebufferFoveationParametersQCOM: procedure(framebuffer:GLuint; layer:GLuint; focalPoint:GLuint; focalX:GLfloat; focalY:GLfloat;
|
|
|
+ gainX:GLfloat; gainY:GLfloat; foveaArea:GLfloat); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_motion_estimation}
|
|
|
+ glTexEstimateMotionQCOM: procedure(ref:GLuint; target:GLuint; output:GLuint); stdcall;
|
|
|
+ glTexEstimateMotionRegionsQCOM: procedure(ref:GLuint; target:GLuint; output:GLuint; mask:GLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_shader_framebuffer_fetch_noncoherent}
|
|
|
+ glFramebufferFetchBarrierQCOM: procedure; stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_shading_rate}
|
|
|
+ glShadingRateQCOM: procedure(rate:GLenum); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_texture_foveated}
|
|
|
+ glTextureFoveationParametersQCOM: procedure(texture:GLuint; layer:GLuint; focalPoint:GLuint; focalX:GLfloat; focalY:GLfloat;
|
|
|
+ gainX:GLfloat; gainY:GLfloat; foveaArea:GLfloat); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_tiled_rendering}
|
|
|
+ glStartTilingQCOM: procedure(x:GLuint; y:GLuint; width:GLuint; height:GLuint; preserveMask:GLbitfield); stdcall;
|
|
|
+ glEndTilingQCOM: procedure(preserveMask:GLbitfield); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ES_VERSION_3_0}
|
|
|
+// GL_NV_read_buffer
|
|
|
+ glReadBuffer: procedure(src:GLenum); stdcall;
|
|
|
+// none
|
|
|
+ glDrawRangeElements: procedure(mode:GLenum; start:GLuint; _end:GLuint; count:GLsizei; _type:GLenum; indices:pointer); stdcall;
|
|
|
+// GL_OES_texture_3D
|
|
|
+ glTexImage3D: procedure(target:GLenum; level:GLint; internalformat:GLint; width:GLsizei; height:GLsizei;
|
|
|
+ depth:GLsizei; border:GLint; format:GLenum; _type:GLenum; pixels:pointer); stdcall;
|
|
|
+ glTexSubImage3D: procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
|
|
|
+ width:GLsizei; height:GLsizei; depth:GLsizei; format:GLenum; _type:GLenum; pixels:pointer); stdcall;
|
|
|
+ glCopyTexSubImage3D: procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
|
|
|
+ x:GLint; y:GLint; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+ glCompressedTexImage3D: procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ depth:GLsizei; border:GLint; imageSize:GLsizei; data:pointer); stdcall;
|
|
|
+ glCompressedTexSubImage3D: procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint;
|
|
|
+ width:GLsizei; height:GLsizei; depth:GLsizei; format:GLenum; imageSize:GLsizei; data:pointer); stdcall;
|
|
|
+// GL_EXT_disjoint_timer_query
|
|
|
+ glGenQueries: procedure(n:GLsizei; ids:PGLuint); stdcall;
|
|
|
+ glDeleteQueries: procedure(n:GLsizei; ids:PGLuint); stdcall;
|
|
|
+ glIsQuery: function(id:GLuint):GLboolean; stdcall;
|
|
|
+ glBeginQuery: procedure(target:GLenum; id:GLuint); stdcall;
|
|
|
+ glEndQuery: procedure(target:GLenum); stdcall;
|
|
|
+ glGetQueryiv: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetQueryObjectuiv: procedure(id:GLuint; pname:GLenum; params:PGLuint); stdcall;
|
|
|
+// GL_OES_mapbuffer
|
|
|
+ glUnmapBuffer: function(target:GLenum):GLboolean; stdcall;
|
|
|
+ glGetBufferPointerv: procedure(target:GLenum; pname:GLenum; params:Ppointer); stdcall;
|
|
|
+// GL_EXT_draw_buffers + GL_NV_draw_buffers
|
|
|
+ glDrawBuffers: procedure(n:GLsizei; bufs:PGLenum); stdcall;
|
|
|
+// GL_NV_non_square_matrices
|
|
|
+ glUniformMatrix2x3fv: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glUniformMatrix3x2fv: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glUniformMatrix2x4fv: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glUniformMatrix4x2fv: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glUniformMatrix3x4fv: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glUniformMatrix4x3fv: procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+// GL_ANGLE_framebuffer_blit + GL_NV_framebuffer_blit
|
|
|
+ glBlitFramebuffer: procedure(srcX0:GLint; srcY0:GLint; srcX1:GLint; srcY1:GLint; dstX0:GLint;
|
|
|
+ dstY0:GLint; dstX1:GLint; dstY1:GLint; mask:GLbitfield; filter:GLenum); stdcall;
|
|
|
+// GL_ANGLE_framebuffer_multisample + GL_APPLE_framebuffer_multisample + GL_EXT_multisampled_render_to_texture +
|
|
|
+// GL_IMG_multisampled_render_to_texture + GL_NV_framebuffer_multisample
|
|
|
+ glRenderbufferStorageMultisample: procedure(target:GLenum; samples:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+// none
|
|
|
+ glFramebufferTextureLayer: procedure(target:GLenum; attachment:GLenum; texture:GLuint; level:GLint; layer:GLint); stdcall;
|
|
|
+// GL_EXT_map_buffer_range
|
|
|
+ glMapBufferRange: function(target:GLenum; offset:GLintptr; length:GLsizeiptr; access:GLbitfield):pointer; stdcall;
|
|
|
+ glFlushMappedBufferRange: procedure(target:GLenum; offset:GLintptr; length:GLsizeiptr); stdcall;
|
|
|
+// GL_OES_vertex_array_object
|
|
|
+ glBindVertexArray: procedure(_array:GLuint); stdcall;
|
|
|
+ glDeleteVertexArrays: procedure(n:GLsizei; arrays:PGLuint); stdcall;
|
|
|
+ glGenVertexArrays: procedure(n:GLsizei; arrays:PGLuint); stdcall;
|
|
|
+ glIsVertexArray: function(_array:GLuint):GLboolean; stdcall;
|
|
|
+// GL_EXT_multiview_draw_buffers
|
|
|
+ glGetIntegeri_v: procedure(target:GLenum; index:GLuint; data:PGLint); stdcall;
|
|
|
+// none
|
|
|
+ glBeginTransformFeedback: procedure(primitiveMode:GLenum); stdcall;
|
|
|
+ glEndTransformFeedback: procedure; stdcall;
|
|
|
+ glBindBufferRange: procedure(target:GLenum; index:GLuint; buffer:GLuint; offset:GLintptr; size:GLsizeiptr); stdcall;
|
|
|
+ glBindBufferBase: procedure(target:GLenum; index:GLuint; buffer:GLuint); stdcall;
|
|
|
+ glTransformFeedbackVaryings: procedure(_program:GLuint; count:GLsizei; varyings:PPGLchar; bufferMode:GLenum); stdcall;
|
|
|
+ glGetTransformFeedbackVarying: procedure(_program:GLuint; index:GLuint; bufSize:GLsizei; length:PGLsizei; size:PGLsizei;
|
|
|
+ _type:PGLenum; name:PGLchar); stdcall;
|
|
|
+ glVertexAttribIPointer: procedure(index:GLuint; size:GLint; _type:GLenum; stride:GLsizei; pointer:pointer); stdcall;
|
|
|
+ glGetVertexAttribIiv: procedure(index:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetVertexAttribIuiv: procedure(index:GLuint; pname:GLenum; params:PGLuint); stdcall;
|
|
|
+ glVertexAttribI4i: procedure(index:GLuint; x:GLint; y:GLint; z:GLint; w:GLint); stdcall;
|
|
|
+ glVertexAttribI4ui: procedure(index:GLuint; x:GLuint; y:GLuint; z:GLuint; w:GLuint); stdcall;
|
|
|
+ glVertexAttribI4iv: procedure(index:GLuint; v:PGLint); stdcall;
|
|
|
+ glVertexAttribI4uiv: procedure(index:GLuint; v:PGLuint); stdcall;
|
|
|
+ glGetUniformuiv: procedure(_program:GLuint; location:GLint; params:PGLuint); stdcall;
|
|
|
+ glGetFragDataLocation: function(_program:GLuint; name:PGLchar):GLint; stdcall;
|
|
|
+ glUniform1ui: procedure(location:GLint; v0:GLuint); stdcall;
|
|
|
+ glUniform2ui: procedure(location:GLint; v0:GLuint; v1:GLuint); stdcall;
|
|
|
+ glUniform3ui: procedure(location:GLint; v0:GLuint; v1:GLuint; v2:GLuint); stdcall;
|
|
|
+ glUniform4ui: procedure(location:GLint; v0:GLuint; v1:GLuint; v2:GLuint; v3:GLuint); stdcall;
|
|
|
+ glUniform1uiv: procedure(location:GLint; count:GLsizei; value:PGLuint); stdcall;
|
|
|
+ glUniform2uiv: procedure(location:GLint; count:GLsizei; value:PGLuint); stdcall;
|
|
|
+ glUniform3uiv: procedure(location:GLint; count:GLsizei; value:PGLuint); stdcall;
|
|
|
+ glUniform4uiv: procedure(location:GLint; count:GLsizei; value:PGLuint); stdcall;
|
|
|
+ glClearBufferiv: procedure(buffer:GLenum; drawbuffer:GLint; value:PGLint); stdcall;
|
|
|
+ glClearBufferuiv: procedure(buffer:GLenum; drawbuffer:GLint; value:PGLuint); stdcall;
|
|
|
+ glClearBufferfv: procedure(buffer:GLenum; drawbuffer:GLint; value:PGLfloat); stdcall;
|
|
|
+ glClearBufferfi: procedure(buffer:GLenum; drawbuffer:GLint; depth:GLfloat; stencil:GLint); stdcall;
|
|
|
+ glGetStringi: function(name:GLenum; index:GLuint):PGLubyte; stdcall;
|
|
|
+// GL_NV_copy_buffer
|
|
|
+ glCopyBufferSubData: procedure(readTarget:GLenum; writeTarget:GLenum; readOffset:GLintptr; writeOffset:GLintptr; size:GLsizeiptr); stdcall;
|
|
|
+// none
|
|
|
+ glGetUniformIndices: procedure(_program:GLuint; uniformCount:GLsizei; uniformNames:PPGLchar; uniformIndices:PGLuint); stdcall;
|
|
|
+ glGetActiveUniformsiv: procedure(_program:GLuint; uniformCount:GLsizei; uniformIndices:PGLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetUniformBlockIndex: function(_program:GLuint; uniformBlockName:PGLchar):GLuint; stdcall;
|
|
|
+ glGetActiveUniformBlockiv: procedure(_program:GLuint; uniformBlockIndex:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetActiveUniformBlockName: procedure(_program:GLuint; uniformBlockIndex:GLuint; bufSize:GLsizei; length:PGLsizei; uniformBlockName:PGLchar); stdcall;
|
|
|
+ glUniformBlockBinding: procedure(_program:GLuint; uniformBlockIndex:GLuint; uniformBlockBinding:GLuint); stdcall;
|
|
|
+// GL_ANGLE_instanced_arrays GL_EXT_draw_instanced GL_NV_draw_instanced
|
|
|
+ glDrawArraysInstanced: procedure(mode:GLenum; first:GLint; count:GLsizei; instancecount:GLsizei); stdcall;
|
|
|
+ glDrawElementsInstanced: procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer; instancecount:GLsizei); stdcall;
|
|
|
+// GL_APPLE_sync
|
|
|
+ glFenceSync: function(condition:GLenum; flags:GLbitfield):GLsync; stdcall;
|
|
|
+ glIsSync: function(sync:GLsync):GLboolean; stdcall;
|
|
|
+ glDeleteSync: procedure(sync:GLsync); stdcall;
|
|
|
+ glClientWaitSync: function(sync:GLsync; flags:GLbitfield; timeout:GLuint64):GLenum; stdcall;
|
|
|
+ glWaitSync: procedure(sync:GLsync; flags:GLbitfield; timeout:GLuint64); stdcall;
|
|
|
+// GL_APPLE_sync GL_EXT_disjoint_timer_query
|
|
|
+ glGetInteger64v: procedure(pname:GLenum; data:PGLint64); stdcall;
|
|
|
+// GL_APPLE_sync
|
|
|
+ glGetSynciv: procedure(sync:GLsync; pname:GLenum; bufSize:GLsizei; length:PGLsizei; values:PGLint); stdcall;
|
|
|
+// none
|
|
|
+ glGetInteger64i_v: procedure(target:GLenum; index:GLuint; data:PGLint64); stdcall;
|
|
|
+ glGetBufferParameteri64v: procedure(target:GLenum; pname:GLenum; params:PGLint64); stdcall;
|
|
|
+ glGenSamplers: procedure(count:GLsizei; samplers:PGLuint); stdcall;
|
|
|
+ glDeleteSamplers: procedure(count:GLsizei; samplers:PGLuint); stdcall;
|
|
|
+ glIsSampler: function(sampler:GLuint):GLboolean; stdcall;
|
|
|
+ glBindSampler: procedure(_unit:GLuint; sampler:GLuint); stdcall;
|
|
|
+ glSamplerParameteri: procedure(sampler:GLuint; pname:GLenum; param:GLint); stdcall;
|
|
|
+ glSamplerParameteriv: procedure(sampler:GLuint; pname:GLenum; param:PGLint); stdcall;
|
|
|
+ glSamplerParameterf: procedure(sampler:GLuint; pname:GLenum; param:GLfloat); stdcall;
|
|
|
+ glSamplerParameterfv: procedure(sampler:GLuint; pname:GLenum; param:PGLfloat); stdcall;
|
|
|
+ glGetSamplerParameteriv: procedure(sampler:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetSamplerParameterfv: procedure(sampler:GLuint; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+// GL_ANGLE_instanced_arrays GL_EXT_instanced_arrays GL_NV_instanced_arrays
|
|
|
+ glVertexAttribDivisor: procedure(index:GLuint; divisor:GLuint); stdcall;
|
|
|
+// none
|
|
|
+ glBindTransformFeedback: procedure(target:GLenum; id:GLuint); stdcall;
|
|
|
+ glDeleteTransformFeedbacks: procedure(n:GLsizei; ids:PGLuint); stdcall;
|
|
|
+ glGenTransformFeedbacks: procedure(n:GLsizei; ids:PGLuint); stdcall;
|
|
|
+ glIsTransformFeedback: function(id:GLuint):GLboolean; stdcall;
|
|
|
+ glPauseTransformFeedback: procedure; stdcall;
|
|
|
+ glResumeTransformFeedback: procedure; stdcall;
|
|
|
+// GL_OES_get_program_binary
|
|
|
+ glGetProgramBinary: procedure(_program:GLuint; bufSize:GLsizei; length:PGLsizei; binaryFormat:PGLenum; binary:pointer); stdcall;
|
|
|
+ glProgramBinary: procedure(_program:GLuint; binaryFormat:GLenum; binary:pointer; length:GLsizei); stdcall;
|
|
|
+// GL_EXT_separate_shader_objects
|
|
|
+ glProgramParameteri: procedure(_program:GLuint; pname:GLenum; value:GLint); stdcall;
|
|
|
+// none
|
|
|
+ glInvalidateFramebuffer: procedure(target:GLenum; numAttachments:GLsizei; attachments:PGLenum); stdcall;
|
|
|
+ glInvalidateSubFramebuffer: procedure(target:GLenum; numAttachments:GLsizei; attachments:PGLenum; x:GLint; y:GLint;
|
|
|
+ width:GLsizei; height:GLsizei); stdcall;
|
|
|
+// GL_EXT_texture_storage
|
|
|
+ glTexStorage2D: procedure(target:GLenum; levels:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei); stdcall;
|
|
|
+ glTexStorage3D: procedure(target:GLenum; levels:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei; depth:GLsizei); stdcall;
|
|
|
+// none
|
|
|
+ glGetInternalformativ: procedure(target:GLenum; internalformat:GLenum; pname:GLenum; bufSize:GLsizei; params:PGLint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ES_VERSION_3_1}
|
|
|
+// none
|
|
|
+ glDispatchCompute: procedure(num_groups_x:GLuint; num_groups_y:GLuint; num_groups_z:GLuint); stdcall;
|
|
|
+ glDispatchComputeIndirect: procedure(indirect:GLintptr); stdcall;
|
|
|
+ glDrawArraysIndirect: procedure(mode:GLenum; indirect:pointer); stdcall;
|
|
|
+ glDrawElementsIndirect: procedure(mode:GLenum; _type:GLenum; indirect:pointer); stdcall;
|
|
|
+// GL_MESA_framebuffer_flip_y
|
|
|
+ glFramebufferParameteri: procedure(target:GLenum; pname:GLenum; param:GLint); stdcall;
|
|
|
+ glGetFramebufferParameteriv: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+// none
|
|
|
+ glGetProgramInterfaceiv: procedure(_program:GLuint; programInterface:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetProgramResourceIndex: function(_program:GLuint; programInterface:GLenum; name:PGLchar):GLuint; stdcall;
|
|
|
+ glGetProgramResourceName: procedure(_program:GLuint; programInterface:GLenum; index:GLuint; bufSize:GLsizei; length:PGLsizei; name:PGLchar); stdcall;
|
|
|
+ glGetProgramResourceiv: procedure(_program:GLuint; programInterface:GLenum; index:GLuint; propCount:GLsizei; props:PGLenum;
|
|
|
+ bufSize:GLsizei; length:PGLsizei; params:PGLint); stdcall;
|
|
|
+ glGetProgramResourceLocation: function(_program:GLuint; programInterface:GLenum; name:PGLchar):GLint; stdcall;
|
|
|
+// GL_EXT_separate_shader_objects
|
|
|
+ glUseProgramStages: procedure(pipeline:GLuint; stages:GLbitfield; _program:GLuint); stdcall;
|
|
|
+ glActiveShaderProgram: procedure(pipeline:GLuint; _program:GLuint); stdcall;
|
|
|
+ glCreateShaderProgramv: function(_type:GLenum; count:GLsizei; strings:PPGLchar):GLuint; stdcall;
|
|
|
+ glBindProgramPipeline: procedure(pipeline:GLuint); stdcall;
|
|
|
+ glDeleteProgramPipelines: procedure(n:GLsizei; pipelines:PGLuint); stdcall;
|
|
|
+ glGenProgramPipelines: procedure(n:GLsizei; pipelines:PGLuint); stdcall;
|
|
|
+ glIsProgramPipeline: function(pipeline:GLuint):GLboolean; stdcall;
|
|
|
+ glGetProgramPipelineiv: procedure(pipeline:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glProgramUniform1i: procedure(_program:GLuint; location:GLint; v0:GLint); stdcall;
|
|
|
+ glProgramUniform2i: procedure(_program:GLuint; location:GLint; v0:GLint; v1:GLint); stdcall;
|
|
|
+ glProgramUniform3i: procedure(_program:GLuint; location:GLint; v0:GLint; v1:GLint; v2:GLint); stdcall;
|
|
|
+ glProgramUniform4i: procedure(_program:GLuint; location:GLint; v0:GLint; v1:GLint; v2:GLint; v3:GLint); stdcall;
|
|
|
+ glProgramUniform1ui: procedure(_program:GLuint; location:GLint; v0:GLuint); stdcall;
|
|
|
+ glProgramUniform2ui: procedure(_program:GLuint; location:GLint; v0:GLuint; v1:GLuint); stdcall;
|
|
|
+ glProgramUniform3ui: procedure(_program:GLuint; location:GLint; v0:GLuint; v1:GLuint; v2:GLuint); stdcall;
|
|
|
+ glProgramUniform4ui: procedure(_program:GLuint; location:GLint; v0:GLuint; v1:GLuint; v2:GLuint; v3:GLuint); stdcall;
|
|
|
+ glProgramUniform1f: procedure(_program:GLuint; location:GLint; v0:GLfloat); stdcall;
|
|
|
+ glProgramUniform2f: procedure(_program:GLuint; location:GLint; v0:GLfloat; v1:GLfloat); stdcall;
|
|
|
+ glProgramUniform3f: procedure(_program:GLuint; location:GLint; v0:GLfloat; v1:GLfloat; v2:GLfloat); stdcall;
|
|
|
+ glProgramUniform4f: procedure(_program:GLuint; location:GLint; v0:GLfloat; v1:GLfloat; v2:GLfloat; v3:GLfloat); stdcall;
|
|
|
+ glProgramUniform1iv: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLint); stdcall;
|
|
|
+ glProgramUniform2iv: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLint); stdcall;
|
|
|
+ glProgramUniform3iv: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLint); stdcall;
|
|
|
+ glProgramUniform4iv: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLint); stdcall;
|
|
|
+ glProgramUniform1uiv: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLuint); stdcall;
|
|
|
+ glProgramUniform2uiv: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLuint); stdcall;
|
|
|
+ glProgramUniform3uiv: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLuint); stdcall;
|
|
|
+ glProgramUniform4uiv: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLuint); stdcall;
|
|
|
+ glProgramUniform1fv: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniform2fv: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniform3fv: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniform4fv: procedure(_program:GLuint; location:GLint; count:GLsizei; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix2fv: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix3fv: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix4fv: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix2x3fv: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix3x2fv: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix2x4fv: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix4x2fv: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix3x4fv: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glProgramUniformMatrix4x3fv: procedure(_program:GLuint; location:GLint; count:GLsizei; transpose:GLboolean; value:PGLfloat); stdcall;
|
|
|
+ glValidateProgramPipeline: procedure(pipeline:GLuint); stdcall;
|
|
|
+ glGetProgramPipelineInfoLog: procedure(pipeline:GLuint; bufSize:GLsizei; length:PGLsizei; infoLog:PGLchar); stdcall;
|
|
|
+// none
|
|
|
+ glBindImageTexture: procedure(_unit:GLuint; texture:GLuint; level:GLint; layered:GLboolean; layer:GLint;
|
|
|
+ access:GLenum; format:GLenum); stdcall;
|
|
|
+ glGetBooleani_v: procedure(target:GLenum; index:GLuint; data:PGLboolean); stdcall;
|
|
|
+ glMemoryBarrier: procedure(barriers:GLbitfield); stdcall;
|
|
|
+ glMemoryBarrierByRegion: procedure(barriers:GLbitfield); stdcall;
|
|
|
+ glTexStorage2DMultisample: procedure(target:GLenum; samples:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ fixedsamplelocations:GLboolean); stdcall;
|
|
|
+ glGetMultisamplefv: procedure(pname:GLenum; index:GLuint; val:PGLfloat); stdcall;
|
|
|
+ glSampleMaski: procedure(maskNumber:GLuint; mask:GLbitfield); stdcall;
|
|
|
+ glGetTexLevelParameteriv: procedure(target:GLenum; level:GLint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetTexLevelParameterfv: procedure(target:GLenum; level:GLint; pname:GLenum; params:PGLfloat); stdcall;
|
|
|
+ glBindVertexBuffer: procedure(bindingindex:GLuint; buffer:GLuint; offset:GLintptr; stride:GLsizei); stdcall;
|
|
|
+ glVertexAttribFormat: procedure(attribindex:GLuint; size:GLint; _type:GLenum; normalized:GLboolean; relativeoffset:GLuint); stdcall;
|
|
|
+ glVertexAttribIFormat: procedure(attribindex:GLuint; size:GLint; _type:GLenum; relativeoffset:GLuint); stdcall;
|
|
|
+ glVertexAttribBinding: procedure(attribindex:GLuint; bindingindex:GLuint); stdcall;
|
|
|
+ glVertexBindingDivisor: procedure(bindingindex:GLuint; divisor:GLuint); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ES_VERSION_3_2}
|
|
|
+// GL_KHR_blend_equation_advanced GL_NV_blend_equation_advanced
|
|
|
+ glBlendBarrier: procedure; stdcall;
|
|
|
+// GL_OES_copy_image GL_EXT_copy_image
|
|
|
+ glCopyImageSubData: procedure(srcName:GLuint; srcTarget:GLenum; srcLevel:GLint; srcX:GLint; srcY:GLint;
|
|
|
+ srcZ:GLint; dstName:GLuint; dstTarget:GLenum; dstLevel:GLint; dstX:GLint;
|
|
|
+ dstY:GLint; dstZ:GLint; srcWidth:GLsizei; srcHeight:GLsizei; srcDepth:GLsizei); stdcall;
|
|
|
+// GL_KHR_debug
|
|
|
+ glDebugMessageControl: procedure(source:GLenum; _type:GLenum; severity:GLenum; count:GLsizei; ids:PGLuint; enabled:GLboolean); stdcall;
|
|
|
+ glDebugMessageInsert: procedure(source:GLenum; _type:GLenum; id:GLuint; severity:GLenum; length:GLsizei; buf:PGLchar); stdcall;
|
|
|
+ glDebugMessageCallback: procedure(callback:GLDEBUGPROC; userParam:pointer); stdcall;
|
|
|
+ glGetDebugMessageLog: function(count:GLuint; bufSize:GLsizei; sources:PGLenum; types:PGLenum; ids:PGLuint;
|
|
|
+ severities:PGLenum; lengths:PGLsizei; messageLog:PGLchar):GLuint; stdcall;
|
|
|
+ glPushDebugGroup: procedure(source:GLenum; id:GLuint; length:GLsizei; message:PGLchar); stdcall;
|
|
|
+ glPopDebugGroup: procedure; stdcall;
|
|
|
+ glObjectLabel: procedure(identifier:GLenum; name:GLuint; length:GLsizei; _label:PGLchar); stdcall;
|
|
|
+// GL_KHR_debug GL_EXT_debug_label
|
|
|
+ glGetObjectLabel: procedure(identifier:GLenum; name:GLuint; bufSize:GLsizei; length:PGLsizei; _label:PGLchar); stdcall;
|
|
|
+// GL_KHR_debug
|
|
|
+ glObjectPtrLabel: procedure(ptr:pointer; length:GLsizei; _label:PGLchar); stdcall;
|
|
|
+ glGetObjectPtrLabel: procedure(ptr:pointer; bufSize:GLsizei; length:PGLsizei; _label:PGLchar); stdcall;
|
|
|
+ glGetPointerv: procedure(pname:GLenum; params:Ppointer); stdcall;
|
|
|
+// GL_OES_draw_buffers_indexed GL_NV_viewport_array
|
|
|
+ glEnablei: procedure(target:GLenum; index:GLuint); stdcall;
|
|
|
+ glDisablei: procedure(target:GLenum; index:GLuint); stdcall;
|
|
|
+// GL_OES_draw_buffers_indexed
|
|
|
+ glBlendEquationi: procedure(buf:GLuint; mode:GLenum); stdcall;
|
|
|
+ glBlendEquationSeparatei: procedure(buf:GLuint; modeRGB:GLenum; modeAlpha:GLenum); stdcall;
|
|
|
+ glBlendFunci: procedure(buf:GLuint; src:GLenum; dst:GLenum); stdcall;
|
|
|
+ glBlendFuncSeparatei: procedure(buf:GLuint; srcRGB:GLenum; dstRGB:GLenum; srcAlpha:GLenum; dstAlpha:GLenum); stdcall;
|
|
|
+ glColorMaski: procedure(index:GLuint; r:GLboolean; g:GLboolean; b:GLboolean; a:GLboolean); stdcall;
|
|
|
+// GL_OES_draw_buffers_indexed GL_NV_viewport_array
|
|
|
+ glIsEnabledi: function(target:GLenum; index:GLuint):GLboolean; stdcall;
|
|
|
+// GL_OES_draw_elements_base_vertex GL_EXT_draw_elements_base_vertex
|
|
|
+ glDrawElementsBaseVertex: procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer; basevertex:GLint); stdcall;
|
|
|
+ glDrawRangeElementsBaseVertex: procedure(mode:GLenum; start:GLuint; _end:GLuint; count:GLsizei; _type:GLenum;
|
|
|
+ indices:pointer; basevertex:GLint); stdcall;
|
|
|
+ glDrawElementsInstancedBaseVertex: procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer; instancecount:GLsizei;
|
|
|
+ basevertex:GLint); stdcall;
|
|
|
+// GL_OES_geometry_shader GL_EXT_geometry_shader
|
|
|
+ glFramebufferTexture: procedure(target:GLenum; attachment:GLenum; texture:GLuint; level:GLint); stdcall;
|
|
|
+// GL_OES_primitive_bounding_box GL_EXT_primitive_bounding_box
|
|
|
+ glPrimitiveBoundingBox: procedure(minX:GLfloat; minY:GLfloat; minZ:GLfloat; minW:GLfloat; maxX:GLfloat;
|
|
|
+ maxY:GLfloat; maxZ:GLfloat; maxW:GLfloat); stdcall;
|
|
|
+// GL_KHR_robustness GL_EXT_robustness
|
|
|
+ glGetGraphicsResetStatus: function: GLenum; stdcall;
|
|
|
+ glReadnPixels: procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei; format:GLenum;
|
|
|
+ _type:GLenum; bufSize:GLsizei; data:pointer); stdcall;
|
|
|
+ glGetnUniformfv: procedure(_program:GLuint; location:GLint; bufSize:GLsizei; params:PGLfloat); stdcall;
|
|
|
+ glGetnUniformiv: procedure(_program:GLuint; location:GLint; bufSize:GLsizei; params:PGLint); stdcall;
|
|
|
+// GL_KHR_robustness
|
|
|
+ glGetnUniformuiv: procedure(_program:GLuint; location:GLint; bufSize:GLsizei; params:PGLuint); stdcall;
|
|
|
+// GL_OES_sample_shading
|
|
|
+ glMinSampleShading: procedure(value:GLfloat); stdcall;
|
|
|
+// GL_OES_tessellation_shader GL_EXT_tessellation_shader
|
|
|
+ glPatchParameteri: procedure(pname:GLenum; value:GLint); stdcall;
|
|
|
+// GL_OES_texture_border_clamp GL_EXT_texture_border_clamp
|
|
|
+ glTexParameterIiv: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glTexParameterIuiv: procedure(target:GLenum; pname:GLenum; params:PGLuint); stdcall;
|
|
|
+ glGetTexParameterIiv: procedure(target:GLenum; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetTexParameterIuiv: procedure(target:GLenum; pname:GLenum; params:PGLuint); stdcall;
|
|
|
+ glSamplerParameterIiv: procedure(sampler:GLuint; pname:GLenum; param:PGLint); stdcall;
|
|
|
+ glSamplerParameterIuiv: procedure(sampler:GLuint; pname:GLenum; param:PGLuint); stdcall;
|
|
|
+ glGetSamplerParameterIiv: procedure(sampler:GLuint; pname:GLenum; params:PGLint); stdcall;
|
|
|
+ glGetSamplerParameterIuiv: procedure(sampler:GLuint; pname:GLenum; params:PGLuint); stdcall;
|
|
|
+// GL_OES_texture_buffer GL_EXT_texture_buffer
|
|
|
+ glTexBuffer: procedure(target:GLenum; internalformat:GLenum; buffer:GLuint); stdcall;
|
|
|
+ glTexBufferRange: procedure(target:GLenum; internalformat:GLenum; buffer:GLuint; offset:GLintptr; size:GLsizeiptr); stdcall;
|
|
|
+// GL_OES_texture_storage_multisample_2d_array
|
|
|
+ glTexStorage3DMultisample: procedure(target:GLenum; samples:GLsizei; internalformat:GLenum; width:GLsizei; height:GLsizei;
|
|
|
+ depth:GLsizei; fixedsamplelocations:GLboolean); stdcall;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+procedure AllCheckGLExtension;
|
|
|
+function LoadOpenGLES: Boolean;
|
|
|
+procedure FreeOpenGLES;
|
|
|
+
|
|
|
+
|
|
|
+implementation
|
|
|
+
|
|
|
+uses
|
|
|
+ zgl_opengles,
|
|
|
+ zgl_opengles_all;
|
|
|
+
|
|
|
+procedure AllCheckGLExtension;
|
|
|
+begin
|
|
|
+ GL_VERSION_ES_CM_1_0 := gl_IsSupported('GL_VERSION_ES_CM_1_0', oglExtensions);
|
|
|
+ GL_ES_VERSION_2_0 := gl_IsSupported('GL_ES_VERSION_2_0', oglExtensions);
|
|
|
+ GL_ES_VERSION_3_0 := gl_IsSupported('GL_ES_VERSION_3_0', oglExtensions);
|
|
|
+ GL_ES_VERSION_3_1 := gl_IsSupported('GL_ES_VERSION_3_1', oglExtensions);
|
|
|
+ GL_ES_VERSION_3_2 := gl_IsSupported('GL_ES_VERSION_3_2', oglExtensions);
|
|
|
+ {$IfDef GL_VERSION_ES_CM_1_0}
|
|
|
+ GL_OES_compressed_paletted_texture := gl_IsSupported('GL_OES_compressed_paletted_texture', oglExtensions);
|
|
|
+ GL_OES_point_size_array := gl_IsSupported('GL_OES_point_size_array', oglExtensions);
|
|
|
+ GL_OES_point_sprite := gl_IsSupported('GL_OES_point_sprite', oglExtensions);
|
|
|
+ GL_KHR_debug := gl_IsSupported('GL_KHR_debug', oglExtensions);
|
|
|
+ GL_OES_EGL_image := gl_IsSupported('GL_OES_EGL_image', oglExtensions);
|
|
|
+ GL_OES_EGL_image_external := gl_IsSupported('GL_OES_EGL_image_external', oglExtensions);
|
|
|
+ GL_OES_blend_equation_separate := gl_IsSupported('GL_OES_blend_equation_separate', oglExtensions);
|
|
|
+// GL_OES_blend_func_separate := gl_IsSupported('GL_OES_blend_func_separate', oglExtensions);
|
|
|
+ GL_OES_blend_subtract := gl_IsSupported('GL_OES_blend_subtract', oglExtensions);
|
|
|
+ GL_OES_byte_coordinates := gl_IsSupported('GL_OES_byte_coordinates', oglExtensions);
|
|
|
+ GL_OES_compressed_ETC1_RGB8_sub_texture := gl_IsSupported('GL_OES_compressed_ETC1_RGB8_sub_texture', oglExtensions);
|
|
|
+ GL_OES_compressed_ETC1_RGB8_texture := gl_IsSupported('GL_OES_compressed_ETC1_RGB8_texture', oglExtensions);
|
|
|
+// GL_OES_depth24 := gl_IsSupported('GL_OES_depth24', oglExtensions);
|
|
|
+// GL_OES_depth32 := gl_IsSupported('GL_OES_depth32', oglExtensions);
|
|
|
+ GL_OES_draw_texture := gl_IsSupported('GL_OES_draw_texture', oglExtensions);
|
|
|
+ GL_OES_element_index_uint := gl_IsSupported('GL_OES_element_index_uint', oglExtensions);
|
|
|
+ GL_OES_extended_matrix_palette := gl_IsSupported('GL_OES_extended_matrix_palette', oglExtensions);
|
|
|
+ GL_OES_fbo_render_mipmap := gl_IsSupported('GL_OES_fbo_render_mipmap', oglExtensions);
|
|
|
+ GL_OES_fixed_point := gl_IsSupported('GL_OES_fixed_point', oglExtensions);
|
|
|
+// GL_OES_framebuffer_object := gl_IsSupported('GL_OES_framebuffer_object', oglExtensions);
|
|
|
+ GL_OES_mapbuffer := gl_IsSupported('GL_OES_mapbuffer', oglExtensions);
|
|
|
+ GL_OES_matrix_get := gl_IsSupported('GL_OES_matrix_get', oglExtensions);
|
|
|
+ GL_OES_matrix_palette := gl_IsSupported('GL_OES_matrix_palette', oglExtensions);
|
|
|
+ GL_OES_packed_depth_stencil := gl_IsSupported('GL_OES_packed_depth_stencil', oglExtensions);
|
|
|
+ GL_OES_query_matrix := gl_IsSupported('GL_OES_query_matrix', oglExtensions);
|
|
|
+ GL_OES_required_internalformat := gl_IsSupported('GL_OES_required_internalformat', oglExtensions);
|
|
|
+ GL_OES_rgb8_rgba8 := gl_IsSupported('GL_OES_rgb8_rgba8', oglExtensions);
|
|
|
+ GL_OES_single_precision := gl_IsSupported('GL_OES_single_precision', oglExtensions);
|
|
|
+ GL_OES_stencil1 := gl_IsSupported('GL_OES_stencil1', oglExtensions);
|
|
|
+ GL_OES_stencil4 := gl_IsSupported('GL_OES_stencil4', oglExtensions);
|
|
|
+ GL_OES_stencil8 := gl_IsSupported('GL_OES_stencil8', oglExtensions);
|
|
|
+ GL_OES_stencil_wrap := gl_IsSupported('GL_OES_stencil_wrap', oglExtensions);
|
|
|
+ GL_OES_surfaceless_context := gl_IsSupported('GL_OES_surfaceless_context', oglExtensions);
|
|
|
+ GL_OES_texture_cube_map := gl_IsSupported('GL_OES_texture_cube_map', oglExtensions);
|
|
|
+ GL_OES_texture_env_crossbar := gl_IsSupported('GL_OES_texture_env_crossbar', oglExtensions);
|
|
|
+ GL_OES_texture_mirrored_repeat := gl_IsSupported('GL_OES_texture_mirrored_repeat', oglExtensions);
|
|
|
+ GL_OES_texture_npot := gl_IsSupported('GL_OES_texture_npot', oglExtensions);
|
|
|
+ GL_OES_vertex_array_object := gl_IsSupported('GL_OES_vertex_array_object', oglExtensions);
|
|
|
+ GL_AMD_compressed_3DC_texture := gl_IsSupported('GL_AMD_compressed_3DC_texture', oglExtensions);
|
|
|
+ GL_AMD_compressed_ATC_texture := gl_IsSupported('GL_AMD_compressed_ATC_texture', oglExtensions);
|
|
|
+ GL_APPLE_copy_texture_levels := gl_IsSupported('GL_APPLE_copy_texture_levels', oglExtensions);
|
|
|
+ GL_APPLE_framebuffer_multisample := gl_IsSupported('GL_APPLE_framebuffer_multisample', oglExtensions);
|
|
|
+ GL_APPLE_sync := gl_IsSupported('GL_APPLE_sync', oglExtensions);
|
|
|
+ GL_APPLE_texture_2D_limited_npot := gl_IsSupported('GL_APPLE_texture_2D_limited_npot', oglExtensions);
|
|
|
+ GL_APPLE_texture_format_BGRA8888 := gl_IsSupported('GL_APPLE_texture_format_BGRA8888', oglExtensions);
|
|
|
+ GL_APPLE_texture_max_level := gl_IsSupported('GL_APPLE_texture_max_level', oglExtensions);
|
|
|
+ GL_ARM_rgba8 := gl_IsSupported('GL_ARM_rgba8', oglExtensions);
|
|
|
+ GL_EXT_blend_minmax := gl_IsSupported('GL_EXT_blend_minmax', oglExtensions);
|
|
|
+ GL_EXT_debug_marker := gl_IsSupported('GL_EXT_debug_marker', oglExtensions);
|
|
|
+ GL_EXT_discard_framebuffer := gl_IsSupported('GL_EXT_discard_framebuffer', oglExtensions);
|
|
|
+ GL_EXT_map_buffer_range := gl_IsSupported('GL_EXT_map_buffer_range', oglExtensions);
|
|
|
+ GL_EXT_multi_draw_arrays := gl_IsSupported('GL_EXT_multi_draw_arrays', oglExtensions);
|
|
|
+ GL_EXT_multisampled_render_to_texture := gl_IsSupported('GL_EXT_multisampled_render_to_texture', oglExtensions);
|
|
|
+ GL_EXT_read_format_bgra := gl_IsSupported('GL_EXT_read_format_bgra', oglExtensions);
|
|
|
+ GL_EXT_robustness := gl_IsSupported('GL_EXT_robustness', oglExtensions);
|
|
|
+ GL_EXT_sRGB := gl_IsSupported('GL_EXT_sRGB', oglExtensions);
|
|
|
+ GL_EXT_texture_compression_dxt1 := gl_IsSupported('GL_EXT_texture_compression_dxt1', oglExtensions);
|
|
|
+// GL_EXT_texture_filter_anisotropic := gl_IsSupported('GL_EXT_texture_filter_anisotropic', oglExtensions);
|
|
|
+ GL_EXT_texture_format_BGRA8888 := gl_IsSupported('GL_EXT_texture_format_BGRA8888', oglExtensions);
|
|
|
+ GL_EXT_texture_lod_bias := gl_IsSupported('GL_EXT_texture_lod_bias', oglExtensions);
|
|
|
+ GL_EXT_texture_storage := gl_IsSupported('GL_EXT_texture_storage', oglExtensions);
|
|
|
+ GL_IMG_multisampled_render_to_texture := gl_IsSupported('GL_IMG_multisampled_render_to_texture', oglExtensions);
|
|
|
+ GL_IMG_read_format := gl_IsSupported('GL_IMG_read_format', oglExtensions);
|
|
|
+// GL_IMG_texture_compression_pvrtc := gl_IsSupported('GL_IMG_texture_compression_pvrtc', oglExtensions);
|
|
|
+ GL_IMG_texture_env_enhanced_fixed_function := gl_IsSupported('GL_IMG_texture_env_enhanced_fixed_function', oglExtensions);
|
|
|
+ GL_IMG_user_clip_plane := gl_IsSupported('GL_IMG_user_clip_plane', oglExtensions);
|
|
|
+ GL_NV_fence := gl_IsSupported('GL_NV_fence', oglExtensions);
|
|
|
+ GL_QCOM_driver_control := gl_IsSupported('GL_QCOM_driver_control', oglExtensions);
|
|
|
+ GL_QCOM_extended_get := gl_IsSupported('GL_QCOM_extended_get', oglExtensions);
|
|
|
+ GL_QCOM_extended_get2 := gl_IsSupported('GL_QCOM_extended_get2', oglExtensions);
|
|
|
+ GL_QCOM_perfmon_global_mode := gl_IsSupported('GL_QCOM_perfmon_global_mode', oglExtensions);
|
|
|
+ GL_QCOM_tiled_rendering := gl_IsSupported('GL_QCOM_tiled_rendering', oglExtensions);
|
|
|
+ GL_QCOM_writeonly_rendering := gl_IsSupported('GL_QCOM_writeonly_rendering', oglExtensions);
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IFDEF GL_ES_EXT_VERSION_2_0}
|
|
|
+ GL_KHR_blend_equation_advanced := gl_IsSupported('GL_KHR_blend_equation_advanced', oglExtensions);
|
|
|
+ GL_KHR_blend_equation_advanced_coherent := gl_IsSupported('GL_KHR_blend_equation_advanced_coherent', oglExtensions);
|
|
|
+ GL_KHR_context_flush_control := gl_IsSupported('GL_KHR_context_flush_control', oglExtensions);
|
|
|
+ GL_KHR_debug := gl_IsSupported('GL_KHR_debug', oglExtensions);
|
|
|
+ GL_KHR_no_error := gl_IsSupported('GL_KHR_no_error', oglExtensions);
|
|
|
+ GL_KHR_parallel_shader_compile := gl_IsSupported('GL_KHR_parallel_shader_compile', oglExtensions);
|
|
|
+ GL_KHR_robust_buffer_access_behavior := gl_IsSupported('GL_KHR_robust_buffer_access_behavior', oglExtensions);
|
|
|
+ GL_KHR_robustness := gl_IsSupported('GL_KHR_robustness', oglExtensions);
|
|
|
+ GL_KHR_shader_subgroup := gl_IsSupported('GL_KHR_shader_subgroup', oglExtensions);
|
|
|
+ GL_KHR_texture_compression_astc_hdr := gl_IsSupported('GL_KHR_texture_compression_astc_hdr', oglExtensions);
|
|
|
+ GL_KHR_texture_compression_astc_ldr := gl_IsSupported('GL_KHR_texture_compression_astc_ldr', oglExtensions);
|
|
|
+ GL_KHR_texture_compression_astc_sliced_3d := gl_IsSupported('GL_KHR_texture_compression_astc_sliced_3d', oglExtensions);
|
|
|
+ GL_OES_EGL_image := gl_IsSupported('GL_OES_EGL_image', oglExtensions);
|
|
|
+ GL_OES_EGL_image_external := gl_IsSupported('GL_OES_EGL_image_external', oglExtensions);
|
|
|
+ GL_OES_EGL_image_external_essl3 := gl_IsSupported('GL_OES_EGL_image_external_essl3', oglExtensions);
|
|
|
+ GL_OES_compressed_ETC1_RGB8_sub_texture := gl_IsSupported('GL_OES_compressed_ETC1_RGB8_sub_texture', oglExtensions);
|
|
|
+ GL_OES_compressed_ETC1_RGB8_texture := gl_IsSupported('GL_OES_compressed_ETC1_RGB8_texture', oglExtensions);
|
|
|
+ GL_OES_compressed_paletted_texture := gl_IsSupported('GL_OES_compressed_paletted_texture', oglExtensions);
|
|
|
+ GL_OES_copy_image := gl_IsSupported('GL_OES_copy_image', oglExtensions);
|
|
|
+// GL_OES_depth24 := gl_IsSupported('GL_OES_depth24', oglExtensions);
|
|
|
+// GL_OES_depth32 := gl_IsSupported('GL_OES_depth32', oglExtensions);
|
|
|
+ GL_OES_depth_texture := gl_IsSupported('GL_OES_depth_texture', oglExtensions);
|
|
|
+ GL_OES_draw_buffers_indexed := gl_IsSupported('GL_OES_draw_buffers_indexed', oglExtensions);
|
|
|
+ GL_OES_draw_elements_base_vertex := gl_IsSupported('GL_OES_draw_elements_base_vertex', oglExtensions);
|
|
|
+ GL_OES_element_index_uint := gl_IsSupported('GL_OES_element_index_uint', oglExtensions);
|
|
|
+ GL_OES_fbo_render_mipmap := gl_IsSupported('GL_OES_fbo_render_mipmap', oglExtensions);
|
|
|
+ GL_OES_fragment_precision_high := gl_IsSupported('GL_OES_fragment_precision_high', oglExtensions);
|
|
|
+ GL_OES_geometry_point_size := gl_IsSupported('GL_OES_geometry_point_size', oglExtensions);
|
|
|
+ GL_OES_geometry_shader := gl_IsSupported('GL_OES_geometry_shader', oglExtensions);
|
|
|
+ GL_OES_get_program_binary := gl_IsSupported('GL_OES_get_program_binary', oglExtensions);
|
|
|
+ GL_OES_gpu_shader5 := gl_IsSupported('GL_OES_gpu_shader5', oglExtensions);
|
|
|
+ GL_OES_mapbuffer := gl_IsSupported('GL_OES_mapbuffer', oglExtensions);
|
|
|
+ GL_OES_packed_depth_stencil := gl_IsSupported('GL_OES_packed_depth_stencil', oglExtensions);
|
|
|
+ GL_OES_primitive_bounding_box := gl_IsSupported('GL_OES_primitive_bounding_box', oglExtensions);
|
|
|
+ GL_OES_required_internalformat := gl_IsSupported('GL_OES_required_internalformat', oglExtensions);
|
|
|
+ GL_OES_rgb8_rgba8 := gl_IsSupported('GL_OES_rgb8_rgba8', oglExtensions);
|
|
|
+ GL_OES_sample_shading := gl_IsSupported('GL_OES_sample_shading', oglExtensions);
|
|
|
+ GL_OES_sample_variables := gl_IsSupported('GL_OES_sample_variables', oglExtensions);
|
|
|
+ GL_OES_shader_image_atomic := gl_IsSupported('GL_OES_shader_image_atomic', oglExtensions);
|
|
|
+ GL_OES_shader_io_blocks := gl_IsSupported('GL_OES_shader_io_blocks', oglExtensions);
|
|
|
+ GL_OES_shader_multisample_interpolation := gl_IsSupported('GL_OES_shader_multisample_interpolation', oglExtensions);
|
|
|
+ GL_OES_standard_derivatives := gl_IsSupported('GL_OES_standard_derivatives', oglExtensions);
|
|
|
+ GL_OES_stencil1 := gl_IsSupported('GL_OES_stencil1', oglExtensions);
|
|
|
+ GL_OES_stencil4 := gl_IsSupported('GL_OES_stencil4', oglExtensions);
|
|
|
+ GL_OES_surfaceless_context := gl_IsSupported('GL_OES_surfaceless_context', oglExtensions);
|
|
|
+ GL_OES_tessellation_point_size := gl_IsSupported('GL_OES_tessellation_point_size', oglExtensions);
|
|
|
+ GL_OES_tessellation_shader := gl_IsSupported('GL_OES_tessellation_shader', oglExtensions);
|
|
|
+ GL_OES_texture_3D := gl_IsSupported('GL_OES_texture_3D', oglExtensions);
|
|
|
+ GL_OES_texture_border_clamp := gl_IsSupported('GL_OES_texture_border_clamp', oglExtensions);
|
|
|
+ GL_OES_texture_buffer := gl_IsSupported('GL_OES_texture_buffer', oglExtensions);
|
|
|
+ GL_OES_texture_compression_astc := gl_IsSupported('GL_OES_texture_compression_astc', oglExtensions);
|
|
|
+ GL_OES_texture_cube_map_array := gl_IsSupported('GL_OES_texture_cube_map_array', oglExtensions);
|
|
|
+ GL_OES_texture_float := gl_IsSupported('GL_OES_texture_float', oglExtensions);
|
|
|
+ GL_OES_texture_float_linear := gl_IsSupported('GL_OES_texture_float_linear', oglExtensions);
|
|
|
+ GL_OES_texture_half_float := gl_IsSupported('GL_OES_texture_half_float', oglExtensions);
|
|
|
+ GL_OES_texture_half_float_linear := gl_IsSupported('GL_OES_texture_half_float_linear', oglExtensions);
|
|
|
+ GL_OES_texture_npot := gl_IsSupported('GL_OES_texture_npot', oglExtensions);
|
|
|
+ GL_OES_texture_stencil8 := gl_IsSupported('GL_OES_texture_stencil8', oglExtensions);
|
|
|
+ GL_OES_texture_storage_multisample_2d_array := gl_IsSupported('GL_OES_texture_storage_multisample_2d_array', oglExtensions);
|
|
|
+ GL_OES_texture_view := gl_IsSupported('GL_OES_texture_view', oglExtensions);
|
|
|
+ GL_OES_vertex_array_object := gl_IsSupported('GL_OES_vertex_array_object', oglExtensions);
|
|
|
+ GL_OES_vertex_half_float := gl_IsSupported('GL_OES_vertex_half_float', oglExtensions);
|
|
|
+ GL_OES_vertex_type_10_10_10_2 := gl_IsSupported('GL_OES_vertex_type_10_10_10_2', oglExtensions);
|
|
|
+ GL_OES_viewport_array := gl_IsSupported('GL_OES_viewport_array', oglExtensions);
|
|
|
+ GL_AMD_compressed_3DC_texture := gl_IsSupported('GL_AMD_compressed_3DC_texture', oglExtensions);
|
|
|
+ GL_AMD_compressed_ATC_texture := gl_IsSupported('GL_AMD_compressed_ATC_texture', oglExtensions);
|
|
|
+ GL_AMD_framebuffer_multisample_advanced := gl_IsSupported('GL_AMD_framebuffer_multisample_advanced', oglExtensions);
|
|
|
+ GL_AMD_performance_monitor := gl_IsSupported('GL_AMD_performance_monitor', oglExtensions);
|
|
|
+ GL_AMD_program_binary_Z400 := gl_IsSupported('GL_AMD_program_binary_Z400', oglExtensions);
|
|
|
+ GL_ANDROID_extension_pack_es31a := gl_IsSupported('GL_ANDROID_extension_pack_es31a', oglExtensions);
|
|
|
+ GL_ANGLE_depth_texture := gl_IsSupported('GL_ANGLE_depth_texture', oglExtensions);
|
|
|
+ GL_ANGLE_framebuffer_blit := gl_IsSupported('GL_ANGLE_framebuffer_blit', oglExtensions);
|
|
|
+ GL_ANGLE_framebuffer_multisample := gl_IsSupported('GL_ANGLE_framebuffer_multisample', oglExtensions);
|
|
|
+ GL_ANGLE_instanced_arrays := gl_IsSupported('GL_ANGLE_instanced_arrays', oglExtensions);
|
|
|
+ GL_ANGLE_pack_reverse_row_order := gl_IsSupported('GL_ANGLE_pack_reverse_row_order', oglExtensions);
|
|
|
+ GL_ANGLE_program_binary := gl_IsSupported('GL_ANGLE_program_binary', oglExtensions);
|
|
|
+ GL_ANGLE_texture_compression_dxt3 := gl_IsSupported('GL_ANGLE_texture_compression_dxt3', oglExtensions);
|
|
|
+ GL_ANGLE_texture_compression_dxt5 := gl_IsSupported('GL_ANGLE_texture_compression_dxt5', oglExtensions);
|
|
|
+ GL_ANGLE_texture_usage := gl_IsSupported('GL_ANGLE_texture_usage', oglExtensions);
|
|
|
+ GL_ANGLE_translated_shader_source := gl_IsSupported('GL_ANGLE_translated_shader_source', oglExtensions);
|
|
|
+ GL_APPLE_clip_distance := gl_IsSupported('GL_APPLE_clip_distance', oglExtensions);
|
|
|
+ GL_APPLE_color_buffer_packed_float := gl_IsSupported('GL_APPLE_color_buffer_packed_float', oglExtensions);
|
|
|
+ GL_APPLE_copy_texture_levels := gl_IsSupported('GL_APPLE_copy_texture_levels', oglExtensions);
|
|
|
+ GL_APPLE_framebuffer_multisample := gl_IsSupported('GL_APPLE_framebuffer_multisample', oglExtensions);
|
|
|
+ GL_APPLE_rgb_422 := gl_IsSupported('GL_APPLE_rgb_422', oglExtensions);
|
|
|
+ GL_APPLE_sync := gl_IsSupported('GL_APPLE_sync', oglExtensions);
|
|
|
+ GL_APPLE_texture_format_BGRA8888 := gl_IsSupported('GL_APPLE_texture_format_BGRA8888', oglExtensions);
|
|
|
+ GL_APPLE_texture_max_level := gl_IsSupported('GL_APPLE_texture_max_level', oglExtensions);
|
|
|
+ GL_APPLE_texture_packed_float := gl_IsSupported('GL_APPLE_texture_packed_float', oglExtensions);
|
|
|
+ GL_ARM_mali_program_binary := gl_IsSupported('GL_ARM_mali_program_binary', oglExtensions);
|
|
|
+ GL_ARM_mali_shader_binary := gl_IsSupported('GL_ARM_mali_shader_binary', oglExtensions);
|
|
|
+ GL_ARM_rgba8 := gl_IsSupported('GL_ARM_rgba8', oglExtensions);
|
|
|
+ GL_ARM_shader_framebuffer_fetch := gl_IsSupported('GL_ARM_shader_framebuffer_fetch', oglExtensions);
|
|
|
+ GL_ARM_shader_framebuffer_fetch_depth_stencil := gl_IsSupported('GL_ARM_shader_framebuffer_fetch_depth_stencil', oglExtensions);
|
|
|
+ GL_ARM_texture_unnormalized_coordinates := gl_IsSupported('GL_ARM_texture_unnormalized_coordinates', oglExtensions);
|
|
|
+ GL_DMP_program_binary := gl_IsSupported('GL_DMP_program_binary', oglExtensions);
|
|
|
+ GL_DMP_shader_binary := gl_IsSupported('GL_DMP_shader_binary', oglExtensions);
|
|
|
+ GL_EXT_EGL_image_array := gl_IsSupported('GL_EXT_EGL_image_array', oglExtensions);
|
|
|
+ GL_EXT_EGL_image_storage := gl_IsSupported('GL_EXT_EGL_image_storage', oglExtensions);
|
|
|
+ GL_EXT_EGL_image_storage_compression := gl_IsSupported('GL_EXT_EGL_image_storage_compression', oglExtensions);
|
|
|
+ GL_EXT_YUV_target := gl_IsSupported('GL_EXT_YUV_target', oglExtensions);
|
|
|
+ GL_EXT_base_instance := gl_IsSupported('GL_EXT_base_instance', oglExtensions);
|
|
|
+ GL_EXT_blend_func_extended := gl_IsSupported('GL_EXT_blend_func_extended', oglExtensions);
|
|
|
+ GL_EXT_blend_minmax := gl_IsSupported('GL_EXT_blend_minmax', oglExtensions);
|
|
|
+ GL_EXT_buffer_storage := gl_IsSupported('GL_EXT_buffer_storage', oglExtensions);
|
|
|
+ GL_EXT_clear_texture := gl_IsSupported('GL_EXT_clear_texture', oglExtensions);
|
|
|
+ GL_EXT_clip_control := gl_IsSupported('GL_EXT_clip_control', oglExtensions);
|
|
|
+ GL_EXT_clip_cull_distance := gl_IsSupported('GL_EXT_clip_cull_distance', oglExtensions);
|
|
|
+ GL_EXT_color_buffer_float := gl_IsSupported('GL_EXT_color_buffer_float', oglExtensions);
|
|
|
+ GL_EXT_color_buffer_half_float := gl_IsSupported('GL_EXT_color_buffer_half_float', oglExtensions);
|
|
|
+ GL_EXT_conservative_depth := gl_IsSupported('GL_EXT_conservative_depth', oglExtensions);
|
|
|
+ GL_EXT_copy_image := gl_IsSupported('GL_EXT_copy_image', oglExtensions);
|
|
|
+ GL_EXT_debug_label := gl_IsSupported('GL_EXT_debug_label', oglExtensions);
|
|
|
+ GL_EXT_debug_marker := gl_IsSupported('GL_EXT_debug_marker', oglExtensions);
|
|
|
+ GL_EXT_depth_clamp := gl_IsSupported('GL_EXT_depth_clamp', oglExtensions);
|
|
|
+ GL_EXT_discard_framebuffer := gl_IsSupported('GL_EXT_discard_framebuffer', oglExtensions);
|
|
|
+ GL_EXT_disjoint_timer_query := gl_IsSupported('GL_EXT_disjoint_timer_query', oglExtensions);
|
|
|
+ GL_EXT_draw_buffers := gl_IsSupported('GL_EXT_draw_buffers', oglExtensions);
|
|
|
+ GL_EXT_draw_elements_base_vertex := gl_IsSupported('GL_EXT_draw_elements_base_vertex', oglExtensions);
|
|
|
+ GL_EXT_draw_instanced := gl_IsSupported('GL_EXT_draw_instanced', oglExtensions);
|
|
|
+ GL_EXT_draw_transform_feedback := gl_IsSupported('GL_EXT_draw_transform_feedback', oglExtensions);
|
|
|
+ GL_EXT_external_buffer := gl_IsSupported('GL_EXT_external_buffer', oglExtensions);
|
|
|
+ GL_EXT_float_blend := gl_IsSupported('v', oglExtensions);
|
|
|
+ GL_EXT_fragment_shading_rate := gl_IsSupported('GL_EXT_fragment_shading_rate', oglExtensions);
|
|
|
+ GL_EXT_framebuffer_blit_layers := gl_IsSupported('GL_EXT_framebuffer_blit_layers', oglExtensions);
|
|
|
+ GL_EXT_geometry_point_size := gl_IsSupported('GL_EXT_geometry_point_size', oglExtensions);
|
|
|
+ GL_EXT_geometry_shader := gl_IsSupported('GL_EXT_geometry_shader', oglExtensions);
|
|
|
+ GL_EXT_gpu_shader5 := gl_IsSupported('GL_EXT_gpu_shader5', oglExtensions);
|
|
|
+ GL_EXT_instanced_arrays := gl_IsSupported('GL_EXT_instanced_arrays', oglExtensions);
|
|
|
+ GL_EXT_map_buffer_range := gl_IsSupported('GL_EXT_map_buffer_range', oglExtensions);
|
|
|
+ GL_EXT_memory_object := gl_IsSupported('GL_EXT_memory_object', oglExtensions);
|
|
|
+ GL_EXT_memory_object_fd := gl_IsSupported('GL_EXT_memory_object_fd', oglExtensions);
|
|
|
+ GL_EXT_memory_object_win32 := gl_IsSupported('GL_EXT_memory_object_win32', oglExtensions);
|
|
|
+ GL_EXT_multi_draw_arrays := gl_IsSupported('GL_EXT_multi_draw_arrays', oglExtensions);
|
|
|
+ GL_EXT_multi_draw_indirect := gl_IsSupported('GL_EXT_multi_draw_indirect', oglExtensions);
|
|
|
+ GL_EXT_multisampled_compatibility := gl_IsSupported('GL_EXT_multisampled_compatibility', oglExtensions);
|
|
|
+ GL_EXT_multisampled_render_to_texture := gl_IsSupported('GL_EXT_multisampled_render_to_texture', oglExtensions);
|
|
|
+ GL_EXT_multisampled_render_to_texture2 := gl_IsSupported('GL_EXT_multisampled_render_to_texture2', oglExtensions);
|
|
|
+ GL_EXT_multiview_draw_buffers := gl_IsSupported('GL_EXT_multiview_draw_buffers', oglExtensions);
|
|
|
+ GL_EXT_multiview_tessellation_geometry_shader := gl_IsSupported('GL_EXT_multiview_tessellation_geometry_shader', oglExtensions);
|
|
|
+ GL_EXT_multiview_texture_multisample := gl_IsSupported('GL_EXT_multiview_texture_multisample', oglExtensions);
|
|
|
+ GL_EXT_multiview_timer_query := gl_IsSupported('GL_EXT_multiview_timer_query', oglExtensions);
|
|
|
+ GL_EXT_occlusion_query_boolean := gl_IsSupported('GL_EXT_occlusion_query_boolean', oglExtensions);
|
|
|
+ GL_EXT_polygon_offset_clamp := gl_IsSupported('GL_EXT_polygon_offset_clamp', oglExtensions);
|
|
|
+ GL_EXT_post_depth_coverage := gl_IsSupported('GL_EXT_post_depth_coverage', oglExtensions);
|
|
|
+ GL_EXT_primitive_bounding_box := gl_IsSupported('GL_EXT_primitive_bounding_box', oglExtensions);
|
|
|
+ GL_EXT_protected_textures := gl_IsSupported('v', oglExtensions);
|
|
|
+ GL_EXT_pvrtc_sRGB := gl_IsSupported('GL_EXT_pvrtc_sRGB', oglExtensions);
|
|
|
+ GL_EXT_raster_multisample := gl_IsSupported('GL_EXT_raster_multisample', oglExtensions);
|
|
|
+ GL_EXT_read_format_bgra := gl_IsSupported('GL_EXT_read_format_bgra', oglExtensions);
|
|
|
+ GL_EXT_render_snorm := gl_IsSupported('GL_EXT_render_snorm', oglExtensions);
|
|
|
+ GL_EXT_robustness := gl_IsSupported('GL_EXT_robustness', oglExtensions);
|
|
|
+ GL_EXT_sRGB := gl_IsSupported('GL_EXT_sRGB', oglExtensions);
|
|
|
+ GL_EXT_sRGB_write_control := gl_IsSupported('GL_EXT_sRGB_write_control', oglExtensions);
|
|
|
+ GL_EXT_semaphore := gl_IsSupported('GL_EXT_semaphore', oglExtensions);
|
|
|
+ GL_EXT_semaphore_fd := gl_IsSupported('GL_EXT_semaphore_fd', oglExtensions);
|
|
|
+ GL_EXT_semaphore_win32 := gl_IsSupported('GL_EXT_semaphore_win32', oglExtensions);
|
|
|
+ GL_EXT_separate_depth_stencil := gl_IsSupported('GL_EXT_separate_depth_stencil', oglExtensions);
|
|
|
+ GL_EXT_separate_shader_objects := gl_IsSupported('GL_EXT_separate_shader_objects', oglExtensions);
|
|
|
+ GL_EXT_shader_framebuffer_fetch := gl_IsSupported('GL_EXT_shader_framebuffer_fetch', oglExtensions);
|
|
|
+ GL_EXT_shader_framebuffer_fetch_non_coherent := gl_IsSupported('GL_EXT_shader_framebuffer_fetch_non_coherent', oglExtensions);
|
|
|
+ GL_EXT_shader_group_vote := gl_IsSupported('GL_EXT_shader_group_vote', oglExtensions);
|
|
|
+ GL_EXT_shader_implicit_conversions := gl_IsSupported('GL_EXT_shader_implicit_conversions', oglExtensions);
|
|
|
+ GL_EXT_shader_integer_mix := gl_IsSupported('GL_EXT_shader_integer_mix', oglExtensions);
|
|
|
+ GL_EXT_shader_io_blocks := gl_IsSupported('GL_EXT_shader_io_blocks', oglExtensions);
|
|
|
+ GL_EXT_shader_non_constant_global_initializers := gl_IsSupported('GL_EXT_shader_non_constant_global_initializers', oglExtensions);
|
|
|
+ GL_EXT_shader_pixel_local_storage := gl_IsSupported('GL_EXT_shader_pixel_local_storage', oglExtensions);
|
|
|
+ GL_EXT_shader_pixel_local_storage2 := gl_IsSupported('GL_EXT_shader_pixel_local_storage2', oglExtensions);
|
|
|
+ GL_EXT_shader_samples_identical := gl_IsSupported('GL_EXT_shader_samples_identical', oglExtensions);
|
|
|
+ GL_EXT_shader_texture_lod := gl_IsSupported('GL_EXT_shader_texture_lod', oglExtensions);
|
|
|
+ GL_EXT_shadow_samplers := gl_IsSupported('GL_EXT_shadow_samplers', oglExtensions);
|
|
|
+ GL_EXT_sparse_texture := gl_IsSupported('GL_EXT_sparse_texture', oglExtensions);
|
|
|
+ GL_EXT_sparse_texture2 := gl_IsSupported('GL_EXT_sparse_texture2', oglExtensions);
|
|
|
+ GL_EXT_tessellation_point_size := gl_IsSupported('GL_EXT_tessellation_point_size', oglExtensions);
|
|
|
+ GL_EXT_tessellation_shader := gl_IsSupported('GL_EXT_tessellation_shader', oglExtensions);
|
|
|
+ GL_EXT_texture_border_clamp := gl_IsSupported('GL_EXT_texture_border_clamp', oglExtensions);
|
|
|
+ GL_EXT_texture_buffer := gl_IsSupported('GL_EXT_texture_buffer', oglExtensions);
|
|
|
+ GL_EXT_texture_compression_astc_decode_mode := gl_IsSupported('GL_EXT_texture_compression_astc_decode_mode', oglExtensions);
|
|
|
+ GL_EXT_texture_compression_bptc := gl_IsSupported('GL_EXT_texture_compression_bptc', oglExtensions);
|
|
|
+ GL_EXT_texture_compression_dxt1 := gl_IsSupported('GL_EXT_texture_compression_dxt1', oglExtensions);
|
|
|
+ GL_EXT_texture_compression_rgtc := gl_IsSupported('GL_EXT_texture_compression_rgtc', oglExtensions);
|
|
|
+ GL_EXT_texture_compression_s3tc := gl_IsSupported('GL_EXT_texture_compression_s3tc', oglExtensions);
|
|
|
+ GL_EXT_texture_compression_s3tc_srgb := gl_IsSupported('GL_EXT_texture_compression_s3tc_srgb', oglExtensions);
|
|
|
+ GL_EXT_texture_cube_map_array := gl_IsSupported('GL_EXT_texture_cube_map_array', oglExtensions);
|
|
|
+// GL_EXT_texture_filter_anisotropic := gl_IsSupported('GL_EXT_texture_filter_anisotropic', oglExtensions);
|
|
|
+ GL_EXT_texture_filter_minmax := gl_IsSupported('GL_EXT_texture_filter_minmax', oglExtensions);
|
|
|
+ GL_EXT_texture_format_BGRA8888 := gl_IsSupported('GL_EXT_texture_format_BGRA8888', oglExtensions);
|
|
|
+ GL_EXT_texture_format_sRGB_override := gl_IsSupported('GL_EXT_texture_format_sRGB_override', oglExtensions);
|
|
|
+ GL_EXT_texture_mirror_clamp_to_edge := gl_IsSupported('GL_EXT_texture_mirror_clamp_to_edge', oglExtensions);
|
|
|
+ GL_EXT_texture_norm16 := gl_IsSupported('GL_EXT_texture_norm16', oglExtensions);
|
|
|
+ GL_EXT_texture_query_lod := gl_IsSupported('GL_EXT_texture_query_lod', oglExtensions);
|
|
|
+ GL_EXT_texture_rg := gl_IsSupported('GL_EXT_texture_rg', oglExtensions);
|
|
|
+ GL_EXT_texture_sRGB_R8 := gl_IsSupported('GL_EXT_texture_sRGB_R8', oglExtensions);
|
|
|
+ GL_EXT_texture_sRGB_RG8 := gl_IsSupported('GL_EXT_texture_sRGB_RG8', oglExtensions);
|
|
|
+ GL_EXT_texture_sRGB_decode := gl_IsSupported('GL_EXT_texture_sRGB_decode', oglExtensions);
|
|
|
+ GL_EXT_texture_shadow_lod := gl_IsSupported('GL_EXT_texture_shadow_lod', oglExtensions);
|
|
|
+ GL_EXT_texture_storage := gl_IsSupported('GL_EXT_texture_storage', oglExtensions);
|
|
|
+ GL_EXT_texture_storage_compression := gl_IsSupported('GL_EXT_texture_storage_compression', oglExtensions);
|
|
|
+ GL_EXT_texture_type_2_10_10_10_REV := gl_IsSupported('GL_EXT_texture_type_2_10_10_10_REV', oglExtensions);
|
|
|
+ GL_EXT_texture_view := gl_IsSupported('GL_EXT_texture_view', oglExtensions);
|
|
|
+ GL_EXT_unpack_subimage := gl_IsSupported('GL_EXT_unpack_subimage', oglExtensions);
|
|
|
+ GL_EXT_win32_keyed_mutex := gl_IsSupported('GL_EXT_win32_keyed_mutex', oglExtensions);
|
|
|
+ GL_EXT_window_rectangles := gl_IsSupported('GL_EXT_window_rectangles', oglExtensions);
|
|
|
+ GL_FJ_shader_binary_GCCSO := gl_IsSupported('GL_FJ_shader_binary_GCCSO', oglExtensions);
|
|
|
+ GL_IMG_bindless_texture := gl_IsSupported('GL_IMG_bindless_texture', oglExtensions);
|
|
|
+ GL_IMG_framebuffer_downsample := gl_IsSupported('GL_IMG_framebuffer_downsample', oglExtensions);
|
|
|
+ GL_IMG_multisampled_render_to_texture := gl_IsSupported('GL_IMG_multisampled_render_to_texture', oglExtensions);
|
|
|
+ GL_IMG_program_binary := gl_IsSupported('GL_IMG_program_binary', oglExtensions);
|
|
|
+ GL_IMG_read_format := gl_IsSupported('GL_IMG_read_format', oglExtensions);
|
|
|
+ GL_IMG_shader_binary := gl_IsSupported('GL_IMG_shader_binary', oglExtensions);
|
|
|
+// GL_IMG_texture_compression_pvrtc := gl_IsSupported('GL_IMG_texture_compression_pvrtc', oglExtensions);
|
|
|
+ GL_IMG_texture_compression_pvrtc2 := gl_IsSupported('GL_IMG_texture_compression_pvrtc2', oglExtensions);
|
|
|
+ GL_IMG_texture_filter_cubic := gl_IsSupported('GL_IMG_texture_filter_cubic', oglExtensions);
|
|
|
+ GL_INTEL_blackhole_render := gl_IsSupported('GL_INTEL_blackhole_render', oglExtensions);
|
|
|
+ GL_INTEL_conservative_rasterization := gl_IsSupported('GL_INTEL_conservative_rasterization', oglExtensions);
|
|
|
+ GL_INTEL_framebuffer_CMAA := gl_IsSupported('GL_INTEL_framebuffer_CMAA', oglExtensions);
|
|
|
+ GL_INTEL_performance_query := gl_IsSupported('GL_INTEL_performance_query', oglExtensions);
|
|
|
+ GL_MESA_bgra := gl_IsSupported('GL_MESA_bgra', oglExtensions);
|
|
|
+ GL_MESA_framebuffer_flip_x := gl_IsSupported('GL_MESA_framebuffer_flip_x', oglExtensions);
|
|
|
+ GL_MESA_framebuffer_flip_y := gl_IsSupported('GL_MESA_framebuffer_flip_y', oglExtensions);
|
|
|
+ GL_MESA_framebuffer_swap_xy := gl_IsSupported('GL_MESA_framebuffer_swap_xy', oglExtensions);
|
|
|
+ GL_MESA_program_binary_formats := gl_IsSupported('GL_MESA_program_binary_formats', oglExtensions);
|
|
|
+ GL_MESA_shader_integer_functions := gl_IsSupported('GL_MESA_shader_integer_functions', oglExtensions);
|
|
|
+ GL_NVX_blend_equation_advanced_multi_draw_buffers := gl_IsSupported('GL_NVX_blend_equation_advanced_multi_draw_buffers', oglExtensions);
|
|
|
+ GL_NV_bindless_texture := gl_IsSupported('GL_NV_bindless_texture', oglExtensions);
|
|
|
+ GL_NV_blend_equation_advanced := gl_IsSupported('GL_NV_blend_equation_advanced', oglExtensions);
|
|
|
+ GL_NV_blend_equation_advanced_coherent := gl_IsSupported('GL_NV_blend_equation_advanced_coherent', oglExtensions);
|
|
|
+ GL_NV_blend_minmax_factor := gl_IsSupported('GL_NV_blend_minmax_factor', oglExtensions);
|
|
|
+ GL_NV_clip_space_w_scaling := gl_IsSupported('GL_NV_clip_space_w_scaling', oglExtensions);
|
|
|
+ GL_NV_compute_shader_derivatives := gl_IsSupported('GL_NV_compute_shader_derivatives', oglExtensions);
|
|
|
+ GL_NV_conditional_render := gl_IsSupported('GL_NV_conditional_render', oglExtensions);
|
|
|
+ GL_NV_conservative_raster := gl_IsSupported('GL_NV_conservative_raster', oglExtensions);
|
|
|
+ GL_NV_conservative_raster_pre_snap := gl_IsSupported('GL_NV_conservative_raster_pre_snap', oglExtensions);
|
|
|
+ GL_NV_conservative_raster_pre_snap_triangles := gl_IsSupported('GL_NV_conservative_raster_pre_snap_triangles', oglExtensions);
|
|
|
+ GL_NV_copy_buffer := gl_IsSupported('GL_NV_copy_buffer', oglExtensions);
|
|
|
+ GL_NV_coverage_sample := gl_IsSupported('GL_NV_coverage_sample', oglExtensions);
|
|
|
+ GL_NV_depth_nonlinear := gl_IsSupported('GL_NV_depth_nonlinear', oglExtensions);
|
|
|
+ GL_NV_draw_buffers := gl_IsSupported('GL_NV_draw_buffers', oglExtensions);
|
|
|
+ GL_NV_draw_instanced := gl_IsSupported('GL_NV_draw_instanced', oglExtensions);
|
|
|
+ GL_NV_draw_vulkan_image := gl_IsSupported('GL_NV_draw_vulkan_image', oglExtensions);
|
|
|
+ GL_NV_explicit_attrib_location := gl_IsSupported('GL_NV_explicit_attrib_location', oglExtensions);
|
|
|
+ GL_NV_fbo_color_attachments := gl_IsSupported('GL_NV_fbo_color_attachments', oglExtensions);
|
|
|
+ GL_NV_fence := gl_IsSupported('GL_NV_fence', oglExtensions);
|
|
|
+ GL_NV_fill_rectangle := gl_IsSupported('GL_NV_fill_rectangle', oglExtensions);
|
|
|
+ GL_NV_fragment_coverage_to_color := gl_IsSupported('GL_NV_fragment_coverage_to_color', oglExtensions);
|
|
|
+ GL_NV_fragment_shader_barycentric := gl_IsSupported('GL_NV_fragment_shader_barycentric', oglExtensions);
|
|
|
+ GL_NV_fragment_shader_interlock := gl_IsSupported('GL_NV_fragment_shader_interlock', oglExtensions);
|
|
|
+ GL_NV_framebuffer_blit := gl_IsSupported('GL_NV_framebuffer_blit', oglExtensions);
|
|
|
+ GL_NV_framebuffer_mixed_samples := gl_IsSupported('GL_NV_framebuffer_mixed_samples', oglExtensions);
|
|
|
+ GL_NV_framebuffer_multisample := gl_IsSupported('GL_NV_framebuffer_multisample', oglExtensions);
|
|
|
+ GL_NV_generate_mipmap_sRGB := gl_IsSupported('GL_NV_generate_mipmap_sRGB', oglExtensions);
|
|
|
+ GL_NV_geometry_shader_passthrough := gl_IsSupported('GL_NV_geometry_shader_passthrough', oglExtensions);
|
|
|
+ GL_NV_gpu_shader5 := gl_IsSupported('GL_NV_gpu_shader5', oglExtensions);
|
|
|
+ GL_NV_image_formats := gl_IsSupported('GL_NV_image_formats', oglExtensions);
|
|
|
+ GL_NV_instanced_arrays := gl_IsSupported('GL_NV_instanced_arrays', oglExtensions);
|
|
|
+ GL_NV_internalformat_sample_query := gl_IsSupported('GL_NV_internalformat_sample_query', oglExtensions);
|
|
|
+ GL_NV_memory_attachment := gl_IsSupported('GL_NV_memory_attachment', oglExtensions);
|
|
|
+ GL_NV_memory_object_sparse := gl_IsSupported('GL_NV_memory_object_sparse', oglExtensions);
|
|
|
+ GL_NV_mesh_shader := gl_IsSupported('GL_NV_mesh_shader', oglExtensions);
|
|
|
+ GL_NV_non_square_matrices := gl_IsSupported('GL_NV_non_square_matrices', oglExtensions);
|
|
|
+ GL_NV_pack_subimage := gl_IsSupported('GL_NV_pack_subimage', oglExtensions);
|
|
|
+ GL_NV_path_rendering := gl_IsSupported('GL_NV_path_rendering', oglExtensions);
|
|
|
+ GL_NV_path_rendering_shared_edge := gl_IsSupported('GL_NV_path_rendering_shared_edge', oglExtensions);
|
|
|
+ GL_NV_pixel_buffer_object := gl_IsSupported('GL_NV_pixel_buffer_object', oglExtensions);
|
|
|
+ GL_NV_polygon_mode := gl_IsSupported('GL_NV_polygon_mode', oglExtensions);
|
|
|
+ GL_NV_primitive_shading_rate := gl_IsSupported('GL_NV_primitive_shading_rate', oglExtensions);
|
|
|
+ GL_NV_read_buffer := gl_IsSupported('GL_NV_read_buffer', oglExtensions);
|
|
|
+ GL_NV_read_buffer_front := gl_IsSupported('GL_NV_read_buffer_front', oglExtensions);
|
|
|
+ GL_NV_read_depth := gl_IsSupported('GL_NV_read_depth', oglExtensions);
|
|
|
+ GL_NV_read_depth_stencil := gl_IsSupported('GL_NV_read_depth_stencil', oglExtensions);
|
|
|
+ GL_NV_read_stencil := gl_IsSupported('GL_NV_read_stencil', oglExtensions);
|
|
|
+ GL_NV_representative_fragment_test := gl_IsSupported('GL_NV_representative_fragment_test', oglExtensions);
|
|
|
+ GL_NV_sRGB_formats := gl_IsSupported('GL_NV_sRGB_formats', oglExtensions);
|
|
|
+ GL_NV_sample_locations := gl_IsSupported('GL_NV_sample_locations', oglExtensions);
|
|
|
+ GL_NV_sample_mask_override_coverage := gl_IsSupported('GL_NV_sample_mask_override_coverage', oglExtensions);
|
|
|
+ GL_NV_scissor_exclusive := gl_IsSupported('GL_NV_scissor_exclusive', oglExtensions);
|
|
|
+ GL_NV_shader_atomic_fp16_vector := gl_IsSupported('GL_NV_shader_atomic_fp16_vector', oglExtensions);
|
|
|
+ GL_NV_shader_noperspective_interpolation := gl_IsSupported('GL_NV_shader_noperspective_interpolation', oglExtensions);
|
|
|
+ GL_NV_shader_subgroup_partitioned := gl_IsSupported('GL_NV_shader_subgroup_partitioned', oglExtensions);
|
|
|
+ GL_NV_shader_texture_footprint := gl_IsSupported('GL_NV_shader_texture_footprint', oglExtensions);
|
|
|
+ GL_NV_shading_rate_image := gl_IsSupported('GL_NV_shading_rate_image', oglExtensions);
|
|
|
+ GL_NV_shadow_samplers_array := gl_IsSupported('GL_NV_shadow_samplers_array', oglExtensions);
|
|
|
+ GL_NV_shadow_samplers_cube := gl_IsSupported('GL_NV_shadow_samplers_cube', oglExtensions);
|
|
|
+ GL_NV_stereo_view_rendering := gl_IsSupported('GL_NV_stereo_view_rendering', oglExtensions);
|
|
|
+ GL_NV_texture_border_clamp := gl_IsSupported('GL_NV_texture_border_clamp', oglExtensions);
|
|
|
+ GL_NV_texture_compression_s3tc_update := gl_IsSupported('GL_NV_texture_compression_s3tc_update', oglExtensions);
|
|
|
+ GL_NV_texture_npot_2D_mipmap := gl_IsSupported('GL_NV_texture_npot_2D_mipmap', oglExtensions);
|
|
|
+ GL_NV_timeline_semaphore := gl_IsSupported('GL_NV_timeline_semaphore', oglExtensions);
|
|
|
+ GL_NV_viewport_array := gl_IsSupported('GL_NV_viewport_array', oglExtensions);
|
|
|
+ GL_NV_viewport_array2 := gl_IsSupported('GL_NV_viewport_array2', oglExtensions);
|
|
|
+ GL_NV_viewport_swizzle := gl_IsSupported('GL_NV_viewport_swizzle', oglExtensions);
|
|
|
+ GL_OVR_multiview := gl_IsSupported('GL_OVR_multiview', oglExtensions);
|
|
|
+ GL_OVR_multiview2 := gl_IsSupported('GL_OVR_multiview2', oglExtensions);
|
|
|
+ GL_OVR_multiview_multisampled_render_to_texture := gl_IsSupported('GL_OVR_multiview_multisampled_render_to_texture', oglExtensions);
|
|
|
+ GL_QCOM_YUV_texture_gather := gl_IsSupported('GL_QCOM_YUV_texture_gather', oglExtensions);
|
|
|
+ GL_QCOM_alpha_test := gl_IsSupported('GL_QCOM_alpha_test', oglExtensions);
|
|
|
+ GL_QCOM_binning_control := gl_IsSupported('GL_QCOM_binning_control', oglExtensions);
|
|
|
+ GL_QCOM_driver_control := gl_IsSupported('GL_QCOM_driver_control', oglExtensions);
|
|
|
+ GL_QCOM_extended_get := gl_IsSupported('GL_QCOM_extended_get', oglExtensions);
|
|
|
+ GL_QCOM_extended_get2 := gl_IsSupported('GL_QCOM_extended_get2', oglExtensions);
|
|
|
+ GL_QCOM_frame_extrapolation := gl_IsSupported('GL_QCOM_frame_extrapolation', oglExtensions);
|
|
|
+ GL_QCOM_framebuffer_foveated := gl_IsSupported('GL_QCOM_framebuffer_foveated', oglExtensions);
|
|
|
+ GL_QCOM_motion_estimation := gl_IsSupported('GL_QCOM_motion_estimation', oglExtensions);
|
|
|
+ GL_QCOM_perfmon_global_mode := gl_IsSupported('GL_QCOM_perfmon_global_mode', oglExtensions);
|
|
|
+ GL_QCOM_render_shared_exponent := gl_IsSupported('GL_QCOM_render_shared_exponent', oglExtensions);
|
|
|
+ GL_QCOM_shader_framebuffer_fetch_noncoherent := gl_IsSupported('GL_QCOM_shader_framebuffer_fetch_noncoherent', oglExtensions);
|
|
|
+ GL_QCOM_shader_framebuffer_fetch_rate := gl_IsSupported('GL_QCOM_shader_framebuffer_fetch_rate', oglExtensions);
|
|
|
+ GL_QCOM_shading_rate := gl_IsSupported('GL_QCOM_shading_rate', oglExtensions);
|
|
|
+ GL_QCOM_texture_foveated := gl_IsSupported('GL_QCOM_texture_foveated', oglExtensions);
|
|
|
+ GL_QCOM_texture_foveated2 := gl_IsSupported('GL_QCOM_texture_foveated2', oglExtensions);
|
|
|
+ GL_QCOM_texture_foveated_subsampled_layout := gl_IsSupported('GL_QCOM_texture_foveated_subsampled_layout', oglExtensions);
|
|
|
+ GL_QCOM_tiled_rendering := gl_IsSupported('GL_QCOM_tiled_rendering', oglExtensions);
|
|
|
+ GL_QCOM_writeonly_rendering := gl_IsSupported('GL_QCOM_writeonly_rendering', oglExtensions);
|
|
|
+ GL_VIV_shader_binary := gl_IsSupported('GL_VIV_shader_binary', oglExtensions);
|
|
|
+{$EndIf}
|
|
|
+end;
|
|
|
+
|
|
|
+function LoadOpenGLES: Boolean;
|
|
|
+{$IfDef LINUX}
|
|
|
+{$IfDef GL_ES_VERSION_3_0}
|
|
|
+var
|
|
|
+ i, j: Integer;
|
|
|
+{$EndIf}{$EndIf}
|
|
|
+begin
|
|
|
+ Result := True;
|
|
|
+
|
|
|
+ {$IfDef LINUX}
|
|
|
+ oglExtensions := '';
|
|
|
+ {$IfDef GL_ES_VERSION_3_0}
|
|
|
+ (* if use_glMajorVer >= 3 then // этот код выдаёт очень "весёлое" зависание при использованиее GLES...
|
|
|
+ begin
|
|
|
+ if not Assigned(glGetStringi) then
|
|
|
+ glGetStringi := gl_GetProc('glGetStringi');
|
|
|
+ if Assigned(glGetStringi) then
|
|
|
+ begin
|
|
|
+ glGetIntegerv(GL_NUM_EXTENSIONS, @j);
|
|
|
+ for i := 0 to j - 1 do
|
|
|
+ oglExtensions := oglExtensions + PAnsiChar(glGetStringi(GL_EXTENSIONS, i)) + #32;
|
|
|
+ end;
|
|
|
+ end; *)
|
|
|
+
|
|
|
+ if oglExtensions = '' then
|
|
|
+ {$EndIf}
|
|
|
+ oglExtensions := glGetString(GL_EXTENSIONS);
|
|
|
+ {$EndIf}
|
|
|
+ AllCheckGLExtension;
|
|
|
+{$IfDef GL_VERSION_ES_CM_1_0}
|
|
|
+// min GLES function - glAlphaFunc := dlsym(glesLibrary, 'glAlphaFunc');
|
|
|
+// min GLES function - glClearColor := dlsym(glesLibrary, 'glClearColor');
|
|
|
+// min GLES function - glClearDepthf := dlsym(glesLibrary, 'glClearDepthf');
|
|
|
+ glClipPlanef := dlsym(glesLibrary, 'glClipPlanef');
|
|
|
+// min GLES function - glColor4f := dlsym(glesLibrary, 'glColor4f');
|
|
|
+ glDepthRangef := dlsym(glesLibrary, 'glDepthRangef');
|
|
|
+ glFogf := dlsym(glesLibrary, 'glFogf');
|
|
|
+ glFogfv := dlsym(glesLibrary, 'glFogfv');
|
|
|
+ glFrustumf := dlsym(glesLibrary, 'glFrustumf');
|
|
|
+ glGetClipPlanef := dlsym(glesLibrary, 'glGetClipPlanef');
|
|
|
+// min GLES function - glGetFloatv := dlsym(glesLibrary, 'glGetFloatv');
|
|
|
+ glGetLightfv := dlsym(glesLibrary, 'glGetLightfv');
|
|
|
+ glGetMaterialfv := dlsym(glesLibrary, 'glGetMaterialfv');
|
|
|
+ glGetTexEnvfv := dlsym(glesLibrary, 'glGetTexEnvfv');
|
|
|
+ glGetTexParameterfv := dlsym(glesLibrary, 'glGetTexParameterfv');
|
|
|
+ glLightModelf := dlsym(glesLibrary, 'glLightModelf');
|
|
|
+ glLightModelfv := dlsym(glesLibrary, 'glLightModelfv');
|
|
|
+ glLightf := dlsym(glesLibrary, 'glLightf');
|
|
|
+ glLightfv := dlsym(glesLibrary, 'glLightfv');
|
|
|
+ glLineWidth := dlsym(glesLibrary, 'glLineWidth');
|
|
|
+// min GLES function - glLoadMatrixf := dlsym(glesLibrary, 'glLoadMatrixf');
|
|
|
+ glMaterialf := dlsym(glesLibrary, 'glMaterialf');
|
|
|
+ glMaterialfv := dlsym(glesLibrary, 'glMaterialfv');
|
|
|
+ glMultMatrixf := dlsym(glesLibrary, 'glMultMatrixf');
|
|
|
+ glMultiTexCoord4f := dlsym(glesLibrary, 'glMultiTexCoord4f');
|
|
|
+ glNormal3f := dlsym(glesLibrary, 'glNormal3f');
|
|
|
+// min GLES function - glOrthof := dlsym(glesLibrary, 'glOrthof');
|
|
|
+ glPointParameterf := dlsym(glesLibrary, 'glPointParameterf');
|
|
|
+ glPointParameterfv := dlsym(glesLibrary, 'glPointParameterfv');
|
|
|
+ glPointSize := dlsym(glesLibrary, 'glPointSize');
|
|
|
+ glPolygonOffset := dlsym(glesLibrary, 'glPolygonOffset');
|
|
|
+// min GLES function - glRotatef := dlsym(glesLibrary, 'glRotatef');
|
|
|
+// min GLES function - glScalef := dlsym(glesLibrary, 'glScalef');
|
|
|
+ glTexEnvf := dlsym(glesLibrary, 'glTexEnvf');
|
|
|
+ glTexEnvfv := dlsym(glesLibrary, 'glTexEnvfv');
|
|
|
+// min GLES function - glTexParameterf := dlsym(glesLibrary, 'glTexParameterf');
|
|
|
+ glTexParameterfv := dlsym(glesLibrary, 'glTexParameterfv');
|
|
|
+// min GLES function - glTranslatef := dlsym(glesLibrary, 'glTranslatef');
|
|
|
+ glActiveTexture := dlsym(glesLibrary, 'glActiveTexture');
|
|
|
+ glAlphaFuncx := dlsym(glesLibrary, 'glAlphaFuncx');
|
|
|
+ glBindBuffer := dlsym(glesLibrary, 'glBindBuffer');
|
|
|
+// min GLES function - glBindTexture := dlsym(glesLibrary, 'glBindTexture');
|
|
|
+// min GLES function - glBlendFunc := dlsym(glesLibrary, 'glBlendFunc');
|
|
|
+ glBufferData := dlsym(glesLibrary, 'glBufferData');
|
|
|
+ glBufferSubData := dlsym(glesLibrary, 'glBufferSubData');
|
|
|
+// min GLES function - glClear := dlsym(glesLibrary, 'glClear');
|
|
|
+ glClearColorx := dlsym(glesLibrary, 'glClearColorx');
|
|
|
+ glClearDepthx := dlsym(glesLibrary, 'glClearDepthx');
|
|
|
+ glClearStencil := dlsym(glesLibrary, 'glClearStencil');
|
|
|
+ glClientActiveTexture := dlsym(glesLibrary, 'glClientActiveTexture');
|
|
|
+ glClipPlanex := dlsym(glesLibrary, 'glClipPlanex');
|
|
|
+ glColor4ub := dlsym(glesLibrary, 'glColor4ub');
|
|
|
+ glColor4x := dlsym(glesLibrary, 'glColor4x');
|
|
|
+// min GLES function - glColorMask := dlsym(glesLibrary, 'glColorMask');
|
|
|
+// min GLES function - glColorPointer := dlsym(glesLibrary, 'glColorPointer');
|
|
|
+// min GLES function - glCompressedTexImage2D := dlsym(glesLibrary, 'glCompressedTexImage2D');
|
|
|
+// min GLES function - glCompressedTexSubImage2D := dlsym(glesLibrary, 'glCompressedTexSubImage2D');
|
|
|
+ glCopyTexImage2D := dlsym(glesLibrary, 'glCopyTexImage2D');
|
|
|
+// min GLES function - glCopyTexSubImage2D := dlsym(glesLibrary, 'glCopyTexSubImage2D');
|
|
|
+ glCullFace := dlsym(glesLibrary, 'glCullFace');
|
|
|
+ glDeleteBuffers := dlsym(glesLibrary, 'glDeleteBuffers');
|
|
|
+// min GLES function - glDeleteTextures := dlsym(glesLibrary, 'glDeleteTextures');
|
|
|
+// min GLES function - glDepthFunc := dlsym(glesLibrary, 'glDepthFunc');
|
|
|
+// min GLES function - glDepthMask := dlsym(glesLibrary, 'glDepthMask');
|
|
|
+ glDepthRangex := dlsym(glesLibrary, 'glDepthRangex');
|
|
|
+// min GLES function - glDisable := dlsym(glesLibrary, 'glDisable');
|
|
|
+// min GLES function - glDisableClientState := dlsym(glesLibrary, 'glDisableClientState');
|
|
|
+// min GLES function - glDrawArrays := dlsym(glesLibrary, 'glDrawArrays');
|
|
|
+// min GLES function - glDrawElements := dlsym(glesLibrary, 'glDrawElements');
|
|
|
+// min GLES function - glEnable := dlsym(glesLibrary, 'glEnable');
|
|
|
+// min GLES function - glEnableClientState := dlsym(glesLibrary, 'glEnableClientState');
|
|
|
+ glFinish := dlsym(glesLibrary, 'glFinish');
|
|
|
+ glFlush := dlsym(glesLibrary, 'glFlush');
|
|
|
+ glFogx := dlsym(glesLibrary, 'glFogx');
|
|
|
+ glFogxv := dlsym(glesLibrary, 'glFogxv');
|
|
|
+ glFrontFace := dlsym(glesLibrary, 'glFrontFace');
|
|
|
+ glFrustumx := dlsym(glesLibrary, 'glFrustumx');
|
|
|
+ glGetBooleanv := dlsym(glesLibrary, 'glGetBooleanv');
|
|
|
+ glGetBufferParameteriv := dlsym(glesLibrary, 'glGetBufferParameteriv');
|
|
|
+ glGetClipPlanex := dlsym(glesLibrary, 'glGetClipPlanex');
|
|
|
+ glGenBuffers := dlsym(glesLibrary, 'glGenBuffers');
|
|
|
+// min GLES function - glGenTextures := dlsym(glesLibrary, 'glGenTextures');
|
|
|
+ glGetError := dlsym(glesLibrary, 'glGetError');
|
|
|
+ glGetFixedv := dlsym(glesLibrary, 'glGetFixedv');
|
|
|
+// min GLES function - glGetIntegerv := dlsym(glesLibrary, 'glGetIntegerv');
|
|
|
+ glGetLightxv := dlsym(glesLibrary, 'glGetLightxv');
|
|
|
+ glGetMaterialxv := dlsym(glesLibrary, 'glGetMaterialxv');
|
|
|
+ glGetPointerv := dlsym(glesLibrary, 'glGetPointerv');
|
|
|
+// min GLES function - glGetString := dlsym(glesLibrary, 'glGetString');
|
|
|
+ glGetTexEnviv := dlsym(glesLibrary, 'glGetTexEnviv');
|
|
|
+ glGetTexEnvxv := dlsym(glesLibrary, 'glGetTexEnvxv');
|
|
|
+ glGetTexParameteriv := dlsym(glesLibrary, 'glGetTexParameteriv');
|
|
|
+ glGetTexParameterxv := dlsym(glesLibrary, 'glGetTexParameterxv');
|
|
|
+// min GLES function - glHint := dlsym(glesLibrary, 'glHint');
|
|
|
+ glIsBuffer := dlsym(glesLibrary, 'glIsBuffer');
|
|
|
+ glIsEnabled := dlsym(glesLibrary, 'glIsEnabled');
|
|
|
+ glIsTexture := dlsym(glesLibrary, 'glIsTexture');
|
|
|
+ glLightModelx := dlsym(glesLibrary, 'glLightModelx');
|
|
|
+ glLightModelxv := dlsym(glesLibrary, 'glLightModelxv');
|
|
|
+ glLightx := dlsym(glesLibrary, 'glLightx');
|
|
|
+ glLightxv := dlsym(glesLibrary, 'glLightxv');
|
|
|
+ glLineWidthx := dlsym(glesLibrary, 'glLineWidthx');
|
|
|
+// min GLES function - glLoadIdentity := dlsym(glesLibrary, 'glLoadIdentity');
|
|
|
+ glLoadMatrixx := dlsym(glesLibrary, 'glLoadMatrixx');
|
|
|
+ glLogicOp := dlsym(glesLibrary, 'glLogicOp');
|
|
|
+ glMaterialx := dlsym(glesLibrary, 'glMaterialx');
|
|
|
+ glMaterialxv := dlsym(glesLibrary, 'glMaterialxv');
|
|
|
+// min GLES function - glMatrixMode := dlsym(glesLibrary, 'glMatrixMode');
|
|
|
+ glMultMatrixx := dlsym(glesLibrary, 'glMultMatrixx');
|
|
|
+ glMultiTexCoord4x := dlsym(glesLibrary, 'glMultiTexCoord4x');
|
|
|
+ glNormal3x := dlsym(glesLibrary, 'glNormal3x');
|
|
|
+ glNormalPointer := dlsym(glesLibrary, 'glNormalPointer');
|
|
|
+ glOrthox := dlsym(glesLibrary, 'glOrthox');
|
|
|
+// min GLES function - glPixelStorei := dlsym(glesLibrary, 'glPixelStorei');
|
|
|
+ glPointParameterx := dlsym(glesLibrary, 'glPointParameterx');
|
|
|
+ glPointParameterxv := dlsym(glesLibrary, 'glPointParameterxv');
|
|
|
+ glPointSizex := dlsym(glesLibrary, 'glPointSizex');
|
|
|
+ glPolygonOffsetx := dlsym(glesLibrary, 'glPolygonOffsetx');
|
|
|
+// min GLES function - glPopMatrix := dlsym(glesLibrary, 'glPopMatrix');
|
|
|
+// min GLES function - glPushMatrix := dlsym(glesLibrary, 'glPushMatrix');
|
|
|
+// min GLES function - glReadPixels := dlsym(glesLibrary, 'glReadPixels');
|
|
|
+ glRotatex := dlsym(glesLibrary, 'glRotatex');
|
|
|
+ glSampleCoverage := dlsym(glesLibrary, 'glSampleCoverage');
|
|
|
+ glSampleCoveragex := dlsym(glesLibrary, 'glSampleCoveragex');
|
|
|
+ glScalex := dlsym(glesLibrary, 'glScalex');
|
|
|
+// min GLES function - glScissor := dlsym(glesLibrary, 'glScissor');
|
|
|
+// min GLES function - glShadeModel := dlsym(glesLibrary, 'glShadeModel');
|
|
|
+ glStencilFunc := dlsym(glesLibrary, 'glStencilFunc');
|
|
|
+ glStencilMask := dlsym(glesLibrary, 'glStencilMask');
|
|
|
+ glStencilOp := dlsym(glesLibrary, 'glStencilOp');
|
|
|
+// min GLES function - glTexCoordPointer := dlsym(glesLibrary, 'glTexCoordPointer');
|
|
|
+// min GLES function - glTexEnvi := dlsym(glesLibrary, 'glTexEnvi');
|
|
|
+// min GLES function - glTexEnvx := dlsym(glesLibrary, 'glTexEnvx');
|
|
|
+// min GLES function - glTexEnviv := dlsym(glesLibrary, 'glTexEnviv');
|
|
|
+// min GLES function - glTexEnvxv := dlsym(glesLibrary, 'glTexEnvxv');
|
|
|
+// min GLES function - glTexImage2D := dlsym(glesLibrary, 'glTexImage2D');
|
|
|
+// min GLES function - glTexParameteri := dlsym(glesLibrary, 'glTexParameteri');
|
|
|
+// min GLES function - glTexParameterx := dlsym(glesLibrary, 'glTexParameterx');
|
|
|
+// min GLES function - glTexParameteriv := dlsym(glesLibrary, 'glTexParameteriv');
|
|
|
+// min GLES function - glTexParameterxv := dlsym(glesLibrary, 'glTexParameterxv');
|
|
|
+// min GLES function - glTexSubImage2D := dlsym(glesLibrary, 'glTexSubImage2D');
|
|
|
+ glTranslatex := dlsym(glesLibrary, 'glTranslatex');
|
|
|
+// min GLES function - glVertexPointer := dlsym(glesLibrary, 'glVertexPointer');
|
|
|
+// min GLES function - glViewport := dlsym(glesLibrary, 'glViewport');
|
|
|
+
|
|
|
+ {$IfDef GL_OES_point_size_array}
|
|
|
+ glPointSizePointerOES := dlsym(glesLibrary, 'glPointSizePointerOES');
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_blend_equation_separate}
|
|
|
+ glBlendEquationSeparateOES := dlsym(glesLibrary, 'glBlendEquationSeparateOES');
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_blend_func_separate}
|
|
|
+ // min GLES function - glBlendFuncSeparateOES := dlsym(glesLibrary, 'glBlendFuncSeparateOES');
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_blend_subtract}
|
|
|
+ glBlendEquationOES := dlsym(glesLibrary, 'glBlendEquationOES');
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_draw_texture}
|
|
|
+ glDrawTexsOES := dlsym(glesLibrary, 'glDrawTexsOES');
|
|
|
+ glDrawTexiOES := dlsym(glesLibrary, 'glDrawTexiOES');
|
|
|
+ glDrawTexxOES := dlsym(glesLibrary, 'glDrawTexxOES');
|
|
|
+ glDrawTexsvOES := dlsym(glesLibrary, 'glDrawTexsvOES');
|
|
|
+ glDrawTexivOES := dlsym(glesLibrary, 'glDrawTexivOES');
|
|
|
+ glDrawTexxvOES := dlsym(glesLibrary, 'glDrawTexxvOES');
|
|
|
+ glDrawTexfOES := dlsym(glesLibrary, 'glDrawTexfOES');
|
|
|
+ glDrawTexfvOES := dlsym(glesLibrary, 'glDrawTexfvOES');
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_fixed_point}
|
|
|
+ glAlphaFuncxOES := dlsym(glesLibrary, 'glAlphaFuncxOES');
|
|
|
+ glClearColorxOES := dlsym(glesLibrary, 'glClearColorxOES');
|
|
|
+ glClearDepthxOES := dlsym(glesLibrary, 'glClearDepthxOES');
|
|
|
+ glClipPlanexOES := dlsym(glesLibrary, 'glClipPlanexOES');
|
|
|
+ glColor4xOES := dlsym(glesLibrary, 'glColor4xOES');
|
|
|
+ glDepthRangexOES := dlsym(glesLibrary, 'glDepthRangexOES');
|
|
|
+ glFogxOES := dlsym(glesLibrary, 'glFogxOES');
|
|
|
+ glFogxvOES := dlsym(glesLibrary, 'glFogxvOES');
|
|
|
+ glFrustumxOES := dlsym(glesLibrary, 'glFrustumxOES');
|
|
|
+ glGetClipPlanexOES := dlsym(glesLibrary, 'glGetClipPlanexOES');
|
|
|
+ glGetFixedvOES := dlsym(glesLibrary, 'glGetFixedvOES');
|
|
|
+ glGetTexEnvxvOES := dlsym(glesLibrary, 'glGetTexEnvxvOES');
|
|
|
+ glGetTexParameterxvOES := dlsym(glesLibrary, 'glGetTexParameterxvOES');
|
|
|
+ glLightModelxOES := dlsym(glesLibrary, 'glLightModelxOES');
|
|
|
+ glLightModelxvOES := dlsym(glesLibrary, 'glLightModelxvOES');
|
|
|
+ glLightxOES := dlsym(glesLibrary, 'glLightxOES');
|
|
|
+ glLightxvOES := dlsym(glesLibrary, 'glLightxvOES');
|
|
|
+ glLineWidthxOES := dlsym(glesLibrary, 'glLineWidthxOES');
|
|
|
+ glLoadMatrixxOES := dlsym(glesLibrary, 'glLoadMatrixxOES');
|
|
|
+ glMaterialxOES := dlsym(glesLibrary, 'glMaterialxOES');
|
|
|
+ glMaterialxvOES := dlsym(glesLibrary, 'glMaterialxvOES');
|
|
|
+ glMultMatrixxOES := dlsym(glesLibrary, 'glMultMatrixxOES');
|
|
|
+ glMultiTexCoord4xOES := dlsym(glesLibrary, 'glMultiTexCoord4xOES');
|
|
|
+ glNormal3xOES := dlsym(glesLibrary, 'glNormal3xOES');
|
|
|
+ glOrthoxOES := dlsym(glesLibrary, 'glOrthoxOES');
|
|
|
+ glPointParameterxvOES := dlsym(glesLibrary, 'glPointParameterxvOES');
|
|
|
+ glPointSizexOES := dlsym(glesLibrary, 'glPointSizexOES');
|
|
|
+ glPolygonOffsetxOES := dlsym(glesLibrary, 'glPolygonOffsetxOES');
|
|
|
+ glRotatexOES := dlsym(glesLibrary, 'glRotatexOES');
|
|
|
+ glScalexOES := dlsym(glesLibrary, 'glScalexOES');
|
|
|
+ glTexEnvxOES := dlsym(glesLibrary, 'glTexEnvxOES');
|
|
|
+ glTexEnvxvOES := dlsym(glesLibrary, 'glTexEnvxvOES');
|
|
|
+ glTexParameterxOES := dlsym(glesLibrary, 'glTexParameterxOES');
|
|
|
+ glTexParameterxvOES := dlsym(glesLibrary, 'glTexParameterxvOES');
|
|
|
+ glTranslatexOES := dlsym(glesLibrary, 'glTranslatexOES');
|
|
|
+ glGetLightxvOES := dlsym(glesLibrary, 'glGetLightxvOES');
|
|
|
+ glGetMaterialxvOES := dlsym(glesLibrary, 'glGetMaterialxvOES');
|
|
|
+ glPointParameterxOES := dlsym(glesLibrary, 'glPointParameterxOES');
|
|
|
+ glSampleCoveragexOES := dlsym(glesLibrary, 'glSampleCoveragexOES');
|
|
|
+ glGetTexGenxvOES := dlsym(glesLibrary, 'glGetTexGenxvOES');
|
|
|
+ glTexGenxOES := dlsym(glesLibrary, 'glTexGenxOES');
|
|
|
+ glTexGenxvOES := dlsym(glesLibrary, 'glTexGenxvOES');
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_framebuffer_object}
|
|
|
+// min GLES function - glIsRenderbufferOES := dlsym(glesLibrary, 'glIsRenderbufferOES');
|
|
|
+// min GLES function - glBindRenderbufferOES := dlsym(glesLibrary, 'glBindRenderbufferOES');
|
|
|
+// min GLES function - glDeleteRenderbuffersOES := dlsym(glesLibrary, 'glDeleteRenderbuffersOES');
|
|
|
+// min GLES function - glGenRenderbuffersOES := dlsym(glesLibrary, 'glGenRenderbuffersOES');
|
|
|
+// min GLES function - glRenderbufferStorageOES := dlsym(glesLibrary, 'glRenderbufferStorageOES');
|
|
|
+// min GLES function - glGetRenderbufferParameterivOES := dlsym(glesLibrary, 'glGetRenderbufferParameterivOES');
|
|
|
+// min GLES function - glIsFramebufferOES := dlsym(glesLibrary, 'glIsFramebufferOES');
|
|
|
+// min GLES function - glBindFramebufferOES := dlsym(glesLibrary, 'glBindFramebufferOES');
|
|
|
+// min GLES function - glDeleteFramebuffersOES := dlsym(glesLibrary, 'glDeleteFramebuffersOES');
|
|
|
+// min GLES function - glGenFramebuffersOES := dlsym(glesLibrary, 'glGenFramebuffersOES');
|
|
|
+// min GLES function - glCheckFramebufferStatusOES := dlsym(glesLibrary, 'glCheckFramebufferStatusOES');
|
|
|
+// min GLES function - glFramebufferRenderbufferOES := dlsym(glesLibrary, 'glFramebufferRenderbufferOES');
|
|
|
+// min GLES function - glFramebufferTexture2DOES := dlsym(glesLibrary, 'glFramebufferTexture2DOES');
|
|
|
+// min GLES function - glGetFramebufferAttachmentParameterivOES := dlsym(glesLibrary, 'glGetFramebufferAttachmentParameterivOES');
|
|
|
+// min GLES function - glGenerateMipmapOES := dlsym(glesLibrary, 'glGenerateMipmapOES');
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_matrix_palette}
|
|
|
+ glCurrentPaletteMatrixOES := dlsym(glesLibrary, 'glCurrentPaletteMatrixOES');
|
|
|
+ glLoadPaletteFromModelViewMatrixOES := dlsym(glesLibrary, 'glLoadPaletteFromModelViewMatrixOES');
|
|
|
+ glMatrixIndexPointerOES := dlsym(glesLibrary, 'glMatrixIndexPointerOES');
|
|
|
+ glWeightPointerOES := dlsym(glesLibrary, 'glWeightPointerOES');
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_query_matrix}
|
|
|
+ glQueryMatrixxOES := dlsym(glesLibrary, 'glQueryMatrixxOES');
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_single_precision}
|
|
|
+ glClearDepthfOES := dlsym(glesLibrary, 'glClearDepthfOES');
|
|
|
+ glClipPlanefOES := dlsym(glesLibrary, 'glClipPlanefOES');
|
|
|
+ glDepthRangefOES := dlsym(glesLibrary, 'glDepthRangefOES');
|
|
|
+ glFrustumfOES := dlsym(glesLibrary, 'glFrustumfOES');
|
|
|
+ glGetClipPlanefOES := dlsym(glesLibrary, 'glGetClipPlanefOES');
|
|
|
+ glOrthofOES := dlsym(glesLibrary, 'glOrthofOES');
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_texture_cube_map}
|
|
|
+ glTexGenfOES := dlsym(glesLibrary, 'glTexGenfOES');
|
|
|
+ glTexGenfvOES := dlsym(glesLibrary, 'glTexGenfvOES');
|
|
|
+ glTexGeniOES := dlsym(glesLibrary, 'glTexGeniOES');
|
|
|
+ glTexGenivOES := dlsym(glesLibrary, 'glTexGenivOES');
|
|
|
+ glGetTexGenfvOES := dlsym(glesLibrary, 'glGetTexGenfvOES');
|
|
|
+ glGetTexGenivOES := dlsym(glesLibrary, 'glGetTexGenivOES');
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_IMG_user_clip_plane}
|
|
|
+ glClipPlanefIMG := dlsym(glesLibrary, 'glClipPlanefIMG');
|
|
|
+ glClipPlanexIMG := dlsym(glesLibrary, 'glClipPlanexIMG');
|
|
|
+ {$EndIf}
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ES_VERSION_2_0}
|
|
|
+ glActiveTexture := dlsym(glesLibrary, 'glActiveTexture');
|
|
|
+ glAttachShader := dlsym(glesLibrary, 'glAttachShader');
|
|
|
+ glBindAttribLocation := dlsym(glesLibrary, 'glBindAttribLocation');
|
|
|
+ glBindBuffer := dlsym(glesLibrary, 'glBindBuffer');
|
|
|
+// min GLES function - glBindFramebuffer := dlsym(glesLibrary, 'glBindFramebuffer');
|
|
|
+// min GLES function - glBindRenderbuffer := dlsym(glesLibrary, 'glBindRenderbuffer');
|
|
|
+// min GLES function - glBindTexture := dlsym(glesLibrary, 'glBindTexture');
|
|
|
+ glBlendColor := dlsym(glesLibrary, 'glBlendColor');
|
|
|
+// min GLES function - glBlendEquation := dlsym(glesLibrary, 'glBlendEquation');
|
|
|
+ glBlendEquationSeparate := dlsym(glesLibrary, 'glBlendEquationSeparate');
|
|
|
+// min GLES function - glBlendFunc := dlsym(glesLibrary, 'glBlendFunc');
|
|
|
+// min GLES function - glBlendFuncSeparate := dlsym(glesLibrary, 'glBlendFuncSeparate');
|
|
|
+ glBufferData := dlsym(glesLibrary, 'glBufferData');
|
|
|
+ glBufferSubData := dlsym(glesLibrary, 'glBufferSubData');
|
|
|
+// min GLES function - glCheckFramebufferStatus := dlsym(glesLibrary, 'glCheckFramebufferStatus');
|
|
|
+// min GLES function - glClear := dlsym(glesLibrary, 'glClear');
|
|
|
+// min GLES function - glClearColor := dlsym(glesLibrary, 'glClearColor');
|
|
|
+// min GLES function - glClearDepthf := dlsym(glesLibrary, 'glClearDepthf');
|
|
|
+ glClearStencil := dlsym(glesLibrary, 'glClearStencil');
|
|
|
+// min GLES function - glColorMask := dlsym(glesLibrary, 'glColorMask');
|
|
|
+ glCompileShader := dlsym(glesLibrary, 'glCompileShader');
|
|
|
+// min GLES function - glCompressedTexImage2D := dlsym(glesLibrary, 'glCompressedTexImage2D');
|
|
|
+// min GLES function - glCompressedTexSubImage2D := dlsym(glesLibrary, 'glCompressedTexSubImage2D');
|
|
|
+ glCopyTexImage2D := dlsym(glesLibrary, 'glCopyTexImage2D');
|
|
|
+// min GLES function - glCopyTexSubImage2D := dlsym(glesLibrary, 'glCopyTexSubImage2D');
|
|
|
+ glCreateProgram := dlsym(glesLibrary, 'glCreateProgram');
|
|
|
+ glCreateShader := dlsym(glesLibrary, 'glCreateShader');
|
|
|
+ glCullFace := dlsym(glesLibrary, 'glCullFace');
|
|
|
+ glDeleteBuffers := dlsym(glesLibrary, 'glDeleteBuffers');
|
|
|
+// min GLES function - glDeleteFramebuffers := dlsym(glesLibrary, 'glDeleteFramebuffers');
|
|
|
+ glDeleteProgram := dlsym(glesLibrary, 'glDeleteProgram');
|
|
|
+// min GLES function - glDeleteRenderbuffers := dlsym(glesLibrary, 'glDeleteRenderbuffers');
|
|
|
+ glDeleteShader := dlsym(glesLibrary, 'glDeleteShader');
|
|
|
+// min GLES function - glDeleteTextures := dlsym(glesLibrary, 'glDeleteTextures');
|
|
|
+// min GLES function - glDepthFunc := dlsym(glesLibrary, 'glDepthFunc');
|
|
|
+// min GLES function - glDepthMask := dlsym(glesLibrary, 'glDepthMask');
|
|
|
+ glDepthRangef := dlsym(glesLibrary, 'glDepthRangef');
|
|
|
+ glDetachShader := dlsym(glesLibrary, 'glDetachShader');
|
|
|
+// min GLES function - glDisable := dlsym(glesLibrary, 'glDisable');
|
|
|
+ glDisableVertexAttribArray := dlsym(glesLibrary, 'glDisableVertexAttribArray');
|
|
|
+// min GLES function - glDrawArrays := dlsym(glesLibrary, 'glDrawArrays');
|
|
|
+// min GLES function - glDrawElements := dlsym(glesLibrary, 'glDrawElements');
|
|
|
+// min GLES function - glEnable := dlsym(glesLibrary, 'glEnable');
|
|
|
+ glEnableVertexAttribArray := dlsym(glesLibrary, 'glEnableVertexAttribArray');
|
|
|
+ glFinish := dlsym(glesLibrary, 'glFinish');
|
|
|
+ glFlush := dlsym(glesLibrary, 'glFlush');
|
|
|
+// min GLES function - glFramebufferRenderbuffer := dlsym(glesLibrary, 'glFramebufferRenderbuffer');
|
|
|
+// min GLES function - glFramebufferTexture2D := dlsym(glesLibrary, 'glFramebufferTexture2D');
|
|
|
+ glFrontFace := dlsym(glesLibrary, 'glFrontFace');
|
|
|
+ glGenBuffers := dlsym(glesLibrary, 'glGenBuffers');
|
|
|
+// min GLES function - glGenerateMipmap := dlsym(glesLibrary, 'glGenerateMipmap');
|
|
|
+// min GLES function - glGenFramebuffers := dlsym(glesLibrary, 'glGenFramebuffers');
|
|
|
+// min GLES function - glGenRenderbuffers := dlsym(glesLibrary, 'glGenRenderbuffers');
|
|
|
+// min GLES function - glGenTextures := dlsym(glesLibrary, 'glGenTextures');
|
|
|
+ glGetActiveAttrib := dlsym(glesLibrary, 'glGetActiveAttrib');
|
|
|
+ glGetActiveUniform := dlsym(glesLibrary, 'glGetActiveUniform');
|
|
|
+ glGetAttachedShaders := dlsym(glesLibrary, 'glGetAttachedShaders');
|
|
|
+ glGetAttribLocation := dlsym(glesLibrary, 'glGetAttribLocation');
|
|
|
+ glGetBooleanv := dlsym(glesLibrary, 'glGetBooleanv');
|
|
|
+ glGetBufferParameteriv := dlsym(glesLibrary, 'glGetBufferParameteriv');
|
|
|
+ glGetError := dlsym(glesLibrary, 'glGetError');
|
|
|
+// min GLES function - glGetFloatv := dlsym(glesLibrary, 'glGetFloatv');
|
|
|
+// min GLES function - glGetFramebufferAttachmentParameteriv := dlsym(glesLibrary, 'glGetFramebufferAttachmentParameteriv');
|
|
|
+// min GLES function - glGetIntegerv := dlsym(glesLibrary, 'glGetIntegerv');
|
|
|
+ glGetProgramiv := dlsym(glesLibrary, 'glGetProgramiv');
|
|
|
+ glGetProgramInfoLog := dlsym(glesLibrary, 'glGetProgramInfoLog');
|
|
|
+// min GLES function - glGetRenderbufferParameteriv := dlsym(glesLibrary, 'glGetRenderbufferParameteriv');
|
|
|
+ glGetShaderiv := dlsym(glesLibrary, 'glGetShaderiv');
|
|
|
+ glGetShaderInfoLog := dlsym(glesLibrary, 'glGetShaderInfoLog');
|
|
|
+ glGetShaderPrecisionFormat := dlsym(glesLibrary, 'glGetShaderPrecisionFormat');
|
|
|
+ glGetShaderSource := dlsym(glesLibrary, 'glGetShaderSource');
|
|
|
+ // min GLES function - glGetString := dlsym(glesLibrary, 'glGetString');
|
|
|
+ glGetTexParameterfv := dlsym(glesLibrary, 'glGetTexParameterfv');
|
|
|
+ glGetTexParameteriv := dlsym(glesLibrary, 'glGetTexParameteriv');
|
|
|
+ glGetUniformfv := dlsym(glesLibrary, 'glGetUniformfv');
|
|
|
+ glGetUniformiv := dlsym(glesLibrary, 'glGetUniformiv');
|
|
|
+ glGetUniformLocation := dlsym(glesLibrary, 'glGetUniformLocation');
|
|
|
+ glGetVertexAttribfv := dlsym(glesLibrary, 'glGetVertexAttribfv');
|
|
|
+ glGetVertexAttribiv := dlsym(glesLibrary, 'glGetVertexAttribiv');
|
|
|
+ glGetVertexAttribPointerv := dlsym(glesLibrary, 'glGetVertexAttribPointerv');
|
|
|
+// min GLES function - glHint := dlsym(glesLibrary, 'glHint');
|
|
|
+ glIsBuffer := dlsym(glesLibrary, 'glIsBuffer');
|
|
|
+ glIsEnabled := dlsym(glesLibrary, 'glIsEnabled');
|
|
|
+// min GLES function - glIsFramebuffer := dlsym(glesLibrary, 'glIsFramebuffer');
|
|
|
+ glIsProgram := dlsym(glesLibrary, 'glIsProgram');
|
|
|
+// min GLES function - glIsRenderbuffer := dlsym(glesLibrary, 'glIsRenderbuffer');
|
|
|
+ glIsShader := dlsym(glesLibrary, 'glIsShader');
|
|
|
+ glIsTexture := dlsym(glesLibrary, 'glIsTexture');
|
|
|
+ glLineWidth := dlsym(glesLibrary, 'glLineWidth');
|
|
|
+ glLinkProgram := dlsym(glesLibrary, 'glLinkProgram');
|
|
|
+// min GLES function - glPixelStorei := dlsym(glesLibrary, 'glPixelStorei');
|
|
|
+ glPolygonOffset := dlsym(glesLibrary, 'glPolygonOffset');
|
|
|
+// // min GLES function - glReadPixels := dlsym(glesLibrary, 'glReadPixels');
|
|
|
+ glReleaseShaderCompiler := dlsym(glesLibrary, 'glReleaseShaderCompiler');
|
|
|
+// min GLES function - glRenderbufferStorage := dlsym(glesLibrary, 'glRenderbufferStorage');
|
|
|
+ glSampleCoverage := dlsym(glesLibrary, 'glSampleCoverage');
|
|
|
+// min GLES function - glScissor := dlsym(glesLibrary, 'glScissor');
|
|
|
+ glShaderBinary := dlsym(glesLibrary, 'glShaderBinary');
|
|
|
+ glShaderSource := dlsym(glesLibrary, 'glShaderSource');
|
|
|
+ glStencilFunc := dlsym(glesLibrary, 'glStencilFunc');
|
|
|
+ glStencilFuncSeparate := dlsym(glesLibrary, 'glStencilFuncSeparate');
|
|
|
+ glStencilMask := dlsym(glesLibrary, 'glStencilMask');
|
|
|
+ glStencilMaskSeparate := dlsym(glesLibrary, 'glStencilMaskSeparate');
|
|
|
+ glStencilOp := dlsym(glesLibrary, 'glStencilOp');
|
|
|
+ glStencilOpSeparate := dlsym(glesLibrary, 'glStencilOpSeparate');
|
|
|
+// min GLES function - glTexImage2D := dlsym(glesLibrary, 'glTexImage2D');
|
|
|
+// min GLES function - glTexParameterf := dlsym(glesLibrary, 'glTexParameterf');
|
|
|
+ glTexParameterfv := dlsym(glesLibrary, 'glTexParameterfv');
|
|
|
+// min GLES function - glTexParameteri := dlsym(glesLibrary, 'glTexParameteri');
|
|
|
+// min GLES function - glTexParameteriv := dlsym(glesLibrary, 'glTexParameteriv');
|
|
|
+// min GLES function - glTexSubImage2D := dlsym(glesLibrary, 'glTexSubImage2D');
|
|
|
+ glUniform1f := dlsym(glesLibrary, 'glUniform1f');
|
|
|
+ glUniform1fv := dlsym(glesLibrary, 'glUniform1fv');
|
|
|
+ glUniform1i := dlsym(glesLibrary, 'glUniform1i');
|
|
|
+ glUniform1iv := dlsym(glesLibrary, 'glUniform1iv');
|
|
|
+ glUniform2f := dlsym(glesLibrary, 'glUniform2f');
|
|
|
+ glUniform2fv := dlsym(glesLibrary, 'glUniform2fv');
|
|
|
+ glUniform2i := dlsym(glesLibrary, 'glUniform2i');
|
|
|
+ glUniform2iv := dlsym(glesLibrary, 'glUniform2iv');
|
|
|
+ glUniform3f := dlsym(glesLibrary, 'glUniform3f');
|
|
|
+ glUniform3fv := dlsym(glesLibrary, 'glUniform3fv');
|
|
|
+ glUniform3i := dlsym(glesLibrary, 'glUniform3i');
|
|
|
+ glUniform3iv := dlsym(glesLibrary, 'glUniform3iv');
|
|
|
+ glUniform4f := dlsym(glesLibrary, 'glUniform4f');
|
|
|
+ glUniform4fv := dlsym(glesLibrary, 'glUniform4fv');
|
|
|
+ glUniform4i := dlsym(glesLibrary, 'glUniform4i');
|
|
|
+ glUniform4iv := dlsym(glesLibrary, 'glUniform4iv');
|
|
|
+ glUniformMatrix2fv := dlsym(glesLibrary, 'glUniformMatrix2fv');
|
|
|
+ glUniformMatrix3fv := dlsym(glesLibrary, 'glUniformMatrix3fv');
|
|
|
+ glUniformMatrix4fv := dlsym(glesLibrary, 'glUniformMatrix4fv');
|
|
|
+ glUseProgram := dlsym(glesLibrary, 'glUseProgram');
|
|
|
+ glValidateProgram := dlsym(glesLibrary, 'glValidateProgram');
|
|
|
+ glVertexAttrib1f := dlsym(glesLibrary, 'glVertexAttrib1f');
|
|
|
+ glVertexAttrib1fv := dlsym(glesLibrary, 'glVertexAttrib1fv');
|
|
|
+ glVertexAttrib2f := dlsym(glesLibrary, 'glVertexAttrib2f');
|
|
|
+ glVertexAttrib2fv := dlsym(glesLibrary, 'glVertexAttrib2fv');
|
|
|
+ glVertexAttrib3f := dlsym(glesLibrary, 'glVertexAttrib3f');
|
|
|
+ glVertexAttrib3fv := dlsym(glesLibrary, 'glVertexAttrib3fv');
|
|
|
+ glVertexAttrib4f := dlsym(glesLibrary, 'glVertexAttrib4f');
|
|
|
+ glVertexAttrib4fv := dlsym(glesLibrary, 'glVertexAttrib4fv');
|
|
|
+ glVertexAttribPointer := dlsym(glesLibrary, 'glVertexAttribPointer');
|
|
|
+// min GLES function - glViewport := dlsym(glesLibrary, 'glViewport');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_KHR_blend_equation_advanced}
|
|
|
+ glBlendBarrierKHR := dlsym(glesLibrary, 'glBlendBarrierKHR');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_KHR_debug}
|
|
|
+ glDebugMessageControlKHR := dlsym(glesLibrary, 'glDebugMessageControlKHR');
|
|
|
+ glDebugMessageInsertKHR := dlsym(glesLibrary, 'glDebugMessageInsertKHR');
|
|
|
+ glDebugMessageCallbackKHR := dlsym(glesLibrary, 'glDebugMessageCallbackKHR');
|
|
|
+ glGetDebugMessageLogKHR := dlsym(glesLibrary, 'glGetDebugMessageLogKHR');
|
|
|
+ glPushDebugGroupKHR := dlsym(glesLibrary, 'glPushDebugGroupKHR');
|
|
|
+ glPopDebugGroupKHR := dlsym(glesLibrary, 'glPopDebugGroupKHR');
|
|
|
+ glObjectLabelKHR := dlsym(glesLibrary, 'glObjectLabelKHR');
|
|
|
+ glGetObjectLabelKHR := dlsym(glesLibrary, 'glGetObjectLabelKHR');
|
|
|
+ glObjectPtrLabelKHR := dlsym(glesLibrary, 'glObjectPtrLabelKHR');
|
|
|
+ glGetObjectPtrLabelKHR := dlsym(glesLibrary, 'glGetObjectPtrLabelKHR');
|
|
|
+ glGetPointervKHR := dlsym(glesLibrary, 'glGetPointervKHR');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_KHR_parallel_shader_compile}
|
|
|
+ glMaxShaderCompilerThreadsKHR := dlsym(glesLibrary, 'glMaxShaderCompilerThreadsKHR');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_KHR_robustness}
|
|
|
+ glGetGraphicsResetStatusKHR := dlsym(glesLibrary, 'glGetGraphicsResetStatusKHR');
|
|
|
+ glReadnPixelsKHR := dlsym(glesLibrary, 'glReadnPixelsKHR');
|
|
|
+ glGetnUniformfvKHR := dlsym(glesLibrary, 'glGetnUniformfvKHR');
|
|
|
+ glGetnUniformivKHR := dlsym(glesLibrary, 'glGetnUniformivKHR');
|
|
|
+ glGetnUniformuivKHR := dlsym(glesLibrary, 'glGetnUniformuivKHR');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_EGL_image}
|
|
|
+ glEGLImageTargetTexture2DOES := dlsym(glesLibrary, 'glEGLImageTargetTexture2DOES');
|
|
|
+ glEGLImageTargetRenderbufferStorageOES := dlsym(glesLibrary, 'glEGLImageTargetRenderbufferStorageOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_copy_image}
|
|
|
+ glCopyImageSubDataOES := dlsym(glesLibrary, 'glCopyImageSubDataOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_draw_buffers_indexed}
|
|
|
+ glEnableiOES := dlsym(glesLibrary, 'glEnableiOES');
|
|
|
+ glDisableiOES := dlsym(glesLibrary, 'glDisableiOES');
|
|
|
+ glBlendEquationiOES := dlsym(glesLibrary, 'glBlendEquationiOES');
|
|
|
+ glBlendEquationSeparateiOES := dlsym(glesLibrary, 'glBlendEquationSeparateiOES');
|
|
|
+ glBlendFunciOES := dlsym(glesLibrary, 'glBlendFunciOES');
|
|
|
+ glBlendFuncSeparateiOES := dlsym(glesLibrary, 'glBlendFuncSeparateiOES');
|
|
|
+ glColorMaskiOES := dlsym(glesLibrary, 'glColorMaskiOES');
|
|
|
+ glIsEnablediOES := dlsym(glesLibrary, 'glIsEnablediOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_draw_elements_base_vertex}
|
|
|
+ glDrawElementsBaseVertexOES := dlsym(glesLibrary, 'glDrawElementsBaseVertexOES');
|
|
|
+ glDrawRangeElementsBaseVertexOES := dlsym(glesLibrary, 'glDrawRangeElementsBaseVertexOES');
|
|
|
+ glDrawElementsInstancedBaseVertexOES := dlsym(glesLibrary, 'glDrawElementsInstancedBaseVertexOES');
|
|
|
+ glMultiDrawElementsBaseVertexEXT := dlsym(glesLibrary, 'glMultiDrawElementsBaseVertexEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_geometry_shader}
|
|
|
+ glFramebufferTextureOES := dlsym(glesLibrary, 'glFramebufferTextureOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_get_program_binary}
|
|
|
+ glGetProgramBinaryOES := dlsym(glesLibrary, 'glGetProgramBinaryOES');
|
|
|
+ glProgramBinaryOES := dlsym(glesLibrary, 'glProgramBinaryOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_mapbuffer}
|
|
|
+ glMapBufferOES := dlsym(glesLibrary, 'glMapBufferOES');
|
|
|
+ glUnmapBufferOES := dlsym(glesLibrary, 'glUnmapBufferOES');
|
|
|
+ glGetBufferPointervOES := dlsym(glesLibrary, 'glGetBufferPointervOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_primitive_bounding_box}
|
|
|
+ glPrimitiveBoundingBoxOES := dlsym(glesLibrary, 'glPrimitiveBoundingBoxOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_sample_shading}
|
|
|
+ glMinSampleShadingOES := dlsym(glesLibrary, 'glMinSampleShadingOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_tessellation_shader}
|
|
|
+ glPatchParameteriOES := dlsym(glesLibrary, 'glPatchParameteriOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_3D}
|
|
|
+ glTexImage3DOES := dlsym(glesLibrary, 'glTexImage3DOES');
|
|
|
+ glTexSubImage3DOES := dlsym(glesLibrary, 'glTexSubImage3DOES');
|
|
|
+ glCopyTexSubImage3DOES := dlsym(glesLibrary, 'glCopyTexSubImage3DOES');
|
|
|
+ glCompressedTexImage3DOES := dlsym(glesLibrary, 'glCompressedTexImage3DOES');
|
|
|
+ glCompressedTexSubImage3DOES := dlsym(glesLibrary, 'glCompressedTexSubImage3DOES');
|
|
|
+ glFramebufferTexture3DOES := dlsym(glesLibrary, 'glFramebufferTexture3DOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_border_clamp}
|
|
|
+ glTexParameterIivOES := dlsym(glesLibrary, 'glTexParameterIivOES');
|
|
|
+ glTexParameterIuivOES := dlsym(glesLibrary, 'glTexParameterIuivOES');
|
|
|
+ glGetTexParameterIivOES := dlsym(glesLibrary, 'glGetTexParameterIivOES');
|
|
|
+ glGetTexParameterIuivOES := dlsym(glesLibrary, 'glGetTexParameterIuivOES');
|
|
|
+ glSamplerParameterIivOES := dlsym(glesLibrary, 'glSamplerParameterIivOES');
|
|
|
+ glSamplerParameterIuivOES := dlsym(glesLibrary, 'glSamplerParameterIuivOES');
|
|
|
+ glGetSamplerParameterIivOES := dlsym(glesLibrary, 'glGetSamplerParameterIivOES');
|
|
|
+ glGetSamplerParameterIuivOES := dlsym(glesLibrary, 'glGetSamplerParameterIuivOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_buffer}
|
|
|
+ glTexBufferOES := dlsym(glesLibrary, 'glTexBufferOES');
|
|
|
+ glTexBufferRangeOES := dlsym(glesLibrary, 'glTexBufferRangeOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_storage_multisample_2d_array}
|
|
|
+ glTexStorage3DMultisampleOES := dlsym(glesLibrary, 'glTexStorage3DMultisampleOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_view}
|
|
|
+ glTextureViewOES := dlsym(glesLibrary, 'glTextureViewOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_vertex_array_object}
|
|
|
+ glBindVertexArrayOES := dlsym(glesLibrary, 'glBindVertexArrayOES');
|
|
|
+ glDeleteVertexArraysOES := dlsym(glesLibrary, 'glDeleteVertexArraysOES');
|
|
|
+ glGenVertexArraysOES := dlsym(glesLibrary, 'glGenVertexArraysOES');
|
|
|
+ glIsVertexArrayOES := dlsym(glesLibrary, 'glIsVertexArrayOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_viewport_array}
|
|
|
+ glViewportArrayvOES := dlsym(glesLibrary, 'glViewportArrayvOES');
|
|
|
+ glViewportIndexedfOES := dlsym(glesLibrary, 'glViewportIndexedfOES');
|
|
|
+ glViewportIndexedfvOES := dlsym(glesLibrary, 'glViewportIndexedfvOES');
|
|
|
+ glScissorArrayvOES := dlsym(glesLibrary, 'glScissorArrayvOES');
|
|
|
+ glScissorIndexedOES := dlsym(glesLibrary, 'glScissorIndexedOES');
|
|
|
+ glScissorIndexedvOES := dlsym(glesLibrary, 'glScissorIndexedvOES');
|
|
|
+ glDepthRangeArrayfvOES := dlsym(glesLibrary, 'glDepthRangeArrayfvOES');
|
|
|
+ glDepthRangeIndexedfOES := dlsym(glesLibrary, 'glDepthRangeIndexedfOES');
|
|
|
+ glGetFloati_vOES := dlsym(glesLibrary, 'glGetFloati_vOES');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_AMD_framebuffer_multisample_advanced}
|
|
|
+ glRenderbufferStorageMultisampleAdvancedAMD := dlsym(glesLibrary, 'glRenderbufferStorageMultisampleAdvancedAMD');
|
|
|
+ glNamedRenderbufferStorageMultisampleAdvancedAMD := dlsym(glesLibrary, 'glNamedRenderbufferStorageMultisampleAdvancedAMD');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_AMD_performance_monitor}
|
|
|
+ glGetPerfMonitorGroupsAMD := dlsym(glesLibrary, 'glGetPerfMonitorGroupsAMD');
|
|
|
+ glGetPerfMonitorCountersAMD := dlsym(glesLibrary, 'glGetPerfMonitorCountersAMD');
|
|
|
+ glGetPerfMonitorGroupStringAMD := dlsym(glesLibrary, 'glGetPerfMonitorGroupStringAMD');
|
|
|
+ glGetPerfMonitorCounterStringAMD := dlsym(glesLibrary, 'glGetPerfMonitorCounterStringAMD');
|
|
|
+ glGetPerfMonitorCounterInfoAMD := dlsym(glesLibrary, 'glGetPerfMonitorCounterInfoAMD');
|
|
|
+ glGenPerfMonitorsAMD := dlsym(glesLibrary, 'glGenPerfMonitorsAMD');
|
|
|
+ glDeletePerfMonitorsAMD := dlsym(glesLibrary, 'glDeletePerfMonitorsAMD');
|
|
|
+ glSelectPerfMonitorCountersAMD := dlsym(glesLibrary, 'glSelectPerfMonitorCountersAMD');
|
|
|
+ glBeginPerfMonitorAMD := dlsym(glesLibrary, 'glBeginPerfMonitorAMD');
|
|
|
+ glEndPerfMonitorAMD := dlsym(glesLibrary, 'glEndPerfMonitorAMD');
|
|
|
+ glGetPerfMonitorCounterDataAMD := dlsym(glesLibrary, 'glGetPerfMonitorCounterDataAMD');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ANGLE_framebuffer_blit}
|
|
|
+ glBlitFramebufferANGLE := dlsym(glesLibrary, 'glBlitFramebufferANGLE');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ANGLE_framebuffer_multisample}
|
|
|
+ glRenderbufferStorageMultisampleANGLE := dlsym(glesLibrary, 'glRenderbufferStorageMultisampleANGLE');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ANGLE_instanced_arrays}
|
|
|
+ glDrawArraysInstancedANGLE := dlsym(glesLibrary, 'glDrawArraysInstancedANGLE');
|
|
|
+ glDrawElementsInstancedANGLE := dlsym(glesLibrary, 'glDrawElementsInstancedANGLE');
|
|
|
+ glVertexAttribDivisorANGLE := dlsym(glesLibrary, 'glVertexAttribDivisorANGLE');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ANGLE_translated_shader_source}
|
|
|
+ glGetTranslatedShaderSourceANGLE := dlsym(glesLibrary, 'glGetTranslatedShaderSourceANGLE');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_APPLE_copy_texture_levels}
|
|
|
+ glCopyTextureLevelsAPPLE := dlsym(glesLibrary, 'glCopyTextureLevelsAPPLE');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_APPLE_framebuffer_multisample}
|
|
|
+ glRenderbufferStorageMultisampleAPPLE := dlsym(glesLibrary, 'glRenderbufferStorageMultisampleAPPLE');
|
|
|
+ glResolveMultisampleFramebufferAPPLE := dlsym(glesLibrary, 'glResolveMultisampleFramebufferAPPLE');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_APPLE_sync}
|
|
|
+ glFenceSyncAPPLE := dlsym(glesLibrary, 'glFenceSyncAPPLE');
|
|
|
+ glIsSyncAPPLE := dlsym(glesLibrary, 'glIsSyncAPPLE');
|
|
|
+ glDeleteSyncAPPLE := dlsym(glesLibrary, 'glDeleteSyncAPPLE');
|
|
|
+ glClientWaitSyncAPPLE := dlsym(glesLibrary, 'glClientWaitSyncAPPLE');
|
|
|
+ glWaitSyncAPPLE := dlsym(glesLibrary, 'glWaitSyncAPPLE');
|
|
|
+ glGetInteger64vAPPLE := dlsym(glesLibrary, 'glGetInteger64vAPPLE');
|
|
|
+ glGetSyncivAPPLE := dlsym(glesLibrary, 'glGetSyncivAPPLE');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_EGL_image_storage}
|
|
|
+ glEGLImageTargetTexStorageEXT := dlsym(glesLibrary, 'glEGLImageTargetTexStorageEXT');
|
|
|
+ glEGLImageTargetTextureStorageEXT := dlsym(glesLibrary, 'glEGLImageTargetTextureStorageEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_base_instance}
|
|
|
+ glDrawArraysInstancedBaseInstanceEXT := dlsym(glesLibrary, 'glDrawArraysInstancedBaseInstanceEXT');
|
|
|
+ glDrawElementsInstancedBaseInstanceEXT := dlsym(glesLibrary, 'glDrawElementsInstancedBaseInstanceEXT');
|
|
|
+ glDrawElementsInstancedBaseVertexBaseInstanceEXT := dlsym(glesLibrary, 'glDrawElementsInstancedBaseVertexBaseInstanceEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_blend_func_extended}
|
|
|
+ glBindFragDataLocationIndexedEXT := dlsym(glesLibrary, 'glBindFragDataLocationIndexedEXT');
|
|
|
+ glBindFragDataLocationEXT := dlsym(glesLibrary, 'glBindFragDataLocationEXT');
|
|
|
+ glGetProgramResourceLocationIndexEXT := dlsym(glesLibrary, 'glGetProgramResourceLocationIndexEXT');
|
|
|
+ glGetFragDataIndexEXT := dlsym(glesLibrary, 'glGetFragDataIndexEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_buffer_storage}
|
|
|
+ glBufferStorageEXT := dlsym(glesLibrary, 'glBufferStorageEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_clear_texture}
|
|
|
+ glClearTexImageEXT := dlsym(glesLibrary, 'glClearTexImageEXT');
|
|
|
+ glClearTexSubImageEXT := dlsym(glesLibrary, 'glClearTexSubImageEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_clip_control}
|
|
|
+ glClipControlEXT := dlsym(glesLibrary, 'glClipControlEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_copy_image}
|
|
|
+ glCopyImageSubDataEXT := dlsym(glesLibrary, 'glCopyImageSubDataEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_debug_label}
|
|
|
+ glLabelObjectEXT := dlsym(glesLibrary, 'glLabelObjectEXT');
|
|
|
+ glGetObjectLabelEXT := dlsym(glesLibrary, 'glGetObjectLabelEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_debug_marker}
|
|
|
+ glInsertEventMarkerEXT := dlsym(glesLibrary, 'glInsertEventMarkerEXT');
|
|
|
+ glPushGroupMarkerEXT := dlsym(glesLibrary, 'glPushGroupMarkerEXT');
|
|
|
+ glPopGroupMarkerEXT := dlsym(glesLibrary, 'glPopGroupMarkerEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_discard_framebuffer}
|
|
|
+ glDiscardFramebufferEXT := dlsym(glesLibrary, 'glDiscardFramebufferEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_disjoint_timer_query}
|
|
|
+ glGenQueriesEXT := dlsym(glesLibrary, 'glGenQueriesEXT');
|
|
|
+ glDeleteQueriesEXT := dlsym(glesLibrary, 'glDeleteQueriesEXT');
|
|
|
+ glIsQueryEXT := dlsym(glesLibrary, 'glIsQueryEXT');
|
|
|
+ glBeginQueryEXT := dlsym(glesLibrary, 'glBeginQueryEXT');
|
|
|
+ glEndQueryEXT := dlsym(glesLibrary, 'glEndQueryEXT');
|
|
|
+ glQueryCounterEXT := dlsym(glesLibrary, 'glQueryCounterEXT');
|
|
|
+ glGetQueryivEXT := dlsym(glesLibrary, 'glGetQueryivEXT');
|
|
|
+ glGetQueryObjectivEXT := dlsym(glesLibrary, 'glGetQueryObjectivEXT');
|
|
|
+ glGetQueryObjectuivEXT := dlsym(glesLibrary, 'glGetQueryObjectuivEXT');
|
|
|
+ glGetQueryObjecti64vEXT := dlsym(glesLibrary, 'glGetQueryObjecti64vEXT');
|
|
|
+ glGetQueryObjectui64vEXT := dlsym(glesLibrary, 'glGetQueryObjectui64vEXT');
|
|
|
+ glGetInteger64vEXT := dlsym(glesLibrary, 'glGetInteger64vEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_draw_buffers}
|
|
|
+ glDrawBuffersEXT := dlsym(glesLibrary, 'glDrawBuffersEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_draw_elements_base_vertex}
|
|
|
+ glDrawElementsBaseVertexEXT := dlsym(glesLibrary, 'glDrawElementsBaseVertexEXT');
|
|
|
+ glDrawRangeElementsBaseVertexEXT := dlsym(glesLibrary, 'glDrawRangeElementsBaseVertexEXT');
|
|
|
+ glDrawElementsInstancedBaseVertexEXT := dlsym(glesLibrary, 'glDrawElementsInstancedBaseVertexEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_draw_instanced}
|
|
|
+ glDrawArraysInstancedEXT := dlsym(glesLibrary, 'glDrawArraysInstancedEXT');
|
|
|
+ glDrawElementsInstancedEXT := dlsym(glesLibrary, 'glDrawElementsInstancedEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_draw_transform_feedback}
|
|
|
+ glDrawTransformFeedbackEXT := dlsym(glesLibrary, 'glDrawTransformFeedbackEXT');
|
|
|
+ glDrawTransformFeedbackInstancedEXT := dlsym(glesLibrary, 'glDrawTransformFeedbackInstancedEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_external_buffer}
|
|
|
+ glBufferStorageExternalEXT := dlsym(glesLibrary, 'glBufferStorageExternalEXT');
|
|
|
+ glNamedBufferStorageExternalEXT := dlsym(glesLibrary, 'glNamedBufferStorageExternalEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_fragment_shading_rate}
|
|
|
+ glGetFragmentShadingRatesEXT := dlsym(glesLibrary, 'glGetFragmentShadingRatesEXT');
|
|
|
+ glShadingRateEXT := dlsym(glesLibrary, 'glShadingRateEXT');
|
|
|
+ glShadingRateCombinerOpsEXT := dlsym(glesLibrary, 'glShadingRateCombinerOpsEXT');
|
|
|
+ glFramebufferShadingRateEXT := dlsym(glesLibrary, 'glFramebufferShadingRateEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_framebuffer_blit_layers}
|
|
|
+ glBlitFramebufferLayersEXT := dlsym(glesLibrary, 'glBlitFramebufferLayersEXT');
|
|
|
+ glBlitFramebufferLayerEXT := dlsym(glesLibrary, 'glBlitFramebufferLayerEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_geometry_shader}
|
|
|
+ glFramebufferTextureEXT := dlsym(glesLibrary, 'glFramebufferTextureEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_instanced_arrays}
|
|
|
+ glVertexAttribDivisorEXT := dlsym(glesLibrary, 'glVertexAttribDivisorEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_map_buffer_range}
|
|
|
+ glMapBufferRangeEXT := dlsym(glesLibrary, 'glMapBufferRangeEXT');
|
|
|
+ glFlushMappedBufferRangeEXT := dlsym(glesLibrary, 'glFlushMappedBufferRangeEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_memory_object}
|
|
|
+ glGetUnsignedBytevEXT := dlsym(glesLibrary, 'glGetUnsignedBytevEXT');
|
|
|
+ glGetUnsignedBytei_vEXT := dlsym(glesLibrary, 'glGetUnsignedBytei_vEXT');
|
|
|
+ glDeleteMemoryObjectsEXT := dlsym(glesLibrary, 'glDeleteMemoryObjectsEXT');
|
|
|
+ glIsMemoryObjectEXT := dlsym(glesLibrary, 'glIsMemoryObjectEXT');
|
|
|
+ glCreateMemoryObjectsEXT := dlsym(glesLibrary, 'glCreateMemoryObjectsEXT');
|
|
|
+ glMemoryObjectParameterivEXT := dlsym(glesLibrary, 'glMemoryObjectParameterivEXT');
|
|
|
+ glGetMemoryObjectParameterivEXT := dlsym(glesLibrary, 'glGetMemoryObjectParameterivEXT');
|
|
|
+ glTexStorageMem2DEXT := dlsym(glesLibrary, 'glTexStorageMem2DEXT');
|
|
|
+ glTexStorageMem2DMultisampleEXT := dlsym(glesLibrary, 'glTexStorageMem2DMultisampleEXT');
|
|
|
+ glTexStorageMem3DEXT := dlsym(glesLibrary, 'glTexStorageMem3DEXT');
|
|
|
+ glTexStorageMem3DMultisampleEXT := dlsym(glesLibrary, 'glTexStorageMem3DMultisampleEXT');
|
|
|
+ glBufferStorageMemEXT := dlsym(glesLibrary, 'glBufferStorageMemEXT');
|
|
|
+ glTextureStorageMem2DEXT := dlsym(glesLibrary, 'glTextureStorageMem2DEXT');
|
|
|
+ glTextureStorageMem2DMultisampleEXT := dlsym(glesLibrary, 'glTextureStorageMem2DMultisampleEXT');
|
|
|
+ glTextureStorageMem3DEXT := dlsym(glesLibrary, 'glTextureStorageMem3DEXT');
|
|
|
+ glTextureStorageMem3DMultisampleEXT := dlsym(glesLibrary, 'glTextureStorageMem3DMultisampleEXT');
|
|
|
+ glNamedBufferStorageMemEXT := dlsym(glesLibrary, 'glNamedBufferStorageMemEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_memory_object_fd}
|
|
|
+ glImportMemoryFdEXT := dlsym(glesLibrary, 'glImportMemoryFdEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_memory_object_win32}
|
|
|
+ glImportMemoryWin32HandleEXT := dlsym(glesLibrary, 'glImportMemoryWin32HandleEXT');
|
|
|
+ glImportMemoryWin32NameEXT := dlsym(glesLibrary, 'glImportMemoryWin32NameEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_multi_draw_arrays}
|
|
|
+ glMultiDrawArraysEXT := dlsym(glesLibrary, 'glMultiDrawArraysEXT');
|
|
|
+ glMultiDrawElementsEXT := dlsym(glesLibrary, 'glMultiDrawElementsEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_multi_draw_indirect}
|
|
|
+ glMultiDrawArraysIndirectEXT := dlsym(glesLibrary, 'glMultiDrawArraysIndirectEXT');
|
|
|
+ glMultiDrawElementsIndirectEXT := dlsym(glesLibrary, 'glMultiDrawElementsIndirectEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_multisampled_render_to_texture}
|
|
|
+ glRenderbufferStorageMultisampleEXT := dlsym(glesLibrary, 'glRenderbufferStorageMultisampleEXT');
|
|
|
+ glFramebufferTexture2DMultisampleEXT := dlsym(glesLibrary, 'glFramebufferTexture2DMultisampleEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_multiview_draw_buffers}
|
|
|
+ glReadBufferIndexedEXT := dlsym(glesLibrary, 'glReadBufferIndexedEXT');
|
|
|
+ glDrawBuffersIndexedEXT := dlsym(glesLibrary, 'glDrawBuffersIndexedEXT');
|
|
|
+ glGetIntegeri_vEXT := dlsym(glesLibrary, 'glGetIntegeri_vEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_polygon_offset_clamp}
|
|
|
+ glPolygonOffsetClampEXT := dlsym(glesLibrary, 'glPolygonOffsetClampEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_primitive_bounding_box}
|
|
|
+ glPrimitiveBoundingBoxEXT := dlsym(glesLibrary, 'glPrimitiveBoundingBoxEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_raster_multisample}
|
|
|
+ glRasterSamplesEXT := dlsym(glesLibrary, 'glRasterSamplesEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_robustness}
|
|
|
+ glGetGraphicsResetStatusEXT := dlsym(glesLibrary, 'glGetGraphicsResetStatusEXT');
|
|
|
+ glReadnPixelsEXT := dlsym(glesLibrary, 'glReadnPixelsEXT');
|
|
|
+ glGetnUniformfvEXT := dlsym(glesLibrary, 'glGetnUniformfvEXT');
|
|
|
+ glGetnUniformivEXT := dlsym(glesLibrary, 'glGetnUniformivEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_semaphore}
|
|
|
+ glGenSemaphoresEXT := dlsym(glesLibrary, 'glGenSemaphoresEXT');
|
|
|
+ glDeleteSemaphoresEXT := dlsym(glesLibrary, 'glDeleteSemaphoresEXT');
|
|
|
+ glIsSemaphoreEXT := dlsym(glesLibrary, 'glIsSemaphoreEXT');
|
|
|
+ glSemaphoreParameterui64vEXT := dlsym(glesLibrary, 'glSemaphoreParameterui64vEXT');
|
|
|
+ glGetSemaphoreParameterui64vEXT := dlsym(glesLibrary, 'glGetSemaphoreParameterui64vEXT');
|
|
|
+ glWaitSemaphoreEXT := dlsym(glesLibrary, 'glWaitSemaphoreEXT');
|
|
|
+ glSignalSemaphoreEXT := dlsym(glesLibrary, 'glSignalSemaphoreEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_semaphore_fd}
|
|
|
+ glImportSemaphoreFdEXT := dlsym(glesLibrary, 'glImportSemaphoreFdEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_semaphore_win32}
|
|
|
+ glImportSemaphoreWin32HandleEXT := dlsym(glesLibrary, 'glImportSemaphoreWin32HandleEXT');
|
|
|
+ glImportSemaphoreWin32NameEXT := dlsym(glesLibrary, 'glImportSemaphoreWin32NameEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_separate_shader_objects}
|
|
|
+ glActiveShaderProgramEXT := dlsym(glesLibrary, 'glActiveShaderProgramEXT');
|
|
|
+ glBindProgramPipelineEXT := dlsym(glesLibrary, 'glBindProgramPipelineEXT');
|
|
|
+ glCreateShaderProgramvEXT := dlsym(glesLibrary, 'glCreateShaderProgramvEXT');
|
|
|
+ glDeleteProgramPipelinesEXT := dlsym(glesLibrary, 'glDeleteProgramPipelinesEXT');
|
|
|
+ glGenProgramPipelinesEXT := dlsym(glesLibrary, 'glGenProgramPipelinesEXT');
|
|
|
+ glGetProgramPipelineInfoLogEXT := dlsym(glesLibrary, 'glGetProgramPipelineInfoLogEXT');
|
|
|
+ glGetProgramPipelineivEXT := dlsym(glesLibrary, 'glGetProgramPipelineivEXT');
|
|
|
+ glIsProgramPipelineEXT := dlsym(glesLibrary, 'glIsProgramPipelineEXT');
|
|
|
+ glProgramParameteriEXT := dlsym(glesLibrary, 'glProgramParameteriEXT');
|
|
|
+ glProgramUniform1fEXT := dlsym(glesLibrary, 'glProgramUniform1fEXT');
|
|
|
+ glProgramUniform1fvEXT := dlsym(glesLibrary, 'glProgramUniform1fvEXT');
|
|
|
+ glProgramUniform1iEXT := dlsym(glesLibrary, 'glProgramUniform1iEXT');
|
|
|
+ glProgramUniform1ivEXT := dlsym(glesLibrary, 'glProgramUniform1ivEXT');
|
|
|
+ glProgramUniform2fEXT := dlsym(glesLibrary, 'glProgramUniform2fEXT');
|
|
|
+ glProgramUniform2fvEXT := dlsym(glesLibrary, 'glProgramUniform2fvEXT');
|
|
|
+ glProgramUniform2iEXT := dlsym(glesLibrary, 'glProgramUniform2iEXT');
|
|
|
+ glProgramUniform2ivEXT := dlsym(glesLibrary, 'glProgramUniform2ivEXT');
|
|
|
+ glProgramUniform3fEXT := dlsym(glesLibrary, 'glProgramUniform3fEXT');
|
|
|
+ glProgramUniform3fvEXT := dlsym(glesLibrary, 'glProgramUniform3fvEXT');
|
|
|
+ glProgramUniform3iEXT := dlsym(glesLibrary, 'glProgramUniform3iEXT');
|
|
|
+ glProgramUniform3ivEXT := dlsym(glesLibrary, 'glProgramUniform3ivEXT');
|
|
|
+ glProgramUniform4fEXT := dlsym(glesLibrary, 'glProgramUniform4fEXT');
|
|
|
+ glProgramUniform4fvEXT := dlsym(glesLibrary, 'glProgramUniform4fvEXT');
|
|
|
+ glProgramUniform4iEXT := dlsym(glesLibrary, 'glProgramUniform4iEXT');
|
|
|
+ glProgramUniform4ivEXT := dlsym(glesLibrary, 'glProgramUniform4ivEXT');
|
|
|
+ glProgramUniformMatrix2fvEXT := dlsym(glesLibrary, 'glProgramUniformMatrix2fvEXT');
|
|
|
+ glProgramUniformMatrix3fvEXT := dlsym(glesLibrary, 'glProgramUniformMatrix3fvEXT');
|
|
|
+ glProgramUniformMatrix4fvEXT := dlsym(glesLibrary, 'glProgramUniformMatrix4fvEXT');
|
|
|
+ glUseProgramStagesEXT := dlsym(glesLibrary, 'glUseProgramStagesEXT');
|
|
|
+ glValidateProgramPipelineEXT := dlsym(glesLibrary, 'glValidateProgramPipelineEXT');
|
|
|
+ glProgramUniform1uiEXT := dlsym(glesLibrary, 'glProgramUniform1uiEXT');
|
|
|
+ glProgramUniform2uiEXT := dlsym(glesLibrary, 'glProgramUniform2uiEXT');
|
|
|
+ glProgramUniform3uiEXT := dlsym(glesLibrary, 'glProgramUniform3uiEXT');
|
|
|
+ glProgramUniform4uiEXT := dlsym(glesLibrary, 'glProgramUniform4uiEXT');
|
|
|
+ glProgramUniform1uivEXT := dlsym(glesLibrary, 'glProgramUniform1uivEXT');
|
|
|
+ glProgramUniform2uivEXT := dlsym(glesLibrary, 'glProgramUniform2uivEXT');
|
|
|
+ glProgramUniform3uivEXT := dlsym(glesLibrary, 'glProgramUniform3uivEXT');
|
|
|
+ glProgramUniform4uivEXT := dlsym(glesLibrary, 'glProgramUniform4uivEXT');
|
|
|
+ glProgramUniformMatrix2x3fvEXT := dlsym(glesLibrary, 'glProgramUniformMatrix2x3fvEXT');
|
|
|
+ glProgramUniformMatrix3x2fvEXT := dlsym(glesLibrary, 'glProgramUniformMatrix3x2fvEXT');
|
|
|
+ glProgramUniformMatrix2x4fvEXT := dlsym(glesLibrary, 'glProgramUniformMatrix2x4fvEXT');
|
|
|
+ glProgramUniformMatrix4x2fvEXT := dlsym(glesLibrary, 'glProgramUniformMatrix4x2fvEXT');
|
|
|
+ glProgramUniformMatrix3x4fvEXT := dlsym(glesLibrary, 'glProgramUniformMatrix3x4fvEXT');
|
|
|
+ glProgramUniformMatrix4x3fvEXT := dlsym(glesLibrary, 'glProgramUniformMatrix4x3fvEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_shader_framebuffer_fetch_non_coherent}
|
|
|
+ glFramebufferFetchBarrierEXT := dlsym(glesLibrary, 'glFramebufferFetchBarrierEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_shader_pixel_local_storage2}
|
|
|
+ glFramebufferPixelLocalStorageSizeEXT := dlsym(glesLibrary, 'glFramebufferPixelLocalStorageSizeEXT');
|
|
|
+ glGetFramebufferPixelLocalStorageSizeEXT := dlsym(glesLibrary, 'glGetFramebufferPixelLocalStorageSizeEXT');
|
|
|
+ glClearPixelLocalStorageuiEXT := dlsym(glesLibrary, 'glClearPixelLocalStorageuiEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_sparse_texture}
|
|
|
+ glTexPageCommitmentEXT := dlsym(glesLibrary, 'glTexPageCommitmentEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_tessellation_shader}
|
|
|
+ glPatchParameteriEXT := dlsym(glesLibrary, 'glPatchParameteriEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_border_clamp}
|
|
|
+ glTexParameterIivEXT := dlsym(glesLibrary, 'glTexParameterIivEXT');
|
|
|
+ glTexParameterIuivEXT := dlsym(glesLibrary, 'glTexParameterIuivEXT');
|
|
|
+ glGetTexParameterIivEXT := dlsym(glesLibrary, 'glGetTexParameterIivEXT');
|
|
|
+ glGetTexParameterIuivEXT := dlsym(glesLibrary, 'glGetTexParameterIuivEXT');
|
|
|
+ glSamplerParameterIivEXT := dlsym(glesLibrary, 'glSamplerParameterIivEXT');
|
|
|
+ glSamplerParameterIuivEXT := dlsym(glesLibrary, 'glSamplerParameterIuivEXT');
|
|
|
+ glGetSamplerParameterIivEXT := dlsym(glesLibrary, 'glGetSamplerParameterIivEXT');
|
|
|
+ glGetSamplerParameterIuivEXT := dlsym(glesLibrary, 'glGetSamplerParameterIuivEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_buffer}
|
|
|
+ glTexBufferEXT := dlsym(glesLibrary, 'glTexBufferEXT');
|
|
|
+ glTexBufferRangeEXT := dlsym(glesLibrary, 'glTexBufferRangeEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_storage}
|
|
|
+ glTexStorage1DEXT := dlsym(glesLibrary, 'glTexStorage1DEXT');
|
|
|
+ glTexStorage2DEXT := dlsym(glesLibrary, 'glTexStorage2DEXT');
|
|
|
+ glTexStorage3DEXT := dlsym(glesLibrary, 'glTexStorage3DEXT');
|
|
|
+ glTextureStorage1DEXT := dlsym(glesLibrary, 'glTextureStorage1DEXT');
|
|
|
+ glTextureStorage2DEXT := dlsym(glesLibrary, 'glTextureStorage2DEXT');
|
|
|
+ glTextureStorage3DEXT := dlsym(glesLibrary, 'glTextureStorage3DEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_storage_compression}
|
|
|
+ glTexStorageAttribs2DEXT := dlsym(glesLibrary, 'glTexStorageAttribs2DEXT');
|
|
|
+ glTexStorageAttribs3DEXT := dlsym(glesLibrary, 'glTexStorageAttribs3DEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_view}
|
|
|
+ glTextureViewEXT := dlsym(glesLibrary, 'glTextureViewEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_win32_keyed_mutex}
|
|
|
+ glAcquireKeyedMutexWin32EXT := dlsym(glesLibrary, 'glAcquireKeyedMutexWin32EXT');
|
|
|
+ glReleaseKeyedMutexWin32EXT := dlsym(glesLibrary, 'glReleaseKeyedMutexWin32EXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_window_rectangles}
|
|
|
+ glWindowRectanglesEXT := dlsym(glesLibrary, 'glWindowRectanglesEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_IMG_bindless_texture}
|
|
|
+ glGetTextureHandleIMG := dlsym(glesLibrary, 'glGetTextureHandleIMG');
|
|
|
+ glGetTextureSamplerHandleIMG := dlsym(glesLibrary, 'glGetTextureSamplerHandleIMG');
|
|
|
+ glUniformHandleui64IMG := dlsym(glesLibrary, 'glUniformHandleui64IMG');
|
|
|
+ glUniformHandleui64vIMG := dlsym(glesLibrary, 'glUniformHandleui64vIMG');
|
|
|
+ glProgramUniformHandleui64IMG := dlsym(glesLibrary, 'glProgramUniformHandleui64IMG');
|
|
|
+ glProgramUniformHandleui64vIMG := dlsym(glesLibrary, 'glProgramUniformHandleui64vIMG');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_IMG_framebuffer_downsample}
|
|
|
+ glFramebufferTexture2DDownsampleIMG := dlsym(glesLibrary, 'glFramebufferTexture2DDownsampleIMG');
|
|
|
+ glFramebufferTextureLayerDownsampleIMG := dlsym(glesLibrary, 'glFramebufferTextureLayerDownsampleIMG');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_IMG_multisampled_render_to_texture}
|
|
|
+ glRenderbufferStorageMultisampleIMG := dlsym(glesLibrary, 'glRenderbufferStorageMultisampleIMG');
|
|
|
+ glFramebufferTexture2DMultisampleIMG := dlsym(glesLibrary, 'glFramebufferTexture2DMultisampleIMG');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_INTEL_framebuffer_CMAA}
|
|
|
+ glApplyFramebufferAttachmentCMAAINTEL := dlsym(glesLibrary, 'glApplyFramebufferAttachmentCMAAINTEL');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_INTEL_performance_query}
|
|
|
+ glBeginPerfQueryINTEL := dlsym(glesLibrary, 'glBeginPerfQueryINTEL');
|
|
|
+ glCreatePerfQueryINTEL := dlsym(glesLibrary, 'glCreatePerfQueryINTEL');
|
|
|
+ glDeletePerfQueryINTEL := dlsym(glesLibrary, 'glDeletePerfQueryINTEL');
|
|
|
+ glEndPerfQueryINTEL := dlsym(glesLibrary, 'glEndPerfQueryINTEL');
|
|
|
+ glGetFirstPerfQueryIdINTEL := dlsym(glesLibrary, 'glGetFirstPerfQueryIdINTEL');
|
|
|
+ glGetNextPerfQueryIdINTEL := dlsym(glesLibrary, 'glGetNextPerfQueryIdINTEL');
|
|
|
+ glGetPerfCounterInfoINTEL := dlsym(glesLibrary, 'glGetPerfCounterInfoINTEL');
|
|
|
+ glGetPerfQueryDataINTEL := dlsym(glesLibrary, 'glGetPerfQueryDataINTEL');
|
|
|
+ glGetPerfQueryIdByNameINTEL := dlsym(glesLibrary, 'glGetPerfQueryIdByNameINTEL');
|
|
|
+ glGetPerfQueryInfoINTEL := dlsym(glesLibrary, 'glGetPerfQueryInfoINTEL');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_MESA_framebuffer_flip_y}
|
|
|
+ glFramebufferParameteriMESA := dlsym(glesLibrary, 'glFramebufferParameteriMESA');
|
|
|
+ glGetFramebufferParameterivMESA := dlsym(glesLibrary, 'glGetFramebufferParameterivMESA');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_bindless_texture}
|
|
|
+ glGetTextureHandleNV := dlsym(glesLibrary, 'glGetTextureHandleNV');
|
|
|
+ glGetTextureSamplerHandleNV := dlsym(glesLibrary, 'glGetTextureSamplerHandleNV');
|
|
|
+ glMakeTextureHandleResidentNV := dlsym(glesLibrary, 'glMakeTextureHandleResidentNV');
|
|
|
+ glMakeTextureHandleNonResidentNV := dlsym(glesLibrary, 'glMakeTextureHandleNonResidentNV');
|
|
|
+ glGetImageHandleNV := dlsym(glesLibrary, 'glGetImageHandleNV');
|
|
|
+ glMakeImageHandleResidentNV := dlsym(glesLibrary, 'glMakeImageHandleResidentNV');
|
|
|
+ glMakeImageHandleNonResidentNV := dlsym(glesLibrary, 'glMakeImageHandleNonResidentNV');
|
|
|
+ glUniformHandleui64NV := dlsym(glesLibrary, 'glUniformHandleui64NV');
|
|
|
+ glUniformHandleui64vNV := dlsym(glesLibrary, 'glUniformHandleui64vNV');
|
|
|
+ glProgramUniformHandleui64NV := dlsym(glesLibrary, 'glProgramUniformHandleui64NV');
|
|
|
+ glProgramUniformHandleui64vNV := dlsym(glesLibrary, 'glProgramUniformHandleui64vNV');
|
|
|
+ glIsTextureHandleResidentNV := dlsym(glesLibrary, 'glIsTextureHandleResidentNV');
|
|
|
+ glIsImageHandleResidentNV := dlsym(glesLibrary, 'glIsImageHandleResidentNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_blend_equation_advanced}
|
|
|
+ glBlendParameteriNV := dlsym(glesLibrary, 'glBlendParameteriNV');
|
|
|
+ glBlendBarrierNV := dlsym(glesLibrary, 'glBlendBarrierNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_clip_space_w_scaling}
|
|
|
+ glViewportPositionWScaleNV := dlsym(glesLibrary, 'glViewportPositionWScaleNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_conditional_render}
|
|
|
+ glBeginConditionalRenderNV := dlsym(glesLibrary, 'glBeginConditionalRenderNV');
|
|
|
+ glEndConditionalRenderNV := dlsym(glesLibrary, 'glEndConditionalRenderNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_conservative_raster}
|
|
|
+ glSubpixelPrecisionBiasNV := dlsym(glesLibrary, 'glSubpixelPrecisionBiasNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_conservative_raster_pre_snap_triangles}
|
|
|
+ glConservativeRasterParameteriNV := dlsym(glesLibrary, 'glConservativeRasterParameteriNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_copy_buffer}
|
|
|
+ glCopyBufferSubDataNV := dlsym(glesLibrary, 'glCopyBufferSubDataNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_coverage_sample}
|
|
|
+ glCoverageMaskNV := dlsym(glesLibrary, 'glCoverageMaskNV');
|
|
|
+ glCoverageOperationNV := dlsym(glesLibrary, 'glCoverageOperationNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_draw_buffers}
|
|
|
+ glDrawBuffersNV := dlsym(glesLibrary, 'glDrawBuffersNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_draw_instanced}
|
|
|
+ glDrawArraysInstancedNV := dlsym(glesLibrary, 'glDrawArraysInstancedNV');
|
|
|
+ glDrawElementsInstancedNV := dlsym(glesLibrary, 'glDrawElementsInstancedNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_draw_vulkan_image}
|
|
|
+ glDrawVkImageNV := dlsym(glesLibrary, 'glDrawVkImageNV');
|
|
|
+ glGetVkProcAddrNV := dlsym(glesLibrary, 'glGetVkProcAddrNV');
|
|
|
+ glWaitVkSemaphoreNV := dlsym(glesLibrary, 'glWaitVkSemaphoreNV');
|
|
|
+ glSignalVkSemaphoreNV := dlsym(glesLibrary, 'glSignalVkSemaphoreNV');
|
|
|
+ glSignalVkFenceNV := dlsym(glesLibrary, 'glSignalVkFenceNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_fence}
|
|
|
+ glDeleteFencesNV := dlsym(glesLibrary, 'glDeleteFencesNV');
|
|
|
+ glGenFencesNV := dlsym(glesLibrary, 'glGenFencesNV');
|
|
|
+ glIsFenceNV := dlsym(glesLibrary, 'glIsFenceNV');
|
|
|
+ glTestFenceNV := dlsym(glesLibrary, 'glTestFenceNV');
|
|
|
+ glGetFenceivNV := dlsym(glesLibrary, 'glGetFenceivNV');
|
|
|
+ glFinishFenceNV := dlsym(glesLibrary, 'glFinishFenceNV');
|
|
|
+ glSetFenceNV := dlsym(glesLibrary, 'glSetFenceNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_fragment_coverage_to_color}
|
|
|
+ glFragmentCoverageColorNV := dlsym(glesLibrary, 'glFragmentCoverageColorNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_framebuffer_blit}
|
|
|
+ glBlitFramebufferNV := dlsym(glesLibrary, 'glBlitFramebufferNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_framebuffer_mixed_samples}
|
|
|
+ glCoverageModulationTableNV := dlsym(glesLibrary, 'glCoverageModulationTableNV');
|
|
|
+ glGetCoverageModulationTableNV := dlsym(glesLibrary, 'glGetCoverageModulationTableNV');
|
|
|
+ glCoverageModulationNV := dlsym(glesLibrary, 'glCoverageModulationNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_framebuffer_multisample}
|
|
|
+ glRenderbufferStorageMultisampleNV := dlsym(glesLibrary, 'glRenderbufferStorageMultisampleNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_gpu_shader5}
|
|
|
+ glUniform1i64NV := dlsym(glesLibrary, 'glUniform1i64NV');
|
|
|
+ glUniform2i64NV := dlsym(glesLibrary, 'glUniform2i64NV');
|
|
|
+ glUniform3i64NV := dlsym(glesLibrary, 'glUniform3i64NV');
|
|
|
+ glUniform4i64NV := dlsym(glesLibrary, 'glUniform4i64NV');
|
|
|
+ glUniform1i64vNV := dlsym(glesLibrary, 'glUniform1i64vNV');
|
|
|
+ glUniform2i64vNV := dlsym(glesLibrary, 'glUniform2i64vNV');
|
|
|
+ glUniform3i64vNV := dlsym(glesLibrary, 'glUniform3i64vNV');
|
|
|
+ glUniform4i64vNV := dlsym(glesLibrary, 'glUniform4i64vNV');
|
|
|
+ glUniform1ui64NV := dlsym(glesLibrary, 'glUniform1ui64NV');
|
|
|
+ glUniform2ui64NV := dlsym(glesLibrary, 'glUniform2ui64NV');
|
|
|
+ glUniform3ui64NV := dlsym(glesLibrary, 'glUniform3ui64NV');
|
|
|
+ glUniform4ui64NV := dlsym(glesLibrary, 'glUniform4ui64NV');
|
|
|
+ glUniform1ui64vNV := dlsym(glesLibrary, 'glUniform1ui64vNV');
|
|
|
+ glUniform2ui64vNV := dlsym(glesLibrary, 'glUniform2ui64vNV');
|
|
|
+ glUniform3ui64vNV := dlsym(glesLibrary, 'glUniform3ui64vNV');
|
|
|
+ glUniform4ui64vNV := dlsym(glesLibrary, 'glUniform4ui64vNV');
|
|
|
+ glGetUniformi64vNV := dlsym(glesLibrary, 'glGetUniformi64vNV');
|
|
|
+ glProgramUniform1i64NV := dlsym(glesLibrary, 'glProgramUniform1i64NV');
|
|
|
+ glProgramUniform2i64NV := dlsym(glesLibrary, 'glProgramUniform2i64NV');
|
|
|
+ glProgramUniform3i64NV := dlsym(glesLibrary, 'glProgramUniform3i64NV');
|
|
|
+ glProgramUniform4i64NV := dlsym(glesLibrary, 'glProgramUniform4i64NV');
|
|
|
+ glProgramUniform1i64vNV := dlsym(glesLibrary, 'glProgramUniform1i64vNV');
|
|
|
+ glProgramUniform2i64vNV := dlsym(glesLibrary, 'glProgramUniform2i64vNV');
|
|
|
+ glProgramUniform3i64vNV := dlsym(glesLibrary, 'glProgramUniform3i64vNV');
|
|
|
+ glProgramUniform4i64vNV := dlsym(glesLibrary, 'glProgramUniform4i64vNV');
|
|
|
+ glProgramUniform1ui64NV := dlsym(glesLibrary, 'glProgramUniform1ui64NV');
|
|
|
+ glProgramUniform2ui64NV := dlsym(glesLibrary, 'glProgramUniform2ui64NV');
|
|
|
+ glProgramUniform3ui64NV := dlsym(glesLibrary, 'glProgramUniform3ui64NV');
|
|
|
+ glProgramUniform4ui64NV := dlsym(glesLibrary, 'glProgramUniform4ui64NV');
|
|
|
+ glProgramUniform1ui64vNV := dlsym(glesLibrary, 'glProgramUniform1ui64vNV');
|
|
|
+ glProgramUniform2ui64vNV := dlsym(glesLibrary, 'glProgramUniform2ui64vNV');
|
|
|
+ glProgramUniform3ui64vNV := dlsym(glesLibrary, 'glProgramUniform3ui64vNV');
|
|
|
+ glProgramUniform4ui64vNV := dlsym(glesLibrary, 'glProgramUniform4ui64vNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_instanced_arrays}
|
|
|
+ glVertexAttribDivisorNV := dlsym(glesLibrary, 'glVertexAttribDivisorNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_internalformat_sample_query}
|
|
|
+ glGetInternalformatSampleivNV := dlsym(glesLibrary, 'glGetInternalformatSampleivNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_memory_attachment}
|
|
|
+ glGetMemoryObjectDetachedResourcesuivNV := dlsym(glesLibrary, 'glGetMemoryObjectDetachedResourcesuivNV');
|
|
|
+ glResetMemoryObjectParameterNV := dlsym(glesLibrary, 'glResetMemoryObjectParameterNV');
|
|
|
+ glTexAttachMemoryNV := dlsym(glesLibrary, 'glTexAttachMemoryNV');
|
|
|
+ glBufferAttachMemoryNV := dlsym(glesLibrary, 'glBufferAttachMemoryNV');
|
|
|
+ glTextureAttachMemoryNV := dlsym(glesLibrary, 'glTextureAttachMemoryNV');
|
|
|
+ glNamedBufferAttachMemoryNV := dlsym(glesLibrary, 'glNamedBufferAttachMemoryNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_memory_object_sparse}
|
|
|
+ glBufferPageCommitmentMemNV := dlsym(glesLibrary, 'glBufferPageCommitmentMemNV');
|
|
|
+ glTexPageCommitmentMemNV := dlsym(glesLibrary, 'glTexPageCommitmentMemNV');
|
|
|
+ glNamedBufferPageCommitmentMemNV := dlsym(glesLibrary, 'glNamedBufferPageCommitmentMemNV');
|
|
|
+ glTexturePageCommitmentMemNV := dlsym(glesLibrary, 'glTexturePageCommitmentMemNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_mesh_shader}
|
|
|
+ glDrawMeshTasksNV := dlsym(glesLibrary, 'glDrawMeshTasksNV');
|
|
|
+ glDrawMeshTasksIndirectNV := dlsym(glesLibrary, 'glDrawMeshTasksIndirectNV');
|
|
|
+ glMultiDrawMeshTasksIndirectNV := dlsym(glesLibrary, 'glMultiDrawMeshTasksIndirectNV');
|
|
|
+ glMultiDrawMeshTasksIndirectCountNV := dlsym(glesLibrary, 'glMultiDrawMeshTasksIndirectCountNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_non_square_matrices}
|
|
|
+ glUniformMatrix2x3fvNV := dlsym(glesLibrary, 'glUniformMatrix2x3fvNV');
|
|
|
+ glUniformMatrix3x2fvNV := dlsym(glesLibrary, 'glUniformMatrix3x2fvNV');
|
|
|
+ glUniformMatrix2x4fvNV := dlsym(glesLibrary, 'glUniformMatrix2x4fvNV');
|
|
|
+ glUniformMatrix4x2fvNV := dlsym(glesLibrary, 'glUniformMatrix4x2fvNV');
|
|
|
+ glUniformMatrix3x4fvNV := dlsym(glesLibrary, 'glUniformMatrix3x4fvNV');
|
|
|
+ glUniformMatrix4x3fvNV := dlsym(glesLibrary, 'glUniformMatrix4x3fvNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_path_rendering}
|
|
|
+ glGenPathsNV := dlsym(glesLibrary, 'glGenPathsNV');
|
|
|
+ glDeletePathsNV := dlsym(glesLibrary, 'glDeletePathsNV');
|
|
|
+ glIsPathNV := dlsym(glesLibrary, 'glIsPathNV');
|
|
|
+ glPathCommandsNV := dlsym(glesLibrary, 'glPathCommandsNV');
|
|
|
+ glPathCoordsNV := dlsym(glesLibrary, 'glPathCoordsNV');
|
|
|
+ glPathSubCommandsNV := dlsym(glesLibrary, 'glPathSubCommandsNV');
|
|
|
+ glPathSubCoordsNV := dlsym(glesLibrary, 'glPathSubCoordsNV');
|
|
|
+ glPathStringNV := dlsym(glesLibrary, 'glPathStringNV');
|
|
|
+ glPathGlyphsNV := dlsym(glesLibrary, 'glPathGlyphsNV');
|
|
|
+ glPathGlyphRangeNV := dlsym(glesLibrary, 'glPathGlyphRangeNV');
|
|
|
+ glWeightPathsNV := dlsym(glesLibrary, 'glWeightPathsNV');
|
|
|
+ glCopyPathNV := dlsym(glesLibrary, 'glCopyPathNV');
|
|
|
+ glInterpolatePathsNV := dlsym(glesLibrary, 'glInterpolatePathsNV');
|
|
|
+ glTransformPathNV := dlsym(glesLibrary, 'glTransformPathNV');
|
|
|
+ glPathParameterivNV := dlsym(glesLibrary, 'glPathParameterivNV');
|
|
|
+ glPathParameteriNV := dlsym(glesLibrary, 'glPathParameteriNV');
|
|
|
+ glPathParameterfvNV := dlsym(glesLibrary, 'glPathParameterfvNV');
|
|
|
+ glPathParameterfNV := dlsym(glesLibrary, 'glPathParameterfNV');
|
|
|
+ glPathDashArrayNV := dlsym(glesLibrary, 'glPathDashArrayNV');
|
|
|
+ glPathStencilFuncNV := dlsym(glesLibrary, 'glPathStencilFuncNV');
|
|
|
+ glPathStencilDepthOffsetNV := dlsym(glesLibrary, 'glPathStencilDepthOffsetNV');
|
|
|
+ glStencilFillPathNV := dlsym(glesLibrary, 'glStencilFillPathNV');
|
|
|
+ glStencilStrokePathNV := dlsym(glesLibrary, 'glStencilStrokePathNV');
|
|
|
+ glStencilFillPathInstancedNV := dlsym(glesLibrary, 'glStencilFillPathInstancedNV');
|
|
|
+ glStencilStrokePathInstancedNV := dlsym(glesLibrary, 'glStencilStrokePathInstancedNV');
|
|
|
+ glPathCoverDepthFuncNV := dlsym(glesLibrary, 'glPathCoverDepthFuncNV');
|
|
|
+ glCoverFillPathNV := dlsym(glesLibrary, 'glCoverFillPathNV');
|
|
|
+ glCoverStrokePathNV := dlsym(glesLibrary, 'glCoverStrokePathNV');
|
|
|
+ glCoverFillPathInstancedNV := dlsym(glesLibrary, 'glCoverFillPathInstancedNV');
|
|
|
+ glCoverStrokePathInstancedNV := dlsym(glesLibrary, 'glCoverStrokePathInstancedNV');
|
|
|
+ glGetPathParameterivNV := dlsym(glesLibrary, 'glGetPathParameterivNV');
|
|
|
+ glGetPathParameterfvNV := dlsym(glesLibrary, 'glGetPathParameterfvNV');
|
|
|
+ glGetPathCommandsNV := dlsym(glesLibrary, 'glGetPathCommandsNV');
|
|
|
+ glGetPathCoordsNV := dlsym(glesLibrary, 'glGetPathCoordsNV');
|
|
|
+ glGetPathDashArrayNV := dlsym(glesLibrary, 'glGetPathDashArrayNV');
|
|
|
+ glGetPathMetricsNV := dlsym(glesLibrary, 'glGetPathMetricsNV');
|
|
|
+ glGetPathMetricRangeNV := dlsym(glesLibrary, 'glGetPathMetricRangeNV');
|
|
|
+ glGetPathSpacingNV := dlsym(glesLibrary, 'glGetPathSpacingNV');
|
|
|
+ glIsPointInFillPathNV := dlsym(glesLibrary, 'glIsPointInFillPathNV');
|
|
|
+ glIsPointInStrokePathNV := dlsym(glesLibrary, 'glIsPointInStrokePathNV');
|
|
|
+ glGetPathLengthNV := dlsym(glesLibrary, 'glGetPathLengthNV');
|
|
|
+ glPointAlongPathNV := dlsym(glesLibrary, 'glPointAlongPathNV');
|
|
|
+ glMatrixLoad3x2fNV := dlsym(glesLibrary, 'glMatrixLoad3x2fNV');
|
|
|
+ glMatrixLoad3x3fNV := dlsym(glesLibrary, 'glMatrixLoad3x3fNV');
|
|
|
+ glMatrixLoadTranspose3x3fNV := dlsym(glesLibrary, 'glMatrixLoadTranspose3x3fNV');
|
|
|
+ glMatrixMult3x2fNV := dlsym(glesLibrary, 'glMatrixMult3x2fNV');
|
|
|
+ glMatrixMult3x3fNV := dlsym(glesLibrary, 'glMatrixMult3x3fNV');
|
|
|
+ glMatrixMultTranspose3x3fNV := dlsym(glesLibrary, 'glMatrixMultTranspose3x3fNV');
|
|
|
+ glStencilThenCoverFillPathNV := dlsym(glesLibrary, 'glStencilThenCoverFillPathNV');
|
|
|
+ glStencilThenCoverStrokePathNV := dlsym(glesLibrary, 'glStencilThenCoverStrokePathNV');
|
|
|
+ glStencilThenCoverFillPathInstancedNV := dlsym(glesLibrary, 'glStencilThenCoverFillPathInstancedNV');
|
|
|
+ glStencilThenCoverStrokePathInstancedNV := dlsym(glesLibrary, 'glStencilThenCoverStrokePathInstancedNV');
|
|
|
+ glPathGlyphIndexRangeNV := dlsym(glesLibrary, 'glPathGlyphIndexRangeNV');
|
|
|
+ glPathGlyphIndexArrayNV := dlsym(glesLibrary, 'glPathGlyphIndexArrayNV');
|
|
|
+ glPathMemoryGlyphIndexArrayNV := dlsym(glesLibrary, 'glPathMemoryGlyphIndexArrayNV');
|
|
|
+ glProgramPathFragmentInputGenNV := dlsym(glesLibrary, 'glProgramPathFragmentInputGenNV');
|
|
|
+ glGetProgramResourcefvNV := dlsym(glesLibrary, 'glGetProgramResourcefvNV');
|
|
|
+ glMatrixFrustumEXT := dlsym(glesLibrary, 'glMatrixFrustumEXT');
|
|
|
+ glMatrixLoadIdentityEXT := dlsym(glesLibrary, 'glMatrixLoadIdentityEXT');
|
|
|
+ glMatrixLoadTransposefEXT := dlsym(glesLibrary, 'glMatrixLoadTransposefEXT');
|
|
|
+ glMatrixLoadTransposedEXT := dlsym(glesLibrary, 'glMatrixLoadTransposedEXT');
|
|
|
+ glMatrixLoadfEXT := dlsym(glesLibrary, 'glMatrixLoadfEXT');
|
|
|
+ glMatrixLoaddEXT := dlsym(glesLibrary, 'glMatrixLoaddEXT');
|
|
|
+ glMatrixMultTransposefEXT := dlsym(glesLibrary, 'glMatrixMultTransposefEXT');
|
|
|
+ glMatrixMultTransposedEXT := dlsym(glesLibrary, 'glMatrixMultTransposedEXT');
|
|
|
+ glMatrixMultfEXT := dlsym(glesLibrary, 'glMatrixMultfEXT');
|
|
|
+ glMatrixMultdEXT := dlsym(glesLibrary, 'glMatrixMultdEXT');
|
|
|
+ glMatrixOrthoEXT := dlsym(glesLibrary, 'glMatrixOrthoEXT');
|
|
|
+ glMatrixPopEXT := dlsym(glesLibrary, 'glMatrixPopEXT');
|
|
|
+ glMatrixPushEXT := dlsym(glesLibrary, 'glMatrixPushEXT');
|
|
|
+ glMatrixRotatefEXT := dlsym(glesLibrary, 'glMatrixRotatefEXT');
|
|
|
+ glMatrixRotatedEXT := dlsym(glesLibrary, 'glMatrixRotatedEXT');
|
|
|
+ glMatrixScalefEXT := dlsym(glesLibrary, 'glMatrixScalefEXT');
|
|
|
+ glMatrixScaledEXT := dlsym(glesLibrary, 'glMatrixScaledEXT');
|
|
|
+ glMatrixTranslatefEXT := dlsym(glesLibrary, 'glMatrixTranslatefEXT');
|
|
|
+ glMatrixTranslatedEXT := dlsym(glesLibrary, 'glMatrixTranslatedEXT');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_polygon_mode}
|
|
|
+ glPolygonModeNV := dlsym(glesLibrary, 'glPolygonModeNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_read_buffer}
|
|
|
+ glReadBufferNV := dlsym(glesLibrary, 'glReadBufferNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_sample_locations}
|
|
|
+ glFramebufferSampleLocationsfvNV := dlsym(glesLibrary, 'glFramebufferSampleLocationsfvNV');
|
|
|
+ glNamedFramebufferSampleLocationsfvNV := dlsym(glesLibrary, 'glNamedFramebufferSampleLocationsfvNV');
|
|
|
+ glResolveDepthValuesNV := dlsym(glesLibrary, 'glResolveDepthValuesNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_scissor_exclusive}
|
|
|
+ glScissorExclusiveNV := dlsym(glesLibrary, 'glScissorExclusiveNV');
|
|
|
+ glScissorExclusiveArrayvNV := dlsym(glesLibrary, 'glScissorExclusiveArrayvNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_shading_rate_image}
|
|
|
+ glBindShadingRateImageNV := dlsym(glesLibrary, 'glBindShadingRateImageNV');
|
|
|
+ glGetShadingRateImagePaletteNV := dlsym(glesLibrary, 'glGetShadingRateImagePaletteNV');
|
|
|
+ glGetShadingRateSampleLocationivNV := dlsym(glesLibrary, 'glGetShadingRateSampleLocationivNV');
|
|
|
+ glShadingRateImageBarrierNV := dlsym(glesLibrary, 'glShadingRateImageBarrierNV');
|
|
|
+ glShadingRateImagePaletteNV := dlsym(glesLibrary, 'glShadingRateImagePaletteNV');
|
|
|
+ glShadingRateSampleOrderNV := dlsym(glesLibrary, 'glShadingRateSampleOrderNV');
|
|
|
+ glShadingRateSampleOrderCustomNV := dlsym(glesLibrary, 'glShadingRateSampleOrderCustomNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_timeline_semaphore}
|
|
|
+ glCreateSemaphoresNV := dlsym(glesLibrary, 'glCreateSemaphoresNV');
|
|
|
+ glSemaphoreParameterivNV := dlsym(glesLibrary, 'glSemaphoreParameterivNV');
|
|
|
+ glGetSemaphoreParameterivNV := dlsym(glesLibrary, 'glGetSemaphoreParameterivNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_viewport_array}
|
|
|
+ glViewportArrayvNV := dlsym(glesLibrary, 'glViewportArrayvNV');
|
|
|
+ glViewportIndexedfNV := dlsym(glesLibrary, 'glViewportIndexedfNV');
|
|
|
+ glViewportIndexedfvNV := dlsym(glesLibrary, 'glViewportIndexedfvNV');
|
|
|
+ glScissorArrayvNV := dlsym(glesLibrary, 'glScissorArrayvNV');
|
|
|
+ glScissorIndexedNV := dlsym(glesLibrary, 'glScissorIndexedNV');
|
|
|
+ glScissorIndexedvNV := dlsym(glesLibrary, 'glScissorIndexedvNV');
|
|
|
+ glDepthRangeArrayfvNV := dlsym(glesLibrary, 'glDepthRangeArrayfvNV');
|
|
|
+ glDepthRangeIndexedfNV := dlsym(glesLibrary, 'glDepthRangeIndexedfNV');
|
|
|
+ glGetFloati_vNV := dlsym(glesLibrary, 'glGetFloati_vNV');
|
|
|
+ glEnableiNV := dlsym(glesLibrary, 'glEnableiNV');
|
|
|
+ glDisableiNV := dlsym(glesLibrary, 'glDisableiNV');
|
|
|
+ glIsEnablediNV := dlsym(glesLibrary, 'glIsEnablediNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_viewport_swizzle}
|
|
|
+ glViewportSwizzleNV := dlsym(glesLibrary, 'glViewportSwizzleNV');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OVR_multiview}
|
|
|
+ glFramebufferTextureMultiviewOVR := dlsym(glesLibrary, 'glFramebufferTextureMultiviewOVR');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OVR_multiview_multisampled_render_to_texture}
|
|
|
+ glFramebufferTextureMultisampleMultiviewOVR := dlsym(glesLibrary, 'glFramebufferTextureMultisampleMultiviewOVR');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_alpha_test}
|
|
|
+ glAlphaFuncQCOM := dlsym(glesLibrary, 'glAlphaFuncQCOM');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_driver_control}
|
|
|
+ glGetDriverControlsQCOM := dlsym(glesLibrary, 'glGetDriverControlsQCOM');
|
|
|
+ glGetDriverControlStringQCOM := dlsym(glesLibrary, 'glGetDriverControlStringQCOM');
|
|
|
+ glEnableDriverControlQCOM := dlsym(glesLibrary, 'glEnableDriverControlQCOM');
|
|
|
+ glDisableDriverControlQCOM := dlsym(glesLibrary, 'glDisableDriverControlQCOM');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_extended_get}
|
|
|
+ glExtGetTexturesQCOM := dlsym(glesLibrary, 'glExtGetTexturesQCOM');
|
|
|
+ glExtGetBuffersQCOM := dlsym(glesLibrary, 'glExtGetBuffersQCOM');
|
|
|
+ glExtGetRenderbuffersQCOM := dlsym(glesLibrary, 'glExtGetRenderbuffersQCOM');
|
|
|
+ glExtGetFramebuffersQCOM := dlsym(glesLibrary, 'glExtGetFramebuffersQCOM');
|
|
|
+ glExtGetTexLevelParameterivQCOM := dlsym(glesLibrary, 'glExtGetTexLevelParameterivQCOM');
|
|
|
+ glExtTexObjectStateOverrideiQCOM := dlsym(glesLibrary, 'glExtTexObjectStateOverrideiQCOM');
|
|
|
+ glExtGetTexSubImageQCOM := dlsym(glesLibrary, 'glExtGetTexSubImageQCOM');
|
|
|
+ glExtGetBufferPointervQCOM := dlsym(glesLibrary, 'glExtGetBufferPointervQCOM');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_extended_get2}
|
|
|
+ glExtGetShadersQCOM := dlsym(glesLibrary, 'glExtGetShadersQCOM');
|
|
|
+ glExtGetProgramsQCOM := dlsym(glesLibrary, 'glExtGetProgramsQCOM');
|
|
|
+ glExtIsProgramBinaryQCOM := dlsym(glesLibrary, 'glExtIsProgramBinaryQCOM');
|
|
|
+ glExtGetProgramBinarySourceQCOM := dlsym(glesLibrary, 'glExtGetProgramBinarySourceQCOM');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_frame_extrapolation}
|
|
|
+ glExtrapolateTex2DQCOM := dlsym(glesLibrary, 'glExtrapolateTex2DQCOM');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_framebuffer_foveated}
|
|
|
+ glFramebufferFoveationConfigQCOM := dlsym(glesLibrary, 'glFramebufferFoveationConfigQCOM');
|
|
|
+ glFramebufferFoveationParametersQCOM := dlsym(glesLibrary, 'glFramebufferFoveationParametersQCOM');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_motion_estimation}
|
|
|
+ glTexEstimateMotionQCOM := dlsym(glesLibrary, 'glTexEstimateMotionQCOM');
|
|
|
+ glTexEstimateMotionRegionsQCOM := dlsym(glesLibrary, 'glTexEstimateMotionRegionsQCOM');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_shader_framebuffer_fetch_noncoherent}
|
|
|
+ glFramebufferFetchBarrierQCOM := dlsym(glesLibrary, 'glFramebufferFetchBarrierQCOM');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_shading_rate}
|
|
|
+ glShadingRateQCOM := dlsym(glesLibrary, 'glShadingRateQCOM');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_texture_foveated}
|
|
|
+ glTextureFoveationParametersQCOM := dlsym(glesLibrary, 'glTextureFoveationParametersQCOM');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_tiled_rendering}
|
|
|
+ glStartTilingQCOM := dlsym(glesLibrary, 'glStartTilingQCOM');
|
|
|
+ glEndTilingQCOM := dlsym(glesLibrary, 'glEndTilingQCOM');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ES_VERSION_3_0}
|
|
|
+// GL_NV_read_buffer
|
|
|
+ glReadBuffer := dlsym(glesLibrary, 'glReadBuffer');
|
|
|
+// none
|
|
|
+ glDrawRangeElements := dlsym(glesLibrary, 'glDrawRangeElements');
|
|
|
+// GL_OES_texture_3D
|
|
|
+ glTexImage3D := dlsym(glesLibrary, 'glTexImage3D');
|
|
|
+ glTexSubImage3D := dlsym(glesLibrary, 'glTexSubImage3D');
|
|
|
+ glCopyTexSubImage3D := dlsym(glesLibrary, 'glCopyTexSubImage3D');
|
|
|
+ glCompressedTexImage3D := dlsym(glesLibrary, 'glCompressedTexImage3D');
|
|
|
+ glCompressedTexSubImage3D := dlsym(glesLibrary, 'glCompressedTexSubImage3D');
|
|
|
+// GL_EXT_disjoint_timer_query
|
|
|
+ glGenQueries := dlsym(glesLibrary, 'glGenQueries');
|
|
|
+ glDeleteQueries := dlsym(glesLibrary, 'glDeleteQueries');
|
|
|
+ glIsQuery := dlsym(glesLibrary, 'glIsQuery');
|
|
|
+ glBeginQuery := dlsym(glesLibrary, 'glBeginQuery');
|
|
|
+ glEndQuery := dlsym(glesLibrary, 'glEndQuery');
|
|
|
+ glGetQueryiv := dlsym(glesLibrary, 'glGetQueryiv');
|
|
|
+ glGetQueryObjectuiv := dlsym(glesLibrary, 'glGetQueryObjectuiv');
|
|
|
+// GL_OES_mapbuffer
|
|
|
+ glUnmapBuffer := dlsym(glesLibrary, 'glUnmapBuffer');
|
|
|
+ glGetBufferPointerv := dlsym(glesLibrary, 'glGetBufferPointerv');
|
|
|
+// GL_EXT_draw_buffers + GL_NV_draw_buffers
|
|
|
+ glDrawBuffers := dlsym(glesLibrary, 'glDrawBuffers');
|
|
|
+// GL_NV_non_square_matrices
|
|
|
+ glUniformMatrix2x3fv := dlsym(glesLibrary, 'glUniformMatrix2x3fv');
|
|
|
+ glUniformMatrix3x2fv := dlsym(glesLibrary, 'glUniformMatrix3x2fv');
|
|
|
+ glUniformMatrix2x4fv := dlsym(glesLibrary, 'glUniformMatrix2x4fv');
|
|
|
+ glUniformMatrix4x2fv := dlsym(glesLibrary, 'glUniformMatrix4x2fv');
|
|
|
+ glUniformMatrix3x4fv := dlsym(glesLibrary, 'glUniformMatrix3x4fv');
|
|
|
+ glUniformMatrix4x3fv := dlsym(glesLibrary, 'glUniformMatrix4x3fv');
|
|
|
+// GL_ANGLE_framebuffer_blit + GL_NV_framebuffer_blit
|
|
|
+ glBlitFramebuffer := dlsym(glesLibrary, 'glBlitFramebuffer');
|
|
|
+// GL_ANGLE_framebuffer_multisample + GL_APPLE_framebuffer_multisample + GL_EXT_multisampled_render_to_texture +
|
|
|
+// GL_IMG_multisampled_render_to_texture + GL_NV_framebuffer_multisample
|
|
|
+ glRenderbufferStorageMultisample := dlsym(glesLibrary, 'glRenderbufferStorageMultisample');
|
|
|
+// none
|
|
|
+ glFramebufferTextureLayer := dlsym(glesLibrary, 'glFramebufferTextureLayer');
|
|
|
+// GL_EXT_map_buffer_range
|
|
|
+ glMapBufferRange := dlsym(glesLibrary, 'glMapBufferRange');
|
|
|
+ glFlushMappedBufferRange := dlsym(glesLibrary, 'glFlushMappedBufferRange');
|
|
|
+// GL_OES_vertex_array_object
|
|
|
+ glBindVertexArray := dlsym(glesLibrary, 'glBindVertexArray');
|
|
|
+ glDeleteVertexArrays := dlsym(glesLibrary, 'glDeleteVertexArrays');
|
|
|
+ glGenVertexArrays := dlsym(glesLibrary, 'glGenVertexArrays');
|
|
|
+ glIsVertexArray := dlsym(glesLibrary, 'glIsVertexArray');
|
|
|
+// GL_EXT_multiview_draw_buffers
|
|
|
+ glGetIntegeri_v := dlsym(glesLibrary, 'glGetIntegeri_v');
|
|
|
+// none
|
|
|
+ glBeginTransformFeedback := dlsym(glesLibrary, 'glBeginTransformFeedback');
|
|
|
+ glEndTransformFeedback := dlsym(glesLibrary, 'glEndTransformFeedback');
|
|
|
+ glBindBufferRange := dlsym(glesLibrary, 'glBindBufferRange');
|
|
|
+ glBindBufferBase := dlsym(glesLibrary, 'glBindBufferBase');
|
|
|
+ glTransformFeedbackVaryings := dlsym(glesLibrary, 'glTransformFeedbackVaryings');
|
|
|
+ glGetTransformFeedbackVarying := dlsym(glesLibrary, 'glGetTransformFeedbackVarying');
|
|
|
+ glVertexAttribIPointer := dlsym(glesLibrary, 'glVertexAttribIPointer');
|
|
|
+ glGetVertexAttribIiv := dlsym(glesLibrary, 'glGetVertexAttribIiv');
|
|
|
+ glGetVertexAttribIuiv := dlsym(glesLibrary, 'glGetVertexAttribIuiv');
|
|
|
+ glVertexAttribI4i := dlsym(glesLibrary, 'glVertexAttribI4i');
|
|
|
+ glVertexAttribI4ui := dlsym(glesLibrary, 'glVertexAttribI4ui');
|
|
|
+ glVertexAttribI4iv := dlsym(glesLibrary, 'glVertexAttribI4iv');
|
|
|
+ glVertexAttribI4uiv := dlsym(glesLibrary, 'glVertexAttribI4uiv');
|
|
|
+ glGetUniformuiv := dlsym(glesLibrary, 'glGetUniformuiv');
|
|
|
+ glGetFragDataLocation := dlsym(glesLibrary, 'glGetFragDataLocation');
|
|
|
+ glUniform1ui := dlsym(glesLibrary, 'glUniform1ui');
|
|
|
+ glUniform2ui := dlsym(glesLibrary, 'glUniform2ui');
|
|
|
+ glUniform3ui := dlsym(glesLibrary, 'glUniform3ui');
|
|
|
+ glUniform4ui := dlsym(glesLibrary, 'glUniform4ui');
|
|
|
+ glUniform1uiv := dlsym(glesLibrary, 'glUniform1uiv');
|
|
|
+ glUniform2uiv := dlsym(glesLibrary, 'glUniform2uiv');
|
|
|
+ glUniform3uiv := dlsym(glesLibrary, 'glUniform3uiv');
|
|
|
+ glUniform4uiv := dlsym(glesLibrary, 'glUniform4uiv');
|
|
|
+ glClearBufferiv := dlsym(glesLibrary, 'glClearBufferiv');
|
|
|
+ glClearBufferuiv := dlsym(glesLibrary, 'glClearBufferuiv');
|
|
|
+ glClearBufferfv := dlsym(glesLibrary, 'glClearBufferfv');
|
|
|
+ glClearBufferfi := dlsym(glesLibrary, 'glClearBufferfi');
|
|
|
+ glGetStringi := dlsym(glesLibrary, 'glGetStringi');
|
|
|
+// GL_NV_copy_buffer
|
|
|
+ glCopyBufferSubData := dlsym(glesLibrary, 'glCopyBufferSubData');
|
|
|
+// none
|
|
|
+ glGetUniformIndices := dlsym(glesLibrary, 'glGetUniformIndices');
|
|
|
+ glGetActiveUniformsiv := dlsym(glesLibrary, 'glGetActiveUniformsiv');
|
|
|
+ glGetUniformBlockIndex := dlsym(glesLibrary, 'glGetUniformBlockIndex');
|
|
|
+ glGetActiveUniformBlockiv := dlsym(glesLibrary, 'glGetActiveUniformBlockiv');
|
|
|
+ glGetActiveUniformBlockName := dlsym(glesLibrary, 'glGetActiveUniformBlockName');
|
|
|
+ glUniformBlockBinding := dlsym(glesLibrary, 'glUniformBlockBinding');
|
|
|
+// GL_ANGLE_instanced_arrays GL_EXT_draw_instanced GL_NV_draw_instanced
|
|
|
+ glDrawArraysInstanced := dlsym(glesLibrary, 'glDrawArraysInstanced');
|
|
|
+ glDrawElementsInstanced := dlsym(glesLibrary, 'glDrawElementsInstanced');
|
|
|
+// GL_APPLE_sync
|
|
|
+ glFenceSync := dlsym(glesLibrary, 'glFenceSync');
|
|
|
+ glIsSync := dlsym(glesLibrary, 'glIsSync');
|
|
|
+ glDeleteSync := dlsym(glesLibrary, 'glDeleteSync');
|
|
|
+ glClientWaitSync := dlsym(glesLibrary, 'glClientWaitSync');
|
|
|
+ glWaitSync := dlsym(glesLibrary, 'glWaitSync');
|
|
|
+// GL_APPLE_sync GL_EXT_disjoint_timer_query
|
|
|
+ glGetInteger64v := dlsym(glesLibrary, 'glGetInteger64v');
|
|
|
+// GL_APPLE_sync
|
|
|
+ glGetSynciv := dlsym(glesLibrary, 'glGetSynciv');
|
|
|
+// none
|
|
|
+ glGetInteger64i_v := dlsym(glesLibrary, 'glGetInteger64i_v');
|
|
|
+ glGetBufferParameteri64v := dlsym(glesLibrary, 'glGetBufferParameteri64v');
|
|
|
+ glGenSamplers := dlsym(glesLibrary, 'glGenSamplers');
|
|
|
+ glDeleteSamplers := dlsym(glesLibrary, 'glDeleteSamplers');
|
|
|
+ glIsSampler := dlsym(glesLibrary, 'glIsSampler');
|
|
|
+ glBindSampler := dlsym(glesLibrary, 'glBindSampler');
|
|
|
+ glSamplerParameteri := dlsym(glesLibrary, 'glSamplerParameteri');
|
|
|
+ glSamplerParameteriv := dlsym(glesLibrary, 'glSamplerParameteriv');
|
|
|
+ glSamplerParameterf := dlsym(glesLibrary, 'glSamplerParameterf');
|
|
|
+ glSamplerParameterfv := dlsym(glesLibrary, 'glSamplerParameterfv');
|
|
|
+ glGetSamplerParameteriv := dlsym(glesLibrary, 'glGetSamplerParameteriv');
|
|
|
+ glGetSamplerParameterfv := dlsym(glesLibrary, 'glGetSamplerParameterfv');
|
|
|
+// GL_ANGLE_instanced_arrays GL_EXT_instanced_arrays GL_NV_instanced_arrays
|
|
|
+ glVertexAttribDivisor := dlsym(glesLibrary, 'glVertexAttribDivisor');
|
|
|
+// none
|
|
|
+ glBindTransformFeedback := dlsym(glesLibrary, 'glBindTransformFeedback');
|
|
|
+ glDeleteTransformFeedbacks := dlsym(glesLibrary, 'glDeleteTransformFeedbacks');
|
|
|
+ glGenTransformFeedbacks := dlsym(glesLibrary, 'glGenTransformFeedbacks');
|
|
|
+ glIsTransformFeedback := dlsym(glesLibrary, 'glIsTransformFeedback');
|
|
|
+ glPauseTransformFeedback := dlsym(glesLibrary, 'glPauseTransformFeedback');
|
|
|
+ glResumeTransformFeedback := dlsym(glesLibrary, 'glResumeTransformFeedback');
|
|
|
+// GL_OES_get_program_binary
|
|
|
+ glGetProgramBinary := dlsym(glesLibrary, 'glGetProgramBinary');
|
|
|
+ glProgramBinary := dlsym(glesLibrary, 'glProgramBinary');
|
|
|
+// GL_EXT_separate_shader_objects
|
|
|
+ glProgramParameteri := dlsym(glesLibrary, 'glProgramParameteri');
|
|
|
+// none
|
|
|
+ glInvalidateFramebuffer := dlsym(glesLibrary, 'glInvalidateFramebuffer');
|
|
|
+ glInvalidateSubFramebuffer := dlsym(glesLibrary, 'glInvalidateSubFramebuffer');
|
|
|
+// GL_EXT_texture_storage
|
|
|
+ glTexStorage2D := dlsym(glesLibrary, 'glTexStorage2D');
|
|
|
+ glTexStorage3D := dlsym(glesLibrary, 'glTexStorage3D');
|
|
|
+// none
|
|
|
+ glGetInternalformativ := dlsym(glesLibrary, 'glGetInternalformativ');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ES_VERSION_3_1}
|
|
|
+// none
|
|
|
+ glDispatchCompute := dlsym(glesLibrary, 'glDispatchCompute');
|
|
|
+ glDispatchComputeIndirect := dlsym(glesLibrary, 'glDispatchComputeIndirect');
|
|
|
+ glDrawArraysIndirect := dlsym(glesLibrary, 'glDrawArraysIndirect');
|
|
|
+ glDrawElementsIndirect := dlsym(glesLibrary, 'glDrawElementsIndirect');
|
|
|
+// GL_MESA_framebuffer_flip_y
|
|
|
+ glFramebufferParameteri := dlsym(glesLibrary, 'glFramebufferParameteri');
|
|
|
+ glGetFramebufferParameteriv := dlsym(glesLibrary, 'glGetFramebufferParameteriv');
|
|
|
+// none
|
|
|
+ glGetProgramInterfaceiv := dlsym(glesLibrary, 'glGetProgramInterfaceiv');
|
|
|
+ glGetProgramResourceIndex := dlsym(glesLibrary, 'glGetProgramResourceIndex');
|
|
|
+ glGetProgramResourceName := dlsym(glesLibrary, 'glGetProgramResourceName');
|
|
|
+ glGetProgramResourceiv := dlsym(glesLibrary, 'glGetProgramResourceiv');
|
|
|
+ glGetProgramResourceLocation := dlsym(glesLibrary, 'glGetProgramResourceLocation');
|
|
|
+// GL_EXT_separate_shader_objects
|
|
|
+ glUseProgramStages := dlsym(glesLibrary, 'glUseProgramStages');
|
|
|
+ glActiveShaderProgram := dlsym(glesLibrary, 'glActiveShaderProgram');
|
|
|
+ glCreateShaderProgramv := dlsym(glesLibrary, 'glCreateShaderProgramv');
|
|
|
+ glBindProgramPipeline := dlsym(glesLibrary, 'glBindProgramPipeline');
|
|
|
+ glDeleteProgramPipelines := dlsym(glesLibrary, 'glDeleteProgramPipelines');
|
|
|
+ glGenProgramPipelines := dlsym(glesLibrary, 'glGenProgramPipelines');
|
|
|
+ glIsProgramPipeline := dlsym(glesLibrary, 'glIsProgramPipeline');
|
|
|
+ glGetProgramPipelineiv := dlsym(glesLibrary, 'glGetProgramPipelineiv');
|
|
|
+ glProgramUniform1i := dlsym(glesLibrary, 'glProgramUniform1i');
|
|
|
+ glProgramUniform2i := dlsym(glesLibrary, 'glProgramUniform2i');
|
|
|
+ glProgramUniform3i := dlsym(glesLibrary, 'glProgramUniform3i');
|
|
|
+ glProgramUniform4i := dlsym(glesLibrary, 'glProgramUniform4i');
|
|
|
+ glProgramUniform1ui := dlsym(glesLibrary, 'glProgramUniform1ui');
|
|
|
+ glProgramUniform2ui := dlsym(glesLibrary, 'glProgramUniform2ui');
|
|
|
+ glProgramUniform3ui := dlsym(glesLibrary, 'glProgramUniform3ui');
|
|
|
+ glProgramUniform4ui := dlsym(glesLibrary, 'glProgramUniform4ui');
|
|
|
+ glProgramUniform1f := dlsym(glesLibrary, 'glProgramUniform1f');
|
|
|
+ glProgramUniform2f := dlsym(glesLibrary, 'glProgramUniform2f');
|
|
|
+ glProgramUniform3f := dlsym(glesLibrary, 'glProgramUniform3f');
|
|
|
+ glProgramUniform4f := dlsym(glesLibrary, 'glProgramUniform4f');
|
|
|
+ glProgramUniform1iv := dlsym(glesLibrary, 'glProgramUniform1iv');
|
|
|
+ glProgramUniform2iv := dlsym(glesLibrary, 'glProgramUniform2iv');
|
|
|
+ glProgramUniform3iv := dlsym(glesLibrary, 'glProgramUniform3iv');
|
|
|
+ glProgramUniform4iv := dlsym(glesLibrary, 'glProgramUniform4iv');
|
|
|
+ glProgramUniform1uiv := dlsym(glesLibrary, 'glProgramUniform1uiv');
|
|
|
+ glProgramUniform2uiv := dlsym(glesLibrary, 'glProgramUniform2uiv');
|
|
|
+ glProgramUniform3uiv := dlsym(glesLibrary, 'glProgramUniform3uiv');
|
|
|
+ glProgramUniform4uiv := dlsym(glesLibrary, 'glProgramUniform4uiv');
|
|
|
+ glProgramUniform1fv := dlsym(glesLibrary, 'glProgramUniform1fv');
|
|
|
+ glProgramUniform2fv := dlsym(glesLibrary, 'glProgramUniform2fv');
|
|
|
+ glProgramUniform3fv := dlsym(glesLibrary, 'glProgramUniform3fv');
|
|
|
+ glProgramUniform4fv := dlsym(glesLibrary, 'glProgramUniform4fv');
|
|
|
+ glProgramUniformMatrix2fv := dlsym(glesLibrary, 'glProgramUniformMatrix2fv');
|
|
|
+ glProgramUniformMatrix3fv := dlsym(glesLibrary, 'glProgramUniformMatrix3fv');
|
|
|
+ glProgramUniformMatrix4fv := dlsym(glesLibrary, 'glProgramUniformMatrix4fv');
|
|
|
+ glProgramUniformMatrix2x3fv := dlsym(glesLibrary, 'glProgramUniformMatrix2x3fv');
|
|
|
+ glProgramUniformMatrix3x2fv := dlsym(glesLibrary, 'glProgramUniformMatrix3x2fv');
|
|
|
+ glProgramUniformMatrix2x4fv := dlsym(glesLibrary, 'glProgramUniformMatrix2x4fv');
|
|
|
+ glProgramUniformMatrix4x2fv := dlsym(glesLibrary, 'glProgramUniformMatrix4x2fv');
|
|
|
+ glProgramUniformMatrix3x4fv := dlsym(glesLibrary, 'glProgramUniformMatrix3x4fv');
|
|
|
+ glProgramUniformMatrix4x3fv := dlsym(glesLibrary, 'glProgramUniformMatrix4x3fv');
|
|
|
+ glValidateProgramPipeline := dlsym(glesLibrary, 'glValidateProgramPipeline');
|
|
|
+ glGetProgramPipelineInfoLog := dlsym(glesLibrary, 'glGetProgramPipelineInfoLog');
|
|
|
+// none
|
|
|
+ glBindImageTexture := dlsym(glesLibrary, 'glBindImageTexture');
|
|
|
+ glGetBooleani_v := dlsym(glesLibrary, 'glGetBooleani_v');
|
|
|
+ glMemoryBarrier := dlsym(glesLibrary, 'glMemoryBarrier');
|
|
|
+ glMemoryBarrierByRegion := dlsym(glesLibrary, 'glMemoryBarrierByRegion');
|
|
|
+ glTexStorage2DMultisample := dlsym(glesLibrary, 'glTexStorage2DMultisample');
|
|
|
+ glGetMultisamplefv := dlsym(glesLibrary, 'glGetMultisamplefv');
|
|
|
+ glSampleMaski := dlsym(glesLibrary, 'glSampleMaski');
|
|
|
+ glGetTexLevelParameteriv := dlsym(glesLibrary, 'glGetTexLevelParameteriv');
|
|
|
+ glGetTexLevelParameterfv := dlsym(glesLibrary, 'glGetTexLevelParameterfv');
|
|
|
+ glBindVertexBuffer := dlsym(glesLibrary, 'glBindVertexBuffer');
|
|
|
+ glVertexAttribFormat := dlsym(glesLibrary, 'glVertexAttribFormat');
|
|
|
+ glVertexAttribIFormat := dlsym(glesLibrary, 'glVertexAttribIFormat');
|
|
|
+ glVertexAttribBinding := dlsym(glesLibrary, 'glVertexAttribBinding');
|
|
|
+ glVertexBindingDivisor := dlsym(glesLibrary, 'glVertexBindingDivisor');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ES_VERSION_3_2}
|
|
|
+// GL_KHR_blend_equation_advanced GL_NV_blend_equation_advanced
|
|
|
+ glBlendBarrier := dlsym(glesLibrary, 'glBlendBarrier');
|
|
|
+// GL_OES_copy_image GL_EXT_copy_image
|
|
|
+ glCopyImageSubData := dlsym(glesLibrary, 'glCopyImageSubData');
|
|
|
+// GL_KHR_debug
|
|
|
+ glDebugMessageControl := dlsym(glesLibrary, 'glDebugMessageControl');
|
|
|
+ glDebugMessageInsert := dlsym(glesLibrary, 'glDebugMessageInsert');
|
|
|
+ glDebugMessageCallback := dlsym(glesLibrary, 'glDebugMessageCallback');
|
|
|
+ glGetDebugMessageLog := dlsym(glesLibrary, 'glGetDebugMessageLog');
|
|
|
+ glPushDebugGroup := dlsym(glesLibrary, 'glPushDebugGroup');
|
|
|
+ glPopDebugGroup := dlsym(glesLibrary, 'glPopDebugGroup');
|
|
|
+ glObjectLabel := dlsym(glesLibrary, 'glObjectLabel');
|
|
|
+// GL_KHR_debug GL_EXT_debug_label
|
|
|
+ glGetObjectLabel := dlsym(glesLibrary, 'glGetObjectLabel');
|
|
|
+// GL_KHR_debug
|
|
|
+ glObjectPtrLabel := dlsym(glesLibrary, 'glObjectPtrLabel');
|
|
|
+ glGetObjectPtrLabel := dlsym(glesLibrary, 'glGetObjectPtrLabel');
|
|
|
+ glGetPointerv := dlsym(glesLibrary, 'glGetPointerv');
|
|
|
+// GL_OES_draw_buffers_indexed GL_NV_viewport_array
|
|
|
+ glEnablei := dlsym(glesLibrary, 'glEnablei');
|
|
|
+ glDisablei := dlsym(glesLibrary, 'glDisablei');
|
|
|
+// GL_OES_draw_buffers_indexed
|
|
|
+ glBlendEquationi := dlsym(glesLibrary, 'glBlendEquationi');
|
|
|
+ glBlendEquationSeparatei := dlsym(glesLibrary, 'glBlendEquationSeparatei');
|
|
|
+ glBlendFunci := dlsym(glesLibrary, 'glBlendFunci');
|
|
|
+ glBlendFuncSeparatei := dlsym(glesLibrary, 'glBlendFuncSeparatei');
|
|
|
+ glColorMaski := dlsym(glesLibrary, 'glColorMaski');
|
|
|
+// GL_OES_draw_buffers_indexed GL_NV_viewport_array
|
|
|
+ glIsEnabledi := dlsym(glesLibrary, 'glIsEnabledi');
|
|
|
+// GL_OES_draw_elements_base_vertex GL_EXT_draw_elements_base_vertex
|
|
|
+ glDrawElementsBaseVertex := dlsym(glesLibrary, 'glDrawElementsBaseVertex');
|
|
|
+ glDrawRangeElementsBaseVertex := dlsym(glesLibrary, 'glDrawRangeElementsBaseVertex');
|
|
|
+ glDrawElementsInstancedBaseVertex := dlsym(glesLibrary, 'glDrawElementsInstancedBaseVertex');
|
|
|
+// GL_OES_geometry_shader GL_EXT_geometry_shader
|
|
|
+ glFramebufferTexture := dlsym(glesLibrary, 'glFramebufferTexture');
|
|
|
+// GL_OES_primitive_bounding_box GL_EXT_primitive_bounding_box
|
|
|
+ glPrimitiveBoundingBox := dlsym(glesLibrary, 'glPrimitiveBoundingBox');
|
|
|
+// GL_KHR_robustness GL_EXT_robustness
|
|
|
+ glGetGraphicsResetStatus := dlsym(glesLibrary, 'glGetGraphicsResetStatus');
|
|
|
+ glReadnPixels := dlsym(glesLibrary, 'glReadnPixels');
|
|
|
+ glGetnUniformfv := dlsym(glesLibrary, 'glGetnUniformfv');
|
|
|
+ glGetnUniformiv := dlsym(glesLibrary, 'glGetnUniformiv');
|
|
|
+// GL_KHR_robustness
|
|
|
+ glGetnUniformuiv := dlsym(glesLibrary, 'glGetnUniformuiv');
|
|
|
+// GL_OES_sample_shading
|
|
|
+ glMinSampleShading := dlsym(glesLibrary, 'glMinSampleShading');
|
|
|
+// GL_OES_tessellation_shader GL_EXT_tessellation_shader
|
|
|
+ glPatchParameteri := dlsym(glesLibrary, 'glPatchParameteri');
|
|
|
+// GL_OES_texture_border_clamp GL_EXT_texture_border_clamp
|
|
|
+ glTexParameterIiv := dlsym(glesLibrary, 'glTexParameterIiv');
|
|
|
+ glTexParameterIuiv := dlsym(glesLibrary, 'glTexParameterIuiv');
|
|
|
+ glGetTexParameterIiv := dlsym(glesLibrary, 'glGetTexParameterIiv');
|
|
|
+ glGetTexParameterIuiv := dlsym(glesLibrary, 'glGetTexParameterIuiv');
|
|
|
+ glSamplerParameterIiv := dlsym(glesLibrary, 'glSamplerParameterIiv');
|
|
|
+ glSamplerParameterIuiv := dlsym(glesLibrary, 'glSamplerParameterIuiv');
|
|
|
+ glGetSamplerParameterIiv := dlsym(glesLibrary, 'glGetSamplerParameterIiv');
|
|
|
+ glGetSamplerParameterIuiv := dlsym(glesLibrary, 'glGetSamplerParameterIuiv');
|
|
|
+// GL_OES_texture_buffer GL_EXT_texture_buffer
|
|
|
+ glTexBuffer := dlsym(glesLibrary, 'glTexBuffer');
|
|
|
+ glTexBufferRange := dlsym(glesLibrary, 'glTexBufferRange');
|
|
|
+// GL_OES_texture_storage_multisample_2d_array
|
|
|
+ glTexStorage3DMultisample := dlsym(glesLibrary, 'glTexStorage3DMultisample');
|
|
|
+{$EndIf}
|
|
|
+end;
|
|
|
+
|
|
|
+procedure FreeOpenGLES;
|
|
|
+begin
|
|
|
+ {$IfDef GL_VERSION_ES_CM_1_0}
|
|
|
+// min GLES function - glAlphaFunc := nil;
|
|
|
+// min GLES function - glClearColor := nil;
|
|
|
+// min GLES function - glClearDepthf := nil;
|
|
|
+ glClipPlanef := nil;
|
|
|
+// min GLES function - glColor4f := nil;
|
|
|
+ glDepthRangef := nil;
|
|
|
+ glFogf := nil;
|
|
|
+ glFogfv := nil;
|
|
|
+ glFrustumf := nil;
|
|
|
+ glGetClipPlanef := nil;
|
|
|
+// min GLES function - glGetFloatv := nil;
|
|
|
+ glGetLightfv := nil;
|
|
|
+ glGetMaterialfv := nil;
|
|
|
+ glGetTexEnvfv := nil;
|
|
|
+ glGetTexParameterfv := nil;
|
|
|
+ glLightModelf := nil;
|
|
|
+ glLightModelfv := nil;
|
|
|
+ glLightf := nil;
|
|
|
+ glLightfv := nil;
|
|
|
+ glLineWidth := nil;
|
|
|
+// min GLES function - glLoadMatrixf := nil;
|
|
|
+ glMaterialf := nil;
|
|
|
+ glMaterialfv := nil;
|
|
|
+ glMultMatrixf := nil;
|
|
|
+ glMultiTexCoord4f := nil;
|
|
|
+ glNormal3f := nil;
|
|
|
+// min GLES function - glOrthof := nil;
|
|
|
+ glPointParameterf := nil;
|
|
|
+ glPointParameterfv := nil;
|
|
|
+ glPointSize := nil;
|
|
|
+ glPolygonOffset := nil;
|
|
|
+// min GLES function - glRotatef := nil;
|
|
|
+// min GLES function - glScalef := nil;
|
|
|
+ glTexEnvf := nil;
|
|
|
+ glTexEnvfv := nil;
|
|
|
+// min GLES function - glTexParameterf := nil;
|
|
|
+ glTexParameterfv := nil;
|
|
|
+// min GLES function - glTranslatef := nil;
|
|
|
+ glActiveTexture := nil;
|
|
|
+ glAlphaFuncx := nil;
|
|
|
+ glBindBuffer := nil;
|
|
|
+// min GLES function - glBindTexture := nil;
|
|
|
+// min GLES function - glBlendFunc := nil;
|
|
|
+ glBufferData := nil;
|
|
|
+ glBufferSubData := nil;
|
|
|
+// min GLES function - glClear := nil;
|
|
|
+ glClearColorx := nil;
|
|
|
+ glClearDepthx := nil;
|
|
|
+ glClearStencil := nil;
|
|
|
+ glClientActiveTexture := nil;
|
|
|
+ glClipPlanex := nil;
|
|
|
+ glColor4ub := nil;
|
|
|
+ glColor4x := nil;
|
|
|
+// min GLES function - glColorMask := nil;
|
|
|
+// min GLES function - glColorPointer := nil;
|
|
|
+// min GLES function - glCompressedTexImage2D := nil;
|
|
|
+// min GLES function - glCompressedTexSubImage2D := nil;
|
|
|
+ glCopyTexImage2D := nil;
|
|
|
+// min GLES function - glCopyTexSubImage2D := nil;
|
|
|
+ glCullFace := nil;
|
|
|
+ glDeleteBuffers := nil;
|
|
|
+// min GLES function - glDeleteTextures := nil;
|
|
|
+// min GLES function - glDepthFunc := nil;
|
|
|
+// min GLES function - glDepthMask := nil;
|
|
|
+ glDepthRangex := nil;
|
|
|
+// min GLES function - glDisable := nil;
|
|
|
+// min GLES function - glDisableClientState := nil;
|
|
|
+// min GLES function - glDrawArrays := nil;
|
|
|
+// min GLES function - glDrawElements := nil;
|
|
|
+// min GLES function - glEnable := nil;
|
|
|
+// min GLES function - glEnableClientState := nil;
|
|
|
+ glFinish := nil;
|
|
|
+ glFlush := nil;
|
|
|
+ glFogx := nil;
|
|
|
+ glFogxv := nil;
|
|
|
+ glFrontFace := nil;
|
|
|
+ glFrustumx := nil;
|
|
|
+ glGetBooleanv := nil;
|
|
|
+ glGetBufferParameteriv := nil;
|
|
|
+ glGetClipPlanex := nil;
|
|
|
+ glGenBuffers := nil;
|
|
|
+// min GLES function - glGenTextures := nil;
|
|
|
+ glGetError := nil;
|
|
|
+ glGetFixedv := nil;
|
|
|
+// min GLES function - nil;
|
|
|
+ glGetLightxv := nil;
|
|
|
+ glGetMaterialxv := nil;
|
|
|
+ glGetPointerv := nil;
|
|
|
+// min GLES function - glGetString := nil;
|
|
|
+ glGetTexEnviv := nil;
|
|
|
+ glGetTexEnvxv := nil;
|
|
|
+ glGetTexParameteriv := nil;
|
|
|
+ glGetTexParameterxv := nil;
|
|
|
+// min GLES function - glHint := nil;
|
|
|
+ glIsBuffer := nil;
|
|
|
+ glIsEnabled := nil;
|
|
|
+ glIsTexture := nil;
|
|
|
+ glLightModelx := nil;
|
|
|
+ glLightModelxv := nil;
|
|
|
+ glLightx := nil;
|
|
|
+ glLightxv := nil;
|
|
|
+ glLineWidthx := nil;
|
|
|
+// min GLES function - glLoadIdentity := nil;
|
|
|
+ glLoadMatrixx := nil;
|
|
|
+ glLogicOp := nil;
|
|
|
+ glMaterialx := nil;
|
|
|
+ glMaterialxv := nil;
|
|
|
+// min GLES function - glMatrixMode := nil;
|
|
|
+ glMultMatrixx := nil;
|
|
|
+ glMultiTexCoord4x := nil;
|
|
|
+ glNormal3x := nil;
|
|
|
+ glNormalPointer := nil;
|
|
|
+ glOrthox := nil;
|
|
|
+// min GLES function - glPixelStorei := nil;
|
|
|
+ glPointParameterx := nil;
|
|
|
+ glPointParameterxv := nil;
|
|
|
+ glPointSizex := nil;
|
|
|
+ glPolygonOffsetx := nil;
|
|
|
+// min GLES function - glPopMatrix := nil;
|
|
|
+// min GLES function - glPushMatrix := nil;
|
|
|
+// min GLES function - glReadPixels := nil;
|
|
|
+ glRotatex := nil;
|
|
|
+ glSampleCoverage := nil;
|
|
|
+ glSampleCoveragex := nil;
|
|
|
+ glScalex := nil;
|
|
|
+// min GLES function - glScissor := nil;
|
|
|
+// min GLES function - glShadeModel := nil;
|
|
|
+ glStencilFunc := nil;
|
|
|
+ glStencilMask := nil;
|
|
|
+ glStencilOp := nil;
|
|
|
+// min GLES function - glTexCoordPointer := nil;
|
|
|
+// min GLES function - glTexEnvi := nil;
|
|
|
+// min GLES function - glTexEnvx := nil;
|
|
|
+// min GLES function - glTexEnviv := nil;
|
|
|
+// min GLES function - glTexEnvxv := nil;
|
|
|
+// min GLES function - glTexImage2D := nil;
|
|
|
+// min GLES function - glTexParameteri := nil;
|
|
|
+// min GLES function - glTexParameterx := nil;
|
|
|
+// min GLES function - glTexParameteriv := nil;
|
|
|
+// min GLES function - glTexParameterxv := nil;
|
|
|
+// min GLES function - glTexSubImage2D := nil;
|
|
|
+ glTranslatex := nil;
|
|
|
+// min GLES function - glVertexPointer := nil;
|
|
|
+// min GLES function - glViewport := nil;
|
|
|
+
|
|
|
+ {$IfDef GL_OES_point_size_array}
|
|
|
+ glPointSizePointerOES := nil;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_blend_equation_separate}
|
|
|
+ glBlendEquationSeparateOES := nil;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_blend_func_separate}
|
|
|
+ // min GLES function - glBlendFuncSeparateOES := nil;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_blend_subtract}
|
|
|
+ glBlendEquationOES := nil;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_draw_texture}
|
|
|
+ glDrawTexsOES := nil;
|
|
|
+ glDrawTexiOES := nil;
|
|
|
+ glDrawTexxOES := nil;
|
|
|
+ glDrawTexsvOES := nil;
|
|
|
+ glDrawTexivOES := nil;
|
|
|
+ glDrawTexxvOES := nil;
|
|
|
+ glDrawTexfOES := nil;
|
|
|
+ glDrawTexfvOES := nil;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_fixed_point}
|
|
|
+ glAlphaFuncxOES := nil;
|
|
|
+ glClearColorxOES := nil;
|
|
|
+ glClearDepthxOES := nil;
|
|
|
+ glClipPlanexOES := nil;
|
|
|
+ glColor4xOES := nil;
|
|
|
+ glDepthRangexOES := nil;
|
|
|
+ glFogxOES := nil;
|
|
|
+ glFogxvOES := nil;
|
|
|
+ glFrustumxOES := nil;
|
|
|
+ glGetClipPlanexOES := nil;
|
|
|
+ glGetFixedvOES := nil;
|
|
|
+ glGetTexEnvxvOES := nil;
|
|
|
+ glGetTexParameterxvOES := nil;
|
|
|
+ glLightModelxOES := nil;
|
|
|
+ glLightModelxvOES := nil;
|
|
|
+ glLightxOES := nil;
|
|
|
+ glLightxvOES := nil;
|
|
|
+ glLineWidthxOES := nil;
|
|
|
+ glLoadMatrixxOES := nil;
|
|
|
+ glMaterialxOES := nil;
|
|
|
+ glMaterialxvOES := nil;
|
|
|
+ glMultMatrixxOES := nil;
|
|
|
+ glMultiTexCoord4xOES := nil;
|
|
|
+ glNormal3xOES := nil;
|
|
|
+ glOrthoxOES := nil;
|
|
|
+ glPointParameterxvOES := nil;
|
|
|
+ glPointSizexOES := nil;
|
|
|
+ glPolygonOffsetxOES := nil;
|
|
|
+ glRotatexOES := nil;
|
|
|
+ glScalexOES := nil;
|
|
|
+ glTexEnvxOES := nil;
|
|
|
+ glTexEnvxvOES := nil;
|
|
|
+ glTexParameterxOES := nil;
|
|
|
+ glTexParameterxvOES := nil;
|
|
|
+ glTranslatexOES := nil;
|
|
|
+ glGetLightxvOES := nil;
|
|
|
+ glGetMaterialxvOES := nil;
|
|
|
+ glPointParameterxOES := nil;
|
|
|
+ glSampleCoveragexOES := nil;
|
|
|
+ glGetTexGenxvOES := nil;
|
|
|
+ glTexGenxOES := nil;
|
|
|
+ glTexGenxvOES := nil;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_framebuffer_object}
|
|
|
+// min GLES function - glIsRenderbufferOES := nil;
|
|
|
+// min GLES function - glBindRenderbufferOES := nil;
|
|
|
+// min GLES function - glDeleteRenderbuffersOES := nil;
|
|
|
+// min GLES function - glGenRenderbuffersOES := nil;
|
|
|
+// min GLES function - glRenderbufferStorageOES := nil;
|
|
|
+// min GLES function - glGetRenderbufferParameterivOES := nil;
|
|
|
+// min GLES function - glIsFramebufferOES := nil;
|
|
|
+// min GLES function - glBindFramebufferOES := nil;
|
|
|
+// min GLES function - glDeleteFramebuffersOES := nil;
|
|
|
+// min GLES function - glGenFramebuffersOES := nil;
|
|
|
+// min GLES function - glCheckFramebufferStatusOES := nil;
|
|
|
+// min GLES function - glFramebufferRenderbufferOES := nil;
|
|
|
+// min GLES function - glFramebufferTexture2DOES := nil;
|
|
|
+// min GLES function - glGetFramebufferAttachmentParameterivOES := nil;
|
|
|
+// min GLES function - glGenerateMipmapOES := nil;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_matrix_palette}
|
|
|
+ glCurrentPaletteMatrixOES := nil;
|
|
|
+ glLoadPaletteFromModelViewMatrixOES := nil;
|
|
|
+ glMatrixIndexPointerOES := nil;
|
|
|
+ glWeightPointerOES := nil;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_query_matrix}
|
|
|
+ glQueryMatrixxOES := nil;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_single_precision}
|
|
|
+ glClearDepthfOES := nil;
|
|
|
+ glClipPlanefOES := nil;
|
|
|
+ glDepthRangefOES := nil;
|
|
|
+ glFrustumfOES := nil;
|
|
|
+ glGetClipPlanefOES := nil;
|
|
|
+ glOrthofOES := nil;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_OES_texture_cube_map}
|
|
|
+ glTexGenfOES := nil;
|
|
|
+ glTexGenfvOES := nil;
|
|
|
+ glTexGeniOES := nil;
|
|
|
+ glTexGenivOES := nil;
|
|
|
+ glGetTexGenfvOES := nil;
|
|
|
+ glGetTexGenivOES := nil;
|
|
|
+ {$EndIf}
|
|
|
+
|
|
|
+ {$IfDef GL_IMG_user_clip_plane}
|
|
|
+ glClipPlanefIMG := nil;
|
|
|
+ glClipPlanexIMG := nil;
|
|
|
+ {$EndIf}
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ES_VERSION_2_0}
|
|
|
+ glActiveTexture := nil;
|
|
|
+ glAttachShader := nil;
|
|
|
+ glBindAttribLocation := nil;
|
|
|
+ glBindBuffer := nil;
|
|
|
+// min GLES function - glBindFramebuffer := nil;
|
|
|
+// min GLES function - glBindRenderbuffer := nil;
|
|
|
+// min GLES function - glBindTexture := nil;
|
|
|
+ glBlendColor := nil;
|
|
|
+// min GLES function - glBlendEquation := nil;
|
|
|
+ glBlendEquationSeparate := nil;
|
|
|
+// min GLES function - glBlendFunc := nil;
|
|
|
+// min GLES function - glBlendFuncSeparate := nil;
|
|
|
+ glBufferData := nil;
|
|
|
+ glBufferSubData := nil;
|
|
|
+// min GLES function - glCheckFramebufferStatus := nil;
|
|
|
+// min GLES function - glClear := nil;
|
|
|
+// min GLES function - glClearColor := nil;
|
|
|
+// min GLES function - glClearDepthf := nil;
|
|
|
+ glClearStencil := nil;
|
|
|
+// min GLES function - glColorMask := nil;
|
|
|
+ glCompileShader := nil;
|
|
|
+// min GLES function - glCompressedTexImage2D := nil;
|
|
|
+// min GLES function - glCompressedTexSubImage2D := nil;
|
|
|
+ glCopyTexImage2D := nil;
|
|
|
+// min GLES function - glCopyTexSubImage2D := nil;
|
|
|
+ glCreateProgram := nil;
|
|
|
+ glCreateShader := nil;
|
|
|
+ glCullFace := nil;
|
|
|
+ glDeleteBuffers := nil;
|
|
|
+// min GLES function - glDeleteFramebuffers := nil;
|
|
|
+ glDeleteProgram := nil;
|
|
|
+// min GLES function - glDeleteRenderbuffers := nil;
|
|
|
+ glDeleteShader := nil;
|
|
|
+// min GLES function - glDeleteTextures := nil;
|
|
|
+// min GLES function - glDepthFunc := nil;
|
|
|
+// min GLES function - glDepthMask := nil;
|
|
|
+ glDepthRangef := nil;
|
|
|
+ glDetachShader := nil;
|
|
|
+// min GLES function - glDisable := nil;
|
|
|
+ glDisableVertexAttribArray := nil;
|
|
|
+// min GLES function - glDrawArrays := nil;
|
|
|
+// min GLES function - glDrawElements := nil;
|
|
|
+// min GLES function - glEnable := nil;
|
|
|
+ glEnableVertexAttribArray := nil;
|
|
|
+ glFinish := nil;
|
|
|
+ glFlush := nil;
|
|
|
+// min GLES function - glFramebufferRenderbuffer := nil;
|
|
|
+// min GLES function - glFramebufferTexture2D := nil;
|
|
|
+ glFrontFace := nil;
|
|
|
+ glGenBuffers := nil;
|
|
|
+// min GLES function - glGenerateMipmap := nil;
|
|
|
+// min GLES function - glGenFramebuffers := nil;
|
|
|
+// min GLES function - glGenRenderbuffers := nil;
|
|
|
+// min GLES function - glGenTextures := nil;
|
|
|
+ glGetActiveAttrib := nil;
|
|
|
+ glGetActiveUniform := nil;
|
|
|
+ glGetAttachedShaders := nil;
|
|
|
+ glGetAttribLocation := nil;
|
|
|
+ glGetBooleanv := nil;
|
|
|
+ glGetBufferParameteriv := nil;
|
|
|
+ glGetError := nil;
|
|
|
+// min GLES function - glGetFloatv := nil;
|
|
|
+// min GLES function - glGetFramebufferAttachmentParameteriv := nil;
|
|
|
+// min GLES function - glGetIntegerv := nil;
|
|
|
+ glGetProgramiv := nil;
|
|
|
+ glGetProgramInfoLog := nil;
|
|
|
+// min GLES function - glGetRenderbufferParameteriv := nil;
|
|
|
+ glGetShaderiv := nil;
|
|
|
+ glGetShaderInfoLog := nil;
|
|
|
+ glGetShaderPrecisionFormat := nil;
|
|
|
+ glGetShaderSource := nil;
|
|
|
+ // min GLES function - glGetString := nil;
|
|
|
+ glGetTexParameterfv := nil;
|
|
|
+ glGetTexParameteriv := nil;
|
|
|
+ glGetUniformfv := nil;
|
|
|
+ glGetUniformiv := nil;
|
|
|
+ glGetUniformLocation := nil;
|
|
|
+ glGetVertexAttribfv := nil;
|
|
|
+ glGetVertexAttribiv := nil;
|
|
|
+ glGetVertexAttribPointerv := nil;
|
|
|
+// min GLES function - glHint := nil;
|
|
|
+ glIsBuffer := nil;
|
|
|
+ glIsEnabled := nil;
|
|
|
+// min GLES function - glIsFramebuffer := nil;
|
|
|
+ glIsProgram := nil;
|
|
|
+// min GLES function - glIsRenderbuffer := nil;
|
|
|
+ glIsShader := nil;
|
|
|
+ glIsTexture := nil;
|
|
|
+ glLineWidth := nil;
|
|
|
+ glLinkProgram := nil;
|
|
|
+// min GLES function - glPixelStorei := nil;
|
|
|
+ glPolygonOffset := nil;
|
|
|
+// // min GLES function - glReadPixels := nil;
|
|
|
+ glReleaseShaderCompiler := nil;
|
|
|
+// min GLES function - glRenderbufferStorage := nil;
|
|
|
+ glSampleCoverage := nil;
|
|
|
+// min GLES function - glScissor := nil;
|
|
|
+ glShaderBinary := nil;
|
|
|
+ glShaderSource := nil;
|
|
|
+ glStencilFunc := nil;
|
|
|
+ glStencilFuncSeparate := nil;
|
|
|
+ glStencilMask := nil;
|
|
|
+ glStencilMaskSeparate := nil;
|
|
|
+ glStencilOp := nil;
|
|
|
+ glStencilOpSeparate := nil;
|
|
|
+// min GLES function - glTexImage2D := dlsym(glesLibrary, 'glTexImage2D');
|
|
|
+// min GLES function - glTexParameterf := dlsym(glesLibrary, 'glTexParameterf');
|
|
|
+ glTexParameterfv := nil;
|
|
|
+// min GLES function - glTexParameteri := dlsym(glesLibrary, 'glTexParameteri');
|
|
|
+// min GLES function - glTexParameteriv := dlsym(glesLibrary, 'glTexParameteriv');
|
|
|
+// min GLES function - glTexSubImage2D := dlsym(glesLibrary, 'glTexSubImage2D');
|
|
|
+ glUniform1f := nil;
|
|
|
+ glUniform1fv := nil;
|
|
|
+ glUniform1i := nil;
|
|
|
+ glUniform1iv := nil;
|
|
|
+ glUniform2f := nil;
|
|
|
+ glUniform2fv := nil;
|
|
|
+ glUniform2i := nil;
|
|
|
+ glUniform2iv := nil;
|
|
|
+ glUniform3f := nil;
|
|
|
+ glUniform3fv := nil;
|
|
|
+ glUniform3i := nil;
|
|
|
+ glUniform3iv := nil;
|
|
|
+ glUniform4f := nil;
|
|
|
+ glUniform4fv := nil;
|
|
|
+ glUniform4i := nil;
|
|
|
+ glUniform4iv := nil;
|
|
|
+ glUniformMatrix2fv := nil;
|
|
|
+ glUniformMatrix3fv := nil;
|
|
|
+ glUniformMatrix4fv := nil;
|
|
|
+ glUseProgram := nil;
|
|
|
+ glValidateProgram := nil;
|
|
|
+ glVertexAttrib1f := nil;
|
|
|
+ glVertexAttrib1fv := nil;
|
|
|
+ glVertexAttrib2f := nil;
|
|
|
+ glVertexAttrib2fv := nil;
|
|
|
+ glVertexAttrib3f := nil;
|
|
|
+ glVertexAttrib3fv := nil;
|
|
|
+ glVertexAttrib4f := nil;
|
|
|
+ glVertexAttrib4fv := nil;
|
|
|
+ glVertexAttribPointer := nil;
|
|
|
+// min GLES function - glViewport := dlsym(glesLibrary, 'glViewport');
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_KHR_blend_equation_advanced}
|
|
|
+ glBlendBarrierKHR := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_KHR_debug}
|
|
|
+ glDebugMessageControlKHR := nil;
|
|
|
+ glDebugMessageInsertKHR := nil;
|
|
|
+ glDebugMessageCallbackKHR := nil;
|
|
|
+ glGetDebugMessageLogKHR := nil;
|
|
|
+ glPushDebugGroupKHR := nil;
|
|
|
+ glPopDebugGroupKHR := nil;
|
|
|
+ glObjectLabelKHR := nil;
|
|
|
+ glGetObjectLabelKHR := nil;
|
|
|
+ glObjectPtrLabelKHR := nil;
|
|
|
+ glGetObjectPtrLabelKHR := nil;
|
|
|
+ glGetPointervKHR := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_KHR_parallel_shader_compile}
|
|
|
+ glMaxShaderCompilerThreadsKHR := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_KHR_robustness}
|
|
|
+ glGetGraphicsResetStatusKHR := nil;
|
|
|
+ glReadnPixelsKHR := nil;
|
|
|
+ glGetnUniformfvKHR := nil;
|
|
|
+ glGetnUniformivKHR := nil;
|
|
|
+ glGetnUniformuivKHR := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_EGL_image}
|
|
|
+ glEGLImageTargetTexture2DOES := nil;
|
|
|
+ glEGLImageTargetRenderbufferStorageOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_copy_image}
|
|
|
+ glCopyImageSubDataOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_draw_buffers_indexed}
|
|
|
+ glEnableiOES := nil;
|
|
|
+ glDisableiOES := nil;
|
|
|
+ glBlendEquationiOES := nil;
|
|
|
+ glBlendEquationSeparateiOES := nil;
|
|
|
+ glBlendFunciOES := nil;
|
|
|
+ glBlendFuncSeparateiOES := nil;
|
|
|
+ glColorMaskiOES := nil;
|
|
|
+ glIsEnablediOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_draw_elements_base_vertex}
|
|
|
+ glDrawElementsBaseVertexOES := nil;
|
|
|
+ glDrawRangeElementsBaseVertexOES := nil;
|
|
|
+ glDrawElementsInstancedBaseVertexOES := nil;
|
|
|
+ glMultiDrawElementsBaseVertexEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_geometry_shader}
|
|
|
+ glFramebufferTextureOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_get_program_binary}
|
|
|
+ glGetProgramBinaryOES := nil;
|
|
|
+ glProgramBinaryOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_mapbuffer}
|
|
|
+ glMapBufferOES := nil;
|
|
|
+ glUnmapBufferOES := nil;
|
|
|
+ glGetBufferPointervOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_primitive_bounding_box}
|
|
|
+ glPrimitiveBoundingBoxOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_sample_shading}
|
|
|
+ glMinSampleShadingOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_tessellation_shader}
|
|
|
+ glPatchParameteriOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_3D}
|
|
|
+ glTexImage3DOES := nil;
|
|
|
+ glTexSubImage3DOES := nil;
|
|
|
+ glCopyTexSubImage3DOES := nil;
|
|
|
+ glCompressedTexImage3DOES := nil;
|
|
|
+ glCompressedTexSubImage3DOES := nil;
|
|
|
+ glFramebufferTexture3DOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_border_clamp}
|
|
|
+ glTexParameterIivOES := nil;
|
|
|
+ glTexParameterIuivOES := nil;
|
|
|
+ glGetTexParameterIivOES := nil;
|
|
|
+ glGetTexParameterIuivOES := nil;
|
|
|
+ glSamplerParameterIivOES := nil;
|
|
|
+ glSamplerParameterIuivOES := nil;
|
|
|
+ glGetSamplerParameterIivOES := nil;
|
|
|
+ glGetSamplerParameterIuivOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_buffer}
|
|
|
+ glTexBufferOES := nil;
|
|
|
+ glTexBufferRangeOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_storage_multisample_2d_array}
|
|
|
+ glTexStorage3DMultisampleOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_texture_view}
|
|
|
+ glTextureViewOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_vertex_array_object}
|
|
|
+ glBindVertexArrayOES := nil;
|
|
|
+ glDeleteVertexArraysOES := nil;
|
|
|
+ glGenVertexArraysOES := nil;
|
|
|
+ glIsVertexArrayOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OES_viewport_array}
|
|
|
+ glViewportArrayvOES := nil;
|
|
|
+ glViewportIndexedfOES := nil;
|
|
|
+ glViewportIndexedfvOES := nil;
|
|
|
+ glScissorArrayvOES := nil;
|
|
|
+ glScissorIndexedOES := nil;
|
|
|
+ glScissorIndexedvOES := nil;
|
|
|
+ glDepthRangeArrayfvOES := nil;
|
|
|
+ glDepthRangeIndexedfOES := nil;
|
|
|
+ glGetFloati_vOES := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_AMD_framebuffer_multisample_advanced}
|
|
|
+ glRenderbufferStorageMultisampleAdvancedAMD := nil;
|
|
|
+ glNamedRenderbufferStorageMultisampleAdvancedAMD := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_AMD_performance_monitor}
|
|
|
+ glGetPerfMonitorGroupsAMD := nil;
|
|
|
+ glGetPerfMonitorCountersAMD := nil;
|
|
|
+ glGetPerfMonitorGroupStringAMD := nil;
|
|
|
+ glGetPerfMonitorCounterStringAMD := nil;
|
|
|
+ glGetPerfMonitorCounterInfoAMD := nil;
|
|
|
+ glGenPerfMonitorsAMD := nil;
|
|
|
+ glDeletePerfMonitorsAMD := nil;
|
|
|
+ glSelectPerfMonitorCountersAMD := nil;
|
|
|
+ glBeginPerfMonitorAMD := nil;
|
|
|
+ glEndPerfMonitorAMD := nil;
|
|
|
+ glGetPerfMonitorCounterDataAMD := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ANGLE_framebuffer_blit}
|
|
|
+ glBlitFramebufferANGLE := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ANGLE_framebuffer_multisample}
|
|
|
+ glRenderbufferStorageMultisampleANGLE := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ANGLE_instanced_arrays}
|
|
|
+ glDrawArraysInstancedANGLE := nil;
|
|
|
+ glDrawElementsInstancedANGLE := nil;
|
|
|
+ glVertexAttribDivisorANGLE := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ANGLE_translated_shader_source}
|
|
|
+ glGetTranslatedShaderSourceANGLE := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_APPLE_copy_texture_levels}
|
|
|
+ glCopyTextureLevelsAPPLE := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_APPLE_framebuffer_multisample}
|
|
|
+ glRenderbufferStorageMultisampleAPPLE := nil;
|
|
|
+ glResolveMultisampleFramebufferAPPLE := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_APPLE_sync}
|
|
|
+ glFenceSyncAPPLE := nil;
|
|
|
+ glIsSyncAPPLE := nil;
|
|
|
+ glDeleteSyncAPPLE := nil;
|
|
|
+ glClientWaitSyncAPPLE := nil;
|
|
|
+ glWaitSyncAPPLE := nil;
|
|
|
+ glGetInteger64vAPPLE := nil;
|
|
|
+ glGetSyncivAPPLE := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_EGL_image_storage}
|
|
|
+ glEGLImageTargetTexStorageEXT := nil;
|
|
|
+ glEGLImageTargetTextureStorageEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_base_instance}
|
|
|
+ glDrawArraysInstancedBaseInstanceEXT := nil;
|
|
|
+ glDrawElementsInstancedBaseInstanceEXT := nil;
|
|
|
+ glDrawElementsInstancedBaseVertexBaseInstanceEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_blend_func_extended}
|
|
|
+ glBindFragDataLocationIndexedEXT := nil;
|
|
|
+ glBindFragDataLocationEXT := nil;
|
|
|
+ glGetProgramResourceLocationIndexEXT := nil;
|
|
|
+ glGetFragDataIndexEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_buffer_storage}
|
|
|
+ glBufferStorageEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_clear_texture}
|
|
|
+ glClearTexImageEXT := nil;
|
|
|
+ glClearTexSubImageEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_clip_control}
|
|
|
+ glClipControlEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_copy_image}
|
|
|
+ glCopyImageSubDataEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_debug_label}
|
|
|
+ glLabelObjectEXT := nil;
|
|
|
+ glGetObjectLabelEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_debug_marker}
|
|
|
+ glInsertEventMarkerEXT := nil;
|
|
|
+ glPushGroupMarkerEXT := nil;
|
|
|
+ glPopGroupMarkerEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_discard_framebuffer}
|
|
|
+ glDiscardFramebufferEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_disjoint_timer_query}
|
|
|
+ glGenQueriesEXT := nil;
|
|
|
+ glDeleteQueriesEXT := nil;
|
|
|
+ glIsQueryEXT := nil;
|
|
|
+ glBeginQueryEXT := nil;
|
|
|
+ glEndQueryEXT := nil;
|
|
|
+ glQueryCounterEXT := nil;
|
|
|
+ glGetQueryivEXT := nil;
|
|
|
+ glGetQueryObjectivEXT := nil;
|
|
|
+ glGetQueryObjectuivEXT := nil;
|
|
|
+ glGetQueryObjecti64vEXT := nil;
|
|
|
+ glGetQueryObjectui64vEXT := nil;
|
|
|
+ glGetInteger64vEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_draw_buffers}
|
|
|
+ glDrawBuffersEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_draw_elements_base_vertex}
|
|
|
+ glDrawElementsBaseVertexEXT := nil;
|
|
|
+ glDrawRangeElementsBaseVertexEXT := nil;
|
|
|
+ glDrawElementsInstancedBaseVertexEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_draw_instanced}
|
|
|
+ glDrawArraysInstancedEXT := nil;
|
|
|
+ glDrawElementsInstancedEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_draw_transform_feedback}
|
|
|
+ glDrawTransformFeedbackEXT := nil;
|
|
|
+ glDrawTransformFeedbackInstancedEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_external_buffer}
|
|
|
+ glBufferStorageExternalEXT := nil;
|
|
|
+ glNamedBufferStorageExternalEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_fragment_shading_rate}
|
|
|
+ glGetFragmentShadingRatesEXT := nil;
|
|
|
+ glShadingRateEXT := nil;
|
|
|
+ glShadingRateCombinerOpsEXT := nil;
|
|
|
+ glFramebufferShadingRateEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_framebuffer_blit_layers}
|
|
|
+ glBlitFramebufferLayersEXT := nil;
|
|
|
+ glBlitFramebufferLayerEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_geometry_shader}
|
|
|
+ glFramebufferTextureEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_instanced_arrays}
|
|
|
+ glVertexAttribDivisorEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_map_buffer_range}
|
|
|
+ glMapBufferRangeEXT := nil;
|
|
|
+ glFlushMappedBufferRangeEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_memory_object}
|
|
|
+ glGetUnsignedBytevEXT := nil;
|
|
|
+ glGetUnsignedBytei_vEXT := nil;
|
|
|
+ glDeleteMemoryObjectsEXT := nil;
|
|
|
+ glIsMemoryObjectEXT := nil;
|
|
|
+ glCreateMemoryObjectsEXT := nil;
|
|
|
+ glMemoryObjectParameterivEXT := nil;
|
|
|
+ glGetMemoryObjectParameterivEXT := nil;
|
|
|
+ glTexStorageMem2DEXT := nil;
|
|
|
+ glTexStorageMem2DMultisampleEXT := nil;
|
|
|
+ glTexStorageMem3DEXT := nil;
|
|
|
+ glTexStorageMem3DMultisampleEXT := nil;
|
|
|
+ glBufferStorageMemEXT := nil;
|
|
|
+ glTextureStorageMem2DEXT := nil;
|
|
|
+ glTextureStorageMem2DMultisampleEXT := nil;
|
|
|
+ glTextureStorageMem3DEXT := nil;
|
|
|
+ glTextureStorageMem3DMultisampleEXT := nil;
|
|
|
+ glNamedBufferStorageMemEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_memory_object_fd}
|
|
|
+ glImportMemoryFdEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_memory_object_win32}
|
|
|
+ glImportMemoryWin32HandleEXT := nil;
|
|
|
+ glImportMemoryWin32NameEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_multi_draw_arrays}
|
|
|
+ glMultiDrawArraysEXT := nil;
|
|
|
+ glMultiDrawElementsEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_multi_draw_indirect}
|
|
|
+ glMultiDrawArraysIndirectEXT := nil;
|
|
|
+ glMultiDrawElementsIndirectEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_multisampled_render_to_texture}
|
|
|
+ glRenderbufferStorageMultisampleEXT := nil;
|
|
|
+ glFramebufferTexture2DMultisampleEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_multiview_draw_buffers}
|
|
|
+ glReadBufferIndexedEXT := nil;
|
|
|
+ glDrawBuffersIndexedEXT := nil;
|
|
|
+ glGetIntegeri_vEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_polygon_offset_clamp}
|
|
|
+ glPolygonOffsetClampEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_primitive_bounding_box}
|
|
|
+ glPrimitiveBoundingBoxEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_raster_multisample}
|
|
|
+ glRasterSamplesEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_robustness}
|
|
|
+ glGetGraphicsResetStatusEXT := nil;
|
|
|
+ glReadnPixelsEXT := nil;
|
|
|
+ glGetnUniformfvEXT := nil;
|
|
|
+ glGetnUniformivEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_semaphore}
|
|
|
+ glGenSemaphoresEXT := nil;
|
|
|
+ glDeleteSemaphoresEXT := nil;
|
|
|
+ glIsSemaphoreEXT := nil;
|
|
|
+ glSemaphoreParameterui64vEXT := nil;
|
|
|
+ glGetSemaphoreParameterui64vEXT := nil;
|
|
|
+ glWaitSemaphoreEXT := nil;
|
|
|
+ glSignalSemaphoreEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_semaphore_fd}
|
|
|
+ glImportSemaphoreFdEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_semaphore_win32}
|
|
|
+ glImportSemaphoreWin32HandleEXT := nil;
|
|
|
+ glImportSemaphoreWin32NameEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_separate_shader_objects}
|
|
|
+ glActiveShaderProgramEXT := nil;
|
|
|
+ glBindProgramPipelineEXT := nil;
|
|
|
+ glCreateShaderProgramvEXT := nil;
|
|
|
+ glDeleteProgramPipelinesEXT := nil;
|
|
|
+ glGenProgramPipelinesEXT := nil;
|
|
|
+ glGetProgramPipelineInfoLogEXT := nil;
|
|
|
+ glGetProgramPipelineivEXT := nil;
|
|
|
+ glIsProgramPipelineEXT := nil;
|
|
|
+ glProgramParameteriEXT := nil;
|
|
|
+ glProgramUniform1fEXT := nil;
|
|
|
+ glProgramUniform1fvEXT := nil;
|
|
|
+ glProgramUniform1iEXT := nil;
|
|
|
+ glProgramUniform1ivEXT := nil;
|
|
|
+ glProgramUniform2fEXT := nil;
|
|
|
+ glProgramUniform2fvEXT := nil;
|
|
|
+ glProgramUniform2iEXT := nil;
|
|
|
+ glProgramUniform2ivEXT := nil;
|
|
|
+ glProgramUniform3fEXT := nil;
|
|
|
+ glProgramUniform3fvEXT := nil;
|
|
|
+ glProgramUniform3iEXT := nil;
|
|
|
+ glProgramUniform3ivEXT := nil;
|
|
|
+ glProgramUniform4fEXT := nil;
|
|
|
+ glProgramUniform4fvEXT := nil;
|
|
|
+ glProgramUniform4iEXT := nil;
|
|
|
+ glProgramUniform4ivEXT := nil;
|
|
|
+ glProgramUniformMatrix2fvEXT := nil;
|
|
|
+ glProgramUniformMatrix3fvEXT := nil;
|
|
|
+ glProgramUniformMatrix4fvEXT := nil;
|
|
|
+ glUseProgramStagesEXT := nil;
|
|
|
+ glValidateProgramPipelineEXT := nil;
|
|
|
+ glProgramUniform1uiEXT := nil;
|
|
|
+ glProgramUniform2uiEXT := nil;
|
|
|
+ glProgramUniform3uiEXT := nil;
|
|
|
+ glProgramUniform4uiEXT := nil;
|
|
|
+ glProgramUniform1uivEXT := nil;
|
|
|
+ glProgramUniform2uivEXT := nil;
|
|
|
+ glProgramUniform3uivEXT := nil;
|
|
|
+ glProgramUniform4uivEXT := nil;
|
|
|
+ glProgramUniformMatrix2x3fvEXT := nil;
|
|
|
+ glProgramUniformMatrix3x2fvEXT := nil;
|
|
|
+ glProgramUniformMatrix2x4fvEXT := nil;
|
|
|
+ glProgramUniformMatrix4x2fvEXT := nil;
|
|
|
+ glProgramUniformMatrix3x4fvEXT := nil;
|
|
|
+ glProgramUniformMatrix4x3fvEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_shader_framebuffer_fetch_non_coherent}
|
|
|
+ glFramebufferFetchBarrierEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_shader_pixel_local_storage2}
|
|
|
+ glFramebufferPixelLocalStorageSizeEXT := nil;
|
|
|
+ glGetFramebufferPixelLocalStorageSizeEXT := nil;
|
|
|
+ glClearPixelLocalStorageuiEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_sparse_texture}
|
|
|
+ glTexPageCommitmentEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_tessellation_shader}
|
|
|
+ glPatchParameteriEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_border_clamp}
|
|
|
+ glTexParameterIivEXT := nil;
|
|
|
+ glTexParameterIuivEXT := nil;
|
|
|
+ glGetTexParameterIivEXT := nil;
|
|
|
+ glGetTexParameterIuivEXT := nil;
|
|
|
+ glSamplerParameterIivEXT := nil;
|
|
|
+ glSamplerParameterIuivEXT := nil;
|
|
|
+ glGetSamplerParameterIivEXT := nil;
|
|
|
+ glGetSamplerParameterIuivEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_buffer}
|
|
|
+ glTexBufferEXT := nil;
|
|
|
+ glTexBufferRangeEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_storage}
|
|
|
+ glTexStorage1DEXT := nil;
|
|
|
+ glTexStorage2DEXT := nil;
|
|
|
+ glTexStorage3DEXT := nil;
|
|
|
+ glTextureStorage1DEXT := nil;
|
|
|
+ glTextureStorage2DEXT := nil;
|
|
|
+ glTextureStorage3DEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_storage_compression}
|
|
|
+ glTexStorageAttribs2DEXT := nil;
|
|
|
+ glTexStorageAttribs3DEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_texture_view}
|
|
|
+ glTextureViewEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_win32_keyed_mutex}
|
|
|
+ glAcquireKeyedMutexWin32EXT := nil;
|
|
|
+ glReleaseKeyedMutexWin32EXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_EXT_window_rectangles}
|
|
|
+ glWindowRectanglesEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_IMG_bindless_texture}
|
|
|
+ glGetTextureHandleIMG := nil;
|
|
|
+ glGetTextureSamplerHandleIMG := nil;
|
|
|
+ glUniformHandleui64IMG := nil;
|
|
|
+ glUniformHandleui64vIMG := nil;
|
|
|
+ glProgramUniformHandleui64IMG := nil;
|
|
|
+ glProgramUniformHandleui64vIMG := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_IMG_framebuffer_downsample}
|
|
|
+ glFramebufferTexture2DDownsampleIMG := nil;
|
|
|
+ glFramebufferTextureLayerDownsampleIMG := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_IMG_multisampled_render_to_texture}
|
|
|
+ glRenderbufferStorageMultisampleIMG := nil;
|
|
|
+ glFramebufferTexture2DMultisampleIMG := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_INTEL_framebuffer_CMAA}
|
|
|
+ glApplyFramebufferAttachmentCMAAINTEL := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_INTEL_performance_query}
|
|
|
+ glBeginPerfQueryINTEL := nil;
|
|
|
+ glCreatePerfQueryINTEL := nil;
|
|
|
+ glDeletePerfQueryINTEL := nil;
|
|
|
+ glEndPerfQueryINTEL := nil;
|
|
|
+ glGetFirstPerfQueryIdINTEL := nil;
|
|
|
+ glGetNextPerfQueryIdINTEL := nil;
|
|
|
+ glGetPerfCounterInfoINTEL := nil;
|
|
|
+ glGetPerfQueryDataINTEL := nil;
|
|
|
+ glGetPerfQueryIdByNameINTEL := nil;
|
|
|
+ glGetPerfQueryInfoINTEL := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_MESA_framebuffer_flip_y}
|
|
|
+ glFramebufferParameteriMESA := nil;
|
|
|
+ glGetFramebufferParameterivMESA := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_bindless_texture}
|
|
|
+ glGetTextureHandleNV := nil;
|
|
|
+ glGetTextureSamplerHandleNV := nil;
|
|
|
+ glMakeTextureHandleResidentNV := nil;
|
|
|
+ glMakeTextureHandleNonResidentNV := nil;
|
|
|
+ glGetImageHandleNV := nil;
|
|
|
+ glMakeImageHandleResidentNV := nil;
|
|
|
+ glMakeImageHandleNonResidentNV := nil;
|
|
|
+ glUniformHandleui64NV := nil;
|
|
|
+ glUniformHandleui64vNV := nil;
|
|
|
+ glProgramUniformHandleui64NV := nil;
|
|
|
+ glProgramUniformHandleui64vNV := nil;
|
|
|
+ glIsTextureHandleResidentNV := nil;
|
|
|
+ glIsImageHandleResidentNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_blend_equation_advanced}
|
|
|
+ glBlendParameteriNV := nil;
|
|
|
+ glBlendBarrierNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_clip_space_w_scaling}
|
|
|
+ glViewportPositionWScaleNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_conditional_render}
|
|
|
+ glBeginConditionalRenderNV := nil;
|
|
|
+ glEndConditionalRenderNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_conservative_raster}
|
|
|
+ glSubpixelPrecisionBiasNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_conservative_raster_pre_snap_triangles}
|
|
|
+ glConservativeRasterParameteriNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_copy_buffer}
|
|
|
+ glCopyBufferSubDataNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_coverage_sample}
|
|
|
+ glCoverageMaskNV := nil;
|
|
|
+ glCoverageOperationNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_draw_buffers}
|
|
|
+ glDrawBuffersNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_draw_instanced}
|
|
|
+ glDrawArraysInstancedNV := nil;
|
|
|
+ glDrawElementsInstancedNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_draw_vulkan_image}
|
|
|
+ glDrawVkImageNV := nil;
|
|
|
+ glGetVkProcAddrNV := nil;
|
|
|
+ glWaitVkSemaphoreNV := nil;
|
|
|
+ glSignalVkSemaphoreNV := nil;
|
|
|
+ glSignalVkFenceNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_fence}
|
|
|
+ glDeleteFencesNV := nil;
|
|
|
+ glGenFencesNV := nil;
|
|
|
+ glIsFenceNV := nil;
|
|
|
+ glTestFenceNV := nil;
|
|
|
+ glGetFenceivNV := nil;
|
|
|
+ glFinishFenceNV := nil;
|
|
|
+ glSetFenceNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_fragment_coverage_to_color}
|
|
|
+ glFragmentCoverageColorNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_framebuffer_blit}
|
|
|
+ glBlitFramebufferNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_framebuffer_mixed_samples}
|
|
|
+ glCoverageModulationTableNV := nil;
|
|
|
+ glGetCoverageModulationTableNV := nil;
|
|
|
+ glCoverageModulationNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_framebuffer_multisample}
|
|
|
+ glRenderbufferStorageMultisampleNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_gpu_shader5}
|
|
|
+ glUniform1i64NV := nil;
|
|
|
+ glUniform2i64NV := nil;
|
|
|
+ glUniform3i64NV := nil;
|
|
|
+ glUniform4i64NV := nil;
|
|
|
+ glUniform1i64vNV := nil;
|
|
|
+ glUniform2i64vNV := nil;
|
|
|
+ glUniform3i64vNV := nil;
|
|
|
+ glUniform4i64vNV := nil;
|
|
|
+ glUniform1ui64NV := nil;
|
|
|
+ glUniform2ui64NV := nil;
|
|
|
+ glUniform3ui64NV := nil;
|
|
|
+ glUniform4ui64NV := nil;
|
|
|
+ glUniform1ui64vNV := nil;
|
|
|
+ glUniform2ui64vNV := nil;
|
|
|
+ glUniform3ui64vNV := nil;
|
|
|
+ glUniform4ui64vNV := nil;
|
|
|
+ glGetUniformi64vNV := nil;
|
|
|
+ glProgramUniform1i64NV := nil;
|
|
|
+ glProgramUniform2i64NV := nil;
|
|
|
+ glProgramUniform3i64NV := nil;
|
|
|
+ glProgramUniform4i64NV := nil;
|
|
|
+ glProgramUniform1i64vNV := nil;
|
|
|
+ glProgramUniform2i64vNV := nil;
|
|
|
+ glProgramUniform3i64vNV := nil;
|
|
|
+ glProgramUniform4i64vNV := nil;
|
|
|
+ glProgramUniform1ui64NV := nil;
|
|
|
+ glProgramUniform2ui64NV := nil;
|
|
|
+ glProgramUniform3ui64NV := nil;
|
|
|
+ glProgramUniform4ui64NV := nil;
|
|
|
+ glProgramUniform1ui64vNV := nil;
|
|
|
+ glProgramUniform2ui64vNV := nil;
|
|
|
+ glProgramUniform3ui64vNV := nil;
|
|
|
+ glProgramUniform4ui64vNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_instanced_arrays}
|
|
|
+ glVertexAttribDivisorNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_internalformat_sample_query}
|
|
|
+ glGetInternalformatSampleivNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_memory_attachment}
|
|
|
+ glGetMemoryObjectDetachedResourcesuivNV := nil;
|
|
|
+ glResetMemoryObjectParameterNV := nil;
|
|
|
+ glTexAttachMemoryNV := nil;
|
|
|
+ glBufferAttachMemoryNV := nil;
|
|
|
+ glTextureAttachMemoryNV := nil;
|
|
|
+ glNamedBufferAttachMemoryNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_memory_object_sparse}
|
|
|
+ glBufferPageCommitmentMemNV := nil;
|
|
|
+ glTexPageCommitmentMemNV := nil;
|
|
|
+ glNamedBufferPageCommitmentMemNV := nil;
|
|
|
+ glTexturePageCommitmentMemNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_mesh_shader}
|
|
|
+ glDrawMeshTasksNV := nil;
|
|
|
+ glDrawMeshTasksIndirectNV := nil;
|
|
|
+ glMultiDrawMeshTasksIndirectNV := nil;
|
|
|
+ glMultiDrawMeshTasksIndirectCountNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_non_square_matrices}
|
|
|
+ glUniformMatrix2x3fvNV := nil;
|
|
|
+ glUniformMatrix3x2fvNV := nil;
|
|
|
+ glUniformMatrix2x4fvNV := nil;
|
|
|
+ glUniformMatrix4x2fvNV := nil;
|
|
|
+ glUniformMatrix3x4fvNV := nil;
|
|
|
+ glUniformMatrix4x3fvNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_path_rendering}
|
|
|
+ glGenPathsNV := nil;
|
|
|
+ glDeletePathsNV := nil;
|
|
|
+ glIsPathNV := nil;
|
|
|
+ glPathCommandsNV := nil;
|
|
|
+ glPathCoordsNV := nil;
|
|
|
+ glPathSubCommandsNV := nil;
|
|
|
+ glPathSubCoordsNV := nil;
|
|
|
+ glPathStringNV := nil;
|
|
|
+ glPathGlyphsNV := nil;
|
|
|
+ glPathGlyphRangeNV := nil;
|
|
|
+ glWeightPathsNV := nil;
|
|
|
+ glCopyPathNV := nil;
|
|
|
+ glInterpolatePathsNV := nil;
|
|
|
+ glTransformPathNV := nil;
|
|
|
+ glPathParameterivNV := nil;
|
|
|
+ glPathParameteriNV := nil;
|
|
|
+ glPathParameterfvNV := nil;
|
|
|
+ glPathParameterfNV := nil;
|
|
|
+ glPathDashArrayNV := nil;
|
|
|
+ glPathStencilFuncNV := nil;
|
|
|
+ glPathStencilDepthOffsetNV := nil;
|
|
|
+ glStencilFillPathNV := nil;
|
|
|
+ glStencilStrokePathNV := nil;
|
|
|
+ glStencilFillPathInstancedNV := nil;
|
|
|
+ glStencilStrokePathInstancedNV := nil;
|
|
|
+ glPathCoverDepthFuncNV := nil;
|
|
|
+ glCoverFillPathNV := nil;
|
|
|
+ glCoverStrokePathNV := nil;
|
|
|
+ glCoverFillPathInstancedNV := nil;
|
|
|
+ glCoverStrokePathInstancedNV := nil;
|
|
|
+ glGetPathParameterivNV := nil;
|
|
|
+ glGetPathParameterfvNV := nil;
|
|
|
+ glGetPathCommandsNV := nil;
|
|
|
+ glGetPathCoordsNV := nil;
|
|
|
+ glGetPathDashArrayNV := nil;
|
|
|
+ glGetPathMetricsNV := nil;
|
|
|
+ glGetPathMetricRangeNV := nil;
|
|
|
+ glGetPathSpacingNV := nil;
|
|
|
+ glIsPointInFillPathNV := nil;
|
|
|
+ glIsPointInStrokePathNV := nil;
|
|
|
+ glGetPathLengthNV := nil;
|
|
|
+ glPointAlongPathNV := nil;
|
|
|
+ glMatrixLoad3x2fNV := nil;
|
|
|
+ glMatrixLoad3x3fNV := nil;
|
|
|
+ glMatrixLoadTranspose3x3fNV := nil;
|
|
|
+ glMatrixMult3x2fNV := nil;
|
|
|
+ glMatrixMult3x3fNV := nil;
|
|
|
+ glMatrixMultTranspose3x3fNV := nil;
|
|
|
+ glStencilThenCoverFillPathNV := nil;
|
|
|
+ glStencilThenCoverStrokePathNV := nil;
|
|
|
+ glStencilThenCoverFillPathInstancedNV := nil;
|
|
|
+ glStencilThenCoverStrokePathInstancedNV := nil;
|
|
|
+ glPathGlyphIndexRangeNV := nil;
|
|
|
+ glPathGlyphIndexArrayNV := nil;
|
|
|
+ glPathMemoryGlyphIndexArrayNV := nil;
|
|
|
+ glProgramPathFragmentInputGenNV := nil;
|
|
|
+ glGetProgramResourcefvNV := nil;
|
|
|
+ glMatrixFrustumEXT := nil;
|
|
|
+ glMatrixLoadIdentityEXT := nil;
|
|
|
+ glMatrixLoadTransposefEXT := nil;
|
|
|
+ glMatrixLoadTransposedEXT := nil;
|
|
|
+ glMatrixLoadfEXT := nil;
|
|
|
+ glMatrixLoaddEXT := nil;
|
|
|
+ glMatrixMultTransposefEXT := nil;
|
|
|
+ glMatrixMultTransposedEXT := nil;
|
|
|
+ glMatrixMultfEXT := nil;
|
|
|
+ glMatrixMultdEXT := nil;
|
|
|
+ glMatrixOrthoEXT := nil;
|
|
|
+ glMatrixPopEXT := nil;
|
|
|
+ glMatrixPushEXT := nil;
|
|
|
+ glMatrixRotatefEXT := nil;
|
|
|
+ glMatrixRotatedEXT := nil;
|
|
|
+ glMatrixScalefEXT := nil;
|
|
|
+ glMatrixScaledEXT := nil;
|
|
|
+ glMatrixTranslatefEXT := nil;
|
|
|
+ glMatrixTranslatedEXT := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_polygon_mode}
|
|
|
+ glPolygonModeNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_read_buffer}
|
|
|
+ glReadBufferNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_sample_locations}
|
|
|
+ glFramebufferSampleLocationsfvNV := nil;
|
|
|
+ glNamedFramebufferSampleLocationsfvNV := nil;
|
|
|
+ glResolveDepthValuesNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_scissor_exclusive}
|
|
|
+ glScissorExclusiveNV := nil;
|
|
|
+ glScissorExclusiveArrayvNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_shading_rate_image}
|
|
|
+ glBindShadingRateImageNV := nil;
|
|
|
+ glGetShadingRateImagePaletteNV := nil;
|
|
|
+ glGetShadingRateSampleLocationivNV := nil;
|
|
|
+ glShadingRateImageBarrierNV := nil;
|
|
|
+ glShadingRateImagePaletteNV := nil;
|
|
|
+ glShadingRateSampleOrderNV := nil;
|
|
|
+ glShadingRateSampleOrderCustomNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_timeline_semaphore}
|
|
|
+ glCreateSemaphoresNV := nil;
|
|
|
+ glSemaphoreParameterivNV := nil;
|
|
|
+ glGetSemaphoreParameterivNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_viewport_array}
|
|
|
+ glViewportArrayvNV := nil;
|
|
|
+ glViewportIndexedfNV := nil;
|
|
|
+ glViewportIndexedfvNV := nil;
|
|
|
+ glScissorArrayvNV := nil;
|
|
|
+ glScissorIndexedNV := nil;
|
|
|
+ glScissorIndexedvNV := nil;
|
|
|
+ glDepthRangeArrayfvNV := nil;
|
|
|
+ glDepthRangeIndexedfNV := nil;
|
|
|
+ glGetFloati_vNV := nil;
|
|
|
+ glEnableiNV := nil;
|
|
|
+ glDisableiNV := nil;
|
|
|
+ glIsEnablediNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_NV_viewport_swizzle}
|
|
|
+ glViewportSwizzleNV := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OVR_multiview}
|
|
|
+ glFramebufferTextureMultiviewOVR := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_OVR_multiview_multisampled_render_to_texture}
|
|
|
+ glFramebufferTextureMultisampleMultiviewOVR := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_alpha_test}
|
|
|
+ glAlphaFuncQCOM := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_driver_control}
|
|
|
+ glGetDriverControlsQCOM := nil;
|
|
|
+ glGetDriverControlStringQCOM := nil;
|
|
|
+ glEnableDriverControlQCOM := nil;
|
|
|
+ glDisableDriverControlQCOM := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_extended_get}
|
|
|
+ glExtGetTexturesQCOM := nil;
|
|
|
+ glExtGetBuffersQCOM := nil;
|
|
|
+ glExtGetRenderbuffersQCOM := nil;
|
|
|
+ glExtGetFramebuffersQCOM := nil;
|
|
|
+ glExtGetTexLevelParameterivQCOM := nil;
|
|
|
+ glExtTexObjectStateOverrideiQCOM := nil;
|
|
|
+ glExtGetTexSubImageQCOM := nil;
|
|
|
+ glExtGetBufferPointervQCOM := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_extended_get2}
|
|
|
+ glExtGetShadersQCOM := nil;
|
|
|
+ glExtGetProgramsQCOM := nil;
|
|
|
+ glExtIsProgramBinaryQCOM := nil;
|
|
|
+ glExtGetProgramBinarySourceQCOM := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_frame_extrapolation}
|
|
|
+ glExtrapolateTex2DQCOM := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_framebuffer_foveated}
|
|
|
+ glFramebufferFoveationConfigQCOM := nil;
|
|
|
+ glFramebufferFoveationParametersQCOM := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_motion_estimation}
|
|
|
+ glTexEstimateMotionQCOM := nil;
|
|
|
+ glTexEstimateMotionRegionsQCOM := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_shader_framebuffer_fetch_noncoherent}
|
|
|
+ glFramebufferFetchBarrierQCOM := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_shading_rate}
|
|
|
+ glShadingRateQCOM := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_texture_foveated}
|
|
|
+ glTextureFoveationParametersQCOM := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_QCOM_tiled_rendering}
|
|
|
+ glStartTilingQCOM := nil;
|
|
|
+ glEndTilingQCOM := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ES_VERSION_3_0}
|
|
|
+// GL_NV_read_buffer
|
|
|
+ glReadBuffer := nil;
|
|
|
+// none
|
|
|
+ glDrawRangeElements := nil;
|
|
|
+// GL_OES_texture_3D
|
|
|
+ glTexImage3D := nil;
|
|
|
+ glTexSubImage3D := nil;
|
|
|
+ glCopyTexSubImage3D := nil;
|
|
|
+ glCompressedTexImage3D := nil;
|
|
|
+ glCompressedTexSubImage3D := nil;
|
|
|
+// GL_EXT_disjoint_timer_query
|
|
|
+ glGenQueries := nil;
|
|
|
+ glDeleteQueries := nil;
|
|
|
+ glIsQuery := nil;
|
|
|
+ glBeginQuery := nil;
|
|
|
+ glEndQuery := nil;
|
|
|
+ glGetQueryiv := nil;
|
|
|
+ glGetQueryObjectuiv := nil;
|
|
|
+// GL_OES_mapbuffer
|
|
|
+ glUnmapBuffer := nil;
|
|
|
+ glGetBufferPointerv := nil;
|
|
|
+// GL_EXT_draw_buffers + GL_NV_draw_buffers
|
|
|
+ glDrawBuffers := nil;
|
|
|
+// GL_NV_non_square_matrices
|
|
|
+ glUniformMatrix2x3fv := nil;
|
|
|
+ glUniformMatrix3x2fv := nil;
|
|
|
+ glUniformMatrix2x4fv := nil;
|
|
|
+ glUniformMatrix4x2fv := nil;
|
|
|
+ glUniformMatrix3x4fv := nil;
|
|
|
+ glUniformMatrix4x3fv := nil;
|
|
|
+// GL_ANGLE_framebuffer_blit + GL_NV_framebuffer_blit
|
|
|
+ glBlitFramebuffer := nil;
|
|
|
+// GL_ANGLE_framebuffer_multisample + GL_APPLE_framebuffer_multisample + GL_EXT_multisampled_render_to_texture +
|
|
|
+// GL_IMG_multisampled_render_to_texture + GL_NV_framebuffer_multisample
|
|
|
+ glRenderbufferStorageMultisample := nil;
|
|
|
+// none
|
|
|
+ glFramebufferTextureLayer := nil;
|
|
|
+// GL_EXT_map_buffer_range
|
|
|
+ glMapBufferRange := nil;
|
|
|
+ glFlushMappedBufferRange := nil;
|
|
|
+// GL_OES_vertex_array_object
|
|
|
+ glBindVertexArray := nil;
|
|
|
+ glDeleteVertexArrays := nil;
|
|
|
+ glGenVertexArrays := nil;
|
|
|
+ glIsVertexArray := nil;
|
|
|
+// GL_EXT_multiview_draw_buffers
|
|
|
+ glGetIntegeri_v := nil;
|
|
|
+// none
|
|
|
+ glBeginTransformFeedback := nil;
|
|
|
+ glEndTransformFeedback := nil;
|
|
|
+ glBindBufferRange := nil;
|
|
|
+ glBindBufferBase := nil;
|
|
|
+ glTransformFeedbackVaryings := nil;
|
|
|
+ glGetTransformFeedbackVarying := nil;
|
|
|
+ glVertexAttribIPointer := nil;
|
|
|
+ glGetVertexAttribIiv := nil;
|
|
|
+ glGetVertexAttribIuiv := nil;
|
|
|
+ glVertexAttribI4i := nil;
|
|
|
+ glVertexAttribI4ui := nil;
|
|
|
+ glVertexAttribI4iv := nil;
|
|
|
+ glVertexAttribI4uiv := nil;
|
|
|
+ glGetUniformuiv := nil;
|
|
|
+ glGetFragDataLocation := nil;
|
|
|
+ glUniform1ui := nil;
|
|
|
+ glUniform2ui := nil;
|
|
|
+ glUniform3ui := nil;
|
|
|
+ glUniform4ui := nil;
|
|
|
+ glUniform1uiv := nil;
|
|
|
+ glUniform2uiv := nil;
|
|
|
+ glUniform3uiv := nil;
|
|
|
+ glUniform4uiv := nil;
|
|
|
+ glClearBufferiv := nil;
|
|
|
+ glClearBufferuiv := nil;
|
|
|
+ glClearBufferfv := nil;
|
|
|
+ glClearBufferfi := nil;
|
|
|
+ glGetStringi := nil;
|
|
|
+// GL_NV_copy_buffer
|
|
|
+ glCopyBufferSubData := nil;
|
|
|
+// none
|
|
|
+ glGetUniformIndices := nil;
|
|
|
+ glGetActiveUniformsiv := nil;
|
|
|
+ glGetUniformBlockIndex := nil;
|
|
|
+ glGetActiveUniformBlockiv := nil;
|
|
|
+ glGetActiveUniformBlockName := nil;
|
|
|
+ glUniformBlockBinding := nil;
|
|
|
+// GL_ANGLE_instanced_arrays GL_EXT_draw_instanced GL_NV_draw_instanced
|
|
|
+ glDrawArraysInstanced := nil;
|
|
|
+ glDrawElementsInstanced := nil;
|
|
|
+// GL_APPLE_sync
|
|
|
+ glFenceSync := nil;
|
|
|
+ glIsSync := nil;
|
|
|
+ glDeleteSync := nil;
|
|
|
+ glClientWaitSync := nil;
|
|
|
+ glWaitSync := nil;
|
|
|
+// GL_APPLE_sync GL_EXT_disjoint_timer_query
|
|
|
+ glGetInteger64v := nil;
|
|
|
+// GL_APPLE_sync
|
|
|
+ glGetSynciv := nil;
|
|
|
+// none
|
|
|
+ glGetInteger64i_v := nil;
|
|
|
+ glGetBufferParameteri64v := nil;
|
|
|
+ glGenSamplers := nil;
|
|
|
+ glDeleteSamplers := nil;
|
|
|
+ glIsSampler := nil;
|
|
|
+ glBindSampler := nil;
|
|
|
+ glSamplerParameteri := nil;
|
|
|
+ glSamplerParameteriv := nil;
|
|
|
+ glSamplerParameterf := nil;
|
|
|
+ glSamplerParameterfv := nil;
|
|
|
+ glGetSamplerParameteriv := nil;
|
|
|
+ glGetSamplerParameterfv := nil;
|
|
|
+// GL_ANGLE_instanced_arrays GL_EXT_instanced_arrays GL_NV_instanced_arrays
|
|
|
+ glVertexAttribDivisor := nil;
|
|
|
+// none
|
|
|
+ glBindTransformFeedback := nil;
|
|
|
+ glDeleteTransformFeedbacks := nil;
|
|
|
+ glGenTransformFeedbacks := nil;
|
|
|
+ glIsTransformFeedback := nil;
|
|
|
+ glPauseTransformFeedback := nil;
|
|
|
+ glResumeTransformFeedback := nil;
|
|
|
+// GL_OES_get_program_binary
|
|
|
+ glGetProgramBinary := nil;
|
|
|
+ glProgramBinary := nil;
|
|
|
+// GL_EXT_separate_shader_objects
|
|
|
+ glProgramParameteri := nil;
|
|
|
+// none
|
|
|
+ glInvalidateFramebuffer := nil;
|
|
|
+ glInvalidateSubFramebuffer := nil;
|
|
|
+// GL_EXT_texture_storage
|
|
|
+ glTexStorage2D := nil;
|
|
|
+ glTexStorage3D := nil;
|
|
|
+// none
|
|
|
+ glGetInternalformativ := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ES_VERSION_3_1}
|
|
|
+// none
|
|
|
+ glDispatchCompute := nil;
|
|
|
+ glDispatchComputeIndirect := nil;
|
|
|
+ glDrawArraysIndirect := nil;
|
|
|
+ glDrawElementsIndirect := nil;
|
|
|
+// GL_MESA_framebuffer_flip_y
|
|
|
+ glFramebufferParameteri := nil;
|
|
|
+ glGetFramebufferParameteriv := nil;
|
|
|
+// none
|
|
|
+ glGetProgramInterfaceiv := nil;
|
|
|
+ glGetProgramResourceIndex := nil;
|
|
|
+ glGetProgramResourceName := nil;
|
|
|
+ glGetProgramResourceiv := nil;
|
|
|
+ glGetProgramResourceLocation := nil;
|
|
|
+// GL_EXT_separate_shader_objects
|
|
|
+ glUseProgramStages := nil;
|
|
|
+ glActiveShaderProgram := nil;
|
|
|
+ glCreateShaderProgramv := nil;
|
|
|
+ glBindProgramPipeline := nil;
|
|
|
+ glDeleteProgramPipelines := nil;
|
|
|
+ glGenProgramPipelines := nil;
|
|
|
+ glIsProgramPipeline := nil;
|
|
|
+ glGetProgramPipelineiv := nil;
|
|
|
+ glProgramUniform1i := nil;
|
|
|
+ glProgramUniform2i := nil;
|
|
|
+ glProgramUniform3i := nil;
|
|
|
+ glProgramUniform4i := nil;
|
|
|
+ glProgramUniform1ui := nil;
|
|
|
+ glProgramUniform2ui := nil;
|
|
|
+ glProgramUniform3ui := nil;
|
|
|
+ glProgramUniform4ui := nil;
|
|
|
+ glProgramUniform1f := nil;
|
|
|
+ glProgramUniform2f := nil;
|
|
|
+ glProgramUniform3f := nil;
|
|
|
+ glProgramUniform4f := nil;
|
|
|
+ glProgramUniform1iv := nil;
|
|
|
+ glProgramUniform2iv := nil;
|
|
|
+ glProgramUniform3iv := nil;
|
|
|
+ glProgramUniform4iv := nil;
|
|
|
+ glProgramUniform1uiv := nil;
|
|
|
+ glProgramUniform2uiv := nil;
|
|
|
+ glProgramUniform3uiv := nil;
|
|
|
+ glProgramUniform4uiv := nil;
|
|
|
+ glProgramUniform1fv := nil;
|
|
|
+ glProgramUniform2fv := nil;
|
|
|
+ glProgramUniform3fv := nil;
|
|
|
+ glProgramUniform4fv := nil;
|
|
|
+ glProgramUniformMatrix2fv := nil;
|
|
|
+ glProgramUniformMatrix3fv := nil;
|
|
|
+ glProgramUniformMatrix4fv := nil;
|
|
|
+ glProgramUniformMatrix2x3fv := nil;
|
|
|
+ glProgramUniformMatrix3x2fv := nil;
|
|
|
+ glProgramUniformMatrix2x4fv := nil;
|
|
|
+ glProgramUniformMatrix4x2fv := nil;
|
|
|
+ glProgramUniformMatrix3x4fv := nil;
|
|
|
+ glProgramUniformMatrix4x3fv := nil;
|
|
|
+ glValidateProgramPipeline := nil;
|
|
|
+ glGetProgramPipelineInfoLog := nil;
|
|
|
+// none
|
|
|
+ glBindImageTexture := nil;
|
|
|
+ glGetBooleani_v := nil;
|
|
|
+ glMemoryBarrier := nil;
|
|
|
+ glMemoryBarrierByRegion := nil;
|
|
|
+ glTexStorage2DMultisample := nil;
|
|
|
+ glGetMultisamplefv := nil;
|
|
|
+ glSampleMaski := nil;
|
|
|
+ glGetTexLevelParameteriv := nil;
|
|
|
+ glGetTexLevelParameterfv := nil;
|
|
|
+ glBindVertexBuffer := nil;
|
|
|
+ glVertexAttribFormat := nil;
|
|
|
+ glVertexAttribIFormat := nil;
|
|
|
+ glVertexAttribBinding := nil;
|
|
|
+ glVertexBindingDivisor := nil;
|
|
|
+{$EndIf}
|
|
|
+
|
|
|
+{$IfDef GL_ES_VERSION_3_2}
|
|
|
+// GL_KHR_blend_equation_advanced GL_NV_blend_equation_advanced
|
|
|
+ glBlendBarrier := nil;
|
|
|
+// GL_OES_copy_image GL_EXT_copy_image
|
|
|
+ glCopyImageSubData := nil;
|
|
|
+// GL_KHR_debug
|
|
|
+ glDebugMessageControl := nil;
|
|
|
+ glDebugMessageInsert := nil;
|
|
|
+ glDebugMessageCallback := nil;
|
|
|
+ glGetDebugMessageLog := nil;
|
|
|
+ glPushDebugGroup := nil;
|
|
|
+ glPopDebugGroup := nil;
|
|
|
+ glObjectLabel := nil;
|
|
|
+// GL_KHR_debug GL_EXT_debug_label
|
|
|
+ glGetObjectLabel := nil;
|
|
|
+// GL_KHR_debug
|
|
|
+ glObjectPtrLabel := nil;
|
|
|
+ glGetObjectPtrLabel := nil;
|
|
|
+ glGetPointerv := nil;
|
|
|
+// GL_OES_draw_buffers_indexed GL_NV_viewport_array
|
|
|
+ glEnablei := nil;
|
|
|
+ glDisablei := nil;
|
|
|
+// GL_OES_draw_buffers_indexed
|
|
|
+ glBlendEquationi := nil;
|
|
|
+ glBlendEquationSeparatei := nil;
|
|
|
+ glBlendFunci := nil;
|
|
|
+ glBlendFuncSeparatei := nil;
|
|
|
+ glColorMaski := nil;
|
|
|
+// GL_OES_draw_buffers_indexed GL_NV_viewport_array
|
|
|
+ glIsEnabledi := nil;
|
|
|
+// GL_OES_draw_elements_base_vertex GL_EXT_draw_elements_base_vertex
|
|
|
+ glDrawElementsBaseVertex := nil;
|
|
|
+ glDrawRangeElementsBaseVertex := nil;
|
|
|
+ glDrawElementsInstancedBaseVertex := nil;
|
|
|
+// GL_OES_geometry_shader GL_EXT_geometry_shader
|
|
|
+ glFramebufferTexture := nil;
|
|
|
+// GL_OES_primitive_bounding_box GL_EXT_primitive_bounding_box
|
|
|
+ glPrimitiveBoundingBox := nil;
|
|
|
+// GL_KHR_robustness GL_EXT_robustness
|
|
|
+ glGetGraphicsResetStatus := nil;
|
|
|
+ glReadnPixels := nil;
|
|
|
+ glGetnUniformfv := nil;
|
|
|
+ glGetnUniformiv := nil;
|
|
|
+// GL_KHR_robustness
|
|
|
+ glGetnUniformuiv := nil;
|
|
|
+// GL_OES_sample_shading
|
|
|
+ glMinSampleShading := nil;
|
|
|
+// GL_OES_tessellation_shader GL_EXT_tessellation_shader
|
|
|
+ glPatchParameteri := nil;
|
|
|
+// GL_OES_texture_border_clamp GL_EXT_texture_border_clamp
|
|
|
+ glTexParameterIiv := nil;
|
|
|
+ glTexParameterIuiv := nil;
|
|
|
+ glGetTexParameterIiv := nil;
|
|
|
+ glGetTexParameterIuiv := nil;
|
|
|
+ glSamplerParameterIiv := nil;
|
|
|
+ glSamplerParameterIuiv := nil;
|
|
|
+ glGetSamplerParameterIiv := nil;
|
|
|
+ glGetSamplerParameterIuiv := nil;
|
|
|
+// GL_OES_texture_buffer GL_EXT_texture_buffer
|
|
|
+ glTexBuffer := nil;
|
|
|
+ glTexBufferRange := nil;
|
|
|
+// GL_OES_texture_storage_multisample_2d_array
|
|
|
+ glTexStorage3DMultisample := nil;
|
|
|
+{$EndIf}
|
|
|
+end;
|
|
|
+
|
|
|
+end.
|
|
|
+
|