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@@ -192,7 +192,7 @@ begin
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begin
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// RU: Ðèñóåì "âûñîêîãî" ïèíãâèíà èñïîëüçóÿ âìåñòî ôëàãà FX2D_SCALE ôëàã FX2D_VCHANGE è ôóíêöèþ fx2d_SetVertexes äëÿ ñìåùåíèÿ êîîðäèíàò äâóõ âåðõíèõ âåðøèí ñïðàéòà.
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// EN: Render "tall" penguin using flag FX2D_VCHANGE instead of FX2D_SCALE, and function fx2d_SetVertexes for shifting upper vertexes of sprite.
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- fx2d_SetVertexes(0, -16, 0, 0, 0);
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+ fx2d_SetVertexes(0, -16, 0, 0);
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asprite2d_Draw(tux[i].Texture, tux[i].Pos.X, tux[i].Pos.Y, 64, 64, 0, tux[i].Frame div 2, 255, FX_BLEND or FX2D_FLIPX or FX2D_VCHANGE);
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end else
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asprite2d_Draw(tux[i].Texture, tux[i].Pos.X, tux[i].Pos.Y, 64, 64, 0, tux[i].Frame div 2, 255, FX_BLEND or FX2D_FLIPX);
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