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@@ -1,238 +0,0 @@
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-library demo08;
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-
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-{$I zglCustomConfig.cfg}
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-
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-uses
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- zgl_application,
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- zgl_file,
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- zgl_screen,
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- zgl_window,
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- zgl_timers,
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- zgl_touch,
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- zgl_mouse,
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- zgl_render_2d,
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- zgl_fx,
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- zgl_textures,
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- zgl_textures_png,
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- zgl_sprite_2d,
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- zgl_sengine_2d,
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- zgl_primitives_2d,
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- zgl_font,
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- zgl_text,
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- zgl_types,
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- zgl_utils
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- ;
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-
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-type
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- zglPMikuSprite = ^zglTMikuSprite;
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- zglTMikuSprite = record
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- // RU: Обязательная часть нового типа спрайта.
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- // EN: New type should start with this.
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- Sprite : zglTSprite2D;
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-
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- // RU: Новые параметры.
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- // EN: New params.
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- Speed : zglTPoint2D;
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- end;
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-
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-var
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- dirRes : UTF8String = 'assets/';
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- fntMain : Byte;
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- texLogo : zglPTexture;
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- texMiku : zglPTexture;
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- time : Integer;
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- sengine2d : zglTSEngine2D;
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- TimeStart : Byte;
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- TimeMiku : Byte;
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-
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-// Miku
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-procedure MikuInit( var Miku : zglTMikuSprite );
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-begin
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- with Miku, Miku.Sprite do
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- begin
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- X := 800 + random( 800 );
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- Y := random( 600 - 128 );
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-
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- // RU: Задаем скорость движения.
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- // EN: Set the moving speed.
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- Speed.X := -random( 10 ) / 5 - 0.5;
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- Speed.Y := ( random( 10 ) - 5 ) / 5;
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- end;
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-end;
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-
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-procedure MikuDraw( var Miku : zglTMikuSprite );
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-begin
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- with Miku.Sprite do
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- asprite2d_Draw( Texture, X, Y, W, H, Angle, Round( Frame ), Alpha, FxFlags );
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-end;
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-
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-procedure MikuProc( var Miku : zglTMikuSprite );
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-begin
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- with Miku, Miku.Sprite do
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- begin
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- X := X + Speed.X;
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- Y := Y + Speed.Y;
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- Frame := Frame + ( abs( speed.X ) + abs( speed.Y ) ) / 25;
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- if Frame > 8 Then
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- Frame := 1;
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-
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- // RU: Если спрайт выходит за пределы по X, сразу же удаляем его.
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- // EN: Delete the sprite if it goes beyond X.
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- if X < -128 Then sengine2d_DelSprite( ID );
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-
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- // RU: Если спрайт выходит за пределы по Y, ставим его в очередь на удаление.
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- // EN: Add sprite to queue for delete if it goes beyond Y.
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- if Y < -128 Then Destroy := TRUE;
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- if Y > 600 Then Destroy := TRUE;
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- end;
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-end;
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-
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-procedure MikuFree( var Miku : zglTMikuSprite );
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-begin
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-end;
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-
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-// RU: Добавить 100 спрайтов.
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-// EN: Add 100 sprites.
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-procedure AddMiku;
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- var
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- i : Integer;
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-begin
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- // RU: При добавлении спрайта в менеджер спрайтов указывается текстура, слой(положение по Z) и указатели на основные функции - Инициализация, Рендер, Обработка и Уничтожение.
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- // EN: For adding sprite to sprite engine must be set next parameters: texture, layer(Z-coordinate) and pointers to Initialization, Render, Process and Destroy functions.
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- for i := 1 to 100 do
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- sengine2d_AddCustom( texMiku, SizeOf( zglTMikuSprite ), random( 10 ), @MikuInit, @MikuDraw, @MikuProc, @MikuFree );
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-end;
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-
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-// RU: Удалить 100 спрайтов.
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-// EN: Delete 100 sprites.
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-procedure DelMiku;
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- var
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- i : Integer;
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-begin
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- // RU: Удалим 100 спрайтов со случайным ID.
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- // EN: Delete 100 sprites with random ID.
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- for i := 1 to 100 do
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- sengine2d_DelSprite( random( sengine2d.Count ) );
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-end;
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-
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-procedure Init;
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-begin
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- zgl_Enable( CORRECT_RESOLUTION );
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- scr_CorrectResolution( 800, 600 );
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-
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- file_OpenArchive( PAnsiChar( zgl_Get( DIRECTORY_APPLICATION ) ) );
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-
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- texLogo := tex_LoadFromFile( dirRes + 'zengl.png' );
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-
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- texMiku := tex_LoadFromFile( dirRes + 'miku.png' );
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- tex_SetFrameSize( texMiku, 128, 128 );
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-
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- // RU: Устанавливаем текущим менеджером спрайтов свой.
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- // EN: Set own sprite engine as current.
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- sengine2d_Set( @sengine2d );
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-
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- // RU: Создадим 1000 спрайтов Miku-chan :)
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- // EN: Create 1000 sprites of Miku-chan :)
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-// for i := 0 to 9 do
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-// AddMiku();
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-
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- fntMain := font_LoadFromFile( dirRes + 'font.zfi' );
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-
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- file_CloseArchive();
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- setTextScale(15, fntMain);
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-end;
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-
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-procedure Draw;
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-begin
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- batch2d_Begin();
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- // RU: Рисуем все спрайты находящиеся в текущем спрайтовом менеджере.
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- // EN: Render all sprites contained in current sprite engine.
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- if time > 255 Then
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- sengine2d_Draw();
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-
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- if time <= 255 Then
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- ssprite2d_Draw( texLogo, 400 - 256, 300 - 128, 512, 256, 0, time )
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- else
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- if time < 510 Then
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- begin
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- pr2d_Rect( 0, 0, 800, 600, $000000, 510 - time, PR2D_FILL );
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- ssprite2d_Draw( texLogo, 400 - 256, 300 - 128, 512, 256, 0, 510 - time );
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- end;
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-
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- if time > 255 Then
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- begin
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- pr2d_Rect( 0, 0, 256, 96, $000000, 200, PR2D_FILL );
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- text_Draw( fntMain, 0, 0, 'FPS: ' + u_IntToStr( zgl_Get( RENDER_FPS ) ) );
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- text_Draw( fntMain, 0, 20, 'Sprites: ' + u_IntToStr( sengine2d.Count ) );
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- text_Draw( fntMain, 0, 40, 'Tap at the top - Add Miku' );
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- text_Draw( fntMain, 0, 60, 'Tap at the bottom - Delete Miku' );
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- end;
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- batch2d_End();
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-end;
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-
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-procedure Timer;
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-begin
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- INC( time, 2 );
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-
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- // RU: Выполняем обработку всех спрайтов в текущем спрайтовом менеджере.
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- // EN: Process all sprites contained in current sprite engine.
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- sengine2d_Proc();
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-
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- // RU: По двойному тапу очистить все спрайты.
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- // EN: Delete all sprites if there was double tap.
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-// if touch_DblTap( 0 ) Then
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- if mBDblClickWheel(M_BLEFT_DBLCLICK) then
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- sengine2d_ClearAll()
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- else
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- begin
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- if touch_Tap( 0 ) Then
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- begin
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- if touch_Y( 0 ) < 300 Then
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- AddMiku()
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- else
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- DelMiku();
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- end;
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- end;
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- mouse_ClearState;
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- touch_ClearState();
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-end;
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-
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-procedure Restore;
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-begin
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- file_OpenArchive( PAnsiChar( zgl_Get( DIRECTORY_APPLICATION ) ) );
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-
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- tex_RestoreFromFile( texLogo, dirRes + 'zengl.png' );
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- tex_RestoreFromFile( texMiku, dirRes + 'miku.png' );
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-
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- font_RestoreFromFile( fntMain, dirRes + 'font.zfi' );
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-
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- file_CloseArchive();
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-end;
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-
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-procedure Quit;
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-begin
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- // RU: Очищаем память от созданных спрайтов.
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- // EN: Free allocated memory for sprites.
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- sengine2d_Set( @sengine2d );
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- sengine2d_ClearAll();
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-end;
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-
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-procedure Java_zengl_android_ZenGL_Main( var env; var thiz ); cdecl;
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-begin
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- randomize();
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-
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- TimeStart := timer_Add( @Timer, 16, Start );
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- TimeMiku := timer_Add( @AddMiku, 2000, SleepToStart, 8 );
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-
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- zgl_Reg( SYS_LOAD, @Init );
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- zgl_Reg( SYS_DRAW, @Draw );
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- zgl_Reg( SYS_ANDROID_RESTORE, @Restore );
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- zgl_Reg( SYS_EXIT, @Quit );
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-
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- scr_SetOptions();
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-end;
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-
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-exports
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- Java_zengl_android_ZenGL_Main,
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- {$I android_export.inc}
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-End.
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