demo08.dpr 5.3 KB

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  1. program demo08;
  2. {$I zglCustomConfig.cfg}
  3. {$R *.res}
  4. uses
  5. zgl_screen,
  6. zgl_window,
  7. zgl_timers,
  8. zgl_keyboard,
  9. zgl_render_2d,
  10. zgl_fx,
  11. zgl_textures,
  12. zgl_textures_png,
  13. zgl_sprite_2d,
  14. zgl_sengine_2d,
  15. zgl_primitives_2d,
  16. zgl_font,
  17. zgl_text,
  18. zgl_types,
  19. zgl_utils
  20. ;
  21. type
  22. zglPMikuSprite = ^zglTMikuSprite;
  23. zglTMikuSprite = record
  24. // RU: Îáÿçàòåëüíàÿ ÷àñòü íîâîãî òèïà ñïðàéòà.
  25. // EN: New type should start with this.
  26. Sprite: zglTSprite2D;
  27. // RU: Íîâûå ïàðàìåòðû.
  28. // EN: New params.
  29. Speed : zglTPoint2D;
  30. end;
  31. var
  32. dirRes : UTF8String {$IFNDEF MACOSX} = '../data/' {$ENDIF};
  33. fntMain : Byte;
  34. texLogo : zglPTexture;
  35. texMiku : zglPTexture;
  36. time : Integer;
  37. sengine2d: zglTSEngine2D;
  38. TimeStart: Byte;
  39. TimeMiku : Byte;
  40. // Miku
  41. procedure MikuInit(var Miku: zglTMikuSprite);
  42. begin
  43. with Miku, Miku.Sprite do
  44. begin
  45. X := 800 + random(800);
  46. Y := random(600 - 128);
  47. // RU: Çàäàåì ñêîðîñòü äâèæåíèÿ. Íî ýòî âîîáùå áðåä, åñëè ìû äåëàåì óïðàâëÿåìîãî ïåðñîíàæà
  48. // EN: Set the moving speed.
  49. Speed.X := - random(10) / 5 - 0.5;
  50. Speed.Y := (random(10) - 5) / 5;
  51. end;
  52. end;
  53. procedure MikuDraw(var Miku: zglTMikuSprite);
  54. begin
  55. with Miku.Sprite do
  56. asprite2d_Draw(Texture, X, Y, W, H, Angle, Round(Frame), Alpha, FxFlags);
  57. end;
  58. procedure MikuProc(var Miku: zglTMikuSprite);
  59. begin
  60. with Miku, Miku.Sprite do
  61. begin
  62. X := X + Speed.X;
  63. Y := Y + Speed.Y;
  64. Frame := Frame + (abs(speed.X) + abs(speed.Y)) / 25;
  65. if Frame > 8 Then
  66. Frame := 1;
  67. // RU: Åñëè ñïðàéò âûõîäèò çà ïðåäåëû ïî X, ñðàçó æå óäàëÿåì åãî.
  68. // EN: Delete the sprite if it goes beyond X.
  69. if X < -128 Then sengine2d_DelSprite(ID);
  70. // RU: Åñëè ñïðàéò âûõîäèò çà ïðåäåëû ïî Y, ñòàâèì åãî â î÷åðåäü íà óäàëåíèå.
  71. // EN: Add sprite to queue for delete if it goes beyond Y.
  72. if Y < -128 Then Destroy := TRUE;
  73. if Y > 600 Then Destroy := TRUE;
  74. end;
  75. end;
  76. procedure MikuFree(var Miku: zglTMikuSprite);
  77. begin
  78. end;
  79. // RU: Äîáàâèòü 100 ñïðàéòîâ.
  80. // EN: Add 100 sprites.
  81. procedure AddMiku;
  82. var
  83. i: Integer;
  84. begin
  85. // RU: Ïðè äîáàâëåíèè ñïðàéòà â ìåíåäæåð ñïðàéòîâ óêàçûâàåòñÿ òåêñòóðà, ñëîé(ïîëîæåíèå ïî Z) è óêàçàòåëè íà îñíîâíûå ôóíêöèè - Èíèöèàëèçàöèÿ, Ðåíäåð, Îáðàáîòêà è Óíè÷òîæåíèå.
  86. // EN: For adding sprite to sprite engine must be set next parameters: texture, layer(Z-coordinate) and pointers to Initialization, Render, Process and Destroy functions.
  87. for i := 1 to 100 do
  88. sengine2d_AddCustom(texMiku, SizeOf(zglTMikuSprite), random(10), @MikuInit, @MikuDraw, @MikuProc, @MikuFree);
  89. end;
  90. // RU: Óäàëèòü 100 ñïðàéòîâ.
  91. // EN: Delete 100 sprites.
  92. procedure DelMiku;
  93. var
  94. i: Integer;
  95. begin
  96. // RU: Óäàëèì 100 ñïðàéòîâ ñî ñëó÷àéíûì ID.
  97. // EN: Delete 100 sprites with random ID.
  98. for i := 1 to 100 do
  99. sengine2d_DelSprite(random(sengine2d.Count));
  100. end;
  101. procedure Init;
  102. var
  103. i: Integer;
  104. begin
  105. texLogo := tex_LoadFromFile(dirRes + 'zengl.png');
  106. texMiku := tex_LoadFromFile(dirRes + 'miku.png');
  107. tex_SetFrameSize(texMiku, 128, 128);
  108. // RU: Óñòàíàâëèâàåì òåêóùèì ìåíåäæåðîì ñïðàéòîâ ñâîé.
  109. // EN: Set own sprite engine as current.
  110. sengine2d_Set(@sengine2d);
  111. // RU: Ñîçäàäèì 1000 ñïðàéòîâ Miku-chan :)
  112. // EN: Create 1000 sprites of Miku-chan :)
  113. // for i := 0 to 9 do
  114. // AddMiku();
  115. fntMain := font_LoadFromFile(dirRes + 'font.zfi');
  116. setTextScale(15, fntMain);
  117. end;
  118. procedure Draw;
  119. begin
  120. // batch2d_Begin();
  121. // RU: Ðèñóåì âñå ñïðàéòû íàõîäÿùèåñÿ â òåêóùåì ñïðàéòîâîì ìåíåäæåðå.
  122. // EN: Render all sprites contained in current sprite engine.
  123. if time > 255 Then
  124. sengine2d_Draw();
  125. if time <= 255 Then
  126. ssprite2d_Draw(texLogo, 400 - 256, 300 - 128, 512, 256, 0, time)
  127. else
  128. if time < 510 Then
  129. begin
  130. pr2d_Rect(0, 0, 800, 600, $000000, 510 - time, PR2D_FILL);
  131. ssprite2d_Draw(texLogo, 400 - 256, 300 - 128, 512, 256, 0, 510 - time);
  132. end;
  133. if time > 255 Then
  134. begin
  135. pr2d_Rect(0, 0, 256, 64, $000000, 200, PR2D_FILL);
  136. text_Draw(fntMain, 0, 0, 'FPS: ' + u_IntToStr(zgl_Get(RENDER_FPS)));
  137. text_Draw(fntMain, 0, 20, 'Sprites: ' + u_IntToStr(sengine2d.Count));
  138. text_Draw(fntMain, 0, 40, 'Up/Down - Add/Delete Miku :)');
  139. end;
  140. // batch2d_End();
  141. end;
  142. procedure Timer;
  143. begin
  144. INC(time, 2);
  145. // RU: Âûïîëíÿåì îáðàáîòêó âñåõ ñïðàéòîâ â òåêóùåì ñïðàéòîâîì ìåíåäæåðå.
  146. // EN: Process all sprites contained in current sprite engine.
  147. sengine2d_Proc();
  148. // RU: Ïî íàæàòèþ ïðîáåëà î÷èñòèòü âñå ñïðàéòû.
  149. // EN: Delete all sprites if space was pressed.
  150. if key_Press(K_SPACE) Then sengine2d_ClearAll();
  151. if key_Press(K_UP) Then AddMiku();
  152. if key_Press(K_DOWN) Then DelMiku();
  153. key_ClearState();
  154. end;
  155. procedure Quit;
  156. begin
  157. // RU: Î÷èùàåì ïàìÿòü îò ñîçäàííûõ ñïðàéòîâ.
  158. // EN: Free allocated memory for sprites.
  159. sengine2d_Set(@sengine2d);
  160. sengine2d_ClearAll();
  161. end;
  162. Begin
  163. randomize;
  164. TimeStart := timer_Add(@Timer, 16, Start);
  165. TimeMiku := timer_Add(@AddMiku, 1000, SleepToStart, 10);
  166. zgl_Reg(SYS_LOAD, @Init);
  167. zgl_Reg(SYS_DRAW, @Draw);
  168. zgl_Reg(SYS_EXIT, @Quit);
  169. wnd_SetCaption(utf8_Copy('08 - Sprite Engine'));
  170. zgl_Init();
  171. End.