demo11.dpr 2.2 KB

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  1. program demo11;
  2. {$I zglCustomConfig.cfg}
  3. {$R *.res}
  4. uses
  5. zgl_screen,
  6. zgl_window,
  7. zgl_timers,
  8. zgl_keyboard,
  9. zgl_fx,
  10. zgl_textures,
  11. zgl_textures_png,
  12. zgl_textures_jpg,
  13. zgl_grid_2d,
  14. zgl_font,
  15. zgl_text,
  16. zgl_math_2d,
  17. zgl_utils
  18. ;
  19. var
  20. dirRes : UTF8String {$IFNDEF MACOSX} = '../data/' {$ENDIF};
  21. fntMain : Byte;
  22. texBack : zglPTexture;
  23. grid : zglTGrid2D;
  24. wave : Single;
  25. TimeStart : Byte;
  26. procedure Init;
  27. var
  28. i, j: Integer;
  29. begin
  30. texBack := tex_LoadFromFile(dirRes + 'back04.jpg');
  31. fntMain := font_LoadFromFile(dirRes + 'font.zfi');
  32. // RU: Èíèöèàëèçàöèÿ ñåòêè ðàçìåðîì 21x16. Îñíîâíàÿ èäåÿ - êàæäûé óçåë ñåòêè ýòî ñìåùåíèå îòíîñèòåëüíî å¸ âåðõíåãî ëåâîãî óãëà.
  33. // EN: Initialization of grid with size 21x16. Main idea - every node of grid is an offset from the top left corner.
  34. grid.Cols := 21;
  35. grid.Rows := 16;
  36. SetLength(grid.Grid, grid.Cols, grid.Rows);
  37. for i := 0 to grid.Cols - 1 do
  38. for j := 0 to grid.Rows - 1 do
  39. begin
  40. grid.Grid[i, j].X := i * 40;
  41. grid.Grid[i, j].Y := j * 40;
  42. end;
  43. setTextScale(15, fntMain);
  44. end;
  45. procedure Draw;
  46. begin
  47. // RU: Ðåíäåðèì ñåòêó â êîîðäèíàòàõ 0,0.
  48. // EN: Render grid in coordinates 0,0.
  49. sgrid2d_Draw(texBack, 0, 0, @grid);
  50. text_Draw(fntMain, 0, 0, 'FPS: ' + u_IntToStr(zgl_Get(RENDER_FPS)));
  51. end;
  52. procedure Timer;
  53. var
  54. i, j: Integer;
  55. cwave, swave: Single;
  56. begin
  57. wave := wave + random(1000) / 10000;
  58. cwave := cos(wave);
  59. swave := sin(wave);
  60. // RU: Ñèìóëÿöèÿ ïðîñòîãî ýôôåêòà ïîä âîäîé.
  61. // EN: Simulation of simple underwater effect.
  62. for i := 1 to grid.Cols - 2 do
  63. for j := 1 to grid.Rows - 2 do
  64. begin
  65. if (i mod 2 = 0) and (j mod 2 = 0) Then
  66. begin
  67. grid.Grid[i, j].X := i * 40 + cwave;
  68. grid.Grid[i, j].Y := j * 40 + swave;
  69. end else
  70. begin
  71. grid.Grid[i, j].X := i * 40 - cwave;
  72. grid.Grid[i, j].Y := j * 40 - swave;
  73. end;
  74. end;
  75. key_ClearState();
  76. end;
  77. Begin
  78. randomize();
  79. TimeStart := timer_Add(@Timer, 16, SleepToStart, 3);
  80. zgl_Reg(SYS_LOAD, @Init);
  81. zgl_Reg(SYS_DRAW, @Draw);
  82. wnd_SetCaption(utf8_Copy('11 - Grid'));
  83. zgl_Init();
  84. End.