demo11.dpr 2.3 KB

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  1. program demo11;
  2. {$I zglCustomConfig.cfg}
  3. {$I zgl_config.cfg}
  4. {$R *.res}
  5. uses
  6. zgl_screen,
  7. zgl_window,
  8. zgl_timers,
  9. zgl_keyboard,
  10. zgl_fx,
  11. zgl_textures,
  12. zgl_textures_png,
  13. zgl_textures_jpg,
  14. zgl_grid_2d,
  15. zgl_font,
  16. zgl_text,
  17. zgl_math_2d,
  18. zgl_utils
  19. ;
  20. var
  21. dirRes : UTF8String {$IFNDEF MACOSX} = '../data/' {$ENDIF};
  22. fntMain : LongWord;
  23. texBack : zglPTexture;
  24. grid : zglTGrid2D;
  25. wave : Single;
  26. TimeStart : LongWord;
  27. procedure Init;
  28. var
  29. i, j: Integer;
  30. begin
  31. texBack := tex_LoadFromFile(dirRes + 'back04.jpg');
  32. fntMain := font_LoadFromFile(dirRes + 'font.zfi');
  33. // RU: Èíèöèàëèçàöèÿ ñåòêè ðàçìåðîì 21x16. Îñíîâíàÿ èäåÿ - êàæäûé óçåë ñåòêè ýòî ñìåùåíèå îòíîñèòåëüíî å¸ âåðõíåãî ëåâîãî óãëà.
  34. // EN: Initialization of grid with size 21x16. Main idea - every node of grid is an offset from the top left corner.
  35. grid.Cols := 21;
  36. grid.Rows := 16;
  37. SetLength(grid.Grid, grid.Cols, grid.Rows);
  38. for i := 0 to grid.Cols - 1 do
  39. for j := 0 to grid.Rows - 1 do
  40. begin
  41. grid.Grid[i, j].X := i * 40;
  42. grid.Grid[i, j].Y := j * 40;
  43. end;
  44. setFontTextScale(15, fntMain);
  45. end;
  46. procedure Draw;
  47. begin
  48. // RU: Ðåíäåðèì ñåòêó â êîîðäèíàòàõ 0,0.
  49. // EN: Render grid in coordinates 0,0.
  50. sgrid2d_Draw(texBack, 0, 0, @grid);
  51. text_Draw(fntMain, 0, 0, 'FPS: ' + u_IntToStr(zgl_Get(RENDER_FPS)));
  52. end;
  53. procedure Timer;
  54. var
  55. i, j: Integer;
  56. cwave, swave: Single;
  57. begin
  58. wave := wave + random(1000) / 10000;
  59. cwave := cos(wave);
  60. swave := sin(wave);
  61. // RU: Ñèìóëÿöèÿ ïðîñòîãî ýôôåêòà ïîä âîäîé.
  62. // EN: Simulation of simple underwater effect.
  63. for i := 1 to grid.Cols - 2 do
  64. for j := 1 to grid.Rows - 2 do
  65. begin
  66. if (i mod 2 = 0) and (j mod 2 = 0) Then
  67. begin
  68. grid.Grid[i, j].X := i * 40 + cwave;
  69. grid.Grid[i, j].Y := j * 40 + swave;
  70. end else
  71. begin
  72. grid.Grid[i, j].X := i * 40 - cwave;
  73. grid.Grid[i, j].Y := j * 40 - swave;
  74. end;
  75. end;
  76. end;
  77. Begin
  78. randomize();
  79. TimeStart := timer_Add(@Timer, 16, t_SleepToStart, 3);
  80. zgl_Reg(SYS_LOAD, @Init);
  81. zgl_Reg(SYS_DRAW, @Draw);
  82. wnd_SetCaption(utf8_Copy('11 - Grid'));
  83. zgl_Init();
  84. End.